The sons of Dominion
Stefano Castelli
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So, now Dominion won the Spiel Des Jahres.

I guess it will generate a wave of games which will share the same "draft" and deck building mechanics - pair of games have already been released.

I'd like to list here the so-called "Sons of Dominion".

Or "Dominionish" games, games with in-game deck building mechanic published after Domimion.

UPDATE: changed sort order to "alphabetical".
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1. Item is no longer in our database
Stefano Castelli
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New deck building game based on the most popular MMORPG around.

From the game page:
"Cryptozoic Entertainment today announced plans to develop and publish a highly accessible new “deck-building-style” card game based on Blizzard Entertainment's World of Warcraft®. Designed for two to four players and featuring many of the most recognizable figures from the award-winning massively multiplayer online role-playing game, World of Warcraft: Clash of Champions will introduce all-new gameplay elements to the deck-building genre.

“Over the past few years, deck-building games have emerged as an exciting new area of game design and have exploded in popularity,” said Cory Jones, President of Cryptozoic. “We’re pleased to be working with the rich lore of Blizzard’s Warcraft universe to explore the deck-building genre and put our own spin on its mechanics.”

In a deck-building game, players start each match with a small pool of basic cards and build on that base by selecting new, more powerful cards to add to their deck as the game progresses. World of Warcraft: Clash of Champions adds to that structure by allowing players to take on the role of some of the most iconic heroes of Warcraft lore, including Thrall and King Varian Wrynn, and customize them with different abilities. Over the course of each game, players will defeat monsters, gain epic loot, and take on familiar raid bosses such as Onyxia and Ragnaros on their way to victory. Each box includes a self-contained game with more than 425 game cards, including oversized hero cards, hero ability cards, monster cards, item cards, and boss loot cards.

World of Warcraft: Clash of Champions will be available in spring 2012 with an MSRP of $45.00. Check out www.cryptozoic.com for the latest up-to-date information on the game."
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2. Board Game: 3012 [Average Rating:5.77 Overall Rank:7040]
Stefano Castelli
Italy
Rome
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From the game page:
The year is 3012. It's been a millennium since the Armageddon. Deep in the Yucatan jungle, humanity has mutated, degenerated, and segregated into five clans: Jaguar, Snake, Monkey, Gar, and Bat. These clans now battle it out for dominance in the region, cooperating when it suits them and actively working against each other when the opportunity arises.

In 3012, players start the game with small decks of Scout cards, which provide gold to make purchases. Two piles of cards – an Ally deck and a Weapon deck – provide static cards to buy, with three cards from each deck always available to purchase each round. Cards that are not bought remain there for other players to buy. Two non-static Action decks – one with cheap cards, the other expensive – are also available, and at the start of your turn, you reveal one card from each of these two Action decks. You get the benefits of the Action cards you reveal, whether you buy them or not, and they're removed from play if you don't buy them.

When you have amassed enough combat skill through Allies, Weapons, and Action cards, you can attempt to prove your worth by facing a beast in four decks of Encounter cards, ranging from easy to very difficult.

Unlike most deck-building games, there are many points of interaction in 3012, so players are never out of the action! And you always get to refill your hand to its maximum size at the start of your turn, so you are never penalized for interacting during other players' turns.

The game ends when one of the Heroes reaches Level 5. The player with the most victory points wins the game.
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3. Board Game: 7 Islands [Average Rating:7.10 Unranked]
Stefano Castelli
Italy
Rome
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Deck building game from the designer of Grimoire and Greedy Kingdoms.

From the game page:
"You are a captain heading a crew of pirates. At first, it is just a small band, but you will gradually expand it into a large company. The winner of the game is the one who has the most victory points when the game ends.

The system is like the system of Dominion. It's called "Deck building".

The object is a player collect the VP card by using a crew card, item card and a treasure card.
This cards are able to use any own turn. And the VP card is added as the more point card.

The difference of Dominion is a player use a markers and resource chips.
The player put Markers on island boards.

There are several "quests" on each island, and players put their markers on them. A quest is completed each time it has as many markers as it requires. When a quest is completed, the player who has his markers on it uses its effect."
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4. Board Game: Admiral of the Black [Average Rating:0.00 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"Admiral of the Black is set in the Golden Age of Piracy. It is both a board game and a deck building game. Players take the roles of pirate captains and compete against each other by raiding merchant ships for trade goods and treasure that earn them Victory Points. They also must visit friendly ports to trade goods, add new crew members, and purchase arms and equipment. These new crew members, arms, and equipment cards are added to their decks.

