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2009 Gathering Highlights and Lowlights
Joe Casadonte
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Recommend
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My second year at the Gathering, and it was better than the first. We arrived a day earlier (late Friday) and left a day later (Monday), which was maybe a day too long for me. I was ready to come home yesterday.

The thing that makes the Gathering great is the people. We knew several dozen people there before we went last year, met a bunch of great people and we were happy to see them again this year. This year we got to spend time with the folks from out of our area, and we made a whole bunch of new friends.

I haven't tallied it all up yet, but it feels like I played fewer games this year. I know I spent hours talking to people and just hanging out. Last night I planned on going to bed at 1:00 and wound up talking until 3:00 (well, the original plan was to go to bed at 11:00pm, but, well, that just wasn't realistic).

Anyhow, you all don't care about that stuff. You want ot hear about the games. I suppose I can talk about that....
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Posted Tue Apr 14, 2009 3:46 am
1. Board Game: Dungeons & Dragons Computer Labyrinth Game [Average Rating:5.75 Overall Rank:4058]
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Joe Casadonte
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OK, I didn't play this particular game, I played D&D Fourth Edition for the first 3 days. We had a blast. I can't say it any plainer than that. Thanks to Kevin, Aldie, Derk, Derk's stand-in Jeff and mostly to Scott, our DM extraordinaire, for a fantastic time. Scott sculpted all of the PCs, NPCs, monsters and animals out of Fimo, and cast all of the walls and rooms and everything in Hirst Arts models. It looked fantastic, it played fantastic and it was truly the highlight of the week for me. We're supposed to continue the campaign next year, and I really hope we do.

I'll post a bunch of pictures from the sessions sometime this week.
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Erin Sparks
United States
Livonia
Michigan
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I had this game when I was a kid! I think it got thrown out...
Scott Mellon
United States
Erie
Pennsylvania
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I'm glad everyone had a good time. Wait 'til you see next years figs.

2. Board Game: Dixit [Average Rating:7.54 Overall Rank:129]
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Joe Casadonte
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This is an intriguing game. The cards are beautiful and the game play is very interesting. There were two copies of it on the prize table, but I failed to get either one; hopefully I will be getting a copy next week, though.

You have a hand of 5 or 6 cards. You select one of them and say a few words about it, no more than a sentence. Then everyone else secretly selects a card from their hand that best represents your description. The cards are mixed together and laid out, and then everyone (but you, of course) select which they think is the one you were holding. If everyone guesses correctly, they all get 2 points and you get none. If no one guesses correctly, the same thing happens. If at least one person guesses correctly, however, then you and they get 3 points. So you want to be a bit vague, but not too vague. For everyone else who had someone guess their card, they get 1 point.

It's sort of like Wise and Otherwise in that mechanic, and probably many other games. What sets it apart is the artwork, which as I said before, is really stunning. The pictures are crafted in such a way that they are capable of being interpreted in many, many ways. It's fun and beautiful, and I hope like hell I get a copy soon.....
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Dick Zit?
Joe Casadonte
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Replay was a small concern, but I'll love it until then.
Nathan Beeler
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smithhemb wrote:
We've had this for a couple of months and already I'm worried about replay value.


Well, if you don't want it anymore, Sue...
Jerome Besnard
France

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There should be an extension coming for those who are afraid on replay value.

Personally I am the exact opposite: I do enjoy the build-up when playing inside the same group. I think it forces, when you know the deck better, to make the descriptions even harder, but taking into account what might be in the other players hands... Though we still play it casually, meaning I am not counting cards ;)

Great game, terrific with non-gamers adults (I think it was an auto-buy for the last 3 non-gamers I introduced the game to). I am much more concerned about playing it with kids.
Edited Fri Apr 17, 2009 10:50 am
Robert Zurfluh
United States
Cranbury
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I just ordered a copy from
http://levalet.com/

looks like a very cool game :-)
3. Board Game: Modern Art: The Card Game [Average Rating:6.77 Overall Rank:923]
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Joe Casadonte
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I played this version and the "Modern Art: The Card Game" version, both published by Gryphon Games (see this Board Game News article for more info on why there are two versions). Each time I played it I liked it more and more. It takes the auctions out of Modern Art and leaves everything else behind, which still totals up to a great little game. It plays quick and still holds onto what I think is the brilliance of Modern Art, that nothing has value until you give it value, but it's all in a more approachable format. We picked the "Modern Art: The Card Game" version up off the prize table.

