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Best Educational - Economic - Business - Financial Games
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Recommend
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Games for a business, investment, and personal growth group.

I attended a personal finance seminar, where entire seminar was, back-to-back games and other activities. The games were all home grown, board games, party games, and live-action-role-playing games. It was a great experience and I want to recreate that in a group that meets on a regular basis.

This is a list of games that I am considering for the club.

The games should:

1) be fun, or I would rather read a book
2) be a good simulation and be realistic
3) teach sound business principles
4) reward team work or at least reduce player vs. player hostility

This list is meant for an audience who are not from boardgamegeek.com

Most of these games can be found at www.boardsandbits.com , if not you can search with this tool, www.boardgameprices.com .
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Popular Tags: economic [+] [View All]
Posted Thu Oct 30, 2008 9:53 am
Edited Sat Sep 5, 2009 5:09 pm
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I have locked this geeklist list from input to reduce clutter.

If you want to add input to my list please do it to the source geeklist, Business Economic Finance Games that Help You Get Rich in Real Life, where I decide if games make to this list--Best Educational - Economic - Business - Financial Games.


You can make suggestions or comments to my source geeklist.


Source geeklist: http://www.boardgamegeek.com/geeklist/3372/
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Edited Sat Sep 5, 2009 5:10 pm
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2. Board Game: Cashflow 101 [Average Rating:4.95 Overall Rank:5752]
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starstarstarstarstar Educational
starstarnostarnostarnostar Fun

play time: 120 minutes

Pros -- Combined a role-playing-game elements with a realistic financial simulations.

Cons -- Roll-and-move, dice based movement is archaic. Too random, and stock market model not as well thought out as real estate model. A puzzle that can be solved. Poor tension that builds then flattens in the middle of the game.

Lessons -- debt management, risk management, investment analysis and more

A innovative and pioneering game that is starting a new genre of $200 financial education board games.
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Edited Tue Nov 4, 2008 8:19 pm
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3. Board Game: The Millionaire Maker Game [Average Rating:9.00 Unranked]
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starstarstarstarstar Educational
starstarnostarnostarnostar Fun

play time: 120 minutes

Pros -- Fine tuned Cashflow 101.

Cons -- Roll-and-move, dice based movement is STILL archaic. Less random than Cashflow 101 but still too random, and stock market model not as well thought out as real estate model.

Lessons -- debt management, risk management, investment analysis, forcasting, insurance and more

Marginally better than Cashflow 101.

Need to play more to really understand this game.
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Edited Tue Nov 4, 2008 5:36 pm
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4. Board Game: Abundance [Average Rating:9.00 Unranked]
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starstarstarstarstar Educational
starstarnostarnostarnostar Fun

play time: 120 minutes

Pros -- Fine tuned Cashflow 101.

Cons -- Roll-and-move, dice based movement is EVEN STILL archaic. Less random than Cashflow 101 but still too random, and stock market model not as well thought out as real estate model.

Lessons -- debt management, risk management, investment analysis, forcasting, insurance and more

Marginally better than Cashflow 101. Ties character with wealth.

Need to play more to really understand this game.
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Edited Mon Jul 27, 2009 5:37 pm
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5. Board Game: Schoko & Co. [Average Rating:6.78 Overall Rank:1061]
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starstarstarnostarnostar Educational
starstarstarstarnostar Fun

play time: 120 minutes

Pros -- Excellent model of microeconomics.

Cons -- the game mechanism of introducing supply of cocoa is akward

Lessons -- how to run a small business efficiently
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Edited Mon Jul 27, 2009 5:37 pm
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6. Board Game: The Big Idea [Average Rating:6.41 Overall Rank:1062]
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Player is pitching Martian gasoline virus

starstarstarstarstar Educational
starstarstarstarstar Fun

play time: 90 minutes

Pros -- uses the creative side of the brain.

Cons -- little

Lessons -- an exercise in creativity. Practice the art of persuasion and your sales and marketing friendly vocabulary.

gameplay:
"... each player has a few cards. Some cards are items (cigarettes, umbrella, car, shack...), others are characteristics (frozen, mentholated, disposable, erotic...). Each player associates two of his cards to generate a new product. Each player has then five minutes to describe his product and his marketing plan, and convince fellow capitalists that they must invest big money in frozen sushis, mentholated pants, disposable chairs or [your cration]..."
-- http://www.faidutti.com/index.php?Module=ludotheque&id=22
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Edited Sat Aug 29, 2009 1:40 am
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7. Board Game: Chinatown [Average Rating:7.31 Overall Rank:147]
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starstarstarstarstar Educational
starstarstarstarstar Fun

play time: 120 minutes

Pros -- Easy to learn and fast

Cons -- Less flexible negotiation

Lessons -- negotiating.

