The Hotness
Games|People|Company
Eclipse
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Wiz-War
Ora et Labora
Hawaii
Kairo
Rex: Final Days of an Empire
Star Wars: Battle of Hoth
Twilight Struggle
The Lord of the Rings: The Card Game
War of the Ring
7 Wonders
Dominion
Barbarian Prince
Agricola
Dixit 3
A Game of Thrones: The Board Game (second edition)
A Few Acres of Snow
Kingdoms
Arkham Horror
1812: The Invasion of Canada
7 Wonders: Cities
Through the Ages: A Story of Civilization
Agents of SMERSH
The Castles of Burgundy
D-Day Dice
Dominant Species
Race for the Galaxy
Core Worlds
Risk Legacy
Sherlock Holmes Consulting Detective
Sid Meier's Civilization: The Board Game
Le Havre
Mansions of Madness
Puerto Rico
Dungeon Petz
Star Trek: Fleet Captains
Power Grid
Kingdom Builder
Battlestar Galactica
Twilight Imperium (third edition)
Super Dungeon Explore
Elder Sign
Evo
Nexus Ops
Snowdonia
Cosmic Encounter
Thunderstone Advance: Towers of Ruin
Card Driven Wargames in the Pipeline
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Recommend
87 
 Thumb up
2.35
 tip
 Thumb up
Please add card driven wargames (in the mold of We the People, Paths of Glory, Nap Ward, ) to the list. I'll exercise some censorship and prune games from the list that doesn't match this definition. devil

Always looking for some new games to run at the BPA card driven wargame con:

http://www.wamconvention.com/

...and trying to update this list:

http://www.wamconvention.com/New%20CDWs.html

Updated June 2011.
Your Tags: Add tags
Popular Tags: radar [+] CDGame [+] Wargame [+] [View All]
1 , 2  Next »   | 
1. Board Game: Sturm Europa! [Average Rating:9.29 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Lifted straight from the description on the BGG entry for this game (as are all the descriptions listed below):

Event Cards: Sturm Europa is a CDG (i.e. Paths of Glory) but plays much more like a traditional wargame than other CDGs. The events introduce political, historical, and technological events in a realistic fashion without scripting or constant "look up" rules. There is a tangible cause-effect relationship to every event and nothing occurs in a seemingly random or ahistorical manner. Players play the cards - the cards don't play the players. Most importantly, the core mechanic of tough gut wrentching decisions which make CDGs so fun is still preserved.

Designed By Michael W. Tan

Published By Academy Games

http://academy-games.com/index.php/home/sturm-europa

-------------------------

A couple of knocks at our beloved CDWs in that description arrrh
18 
 Thumb up
 tip
 Thumb up
Andrew Carlstrom
United States
San Marcos
California
Avatar
mbmbmbmbmb
Haven't heard of this one before. Blocks and cards, this is one to watch. Going on my wishlist.

Even the playtest map looks great - I'd be happy if this were the final version.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 8, 2009 8:07 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jason Tuttle
United States
Logan
Utah
Avatar
mbmbmbmbmb
I'm not a wargamer but this has me drooling all over the place.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 11, 2009 8:21 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Phil McDonald
England
Staffordshire
UK
Avatar
mbmbmbmbmb
tuttleboy wrote:
I'm not a wargamer but this has me drooling all over the place.


I'm mostly wargamer, and I'm joining you in a communal droolfest.
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Oct 10, 2009 2:53 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
2. Board Game: Kingdom of Heaven: The Crusader States 1097-1291 AD [Average Rating:8.05 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Kingdom of Heaven is a two-player card-driven game that allows the players to experience the great campaigns in the Middle East between A.D. 1097 and 1291. Nine different historical scenarios pit the greatest commanders of the age against one another: Nur ad-Din, Richard the Lionhearted, Saladin, Frederick Barbarossa, Louis IX, Hulegu Khan, Baibars, and many others.

Each turn represents one year, and the scenarios range in length from the 3-turn First Crusade learning scenario to the 7-turn assault of Baibars on the faltering ramparts of the Crusader States.

The game emphasizes playability, and every scenario should be completable in a 3-4 hour evening. Complexity is approximately the same as Wilderness War by GMT or Shifting Sands by MMP.

Designed By Scott de Brestian

Published By Multi-Man Publishing (MMP)

http://www.multimanpublishing.com/preorder/viewGame.php?id=5...
21 
 Thumb up
 tip
 Thumb up
Phil Fry
United States
Toledo
Ohio
designer
My father (circa 1945). He navigated B-24's (5thAF 22ndBG) in the Pacific Theater.
Avatar
mbmbmbmbmb
Can't wait for this one.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 8, 2009 4:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Roger Taylor
United States
Unspecified
Virginia
mbmbmb
What sold me on this one is the siege events on the cards. Sieges were arguably the most important operations in the Crusades, and they were frequent, so having "the illusion of movement"/drama for sieges is a very good thing.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Aug 12, 2011 7:52 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
3. Board Game: Age of Bismarck: The Unifications of Italy and Germany 1859–1871 [Average Rating:8.00 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
"Age of Bismarck: The Unification of Italy and Germany, 1859 – 1871 is a strategic simulation which models these great unification campaigns and the nationalistic drives that gave birth to them. Blending an active war fighting with a diplomatic warfare system, Age of Bismarck models the periods of hot war and the much more prevalent periods of cold war during this dynamic thirteen year period of European history.

