GMT P500 for June 2009
Andrew C
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San Marcos
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May was a pretty quiet month from GMT, not too many changes in the production schedule, preorders slowed for most games in the line up. Maybe everyone is done spending their tax return money?

For me, I'm sorry to say after more than a year of doing the GMT P500 list, I think it's time I passed the torch. My work has picked up pace dramatically (not a bad thing really) and I just don't have the time to devote to BGG that I used to. On top of that, I feel like I'm handicapping the quality of the list since I don't have access to consimworld anymore (work firewall issue) so I can't easily incorporate information from there.

And so - I'll solemnly pass the P500 List to whomever wishes to pick up where I left off. I ask only one thing - let's all give Brian the right of first refusal. After all, he started this list more than three years ago and if he wants to pick it back up, he should be allowed to.

While my involvement on BGG will be somewhat reduced in the future, I'll still be checking in and posting and certainly keeping an eye on this list and those for MMP and other publishers as well.

Thank you all for your involvement in the past lists - it has been, and will continue to be, your comments that make this list valuable!
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1. Board Game: 1805: Sea of Glory [Average Rating:7.52 Overall Rank:1997]
Andrew C
United States
San Marcos
California
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Current Orders : 953 (+6)

Still on track for a July production slot.

Check out the new Wiki page at: http://www.1805seaofglory.com

If every game had video tutorials like this I bet wargaming would be more accessible and popular.

Components:

Two sheets of 5/8" double sided counters (352 counters)
One Rulebook (~16 pages with Notes and examples of play)
Two 11"x17" Fleet Holding Mats (black & white)
Two 8.5"x11" reference cards (double sided)
One 22"x34" Map
44 blocks in two colors (red for British, blue for the allied navies of France and Spain)
One sheet of stickers for the blocks
5 six sided dice

Regular Price: $59.00
P500 Price: $41.00

Game Design: Phil C. Fry
Game Development: Greg Kniaz & Dean Zadiraka
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2. Board Game: Barbarossa: Crimea [Average Rating:7.89 Overall Rank:3359]
Andrew C
United States
San Marcos
California
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Current Orders: 975 (+4)

Nothing new to report here - another slow month in growth.

The sixth game in GMT's very popular East Front series. I personally haven't tried the series yet - but it's obviously well thought of. With my completist personality I'm not sure jumping into a system of this size would be a smart move right now (particulary as I continue to chase down OOP ASL modules!)

From GMT's site:

GMT is proud to present Vance von Borries' sixth epic game in his award winning series of East Front games, Barbarossa: Crimea. This is a two-player operational level game depicting the battles in the Crimean peninsula of the Soviet Union during 1941 and 1942. Beginning in mid-October 1941 and ending in January 1942, it completes the year 1941 in this series of the German invasion of the Soviet Union. And it includes 1942 scenarios of the continued fighting in Crimea until the historical fall of the great Soviet naval fortress Sevastopol in July 1942.


COMPONENTS
Two 22 x 34 inch maps (backprinted)
One 17 x 22 inch map
700 counters
Revised Series rule book in color
Scenario book in color
Various player aid cards for charts and tables in color
Set up cards for each scenario in color

Regular Price: $79.00
P500 Price: $55.00

Designed by Vance von Borries
Developer: Ed Rains
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3. Board Game: Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome [Average Rating:8.33 Unranked] [Average Rating:8.33 Unranked]
Andrew C
United States
San Marcos
California
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Current Order: 852 (+13)

Still on track for an August production slot.

GMT previously sent a note to all folks who preordered with some changes in game components. The changes are indicated on the game's P500 page and are pasted below.

The contents look great but more and more strongly I wish they would break out of the Ancient Roman theme and broaden out. This will likely be my non-epic last expansion on this theme.

Quote:

We have decided to reconfigure Commands & Colors Ancients: Expansion #4, Imperial Rome, by adding a completely new Roman army. The price of the Expansion remains unchanged. The total block count (including spares) increases to 293 blocks. The reasons for the decision were numerous, but the primary consideration was that if we did not provide a new army, the red and gray Roman armies would have been increased in size to fight the new battles, and we did not want the holders of expansions 2 and 3 to “repurchase” units they had already bought. You will note by the listing of Imperial Roman units that the army composition is not like either earlier Roman army, and that it is decidedly weaker than its predecessor, the Julian army.

