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Games to teach WWII history
Nicola Marangon
Italy

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Please, indicate a game that I could use to teach WWII history to someone who knows little or nothing about it.

Update 6 Aug 2004 :

I'd better specify that I'm essentially interested in showing:
- the theater of operations
- nations involved
- the chronological sequence of events

I'm not particularly interested in tactical aspects.
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1. Board Game: Memoir '44 [Average Rating:7.56 Overall Rank:61]
Joltin' Joe
United States

California
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The scenarios included give historical background of the battles.
 
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Harvester of Eyes.
United States
Louisville
Kentucky
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I have this on order but I'm familiar with the game system from owning Battle Cry. Since this game engine is so stylized, simplistic and lite, I'm not sure M'44 would provide much of an *education* on WWII. Especially since , as I understand it, M'44 only covers some of the battles in the Western Theater after D-Day.

I say this because I don't think Battle Cry is a very educational game about the American Civil War.

One could probably get more history from a big illustrated coffee table book about WWII than from this game.
 
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  • Posted Thu Aug 5, 2004 6:50 pm
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Gary Webster
United States
Littleton
CO
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Just a little whack at scrib, here. In Battle Cry, there is a bit of description of where each battle fits into the Civil War, though it is far from exhaustive. As an authentic simulation, BC certainly falls short, but there is some feel for the lousy communication that was available during those times!
 
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  • Posted Thu Aug 5, 2004 7:23 pm
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Harvester of Eyes.
United States
Louisville
Kentucky
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hey, Gary, I felt that whacklaugh

I should have followed my professional sales training and asked an opened ended question to qualify the needs and applications before commenting. (sound of smacking my ownself)

So what is it in particular about WW II that's got your attention?

I look forward to getting M'44, could be here today, and BC has far more plays in the past 6 months than any other game I own. I've been down the simulation road with ASL in WW II and have little interest in going back there.


 
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  • Posted Thu Aug 5, 2004 7:47 pm
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Harvester of Eyes.
United States
Louisville
Kentucky
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M'44 was on the porch when I got home last night. Hurray!
 
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  • Posted Fri Aug 6, 2004 1:26 pm
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2. Board Game: Ambush! [Average Rating:7.25 Overall Rank:329]
Gary Webster
United States
Littleton
CO
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The scenarios in "Ambush" have good descriptions of where they fit into the overall war, more or less, and give some feel for the individual soldier's plight, with things like guns jamming, random artillery strikes, and panic. Takes some of the "Audie Murphy wannabee" out of a player, as his guy gets whacked over and over again while running up a road straight at an enemy gun emplacement!
 
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3. Board Game: Europe at War [Average Rating:6.17 Overall Rank:5025]
Christian Killoran
United States
Denver
Colorado
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Without knowing more about you and your friend, it's almost impossible to make an intelligent recommendation. Most WW2 games I know of have educational value as enrichment, rather than a survey quality.

If you can find a copy of this game (which might be hard), here's what it offers:

-Short, easy rules.
-A broad scope.
-Short playing time for a game of its scope (about 2 hours.)

What you can expect to learn:

-The geography of the european theater, how and why it affected the sequence of events.
-The major leaders/generals of the european war.
-Some strategic options that each country faced.
-Some sense of the differences between infantry, armored, airborne, etc. forces.

Most of the other games I can think of are either too focused on a small part of WW2 to be of much use, or are so complex that learning how to play will trump how much you learn about WW2.
 
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Harvester of Eyes.
United States
Louisville
Kentucky
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I would have liked to have had this one. Sounds like it might be a very good suggestion for an entry level ETO grand strategy game.
 
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  • Posted Thu Aug 5, 2004 8:12 pm
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Nicola Marangon
Italy

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This game seems to fit quit well, what I'm looking for.

Regarding your comments, I've updated the description of this list.

Thank you
 
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  • Posted Fri Aug 6, 2004 11:53 am
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Nicola Marangon
Italy

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I finally laid hands on this.
I see it is for 1-2 players, but there are 6 (if I recall correctly) nations in game.
Did someone ever play it with 3 or 4 players?
 
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  • Posted Tue Aug 17, 2004 12:16 pm
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Christian Killoran
United States
Denver
Colorado
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The game works quite well with three players, just divide the allies into western and Soviet commands. Give the youngest/newest player the Soviets. They won't do a whole lot but fight and die, but by the end of the game they will understand the rules well enough to play any side in the future.
 