Age of Bismarck hearkens back to the SPI Power Politics brand of games, ushered into the modern era of gaming by using the unique card-driven system pioneered by Mark Herman in We the People. The system allows a player to assume the role of Prussia, Sardinia, France, or Austria to see if they can successfully blend war and peace to attain their national objectives — objectives which can and will conflict with those of the other nation-states involved. The system also allows two and three player games, which challenges the player through the shifting of national alliances and the blending of nationalistic objectives

Designed By John B. Firer

Published By New England Simulations

http://www.carpatina.com/nes/ (website?)

-------------------

Sounds like a fun game, with the power politics baked in - on a topic that doesn't have many games.
8 
 Thumb up
 tip
 Thumb up
  • 0 comments
4. Board Game: Crusade and Revolution: The Spanish Civil War, 1936-1939 [Average Rating:8.74 Overall Rank:3149]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
CRUSADE AND REVOLUTION" (C&R) is a card-driven point-to-point movement strategic wargame that covers all the Spanish Civil War (1936-1939). Its rules are based on Ted Raicer’s "Paths of Glory".

Each player takes command of one of the sides (Nationalist or Republican), and looks after all the aspects that involve a war: mobilization, recruitment, movement of troops, offensives, construction of defences… There are also historical events that must be taken into consideration, as the foreign military aid, international policy, change of Republican Government, etc.

The game is finished and will be published by Multi-Man Publishing (MMP).

Designed By David Gomez Relloso

Published By Multi-Man Publishing (MMP)

http://www.multimanpublishing.com/preorder/preorder.php


-----------------

One of two Spanish Civil War CDWs in the pipe.
9 
 Thumb up
 tip
 Thumb up
Hawkeye
United States
APO
AE
Avatar
mbmbmbmbmb
Quote:
The game is finished and will be published by Multi-Man Publishing (MMP).


If it's finished, then why is it not out for pre-order? I've been wondering about that one ...
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Sep 6, 2009 3:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gómez Relloso
Spain
Dobro (Los Altos)
Burgos
designer
Avatar
mbmbmbmbmb
Quote:
If it's finished, then why is it not out for pre-order? I've been wondering about that one ...


Hello,

Well, when I say that it is "finished", I want to say that the design of the game is finished, that there are several hand-made copies and Vassal and Cyberboard modules, and that, in fact, the game works! But we continue playtesting it, trying to improve it even more and eliminate as many mistakes as possible, and it must still be revised by the developer...

Unfortunately publishing a game is not a fast thing, as I have well learned during the last two years. Nevertheless, I expect that the game will go to pre-order this year. Thank you so much for your interest! You may suppose that I am the first person who wants to see it in MMP's pre-order web.

Sincerely,

David Gómez Relloso
Designer of "Crusade and Revolution"
7 
 Thumb up
 tip
 Thumb up
  • Posted Sun Sep 6, 2009 6:58 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Hawkeye
United States
APO
AE
Avatar
mbmbmbmbmb
David,

Thanks for taking the time to give us an update. Count on me for a pre-order when the time comes. Best of luck with it.

Hawkeye
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 7, 2009 6:18 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Iain K
United States
Arvada
Colorado
Avatar
This sounds really interesting, but if it hasn't felt the tender affections of a ... developer ... then it might not be ready to go straight to print just yet.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 8, 2009 3:57 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gómez Relloso
Spain
Dobro (Los Altos)
Burgos
designer
Avatar
mbmbmbmbmb
Hello!

I am happy and proud to announce that "Crusade and Revolution" is available for pre-order in MMP's web site: http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

First, let me give thanks to MMP and especially to Adam Starkweather for their trust. I also want to say that C&R would have impossible without the help of many people: collaborators, playtesters, designers of Vassal and Cyberboard modules, correctors... And I do not want to forget Niko Eskubi's nice artwork.

I expect that this new adventure will have a happy ending. We must reach 580 pre-orders, so I will try to make C&R attractive for many players! In the next months I will stimulate the game's discussion forum and answer to all your questions, doubts, suggestions... And of course, we will continue playing the game, trying to improve it to the last day.

Thanks again for your support. I expect that many of you will have C&R on your playing tables in a near future.