Purple – Imperial Roman Units

Light Infantry – 6 units (24 blocks)
Light Bow Infantry – 2 units (8 blocks)
Light Sling Infantry - 5 units (20 blocks)
Auxilia Infantry - 8 units (32 blocks)
Warrior Infantry – 1 unit (4 blocks)
Medium Infantry – 9 units (36 blocks)
Heavy Infantry - 3 units (12 blocks)
Heavy War Machine – 1 unit (2 blocks)
Light Cavalry - 4 units (12 blocks)
Light Bow Cavalry – 2 units (6 blocks)
Medium Cavalry – 4 units (12 blocks)
Heavy Cavalry - 2 units (6 blocks)
Heavy Cataphract Cavalry - 2 units (6 blocks)
Leader – 4 leaders (4 blocks)

We have increased the Eastern Kingdom army to reflect the increasing dominance of the mounted units, particularly the light archers and heavy cataphracted cavalry. You’ll get a chance to use armored camels as well. Regular camel units have been provided in case you wish to revisit older battles such as Magnesia and use the Eastern Kingdom army instead of the Greek army.

Tan - Eastern Kingdom Units

Warrior Infantry - 1 unit (4 blocks)
Light Cavalry - 2 units (6 blocks)
Light Bow Cavalry - 6 units (18 blocks)
Heavy Cataphract Cavalry - 5 units (15 blocks)
Camel - 2 units (6 blocks)
Cataphract Camel - 2 units (6 blocks)

We have also increased the Barbarian army – again to reflect the increasing use of heavier mounted units,

Green - Barbarian Units

Medium Cavalry - 2 units (6 blocks)
Heavy Cavalry - 4 units (12 blocks)

Black Rectangular Wagon Blocks

Baggage Wagon (one side), Wagon Laager (opposite side) - (5 blocks)

Black Square Blocks
Eight of these blocks are for the Imperial Roman victory banners and two are for Special Unit markers. Each block receives a label on one side only.

We have decreased the number of card holders in Expansion #4 from four to two, but feel the increase in blocks more than offsets the transfer of the other two card holders to Expansion #5.




Regular Price: $60.00
On Sale For: $42.00

Designer: Richarg Borg
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4. Board Game: Commands & Colors: Ancients Expansion Pack #5 – Epic Ancients II [Average Rating:8.39 Unranked] [Average Rating:8.39 Unranked]
 
Andrew C
United States
San Marcos
California
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Current Orders: 746 (+10)

Still on track for August.

Even the C&C:A titans has slow growth in orders...

This expansion comes with its own deck of cards tuned for epic play, a pdf can be found here. Additional discussion can be found here.

I'm picking up expansion #4 because I'm a completist, but I am really looking forward to this epic expansion!

From GMT's site:

Quote:
Commands & Colors: Epic Ancients I - allows experienced players the opportunity to fight historical ancient battles on an Epic scale. The Command & Colors: Epic Ancient rules are not overly complex, nor do they change the way the basic game system works. The Epic game allows up to eight friends to experience the competitive fun of an Epic size Ancients battle, but Epic Ancients is excellent as a two player game where opponents want to take a little extra time with a battle.

This expansion contains the following materials:

• Second Edition Commands & Colors: Ancients Epic Rule Book
• 1 Special Deck of 90 Command cards, modified for Epic play.
• 14 Battle Dice and Label sheet
• 12 Epic Ancients battles on six 11x17 battle cards
**two card holders shifted from expansion #4

Second Edition Commands & Colors: Epic Ancients Rules:

Since Epic Ancients came out in expansion #3, we have received some great player feedback, and after playing numerous Epic Ancients battle games we have taken the opportunity to update the Epic Ancients rules. The Second Edition rules: increases player involvement, while providing additional depth without adding complexity.


Regular Price: $35.00
On Sale For: $24.00

Designer: Richard Borg
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5. Board Game: Chariots of Fire [Average Rating:7.52 Overall Rank:2268]
Andrew C
United States
San Marcos
California
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Current Preorders: 687 (+51)

The latest GBoH game - third month on the list and still gowing strong.

A fantastic series and a very interesting period.

If only C&C:A series would branch out so far.


From GMT's site:

GBoH ventures back into the mists of time, into an area of military history that has seen little coverage by the hobby: The Bronze Age, or the Age of the Chariot. From approximately 1700 BCE to 1200, the abrupt end of The Bronze Age, the chariot reigning supreme on the battlefield. It was the first “modern’ weapon system, and chariots controlled most of warfare until actual cavalry appeared in the middle of The Iron Age.

