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Metagaming Microgames
Kevin Whitmore
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New Mexico
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Starting in 1977, and ending in 1982, Metagaming released a series of microgames. A microgame was a new concept. For only $3 you would receive a modest sized game with (sometimes) tremendous replay value. For fans of this era of games I commend to your attention the following web site: http://maverick.brainiac.com/cmm/. The microgames released by Metagaming were a basic staple for many gamers in those days. This list is intended as a tribute to the fun found in these games.

In addition to these 22 games, Metagaming also released 5 MicroHistory games, and several MicroQuests for the Fantasy Trip (Melee & Wizard).

This list shows the original 22 Microgames first, and then shows the five Micro-Histories.
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1. Board Game: Ogre [Average Rating:6.87 Overall Rank:587]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Ogre: Microgame #1 -
The command post is well guarded. Tanks, armored hovercraft, missile cannon, infantrymen in powered armor -- all with one mission: to defend that vital spot. And your job is to go in and destroy it. Alone. But when those defenders see you, they'll wish they were somewhere else. Because you're not a man. You're a thinking machine -- the deadliest device on any battlefield. You're the OGRE. - Designed by Steve Jackson.
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Mark Johnson
United States
Santa Clarita
California
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This was the first specialist game I ever played, and it has led to 25 years of fun in this hobby. I borrowed this from a classmate in Jr. High School, then later bought my own (see GEV, below).
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  • Posted Mon Jun 21, 2004 4:08 am
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Dan Tulloh
United States
Tucson
Arizona
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I also enjoyed the other expansions Steve Jackson produced after he started his own company, "Shockwave" in particular.
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  • Posted Sun Jul 1, 2007 8:43 pm
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Michael Hruza
United States
Duluth
Minnesota
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While I never had this version of the game, I did/do own the computer (Apple II) version put out by Origin.
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  • Posted Fri May 8, 2009 1:01 am
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Jason Pott
United States
Portland
Oregon
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I saw this one BEFORE Steve Jackson Games put out the plastic box version of it, but I didn't pick it up. I played the plastic box version & thought it was a good game but, again, never purchased a copy. It was like why I never bought a Led Zepplin album--everyone else had them & they were always playing them so why bother buying it? Good microgame of it's kind. Some even say it's the best in the genre. Would I say this? No.
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  • Posted Sat Jul 18, 2009 6:13 am
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Andrew Walters
United States
Hercules
California
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This is the game that made me a gamer.

It wasn't my first game. I was in middle school, though back then we called it "junior high," and interested in WW2 and fighter planes. Naturally I ended up with a copy of Luftwaffe. That didn't make me into a gamer.

I saw an ad in the back of Science News for Ogre and a couple other microgames. I bought them, played them to death, bought everything else from Metagaming, Read The Space Gamer, started making my own maps for Ogre, and that was that.

My microgame collection is somewhat thinned, and most are around for nostalgia or a game once every ten years. I still play Ogre regularly, it's one of my favorite games, and I've gotten a lot of enjoyment arguing about it over the internet and painting miniatures even when I'm not playing.

I owe this game a lot.

Andrew
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  • Posted Thu Feb 3, 2011 6:26 am
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2. Board Game: Chitin: I [Average Rating:5.89 Overall Rank:4552]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Chitin: I Microgame #2 -
On a far planet, summer is ending. It is the time of harvest. And across the fields pour the Hymenoptera - intelligent insects with only one goal...more food for the Hive. -
Designed by Howard Thompson.
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Marty Snow
United States
Boulder
Colorado
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This was the first "wargame" that I ever played. It has led to a lifetime of gaming, so it must have been a good one.

I don't actually recall anything about how it played.
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  • Posted Thu Jan 16, 2003 3:26 pm
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Roger McKay
Canada
Bedford
Nova Scotia
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This is one that I always wanted to try. I've had dreams about this sort of thing.
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  • Posted Mon Jun 21, 2004 6:12 pm
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Dan Tulloh
United States
Tucson
Arizona
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Your goal in the game was to bring home a certain amount of food points. The game began with food chits placed on the map, each having a different point value.

The interesting mechanic was that any dead units (including your own) in the area around the chit added to its value. During the battles, you had to consider force allocation as unit types were susceptible to attacks from selected other unit types (ie - Gantuas (tanks) were tremendous against ground forces but were vulnerable to Plungers (air units)).
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  • Edited Sun Jul 1, 2007 8:40 pm
  • Posted Sun Jul 1, 2007 8:39 pm
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Michael Hruza
United States
Duluth
Minnesota
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This was the first "non-traditional" (Monopoly, Clue, etc.) game I ever bought.
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  • Posted Fri May 8, 2009 1:27 am
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3. Board Game: Melee [Average Rating:6.80 Overall Rank:1216]
Kevin Whitmore
United States
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New Mexico
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Melee: Microgame #3 -
Meet your next foe... MELEE is the fast action game of bows, axes, halberds and other cold steel weapons. You create your own fantasy fighter by selecting his arms, armor, and fighting attributes. In the arena, you may face a skilled killer or a ravening beast. Small teams can even be pitted against each other in this exciting simulation of man-to-man combat. -
Designed by Steve Jackson.
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Mark Johnson
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Santa Clarita
California
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Interesting enough, but a lot more fun when expanded into the roleplaying game with a strong wargaming center: The Fantasy Trip.
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  • Posted Mon Jun 21, 2004 4:17 am
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Harvester of Eyes.
United States
Louisville
Kentucky
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Ha Ha. Had this too. I remember one had to roll to miss a counter/figure when trying to shoot around and ally. One of my friends had some type of bowman and accidently shot both his friends in the back!!! I think that was the same game I sheathed my weapon to swat a spider bare handed, rolled an 18 and broke my handlaugh yeah, this needs to be rereleased.
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  • Posted Mon Jun 21, 2004 5:47 pm
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Tied (see OGRE, above) for both second wargame and second microgame I ever purchased. Still a fantastic supertactical man-to-man (or man-to-creature, or creature-to-creature) wargame. It's a true pity Steve Jackson could never negotiate the rights to this and Wizard. They are better than the GURPS combat system, titled ironically enough, Man-To-Man.
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  • Posted Sat Apr 8, 2006 10:10 pm
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Kevin Donovan
United States