Sincerely,

David
3 
 Thumb up
 tip
 Thumb up
  • Posted Tue Oct 6, 2009 10:36 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
5. Board Game: Triumph of Fascism [Average Rating:7.50 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb


Triumph of Fascism ("ToF") is a card driven wargame of the Spanish Civil War (SCW) designed by the creator of Triumph of Chaos, pitting the elected government/Republicans against the Fascists/Nationalists. The game is similar to Triumph of Chaos, which was based upon Paths of Glory, and added a substantial political game component. ToF contains many of the elements that characterized Triumph of Chaos including various domestic factions, foreign powers and forces that can switch sides.

ToF will place great emphasis on the interaction of political dynamics, military events and strategic will. Like ToC, Triumph of Fascism will include a political game, where players attempt to enlist various levels of support from factions and foreign powers - ensuring high replay value. Triumph of Fascism will also include a strategic will dynamic with enough fog of war and unpredictability to provide for a tension filled game ending. And, given the SCW's place in the march towards WWII, there will be a "Progression to European War" mechanism creating a variable game ending.

The game will also include air and naval forces at an abstract level, but contains a few levers and dials that players can manipulate to explore the impact that these military components had on the conflict.

Finally, ToF will include a short pregame permitting players to begin the conflict on terms most favorable to their side. The short game will establish initial deployments, outcome initial revolts in various cities, support levels from camps (each side is to split into the various political factions supporting them) and foreign powers, strategic will, etc. There will be a historical setup for those wishing to skip the pregame.

Designed By D B Dockter

Published By Clash of Arms (tentative)

http://www.clashofarms.com/progress.html
15 
 Thumb up
 tip
 Thumb up
Wendell
Spain
Arlington
Virginia
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmb
Being designed by the estimable OP! Look forward to seeing this.
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun Sep 6, 2009 9:48 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Colin Hunter
New Zealand
Auckland
Stop the admins removing history from the Wargaming forum.
Avatar
mbmbmbmbmb
I really, really want this one, can't wait. ToC was amazing, so I have high hopes.
2 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 7, 2009 10:24 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dan Taylor
United States
Unionville
Virginia
Just Another Washed Up Wargamer
Avatar
mbmbmbmbmb
I really intrigued by the idea that the startup can be different each time. Keeps the game from getting stale.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 8, 2009 1:25 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
A tough challenge; a prewar game. I spent as much time on that component (which will take about a 1/2 hour to play) as the entire rest of the game.

I wanted players to be able to influence how the conflict breaks out and what the initial response is; having to mess with the political dynamics, etc.

The BIG challenge is limiting the range of outcomes so that 80-90% of the time you will get a "playable game". If it was a computer game, no problem - people will restart it 10,000 times to get "just the right jumping off point". But, not with a boardgame - some yo-yo will post that "it is broken"

But, I'm committed to it at this point. And, by offering a historical setup, gamers can skip it if they wish (playtesters insisted on that since most where completely unfamilar with the SCW - and didn't know what a "decent start" should be - a valid point).
7 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 8, 2009 2:05 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
6. Board Game: Great Campaigns of the Thirty Years War [Average Rating:9.00 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Great Campaigns of the Thirty Years War (GCo30YW) is a two-player game of operational warfare in the 17th Century. Armies maneuver on a point to point map of Southern Germany based on the road network available at the time. Each game is centered around a major battle or full campaign season. A Turn is a month divided into a variable number of impulses. Each army has a hand of Campaign Cards that control the amount of activity it may perform, the supplies it must expend, and a special action. Each impulse features one card play per army. Forces are concealed off map so players are faced with limited knowledge of the enemy. The major activities are maneuver, foraging, besieging fortifications, and an occasional battle. GCo30YW is a low-complexity game with emphasis on the players maneuvering their forces, but many decisions await. The low rules complexity allows each player, rather than being encumbered with rules, to focus on choices regarding how to manage his campaign.

Designed By Ben Hull

Published By GMT Games

http://www.gmtgames.com/
10 
 Thumb up
 tip
 Thumb up
Charles F.
Germany
Berlin
Avatar
mbmbmbmbmb
It may be card-driven, but is it a CDG (using the more narrow definition of a game having a clearly discernible We the People heritage)?
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Jun 17, 2011 8:13 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
7. Board Game: Lincoln's War [Average Rating:8.25 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Lincoln's War is a CDG that reflects the fickle nature of politics and juggling resources during the American Civil War. In Lincoln’s War, the battlefield is an extension of the political arena. One hundred and twenty-five plus historical movers and shakers support or oppose their presidents’ conduct of the war. Each card's activation number can goose a general into action, or be banked as political currency (PCs), used to promote worthy commanders, purchase war material, force indecisive commanders into action or be translated into direct support for commanders in the field. Overwhelming political support (a decisive point spread between the player’s PC totals) or lack of support (driving an opponent to 0 PCs by the end of a turn) is necessary for victory. Unique features include an original combat system, seditious characters, immobilization (commander paralysis) rules, blockade rules and Confederate commerce raiding. The combat system does not employ dice, but does require the player to husband resources in the form of enthusiastic political support (ESPs). Seditious characters such as Joseph Brown and Zebulon Vance for the Confederates and Fernando Wood and Clement Vallendigham for the Union oppose their respective administrations. Expect them to steal political support at some time during the game. Immobilization tokens or ITs replace damage tokens in the game. ITs reflect not only casualties but hesitation, confusion, recuperation perhaps even insubordination. Lincoln's War is nearly ten years in the making. Of moderate complexity, the entire war can be completed by proficient players in under 3 hours. Win or lose, play-testers inevitably experience a high level of sustained tension. Thanks for visiting the site. We very much appreciate your interest and your comments.