But how did chariots work as a tactical weapon system? There is no complete agreement on what they did, or how they were used, but CHARIOTS OF FIRE will show you our view of the many applications – and many types of chariotry - there were, providing GBoH-ers with the complete and definitive chariot rules . . . from combat to mobility, from the first battle wagons of the Sumerians to the two-man, fast-moving light chariots of the Egyptians, often complete with specialized Runner Infantry, to the heavy 3-man Hittite wheels.

Components:
2 and 1/2 game-maps, back-printed
3 sheets of multi-color counters
Rulebook
Scenario Book
Charts and Tables

Regular Price: $70.00
P500 Price: $49.00

Game Design: Richard Berg and Mark Herman
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6. Board Game: Dead of Winter (second edition) [Average Rating:7.44 Overall Rank:3974]
Andrew C
United States
San Marcos
California
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Current Orders: 632 (+32)

CHARGING! Last time on the list.

Dead of Winter has a June production slot and enjoyed a good spike in orders as folks jump on for the discounted price.

Rosecrans versus Bragg.

This one is one of the Great Battles of the Civil War series - meaning this is a regimental level monster ont the Battle of Stones River/Murfreesboro.

Components:

1,120 full-color, die-cut counters.
Four 22x34" full-color mapsheets
Two 10-sided dice (one blue/one gray)
Rule Book
Battle Book
Player Aid Cards

Regular Price: $79.00
P500 Price: $55.00

Game Design: Dave Powell
Series Design: Richard H. Berg
Developer: John Alsen
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7. Board Game: Elusive Victory: The Air War over the Suez Canal, 1967-1973 [Average Rating:8.01 Overall Rank:2453]
Andrew C
United States
San Marcos
California
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Total orders: 688 (+19)

CHARGING - Last time on the list! June production slot.

A game based on the well received Downtown: Air War over Hanoi system, this one based on the Arab-Isreali Wars. There are some map and counter samples on the games page, along with a summary of changes from Downtown.

Aircraft samples:



Components:

Two 22"x34" full color maps
Two full color counter sheets
Rules Booklet
Scenario Booklet
2-Aircraft Data Cards
Several Player Aid Cards
2 - Ten Sided Dice
2 - Log Sheets

Regular Price: $55.00
P500 Price: $38.00

Game Designer: Terry Simo
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8. Board Game: Won by the Sword [Average Rating:5.81 Overall Rank:8565]
Andrew C
United States
San Marcos
California
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Total orders: 747 (+4)

Second month of 4 new orders...

Last I heard, this one is still on temporary hold until the designer returns from duty in Iraq.

There is a near final map posted on GMT's site here: http://www.gmtgames.com/gc30yw/SampleMap.jpg


Per the designer:

The art for the map is basically done, there will some holding boxes, legend and turn record track added. The artist is also doing the Campaign Cards. Each card has three sections, the top is the number of Campaign Points available to a given column, the middle section is the amount of supplies expended, and the last is a special action that can be used by the active column that is represents a local situation that may be helpful, like availability of local labor for building siegeworks, or forced march that can extend your movement, or poor forage for an area just isn't yielding much food...So not all special actions are good, but they stir things up a bit.

Components:

1 34x22 Map (Strasburg to Passau West to East, Würzburg to Munich North to South)
Appoximately 460-500 two-sided counters (final count TBD, first cut is 460)
1 Deck of 55 Cards, 48 Cards are the Campaign Deck, 1 Initiative Card, 2x3 Quick Reference Cards
1 8.5x11 Battle Board
2 8.5x11 Player Force Cards
2 Player Aid Cards 11x17 folded to give 4 8.5x11 Panels
1 10 Sided Die
1 Rules Booklet
1 Play Booklet
Battle Games:


Regular Price: $55.00
P500 Price: $38.00

Designed by Ben Hull
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9. Board Game: Hellenes: Campaigns of the Peloponnesian War [Average Rating:7.48 Overall Rank:1282]
Andrew C
United States
San Marcos
California
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Total orders: 664 (+10)

Looks like the new artwork is getting some attention.

I recently traded away Columbia's Athens and Sparta to make room for the latest design from Craig Besinque (of EastFront and Rommel in the Desert fame). I'm eagerly awaiting this one.

