Wargames where you change sides
Marcus Tregenza
Australia
Salisbury
South Australia
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I'm new to the "Geeklist thing" so I hope this theme hasn't been tried before.

Recently I've played a few games of the classic SPI (and DG) game Battle for Germany where each player gets to play the Allies and the Germans on opposite sides of the board. It's a really clever (and simple) system and allows for both players to attack and defend in the same game. This had me thinking how many other wargames do this - or similar? I guess that includes playing both sides at once or playing multiple roles simultaneously.

Let's not get into the discussion about which games are "wargames" - lets just use the categories here in BGG i.e. those games that are in the category "Wargames". If this geeklist works we can try "other games" next time.

It would be great if other BGG users could add other wargames that use similar mechanics. Here are a few that I can think of to start the discussion moving forward:

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1. Board Game: Battle for Germany [Average Rating:7.06 Overall Rank:1550]
Marcus Tregenza
Australia
Salisbury
South Australia
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This is "the classic" - 1st side plays the Western Allies and the German Army on the Eastern Front and the 2nd side plays the Russians and the German Army on the Western Front. It works really well.
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2. Board Game: Guerilla [Average Rating:6.28 Overall Rank:2965]
Marcus Tregenza
Australia
Salisbury
South Australia
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This card / wargame forces you to play two (or three) sides of a revolutionary war but keep your true identity (Government, Rebel or Mercenary) a secret to the final scoring segment. The clever bit was in the introduction of the third party (the Mercenaries) whose job is to make sure that neither the Government forces nor the Rebels are going to win by much!

The designer has recently re-published another game on the same theme - Combat Soldiers (Lost Battalion Games). It's a good little game, set in The Battle of the Bulge, but it lacks some of the attraction, the "twist" and the originality of Guerilla.
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3. Board Game: Russian Civil War 1918-1922 (first edition) [Average Rating:6.87 Overall Rank:3192]
Marcus Tregenza
Australia
Salisbury
South Australia
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An excellent game from SPI (which I must play again soon). Another approach to the "hidden identity and play multiple sides" game.
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4. Board Game: Peloponnesian War [Average Rating:6.67 Overall Rank:2343]
Marcus Tregenza
Australia
Salisbury
South Australia
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This game has a novel twist. Designed for solitaire play, you play one side agaisnt the game's programed responses until you reach a certain level of victory ... and then you are forced to switch sides and try and undo your previous successes. In my mind it was a very good abstraction of the actual conflict!!
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5. Board Game: Byzantium [Average Rating:6.85 Overall Rank:1018]
 
Chris Broggi
United States
Southwick
Massachusetts
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This Euro/wargame has each player controlling both Christian and Islamic Arab forces. You score victory points for each side, but you need to keep the two sides somewhat balanced.
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6. Board Game: Rise and Fall [Average Rating:6.59 Overall Rank:4292]
Darrell Hanning
United States
Jacksonville
Florida
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In this (and other games using the same idea), you may be a barbarian horde coming out of Scandanavia, and then ten turns later give up on them, and come in somewhere else, as a different barbarian group.
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7. Board Game: Geronimo [Average Rating:5.58 Overall Rank:7984]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
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ASL - other tactical wargames call it Sir.
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From memory the player gains points by choosing to play different Native American tribes one each turn and/or taking a US Army action.
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8. Board Game: Protector of the Empire [Average Rating:0.00 Unranked]
Pete Belli
United States
Florida
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In my Protector of the Empire game of conquest and diplomacy in Ancient China, Korea, and Japan a civilization can collapse. The player switches positions to become another regional power.

The player can (in a method similar to Barbarian, Kingdom & Empire as mentioned above) allow his or her empire to decline and enter the game as a new invader.

In this illustration the green empire is caught between two powerful enemy kingdoms. The green player could allow the remaining provinces of his empire to decline and enter the map as an invading horde at the location marked by the black arrows.
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9. Board Game: History of the Roman Empire [Average Rating:6.40 Overall Rank:3909]
Jonathan Townsend
Italy
Roma
Lazio
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Lovely idea for a list Marcus.

In this game each of the four players is scoring points as both barbarians AND Romans.

But not only that, each turn the barbarian tribe you control is randomly determined from a historically variating pool. Thus you may switch control from other players' or control a new tribe which fades into obscurity the next turn (read next hundred years or so).

This makes for a fluid game of control, like moulding water into your chosen design.
Your Roman faction/colour remains the same (whilst each turn your emperor changes) but the tribes, and by card play also Kingdoms, you control fluctuate and switch. So that those you used to score for territories last turn may be your enemy this turn.