Designed By John Poniske

Published By Multi-Man Publishing (MMP)

http://www.multimanpublishing.com/preorder/preorder.php

9 
 Thumb up
 tip
 Thumb up
Steve Herron
United States
Johnson City
Tennessee
Avatar
mbmbmbmbmb
I am a sucker for CW games, will have to pledge on this one.
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 8, 2009 4:42 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Andrew Carlstrom
United States
San Marcos
California
Avatar
mbmbmbmbmb
I had never heard of this game until right now, but by some strange coincidence last night I was thinking, yet again, about tackling For the People. One look at the rulebook and I thought to myself, "I wish Mark Herman would release a simplified version. Heck even the name would be obvious: since the upcoming new version of We the People will be called Washington's War, the new streamlined For the People could be called Lincoln's War."

Alas, the name is already taken, but perhaps this design will fit the bill!
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 8, 2009 8:15 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Aaron Silverman
United States
Halfway between Castro and Mickey Mouse
Florida
Avatar
mbmbmbmbmb
Is this the game that used to be called something like "This Peculiar Conflict," or was that something else?
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 11, 2009 4:27 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
John Poniske
United States

Pennsylvania
designer
Avatar
mbmbmbmbmb

You're absolutely right. I'm glad to see someone remembers the name. First displayed at Avaloncon some ten years ago, it began as Peculiar Confict. The title played on the war's inevitable tie to the South's Peculiar institution AND the Peculiar way in which both administrations handled the war. Unfortunately the name never caught on. Plaudits for the current name can be awarded to MMP's Perry Cocke. By the way, Perry tells me that Lincoln's War is on the verge of being put on the prepub list. Of all the games I've worked on, this is the title in which I place the most faith.
3 
 Thumb up
 tip
 Thumb up
  • Posted Sat Oct 10, 2009 1:39 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
8. Board Game: Ides of March: The End of the Roman Republic 44BC – 30BC [Average Rating:0.00 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Ides of March is a three-player simulation representing the end of the Roman Republic, with each faction vying for control of the state through both political and military means. As the Leader of one of the three major factions, you control the Leaders, forces, and political resources of your faction in a struggle to win personal control of the machinery of state and thus become “Princeps”, or undeclared Emperor of the Roman World. Rules to play the game with two-players are found at the end of this rulebook.

A shorter Rubicon Module simulates the earlier struggle between Julius Caesar and Pompey the Great who was backed by the Senate that ultimately led to Caesar’s victory and assumption of the position of Dictator-for-Life. Each separate game shares a common set of Strategy Cards, with cards specific to period of civil war added the common deck for the play of that module. Players share a force pool of land and special Units, as well as factional naval forces and major Leaders/generals

Designed By John B. Firer

Published By Consim Press

http://www.consimpress.com/

6 
 Thumb up
 tip
 Thumb up
Aaron Silverman
United States
Halfway between Castro and Mickey Mouse
Florida
Avatar
mbmbmbmbmb
Now that Consim Press appears to be defunct, is this being shopped to other publishers?
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 11, 2009 4:28 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
9. Board Game: The God Kings [Average Rating:0.00 Unranked]
Chris Hansen
United States
Midvale
Utah
See my Favorite Contribution Microbadge (Purple Dot) for my collection of reviews from the 2011 Solitaire Print and Play contest.
badge
You are now reading my Avatar Overtext
Avatar
mbmbmbmbmb
To be published by Compass Games. CDG in the tradition of Hannibal: Rome vs. Carthage but with multiplayer option (up to four) and a different battle system that uses a loss system similar to Paths of Glory. The cards allow you to do fun things like call down the wrath of Babylonian Gods on your enemies.

Designed by Julien Bonnard
Published by Compass Games

http://compassgames.com/show/product/the_god_kings
11 
 Thumb up
 tip
 Thumb up
Joel Toppen
United States
Gallup
New Mexico
designer
Avatar
mbmbmbmbmb
This is a pretty nifty game. The chariot charge mechanic is way cool.
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Sep 9, 2009 2:22 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Aaron Silverman
United States
Halfway between Castro and Mickey Mouse
Florida
Avatar
mbmbmbmbmb
Meh. . .I spend enough time in my regular life calling down the wrath of Babylonian gods on my enemies. . .
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 11, 2009 4:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
10. Board Game: Black and Tan War [Average Rating:0.00 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Black and Tan War is a historical game simulation on the Irish War of Independence (1920 – 1921).

