NEW AND IMPROVED! Wargames: Up and Coming for 2009 (Updated 05/07/09)
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
Recommend
313 
 Thumb up
2.58
 tip
 Hide
I'm always perplexed at how difficult it is to find what wargames are being released when. So, I did a basic search for "Wargame 2009" and pulled together this geeklist of the games slated for release in 2009 (or in some cases, 2010), for your review. I have simply copied and pasted the text at the game's page so that they are all easily reviewable. The comments next to each game remain the words of their respective author(s) or publisher(s), not mine. :-)

Unfortunately, lots of the game identification numbers are not automatically linked to the picture of the game, and in some cases, there simply isn't one.

IMPROVEMENTS:

1. The list is now in alphabetical order and is still designed to let you add any others I may have missed and/or to add any games that are later slated for production. I thought that alphabetizing would allow game designers and publishers to easily check if their game is posted here, or not, and to add it, if needed.

2. There are double entries for some games. The main reason for this is that other posters posted their comments about a game, but not the publisher's text at the game page. Since I cannot edit their posts, I had to add another entry.

3. I have added over 180 games (the previous list was about 56 games), and it now totals 246 (but this includes double entries).

If you notice any errors, or incorrectly posted material, I apologize. Please drop me a geekmail and/or just post to the geeklist under the game in question and I will correct it.

STATUS

I would appreciate everyone's help, if you could, by posting a large-font status of the games, as their status changes. For instance, if a game is in playtesting, or final production, or has been released/shipped, just indicate it with a SHIPPED post. Thanks again for all the thumbs!

Hope you enjoy! Drummmmmm roollllllll plllllleeeeeeaaaasseeee.....
Your Tags: Add tags
Popular Tags: wargames [+] List [+] games, [+] 2009 [+] Wargame [+] war [+] radar [+] wargame, [+] game, [+] RADAR! [+] [View All]
  • [+] Dice rolls
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [10] | 
26. Board Game: Barbarossa: Crimea [Average Rating:7.89 Overall Rank:3357]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
GMT is proud to present Vance von Borries’ sixth epic game in his award winning series of East Front games, Barbarossa: Crimea. This is a two-player operational level game depicting the battles in the Crimean peninsula of the Soviet Union during 1941 and 1942. Beginning in mid-October 1941 and ending in January 1942, it completes the year 1941 in this series of the German invasion of the Soviet Union. And it includes 1942 scenarios of the continued fighting in Crimea until the historical fall of the great Soviet naval fortress Sevastopol in July 1942.

COMPONENTS
Two 22 x 34 inch maps (backprinted)
One 17 x 22 inch map
700 counters
Revised Series rule book in color
Scenario book in color
Various player aid cards for charts and tables in color
Set up cards for each scenario in color
THE GAME

This comprehensive game system was designed at a scale for divisions but it accommodates the many independent brigades, regiments, and special battalions that were also available for this campaign. These include units for rocket artillery, heavy artillery, armored trains, assault guns, engineers, Stukas, Sturmoviks, anti-aircraft guns, waffen SS, NKVD, militia, base units, naval units, and more. You have reinforcement options to tailor your army to fight a full campaign with many historical variables.

As we have indicated with each game, all games in this series share the same game mechanics. Veteran East Front Series (EFS) players will find much here that is familiar. Such mechanics include ranged artillery, air units for close support or interdiction, Soviet HQs, retreat or stand orders, weather, reaction movement, railroad movement, strategic movement, overruns, combined arms, fortifications, special supply situations, and more. Veteran players should be able to pick up game play right away, and for them we have clarified many game procedures. For those who are new to the series, examples of play will be found in the rules book as well as a Learning scenario to fully illustrate game play and some of the decision making for each battle.

All games of the EFS series are built to fit together side-by-side for possible combined play. We recognize that space is at a premium for some of you, so consider that all of the eight scenarios in this game require only one map or less; yes, just one map! Newcomers should try this game as a sample of the whole series.

Barbarossa: Crimea includes several special features not found with all EFS games. Since the game revolves around Sevastopol, we include a special inset map to depict in detail the fighting at that important naval fortress. Much gaming will directly involve the inset, so we have streamlined previous series rules dealing with an inset map. We have also streamlined the naval rules, effectively rebuilding them. This in turn allowed us to rebuild the Odessa scenario found with the Barbarossa: Army Group South game in this series. There, and later in Crimea, the Soviets used amphibious operations to move battle lines forward. If an amphibious operation is not going well, the Soviets could declare an Evacuation. At Sevastopol the German player will be using his super-heavy artillery, including the world’s largest artillery piece, Dora, historically seen in the final game scenario. The design notes include an essay on these wonder-weapons.

Barbarossa: Crimea challenges you to balance your attack and defense in each sector of the game map, regardless of scenario. Neither side has sufficient resources in either troops or supplies so the key to winning will be good game play and a sound plan. Can you do better than the titans that struggled for the Ukraine in the summer and fall of 1941?
THE SCENARIOS

1. 1 Learning Scenario: The Tartar Ditch. The German 11th Army has just received orders to enter the Crimea but to do so it must first clear the narrow Perekop Isthmus. This was the first battle for the Crimea. This is a small scenario but it teaches important lessons in precise game unit positioning - exactly what one would expect for historical positional warfare.

1. 2 Odessa: Hero City. This is a bloody example of siege warfare. The Romanian army shows exactly why it was so ill-suited for such an offensive, while the Soviets struggle to balance their forces from sector-to-sector and endure delays of reinforcements coming by sea. This rebuilds the scenario found in theArmy Group South game using new research and this game’s improved naval rules.