There are updated rules posted here: http://www.gmtgames.com/Hellenes/Hellenes_Rules_8.03d.pdf

New artwork:

joel_m_toppen wrote:








Here's a sneak peek at an early draft of final artwork for the map:
(Several issues noted and passed along to the artist--I present it to show the beautiful style.)




COMPONENTS

Map 25.5 x 33 (9 panel)
60 red + 60 blue blocks (2x2x1 cm)
1 label sheet (120 labels)
55 Playing Cards
4 Setup cards (8.5 x 11)
Rulebook

Regular Price: $69.00
P500 Price: $48.00

Designer: Craig Besinque
Developer: Joel Toppen
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10. Board Game: Normandy '44 [Average Rating:7.86 Overall Rank:1026]
Andrew C
United States
San Marcos
California
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Preoders: 688 (+43)

Still rocketing up the P500 even in an otherwise tough month. Speaks volumes about the number of Mark S fans out there.

There are some AMAZING sceenshots on GMT's page: http://gmtgames.com/p-237-normandy-44.aspx - if you haven't preordered yet, check them out.




From GMT:

Normandy '44 is a 2-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain.

Each turn represent 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades, but most of the armor units are represented as battalions.

The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support and artillery.

Components:

Normandy '44 will include:
1 22x34 inch map
2 and a half sets of counters (9/16s size)
3 player aid cards
1 rule booklet
1 die

Regular Price: $55.00
P500 Price: $38.00

Game Design: Mark Simonitch
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11. Board Game: Nothing Gained But Glory [Average Rating:7.70 Overall Rank:2075]
 
Andrew C
United States
San Marcos
California
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Current Orders: 613 (+18)

Second month in a row for 18 new orders- nice steady growth.

The fifth installment of the Musket and Pike series. I haven't played these but I hear good things. GMT's description indicates this might be a good place to dive in.

There are several shots of maps and counters on the game's page, here is an example:



From GMT's site:

This volume features several pivotal battles in Baltic region of the late 17th century - a period where rulers struggled to centralize power in their realms, and to introduce permanent standing armies instead of expensive mercenary forces. It shows the highly trained and well led army of Sweden struggling to defend its massive gains from the Thirty Years War and the Northern Wars of 1655-1661 against the forces of Denmark and Brandenburg, reinforced by contingents from Austria, the United Provinces, Münster, Hesse-Kassel and Poland.

Nearly all the scenarios in this module are smaller than the typical Musket & Pike scenario, and thus take less time and space to play. For the same reasons it is a great introductory game to the series.

Components:

2.5 map sheets, 2 of which are backprinted
3 counter sheets (840 counters)
Musket and Pike Battle Series Rulebook
Nothing Gained But Glory Playbook
3 Player aid cards
1 10-sided die

Regular Price: $65.00
P500 Price: $45.00

Designers: Brian Asklev and Knut Grünitz
Developer: Dick Vohlers
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12. Board Game: PQ-17: Arctic Naval Operations 1941-43 [Average Rating:7.25 Overall Rank:2832]
Andrew C
United States
San Marcos
California
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Total orders: 738 (+6)

Still slated for July with the C&C twins.

Last month the designer indicated he is developing the game as well -

and that playtest rules can be found here: http://www.boardgamegeek.com/filepage/41790

Personally I'm already sold, but have a look!

Check out the ship counter artwork below; I had thought these were stickers based on the four sided information, but it looks like the counters will be rotated for losses as well.





Game Components

One 22x34" map
53 blocks
140 1" square counters
140 1/2" square counters
136 circular counters in three sizes
80 cards
One 24-page Rule Book
One 20-page Scenario Book
Two 11x17" + one or two 8.5x11" Play Aids
Two 8.5x11" Task Force Displays
One 8.5x11" Battle Display
Five 10-sided Dice

Regular Price: $69.00
P500 Price: $48.00

Game Designer: Chris Janiec
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13. Board Game: Sekigahara: The Unification of Japan [Average Rating:8.04 Overall Rank:144]
Andrew C
United States
San Marcos
California
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Total orders: 534 (+8)

New representative image!

Good discussion last month including:

spaztian wrote:
leroy43 wrote:
Ok, someone sell me on this game - I'm completely unfamiliar with the history the game is based on, but it looks (and sounds) like a winner.