Massachusetts
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An oldie but goodie! Every so often, I break the game out (occasionally, even with my copy of Advanced Melee) and revisit those good times.
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  • Posted Sun Apr 16, 2006 5:29 pm
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Andrew Walters
United States
Hercules
California
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We played this to death at lunch time in junior high. Every day. I had the issue of The Space Gamer with the exotic weapons, shuriken, quarterstaves, lassos. We had fun. We had to outlaw certain weapons combinations because we were all using the same combo after awhile.

Andrew
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  • Posted Thu Feb 3, 2011 6:34 am
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4. Board Game: WarpWar [Average Rating:6.17 Overall Rank:3057]
Kevin Whitmore
United States
Albuquerque
New Mexico
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WarpWar: Microgame #4 -
Up screens, ready Beams and Missile Tubes, Power Drive to 5! The battle is about to begin. Warpwar is a fast playing game of interstellar maneuver and combat. You select the tactics and weapon power settings. No chance is involved in the diceless combat system. You must out-think your opponent. You design your own spaceships with Beams, Screens, Missile Tubes and Power Drive. -
Designed by Howard Thompson.
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D C
United Kingdom
Unspecified
Unspecified
A superb game that can be readily expanded into a full campaign game. I played in one such for a couple of years back in the early 80's, I's still got the rules we wrote for it somewhere.
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  • Posted Mon Feb 10, 2003 6:18 pm
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Bruce Glassco
United States
Charlottesville
Virginia
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I remember a band trip in high school where my friend and I played this game over and over while everyone else was trying to sneak alcohol and get trashed.
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  • Posted Tue Feb 11, 2003 9:04 pm
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Harvester of Eyes.
United States
Louisville
Kentucky
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Cool one, had this too.
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  • Posted Mon Jun 21, 2004 5:48 pm
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Have faith
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This is the first of many Micorgames that I bought. But we didn't play it much after the first couple times. I loved the ship design, but not the "outguess your opponent" aspect.
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  • Posted Sat Jul 16, 2005 8:25 pm
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Jason Pott
United States
Portland
Oregon
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I had a copy. I was like a junkie--looking for the perfect starship combat game & buying up everything that had the theme. I like the ship design mechanic of the game. Played it many times which is says a lot for a microgame. It could've easily been turned into a Big Box game. I wish it had.
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  • Posted Sat Jul 18, 2009 6:19 am
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Rob Johnson
United States
Anoka
Minnesota
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Oh, Jeez, does that cover bring on a gut-wrenching wave of gaming nostalgia,,,,,,
My best friend and I used to play this on the school bus.
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  • Posted Thu May 6, 2010 11:41 am
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5. Board Game: Rivets [Average Rating:6.33 Overall Rank:2804]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Rivets: Microgame #5 -
HERE COME THE ROBOTS....OOPS! BOPPERS were mass produced robotic war machines. When the final war ended they were all that was left. Everyone was dead; but, the BOPPERS kept on fighting. Afterall, with the intelligence of can openers what could you expect. RIVETS is a two player tactical level science fiction game of robotic warfare in the 22nd century. -
Designed by Robert Taylor.
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Mark Johnson
United States
Santa Clarita
California
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Another of our early favorites. The main appeal is the quirky rule about programming: each type of unit can only attack another. They can be reprogrammed for new targets by returning to the home base.
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  • Posted Mon Jun 21, 2004 4:15 am
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Harvester of Eyes.
United States
Louisville
Kentucky
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I was wrong...my hippy guitarists also played this. Too bad we weren't in the same band, I'd played it more too.
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  • Posted Mon Jun 21, 2004 5:49 pm
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Jason Pott
United States
Portland
Oregon
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Believe it or not, a couple of days ago I found my copy of this great microgame in the back of one of my game boxes. The counters, rulebook & game map were all there intact. I used to play this microgame more than OGRE. I even took it with me to college (along with DUNE) & played it a few times in the dorms on weeknights when there was nothing to do.
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  • Posted Sat Jul 18, 2009 5:15 pm
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Andrew Walters
United States
Hercules
California
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I was lukewarm on this game, but I loved the Boppers. I still have a few minis. I have most of an idea put together for a "cute robot tank" game. Look for it at a Bay Area convention in 2012...