Buying and selling business in Chinatown, New York. Negotiate your way to the most money! Faster and easier than Traders of Genoa but not as deep.
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Edited Mon Jul 27, 2009 5:38 pm
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8. Board Game: Genoa [Average Rating:7.41 Overall Rank:88]
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starstarstarstarstar Educational
starstarstarstarstar Fun

play time: 180 - 240 minutes

Pros -- Flexible negotiation system

Lessons -- negotiating

Buying and selling good and services as Genoan traders. Everything is negotiable. A masterpiece of board games.
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Edited Mon Jul 27, 2009 5:38 pm
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9. Board Game: Container [Average Rating:7.07 Overall Rank:253]
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starstarstarstarstar Educational
starstarstarstarstar Fun

play time: 120 minutes

Pros -- Great presentation. Innovative interlocking supply and demand chain model.

Cons -- mistakes early in the game are hard to recover from

Lessons -- how supply and demand works, effective use of leverage

The best model of whole sale, distribution, and retail pricing and distribution modeled into seamless game system.
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Edited Mon Jul 27, 2009 5:38 pm
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10. Board Game: Business Strategy [Average Rating:5.91 Overall Rank:3812]
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starstarstarstarstar Educational
starstarnostarnostarnostar Fun

play time: 120 minutes

Pros -- Excellent accounting model. used in business schools

Cons -- too real--is this accounting homework or a game?

Lessons -- accounting and business management

Very dry, more like doing work than a game. The art is purely functional and does not draw you in like the art of the most German games on this list.

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Edited Mon Jul 27, 2009 5:39 pm
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11. Board Game: Agricola [Average Rating:8.29 Overall Rank:1]
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a farm full wheat, vegetables, boars and sheep

starstarstarstarstar Educational
starstarstarstarstar Fun

play time: 90 minutes

Pros -- Great small agribusiness simulation

Cons -- There is an economic system but no currency in the game. There however is money--food. Food token is a plate, fork and knife on a gold disk. Food token looks just like a coin across the table.

If come to realize that money is:
1) store of value
2) medium of exchange

Therefore Agricola's money is the food token. Once you realize that, Agricola s a beautiful agribusiness game. So when you go fishing you get fish then sell it for gold and you use that gold to pay your workers. When you go get extra room for baby, you are really expanding your facilities and sending a recruiter out to find new works.

There are so many cards, that there is no way the designer and the developers can really test them.

If you play an intro game with no Minor Improvements nor Occupation cards, then put 1 wood token in the "1st next turn" square. The wood does not accumulate, thus only one wood token on that square. This gives makes up for the loss of not being able to play a minor improvement
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Edited Tue Sep 1, 2009 11:13 pm
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12. Board Game: El Capitán [Average Rating:7.00 Overall Rank:368]
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starstarnostarnostarnostar Educational
starstarstarstarstar Fun

play time: 120 minutes

Pros -- Great presentation.

Cons -- more gamey and less of a simulation

Lessons -- overcome the fear of taking loans, deals with psychology of money.

Teaches one lesson well, that it is okay to take loans for business. Will help you play Cashflow 101 better.
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Edited Tue Dec 23, 2008 8:05 pm
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13. Board Game: Lord of the Rings [Average Rating:6.97 Overall Rank:227]
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starstarstarstarstar Educational
starstarstarstarstar Fun

play time: 120 minutes

Pros -- An experiment in human psychology disguised as a game. Innovative tying of power and corruption, a cooperative game, that teaches team vs. Sauron, and team vs. selfishness.

Cons -- more gamey and less of a simulation

Lessons -- team work, overcome controlling issues

A game where everyone works together as a team against the game system, Sauron. Feels like a group project at work.
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Edited Thu Jan 15, 2009 7:43 pm
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14. Board Game: The Settlers of Catan [Average Rating:7.61 Overall Rank:45]
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starstarstarnostarnostar Educational
starstarstarstarstar Fun

play time: 90 minutes

Pros -- learn forecasting and risk management in a social way

Cons -- more "gamey" and less of a simulation

Lessons -- forecasting, risk management, and resource management

The commodity production is abstracted into a disconnected theme, where nobody know what will be produced, because it is determined by a die roll. However what I like about the die roll is that the game provides information to practice business forecasting and risk management. You cannot predict the rolls but you can build your town and cities to maximize opportunities to produce.