1. 3 Crimea: The Road to Sevastopol. This begins in mid October 1941. The Germans almost certainly will break through the main Soviet defense line, so the Soviet player has to know when to break away from the action and run back to fresh prepared positions, a tactic typical of game play in other series games. The German player also chooses secret victory conditions. He will either drive south to Sevastopol or southeast to Kerch, forcing the Soviet to balance his defense of both.

1. 4 Sevastopol: The First Battle. With the Germans committed to Sevastopol, can the Soviet divert enough German attention elsewhere to save the fortress? In the meantime, the deeper the German pushes into the Sevastopol inset map, the better his chances for long-term victory.

1. 5. Crimean Campaign. The campaign scenario puts scenarios 3 and 4 together to feature a punch and counter-punch game strategy. The Soviet player relies on his naval units to rapidly shift the threat. The German relies on his infantry to consolidate gains.

1. 6. Kerch: The Party Boss Attack. Ever wonder why Mandated Attacks exist in this game system? In the middle of winter 1942 one of Stalin’s cronies thought the armies holding the Kerch Peninsula in the Crimea were not sufficiently motivated to defeat the fascists. He personally bullied the local Front commander into do-or-die attacks. This scenario exemplifies the insanity of political expectations trumping battlefield realities. Can you find a weakness in the Axis line?

1. 7. Kerch: Operation Trappenjagd. Now it is the German turn to attack in the Kerch Peninsula but their champion knows how to attack. This is a brilliantly planned German attack, one that pays handsome dividends. Can you repeat Manstein’s success? As the Soviet can you defeat Manstein’s attack?

1. 8. Sevastopol: Operation Storfang. This is the last picture show in the Crimea and it will be bloody. Truly, the best is saved for the last as the Soviets fight for every last hill, fort, and farmhouse. They went down fighting and their sacrifice earned them great honor in the history books. It was close. The German plan of offensive was sound and it met each challenge the Soviets posed. Can you duplicate Manstein’s cold calculations and earn your marshal’s baton?
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
27. Board Game: Bastogne: Screaming Eagles under Siege [Average Rating:7.48 Overall Rank:1595]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
Part of The Standard Combat Series.

From the publisher's website:

"Bastogne is a game covering the defense of the little crossroads town of Bastogne from 18 December to 26 December 1944. It is not a game about the whole Ardennes Offensive, but rather a close-up look at the actual perimeter battle to protect the town and the mechanized delaying actions leading into it. The map only extends as far east as Longvilly and north to Noville at 400m per hex. Each turn is a day, units are generally companies.

Bastogne comes with special rules for road marching, Team SNAFU, barrages, and air strikes - but is built around a quick-to-play, simple-to-learn framework. Bastogne has three scenarios: an introductory scenario covering the Battle for Noville, a medium-sized one covering the Battle for Longvilly, and the withdrawal of Team Cherry plus the counterattack by the 501st Airborne Regiment, and the campaign game itself covering the whole action in a jam-packed 10 turns. A number of variants have been provided so you can experience the game over and over looking at fresh insights."
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
28. Board Game: Battle Above the Clouds [Average Rating:8.10 Overall Rank:1877]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
Battle Above the Clouds (BAC) is the 8th game in the Great Campaigns of the American Civil War series. This is the first game covering a Western Theater. The full campaign in the Chattanooga/Chickamauga area is included (late summer and fall of 1863).

Planned Content:

* Two 22"x34" maps
* Seven Basic Game scenarios
* Advanced Game scenarios covering both the Chickamauga and Chattanooga campaigns

Current Status:

* Map design complete
* Map painting (by Charlie Kibler) is 50% complete
* Playtesting underway for 6 of the 7 Basic Game scenarios
* P500: should be added to MMP's P500 list in early to mid-2008. Publication is anticipated in 2009.
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
29. Board Game: Battle for China [Average Rating:6.74 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
Strategy & Tactics magazine #259

Battle for China is an intermediate-complexity wargame, designed by Brian Train, of what that people call their "War of Resistance Against Japan," specifically covering the struggle from the initial Japanese invasion in July 1937 to the end of 1941. The game is for two players, one directing the military forces acting to defend China against the Japanese, and the other commanding the forces of imperial Japan. The game can also be played with a third player taking the Chinese Communist forces.

The area map is drawn at approximately 75 miles to the inch. Units of maneuver are brigades, divisions, corps and armies. Specialist units (air, armor and artillery) are represented by abstract markers representing concentrations of those formations. There are 280 small-size iconic units. The 18 game turns are seasonal. The system is an evolution of the one found in Arriba Espana, which will have appeared in World at War number nine. Two experienced players can complete a game in about four to five hours.

Rules cover: KMT factionalism, anti-guerrilla operations, Japanese puppet forces, truces, foreign support and intervention, peasant revolts, atrocities, desertions and defections, famine, disease, off-map border clashes with the Soviets, united fronts, the Burma Road, the Indo-China railway, US lend-lease, the broader war in the Pacific, floods, amphibious assaults, fortification, cadres, shifting initiative, and more.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
30. Board Game: The Battle for Normandy [Average Rating:7.91 Overall Rank:1614]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
The game is currently in late design stages and planned for release in 2009. From the GMT Website:

The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.

The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.

The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include ‘Bloody Omaha’, ‘Operation Epsom’, ‘Cobra’, ‘The Fight for Cherbourg’ and more.

A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.