Andrew
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  • Posted Thu Feb 3, 2011 6:36 am
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6. Board Game: Wizard [Average Rating:6.90 Overall Rank:1337]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Wizard: Microgame #6 -
You are now a wizard... WIZARD...the basic magical combat system from THE FANTASY TRIP. Test your skill and imagination as you create real and illusionary beings and send them against your foe - or attack directly with a bolt of lightning! Successful wizards gain skill and power...losers die. WIZARD may be combined with other games and components from THE FANTASY TRIP such as MELEE (basic combat). Can you defeat swords with spells? -
Designed by Steve Jackson.
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Harvester of Eyes.
United States
Louisville
Kentucky
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Yes, this too.
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  • Posted Mon Jun 21, 2004 5:49 pm
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Fun, great when mixed with Melee and the Metagaming solitaire programmed games like Death Test.
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  • Posted Sat Apr 8, 2006 10:13 pm
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Kevin Donovan
United States

Massachusetts
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Interesting game, and works well in conjunction with Melee.
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  • Posted Sun Apr 16, 2006 5:31 pm
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7. Board Game: Olympica [Average Rating:6.18 Overall Rank:4246]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Olympica: Microgame #7 -
THE WEBBIES WANT YOUR MIND... Olympica simulates the U.N. Mars raid to capture the Web Mind Generator from a heavily defended area near the Nix Olympica's massive caldera. The Webbie revolutionaries are deep in their tunnel complexes surrounded by strongpoints and infantry. The raiders will use infantry, laser tanks, lifters and the tunnel busting BOAR drill. If they fail man's future may fall to the telepathic, religion/machine Web Mind of Mars. -
Designed by Lynn Willis.
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Walter OHara
United States
Burke
Virginia
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I know Olympica's more famous cousins, OGRE, GEV, MELEE and WARPWAR always grabbed the favorable press, but Oly is a great old game that I've played many times. Oly features a variable tactical situation, a good unit mix and some hidden moves and setup to make it interesting. I strongly recommend Oly.

Walt
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  • Posted Thu Mar 27, 2003 7:04 pm
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Mark Johnson
United States
Santa Clarita
California
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Agreed. When Walt and I played some PBEM games of Olympica we were surprised how unique, flavorful, and clever this one is.
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  • Posted Mon Jun 21, 2004 4:10 am
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Harvester of Eyes.
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This one too. I liked the choices between heavy Infantry and light Infantry that could move twice per turn. Right?
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  • Posted Mon Jun 21, 2004 5:50 pm
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Gary McCammon
United States
Columbia
South Carolina
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I'm not sure of the veracity of this, but I have been informed by a freind who is a long-time gamer that this game is the origin of the term "Webmaster". See the intro in the front of the rules pamphlet...
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  • Posted Fri Aug 26, 2005 9:55 pm
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8. Board Game: G.E.V. [Average Rating:6.87 Overall Rank:833]
Kevin Whitmore
United States
Albuquerque
New Mexico
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G.E.V.: Microgame #8 -
QUICKNESS KILLS... In the year 2085, a tank duel lasts only seconds. An entire battle ends in minutes. Nuke-firing infantrymen dodge across the battleground in powered suits, trying to come to grips with the enemy armor. And those armor units, both tanks and hovercraft, are deadly. Only a direct hit will take one out...a miss may stun the crew, but their machine,will keep trying to kill you! G.E.V., sequel to OGRE, adds more detail to this fast-moving simulation of armored combat a century from now. G.E.V. is a new game - but it's wholly compatible with OGRE. -
Designed by Steve Jackson.
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Mark Johnson
United States
Santa Clarita
California
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Though I first played Ogre, this was the game that really got me started. GEV and Wizard cost an extra buck ($3.95) compared to the other Microgames ($2.95), but it was worth it for the larger map and more varied units.
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  • Posted Mon Jun 21, 2004 4:22 am
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Harvester of Eyes.
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Louisville
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Of course, this one too.
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  • Posted Mon Jun 21, 2004 5:51 pm
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THE MAVERICK
Afghanistan
(Currently far from) Herald
California
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Whoops - the picture shows the Steve Jackson Games edition. Here's the Metagaming cover art:

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  • Posted Thu Dec 23, 2004 5:59 am
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See my comments on OGRE, above. This is the one that really opened up the OGREverse. If OGRE was black and white, this was color...
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  • Posted Sat Apr 8, 2006 10:15 pm
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9. Board Game: Ice War [Average Rating:5.87 Overall Rank:5204]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Ice War: Microgame #9 -
ICE WAR simulates a raid on the Prudhoe Bay oilfields launched from over the polar ice cap. The ESA (Eurasian Socialist Alliance) raiders are equipped with armed hovercraft and sled vehicles. Transports carry infantry and tanks, and missile sleds carry long-range missiles. The US Army must locate the ESA force, hold it off until reinforcements arrive, and destroy it before the oilfields are burned. The US has infantry, tanks, hovercraft, outposts, recon sleds, air transport and satellites. -
Designed by Keith Gross.
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Walter OHara
United States
Burke
Virginia
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laugh

Crude artwork, and mechanics that were way too detailed considering the scale of the simulation gave this one a steep learning curve. I've played it via PBeM three or four times, and my favorite part of it is the satellite searches..

http://pbem.brainiac.com/iwpbem.htm

Walt
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  • Posted Thu Mar 27, 2003 7:10 pm
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Andrew Walters
United States
Hercules
California
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I haven't played this game in twenty five years but I have it right here. I really liked it. I liked getting to choose my forces and therein choose an approach to the coming battle. I liked that the two sides had very different hardware without it being a quality-vs-quantity thing. I like the exotic conditions and changing the map with firepower. I liked the "ripped from tomorrow's headlines" theme.

