Extensive Le Havre Buildings Reference and FAQ
Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
About This Project
This is an attempt to write an extensive (official) buildings reference. It will contain detailed information on the usage of each building and the interactions between some of them. Furthermore, it will answer some frequently asked questions that either were asked in the past or might come up in the future. These data will be marked with filled stars ( ).
Some buildings aren't very useful in solo games, or may cause other potential problems. I'll address these issues after the factual data. Also, I might propose official and non-official variant ideas.
Finally, I'll drop some lines on each building talking about its strategic potential. This part is solely my opinion and shall not be considered official. It will be put in italics to seperate it from the factual data, and marked with empty stars ( ).
This Reference will be in English, the card images are in German. I will not add individual English card images to the database. It's already clogged up enough with the German ones.
The goes through the buildings chronologically. I'll start with the start buildings, continue with the standard ones and, finally, add the special buildings in the order of publishing.
Update 2010/12/31: I've gone through all descriptions again and changed the wording here and there. I hope, this guide is now even more helpful.
Abbreviations
The abstracts of the building data follow this pattern:
[building symbol, price/value, additional symbols, entry fee]
Building symbols: Craft (C), Economic (E), Industrial (I), No Building (N), Public (P), Ship (S)
Price/value: the price in francs to purchase the building, and its franc value (incl. "+" for bonus buildings)
Additional symbols: # + abbreviation; H = hammer, A = fishing
Entry fee: F = franc, N = food, or "free", or "locked"
If there is a building cost, it'll be posted as well.
Feel free to post comments or additional thoughts or improvements. I'll consider adding them to the original posts.
Thanks for all the thumbs and geekgold tips!
-
3.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
Start Buildings
There are 3 start buildings that belong to the town at the beginning of each game of Le Havre. In short games, some standard buildings are also used as start buildings. However, here I'll discuss the "real" start buildings. All of them allow you to construct other buildings.
Building Symbol Distribution
2x Craft ([B1], [B2]) 1x Industrial ([B3])
Tool Symbol Distribution
3x 1H ([B1], [B2], [B3]) for a total of 3 Hammer symbols
Entry Fee Distribution
1x free ([B1])
1x 1N ([B2]) 1x 2N ([B3])
-
-
4.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[B1]
Building Firm (Start Building) [C, 4/4, 1H, free]
"Build 1 building. Choose from the top cards in the Building proposals."
Always used as a start building.
On entry, you need to construct 1 of the topmost buildings of the 3 building stacks.
You can't construct ships here.
You can't construct town buildings as they are already built.
You mustn't enter if you don't construct a building.
This one will be used heavily in the beginning of each game to construct some of the first buildings without paying entry fees. Later, or in short games, the Sawmill will be used with preference if a building costs wood.
Due to its very cheap price and both, the Craft and Hammer symbol, this building is a perfect candidate for an early game purchase if you plan to heavily use the Marketplace, or to have a hammer for efficient use of the Clay Mound and the Colliery.
Unless you can get the Town Hall, this building is a good candidate to be sold towards the end of the game if you need some cash.
-
-
5.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[B2]
Building Firm (Start Building) [C, 6/6, 1H, 1N]
"Build 1 building. Choose from the top cards in the Building proposals."
Always used as a start building.
On entry, you need to construct 1 of the topmost buildings of the 3 building stacks.
You can't construct ships here.
You can't construct town buildings as they are already built.
You mustn't enter if you don't construct a building.
Visit this building if the other Building Firm is blocked by another player.
Consider a purchase to get the Craft and Hammer symbols for efficient use of the Marketplace, Clay Mound and/or Colliery.
The higher price may be compensated through entry fee payments by other players, or by saving you the entry fee if you want to build and the entry-free construction buildings are occupied.
Unless you can get the Town Hall, this building is a good candidate to be sold towards the end of the game if you need some cash.
-
-
6.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[B3]
Construction Firm (Start Building) [I, 8/8, 1H, 2N]
"Build 1 or 2 buildings. Choose from the top cards in the Building Proposals."