Game Equipment:

* One Rule Book
* One Scenario Book
* Five (5) 22x34” full color Maps
* Nine (9) full color counter sheets
* 8-1/2x11” Allied Air Allocation Log (laminated)
* 8-1/2x11” Axis AAA Allocation Log (laminated)
* 11x17” Turn Record Track
* 8-1/2x11” Terrain Effects Chart (x2)
* 8-1/2x11” Repl/Recon/Weather chart (x2)
* 8-1/2x11” German Record Track
* 8-1/2x11” Allied Record Track
* 8-1/2x11” Combat Results Table (x2)
* Dice - 3d6 and 1d10
* One non-permanent marker
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
31. Board Game: The Battle of Fontenoy - 11 May, 1745 [Average Rating:8.92 Overall Rank:3727]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
From the Clash of Arms May 2008 Works In Progress flyer:

Fontenoy brings the highly successful Battles from the Age of Reason series to the War of Austrian Succession, with several nationalities not yet seen in the series: French, Dutch, Hanoverians and English on the Continent. Fontenoy is a tight test between the greatest captain of the war - Maurice de Saxe, commanding French forces behind defensive works against the inexperienced Duke of Cumberland commanding a mixed group of Allied troops. Aside from the classic, historical battle in which the Allies try to breach the French defenses, variants will allow players to explore options which allow the Allies to outflank the French, add more forces to both sides, and even take away the French defenses for a straight-up contest on the plains of Flanders. Fontenoy retains all of the aspects of the previous games of the series set in the Seven Years War. The scale is 100 yards per hex and 20 minute game turns, with infantry battalions, cavalry regiments, and artillery batteries at the scale of 1 strength point equals 100 foot soldiers, 50 horsemen, or 2 cannon.

Also included is the Battle of Melle, 9 July, 1745. This is a complete battle with a small number of counters per side, played out on a half size map. Melle is a rare meeting engagement and is a swirling, chaotic battle as each side seeks to obtain their objectives before night falls. Melle is a quick game, ideal for BAR beginners or for those who want to play out a full battle in one sitting.

Probable Components:
-3rd Edition Standard Series Rules booklet
-Exclusive Rules booklet containing Special Rules, Scenarios, and Historical Commentary
-Two 22"x34" and one 22"x17" color period style maps.
-420 full color Combat, Leader, & Game Counters, plus 280 black & white markers
-Charts, Tables, and card stock Combat Resolution Cards
-Two ten sided dice
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
32. Board Game: Battleground: Historical Warfare [Average Rating:8.04 Overall Rank:4948] [Average Rating:8.04 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
This is the historical version of the Battleground system that was launched with Battleground: Fantasy Warfare. Both versions use the same rules set.

Battleground is a tabletop tactical wargame that uses cards rather than painted models to represent your forces. You can expand with reinforcements and new armies, but Battleground is non-collectible so each army is easy to complete. The first historic factions, Rome and Carthage of the Second Punic War, are due out in June 2009.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
33. Board Game: Battles of 1866: Frontier Battles [Average Rating:5.66 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
The game system from War of the States: Gettysburg, 1863 and War Of The States: Chickamauga & Chattanooga moves to Europe. Units are infantry brigades and cavalry regiments. The Prussian army faces the combined Austrian and Saxon forces, as the needle gun meets the bayonet. Seven battles equal seven separate games!

Seven maps, four sheets of game pieces.

• Custoza
24 June 1866. Hard fighting between Austrians and the new Royal Italian Army near the fortress-city Verona.

• Trautenau
27 June 1866. “A slap that rocked the whole Prussian Army,” according to Otto von Bismarck. The Austrian X Corps of Leopold von Gablenz defeats Eduard von Bonin’s Prussian I Corps.

• Nachod
27 June 1866. A bloody fight between Wilhelm von Ramming's Austrian VI Corps and Karl von Steinmetz’s Prussian V Corps leads to a narrow Prussian victory.

• Skalitz
28 June 1866. Steinmetz’s troops defeat their second Austrian corps in as many days, driving back Archduke Leopold’s VIII Corps.

• Soor
28 June 1866. Gablenz has much less luck against the Prussian Guard when poor communications ruin another flank attack.

• Gitschin
29 June 1866. Crown Prince Albert of Saxony leads his army and the Austrian I Corps against the Prussian First Army. After a hotly-contested fight, the Austro-Saxons retreat in good order.

• Königgrätz
3 July 1866. One of the largest battles fought in Europe up to that time. The combined Prussian First, Second and Elbe armies against the Austrian North Army and the Saxons. Early Austrian defensive success was undone by over-eager generals and Prussia won the right to unite Germany under the black eagle banner.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
34. Board Game: Battles of Napoleon: The Eagle and the Lion [Average Rating:7.43 Overall Rank:1932]
 
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
"Battles of Napoleon" is a new boardgame series with the goal of re-creating Napoleonic warfare at a tactical and operational level, using 1/72 figures to represent units and formations on modular game boards.

The rules are of average complexity, with enough detail to simulate the most important features of the battles of the Napoleonic age, such as formations, maneuver, the relevance of combined arms. At the same time, they are simple enough to be fun and playable for beginners.

Each set in the "Battles of Napoleon" series will include figures, modular boards, terrain elements, cards, dice, rules and scenarios. Different sets can be combined together to create larger battles.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
35. Board Game: Beyond the Beachhead 2 [Average Rating:8.34 Unranked] [Average Rating:8.34 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
An expansion module for Advanced Squad Leader (ASL) which focuses on fighting in bocage territory following the invasion of Normandy.