I gotta get this back on the table. My son is now older than I was when this game came out...

Andrew
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  • Posted Thu Feb 3, 2011 6:31 am
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10. Board Game: Black Hole [Average Rating:5.50 Overall Rank:6165]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Black Hole: Microgame #10 -
Alien Artifact... BLACK HOLE is speed and action in a game. Projectiles zip around Dunkin in a bewildering maze, your own may hit you in the back! Combat units "jump" across the torus, sometimes in a blaze of x-rays. Fast and strange is the challenge of the Black Hole asteroid. BLACK HOLE is the strangest alien artifact ever. Just what *is* a do-nut asteroid with a black hole in the hole? Who will win it? What can you do with it? -
Designed by Robert Taylor.
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Walter OHara
United States
Burke
Virginia
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I know, I know, the science really sucks. Still... this is a great little game that will surprise you. It's a wonderful game for Play By Email Play:

http://waltohara.freeservers.com/micros/BH2Replay.htm

It has all the elements you need for fun... variable force structures, wacky combat conditions (missiles fired in zero gee don't stop until they hit something...) and easy mechanics.

Walt
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  • Posted Thu Mar 27, 2003 7:07 pm
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Jefferson Krogh
United States
San Leandro
California
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This is the first wargame I ever bought. I knew nothing about wargames, and bought this purely because of the ads in the front of ANALOG magazine in the early 1980's. The premise was just WAY TOO COOL for 13-year-old me to resist. Donut-shaped asteroid? With a black hole in the middle? AWESOME! DUDE!

Sadly, Metagaming went out of business before I could purchase any more. I've acquired nearly all of these since, but hardly played any of them....
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  • Posted Fri Sep 11, 2009 5:06 am
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11. Board Game: Sticks & Stones [Average Rating:5.77 Overall Rank:5328]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Sticks and Stones: Microgame #11 -
STICKS & STONES is a game about warfare in the late Stone Age. Each player arms his warriors, as he sees fit, with stone axes, spears, bows, or just bare hands. Trained dogs, dependents, herds of domesti- cated animals, goods, and village raids, ritualized battles, migrations, and the beginnings of true warfare between more powerful villages. -
Designed by David Ray.
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Jason Pott
United States
Portland
Oregon
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My 1st gaming group, back in '79-'81, used to focus on RPGs. But once in awhile we'd splinter off into pairs & play microgames. When we all talked about the microgames, we started to bring new ones to our RPG sessions to show everyone. The guy who brought this game for our "show-&-tell" got laughed at. "STICKS & STONES!!! YOU GOTTA BE KIDDING! YOU WASTED $2.95 ON THAT!?" I think no one in our group played it--at least I didn't. We could never get past the title.
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  • Posted Sat Jul 18, 2009 5:24 pm
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12. Board Game: Invasion of the Air-eaters [Average Rating:6.16 Overall Rank:3871]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Invasion of the Air-Eaters: Microgame #12 -
THEY'VE GOT OUR AIR..... It's 1983 and our air is going bad. An Alien generation ship invades earth with fantastic weapons and Air Converters. These survivors from another star are remaking Terra to suit their needs despite "indigenous biological activity". Mankind's back is against the wall - we must win or die gasping. The monster's mothership beams down Crawlers, Production Bases and Atmospheric Converters. Our almost useless armies and sub fleets must be improved through crash research and development. All the world's nations must fight as one to protect industry and resources so new weapons can be produced. We can even learn to "reconvert" the air. -
Designed by Keith Gross.
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D C
United Kingdom
Unspecified
Unspecified
There was also a follow up to this game, 'The Air Eaters strike Back' which was played on a map of the solar system, including planetary displays of the inner planets. Damn near impossible to win as I recall.
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  • Posted Mon Feb 10, 2003 6:25 pm
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Jefferson Krogh
United States
San Leandro
California
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I've played this one solitaire a few times. I've found it fairly compelling that way, for some odd reason.
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  • Posted Fri Sep 11, 2009 5:07 am
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13. Board Game: Holy War [Average Rating:4.88 Overall Rank:7067]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Holy War: Microgame #13 -
"GOD" is alive as well... Amtik the god had a problem. The universe was internal to his 400,000km long self. He was "god" to the universes' inhabitants. Unfortunately, only the Holy Band truly believed in and worshipped Amtik. The unruly Sunthrowers believed in Amtik's existence, however, they also believed that "life was not an end, but a by-product of systems design". Amtik was in danger! The Sunthrowers were hurling stars at his universe sensor ducts. The Holy Band wanted his divine intervention. A sun in the ducts would dissipate poor Amtik and free his creations. While the Holy Band mightily struggled to believe and triumph, Amtik might even get bored and "turn-off" his universe - is a puzzlement. -
Designed by Lynn Willis.
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Harvester of Eyes.
United States
Louisville
Kentucky
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If I recall correctly the map had hexes that were seven hexes "tall." A limited 3-D movement thing.
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  • Posted Mon Jun 21, 2004 5:53 pm
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Gary McCammon
United States
Columbia
South Carolina
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Each hex of the map had seven smaller hexes inside to represent the different levels.

