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Games to teach WWII history
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Please, indicate a game that I could use to teach WWII history to someone who knows little or nothing about it.
Update 6 Aug 2004 :
I'd better specify that I'm essentially interested in showing: - the theater of operations - nations involved - the chronological sequence of events
I'm not particularly interested in tactical aspects.
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Joltin' Joe
United States
California
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The scenarios included give historical background of the battles.
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Board Game: Ambush!
[Average Rating:7.25 Overall Rank:329]

Gary Webster
United States Littleton CO
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The scenarios in "Ambush" have good descriptions of where they fit into the overall war, more or less, and give some feel for the individual soldier's plight, with things like guns jamming, random artillery strikes, and panic. Takes some of the "Audie Murphy wannabee" out of a player, as his guy gets whacked over and over again while running up a road straight at an enemy gun emplacement!
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Christian Killoran
United States Denver Colorado
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Without knowing more about you and your friend, it's almost impossible to make an intelligent recommendation. Most WW2 games I know of have educational value as enrichment, rather than a survey quality.
If you can find a copy of this game (which might be hard), here's what it offers:
-Short, easy rules. -A broad scope. -Short playing time for a game of its scope (about 2 hours.)
What you can expect to learn:
-The geography of the european theater, how and why it affected the sequence of events. -The major leaders/generals of the european war. -Some strategic options that each country faced. -Some sense of the differences between infantry, armored, airborne, etc. forces.
Most of the other games I can think of are either too focused on a small part of WW2 to be of much use, or are so complex that learning how to play will trump how much you learn about WW2.
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Thomas Phinney
United States Portland United States
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It gives a good overall feel for the war, and has some of the same strategies as the real war. The issues in the Pacific and Russia are vaguely accurate. Yet it's still a fairly light (though moderately long) game.
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Darren M
New Zealand Nelson
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Europe Engulfed would be my personal choice of WW2 teaching tool. Like many have said...games may be imperfect teaching tools...but at the same time they can also be quite dynamic and interesting at teaching some of the factors of a complicated war such as WW2...and can give some insights into the events that occured and issues that were considered on BOTH sides of the war.
The blocks design of Europe Engulfed and the ability of the game to cover the entire scope of the war...at least on the European front would give a tactile and visual idea of what went into the War in Europe. I think there is something to be said for a game's tactile and visual representation of a battle...over reading about the war in a book or watching a war documentary on tv.
At it's heart a game is meant to be fun...but there is no reason that insights on the actual war can not also be gleaned while playing the game and making decisions...especially when you get to take alternating views of both sides in the battles over several sessions.
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Daniel Harrison
Australia Sydney NSW
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This one will teach them the significant factors that influenced operations - stretched supply, limited intelligence and the dreaded Russian winter.
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You can call me Foob
United States Deale Maryland
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Advanced Squad Leader is the best -w ith hundreds of scenarios covering all theaters and all participants. Each scenario has an introduction and an aftermath on the card. Most are very thoroughtly contexted and historically researched. You can play your way throught the entire war... one village at a time... or island at a time... or city at a time... I can think of no other game that has as long a list of "historical modules" just type ASL in the search and see what comes up...
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With this game (nice game with easy rules and 2-3 hours playing time) you have a good view of the theater of operations: on the board you see the locations of the beaches where the allied forces landed. You can also see the location of the dropzones of the airborne units.
Furthermore, beside the nations that were involved in D-Day, you see also the names of the divisions (on the re-enforcements charts). Talking about the chronological sequence of events: they also handled quitt well in this game. Altough not 100% ofcourse, it gives a good "historic" feel on what happened on D-Day and in the hard an fierce fighting on "the battle of Normandy".
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Could this be a "teaching" tool?
Opinions?
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Johan Johannesson
Sweden Malmoe Skane
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If you want a good history lesson as well as a good game I really recommend Pacific Fleet by Hobby Japan. This gem of a game was actually designed by Hiroaki Sato to show his younger countrymen that the japanese position was doomed from the outset. Games with history simulations in mind does not always give a good gaming experience (Devils Horsemen anyone?) but this does. It has a superb game system and the victory points system make the game tense often until the very last turn. This game is sadly out of print, but can be purchases on ebay from time to time.
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North Pole
Alaska
I don't want to teach history with a game.
I'd simply like to introduce someone to geography, nations involved and main events of WWII.
And after all.. having fun. :-)
Louisville
Kentucky
I think a larger scale game would be more educational than M'44 per your last comment. As a tactician, I'm probably not the best source of ideas.
Koldfoot,
I found Hogan's Heroes to be too intense to watch comfortably. Sgt. Schutlz's immense size was too intimidating and Col. Klinck far too sinister. I would have nightmares after every episode. It was almost as scary as the Addam's Family...Uncle Fester...(shudder).
Coopersville
Michigan
I'm not familiar with many larger scale, strategic games covering the Pacifc war, but Avalon Hill's Midway is a good, entry level game covering one of the most significant battles of the entire Pacific conflict.
Clarkesville
Georgia