Contents:
Rules
16 scenarios
4 8x22 Geomorphic Mapboards (BFP C, BFP D, BFP E, BFP F)
5 overlays
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
36. Board Game: Black and Tan War [Average Rating:9.00 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
Taken from May 2008 flyer from Clash of Arms

Black and Tan War is a historical game simulation on the Irish War of Independence (1920 – 1921).

Expected Pre-order and Publish date: 2009
Turns are bi-monthly.
Irish units are Active Service Units (20 – 150 men).
Crown force units are British Army battalions, Auxiliary battalions, and local constabulary forces.

Map represents Ireland divided into regions, generally following county lines.

Probable Components:
22” x 34” map,
320 5/8” counters,
20 page rulebook,
110 cards, 3 player aid cards.

One player controls forces of the British Crown while the other controls the forces of the Irish Republic. Each region may contain RIC (Royal Irish Constabulary), British Army and Auxiliary garrisons. The game centers on "operations" which are conducted through card play.

The game focuses on some key points:
• This guerilla war was primarily fought between the Irish Republican Army (IRA) and the Royal Irish Constabulary (RIC), with later, and limited involvement by the British Army.
• Irish are chronically short on arms/ammo.
Consecutive operations in a region are extremely difficult.
• This is not a "war of maneuver". Irish forces generally fought within their locale. Crown forces raided and patrolled from established garrisons.
• Lots of historical chrome. Events such as Sack of Cork, Kevin Barry, DeValera returns, Cabinet Indecision, Thompson submachine guns, a few key leaders on each side.
• The war in Dublin was fought very differently than in the countryside.
• This was very much a war fought to win public opinion. A key factor of the game is British Will (i.e. the willingness of the British politicians and populace to continue the struggle).
• The famous “Flying Columns” come into play as an "Upgrade" to the Irish units making them more effective in ambushes, but are easier to catch in a raid.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
37. Board Game: Black Prince: Crecy & Navarette [Average Rating:6.75 Unranked]
 
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
S&T 260 – Black Prince: Crecy & Navarette

The diversity of doctrines, weapons, training methods and leadership in medieval armies was a function of the geographic and cultural diversity in which those armies originated. Consequently, many military systems developed along divergent lines until the time of the widespread use of gunpowder, which dominated Renaissance warfare. Black Prince: Crecy & Navarette (BP) reflects that diversity by simulating two battles, both of which represented a clash of distinct weapons and tactics.

Navarette is a simulation of the conflict between English and Castilian forces and their French allies near the Spanish village of Najera on 3 April 1347, during the Hundred Years War. The battle marked the culmination of the Black Prince’s campaign to overthrow the usurper Henry the Bastard and regain the throne of Castille for the rightful king, Pedro the Cruel. The scales are 50 yards per hex, 500 men per standard counter, 1,500 per double-length counter, and 20 minutes per game turn.

At Crecy, in 1346, the French knights in Philip’s army were the elite of the country, and felt themselves to be the epitome of chivalry. That led them to treat the foot soldiers of both sides with contempt. Thus, when charging, only English knights were worthy of their attention. Also, when their own archers faltered before the hail of English arrows, they saw them as cowards and traitors not worthy of being on the field. The scales here are 80 yards per hex, 400 to 500 men per standard counter, 1,200 per double-length counter, and 40 minutes per game turn.

Rules cover such things as: rout, plat armor, English longbows, crossbows, leadership and much more. The turn sequence for both games is as follows.

A. First Player Turn
1. Rout Removal Phase
2. Rout Movement Phase
3. Movement Phase
4. Fire Combat Phase
5. First Player Melee Phase
6. Second Player Melee Phase

B. Second Player Turn
1. Simultaneous Rout Removal Phase
2. Rout Movement Phase
3. Movement Phase
4. Simultaneous Fire Combat Phase
5. Second Player Melee Phase6. First Player Melee Phase

C. Game Turn Indication Inter-Phase
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
38. Board Game: Blood & Sand [Average Rating:6.42 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
The Campaign for North Africa, 1941-42

What, another North Africa game? Yes but here is something almost completely different from any WWII Campaign game you've seen: no CRT (or any other tables), buckets o' dice, and cards all used in a totally new approach to gaming that can be learned in 5 minutes and played in a few hours.

Most of the rules and mechanics for Blood & Sand will be familiar to anyone who has ever played a wargame. However, Designer Richard Berg, no stranger to this campaign, has added to this accessible simplicity a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or Heavy Weapons). No CRTs, no sirree!

The game also uses cards, one deck (of 27) for each player (whose cards are somewhat different from those of the other player) to enhance the game. (The cards don't "drive" the game and they can be left out, if you're so inclined.) The cards are part of a Resource system that gives the players a number of points which they can use to buy cards, rally units, build fortifications, or bring in Reinforcements. The RP choices are theirs, but there are far more choices than points.

The cards, themselves, give the players "Opportunities", from using their (or negating their opponent's) tank capabilities, to getting more supplies, to special Breakthrough and Reaction movement, to forcing the Allies to Withdraw units, to the effects of Rommel and other leaders.