The board is a map of the Caribbean with a hexagonal grid. Players move on the edges of the hexes while the merchant ships move from one hex to the next. A player may engage a ship in battle when its ship is on a hex edge adjacent to a merchant ship. Once an enemy ship is defeated in naval combat the player may initiate boarding combat.

Both naval and boarding combat are resolved through the player's Naval Combat and Boarding Combat decks. An additional six-sided die is added to the combat score.

The game ends when the Admiral of the Black (the leader of the pirates) is defeated and a new Admiral of the Black is declared by the player with the most Victory Points."
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5. Board Game: The Adventure of Hayabusa [Average Rating:5.61 Unranked]
Stefano Castelli
Italy
Rome
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Now, this seems original: a cooperative deck-building game, also playable in solitaire.

"The adventure of Hayabusa is a co-operative deck-building card game for 1-4 players. The space probe Hayabusa has just fetched samples from another planet and is journeying back to Earth, when trouble after trouble occurs. The players play the roles of the crew and the mission is to overcome the problems and guide Hayabusa back to the Earth safely. All players draw cards from the same deck, and discuss which cards to add to the deck, all the while problem cards are gradually added to the deck"
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6. Board Game: Arcana [Average Rating:6.24 Overall Rank:1858]
Stefano Castelli
Italy
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A new fantasy game using a drafting mechanic similar to the one we saw in Dominion.

Will be available at Essen 2009.
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7. Board Game: Arctic Scavengers [Average Rating:7.02 Overall Rank:704]
Stefano Castelli
Italy
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This is most probably the most "dominionish" of the games I've checked. It shares a lot with Dominion.

Seems a good game too, although the graphics are not that brilliant at a first glance.
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8. Board Game: Arctic Scavengers: HQ [Average Rating:7.48 Unranked] [Average Rating:7.48 Unranked]
Stefano Castelli
Italy
Rome
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True to his "dominionish" nature, Arctic Scavengers receives a pair of expansions.

Arctic Scavengers: HD is the first one.
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9. Board Game: Arctic Scavengers: Recon [Average Rating:8.18 Unranked] [Average Rating:8.18 Unranked]
Stefano Castelli
Italy
Rome
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True to his "dominionish" nature, Arctic Scavengers receives a pair of expansions.

Arctic Scavengers: Deception is the second one.
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10. Board Game: Ascension: Deckbuilding Game [Average Rating:7.09 Overall Rank:367] [Average Rating:7.09 Unranked]
Stefano Castelli
Italy
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Another fantasy brother of Dominion.

From the page here on BGG:

"Ascension is a fast paced deckbuilding game designed by Magic™ Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee. Ascension is a deck-building game where players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly.

Gameplay appears similar to other deckbuilding games, with the player adding cards to their deck by purchasing them from a central deck, which has the top six cards revealed and available for purchase. When cards are removed, they are replaced with a new one from the top of the deck. Victory points are gained by defeating monsters with a power resource featured on several of the cards."
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11. Board Game: Ascension: Immortal Heroes [Average Rating:7.56 Overall Rank:548] [Average Rating:7.56 Unranked]
Stefano Castelli
Italy
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Another stand alone game in the Ascension line which integrates with the other base games.

From the game page:
"Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right.
As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood.

As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points."
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12. Board Game: Ascension: Return of the Fallen [Average Rating:7.41 Overall Rank:342] [Average Rating:7.41 Unranked]
Stefano Castelli
Italy
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First expansion for Ascension.
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13. Board Game: Ascension: Storm of Souls [Average Rating:7.45 Overall Rank:313] [Average Rating:7.45 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"Ascension: Storm of Souls takes players into the chaos following the Fallen One's demise. As Samael's monsters run wild and his minions conspire, the world is being slowly overtaken with souls that should have moved on. Are you ready for the new challenges that Vigil's future holds?

Ascension: Storm of Souls is the first full-sized expansion for the hit deck-building game from Gary Games. The 200-card set features tons of new cards and mechanics, in addition to a new Event card type.