Oh my gosh, a FASCINATING period of Japanese history. The buildup to the actual battle of Sekigahara is ripe with various warlords jockeying for position to unify Japan, some succeeding, but not being able to hold it, then two warlords finally butting heads, sides being chosen, then a final decisive battle.

On top of all of this is the constant changing of sides that happened during this period. This was ultimately why Toyatomi Hideyoshi lost. He lost the support of some key allies, and the switched sides either shortly before, or DURING the big battle!

Ieyasu Tokugawa ended up victorious, and unified Japan for the NEXT 200 YEARS!!! It wasn't until the US showed up and forced them to modernize that the Tokugawa ideals were dropped.

From what I have read of this game, there are factions all over the map, that you must try to influence to fight for you. Since it is a block game, you don't quite know who your opponent has working for them until a battle, then whoever influences them more, gets to use them in the battle.

I can't wait. Sad that it is going to take so long to get printed!


-and-

Rindis wrote:

Basically, this is the end of the "Warring States" period, which Japan looks upon about the same way as we look upon the Middle Ages. It's a popular period for both fiction and games. (Most samurai films like The Seven Samurai are set in the Warring States period.)

Anyway, this is on the final collision of two consolidated power blocks, and ended up with the Battle of Sekigahara, and the beginning of the Tokugawa Shogunate. (Clavell's Shogun covers some of this period in a fictionalized form.)

As mentioned, several leaders switched sides immediately before or during the battle. Most notably, Kobayakawa Hideaki stayed on the sidelines of the battle, unsure what he should do. Tokugawa eventually fired on his troops to shake him up, whereupon he joined the battle... on Tokugawa's side. surprise


I love the look of this game, it reminds me of Bowen Simmon's Napoleonics.

I really wish this one would gather more steam and get published!

Playtest graphics:



There is a ton of information on the game on GMT including an great illustrated example of play. Check it out: http://www.gmtgames.com/sekig/SekigaharaGame.pdf

Game Components

1 game map
110 cards (in two 55 card decks)
96 blocks (measuring 5/8" * 5/8" * 10/8")
12 page rulebook (includes rules, historical and design notes, and example of play)
2 turn markers
2 impact markers

Regular Price: $59.00
P500 Price: $41.00

Game Designer: Matt Calkins
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14. Board Game: Serpents of the Seas [Average Rating:7.72 Overall Rank:2509] [Average Rating:7.72 Unranked]
Andrew C
United States
San Marcos
California
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Total Orders: 645 (+22).

Month after month of solid steady progress.

A stand alone sequal to Flying Colors. It focuses on the ride of the US Navy, and, as such, focuses on smaller actions and smaller ships.

Last month the designer briefly described the initiative cards:

mpnagel wrote:
The initiative cards do lots of cool stuff. First, they mix up the order in which players can activate. Next, the limit what the players can do during their turn. Finally, the add events and load types (double or chain shot) to add even more flavor. Bottom line ... they spruce up the FC system to make single ship actions very interesting!




Components:
2x 22x34 map sheets (E and F), back-printed with the special Duel map
2x Sheets of 280 Double-Sided Counters
2x Player Aid Cards
1x Deck of 55 Initiative Cards
1x Rules Manual

Regular Price: $69.00
P500 Price: $48.00

Game Design: Mike Nagel
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15. Board Game: Stalin's War [Average Rating:6.65 Overall Rank:2944]
Andrew C
United States
San Marcos
California
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Total orders: 883 (+15)

Interesting combination of CDG and hex based movement. I'm really looking forward to this one.




There is also some information about this game on boardgamenews from an interview with Ted: http://www.boardgamenews.com/index.php/boardgamenews/comment...

Components:

1 22" by 34" hex map
368 die-cut counters
110 Cards
Player-aid cards
Rulebook

Regular Price: $55.00
P500 Price: $38.00

Designer: Ted S. Raicer
Developer: Andy Lewis
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16. Board Game: Sun of York [Average Rating:6.55 Overall Rank:4481]
Andrew C
United States
San Marcos
California
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Total orders: 572 (-1)

Another relatively flat month for Sun of York - this game needs some pre-pub marketing I think.

Sun of York is a fairly unique game in that there is no map per se, instead there are terrain cards that make up the map.

Sun of York is a professional production of a previosly DTP game, some some very nice artwork.

Here are some card samples...