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  • Posted Thu Sep 23, 2004 12:54 am
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4. Board Game: Axis & Allies [Average Rating:6.55 Overall Rank:826]
Thomas Phinney
United States
Portland
United States
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It gives a good overall feel for the war, and has some of the same strategies as the real war. The issues in the Pacific and Russia are vaguely accurate. Yet it's still a fairly light (though moderately long) game.
 
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Really, this game has as much to do with WWII as Risk as to do with current international politics. It is an interesting starter for anyone who is interested in the period but teaching about WWII? Maybe not.
 
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  • Posted Fri Aug 6, 2004 8:36 am
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5. Board Game: Europe Engulfed [Average Rating:7.67 Overall Rank:230]
Darren M
New Zealand
Nelson
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Europe Engulfed would be my personal choice of WW2 teaching tool. Like many have said...games may be imperfect teaching tools...but at the same time they can also be quite dynamic and interesting at teaching some of the factors of a complicated war such as WW2...and can give some insights into the events that occured and issues that were considered on BOTH sides of the war.

The blocks design of Europe Engulfed and the ability of the game to cover the entire scope of the war...at least on the European front would give a tactile and visual idea of what went into the War in Europe. I think there is something to be said for a game's tactile and visual representation of a battle...over reading about the war in a book or watching a war documentary on tv.

At it's heart a game is meant to be fun...but there is no reason that insights on the actual war can not also be gleaned while playing the game and making decisions...especially when you get to take alternating views of both sides in the battles over several sessions.
 
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Nicola Marangon
Italy

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EE is on my wish list.
I tried for the first time the blocks of Columbia Games to introduce my girlfriend to the world of wargames.

And now I love block games too. :-)
 
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  • Posted Fri Aug 6, 2004 6:23 pm
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6. Board Game: EastFront [Average Rating:7.79 Overall Rank:332]
Daniel Harrison
Australia
Sydney
NSW
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This one will teach them the significant factors that influenced operations - stretched supply, limited intelligence and the dreaded Russian winter.
 
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Sander Dijst
Netherlands
Amsterdam
Noord Holland
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This would be my choice as well. Actually this was the first war game I bought and it taught me a quit a bit about the Russian campaign (together with the Discovery channel of course )
 
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  • Posted Fri Aug 6, 2004 11:02 am
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Nicola Marangon
Italy

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I own this game and I believe it's a great one.

Should I introduce someone to Russian Front, I'd surely choose this.

 
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  • Posted Fri Aug 6, 2004 11:56 am
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7. Board Game: A Bridge Too Far - ASL Historical Module 6 [Average Rating:8.07 Unranked] [Average Rating:8.07 Unranked]
You can call me Foob
United States
Deale
Maryland
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Advanced Squad Leader is the best -w ith hundreds of scenarios covering all theaters and all participants. Each scenario has an introduction and an aftermath on the card. Most are very thoroughtly contexted and historically researched. You can play your way throught the entire war... one village at a time... or island at a time... or city at a time... I can think of no other game that has as long a list of "historical modules" just type ASL in the search and see what comes up...
 
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Nicola Marangon
Italy

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Pierce, by chance I'm an avid ASL players (3 scenarios only yesterday :-)).

But I think that ASL is really good at teaching WWII facts only if you spend a huge amount of time in learning the rules and playing it.

If you are a newbie in every sense, as a player and historian, I'd try a lighter wargame.

Anyway, you're right.. the *best* game IMHO. :-)
 
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  • Posted Fri Aug 6, 2004 6:12 pm
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Mike Barton
United States
Spring Valley
California
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Who said learning history was simple?
ASL is on a completely different scale. ASL is a war simulation game. The rules were devised by converting reality into rules. The other games mentioned here that portray war in an abstract manner (i.e. Axis and Allies) IMHO really serve to confuse rather than educate. The A&A games (and Memoir '44) take an abstract 'starting scenario' and chuck some simplified rules at it.
My point is that the engineering of these games are on opposite sides of this spectrum and have opposing objectives.
Playing ASL is identifying threats and objectives, inventorying resources, allocating resources, utilizing knowlege about the unique abilities and shortcomings of your resources and those of your enemy and enacting a plan.
Playing any of the other games is more like moving stuff and blowing stuff up. Don't get me wrong, I play both as frequently as possible, but they can't really be compared because they are in completely different genres.
By the same token, after 3 or 4 games of A&A or it's derivatives, you've pretty much been everywhere and done everything. With ASL after 3 or 4 games you are just beginning to deal with the rules and make them work for you. After 10 games you might be pretty comfortable but after 20 you realize that there is a lot to learn still. ASL has no peer of any kind as far as I know. I am aware of Steel Panthers and the rash of RTS games out there (computers, ya know) but even computer games can't match it yet. IMHO.
 