What the Players are Saying: Here are some the reactions from the Blood & Sand play testers and rules readers:

"Very simple and very easy. No one should have a problem with the rules." Adam Freitag

"I would hope to use it as an introductory wargame, but I am optimistic that it would be sufficiently interesting to keep experienced wargames happy as well." Paul Marjoram

"This looks like a fun game The added tension of the need to balance the use of RPs [Resource Points] for units, forts and cards is appealing - a good abstraction of the logistics concerns of the campaign." Edmund Hack

"Using cards in this manner may make for some very agonizing decisions - a good thing in a game. I also think the combat system is clean and simple, yet effective." Jeff Paul

The rules for Blood & Sand are only 8 pages, including rules for playing Solitaire, covering four scenarios, ranging in size (the two maps are used only in the full campaign game) and playing time Playing time for the Basic Game has averaged about 3 hours,

Blood & Sand will contain:
One 22" x 34" map (used for all scenarios)
One 11" x 17" map (used with the full map for the campaign game only)
121 combat counters (9/16")
50 game markers (9/16")
One Opportunity Card deck for Allies (27 cards)
One Opportunity Card deck for Axis (27 cards)
One full-color rulebook with 8 pages of rules, four scenarios, and examples of play
Two Reinforcement Schedule play-aid cards (one Allied, one Axis)
One Opportunity Card description play-aid card
6 red and 6 white dice (six-sided)
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
39. Board Game: Blood & Steel Expansion Pack [Average Rating:6.25 Unranked] [Average Rating:6.25 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
From the publisher's website:

The Blood & Steel Expansion Pack is designed by Paul Rohrbaugh and is an extension of the highly successful Blood & Steel folio game on the battle of Kursk.

The Expansion Pack involves the two other pivotal battles around the Kursk salient: Oboyan Hills and Rzhavets bridgehead using the Blood & Steel game system.

Expands:

* Blood & Steel
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
40. Board Game: Bloody Omaha: D-Day 1944 [Average Rating:8.11 Overall Rank:4571]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
BLOODY OMAHA: D-DAY 1944 is a detailed new Advanced Tobruk system (ATS) game that tells the story of the D-Day landing at Omaha Beach with incredible detail.

The three maps depict Omaha Beach at 50-yards per hex scale. The game maps stretch from Vierville to St. Laurent and provide every draw, house, and German Stuetzpunkt (Strong Point).

The map takes the American landing from Dog Green to Easy Green, with the Dog White and Dog Red landing beaches in between. As for depth, you will be battling almost a mile inland before the ATS gamer can consider his lodgment in Normandy secure. German players will have something to say about all this as they attempt to coordinate fire from Strong Points Wn71 through Wn66.

A complete beach-landing presentation is provided, taking ATS gamers personally through a historical experience akin to the first 20-minutes of the seminal film Saving Private Ryan with the difference being their personal attachment to involvement in the action. Will your leaders rally your men off the beach?

In keeping with the ATS approach you will receive a stack of small, fast-playing scenarios to get you on that gorgeous map right away. But this is also a monster game that will include a super-sized supply of counters, all you need to play a giant, full-map scenario!
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
41. Board Game: Bolos and Krags: The Philippine American War 1899-1902 [Average Rating:0.00 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
Bolos & Krags is a simulation of the Philippine American War 1899-1902 which saw 4 years of brutal guerilla war resulting in 4,000 American soldiers and a million and a half Filipino dead. The war influenced Mao Tse Tung to refine his people's war guerilla doctrine which would haunt the U.S. in Vietnam and Iraq many decades later.

Area impulse movement. Around 260 counters, area map covers all of Luzon. units are leaders of regiment sized battlegroups which you equip with companies in a system similiar to Death In the Trenches/CSA. Victory centers on Political will(like Byzantium Reborn/Battle For China). Combat is the CRT less wescom system from Death in the Trenches/CSA. Has Strategic chits(from Storm Over Taierzhuang). Lots of random events.

The game shows the political and military dimensions of the war. 16 bimonthly turns. Interesting situation as the U.S. with military supremacy tries to fight a guerilla war with determined but poorly equipped Philippine Republic insurgencts in one of the most roughest terrain in the world.

This game includes:

Mark Twain, Boxer Rebellion, Philippine Constabulary, atrocities, President Mckinley, 1900 U.S. presidential elections, attrition, epidemics, Mao Tse Tung(Ok, a cameo in the random events), and more...

This game is probably the first wargame on the Philippine American war 1899-1902 and the game is interactive, balanced, playable within an evening or two, easy to learn rules.

Here is the advert blurb for it I made for Fiery Dragon games

On June 12, 1898. Filipino revolutionary forces under Emilio Aguinaldo declared proclaimed independence of the Philippine islands from the colonial rule of Spain. The declaration of independence however was not recognized by the United States of America and Spain since the Spanish government ceded the Philipines to the USA in the aftermath of the 1898 Treaty of Paris which formally ended the Spanish American war(April 25 to August 12, 1898). Tensions already existed between both sides due to conflicting movements of independence and colonization further aggravated by misunderstandings on both sides and feelings of betrayal on the Filipino side. The tensions escalated between the former allies on February 4, 1899 when a Filipino soldier was shot by an American soldier(William W. Grayson) in Manila. Fighting soon erupted in Manila and culminated in an official Filipino declaration of war by the Malolos congress on June 2, 1899. The war would last 3 bloody years and would see a short conventional war followed by a long guerilla war which would be a prelude of things to come in Vietnam 60 years later.

Bolos & Krags is a simulation of the Philippine American War 1899-1902 which saw 4 years of brutal guerilla war resulting in 4,000 American soldiers and a million and a half Filipino dead. The war influenced Mao Tse Tung to refine his people's war guerilla doctrine which would haunt the U.S. in Vietnam and Iraq many decades later.