Here is a play test AAR for those who want to learn a bit more about the game: http://www.gmtgames.com/sunyork/Replay.html

Take a look at the game's page, there is a video demo for the game. http://www.gmtgames.com/p-128-sun-of-york.aspx


Components include 220 cards, player aid sheets, one sheet of 140 status markers, and five six-sided dice.
Playtime runs an hour or two.

Regular Price: $55.00
P500 Price: $39.00

Designed by Mike Nagel
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17. Board Game: The Battle for Normandy [Average Rating:7.91 Overall Rank:1615]
Andrew C
United States
San Marcos
California
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Total orders: 772 (+7)

GMT's next monster...preorders are slowing a bit but there are already 770+ folks already in line.




There is some great info on the game's page, including an example of play (invasion) with pictures: http://www.gmtgames.com/p-213-the-battle-for-normandy.aspx


Previously the designer had this to say to those interested in the game:

DHolte wrote:

I would suggest checking out the 'Battle for Normandy' page here. There is a file there which has a graphic, detailed description of the landing at one of the beaches (..leaving out the artillery; it would be off the page)

It illustrates the different tactical choices each player makes during the landing sequence.

Regular combat during the rest of the game is more standard odds based. There are several scenarios included, some one map.



One Rule Book
One Scenario Book
Five (5) 22x34 full color Maps
Nine (9) full color counter sheets
8-1/2x11 Allied Air Allocation Log (laminated)
8-1/2x11 Axis AAA Allocation Log (laminated)
11x17 Turn Record Track
8-1/2x11 Terrain Effects Chart (x2)
8-1/2x11 Repl/Recon/Weather chart (x2)
8-1/2x11 German Record Track
8-1/2x11 Allied Record Track
8-1/2x11 Combat Results Table (x2)
Dice - 3d6 and 1d10
One non-permanent marker

Regular Price: $149.00
P500 Price: $104.00

Game Design: Dan Holte
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18. Board Game: The Caucasus Campaign [Average Rating:7.73 Overall Rank:1273]
Andrew C
United States
San Marcos
California
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Total orders: 742 (+9)

Still on track for September production slot.



This is one of my most anticipated games on the P500. A quick playing relatively simple game on a under-gamed topic, and designed by Mark S. and sharing aspects of the A'44 system.


Quote from GMT's site:

Caucasus Campaign is a quick playing, moderately complex game with large hexes and easy-viewing 5/8 counters. The game system is based on the classic Igo-Ugo/movement-combat-exploitation system, but modified
with elements from Ardennes '44 (specifically: Determined Attacks and Defense and unit morale). The tournament scenario (6 turns) can be completely in roughly 2 hours. The full game is 14 turns long and can be finished in one sitting (approximately 5 hours).

Components
One 33"x22" mapsheet
One and a half sheets of 5/8 counters
Game Rules
2 dice
Player Aid Cards

Regular Price: $49.00
P500 Price: $34.00

Game Design: Mark Simonitch
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19. Board Game: The Spanish Civil War 1936-1939 [Average Rating:7.46 Overall Rank:2338]
Andrew C
United States
San Marcos
California
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Current Orders: 558 (+8)

Like most other games this month, SCW slowed up a bit on new preorders.

The full campaign runs 6 hours, there are a number of 2-3 hour scenarios included.

This game has some very good pictures of playtests on BGG. I haven't posted them since some are pretty basic playtest graphics.

http://www.gmtgames.com/p-227-the-spanish-civil-war.aspx

Also, the playtest rules are available on the game's GMT page.

From GMT's site:

The Spanish Civil War is a quick playing, moderately complex operational simulation of this war. Brigade-Divisional level, monthly turns for the first phase of the war and bimonthly turns from November 1936 until the end of the war. 480 1/2" counters and 1 big hex map. One grand campaign and multiple scenarios, including some What-if? scenarios speculating with WW2 beginning in September 1938 or a hypothetical Axis invasion of Spain and Portugal in 1941-42, complete with German Panzers, the Portuguese army, or British and Free French expeditionary forces.


Components

One 34"x22" mapsheet (large hexes)
480 ½” counters
Game Rules
2 dice
Player Aid Cards

Regular Price: $55.00
P500 Price: $38.00

Designer: Javier Romero
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20. Board Game: Washington's War [Average Rating:7.68 Overall Rank:262]
Andrew C
United States
San Marcos
California
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Current Orders: 940 (+35)

I believe it is still on for a September production slot - no other word from GMT.