Holy War is one of my favorite Microgames - lots of chrome, lots of different units, an interesting background and innovative rules, all for the pittance of $2.95. Only thing I didn't like is the fact that the rules for the Field Generator Ships got left out somehow.
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  • Posted Tue Nov 3, 2009 2:11 pm
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14. Board Game: Annihilator & One World [Average Rating:4.77 Overall Rank:7186]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Annihilator/One World: Microgame #14 -
ANNIHILATOR is a giant, planet-killing, computer-controlled spaceship. Pan-Human Alliance assault squads and demolition teams blast their way through the ship to get to Annihilator's brain core. The ship has security robots, repairbots, and automatic defenses to stop the humans. Like One-World, ANNIHILATOR is a tense and exciting game. -
Designed by James E. Tucker. -
ONE WORLD is the game of godly conflict for those who've dreamed secretly of divine power. Each player is a god who must contend with a pretentious challenger. Your "children" wage the struggle in their aspects of Blade, Stone and Fog. Over the Singing Grasses, Runelines, The Faults of Chaos and on the Crystal Pylons the battle rages. ONE WORLD is a fast playing, humorous game, which features a diceless combat system. -
Designed by W. G. Armintrout.
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Jonathan "Gorno" Fashena
United States
Westchester
New York
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OneWorld is pretty cool -- the combat units (Children of the vying gods) can change between 3 forms, hence the Rock-Scissors-Paper combat system, but they can only change when they are about to engage in combat, then are stuck with that form and its movement allowance/quirks until the next battle, so there's a tactical hook in trying to out-guess you opponent. Actually, while I'm posting on an obscure 1978 microgame, let me throw in some notes and recommendations...

Combat Resolution: It is implied but not spelled out that a piece can destroy an enemy piece while being destroyed by another. This is the only symmetrical interpretation, so should be used. It is associative: if both sides employ Blade+Stone+Fog, all 6 Children are destroyed.

The board is asymmetric: the top end has 2 pylon chains in reach of starting positions (both are in reach of some, in fact) -- these allow safe passage through the chaos faults that cross the center of the map. In particular, the mass of pylons on the right side of the map has fast, safe access to both the top and bottom ends of the map and thus is too strategic: pieces placed there have a huge mobility advantage over other pieces, which almost guarantees victory to a side that places there if the other doesn't. This perverts the placement strategy. Also, the Tower in that pylon mass (at hex 1811) gives the owner a large advantage by giving his reinforcements an express route to either end of the board! (Either that or (if the Tower isn't part of the pylon chain but instead is isolated in a valley) forcing him to reincarnate all of his Children as Stone... which would also suck.)

Recommended alterations: 1) Move the right Tower down from pylon hex 1811 to the grassland hex 2013 (and consider it disconnected from the pylon chain). Its access to the ends of the board will then be pretty-much symmetric to the left Tower at hex 1219. (Interpret the old tower hex 1811 as pylon.) 2) Replace the Child placement rules: abandon the parent god proximity rule and simply require each to be placed within six hexes of the player's chosen end of the board. This is the simplest way of keeping pieces from starting on top of the right side's giant pylon chain.

Gorno
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  • Posted Sat May 6, 2006 8:36 pm
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15. Board Game: Hot Spot [Average Rating:5.26 Overall Rank:6539]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Hot Spot: Microgame #15 -
War in Hell... Chiros was a molten, planetary hell. It was also a vital production center that the Technocrat rebels had to capture. HOT SPOT is a tactical game about the Technocrat raid on Chiros. The Ziegler Corporations maintains fragile, floating platforms called crustals, that move through the molten rock. The crustals are defended by infantry and hovercraft. The Technocrat attackers are strong, but they must capture crustals quickly, before their attack platforms break up and their units melt into the lava. -
Designed by W. G. Armintrout.
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Jason Pott
United States
Portland
Oregon
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I know I played this one once, but I don't remember the mechanics. I can't even remember what the "board", counters or rulebook looked like or contained. The artwork on the game's cover is still stuck in my memory though.
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  • Posted Sat Jul 18, 2009 5:28 pm
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16. Board Game: Artifact [Average Rating:5.46 Overall Rank:6223]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Artifact: Microgame #16 -
ALIENS ON LUNA? Lunar expedition discovers 'artifact' ... U.S. technicians attacked by Russian force ... scientists confirm 'artifact' is 'alien' ... laser armed Rovers fight for control ... film at 11:00. ARTIFACT is a near future game of Lunar combat. Using equipment at hand a battle is fought for what may be the key to man's future. Technicians and scientists are later joined by the first space trained marine units. Each player commands his force in a strange struggle in Luna's vacuum. -
Designed by Glenn Williams.
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17. Board Game: Dimension Demons [Average Rating:4.72 Overall Rank:6944]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Dimension Demons: Microgame #17 -
They came only to kill..... They came from another universe, ruthless aliens too horrible for humans to look upon. They came to kill and to breed more of their murderous kind. Demons, they were called, hellish denizens of a hellish dimension. DIMENSION DEMONS pits invading Demons against the defending Freefeet militia of Ishom. The game features a dual map system to represent dimensions. Victory goes to the player who can control Trans-Dimensional Projections and breeding of new Demons. You must defeat the nefarious minions of the evil dimension or try to subjugate the human infestation of Ishom. The universe depends on it! -
Designed by Fred Askew.
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Walter OHara
United States
Burke
Virginia
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This one usually ties with STARLEADER:ASSAULT and TRAILBLAZER for the bottom three worst Metagaming games. I've yet to play it, but there's not much there to make me want to.
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  • Posted Wed Oct 29, 2003 7:01 pm
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Jeff Sinasac
Canada
Toronto
Ontario
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I actually like this game. It's not one of my favourites, but it's easy, and the dual dimensions make for some interesting tactics.
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  • Posted Sun Feb 1, 2009 6:13 pm
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Jason Pott
United States
Portland
Oregon
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If you think this game would be bad, you should've tried TASK FORCE's microgame, ULTRAWARRIOR. It was mind-numbingly BAD! & I don't mean because the rules were complicated. It was just BORING! I'm an eager board gamer--trying to find the good/fun in everything--but this just was a yawn sesssion. So I would give this one a try based on my UTRAWARRIOR experience.