Area impulse action movement system. 280 counters, 12 pages of rules, area map covers all of Luzon. units are leaders of regiment sized battlegroups which you equip with companies in a system similiar to Death In the Trenches/CSA. Victory centers on Political will(like Byzantium Reborn/Battle For China). Combat is the NO CRT wescom system from Death in the Trenches/CSA. Has Strategic chits(from Storm Over Taierzhuang) to give both sides a wealth of strategic options. Lots of random events.

The game shows the political and military dimensions of the war. 16 bimonthly turns. In a historical, easy to play and learn, balanced and interactive format. Playable within one evening. Interesting situation as the U.S. with military supremacy tries to fight a guerilla war with determined but poorly equipped Philippine Republic insurgencts in one of the most roughest terrain in the world.

This game includes:

Mark Twain, Bandit hunts, guerilla warfare, atrocities, Sun Yat Sen, Boxer Rebellion, Philippine Constabulary, President Mckinley, 1900 U.S. presidential elections, epidemics, Mao Tse Tung(Ok, a cameo in the random events), General Joe Wheeler, typhoon, hearts and minds and more...

This game is probably the first wargame on the Philippine American war 1899-1902 and this game will shed much needed light on a obscure part of American history.

Designer: Terence Co
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
42. Board Game: Breakthrough: Cambrai [Average Rating:6.81 Overall Rank:3391]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
(From MMP's website)
On November 20, 1917, 324 British tanks, followed by 8 infantry divisions, advanced on a front of 10,000 yards against the German lines near Cambrai in Flanders. In many places, the attackers suffered almost no casualties and breached the German lines. Will it be possible, this time, to break through to the “green fields beyond”?

Breakthrough: Cambrai is two player game simulating the British assault to breach the “Hindenburg Line” between November 20 and December 3, 1917. One player controls the British forces, the other the German forces. The object of the game is to control a certain number of areas on the map or, for the British, to exit units off the map into certain perimeter zones.

Breakthrough: Cambrai is an area-movement game which uses impulse mechanics (where players alternate "mini-turns") similar to popular games like Breakout:Normandy and Monty's Gamble, Market Garden. The impulse nature of the game means little or no down time for each player while waiting for the other to complete a move or attack.
19 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
43. Board Game: Britain Stands Alone (second edition) [Average Rating:8.00 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
From the publisher's website and separate press release:

Lock 'n Load Publishing is proud to announce today that Britain Stands Alone 2nd Edition is here. Britain
Stands Alone simulates one of the greatest "what ifs" of all of history, the German invasion of Great Britain. Historically, the RAF won the Battle, and Adolf Hitler called off the invasion, sending his forces east in a fateful decision to attack the Soviet Union in 1941. In Britain Stands Alone, players are under no compulsion to repeat this, and instead the decisive campaign of World War II will take place on the shores of the United Kingdom.

Since the map covers all of England, and not just the historically-planned invasion beaches around Dover, the players have enormous freedom to explore other possibilities. Would East Anglia be a better landing site
than Kent? Or the West Country? Maybe the Germans would want to make a direct attempt to seize the ports of Southampton and Portsmouth? All of these possibilities, and many more, are within the scope of Britain Stands Alone.

In addition, Britain Stands Alone comes with a wealth of further variants. The Germans might have enhanced naval forces, such as the famed battleship Bismarck joining the Kriegsmarine a year early, or the Germans might have
lost fewer torpedo boats and destroyers in the previous campaign for Norway. Maybe instead of using nothing but jerry-rigged river and canal boats for landing craft, Germany manages to develop purpose-built boats similar to the LCT's employed by the Allies in World War II.

On the British side, there are variants for greater Free French involvement, including by elements of the French navy, more arms from the Americans, and more tanks.

The original edition of Britain Stands Alone, published by GMT Games, remains popular, yet is now out of print. The Lock 'n Load Publishing edition will not be a straight reprint, but a major upgrade of a title already held in high regard. Players can look forward to incorporation of
all errata to date, fresh development, additional validation of all systems, and even more variants.

Of course too, Britain Stands Alone will have the outstanding graphics that gamers have come to expect from Lock 'n Load Publications. Designed by Jim Werbaneth, three-time Charles S. Roberts Award winner, Britain Stands Alone offers a very playable operational treatment of one of the most important campaigns that never happened.

Components:
-A beautiful 22" x 34" map that depicts all of England and Wales.
-A 17" x 22" off-map display shows all of United Kingdom, and the seas around it.
-About 500 1/2" counters represent all of the Allied and Axis air, naval and land units that could have fought around the United Kingdom in the late summer and early fall of 1940.
-Player's Aids and Terrain Effects Charts.

Re-implements

* Britain Stands Alone
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
44. Board Game: Bulge 20 [Average Rating:7.25 Overall Rank:4142]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
Veteran game designer Joseph Miranda has designed scores of wargames, but he has always resisted "doing yet another ‘me too’ game" on The Battle of Bulge. That is why only now he has created something truly new for the wargaming hobby, his game design opus: Bulge 20: The Ardennes Offensive.

Introducing the Command Staff Series(TM) game engine, where a "Headquarters’ Perspective" of the campaign means players focus on strategy through staff planning using G-1 (Administration), G-2 (Intelligence), G-3 (Operations), and G-4 (Logistics) cards. On-map maneuvers and battle outcomes are not laborious mechanical exercises, but quickly resolved to provide "news from the front" that must be dealt with through proper planning and staff work.