A complete 1-4 player game playable on its own or with other Ascension games! Combine with other Ascension games to play with up to 6 players!"
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14. Board Game: Assault on Galactus Prime [Average Rating:7.33 Unranked]
Ian Wakeham
United Kingdom
Chester
Cheshire
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Another deck-building offering from Victory Point Games. A 2-player DDG (deck-driven game), where players are competing to be the first to destroy the evil Empire's Ion Supercannon (think Death Star). It's deck-driven because it also uses "boards" to track the planets that pilots are recruited from, together with the approach to the target. Rules and more can be found over at the VPG page.
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15. Board Game: Attack the Darkness [Average Rating:6.84 Overall Rank:7556]
Stefano Castelli
Italy
Rome
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From the game page:
"Attack the Darkness is a table-top role-playing game, a deck-building game, and a card-drafting game all rolled into one, with the focus being on fast-paced game play in a humor-infused dark fantasy setting.

Using miniatures in classic table-top style, players choose from one of seven unique classes and construct a custom deck that represents their character in the game. Together they face off against the fearsome dungeon deck. Players take each action on the game board, be it fighting with sword and shield, exploring with nimble footsteps, or casting fearsome magic – whatever they want to do, each action is dictated by the cards that make up their character with no dice, reference tables, or additional rulebooks required.

Designed to be simple in its components yet complex in its combinations, Attack the Darkness allows for the speed and excitement of a collectable trading card game while granting the tactics and intricacies of a table-top RPG. The game is playable with one to eight players and allows for both cooperative and competitive gaming."
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16. Board Game: Barbarossa [Average Rating:6.89 Overall Rank:2608]
Stefano Castelli
Italy
Rome
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Third Dominion clone from the Japanese publisher Arcalight! They are in a real frenzy.

Again, cute japanese anime girl used for the artwork (this time with a WWII theme).

From the game page:
"The game takes over the in game deck building mechanism from Dominion. Each player starts with a small deck of resource cards and during the course of the game one buys cards from an open card pool to build a deck of cards to play with. Goal of the game is to conquer Moscow. If Moscow falls the player with the most victory points wins. Victory points are acquired by conquering different cities and/or strategical positions during the game. Every time you attack a city, event cards from an event deck are drawn (e.g. General "Winter")."

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17. Board Game: The Basketball Deck Building Game [Average Rating:2.00 Unranked]
Stefano Castelli
Italy
Rome
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Basketball-themed deck building game.

From the game page:
"This is a 2 player deck building game that has player interaction, balance, and strategy as the primary focuses. Every game turn has both players taking actions. We have defense and offense represented, so you are not just at the mercy of the cards. You do not have to add to your deck each turn, so the size of your deck is up to you, and there for you are in control of how likely you are to draw the cards you need."
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Guidance is internal.
United States
Cleveland Heights
Ohio
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A total fan rewrite of Dominion in the Battletech Universe. If you have the intestinal fortitude to print and cut out all the cards, it looks like an awesome game. I really want to build this.
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19. Board Game: Biomechanical Dino Battles [Average Rating:8.17 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"In a distant future the Terran Emperor keeps the masses entertained like the Cesars of Ancient Rome did: Panem et Circenses - Bread and Games. Instead of gladiators facing each other, genetically engineered and biomechanically enhaced Dinosaurs fight in the Great Battledomes of the Empire for ultimate domination.

"Biomechanic Dino Battles - The Deckbuilding Game" is an action packed and very combat-centered deckbuilding game for 2 to 4 players. While the game rules are simple and easy to pick up, the game offers tremendous strategic depth and complexity.

In BDB - The Deckbuilding Game, players try to knock out 3 opponent Dinosaurs through building and optimizing their decks, fielding Biomechanic Dinosaurs, plotting Strategies, activating Items and using Combat Cards.

The game features an unique economy and resource system all based on the three different types of Combat Cards: Attack, Evade and Defend.

This game is a joint-effort of Nathan Moore and Andreas Propst."
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20. Board Game: Blood Bowl: Team Manager – The Card Game [Average Rating:7.42 Overall Rank:168]
Stefano Castelli
Italy
Rome
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Deck building in the Bloodbowl/WH universe!

From the game page:
"Blood Bowl: Team Manager - The Card Game, designed by Eric Lang and Corey Konieczka, takes 2-4 players through the cutthroat excitement of an entire Blood Bowl season, all in about an hour. Choose one of six unique factions: Humans, Dwarfs, Wood Elves, Orcs, Skaven, or Chaos, then experiences the strategy and competition of drafting new players over the course of the season!

