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Influences on Ad Astra
bruno faidutti
France
LES ANGLES
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The "influences" lists on Endeavor and Homesteaders were interesting to read, and seems to raise some interest here, so here's mine about the influences on Ad Astra.

I can't do such a list with my other upcoming games, Pony Express, Letter of Marque and Captain Pirate, which are far less derivative. Ad Astra, on the other hand, is clearly a very classical design inspired by many of the games Serge and I like to play.
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1. Board Game: Ad Astra [Average Rating:7.02 Overall Rank:410]
bruno faidutti
France
LES ANGLES
designer
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Ad Astra is a resource management and development game about building a space empire.
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2. Board Game: The Settlers of Catan [Average Rating:7.51 Overall Rank:79]
bruno faidutti
France
LES ANGLES
designer
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Of course, the first influence on Ad Astra is Settlers of Catan. It's a game both Serge and I like a lot, and which I still play occasionally.
The building and production system for this game is directly borrowed from Settlers of Catan. Our idea was to create the same feeling of development one gets when playing Settlers of Catan.

Bruno Cathala and I did borrow the dice system a few years ago in Boomtown, so you can says I have now taken everything from Catan, but in parts.
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brian
United States
Cedar Lake
Indiana
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And for me, Ad Astra seems too much like Starfarers of Catan, even if that wasn't the direct influence. I am sure your game plays much differently, but all I kept thinking about during all the previews is this is just another Starfarers. But that "roadblock" has made me quit wanting to look into it any more.
 
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  • Posted Sat Sep 19, 2009 7:50 pm
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Phil Sauer
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Dingus wrote:
ColtsFan76 wrote:
And for me, Ad Astra seems too much like Starfarers of Catan, even if that wasn't the direct influence. I am sure your game plays much differently, but all I kept thinking about during all the previews is this is just another Starfarers. But that "roadblock" has made me quit wanting to look into it any more.


All the previews for disc golf, computer golf, and miniature golf sounded too much like golf, so I quit wanting to look into them any more. goo


Yeah, once I played a game that was so bad I quit wanting to play another game again.

Maybe gaming isn't for me?
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  • Posted Sun Sep 20, 2009 4:34 am
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Fritz Mulnar
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aaxiom wrote:
Dingus wrote:
ColtsFan76 wrote:
And for me, Ad Astra seems too much like Starfarers of Catan, even if that wasn't the direct influence. I am sure your game plays much differently, but all I kept thinking about during all the previews is this is just another Starfarers. But that "roadblock" has made me quit wanting to look into it any more.


All the previews for disc golf, computer golf, and miniature golf sounded too much like golf, so I quit wanting to look into them any more. goo


Yeah, once I played a game that was so bad I quit wanting to play another game again.

Maybe gaming isn't for me?

man! a man cant sound his opinion without geting flames in this old, extrauber manner?
surprise
he just stated he read some things that turned him off, to channel his energy into other fields of games! dont be such flamejunkies!
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  • Posted Mon Sep 21, 2009 12:57 pm
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Phil Sauer
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Willow Street
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superjosef wrote:
aaxiom wrote:
Dingus wrote:
ColtsFan76 wrote:
And for me, Ad Astra seems too much like Starfarers of Catan, even if that wasn't the direct influence. I am sure your game plays much differently, but all I kept thinking about during all the previews is this is just another Starfarers. But that "roadblock" has made me quit wanting to look into it any more.


All the previews for disc golf, computer golf, and miniature golf sounded too much like golf, so I quit wanting to look into them any more. goo


Yeah, once I played a game that was so bad I quit wanting to play another game again.

Maybe gaming isn't for me?

man! a man cant sound his opinion without geting flames in this old, extrauber manner?
surprise
he just stated he read some things that turned him off, to channel his energy into other fields of games! dont be such flamejunkies!

We're not being flame junkies. We're pointing out that -- to us -- his reasoning is similar to the sentiments posted. Again, these are personal opinions (shared by others, apparently).

Flaming is very VERY different.
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  • Edited Mon Sep 21, 2009 6:29 pm
  • Posted Mon Sep 21, 2009 6:27 pm
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Fritz Mulnar
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ah. ok.
 
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  • Posted Mon Sep 21, 2009 7:16 pm
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3. Board Game: Puerto Rico [Average Rating:8.26 Overall Rank:3]
bruno faidutti
France
LES ANGLES
designer
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I think Puerto Rico was the first game in which a player choses a character for everybody to use, with a small extra privilege for the player who choosed it. Anyway, even when I don't play Puerto Rico anymore these days, that's where I took the idea.
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Kevin Brown
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Macon
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I thought Verräter was the first one to use role choosing like that.
 