Some thoughts on the two versions: I liked the artwork on the Masters Gallery version better, but when we played it with a color-blind person, we found that he could not distinguish the card colors easily. The cards do have the names of the artists on them (Monet, Renoir, etc) but it's in a tiny font, and can't be distinguished from across the room. All they needed to do was put an index or a letter or something in the corner of the card. When will companies learn?
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4. Board Game: Unpublished Prototype [Average Rating:7.06 Overall Rank:811]
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Joe Casadonte
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I know, everyone's gonna groan about seeing this entry. Sorry folks! It really belongs here, though. I'll come back later if/when the game is published and update this entry.

This is from a friend of mine. I can't say much more than it's a card game, non-trick-taking, non-set-collecting, that can be played individually or as partners. I particularly like the 4-player partnership game, but it can also be played as 3 teams of 2 each, or 2 teams of 3. I really hope this gets picked up soon!
5. Board Game: FITS [Average Rating:6.87 Overall Rank:412]
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Joe Casadonte
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A brilliant game. I can almost see Knizia: he's playing Blokus and, suddenly in the middle of the game, he stops, grabs all of his pieces and runs off to find graph paper. Three minutes later, Fits is born. This saw lots and lots of play all week long. I hope someone picks it up on this side of the ocean, or at least someone starts importing it.
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Kasey Relford
United States
Cumming
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I hate to make too many game comparisons, as we're all prone to do, but this game is Tetris meets Take It Easy. Don't get me wrong, there's a bit more to it with regards to scoring, of course.

K
6. Board Game: Diamonds Club [Average Rating:7.27 Overall Rank:257]
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Joe Casadonte
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Played this 2 or 3 times and really enjoyed it. I am a tad concerned that the tree strategy is overwhelming, but otherwise it's a solid game. Yet another game I would have picked up off the prize table if I could have (there was only 1 copy that I saw up there). I'll probably buy this at some point.
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J C Lawrence
United States
San Jose
California
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The animal player races for a fast game. The tree player pushes for a longer game. The other players want it somewhere in the middle.
Jason Cheng
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Tree strategy is only a sure win when one person goes after it uncontested. So in a sense Diamonds Club is flawed that way in which competition is necessary to bring a balance to the different approaches.
J C Lawrence
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The animal player can beat a tree player easily if he is fast enough getting his animals.
Nathan Beeler
United States
Seattle
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I only played this once, and we got a rule wrong (about how and when turn order is determined), but I was able to squeek by Ben and his full strength tree strategy with my hybrid animal/awards park. I did push to end the game quickly, though.
Bryan Johnson
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Very nice game. I'm going to be picking up a copy at some point.
7. Board Game: Cities [Average Rating:6.69 Overall Rank:984]
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Joe Casadonte
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Take it Easy! + Carcassonne == Cities.

I was kind of surprised I liked this one. The first time I played it I was like, eh, ok enough, I guess. When someone suggested it again later in the week, I said sure, why not. I started explaining the rules and June kept correcting me on the scoring. I looked it up and there are three different scoring levels. I had been taught some mixed-up hybrid between level 1 and level 2. June had been taught the level 3 scoring, and it really made it a much more interesting game. I'd really like to pick this one up from somewhere.
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Sue Hemberger