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  • Posted Sat Aug 7, 2004 5:58 am
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8. Board Game: Axis & Allies: D-Day [Average Rating:6.38 Overall Rank:1296]
Cheezer
Netherlands
Edam
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With this game (nice game with easy rules and 2-3 hours playing time) you have a good view of the theater of operations: on the board you see the locations of the beaches where the allied forces landed. You can also see the location of the dropzones of the airborne units.
Furthermore, beside the nations that were involved in D-Day, you see also the names of the divisions (on the re-enforcements charts).
Talking about the chronological sequence of events: they also handled quitt well in this game. Altough not 100% ofcourse, it gives a good "historic" feel on what happened on D-Day and in the hard an fierce fighting on "the battle of Normandy".
 
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Cheezer
Netherlands
Edam
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Maybe a good idea for teaching is first play this game (to see the overview on D-Day) and then go in detail with playing some scenarios of Memoir'44.
 
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  • Posted Fri Aug 6, 2004 11:39 pm
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9. Board Game: Advanced European Theater of Operations [Average Rating:7.47 Overall Rank:3314]
Nicola Marangon
Italy

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Could this be a "teaching" tool?
Opinions?
 
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10. Board Game: Pacific Fleet [Average Rating:7.90 Unranked]
Johan Johannesson
Sweden
Malmoe
Skane
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If you want a good history lesson as well as a good game I really recommend Pacific Fleet by Hobby Japan. This gem of a game was actually designed by Hiroaki Sato to show his younger countrymen that the japanese position was doomed from the outset. Games with history simulations in mind does not always give a good gaming experience (Devils Horsemen anyone?) but this does. It has a superb game system and the victory points system make the game tense often until the very last turn. This game is sadly out of print, but can be purchases on ebay from time to time.
 
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8 comments [Hide]
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Based upon my poor understanding of history, science, and ethics...
United States
North Pole
Alaska
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Using a game to teach history is slightly better than using a Hollywood movie, but they are comparable. Both may spark an interest and prod a child (or adult) to do research into a period of history but as a learning tool they are both very limited.
 
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  • Posted Thu Aug 5, 2004 7:26 pm
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Nicola Marangon
Italy

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Cold Foot,
I don't want to teach history with a game.

I'd simply like to introduce someone to geography, nations involved and main events of WWII.

And after all.. having fun. :-)
 
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  • Posted Fri Aug 6, 2004 12:01 pm
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Harvester of Eyes.
United States
Louisville
Kentucky
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Nicola,

I think a larger scale game would be more educational than M'44 per your last comment. As a tactician, I'm probably not the best source of ideas.

Koldfoot,

I found Hogan's Heroes to be too intense to watch comfortably. Sgt. Schutlz's immense size was too intimidating and Col. Klinck far too sinister. I would have nightmares after every episode. It was almost as scary as the Addam's Family...Uncle Fester...(shudder).
 
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  • Posted Fri Aug 6, 2004 3:47 pm
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Dave VanderArk
United States
Coopersville
Michigan
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Other than Axis and Allies, which is pretty abstract as far as a history lesson goes, you've got nothing here to reflect the war in the Pacific. Axis and Allis Pacific might be about the same weight game as A&A and might fit on your list. I have no idea what it's like, I've never played it.

I'm not familiar with many larger scale, strategic games covering the Pacifc war, but Avalon Hill's Midway is a good, entry level game covering one of the most significant battles of the entire Pacific conflict.
 
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  • Posted Wed Aug 11, 2004 2:15 pm
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scott ramage
United States
Clarkesville
Georgia
Games like Axis and Allies and Memoirs barely stick to the theme of WW2, much less teach. There is no military history lesson to be learned with these games thats for sure. I was dissapointed to see the games that you thought might bring some historical light to others. You may as well play Risk and call it a history lesson.
 
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  • Posted Thu Jan 6, 2005 3:13 pm
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