Yet another strong month for WW.

Personally, after finally playing Hannibal for the first time since last month's list, I've cooled a bit on this game (though, of course, I will still preorder it!). I found the mix of Twilight Struggle-like control marker abstraction with the movement of generals and armies on the map a bit disjointed. I had a hard time reconciling the two. Still, I don't own a single strategic level revolutionary war game (oh wait, except Columbia's Liberty) so this is a sure purchase and try game for me. It sounds like it may address my other concern with Hannibal as well - game length - by removing the battle card mini-game.

- -

The father of the CDG, Mark Herman, comes back to his roots with a new design on the American Revolution. For those that missed We the People, this is great news.

Just a teaser (artwork likely to change per the developed):


Regular Price: $60.00
P500 Price: $42.00

Designer: Mark Herman
Developer Joel Toppen
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21. Board Game: Blood & Sand [Average Rating:6.42 Unranked]
Andrew C
United States
San Marcos
California
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Total orders: 453 (+6)

First of the games that has NOT YET MADE THE CUT.

Looks like my commercial pitch last month didn't help much.

I am so gonna say "I told you so" when this game comes out and gets strong reviews.

I wish GMT would work up some map, counter, and card art to help publicize this game.

I played this a bit in the early playtesting and it was already very cool. Great topic, large swings in momentum, bucket o' dice combat, cards that introduce a bit of chrome, but a very simple design like A Victory Lost.

What are your other options for North Afrika in a couple of hours?

This game will become a very popular one on "introductory wargame" geeklists and threads.

GMT says:

What, another North Africa game? Yes ? but here is something almost completely different from any WWII Campaign game you've seen: no CRT (or any other tables), buckets o' dice, and cards ? all used in a totally new approach to gaming that can be learned in 5 minutes and played in a few hours.

Most of the rules and mechanics for Blood & Sand will be familiar to anyone who has ever played a wargame. However, Designer Richard Berg, no stranger to this campaign, has added to this accessible simplicity a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or Heavy Weapons). No CRTs, no sirree!

The game also uses cards, one deck (of 27) for each player (whose cards are somewhat different from those of the other player) to enhance the game. (The cards don't "drive" the game and they can be left out, if you're so inclined.) The cards are part of a Resource system that gives the players a number of points which they can use to buy cards, rally units, build fortifications, or bring in Reinforcements. The RP choices are theirs, but there are far more choices than points.

The cards, themselves, give the players "Opportunities", from using their (or negating their opponent's) tank capabilities, to getting more supplies, to special Breakthrough and Reaction movement, to forcing the Allies to Withdraw units, to the effects of Rommel and other leaders.



Blood & Sand will contain:

One 22x34 map (used for all scenarios)
One 11x17 map (used with the full map for the campaign game only)
121 combat counters (9/16?)
50 game markers (9/16?)
One Opportunity Card deck for Allies (27 cards)
One Opportunity Card deck for Axis (27 cards)
One full-color rulebook with 8 pages of rules, four scenarios, and examples of play
Two Reinforcement Schedule play-aid cards (one Allied, one Axis)
One Opportunity Card description play-aid card
6 red and 6 white dice (six-sided)

Regular Price: $50.00
P500 Price: $35.00

DESIGNER: Richard Berg
DEVELOPER: Neil Randall

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22. Board Game: Case Yellow, 1940: The German Blitzkrieg in the West [Average Rating:7.03 Overall Rank:3387]
Andrew C
United States
San Marcos
California
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Preorders: 332 (+27)

Another good month, the fourth one on the P500, for Ted Racier's new game.



This game is about the fantastic and unexpected German success in conquering France in the opening years of WWII.

There are playtest counters and map here but they are too big for me to paste.

Case Yellow looks like it includes a new twist on chit activation - the German chits allow the player to choose either a movement phase or combat phase. Allied chits, reflecting their less flexible command structure, are good for either a movement phase or combat phase, but not both.