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I got my copy for JKLM online. It's a great source for single games since shipping to the US is just 10% of the game's price.
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Edited Tue Apr 14, 2009 3:26 pm
NVF
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I love love love this game. Many of these hybrid, x meets y games turn out to have such little replayablity value, but this one is very good. Worth picking up if you can find it.
8. Board Game: Jet Set [Average Rating:6.78 Overall Rank:862]
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Joe Casadonte
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I played this one once and really enjoyed it. It's like Ticket to Ride with teeth. Lots of them. Money's really tight in this one, and it's bordering on a brain-burner, but in a good way. I picked this up in my first pick off the prize table.
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9. Board Game: Pyramid [Average Rating:6.96 Overall Rank:772]
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Joe Casadonte
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This was a great late-night, silly game that saw a lot of play. Mummies and magnets -- how can you go wrong with that? I don't know that I'll pick it up, but I'd play it if someone I know does (and I would have grabbed the one copy on the prize table if I could have).
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Fraser
Australia
Melbourne
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Ooh this is tempting, very tempting...
Sue Hemberger

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I've only played it with kids thus far but it's been a big hit, especially with the game-loving 5 year old at the other end of our alley. Amazeing Labyrinth meets Scotland Yard played in a Battleship format. I got my copy from Amazon.de (whose flat-rate shipping I learned about from Melissa -- thanks again!).
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Edited Tue Apr 14, 2009 3:31 pm
Kasey Relford
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Cumming
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Possible SdJ? Not personally speaking, but there were several such comments after lots of people gave this a play. Dunno if I agree, since I haven't played it yet.

K

10. Board Game: Witch Of Salem [Average Rating:6.83 Overall Rank:744]
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Joe Casadonte
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Ghost Stories + Arkham Horror == Hexer von Salem.

It's like Arkham without the narrative (not such a good thing, IMHO) or Ghost Stories without the brutality (which is a good thing, IMHO). I was hoping for something more. I'd play it again, but I won't rush out to buy it. Will liked it way better than Arkham, though, so to each their own.
Steven Duff
Canada
Ottawa
Ontario
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Without the brutality? This thing is damn tough. zombie

You found it easy? Did you win?
Steven Duff
Canada
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We're you pulling out enough monsters? I was thinking the 4 player game was going to be easier than our 2 player games, then noticed that you draw 2 per turn, so it's the same rate. :(

We haven't even got close, because the items you use up items, and they're out of the game until the bag is empty.

It'd be so much easier if used items went directly back in to the bag.
Edited Tue Apr 14, 2009 6:31 pm
Joe Casadonte
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We pulled 2 monsters a turn and our used items stayed out until the back emptied.
Jon Greisz
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I saw the german version online, how language dependent is this? It sounds great.
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We had a guy who read German with us and I just handed the event cards to him each time we drew one. I don't know if there are paste-ups available or if the translated rules have the events translated, too.
11. Board Game: Small World [Average Rating:7.68 Overall Rank:35]
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Joe Casadonte
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I was disappointed in this re-make. Most of the game-play changes they made I really liked: I like the splitting of the civ powers into races and whatever the other part is called, I like the number-of-player-specific maps and I like the game ending changes. I did not care for the changes they made to the terrain (forests no longer give a defensive advantage, nor mountains an offensive bonus).

What really skunks it for me, though, is the graphical design. It's very busy and very gaudy and, quite simply, gets in the way of the game. Even the less gaudy aspects, like the flipped-over civ markers (denoting a civ in decline) are not done well, as it's hard to see which civ the marker belongs to because it's such a light, monotonous shade of gray. I'll probably try to adapt the Vinci rules to play more like Small World (primarily through the number of turns mechanic, I guess). A shame, really.
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Eric Brosius
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Needham Heights
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You could always use the Vinci discs on the Small World board. This might still require a bit of adaptation (put a Small World unit somewhere into each connected set of owned spaces?) but might be easier to track visually.
Kasey Relford
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For me, this was the first DoW game to completely let me down since Mystery of the Abbey. I was expecting something great...instead, I found myself having to pay too much attention to the status and placement of cardboard chits, and less on the potentially wonderful theme of the game. Of course, I'm no Vinci fan, so maybe I should have expected less.