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  • Edited Sat Jul 18, 2009 5:37 pm
  • Posted Sat Jul 18, 2009 5:36 pm
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18. Board Game: The Lords of Underearth [Average Rating:5.80 Overall Rank:5501]
Kevin Whitmore
United States
Albuquerque
New Mexico
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The Lords of the Underearth: Microgame #18 -
Underearth is the ancient stronghold of the Dwarven Lords. This game covers the earthy realms full of history: from the height of Dwarven power to its decline the days of dragonfire destruction. Here, you will lead bands of Humans, Dwarves, Orcs and monsters on raids, wars and treasure hunts. LORDS OF THE UNDEREARTH is a two player game of fantasy tactical combat in an underground labyrinth. The rules cover solitaire play, surprise attack, pursuit, morale, locked doors, flight, treasure, mercenaries and uncontrolled movement. This game is a complete simulation of fantasy combat at the group level. -
Designed by Keith Gross.
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Bruce Glassco
United States
Charlottesville
Virginia
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I don't think we ever played this, but I remember it had one cool mechanic that I've never seen anywhere else. The game was about hordes of orcs invading a dwarvish stronghold. The hallways and corridors were of various sizes, and some of the dwarven units had their strength multiplied if they were defending a narrow corridor where they couldn't be surrounded. I always wanted to try this -- what a cool idea of the lone dwarvish hero swinging his axe while hordes of goblins keep coming at him.
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  • Posted Tue Feb 11, 2003 9:03 pm
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Richard Carlson
United States
Kirkland
Washington
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LOU is a brilliant but often underrated game. Clever mechanics, as was said above. Sentries. Fun. Monsters. A nasty dragon too. It's a skirmish level war game. It's a treasure grabbing dungeon crawl. LOU's sweet.
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  • Posted Fri Jul 1, 2005 9:03 am
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19. Board Game: Helltank [Average Rating:6.35 Overall Rank:4299]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Helltank: Microgame #19 -
The nearby grumble and clank surges rank fear in your veins. Crouched low you wait. Dragons or Ogres of old might at least be fought. HELLTANKS are certain death. Closer, closer it comes. You wait and pray it strikes right or left, anywhere but here. HELLTANK is a game of tactical armored conflict in the 21st century. Each counter is a single vehicle or small unit. -
Designed by Phillip S. Kosnett.
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Mark Johnson
United States
Santa Clarita
California
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This one can't help but be in the long shadow of Microgame #1: Ogre. It's different in feel, but not enough to make it compelling. Nevermind its later expansion.
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  • Posted Mon Jun 21, 2004 4:42 am
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John Richards
United States
Madison
Wisconsin
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I agree that Helltank seemed like an Ogre knock-off in theme, but the game had interesting points:

Alternating activation of units - move one unit, attack with it, then your opponent gets a chance to respond. Made for some interesting situations. In early scenarios, attack helicopters are tough for any units to destroy - except other attack helicopters. So they tend to dance around out of range of one another. Eventually one moves in to take out a ground target, an opposing one moves in to shoot it down, and another one comes in for revenge, until most are out of the sky. Also made the game flow well, as both players are involved most of the time.

Tech levels - some units aren't available until later time periods, and some units (missle launchers, for one) get armament upgrades in later time periods. Each time period has different price lists for scenario purchases, so for example attack helicopters start expensive but get cheaper as other units arrive which can destroy or replace them. Made for a lot of replayability in different scenarios.

Honestly, I thought the rules for the Helltank unit itself were a bit odd, and preferred the early scenarios with just the basic units.
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  • Posted Tue Jun 22, 2004 8:35 pm
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20. Board Game: Trailblazer [Average Rating:5.55 Overall Rank:6040]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Trailblazer: Microgame #20 -
Trailblazer: Can you trade your way to riches? TRAILBLAZER is the space game of free market exploration and exploitation. The productive and efficient thrive beyond the realm of government. Players build their commercial dynesties with fleets, factors, products and skill. A Turn includes Product Purchase, Fleet Movement, Star Exploration, Product Sales and Maintenance. Victory goes to the best trader and financier. TRAILBLAZER is not your usual MICROGAME. There is a lot of record keeping. Games may last for days. -
Designed by Greg Costikyan.
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Walter OHara
United States
Burke
Virginia
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Extremely tedious. Like many Costikyan games, this is essentially an exercise in bookeeping (if you have Pax Britannica, you know what I mean..). I love the basic concepts, but the lame artwork kind of kills my ambition to play it. There's a ton of record-keeping in Trailblazer, and I've never been eager to play games like that. There are lots of economic sims out there with better graphics and map, and better options. Conversely, Trailblazer might make a very cool little computer game.
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  • Posted Wed Oct 29, 2003 7:09 pm
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Michel Boucher
Canada
Ottawa
Ontario
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Quote:
Like many Costikyan games, this is essentially an exercise in bookeeping (if you have Pax Britannica, you know what I mean..).