Components:

One 22 x 34 inch full color map
One 11 x 17 Full color Fortress Holland Introductory Scenario card
Two 9/16 inch counter sheets
Rule and scenario booklet
Two identical player aid cards
Two six-sided dice

Regular Price: $55.00
P500 Price: $38.00

Designer: Ted Racier
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23. Board Game: Crown of Roses [Average Rating:6.77 Overall Rank:3288]
Andrew C
United States
San Marcos
California
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Total Orders: 483 (+7)

Last month the designer jumped into the conversation (thank you) with this comment:

callsignthumper wrote:
Neil is correct - this is playtest art - and from some time ago at that. We have been focusing our attention on getting the rules streamlined and in shape instead of reworking the graphics. I will keep your comments in mind once we have an actual artist doing the work, however. I'll see if I can free up some time this week to get a new card sample posted up here on BGG.

I should note that the Henry VI card shown here is not part of a player deck - its one of several that can move between players - in this case, the person holding/controlling Henry gets the card (and the abilities and penalties).

Thanks you all for your interest - there is a forum set up on CSW in the GMT folder as well, if you'ld like to make comments or have questions.

-SAC


Read that interview with the designer and then see what you think. The game combines a lot of my favorite mechanics and the designer sounds like he is passionate about the historical accuracy of the game.[/q]

There are quite a few nice shots of game components on the game's page, including this card sample.



From GMT:
Crown of Roses is a 3-hour block game set during the turbulent years of the Wars of the Roses in 15th Century England. This 35-year long conflict saw the extinction of a large number of noble houses, and would eventually set the house of Tudor upon the throne.

In Crown of Roses, players take on the roles of the dynastic giants - the House of Lancaster and their Beaufort cousins, and the House of York. The four player game adds in the powerful House of Stafford, and the ever-scheming Richard Neville and his son, Richard of Warwick, the 'Kingmaker'.

Components:
Cardboard map
45 3/4" Blocks (one color)
13 1/2" blocks (2xred, 2xblack, 9xgreen)
240 10mm cubes (60 each red, white, purple, yellow)
124 playing cards (bridge card size)
7 CC:A style indented face dice
1 sheet counters
1 sheet stickers
12 page rule book
4 player aid cards 4/4
4 scenario sheets on cardstock 4/4

Regular Price: $79.00
P500 Price: $55.00

Game Design: Stephen A. Cuyler
Developer: Andy Young
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24. Board Game: Leaping Lemmings [Average Rating:6.52 Overall Rank:1509]
 
Andrew C
United States
San Marcos
California
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Total orders: 407 (+5)

Recovered a bit after some down months. I still wonder if this would do better with a different publisher.

Rick's comment last month, though, describing the target audience, ought to change a few minds:

Rick Young wrote:
Wargamers with more than two people wanting to play a game that will finish in an hour, with fun, backstabbing, screams for vengence, and lots of blood.


This game is slated for a mounted map and thick tile pieces - along with a healthy dose of humor and strategy. Looks like a winner for the kids. There is an example of play on the game's webpage.

Playtest game map:



Components:


1 Rulebook (8 pages)
1 map board (13 ½" x 24")
2 eagle dice
104 die-cut cardboard counters
6 Clan Player-aid Cards
1 Quick-start Player-aid Card
1 deck of 55 Cards

Regular Price: $35.00
P500 Price: $25.00

DESIGN & RULES: Rick Young & John Poniske
DEVELOPER: John Foley
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25. Board Game: Nightfighter [Average Rating:7.43 Overall Rank:2236]
Andrew C
United States
San Marcos
California
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Total Orders: 507 (+13)

Made the Cut!!! Congratulations to the designer, developer, GMT, and the fans that preordered!

A unique, umpired entry into GMT's lineup. The counters look great.

A few months ago, the designer had this to say:

Quote:

The umpire thing was a worry for me, and I'm the designer of the game!

But seriously, actual face-to-face play has found that the umpire has plenty to do and feels closely involved with the game. Some people even prefer the umpire role, just like some RPG players prefer Dungeon Mastering. It really hasn't been a problem in test and the playoff in terms of play--with real fog of war--has been enormous.

The best thing is that the game is sufficiently short (30 to 40 minutes) that player and umpire can swap sides after each game and both get a chance to play.


There is also a bunch of information on the GMT site http://www.gmtgames.com/p-233-nightfighter.aspx

The final game contents will comprise:

Rule book, 20 pages
Scenario book, 16 pages
One counter sheet 1/2" counters
One counter sheet 5/8" counters
One 11 x 17" umpire's map
One 22 x 17" player's map
One 11 x 34" playaid sheet/umpire's screen
Four 6-sided dice

Regular Price: $55.00
P500 Price: $38.00

Game Design: Lee Brimmicombe-Wood
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