"What I’ve learned playing Bulge 20 is that it’s the opposite of what most wargamers are used to. Usually, you learn a game by reading the rules, develop skills using its mechanics by pushing the pieces around, and coming to grips with how Zones of Control, Terrain Effects, Supply, the Combat Tables, etc. all work. You don’t really get to ‘think’ until after you mastered these tasks and you can finally start to really plan the game out. But Bulge 20 is just the opposite; you have to plan first and then execute; it’s a thinking game from the outset. It’s a very interesting and refreshing approach." -- Donald Lazov

In Bulge 20, the Allies don’t know which German strategic objective is being pursued. Allied intelligence work is required to ascertain the real German intentions so as not to overreact to the threat, because this time, the Germans can win if their staff can outthink and outmaneuver the Allies’ staff!

Game Components:
> One 11” x 17” game map
> One 11” x 4.2” battle mat
> Two player aid screens and Order of Battle mats
> 48 Staff / Objective cards
> One 8-page, illustrated, color rules book
> 63 full-color, mounted, die-cut square and round game pieces
> A complete setup display sheet + Designers Notes

Time scale: Each Game Turn equals 3 days
Unit scale: Armies organized around Corps units (to provide "steps")
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
45. Board Game: Bussaco 20 [Average Rating:7.34 Overall Rank:5400]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
Marshal Massena has been left in command to pursue the British forces out of Spain when the fortunes of war turned to the advantage of Wellington’s Army of the Peninsula as it flees to Portugal, resulting in a battle that should never have happened. Once again, the Napoleonic 20 game system expands, this time to a Portuguese pursuit where a delicious battlefield puzzle awaits both sides as armies and personalities clash in Bussaco 20. It is (literally) an uphill fight to the French, but the British are outnumbered and all is within the grasp of Marshal Massena -- but will he grasp for victory or his mistress?

Featuring only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns that provide the operational pauses and "friction of war" that gives players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first!

Game Components:
> One 8-page, color instructions booklet, with Standard and Optional rules included
> One sheet of Exclusive rules.
> 40 color, die-cut 5/8" mounted game pieces
> 12 random event cards
> One 11" x 17" color game map
> Two color player aid sheets

Complexity: 4 out of 9
Solitaire Suitability: 6 out of 9
Scale: Each unit is 1 division, each hex is about 800 meters, and each turn is roughly 3 day hours (or 10 night hours).

Part of the Napoleonic 20 series.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
46. Board Game: Campaign Commander Volume I: Roads to Stalingrad [Average Rating:7.78 Overall Rank:2882]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
Campaign Commander Volume I: Roads to Stalingrad.

"Roads to Stalingrad" is the first volume of the Campaign Commander Series and depicts the campaign in southern Russia from the summer of 1942 to the end of the winter of 1943. After a terrible first winter in Russia, the German troops reorganized and readied themselves to launch the offensive to end the war. The soviets got ready first; they launched an attack to retake Kharkov that ended in disaster for the troops involved. After finishing this offensive the Axis forces - numbering many Hungarians, Romanians and Italians - launched, at the beginning of July 1942 the operation code named "Case Blue". German advance seemed unstoppable, reaching the Caucasus and the banks of the river Volga. At the city of Stalingrad the German army would experience a real nightmare fighting through August to October in an attempt to conquer it. Control of the city meant that the Germans could cut the traffic along the Volga, while for the Soviets it became a symbol of resistance against the invaders. Both Stalin and Hitler sent more and more troops to the cauldron of that destroyed city, into the fiercest and bloodiest battle ever known in history. In the event, conquering the city was rather useless to the Germans since, beginning on the 19th of November, Operation Uranus was launched and Marshall Zhukov could trap the German 6th Army into the ruins just won. Successive soviet offensives destroyed the Italian, Romanian and Hungarian armies on the river Don, forcing the Germans to evacuate their conquests in the Caucasus and endangering even the survival of the whole German Army Group South. Only the timely intervention of Marshall Erich von Manstein allowed the Germans to stop the Soviet advance and stabilize the front, thus saving an already catastrophic situation.

The game is played at the operational level - with a zonal map at a 1:120000 scale. Designed for two players, one handles the Axis while the other commands the Soviets. The game has an estimated playing time of 3-4 hours and uses a double system of counters/map and cards in its mechanics. Players must use appropriately their troops and resources to obtain victory points either by destroying enemy forces or by occupying cities on the map. This is not a card driven game, cards are used for causing certain events, influence the outcome of battles and to place on map the necessary resources and reinforcements to fight on.

The game starts in summer, the Axis player has the initiative and will mercilessly and relentlessly pound the Soviets. The Soviet player will have to hope for the winter - a card to be played given certain conditions - to stop the Axis advance and defeat them.

As the other titles in the series, this game has very simple rules and has been designed to make games wholly interactive, creating a solid and enjoyable experience for those who simply cannot find the time and space to play a longer and more complex game.

The Axis player must face the historical disjunctive, should he concentrate on taking the Caucasus, Stalingrad or both? The Soviet player will have to be patient and force his enemy to overextend his resources, at the same time managing to accumulate forces for a lethal winter offensive.