I have Pax Britannica but I don't know what you mean... bwahaha!

Sorry, couldn't resist.
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  • Posted Tue Dec 20, 2005 1:56 pm
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Judy Krauss
United States
Unspecified
Pennsylvania
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This is one of my favorite games. I always wanted to be a space trader. I like most of Costikyan's games.
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  • Posted Wed Apr 27, 2011 8:46 pm
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21. Board Game: Starleader: Assault! [Average Rating:4.44 Unranked]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Starleader: Assault Microgame #21 -
STARLEADER: ASSAULT! is a game of man-to-man combat inside structures. STARLEADER is set in the far future, the 30th century of the Space Era (SE). Mankind has spread to the the (sic) stars. He has also evolved and changed, as genus homo always has. This is a game of the Humanic expansion to the stars. -
Designed by Howard Thompson.
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Walter OHara
United States
Burke
Virginia
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This was supposed to be the Science Fiction version of MELEE, as I recall. If anyone out there has had anything good to say about this one, I've yet to read it.
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  • Posted Wed Oct 29, 2003 6:59 pm
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castiglione
United States
Sunnyvale
California
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I bought this game back when it initially came out and even back then, as young and naive as I was, I was a little bit disappointed.

My memory may be a bit hazy but as far as I recall, a character's attributes didn't really affect its chances of hitting with a weapon. And I believe there weren't any rules of hand-to-hand combat.
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  • Posted Mon Sep 5, 2005 6:13 pm
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Marc Gacy
United States
Lafayette
Colorado
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I remember a comment at the beginning of this game, something to the effect of "Hundreds of people playtested this over several years", almost as if he knew it was going to get grief and he wanted to pre-defend it.
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  • Posted Thu Nov 9, 2006 8:48 pm
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Ronald Pehr
United States
Las Vegas
Nevada
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I'm one of the people who did playtest this. For whatever reason, the finished product didn't have some of the interesting mechanics that were tested but rather fell back on the already-existing "Melee" rules. Not that "Melee" wasn't an incredible rule set, but this was to have been enough different that it might have attracted a following. I suspect it was just sort of rushed into production at a time when Howard Thompson had already decided to give up the ghost as shortly after the game came out, Metagaming went away.
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  • Posted Thu Nov 23, 2006 6:42 am
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castiglione
United States
Sunnyvale
California
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As I recall, the rules for this game were VERY different from the Melee rules.
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  • Posted Tue Dec 5, 2006 6:39 pm
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22. Board Game: Helltank Destroyer [Average Rating:6.06 Unranked]
Kevin Whitmore
United States
Albuquerque
New Mexico
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Helltank Destroyer: Microgame #22 -
HELLTANK DESTROYER, a sequel to HELLTANK, is a tactical armored and amphibious combat game where to design your own armored task-force. HELLTANK DESTROYER introduces nine new units; hydrofoil patrol boats, surface effect transport and strike craft, hovergun mobile artillery, and triphibous cruisers. And, the dread Helltank Destroyer with force cannon, missiles, artillery, lasers - so huge it carries battletanks in its hold. Included are four stand-alone scenarios and two link-games for use with HELLTANK. This is the ultimate, until they can kill Helltank Destroyers. -
Designed by Philip S. Kosnett.
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Michel Boucher
Canada
Ottawa
Ontario
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The map for this game is supposed to match up to the one from Helltank, but when you put them together you realize that one of roads is one hex off. Not exactly geomorphic...
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  • Posted Tue Dec 20, 2005 1:54 pm
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Walter OHara
United States
Burke
Virginia
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Did you know that the designer of HELLTANK and HELLTANK: DESTROYER is the current American Ambassador to Iceland?
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  • Posted Thu Apr 27, 2006 5:22 pm
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Lawrence Day
United States

Texas
I'm trying to find a copy of this to play. Does anyone have a opened/punched copy. Does someone have one they can loan at least?
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  • Posted Mon Sep 14, 2009 7:56 pm
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23. Board Game: Rommel's Panzers [Average Rating:5.51 Overall Rank:6159]
Kevin Whitmore
United States
Albuquerque
New Mexico
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MicroHistory #1 Rommel’s Panzers
PANZER ROLLEN IN AFRIKA VOR... 1/28/42 - Benghazi: Our Panzer III column growls forward at the British six-pounder, dug-in on the next shimmering sand dune. On our left a Matilda lumbers in, guns blasting. Our battle is gritty and hard. But, I know the men of the Afrika Korps will be victorious. We have become crafty 'rats' of the desert. We have the will and genius of General Rommel as our sustaining guide. Heil! ROMMEL'S PANZERS is Metagaming's historical Micro-Game. Tactical unit combat in North Africa was perhaps the ultimate example of armored warfare. You command the tanks and fight the battles in the fast moving simulation.
Designer: Roger Damon
 
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24. Board Game: Ram Speed [Average Rating:5.82 Overall Rank:5108]
Kevin Whitmore
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Albuquerque
New Mexico
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MicroHistory #2 Ram Speed (1980)
"The Bodies of the men that died/The breakers buffet, the billows beat./Washed with blue of sea-salt tide,/Rolled in wreckage of shattered fleet." - Aeschylus. RAMSPEED is a two player game recreating the excitement of naval warfare in the Bronze Age. Each player constructs galleys for his fleet as he chooses, utlizing a point system. Hulls, rowing banks, missile weapons and boarding parties are all included. Combat covers ramming, shearing, grappling, boarding and missile attacks. RAMSPEED is a fast playing game from the age of mythical heroes, a time when gods roamed the earth and mystery veiled the oceans.
Designer: Colin Keizer
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A good little microgame, fast, fun, and didn't need too many counters. Shows what microgames could do for relatively unworked themes. It's a shame that the microhistories came out after the company had started its decline.
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  • Posted Sat Apr 8, 2006 10:19 pm
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Kevin Donovan
United States

