$10.00
Proposed igGameCenter.com games
Arty Sandler
Canada
Kanata
Ontario
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This geeklist is for games proposed as candidates for http://www.iggamecenter.com/ ( igGameCenter).

Add games you would like to see online on igGameCenter and vote for already added games to increase their chances of being implemented!
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51. Board Game: Quicksand [Average Rating:7.12 Unranked]
Erik Oosterwal
United States
Michigan
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I'm sure the designer wouldn't mind if this were available on iggamecenter.

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52. Board Game: Amoeba [Average Rating:7.06 Unranked]
Erik Oosterwal
United States
Michigan
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Here's another one I'm sure the designer would be happy to see on iggamecenter. It might be more difficult to implement since the board can expand in any direction.

It is possible to play this with 2 to 6 (or more) players.
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53. Board Game: Momentum [Average Rating:6.97 Overall Rank:6343]
Arty Sandler
Canada
Kanata
Ontario
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Another proposed game
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54. Board Game: Fractal [Average Rating:4.50 Unranked]
Daniel Shultz
United States
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I'm a sucker for interesting boards with cool tiling and also games which follow some kind of line of investigation. Here's the latest from Mark Steere called Fractal which both looks cool and addresses in an interesting way the normally very strong center positions in Hex.

I played already with my wife (who painfully slaughtered me) zombie
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55. Board Game: Boche [Average Rating:7.00 Unranked]
Daniel Shultz
United States
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From the creator of Akron, here is a really cool 3D game called Boche. I'd be pretty excited if this got implemented. Playing by email is cool, but takes too long. There are no draws possible in Boche.
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56. Board Game: Focus [Average Rating:6.50 Overall Rank:1953]
Ethan Larson
Canada
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I really like this game. It's also fun with 3 and 4 players.
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57. Board Game: Knight Chase [Average Rating:7.00 Unranked]
Ethan Larson
Canada
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I'm an Alex Randolph fan, so I put this one in. I also really like games with asymmetric victory conditions.
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58. Board Game: Portal [Average Rating:0.00 Unranked]
Kenny VenOsdel
United States
Saint Paul
Minnesota
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This could be an interesting one, at least the designer thinks so.

It's a capture game where pieces have few restrictions on movement but must capture in a straight line only. Th colored spaces and center space all affect pieces in a certain way, most notably at the beginning of your turn you may move your piece in the center to almost any free space on the board.

The most unique mechanic, I think, is that on turns players alternate moving one and two pieces.
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59. Board Game: Snorkels [Average Rating:6.88 Unranked]
Néstor Romeral Andrés
Spain
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A gateway to Go. Just published!

Easy to implement as you already have Go, Arty.

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60. Board Game: Slither [Average Rating:8.01 Overall Rank:4066]
 
Corey Clark
Canada
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My own design. I would like to formally thank Nick Bentley for promoting it.
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61. Board Game: Symbol [Average Rating:8.17 Unranked]
Ben Stanley
United States
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One of my designs. Symbol is great fun and would benefit from an electronic implementation because the rules are just tricky enough that it would help players see immediately what is legal and illegal and better appreciate the depth and strategies of the game.

Thanks for your consideration, Arty.
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62. Board Game: Pentactic [Average Rating:6.79 Unranked]
Néstor Romeral Andrés
Spain
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I think the basic game should be easy to implement.

Thank you, Arty.

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63. Board Game: Nestortiles Octopus [Average Rating:6.00 Unranked]
Néstor Romeral Andrés
Spain
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A twist in the iggamecenter line

 
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64. Board Game: Gounki [Average Rating:6.78 Unranked]
Néstor Romeral Andrés
Spain
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It looks interesting. Not easy to implement, however.

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65. Board Game: ConHex [Average Rating:6.88 Overall Rank:2605]
Néstor Romeral Andrés
Spain
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This one would be great
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66. Board Game: Bløctagøns [Average Rating:0.00 Unranked]
Daniel Shultz
United States
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My very first abstract unrelated to juggling theory

I got a chance to play test it quite a few times and I think it's pretty cool. It's a connection game played on an octagonal tessellation (like quax) only the squares have a special bridge building quality.

The color scheme isn't important so long as it's functional. I'm really curious to see how the strategy develops.
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67. Board Game: Bypass [Average Rating:6.92 Unranked]
Raymond Gallardo
Canada
Montreal
Quebec
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Bypass is a multi-player connection game. I tried this with 5 and 6 players and, to my surprise, it worked.

Although the 5x5x5 hex grid is the "official" board size for this game, the tiny 3x3x3 hex grid offers a quick and surprisingly engrossing game for two players!

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68. Board Game: Keks [Average Rating:7.50 Unranked]
Néstor Romeral Andrés
Spain
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One of Dieter Stein's contributions to the Nestortiles game system. Excelent game!



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69. Board Game: Cross [Average Rating:7.19 Unranked]
Néstor Romeral Andrés
Spain
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Great connection game by Dr. Connect (Cameron Browne).

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70. Board Game: Fields of Action [Average Rating:6.70 Unranked]
Daniel Shultz
United States
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LoA was a huge influence on my interest in abstracts. This is Sid Sackson's take on it. I had never heard of it until just recently and am very curious how it plays.

Rules
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71. Board Game: Canvas [Average Rating:0.00 Unranked]
Corey Clark
Canada
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Canvas, a connection game that I invented inspired by Amazons that Arty expressed interest in programming.
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72. Board Game: Inversion [Average Rating:0.00 Unranked]
Zack Lasner
United States
Texas
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For a better presentation of the rules (it has example images), the website is here:

http://lasnergames.byethost7.com/index.php?p=1_2_Inversion
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73. Board Game: Ki [Average Rating:6.75 Unranked]
Schachtelhalm
Germany
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A territorial game with simple rules. Not as deep as Go and Oust but pretty nice.
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74. Board Game: Cannon [Average Rating:7.09 Overall Rank:3486]
Schachtelhalm
Germany
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One of the best modern abstract games. I wonder why it is not already on igGameCenter.
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75. Board Game: Quoridor [Average Rating:6.71 Overall Rank:775]
Matteo Perlini
Italy
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This is a superb racing game: simple and deep.

The game is really fun too, during the game the players build a maze!
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