:(
Nathan Beeler
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Totally agree that they botched the visuals, but I still loved the game. When I had to ask, for the umpteenth time, if something was a hill or a forest, I knew I was in for some trouble.
Bryan Johnson
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I liked this one a lot. It was one of the best games I played on Sunday (the 4th).
Patrick Reynolds
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I'm gonna have to disagree here - I really like the art design for this game. I think the board is very attractive, and the artwork for each of the races is nicely done.

I also think it's a very good game, one of DoW's best in the past few years.
12. Board Game: Alea Iacta Est [Average Rating:6.54 Overall Rank:979]
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Joe Casadonte
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A big disappointment to me. I was hoping for better. It's a dice version of Rum & Pirates (a game I like quite a lot, though I'm probably in the minority there), but more fiddly and less fun.
i watch for judgment anxiously
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More fiddly than Rum & Pirates?!?! Eesh...
Kasey Relford
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Having not played Rum & Pirates [still in shrink on my Alea shelf], I can't compare the two, but I really enjoyed this one [so much so that I grabbed it off the prize table]. Of course, I'm a big fan of dice games. This reminded me a bit of Alhambra: The Dice Game, but without the possibility of getting absolutely NOTHING on your turn. The worst you can do is to grab a bunch of "re-roll" tokens and use them on your next turn to make up for placing so horribly. Even with 4 or 5 players, there were never any spots on the various scoring locations where one player dominated or others were hopelessly eliminated.

Joe Casadonte
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Hmmm....re-roll tokens. I don't remember playing with those. Might have made a big difference. The dangers of learning a new game at the Gathering....
Jeffrey Allers
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Hope you give it another chance with the correct rules, Joe.

I have honestly never played "Rum & Pirates" or "Alhambra: the Dice Game", so I can't compare or claim inspiration from any of those. I was more inspired by the challenge of combining a dice game with worker placement, so perhaps the placement rules seem too fiddly for some people who expect a typical dice game.
Nathan Beeler
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In my one and only game of this I started off by placing four large dice into the straights section (to get the tiles). This felt like a huge commitment of dice (over half? I can't remember). I briefly considered pulling one of them off at the time, but I wanted to be sure to get something. The next two players after me put up a five and a six straight, and I was locked out of the tiles and without my first move or four of my dice. That certainly set the tone for an overly long and painful dice fest.

Others I talked to liked it, but I don't think any one of the five people in my game enjoyed it.
Bryan Johnson
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I was one of the ones who enjoyed this game quite a bit. I am looking forward to an English release.
13. Board Game: Unpublished Prototype [Average Rating:7.06 Overall Rank:811]
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Joe Casadonte
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I tried out the new Czech Games Edition game and was a bit disappointed in it. It may be a great game, and just not for me; I got minorly hosed early on and then majorly hosed mid-game, and spent then next hour-plus just wanting the game to end. In that regards it's not unlike Age of Steam or any number of other unforgiving games.

The real disappointment for me, though, was the lack of an innovative game element (aside from the theme, which is really cool). Unfortunately, Vlaada Chvátil has set the bar really high, and didn't seem to clear it this time. I'd like to play it again once it's out.
Christine Biancheria
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Pittsburgh
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Our group really enjoyed this one!
14. Board Game: Los Mampfos [Average Rating:6.24 Overall Rank:2062]
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Joe Casadonte
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I'll leave off the low-lights list with Los Mampfos. It's a game about Donkey Poo. You memorize the color of the donkey's food and use it to then predict the color of the donkey's poo. Need I say more?

[Although I claim to detest the game, on principal alone, I must say I had a blast! I played with Erin, DM Scott and, I think, Jenna, and we had a great time. A word to the wise: only play this one after midnight, folks.]
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Fraser
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Or play it with kids, we played it quite a bit over summer with Daughter the Elder (ten) and Daughter the Younger (five) and had a good time with it.
Guy Riessen
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Novato
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Young kids love potty humor and this is a PERFECT game for them. My daughter is always half giggles half "ewwwwww" but all "let's play again!"
Nathan Beeler
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Hell, I love potty humour. But this fell very flat with me, perhaps because I played it after midnight and I had no idea what was in what after only a few seconds. Memory games become random games for me when I get tired.
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