Components:
- 1 80 x 65 cm map of southern Russia, Ukraine and the Caucasus.
- 2 d10 dice
- 166 counters 5/8'' counters (1 sheet)
- 1 Campaign Commander Series Rules and Example of play
- 1 Roads to Stalingrad Exclusive Rules and historical and design notes.
- 66 cards (divided in two decks)

El juego está en inglés pero encontrarás en esta página: www.bellica3g.com (Apoyo al Jugador) los archivos en español necesarios para jugar –Reglas y cartas.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
47. Board Game: The Caucasus Campaign [Average Rating:7.73 Overall Rank:1272]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
(From GMT's website)
In late July of 1942, Hitler sent two strong armies south across the Don to seize the fertile Kuban and the oil of the Caucasus. Germany's 17th Army and 1st Panzer Army steamrolled over all opposition until they reached the mountains. There the Russians slowed and then stopped the Germans at the outskirts of Novorossisk, on the road to Tuapse and along the Terek River. This infuriated Hitler who then took over personal command of Army Group A and poured replacements and reinforcements into the area that were badly needed at Stalingrad. Eventually 27 Axis divisions were fighting south of the Don.

The Axis forces include 2 mountain divisions, 2 light (jäger) divisions, an SS motorized division (Wiking), and 3 panzer divisions -- two of which had three tank battalions while many on the east front have only one. The German army is accompanied by 1 Slovakian and 7 Romanian divisions.

The ranks of the Soviet army in the Caucasus is filled with Armenians, Georgians, Azerbaijanis, Cossacks and Turkoman who have questionable loyalty. These divisions are reinforced by Soviet Guard and NKVD units sent across the Caspian, and by Soviet Naval troops stationed along the Black Sea.

The Caucasus Campaign is a quick playing, moderately complex game with large hexes and easy-viewing 5/8 counters. The game system is based on the classic Igo-Ugo/movement-combat-exploitation system, but modified
with elements from Ardennes '44 (specifically: Determined Attacks and Defense and unit morale). The tournament scenario (6 turns) can be completely in roughly 2 hours. The full game is 14 turns long and can be finished in one sitting (approximately 5 hours).

Components
One 33"x22" mapsheet
One and a half sheets of 5/8 counters
Game Rules
2 dice
Player Aid Cards
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
48. Board Game: Chain Reaction 3.0 [Average Rating:7.74 Unranked] [Average Rating:7.74 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
CR 3.0 is a skirmish set of rules that can be played with any figures you may already have. CR 3.0 is a great way to learn the Reaction System used in over twenty products by Two Hour Wargames. It streamlines and updates the previous 2.0 rules and brings them more in line with the many present day THW products. CR 3.0 is essentially a THW lite version given to the gamer at no cost. 28 pages plus 6 pages of charts.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
49. Board Game: Chain Reaction 3.0: Swordplay [Average Rating:7.35 Unranked]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
Where's my machine gun?

When Chain Reaction came out seven years ago the unique Reaction System took the gaming world by surprise. That led to CR 2.0 and now CR 3.0 which you can get free at our website. But hey, that’s all about modern guns.

But our gamers wanted more. They wanted “old school” combat where arguments were settled at the tip of a sword.

That’s what Chain Reaction 3.0 – Swordplay is all about. Hand to hand combat with sharp cutting and sticking weapons.

So we’re giving away this companion rules set for you to use. That’s right, giving away as in it’s free. All the latest mechanics that can be used for ancient, medieval, and fantasy hand to hand combat.

Free.

Because we want you to try the Origins Award winning Reaction System which Two Hour Wargames is built around. What is the Reaction System?

It’s not for everyone. If you like total control of your forces then just keep walking because you’ll hate it. But if you want realism where you control yourself and your forces succeed or fail based on your leadership skills then you’ve come to the right place.

Just try it and if you like it then there’s a whole world of games covering a variety of genres and periods waiting for you. And you STILL can use any figures you already have!

And if you don’t like CR 3.0 – Swordplay it’s all good. Because really it’s all about playing games that you like.

Just play the game!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
50. Board Game: Chainmail [Average Rating:5.87 Overall Rank:7646]
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
mbmbmbmbmb
The game uses cards, one deck for each player (whose cards are somewhat different from those of the other player) to drive the game. Each player gets a certain number of cards each turn - but never his full deck. The cards are used to determine movement, combat, and actions such as Axemen, Knights Charge, Chivalry Charge, and Strategic Movement, among others. Players may play each card for only one of the possible three purposes.

CHAINMAIL is thus a game of card play and management, which unfolds on the historical battle map - it uses squares, rather than hexes – with the use of some beautiful, super-size counters. This is a game of position, feint, and sudden attack with what you hope are better odds (since you don’t know what cards your opponent will play, if any, and you never know what his final strength will be). No dice are used. And there are no CRT’s. Skill determines the outcome.

The game thus becomes a tense battle. When do you play your cards? How many do you play? What do you do with them? Will you be caught short and be subject to a sudden attack by your opponent?
CHAINMAIL includes four of the major battles of the Medieval period: Legnano (1176), Bouvines (1214), Lewes (1264), and Bannockburn (1314).

LEGNANO
The Battle of Legnano, May 29, 1176, was a major defeat of the Holy Roman Emperor Barbarossa by members of the Lombard League. It was a major setback to his plans for imperial domination of Italy and showed for the first time of infantry against feudal cavalry.

BOUVINES
The Battle of Bouvines, July 27, 1214, was a conclusive medieval battle ending the twelve year old War of Bouvines that was important to the early development of both the French state by confirming the French crown’s sovereignty over the Norman lands of Brittany and Normandy.

LEWES
The Battle of Lewes, May 12, 1264, was a one of two main battles of the conflict known as the Second Barons' War. It was the high point of the career of Simon De Montfort, 6th Earl of Leicester and made him the "uncrowned King of England".

BANNOCKBURN
The Battle of Bannockburn, 24 June 1314, was a significant Scottish victory in the Wars of Scottish Independence. It was the decisive battle in the First War of Scottish Independence.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [10] | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [10] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.