Expected Pre-order and Publish date: 2009

Turns are bi-monthly.
Irish units are Active Service Units (20 – 150 men).
Crown force units are British Army battalions, Auxiliary battalions, and local constabulary forces.

Map represents Ireland divided into regions, generally following county lines.

Probable Components:
22” x 34” map,
320 5/8” counters,
20 page rulebook,
110 cards, 3 player aid cards.

One player controls forces of the British Crown while the other controls the forces of the Irish Republic. Each region may contain RIC (Royal Irish Constabulary), British Army and Auxiliary garrisons. The game centers on "operations" which are conducted through card play.

The game focuses on some key points:
• This guerilla war was primarily fought between the Irish Republican Army (IRA) and the Royal Irish Constabulary (RIC), with later, and limited involvement by the British Army.
• Irish are chronically short on arms/ammo.
Consecutive operations in a region are extremely difficult.
• This is not a "war of maneuver". Irish forces generally fought within their locale. Crown forces raided and patrolled from established garrisons.
• Lots of historical chrome. Events such as Sack of Cork, Kevin Barry, DeValera returns, Cabinet Indecision, Thompson submachine guns, a few key leaders on each side.
• The war in Dublin was fought very differently than in the countryside.
• This was very much a war fought to win public opinion. A key factor of the game is British Will (i.e. the willingness of the British politicians and populace to continue the struggle).
• The famous “Flying Columns” come into play as an "Upgrade" to the Irish units making them more effective in ambushes, but are easier to catch in a raid.

Designed By Keith Cumiskey, Rich Lechowich

Published By Clash of Arms Games

http://www.clashofarms.com/progress.html
12 
 Thumb up
 tip
 Thumb up
Iain K
United States
Arvada
Colorado
Avatar
Another CDG about a revolution that I am looking forward to.
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 8, 2009 4:01 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Bagration (prev. Hyazinth Graf Strachwitz)
Netherlands
Apeldoorn
Gelderland
Avatar
mbmbmbmbmb
I am really interested in this game.

Hope that Keith can reveal some more details (map, sample counter & card).
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 8, 2009 3:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Tan
United States
Santa Monica
California
designer
Avatar
mbmbmbmbmb
Any game with my namesake in it is instantly on my wishlist
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Sep 9, 2009 8:52 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
11. Board Game: Bolos and Krags: The Philippine American War 1899-1902 [Average Rating:0.00 Unranked]
United States

Arizona
Avatar
mbmbmbmbmb
Here's a rarely gamed theme and of particular interest to Pinoy-philes like myself.

From the BGG entry:
"Bolos & Krags is a simulation of the Philippine American War 1899-1902 which saw 4 years of brutal guerilla war resulting in 4,000 American soldiers and a million and a half Filipino dead. The war influenced Mao Tse Tung to refine his people's war guerilla doctrine which would haunt the U.S. in Vietnam and Iraq many decades later."

...and...

"This game includes:

Mark Twain, Boxer Rebellion, Philippine Constabulary, atrocities, President Mckinley, 1900 U.S. presidential elections, attrition, epidemics, Mao Tse Tung(Ok, a cameo in the random events), and more..."

CSW entry says:
"The game will be a card driven area movement game with one side playing the U.S.A. and the other playing the Philippine Republic."

To be printed some time this year by Fiery Dragon Productions.
2 
 Thumb up
 tip
 Thumb up
Hawkeye
United States
APO
AE
Avatar
mbmbmbmbmb
I'm looking forward to it as well. Is there anyone from Fiery Dragon that can post more concrete information about pre-orders, etc.?
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Sep 9, 2009 10:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jason Matthews
United States
Alexandria
Virginia
designer
Avatar
mbmbmbmbmb
Very interesting subject. Lots of politics and well suited to the CDG format.
2 
 Thumb up
 tip
 Thumb up
  • Posted Thu Sep 10, 2009 4:01 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
12. Board Game: Legion of Honor [Average Rating:0.00 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb




Legion of Honor - is an innovative card game that recreates the personal drama of the Napoleonic Wars.

Using a quick playing, card-driven game system, each player assumes the role of a French soldier - or grognard- starting out as a young sergeant or sous-lieutenant trying to make it in life starting in 1792. Fortunately for the enterprising grognard, he can look forward to over twenty years of continuous war provided courtesy of the Directory and Napoleon!

Against the historical backdrop of major historical events that span the period from the Brunswick Manifesto to The Hundred Days, grognards take advantage of the opportunities that Fate provides to advance their station in life. Or not!

Winning the game is achieved in a number of ways: having the highest award in the Legion of Honor, having the highest military rank or having the most glory or wealth.