Always used as a start building.
On entry, you need to construct 1 of the topmost buildings of the 3 building stacks.
You then are allowed to construct another topmost building from the Building Proposals.
You may, if you like, purchase buildings from the Building Proposals before you construct the second one.
Both constructed buildings may come from the same stack.
You can't construct ships here.
You can't construct town buildings as they are already built.
You mustn't enter if you don't construct at least one building.
This one is strong as it allows you to build 2 buildings with 1 action.
However, the entry fee is rather high, especially at the beginning. You need to factor this in.
Due to its power to save actions while building, this one has no Craft symbol as opposed to both Building Firms.
Ownership of this building isn't always a good idea. It may prove strong in 1- or 2-player games. With more players, it might not get so much use. So don't count on heavy entry fees.
If you can get the Bank, purchase this building as early as you can.
-
-
7.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
Standard Buildings
There are 30 standard buildings. Most of them are shuffled at the beginning of each game and laid out in 3 stacks to form the Building Proposals. In short games, some standard buildings are also used as start buildings. In the following, I'll discuss all of them.
Building Symbol Distribution
4x No Building ([01], [10], [13], [27]) 7x Craft ([03], [04], [05], [07], [08], [09], [20]) 6x Economic ([06], [18], [19], [21], [24], [29]) 9x Industrial ([02], [12], [14], [16], [17], [22], [23], [25], [26]) 4x Public ([11], [15], [28], [30])
Tool Symbol Distribution
6x 1A ([03], [06], [08], [11], [18], [21]) for a total of 6 Fishing symbols
5x 1H ([04], [06], [21], [22], [24]) for a total of 5 Hammer symbols
2x 1A+1H ([06], [21])
Entry Fee Distribution
6x free ([02], [03], [07], [15], [20], [30]) 4x locked ([24], [26], [28], [29])
7x 1N ([04], [05], [06], [10], [11], [13], [14]) 6x 2N ([01], [08], [12], [16], [17], [18]) 1x 3N ([22])
6x 1F ([01], [08], [19], [21], [22], [25]) 3x 2F ([09], [23], [27])
2x 2N/1F ([01], [08]) 1x 3N/1F ([22])
Reference by Function
4x Bonus Building ([24], [26], [28], [29]) 1x Construct Building ([02]) 2x Construct Ship ([12], [17]) 1x Peek Special Buildings ([01]) 1x Return Loans ([15])
11x Receive Francs ([04], [05], [08], [11], [13], [14], [15], [18], [20], [25], [27]) 8x Receive Food ([01], [03], [05], [08], [09], [13], [19], [30]) 7x Receive Energy ([01], [06], [07], [13], [16], [21], [25])
5x Receive Fish ([01], [03], [13], [19], [30]) 3x Receive Wood ([01], [06], [13]) 3x Receive Clay ([01], [10], [13]) 4x Receive Iron ([01], [06], [13], [22]) 3x Receive Grain ([01], [13], [19]) 3x Receive Cattle ([01], [13], [19]) 2x Receive Coal ([01], [16]) 2x Receive Hides ([01], [09])
2x Receive Smoked Fish ([08], [19]) 2x Receive Charcoal ([07], [21]) 3x Receive Brick ([06], [14], [21]) 2x Receive Steel ([21], [23]) 3x Receive Bread ([05], [19], [30]) 2x Receive Meat ([09], [19]) 1x Receive Coke ([25]) 2x Receive Leather ([20], [21])
8x Consume Energy ([08], [12], [14], [17], [18], [20], [22], [23])
5x Consume Fish ([08], [18], [21], [27], [30]) 8x Consume Wood ([02], [04], [07], [12], [17], [18], [21], [27]) 5x Consume Clay ([02], [14], [18], [21], [27]) 7x Consume Iron ([02], [12], [17], [18], [21], [23], [27]) 4x Consume Grain ([05], [18], [21], [27]) 4x Consume Cattle ([09], [18], [21], [27]) 4x Consume Coal ([18], [21], [25], [27]) 4x Consume Hides ([18], [20], [21], [27])