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  • Posted Thu Sep 17, 2009 9:32 pm
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bruno faidutti
France
LES ANGLES
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pilight wrote:
I thought Verräter was the first one to use role choosing like that.


Ad Astra has no role selection. What comes from Puerto Rico is the idea that you chose an action that everybody can play, but you get a small bonus when doing it.
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  • Posted Fri Sep 18, 2009 2:50 am
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Dan
Canada

Alberta
Yeah... I see what you did there.
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faidutti wrote:
pilight wrote:
I thought Verräter was the first one to use role choosing like that.


Ad Astra has no role selection. What comes from Puerto Rico is the idea that you chose an action that everybody can play, but you get a small bonus when doing it.
Gotcha.
 
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  • Posted Mon Sep 21, 2009 7:55 pm
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4. Board Game: Warrior Knights [Average Rating:6.96 Overall Rank:395]
bruno faidutti
France
LES ANGLES
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The programming track with its 12 or 15 spaces might remind you of the way action cards are played in Warrior Knights. Actually, it's more similar with a system we considered when developping the new Warrior Knights but finally didn't use.
 
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5. Board Game: Merchant of Venus [Average Rating:7.22 Overall Rank:269]
bruno faidutti
France
LES ANGLES
designer
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I must admit that I don't remember a lot of Merchant of Venus, since the last time I played it must be ten or fifteen years ago. It's a favorite of Serge who still plays it regularly, and I remmeber him referring to Merchant of Venus a few times while we were working on Ad Astra - I just can't remember when exactly, and what parts of the game were involved.
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6. Board Game: Citadels [Average Rating:7.28 Overall Rank:139]
bruno faidutti
France
LES ANGLES
designer
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Two of my older games, Citadels and Mission: Red Planet both have an in-game system for changing the first player. Last to chose the KIng in Citadels, last to play his character card in Mission: Red Planet.
It's not the main point in Ad Astra, and actually it's a late addition to the game, but it's something I like a lot more than the usual "first player moves clockwise". It always bring some major (Citadels) or minor (Mission: Red Planet and Ad Astra) element to consider in players' choices.
By the way, in Ad Astra, like in Citadels, you can chose to stay the first player. Just start every round with playing a score card on last space. Like in Citadels, however, it's not a winning strategy.
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Chong Li
Brazil

Quote:
in Ad Astra, like in Citadels, you can chose to stay the first player. Just start every round with playing a score card on last space.


Unless of a certain alien artifact that allows a player to play an extra card before or after everyone else
 
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  • Posted Mon Aug 2, 2010 4:25 pm
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7. Board Game: Race for the Galaxy [Average Rating:7.88 Overall Rank:13]
bruno faidutti
France
LES ANGLES
designer
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Ad Astra and Race for the Galaxy have some things in common, but actually this was not an influence on our design. I even think I played my first game of Race for the Galaxy when the prototype of Ad Astra, named Cassiopeia, was already finalized.
The real point is probably that both Settlers of Catan and Puerto Rico are common influences on both Ad Astra and Race for the Galaxy.
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Phil Sauer
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Well, they don't call RftG "PR-in-Space" for nothing...
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  • Posted Thu Sep 17, 2009 8:14 pm
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Fritz Mulnar
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yay! bruno made a list!
thanks for the insight!
 
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  • Posted Mon Sep 21, 2009 1:00 pm
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Marshall Miller
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Very interesting, the game is now on my radar.
 
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  • Posted Mon Sep 21, 2009 8:02 pm
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Fritz Mulnar
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why don't you put a link to this on your website, bruno?
 
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  • Posted Tue Sep 22, 2009 4:12 pm
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bruno faidutti
France
LES ANGLES
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superjosef wrote:
why don't you put a link to this on your website, bruno?


Good idea ;-)
 
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  • Posted Tue Sep 22, 2009 5:33 pm
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Jason Leveille
United States
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Having played Ad Astra a couple of times in the last week or so, we also identified some of the same games as your influences, in particular Settlers of Catan, Puerto Rico, and Race for the Galaxy (which I recognize is not exactly your influence but a derivative of it). I think that you have done a wonderful job of blending the mechanics of several games and that this is really a great game.

While I like Settlers, I don't own a copy of it. I would say that this game now fills that void in my collection and in fact streamlines the long, drawn out trading sessions and random resource allocation by giving greater power to the players. I look forward to seeing some of your upcoming games.
 
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  • Posted Wed Nov 11, 2009 3:42 am
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