The game is entirely suitable solitaire play through six players.

http://www.clashofarms.com/LegionofHonor.html

--------------------------

Another borderline one, probably will need to prune it from the list in a day or two...sounds like a NAP CC....sounds cool.
6 
 Thumb up
 tip
 Thumb up
Hawkeye
United States
APO
AE
Avatar
mbmbmbmbmb
That's the first I have heard of this. Sounds like great fun ...
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Sep 9, 2009 10:54 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Robert Carnahan
United States
Fairfax
Virginia
mbmbmbmbmb
This concept seems really interesting. Is there any more detail about the mechanics of game anywhere?

Rob
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 11, 2009 3:55 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Aaron Silverman
United States
Halfway between Castro and Mickey Mouse
Florida
Avatar
mbmbmbmbmb
I think it's a bit of a stretch to refer to a pure card game as "card-driven."
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 11, 2009 4:32 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Agree...I'll need to do some more pruning of the list (of my own entries!).
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 14, 2009 8:27 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ed Wimble
United States

Pennsylvania
designer
mbmbmbmbmb
Actually this one is as pure "card driven" as a game can get. It's not hand management at all. It's entirely pull a card and do what it says.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Jan 15, 2010 6:13 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
13. Board Game: 1866: The Struggle for Supremacy in Germany [Average Rating:8.00 Unranked]
John Firer
United States
Glendale
Wisconsin
designer
Designed By John B. Firer
Published By Blue Iguana Games
Year Published 2009
# of Players: 2 − 2
Playing Time 180 minutes
Mfg Suggested Ages 0 and up
Category Wargame
Mechanic Campaign/Battle Card Driven
Dice Rolling
Point to Point Movement
Simulation
Primary Name 1866: The Struggle for Supremacy in Germany

1866: The Struggle for Supremacy in Germany is a card-driven game of one of the most important conflicts of the mid-nineteenth century - the Austro-Prussian War of 1866. It is a two-player game in which one player plays the military forces of the Austrian Empire and the German Confederation, and the other plays the forces of Prussia. Depending on the play of the cards, the Italians or French may make their appearance as well. Historically, Prussia shattered the Austrian army, clearing the way for a Prussian empire in Germany. This game allows players not only to explore what conditions contributed to this outcome, but also whether the Austrians might have been able put an end to Prussian ambitions.
Played on a map of nineteenth-century Germany, 1866 allows players to make the political and military decisions to shape the future of Germany. Designed by John B. Firer, designer of Spartacus, the game presents all the elements to provide the full historical feel of the German crisis with great detail, yet without sacrificing ease of play. Complexity is moderate (about 4/10).

Home page: http://www.blueiguanagames.com/1866.htm
4 
 Thumb up
 tip
 Thumb up
Wendell
Spain
Arlington
Virginia
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmb
I've testplayed this once (now in a second game) and enjoying very much!
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Dec 23, 2009 7:27 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
14. Board Game: Age of Imperialism [Average Rating:0.00 Unranked]
Michael G
United States
Pembroke Pines
Florida
Avatar
mbmbmbmbmb
Another Blue Iguana game. This one is by Rob McCarter. I haven't played this one and don't know much about it.
4 
 Thumb up
 tip
 Thumb up
Wendell
Spain
Arlington
Virginia
All the little chicks with crimson lips, go...
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmb
Looks interesting.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Jan 15, 2010 6:25 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
15. Board Game: 1812 [Average Rating:0.00 Unranked]
Michael G
United States
Pembroke Pines
Florida
Avatar
mbmbmbmbmb
A CDG of 1812 by Rob McCarter of Blue Iguana Games. I haven't played this and don't know much about it.
3 
 Thumb up
 tip
 Thumb up
  • 0 comments
16. Board Game: Mexican War [Average Rating:0.00 Unranked]
Michael G
United States
Pembroke Pines
Florida
Avatar
mbmbmbmbmb
Another Blue Iguana Games CDG by Rob McCarter.
2 
 Thumb up
 tip
 Thumb up
  • 0 comments
17. Board Game: Panzer Clash [Average Rating:6.50 Unranked]
Andreas Propst
Austria
enzenkirchen
upper austria
designer
Avatar
mbmbmbmbmb
(I hope this qualifies for the list. If not please delete!)

Panzer Clash is a card driven wargame for two Players about Second World War Panzer battles.

Pick a side, either Axis or Allies, and build a deck of 40 cards out of a pool of 100 different cards in order to defeat your enemey.
The deck or Supply contains Factories, Units, Events and Terrain Modifiers. Factories are needed to build Units and Terrain Modifiers as well as to power Events. Units and Events, which usually belong to one or more of the four factions (Germans, Japanese, Americans and Soviets) are used to attack and deal damage to the opponent, have certain beneficial effects on the game or are used to weaken the opponent. For each point of damage a Player receives through Units and Events, he or she puts one card from his or her Supply (deck) onto his or her Junkyard (discard-pile). Is a player unable to draw a card from the Supply, he or she loses immediately.