3x Consume Smoked Fish ([18], [21], [27]) 3x Consume Charcoal ([18], [21], [27]) 6x Consume Brick ([02], [12], [17], [18], [21], [27]) 6x Consume Steel ([02], [12], [17], [18], [21], [27]) 4x Consume Bread ([18], [21], [27], [30]) 3x Consume Meat ([18], [21], [27]) 3x Consume Coke ([18], [21], [27]) 3x Consume Leather ([18], [21], [27])
Reference by Symbol Usage
1x Fishing ([03]) 2x Hammer ([10], [16])
2x Craft ([01], [28]) 1x Economic ([29]) 1x Industrial ([29]) 1x Public ([28]) 1x Ship ([26])
Reference by Building Material
2x Unconstructable ([10], [13])
7x 1 Wood ([03], [09], [11], [16], [19], [20], [26]) 7x 2 Wood ([01], [08], [12], [14], [17], [18], [24]) 4x 3 Wood ([04], [06], [15], [22]) 2x 4 Wood ([21], [28]) 1x 5 Wood ([30]) for a total of 46 Wood
8x 1 Clay ([02], [03], [06], [07], [08], [09], [14], [21]) 5x 2 Clay ([05], [11], [12], [15], [17]) 1x 3 Clay ([16]) for a total of 21 Clay
4x 1 Iron ([02], [09], [14], [30]) 5x 2 Iron ([12], [17], [23], [25], [26]) 1x 3 Iron ([27]) for a total of 17 Iron
2x 1 Brick ([19], [20]) 4x 2 Bricks ([22], [24], [25], [26]) 3x 3 Bricks ([18], [28], [30]) 2x 4 Bricks ([23], [29]) for a total of 27 Bricks
1x Steel ([29]) for a total of 1 Steel
-
-
8.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[01]
Marketplace (Standard Building) [N, 6/6, -, 2N/1F] 2 wood
"Take 2 different standard goods (including hides and coal), +1 additional different good per Craft symbol. Look at the top 2 Special buildings and return them in any order."
Special rule for solo games only: You get a maximum of 4 goods.
Used with any number of players.
In 1- or 2-player short games, used as a Start Building.
On entry, count your Craft symbols.
Take that many different standard goods from the general supply.
Do not take any goods from the Offer spaces.
Then, you may inspect the top 2 special buildings and return them in any order.
You get a minimum of 2 and a maximum of 8 (resp. 4) different standard goods here: fish, wood, clay, iron, grain, cattle, coal and/or hides.
You can't get 2 or more of the same good.
You'll never get an upgraded good here, even if you own more than 6 Craft Symbols.
In solo games, you won't get more than 4 goods, even if you've got more than 2 Craft symbols.
This one will be used heavily until the mid-game to get a variety of goods.
It's the only way to get coal early.
Keep an eye on the Building Proposals and try to get many buildings with Craft symbols to use the Marketplace more efficiently.
Good candidates: Fishery, Joinery, Bakehouse, Charcoal Kiln, Smokehouse, Abattoir and Tannery.
Remember, if you build the Marketplace, you probably will be the last player to use it (unless you sell it).
Some people swear on the early purchase of the Marketplace. This way you may snag it before the first player to take wood can build it. Most probably, you still won't be the first to use it.
Its ownership does not guarantee victory, but with heavy Marketplace oriented players this may get you some notable income.
Consider to sell it if you need money, or if you want to enter it two times in a row, or if you need to free it off another player to enter it yourself.
Valuable first picks are: iron and coal, but also an initial grain or 2 cattle (with 2 visits).
Also, do not under-estimate the peeking on the special buildings in the long game! It's crucial at times to know what comes and when it does.
Uwe even goes so far to calculate which player will be the first to use a new special building and fell his decision according to this information.
-
-
9.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[02]
Sawmill (Standard Building) [I, 14/14, -, free] 1 clay, 1 iron
"Build 1 building that requires wood for building for 1 fewer wood."