Massachusetts
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Fast, easy to learn and play, and at a great price when it was released.
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  • Posted Sun Apr 16, 2006 5:35 pm
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Ronald Pehr
United States
Las Vegas
Nevada
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An incredibly good game. I got it by accident, as I'd ordered something else and it took so long for the something else (I believe it was Vector 3) to be shipped that they threw in RamSpeed as an apology. My brother and I played it for months, wrote up house rules which got published in a gaming magazine. What was screamingly funny was that I did a favorable review on the game for The Space Gamer, and was chided by someone who wrote in to point out how non-historical the game was and touting a much more "realistic" game from another company. To which my reply was that I wasn't reviewing it as a historian, but as a gamer, and for $3 and a ten minute learning curve you had as good a wargame as could be.
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  • Posted Thu Nov 23, 2006 6:45 am
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25. Board Game: Stalin's Tanks [Average Rating:5.97 Overall Rank:5465]
Kevin Whitmore
United States
Albuquerque
New Mexico
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MicroHistory #3 Stalin’s Tanks (1980)
Welcome to the Eastern front... The Nazi invasion of Russia destroyed lives than any war in history. For the common soldier, it meant unsur- passed suffering. Great battles were fought in ice, mud, dust and exhaustion. The tank bacame queen of battle and the key to victory. Now you can face the challenge of an east front armor commander in this fun, fast playing game of maneuver and combat. STALIN'S TANKS is another historical MicroGame from Metagaming. Players take command of the mighty proven German war machines or the relentless Soviet defenders. Complete with basic and advanced rules, STALIN'S TANKS is an exciting simulation of armored warfare on the Russian front and is compatible with ROMMEL'S PANZERS.

Designer: Roger Damon
 
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A pretty good tactical tank game. It had a lot of surprisingly good chrome for a microgame, which took into account variance in armor and anti-armor capabilities. Although this built on the Rommel's Panzers system, I don't really see how the two can be compatible, however.
If Metagaming had come out with some more conventional wargame-style microgames like this a little earlier, I think it might have changed the fate of the company and the sub-genre.
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  • Posted Sat Apr 8, 2006 10:22 pm
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16 comments [Hide]
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Steve Haffner
United States
Louisville
Kentucky
I truly believe that if it weren't for the Metagaming Microgames I ogled and bought a few of from the local hobby store when I was in high school, I would not be the game fanatic I am today.
My favorites were Ogre, Black Hole, Chitin I, and Melee.
I have recently completed my collection, but don't play them much because I can afford higher quality games now.
Still, I have very fond memories of them.
I can't believe they switched to a fixed-width typeface - it made reading the rules a tragically unpleasant experience.
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  • Posted Wed Jan 8, 2003 7:28 pm
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Kevin Whitmore
United States
Albuquerque
New Mexico
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When I conceived this geeklist, I set out to showcase the microgames, not really everything Metagaming published. This list is so old, I had to submit some of these microgames to the geek in order to be able to include them on the geeklist.

I own one Metagame, The Air-Eaters Strike Back. Which I collected due to the link to the microgame, Invasion of the Air Eaters. I am aware of others, and the 3 MetaHistories, of which Hitler's War is the first - followed by The Trojan War, and Command at Sea. Likewise I did not include Metagaming's big-box game Stellar Conquest, nor Godsfire (unsure of its format). I just never played these games. For me, Metagaming was defined by their Microgames/MicroHistories.

I also did not include the Microquests released for The Fantasy Trip. First of all they were not in the database when I created the list. And secondly they were not stand-alone games.

I have a lot of good memories about some of these old microgames, I guess a lot of us "older" gamers do.

 
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  • Posted Tue Dec 19, 2006 7:14 am
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Lance Wilkinson


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alsandor wrote:

Depending on who you talk to, you'll get different versions, but essentially that is more or less correct. However, I believe that Ogre and GEV were copyrighted in Steve Jackson's name from the beginning and that when he left, they went with him. I've never heard in any version that he had to get the rights recognized in court.


I've read this (Jackson taking Ogre and GEV with him) as the explanation for Helltank.
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  • Posted Fri May 8, 2009 7:46 am
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Lawrence Day
United States

Texas
jiminy wrote:
alsandor wrote:

Depending on who you talk to, you'll get different versions, but essentially that is more or less correct. However, I believe that Ogre and GEV were copyrighted in Steve Jackson's name from the beginning and that when he left, they went with him. I've never heard in any version that he had to get the rights recognized in court.


I've read this (Jackson taking Ogre and GEV with him) as the explanation for Helltank.


Has Howard even done anything with these properties in 20 years? Why doesn't he release them into the public domain?
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  • Posted Fri Jul 31, 2009 7:07 pm
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Andrew Walters
United States
Hercules
California
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Quote:
Has Howard even done anything with these properties in 20 years? Why doesn't he release them into the public domain?


That's a good question for which there are speculative answers floating around the web, but no real answers.

Andrew
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  • Posted Fri Feb 4, 2011 2:59 am
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