This game is a retheme of my fantasy card game Elemental Clash with some new twists.

Very special thanks to my historic advisor Bruno Abreu!!
1 
 Thumb up
 tip
 Thumb up
  • 0 comments
18. Board Game: Maj 1926 [Average Rating:5.50 Unranked]
Poland

designer
Avatar
mbmbmbmbmb
The Polish May Coup d'État on May 12-15, 1926 (Polish: "Przewrót majowy" or "zamach majowy") is one of the least known events of the 20th century. Even so, its outcome was very important for the whole world, as it settled the overall course of Poland until 1939, including opposition both to the Third Reich, as well as USRR.

What started as an officers' demonstration led by First Marshall Józef Piłsudski against the unpopular center-right government rapidly expanded into an unsuccesful coup d'état and ended as a short, albeit intensive quasi-revolutionary civil war. It put Poland at the brink of revolution and annihilation.

It is a rare example of an unsuccessful coup followed by a successful civil war.

"Przewrót majowy" had a very special climate. At the beginning it was partly a traditional "szlachta" foray (polish: "zajazd"), partly a political demonstration, with all of the 18th century "honorable war" traditions (including dueling officers and shooting above opponents' heads).

Unfortunately in a few days it fall into an abyss of bloody total civil war, with mass use in the center of Warsaw of tanks, armored trains, heavy artillery and aerial bombardments; with general strike, assassinating, sniping, and execution of prisoners as well as masses of civilian combatants, on both sides. It was really close to use of gas warfare.

The game "Maj 1926" (name may change) depicts those days in an innovative way: a card-driven euro-wargame.

Occupying areas in Warsaw (like the Citadel, telephone center, Prime Minister chancellery, Ministry of Railroad, Ministry of Defense, hospitals, supply depots; also railroad, power, gas and water stations) brings advantages (bonuses to combat, movement, logistics, politics, and many more, including variable phase order). Usually it is necessary to leave a unit to fully exploit such areas (a kind of worker placement).

(Yep, here is no counters, only cards and 8 mm wodden cubes ).

Oddities of this conflict (such as a lack of fog of war, fluent dynamics of aggression, a big influence of politics over the course of battle) as well as all "what-if"s (like foreign intervention) are well represented in the mechanisms.

If you want to make successful coup in Poland (or defend the legal government) and you know the Polish language, it is a game for you.

The game will be published in 2011, on the 85th anniversary of "przewrót majowy".

Unfortunately the author doesn't anticipate an international version (other than translating the manual and all cards into a BGG file), as "przewrót majowy" is a kind of event understandable only by Poles.
4 
 Thumb up
 tip
 Thumb up
  • 0 comments
19. Board Game: Democracy under Siege [Average Rating:8.00 Unranked]
Luca Cammisa
Italy
Monza
MB
designer
Avatar
mbmbmbmbmb
Democracy under Siege is a card-driven strategy game that reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period spanning from 1933 to 1940 and is designed for two or three players. Each player takes the role of one of the three Ideologies that led the major struggle for power during the time-line covered by the game: Democracy, Nazism and Communism.
Democracy under Siege offers an accurate and detailed historical context, supported by more than 110 game-cards: players deal with historical events and political actions in an effort to achieve the political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence the outcome of conflicts.
The main concepts reproduced in the game are the ideological struggle among the major powers, the race for rearming in order to prepare for WW2 and the building up of a network of diplomatic links with minor nations. These elements concur to the determination of the victory conditions.
1 
 Thumb up
 tip
 Thumb up
  • 0 comments
20. Board Game: The Everlasting Glory: Chinese War of Resistance 1937-1945 [Average Rating:10.00 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
From the War of Suns designer - which is still in preorder from MMP.
1 
 Thumb up
 tip
 Thumb up
Charles F.
Germany
Berlin
Avatar
mbmbmbmbmb
Sure it's a CDG?
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Jun 19, 2011 2:56 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Chris Hansen
United States
Midvale
Utah
See my Favorite Contribution Microbadge (Purple Dot) for my collection of reviews from the 2011 Solitaire Print and Play contest.
badge
You are now reading my Avatar Overtext
Avatar
mbmbmbmbmb
This is from Formosa Force Games, not MMP.
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Jun 19, 2011 3:08 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
21. Board Game: Amateurs to Arms! [Average Rating:0.00 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Looking forward to this one. Designers keeps an active board on consimworld regarding the progress.
3 
 Thumb up
 tip
 Thumb up
Charles F.
Germany
Berlin
Avatar
mbmbmbmbmb
Compared to Mr. Madison's War, a key difference is its geographical scope (it covers much of North America east of the Mississippi, I gather) and it being an area map.

MMW focuses on the Canadian/Great Lakes theatre and features a point-to-point map.

That alone makes the games very different takes on the same war. Anyone more knowledgable than I am willing to detail other differences between the two?