Used in 3+ player long games in the Building Proposals.
Used as a start building in 1-, 4- and 5-player short games.
On entry, you need to construct 1 building that requires wood. Choose from the topmost buildings in the Building Proposals.
You can't construct buildings that don't require wood.
You can't construct ships here.
You can't construct town buildings as they are already built.
You may not enter if you don't construct a building.
This one will be used heavily in the beginning of each game to save on wood during construction.
Due to its high value and cheap resource costs, this building is a perfect candidate for many victory points or early money.
A not so unusual move is the following: construct the Sawmill, gain 3 wood, visit the Joinery, burn the 3 wood for 7 francs, sell the Sawmill for another 7 francs, then finally purchase an early Wooden Ship.
This strategy has proved strong in 3-player, OK in 4-player, and a total desaster in 5-player games.
Due to the lack of the Sawmill in 1- or 2-player games, this strategy can't be pursued there.
It's still worth keeping the Sawmill if you can get the Bank.
-
-
10.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[03]
Fishery (Standard Building) [C, 10/10, 1A, free] 1 wood, 1 clay
"+3 fishes, +1 fish per Fishing symbol."
Used with any number of players in the Building Proposals.
Never used as a start building.
On entry, you get 3 fishes and 1 additional fish for each Fishing symbol you own.
Take the goods from the supply, not the Offer space.
Although it has no entry fee, it provides a Fishing symbol itself for efficient use by its owner.
This one has a very good building costs/value ratio, and provides a Craft symbol for the Marketplace.
Ownership is even more interesting if you can get the Town Hall.
It's an alternative way to get fishes if the Fish Offer hasn't been taken or isn't that profitable.
Used in the early game, rarely later.
Turns out to be especially good in 4+ player games.
It's rather weak in 1- or 2- player games.
Another building that works pretty well hand in hand with the Fishery is the Smokehouse. It provides another Fishing symbol, but also allows you to double the food value of your fishes (on entry).
Other buildings you might consider to own: Hardware Store, Arts Centre, Shipping Line and Business Office.
-
-
11.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[04]
Joinery (Standard Building) [C, 8/8, 1H, 1N] 3 wood
"Sell once either 1/2/3 wood for 5/6/7 Francs respectively."
Used in 3+ player games in the Building Proposals.
Never used as a Start Building.
Discard 1 wood to get 5 francs, 2 wood to get a total of 6 francs, and 3 wood to get a total of 7 francs.
You can't convert more than 3 wood, nor will you ever get less than 5 or more than 7 francs.
You my not enter if you don't convert at least 1 wood.
Rather expensive to build. You pay with wood that you might need to use its function.
Usually, you'll be the last one to use it if you build it.
Good to own due to the Craft and Hammer symbol. The entry fee isn't a big deal.
Ownership might be more interesting if you can get the Town Hall.
Usually used to get money early, especially to purchase early Ships.
-
-
13.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[06]
Hardware Store (Standard Building) [E, 8/8, 1A+1H, 1N] 3 wood, 1 clay
"+1 wood, +1 brick, +1 iron."
Used in 3+ player games in the Building Proposals.
Never used as a start building.
On entry, you get the pictured goods: 1 wood, 1 brick and 1 iron.
Take the goods from the general supply, not the Offer spaces.
The easiest and earliest way to get bricks.
Very valuable due to its Hammer and Fishing symbol, especially if you didn't get one of the Building Firms.
It's rather expensive to build, better buy it.
Ownership might be even more interesting if you can get the Bank.
I strongly recommend at least 1 visit, be it just to get the brick to modernise the Wharf.
1 brick is sufficient to build the Grocery Market or Tannery.
-
-
17.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[10]
Clay Mound (Standard Building) [N, 2/2, -, 1N]
"+3 clay, +1 per Hammer Symbol."
Used with any number of players in the Building Proposals.
Never used as a start building.
This is one of 2 standard buildings that can't be built (see Black Market).
On entry, you get 3 clay and 1 extra clay for each Hammer symbol you own.
Take the clay from the general supply and not the Offer space.