The 8 has more pips (5 dots) showing it higher probability of being rolled than the 4.

As picture above you know that 8 are more likely to be rolled than 4 (8 has more pips than 4), thus try to build towns into corners of 8's or other high number. Also try to build into corners with different numbers than the ones you have already so you have a wide spectrum of numbers. While if you surround one hex with cities and concentrate production, you are likely be a target of the thief or you may have a game where that number is not rolled frequently.

What I like about Catan is that it simulates unpredictability of raw materials and gives but give you enough probability to manage the risks. Games that have pure control over supplies, like Power Grid, is unrealistic, because you can predict exact amounts raw materials that will be produced.
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Edited Mon Jul 27, 2009 5:40 pm
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15. Board Game: Queen's Necklace [Average Rating:6.56 Overall Rank:681]
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starstarstarstarnostar Educational
starstarstarstarstar Fun

play time: 60 minutes

Pros -- Beautiful art. Elegant and simple supply and demand model.

Cons -- little gamey

Lessons -- simple demonstration how supply and demand works

Buy and collect, gems and sell them in the market and see how the gem market reacts. The simplest and cleanest model of supply and demand.


The game actually has a necklace


Gems for sale!

------------------------------------------------------------------------
I play a variant where people who do not come in first also get to score/sell their gems at market price. Winner take all in scoring seems too brutal.
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Edited Sat Aug 29, 2009 12:24 am
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16. Board Game: El Grande [Average Rating:7.96 Overall Rank:9]
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starstarstarstarnostar Educational
starstarstarstarstar Fun

2-5 players, recommend 4 or 5 players

play time: 120 minutes

Pros -- teaches chaos management

Cons -- not a business/finance game

Lessons -- simple demonstration how supply and demand works


Chaos management game, trying to have win majority political influence of provinces of Spain by strategically placing, caballeros, your loyal subjects.

Control of province, like the tides, quickly shift and one must adapt and change strategy constantly.

This game teaches how to thrive in chaotic environment.

star This is not a strict economic sort of game. It is a resource management game that uses resources cubes (labor) for political influence. It is on this list because it teaches an important lesson of chaos management.
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Edited Thu Jan 15, 2009 8:13 pm
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17. Board Game: In the Year of the Dragon [Average Rating:7.53 Overall Rank:66]
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starstarstarnostarnostar Educational
starstarstarstarnostar Fun

play time: 120 minutes

Pros -- long term planning

Cons -- gamey

Lessons -- how to plan for the long term

Exact opposite El Grande, all about long term planning.

Similar to El Grande, you manage the courts (labor) of China. You know the coming events for 12 months and must prepare for the coming calamities with limited resources.
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Edited Wed Dec 24, 2008 7:44 am
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18. Board Game: Quo Vadis? [Average Rating:6.58 Overall Rank:650]
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starstarstarstarhalfstar Educational
starstarstarstarstar Fun


With only one seat open at the top (5 circles near the gold eagle, on the right edge), Gray player must negotiate for the last open seat or lose the game.


play time: 60 minutes

Pros -- Easy to learn and ultra fast

Cons -- no money involved in negotiation

Lessons -- negotiating.

Negotiating for political power. You scratch my back and I will scratch yours ... later, Trust me. :devil:

Faster and easier than China Town and Traders of Genoa but not as deep because favors and points, not money is bargaining the tool.

Some people can't think openly when they negotiate for money rather than points. Although, they are both numbers, when you put a $$$ in front of the numbers, money fears and issues block their thinking.

Thus good for people who want to break easy into learning how to negotiate.
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Edited Mon Jul 27, 2009 5:36 pm
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19. Board Game: Chicago Express [Average Rating:7.46 Overall Rank:86]
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Railroads being made across the forest and mountains.

starstarhalfstarnostarnostar Educational
starstarstarstarstar Fun

play time: 60 minutes

Pros -- beautiful presentation of mergers and acquisition. Rich historical flavor.

Cons -- more gamey and less of a simulation--not so realistic

Lessons -- basic stock market terminology. Concepts of mergers and acquisition, and corporations control.

Buy companies at initial public offerings, then manage companies that you have control over and fight to gain or maintain control of railroad companies.


authentic looking stock share certificates
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Edited Thu Jan 15, 2009 8:03 pm
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