2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Jun 24, 2011 2:21 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Kevin McPartland
United States
Jessup
Maryland
designer
Thomas MacDonough counter (American commander on Lake Champlain) for Amateurs to Arms! by Clash of Arms Games.
Avatar
mbmbmbmbmb
Not sure if anybody is looking at this list anymore, but here it goes:

Charles is correct in his post: AtA covers every theater of the war (including the Creek War) and the map goes from the Mississippi the the Atlantic coast. See the image of the latest map posted here on BGG.

Another difference is the way units are handled. MrMM has historically correct named units and ships, while AtA has strength points and generic ships. This is mainly an outgrowth of the different scales.

Also, there are different philosophies in the games. MrMM is more "scripted", placing close constraints on how many of the cards can be played. AtA is more open-ended. A small example of this: MrMM has a card for General Isaac Brock's death. AtA has two "General Killed" cards in the deck, which can be used against any leader. But the owner will want to get the most "bang for his buck", so he is likely to use it against the best leaders. Like Brock.

A larger example is the defeat of Napoleon in Europe. In MrMM, he is defeated on schedule, and the British receive large reinforcements when they arrived historically. But back then, nobody knew how things would turn out with Napoleon's expedition into Russia. Looked like a good idea at the time. So in AtA, Napoleon's progress is tracked on a "Napoleon Status" track, which is effected by the cards. He might be defeated early, or late, or not at all. Players must adjust their strategy accordingly, as events develop.

Hope this helps!

Kevin
3 
 Thumb up
 tip
 Thumb up
  • Edited Wed Nov 9, 2011 5:53 pm
  • Posted Wed Nov 9, 2011 5:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
22. Board Game: The Eagle and The Star [Average Rating:7.85 Overall Rank:2072]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Edition 1 published in 2009, but a 2 ed in preorder now.
1 
 Thumb up
 tip
 Thumb up
  • 0 comments
23. Board Game: Carolus. Great Northern War [Average Rating:0.00 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Another one in the pipe.
1 
 Thumb up
 tip
 Thumb up
  • 0 comments
24. Board Game: Virgin Queen [Average Rating:9.36 Unranked]
Philip Thomas
United Kingdom
London
London
Avatar
mbmbmbmbmb
Sequel to Here I Stand, published by GMT. Has made the cut and is scheduled for November 2011.

3 
 Thumb up
 tip
 Thumb up
  • 0 comments
25. Board Game: Mr. Madison's War - That Incredible War of 1812 [Average Rating:9.00 Unranked]
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
In the pipe. War of 1812.
2 
 Thumb up
 tip
 Thumb up
Gilbert Collins
Canada
Ottawa
Ontario
designer
Avatar
mbmbmbmb
This should be on GMT's P500 list sometime this week. Play testing has been going on for about 2 years now. Dave Stiffler and I are doing a final 'scrubbing of the rules'.

1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Jun 19, 2011 1:05 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
1 , 2  Next »   | 
21 comments [Hide]
Post Comment
Marshall Miller
United States
Medford
Massachusetts
Avatar
mbmbmbmbmb
Where are the non-historic CDGs? Where is the sci-fi and fantasy? (That might be the only way I could convince my SO to try one...)
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 7, 2009 3:13 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tim Thorp
Spain
Granite Falls
Washington
Avatar
mbmbmbmbmb
baditude wrote:
Belisarius88 wrote:
Like a heavy Star Wars CCG.


I can't stop thinking about how cool this would be.


As a Trek fanatic, I'd love to see a Star Trek CDG.
3 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 11, 2009 8:25 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Steven Cole
United States
Towson
Maryland
Avatar
mbmbmbmb
Mease19 wrote:
Where are the non-historic CDGs? Where is the sci-fi and fantasy? (That might be the only way I could convince my SO to try one...)


I had the same thought a few years ago... so I've been developing a sci-fi CDG that is near completion and plan to start showing it to publishers soon. Hopefully we can get it published but it appears most of these CDG publishers only do historic games. We'll see.
3 
 Thumb up
 tip
 Thumb up
  • Posted Thu Mar 25, 2010 3:16 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Dockter
United States

Minnesota
designer
Avatar
mbmbmbmbmb
Updated the list June 2011; added new titles and removed the five that were published.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jun 16, 2011 11:42 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Rinella
United States

New York
designer
Avatar
mbmbmbmbmb
Festung Eurpoa (the sequel to Shifting Sands covering the war in Italy/Western Europe after the fall of Tunis) is currently being playtested. It is under contract with Worthington Games. Worthington has announced a 2011 publication date. This should be very doable as I expect to wrap up playtesting after the WBCs. I will, in fact, have a full prototype at that convention and will be demonstrating it.

There's a discussion thread at consimworld in the "World War Two/Western Front" folder.
 
 Thumb up
 tip
 Thumb up
  • Edited Fri Jun 17, 2011 1:24 am
  • Posted Fri Jun 17, 2011 1:23 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.