Recommendation: If the Clay Mound is on top of a Building Proposal at the beginning of the game, re-shuffle the Building Proposals. A too early Clay Mound makes clay too easy to get and devaluates the Clay Offer.
Try to get some Hammer symbols to use the Clay Mound more efficiently.
Good candidates: both Building Firms, the Construction Firm, the Joinery, the Hardware Store, the Business Office, the Ironworks, and the Storehouse.
Will generate some income eventually, so it's a good idea to purchase this building.
In solo games, try to force the town to build it as you can't build it anyway.
-
-
18.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[11]
Arts Centre (Standard Building) [P, 10/10, 1A, 1N] 1 wood, 2 clay
"4 francs per other player in your buildings."
Used in 4- or 5-player long games in the Building Proposals.
Never used as a start building or in short games.
You need to enter the building as an action to get the money.
The sole ownership of the Arts Centre doesn't give you money.
You get 4 francs per other player in your buildings.
Your own player disc doesn't count.
Take the money from the general supply, not from the Franc Offer.
You may not enter this building if there is no opponent in any one of your buildings.
A perfect building for easy cash if you own frequently used buildings.
Let's your opponents keep an eye on when to use your buildings.
With only 1 other player in your buildings, it's just 4 francs, so (usually) not worth the action.
With 2 other players in your buildings, it's 8 francs and, thus, better than a visit at the Joinery (plus: you don't lose wood).
Heavy loan players (with 3+ loans), however, will be better served if they visit the Local Court unless they need the cash badly.
With 3 or 4 other players in your buildings, it's "jackpot". Don't hesitate.
Try to always build crucial buildings people often will use.
Ownership might be interesting if you can get the Town Hall.
-
-
19.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[12]
Wharf (Standard Building) [I, 14/14, -, 2N] 2 wood, 2 clay, 2 iron
"Build 1 Ship. The first player to build a non-wooden ship must first modernise."
Used with any number of players in the Building Proposals.
Never used as a start building.
In 1- or 2-player games, there is only this one Wharf.
On entry, you must build an available ship.
You can't construct a building here.
Ships enter the game at the end of each round.
You can only build ships that have already entered the game, and then, only the topmost one from each stack.
The first player to build an Iron, or Steel ship, or Luxury Liner, needs to modernise the Wharf.
You may not modernise if you only want to build a Wooden Ship.
In order to modernise, place 1 of your bricks on the marked space.
Once modernised, no player needs to pay the brick again in the future.
Of course, you still may build Wooden Ships on a modernised Wharf.
A Wharf is the only way to get Luxury Liners.
You may not enter this building if you don't build a ship.
The Wharf is fairly expensive to build.
You lose wood and iron, you'd need to build ships yourself.
Usually, you'll be the last player to use the Wharf after construction.
Ownership can generate a decent income until the other Wharf enters the game.
Ownership might be especially interesting if you can get the Bank.
Rarely, the other Wharf gets built prior to this one.
In order to modernise early, it's recommended to visit the Hardware Store.
-
-
20.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[13]
Black Market (Standard Building) [N, 2/2, -, 1N]
"Take 2 tokens of each type whose Offer space is empty (including 1 Franc coins)."
Used in 3+ player long games in the Building Proposals.
Used as a start building in 1-player short games.
Never used in 2+ player short games.
This is one of 2 buildings that can't be built (see Clay Mound).
On entry, take 2 tokens of each good whose Offer space is empty.
This way you'll get between 2-10 goods (2 Offer spaces were filled by the current Supply chit).
Possible outcomes: 2 francs and/or 2 fish and/or 2 wood and/or 2 clay and/or 2 iron and/or 2 grain and/or 2 cattle.
You'll never get coal, hides or any upgraded good here.
You may not enter this building if there is no empty Offer space.
Recommendation: If the Black Market is on top of a Building Proposal at the beginning of the game, re-shuffle the Building Proposals. Otherwise the start player has too great an advantage as he'd very likely get 2 iron, 2 grain and 2 cattle with his very first move.