What larks!
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10. Board Game: Atlantic Storm [Average Rating:6.53 Overall Rank:2239]
Richard Irving
United States
Salinas
California
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Each tri...I mean, convoy, you can choose to play either the German attempting to sink it or the Allies attempting protect it.
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11. Board Game: Red Star Falling [Average Rating:6.48 Unranked]
J.L. Robert
United States
Sherman Oaks
California
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Plays like Battle for Germany, except the game doesn't stop with the fall of Berlin. The Soviets win by entering the Ruhr; the Western Allies win by entering Warsaw.
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12. Board Game: Junta [Average Rating:6.82 Overall Rank:658]
J.L. Robert
United States
Sherman Oaks
California
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Roles change on a turn-by-turn basis, on the whim of the current "El Presidente for Life." Will your friends be in charge of the military in the next coup attempt?
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13. Board Game: Memoir '44 [Average Rating:7.53 Overall Rank:88] [Average Rating:7.53 Unranked]
Douglas Glisson
Canada
Alberta
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I've only played a few scenarios but I'm hooked on this one. I have already ordered the first 3 expansion packs too. Great game that plays fast as it doesn't get too bogged down in the details of why this or that didn't happen. It just didn't now pass the dice. After a huge win you get to flip sides and see if your strategy/luck holds out any better than your opponents did! Love the little history on each battle too.

Kraken Fan #69
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14. Board Game: Friedrich [Average Rating:7.58 Overall Rank:275]
Russ Williams
Poland
Wrocław
Dolny Śląsk
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An unusual 4-player wargame with 3 players somewhat allied against the 4th (Prussia+Hanover).
1 of the allies controls 2 armies: Austria + Imperial Army.
2 of the players (France, and Russia+Sweden) can have their countries quit the game, in which case the player takes over the Imperial army (while the original owner continues to control Austria). (If both of those players have their countries quit the game, the game ends and Prussia+Hanover wins.)

If all goes according to plan, I will play my first game of it later today.
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15. Board Game: War on Terror [Average Rating:6.29 Overall Rank:2232]
Russ Hewson
United Kingdom
Surbiton
Surrey
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Yeah, I was surprised that this came under the category of Wargame too, but seeing as it does...

At some point in the game people will start swapping over to the side of the terrorists.
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16. Board Game: Lieber bairisch sterben [Average Rating:6.74 Overall Rank:6606]
Christian Frank
Germany
Freiburg
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This one should also qualify: Here the leadership of the three factions might change each turn.

I own it but unfortunately didn't play it yet.
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17. Board Game: Reich: The Iron Dream of German Unification [Average Rating:6.41 Unranked]
Elwyn Darden
United States
Richmond
Virginia
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An interesting aspect involving multiple roles. If you avail yourself of Austrian or French assistance (non-player forces under your control) in a land campaign, each province conquered with their assistance belongs to the major power, not you.

So, if you are blessed with such assistance, your end-game strategy has to involve your real army and your Allied army, and you have to be careful not to let your ally pin you in.
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18. Board Game: Princes of the Renaissance [Average Rating:7.48 Overall Rank:365]
Snowball
Belgium
n/a
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Well since Byzantium is in there...
In PoR, italians city-states are warring against each other; players start conflicts and have interest in different cities.
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19. Board Game: Typhon sur le Pacifique [Average Rating:5.96 Unranked]
Gary
United Kingdom
Brighton
Sussex
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Solitaire game, where you start as the Japanese; and just when you think you're going to conquer the whole Pacific, you turn into the Americans and have to liberate all the areas you just conquered.
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20. Board Game: Tempête sur l'Europe: la guerre en Europe, 1939-1945 [Average Rating:6.22 Unranked]
Gary
United Kingdom
Brighton
Sussex
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Solitaire game, where you start as the Germans; and just when you think you're going to conquer the whole of Europe, you turn into the Allies and have to liberate all the areas you just conquered.

admittedly, it is the same basic system as the game above

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21. Board Game: Britannia [Average Rating:7.26 Overall Rank:352]
Jason Matthews
United States
Alexandria
Virginia
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Russian Civil War is my favorite application of this mechanic, but perhaps better known is Britania. Who knew the Brits lost so many invasions before 1066?
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22. Board Game: History of the World [Average Rating:7.14 Overall Rank:399]
Jason Matthews
United States
Alexandria
Virginia
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. . . And if you include Britannia, how can you exclude this classic of role reversal?
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23. Board Game: Barbarian, Kingdom & Empire [Average Rating:6.95 Overall Rank:3813]
Jason Matthews
United States
Alexandria
Virginia
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This one is a bit like Rise and Fall. If things are not going well for you, start the cycle again as a Barbarian.
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24. Board Game: Combat Soldiers: In the Battle of the Bulge [Average Rating:6.73 Unranked]
Bill Powers
United States
Triangle
Virginia
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This is a very under rated game in my opinion. It is a good 3 player wargame where everyone plays both the Germans and the Americans.

I really have enjoyed this the few times I could get my group to play it. Wish I could get it on the table more often.
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25. Board Game: Imperial [Average Rating:7.66 Overall Rank:80]
Michael Bachelor
United States
Washington
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Not certain if this quite fits into the traditional "Wargame" category - but there is a fair amount of conflict and struggle over resources. The investment mechanic means that you may gain or lose control of a country in the middle of the game.
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