A frenzied game of deck-building, Blood Bowl: Team Manager puts you in the owner’s box, where you’ll make the calls necessary to take your team to the finals. Customize your deck by grabbing the best new draft picks and upgrading your players, or employ devious tactics to take your opponent’s Star Players out of the game... for good."
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21. Board Game: Boojum [Average Rating:7.00 Unranked]
Richard Morris
Scotland
Harrogate
North Yorkshire
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This is one of my games and is a deck-building game, though not really a dominion clone. There are no 'action' or 'treasure' cards, so the decks that you build are quite different (you are building decks to make rummy-like sets). The basic mechanism is an auction one, where you bid on groups of cards using cards from your hands, and the successful bids get a card added to them from the deck, and are then used as the lots for the next round of bidding.

Boojum uses the Decktet (actually two packs) as the cards, so the sets have not only a rummy-like feels but also have some sets peculiar to the Decktet.

Boojum has a sister game called Snark which is fundamentally the same game, but with tweaks and twists caused by using the Rainbow Deck (or, actually 8 dice-suits from it). So it has some rainbow deck peculiarities in the target sets.

I am now working on how I could use dominion cards to play fundamentally the same game. Using Dominion kingdoms in the same auction approach is cracked. But the sets that you are aiming for would have to be very different, especially if you are going to be able to play with random subsets of the kingdoms. My current thought processes are that you play the cards in your hand pretty much as if you were playing proper Dominion, and that the 'sets' be targets for things that the hand can generate (total coins, number of buys, etc). But I have much work to do, and it may never see the light of day - I can already see lots of potential problems. And some of the Dominion kingdoms have mechanisms that would be hard, if not impossible, to translate. Ah well, it gives me something to do.
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22. Board Game: Briefcase [Average Rating:6.43 Overall Rank:2354]
Stefano Castelli
Italy
Rome
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From the game page:
"Briefcase is a deck-building and resource management boardgame.

In Briefcase, players build their own business empires by acquiring and activating various companies. Each company, once activated, provides the player with some benefits (which are called decisions cards) and a special ability for the rest of the game.

Players start with identical decks of decision cards. Each time one player activates a company, he/she adds to his deck more decision cards. Decision cards give the players various possible actions (like buy/activate/hire/void). The most important is the "buy" action, with which players can either buy a building or a resource from the market."
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23. Board Game: Build For The Title [Average Rating:0.00 Unranked]
Stefano Castelli
Italy
Rome
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Print & Play deck buildin game with a soccer theme!

From the game page:
"A free Print and Play game ruthlessly taking the deck building mechanism from Dominion, Ascension, Resident Evil etc. However instead of a bleak and bleary fantasy world, players take the roles of football (soccer) team managers and build their club up to challenge for league glory!

Buy in squad players, build stadium improvements, get yourself a feeder team, hire physios, coaches and an assistant manager as you develop your squad to become the best it can be and take on the best teams in the league!

Managers start with a small deck of cards consisting of a few average players and some money. On their turn a manager can use the money to buy new items from a selection available and they can turn to their players to play games against a dozen different teams, some stronger than others. Over the course of the game, the manager's club (their hand of cards) will grow bigger and stronger, allowing them to compete against and beat the stronger opposition teams in the game. Build For The Title is all about building a strong and streamlined club that is capable of beating everyone in their way."
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24. Board Game: Bulwark [Average Rating:7.65 Unranked]
Steve \/\/\/
United States
Scotia
New York
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I know where you live, and I've seen where you sleep. I swear to everything holy that your mothers will CRY when they see what I've done to you.
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Oh, not in Utica, no. It's an Albany expression.
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From the Introduction in the rules:

Bulwark is a co-operative deck-building card game for 1-4 players in which you play a hero defending a settlement from an army.

It’s co-operative in that you all play as a team against the game itself, sharing victory or defeat.

It’s a deck building game in that you have your own personal deck of cards that you add to as the game progresses to make your hero stronger.
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25. Board Game: Cartouche [Average Rating:6.22 Unranked]
Stefano Castelli
Italy
Rome
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First attempt at a deckbuilding game by Small Box Games.

From the game page:

"2-4 players take on the role of a ruler of ancient Egypt in this textless deckbuilding card game. This compact game includes 144 cards in six different decks.

Each card represents belongs to one of six deity decks. Players draft a small initial Dynasty deck of six cards, and as the game progresses, players use their originally drafted cards to gain additional cards to add to their decks and attempt to ruin other player's plans of the perfect Dynasty.

Every card may be used to take cards from one of six Deity decks, or its special ability may be used. Additionally, each card has the potential to add or subtract from the player's score at the end of the game. The player with the greatest Dynasty scores the most points and wins the game."

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