Once the Black Market is in play, keep an eye on which offers you take to not enable another player a "jackpot" move.
Ownership of the Black Market may be nice as you are guaranteed to use it when you need it.
I consider a visit at the Black Market that yields at least 6 goods a good move ("jackpot").
If the Iron Offer is empty and any one of the following, I wouldn't hesitate to use the Black market, if possible: 2 wood, 2 clay, 2 cattle.
Note, the Black Market is the only standard building except Ironworks, of course, that may give you more than 1 iron.
-
-
21.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[14]
Brickworks (Standard Building) [I, 14/14, -, 1N] 2 wood, 1 clay, 1 iron
"Convert any number of clay to 1 brick and 0.5 francs at a cost of 0.5 energy per clay."
Used with any number of players in the Building Proposals.
Never used as a start building.
You may convert any number of clay to bricks here.
Bricks are clay and can be converted to bricks again!
You don't need to convert all of your clay.
You need to pay the conversion with energy, at 0.5 energy per clay/brick (total rounded up).
You get 0.5 francs per clay/brick converted (total rounded down).
Flip the clay tokens to receive bricks. Of course, don't flip bricks that have been converted earlier and are converted again. Take the money from the general supply, not the Franc Offer.
You may not enter this building if you don't convert at least 1 clay/brick.
One of 3 standard ways to get bricks, and the only one to get more than one brick.
You can get a single brick at the Hardware Store or Business Office.
Always consider to convert an even number of clay to bricks, to maximize profits.
Remember, bricks are clay, so convert left-over bricks again for money (if you don't mind the energy cost).
It's a good idea to pay the conversion with (char)coal. One (char)coal is enough to convert up to 6 clay.
Generates some mid-game francs.
Ownership might be interesting if you can get the Bank.
Interesting, but absolutely irrelevant: This is the only standard building in the game whose value matches its card number.
-
-
22.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[15]
Local Court (Standard Building) [P, 16/16, -, free] 3 wood, 2 clay
"If you have 1 loan, return it. If you have 2 loans, return 1 and take 2 Francs. If you have 3 or more loans, return 2 of them."
Used in 3+ player long games and 5-player short games in the Building Proposals.
Never used as a start building.
With 1 loan, you effectively gain 5 francs by returning it.
With 2 loans, you effectively gain 7 francs as you return 1 loan and receive 2 francs.
With 3 or more loans, you effectively gain 10 francs by returning 2 loans.
However, with 3 or more loans, you are allowed to return just 1 loan and take 2 francs (like if you had 2 loans).
You may not enter this building if you don't have at least 1 loan.
Excellent way to return loans by not paying them.
Usually, you won't use it with just 1 or 2 loans. In this case, it's better to simply pay them back.
Usually used towards the end of the game if you have no good moves left, e.g. in-between shipping.
Not available in 1- or 2-player games as you'll most likely get more money through shipping.
Ownerhip might be interesting if you can get the Town Hall.
-
-
23.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[16]
Colliery (Standard Building) [I, 10/10, -, 2N] 1 wood, 3 clay
"+3 coal, +max. 1 for a Hammer symbol."
Used with all numbers of players in the Building Proposals.
Never used as a start building.
On entry, you get 3 coal.
If you own 1 or more Hammer symbols, you get 1 more coal for a total of 4.
You'll never get more than 4 coal here.
Crucial building for a heavy shipping strategy.
Ownership is almost mandatory for heavy shippers to save on entry fees and be guaranteed an entry if needed.
Ownership is even more interesting if you can get the Bank.
With one visit at the Clay Mound you'll have the 3 clay needed to build this building.
Except the Marketplace, this is the only building that provides coal.
For efficient use, get a Hammer symbol.
Good candidates: Building Firm, Construction Firm, Joinery, Hardware Store, Business Office, Ironworks, or Storehouse.
Works well with the Cokery that allows you to convert your coal to coke and, thus, a lot more energy.
