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A look at games inspired by the novelist who brought us The Three Musketeers, The Count of Monte Cristo, The Queen's Necklace and many other tales of adventure and intrigue.
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1. Board Game: Mousquetaires du Roy [Average Rating:7.21 Overall Rank:919]
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François Combe & Gilles Lehmann; Ystari/Rio Grande; 1-5; 90
 
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2. Board Game: The Three Musketeers: The Queen's Pendants [Average Rating:6.92 Overall Rank:1406]
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Pascal Bernard/Sirius Products, 2009, 2 − 5

Find the queen and return her the jewels. One player takes up the role of Richelieu and the guards. It's his task to find which musketeer is carrying the jewels and defeat him.
 
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3. Board Game: Swashbuckler [Average Rating:6.89 Overall Rank:1804]
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1980 by S. Craig Taylor & T. O'Neill/Yaquinto

Players plan out all of their actions in a bar fight and then resolve them in infinite detail.
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**PUNKLE JOSH** [Here to have fun!]
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"The next best thing to playing and winning is playing and losing." --A. Alvarez
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I think I need to get hold of this game... arrrh
 
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  • Posted Tue Aug 18, 2009 2:34 am
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Albatros
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Ah, yes, we used to use the board (a tavern) to stage bar fights in D&D more than we played the game itself.
 
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  • Posted Tue Aug 18, 2009 2:43 am
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Ronald Pehr
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An extraordinarily enjoyable game. Combat system a bit clunky, but games of that time tended to be chart-heavy anyway. Probably the tactics the players would assign the characters wouldn't have been ideal in a real 17th century swordfight - for example, the "wave the hat to distract the opponent" wouldn't really work over and over - but conveyed the feel of planning moves and counters.
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  • Posted Wed Aug 19, 2009 7:59 am
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4. Board Game: Queen's Necklace [Average Rating:6.51 Overall Rank:902]
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2003 by Bruno Faidutti & Bruno Cathala/Days of Wonder

Card game of selling gems and intrigue

 
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5. Board Game: En Garde! [Average Rating:6.42 Overall Rank:3549]
William Hostman
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Eagle River
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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GDW offered this up in 1975...

"En Garde is a semi-historical game/simulation representing many of the situations of an Errol Flynn movie set in the Seventeenth or Eighteenth Centuries. The game was originally devised as a fencing system, with background added to provide scenarios for the duels. After a time, it became apparent that the background was more fun than the duels, and En Garde, in its present form, was born."

"In En Garde, a player finds himself born into and educated in a world where social climbing is a way of life, and status is a goal to be pursued even over money. It is a world inhabited by Cyrano, Roxanne, Scaranouche, Errol Flynn, Porthos, Athos, Aramis, Rhonda Fleming, Francois Villon, Constance, and, of course, D'Artagnan. There are people to be used, friends in high places to be cultivated, enemies to be humiliated, the Cardinal's Guard to be trounced, lackies to be abused, the hand of a fair damsel to be won, and the ear of the King to be gained. Come with us now, to those vibrant, bawdy days of Yore."

Almost but not quite an RPG. (and in the BGG side of the DB.)
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Albatros
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Another one that got some play with me in the '80s. I enjoyed it so much I made myself a computer version for the Amiga.
 
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  • Posted Tue Aug 18, 2009 2:47 am
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Ronald Pehr
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As with "Swashbuckler" the actual fencing mechanics were a bit clunky, but playable. It would have been, and still would be, possible to substitute some other fencing rules without changing the background of the game. However, the mechanics of social interaction appropriate to the milieu - courting a paramour, gambling in a gentlemen's club ("but I wouldn't belong to any club that would admit me as a member") - were excellent, and the rules for "what happens to the character in the midst of a large battle" have been ported into other games since, while the rules for "what NPCs will give you favors when" were unmatched.
 
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  • Posted Wed Aug 19, 2009 8:07 am
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6. Board Game: Three Musketeers [Average Rating:6.13 Unranked]
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1969 by Haar Hoolim and published in Sid Sackson's Gamut of Games

Two player abstract in which 3 musketeer pieces must defeat all the opponents in the other spaces.
 
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**PUNKLE JOSH** [Here to have fun!]
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Fantastic book!
 
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  • Posted Tue Aug 18, 2009 2:33 am
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7. Board Game: Musketeers [Average Rating:6.09 Overall Rank:3067]
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2009 card game by Franz Josef Lamminger/Gryphon Games

In the Queen’s service, the Musketeers are trying to acquire three valuable gems. However, the Cardinal and his dreaded Guards are out to sabotage the Musketeers’ mission. Many skirmishes between the Musketeers and the Guards ensue. The most successful Musketeers will be awarded gems.
 
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8. Board Game: Musketeers [Average Rating:6.09 Overall Rank:3067]
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1991 by Franz Josef Lamminger/Hexagames

Original of the 2009 Musketeers elsewhere in this list.
 
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9. Board Game: The Three Guardsmen [Average Rating:6.00 Unranked]
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1927 by Milton Bradley

3 musketeers vs. 50 guardsmen in a game that plays something like Checkers
 
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10. Board Game: Musketeers [Average Rating:5.36 Unranked]
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1985 R. Vance Buck/Task Force Games

Counters fight on a map, resolution via dice.
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William Hostman
United States
Eagle River
Alaska
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Gaming in Greater Anchorage area, Alaska since 1978. Looking for Indy-willing RPG players in Eagle River (or willing to drive to Eagle River). Geekmail me if interested.
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Awesome game, deserves a reprint.

Fast, easy, and fun.
 
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  • Posted Mon Aug 17, 2009 10:51 pm
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11. Board Game: Musketier - Im Auftrag der Königin [Average Rating:4.61 Unranked]
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2006 by Florian Isensee/Isensee Verlag

The musketeers travel from Paris to Calais, but are attacked by the troops of cardinal Richelieu. Each round one of the musketeers must sacrifice in order to fulfill their quest.
 
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12. Board Game: The Count of Monte Cristo [Average Rating:0.00 Unranked]
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1956 TV tie-in game using Pachisi as its base.
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