-
-
24.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[17]
Wharf (Standard Building) [I, 14/14, -, 2N] 2 wood, 2 clay, 2 iron
"Build 1 Ship. The first player to build a non-wooden ship must first modernise."
Used in 3+ player games in the Building Proposals.
Never used as a start building.
In 1- or 2-player games, there is only the other Wharf.
On entry, you must build 1 available ship.
You can't construct a building here.
Ships enter the game at the end of each round.
You can only build ships that have already entered the game, and then, only the topmost one from each stack.
The first player to build an Iron, or Steel ship, or Luxury Liner, needs to modernise the Wharf.
You may not modernise if you only want to build a Wooden Ship.
In order to modernise it, place 1 of your bricks on the marked space.
Once modernised, no player needs to pay the brick again in the future.
Of course, you still may build Wooden ships on a modernised Wharf.
A Wharf is the only way to get Luxury Liners.
You may not enter this building if you don't build a ship.
The Wharf is fairly expensive to build.
You lose wood and iron, you'd need to build ships yourself.
Usually, you'll be the last player to use the Wharf after construction.
Ownership can generate a little income. However, it'll be spread over both of the Wharfs.
Ownership might be especially interesting if you can get the Bank.
Rarely, this Wharf will be built prior to the other one.
In order to modernise early, it's recommended to visit the Hardware Store.
-
-
25.
Board Game: Le Havre
[Average Rating:8.09 Overall Rank:6]

Grzegorz Kobiela
Germany Hanover Lower Saxony
Stalker!!!
-
[18]
Shipping Line (Standard Building) [E, 10/10, 1A, 2N] 2 wood, 3 bricks
"Sell your goods for their printed value. Pay 3 energy per ship."
Used with any number of players in the Building Proposals.
Never used as a start building.
This is the first standard building to cost bricks according to their numerical order.
On entry, declare how many goods you want to sell.
Determine a combination of your ships capable of that number.
Pay 3 energy per ship you want to use.
Pay the total - you don't need to pay each ship seperately.
A Wooden ship is capable of selling 2 goods, an Iron ship 3, and a Steel ship 4.
Luxury Liners won't sell any goods.
Every ship can ship any good. They don't need to be neither different nor all the same.
However, you can't use any of your ships more than once per visit.
Return the goods to the general supply and take the money from there.
Each good has a printed value in the bottom right corner. This is what you get for the sale.
The Shipping Line card itself lists all of the goods and their values.
Fish, wood, clay, and grain each sell for 1 franc.
Iron, hides, smoked fish, charcoal, bricks, and meat each sell for 2 francs.
Cattle, coal, and bread each sell for 3 francs.
Leather sells for 4, coke for 5, and steel for 8 francs.
You may not enter if you don't sell at least one good, especially if you don't own any ships.
Erratum: In one of the English print-runs, the Shipping Line card lists coal twice, once for 3 francs, and another time for 5 francs. The second listing was meant to be coke, not coal. The good chits display the correct values.
This is the building to get a lot of cash.
It's recommended to get at least 3 ships.
You can support these with 1 coke (don't mind that you overpay 1 energy).
Alternatively, (char)coal is good to cover the energy costs.
Excess wood might be used as well, but is better served if converted to charcoal.
The Shipping Line is the base of a heavy shipping strategy.
Such a strategy is based on shipping tons of coke (and steel).
The better your ships, the more you can sell with a single action.
Consider the purchase of Steel ships with the money you gain here.
Steel ships are the most efficient ships to be used with the Shipping Line as they sell 4 goods, double as much as Wooden ships.
Eventually, you'll find that you need loads of goods to ship often and efficiently. So get grain and cattle growing throughout the game. Then convert your grain to bread near the end.
This building is fairly cheap to buy, but expensive to build. Regardless of your strategy, ownership is almost mandatory.
As the owner you control its use. Especially, you'll be able to use it twice in a row.
Ownership is even more interesting if you can get the Bank.
Always a considerable building for your final action to get rid of surplus goods.
Finally, be aware: You can't use this building without ships! This is a harbour game. Get ships!
-
-
|
|