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James Casey
United Kingdom
Finchampstead
Berkshire
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I recently ran a crossover CarWars/Redliner game (Redliner is an RPG game world set in a post apocalyptic future). CarWars rules when they were in cars, d20 rules when out of them, a crazy make it up as I go along hybrid when some people are in cars and others are not It worked suprisingly well and I was quite proud of the finale - driving a fuel truck away from the gang the players had stolen it from.

Anyhoot, it got me wanting to play other car games, and I picked up Wreckage. Here are the rest of the car games I have played or know about. Anyone know any others?
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1. Board Game: Car Wars [Average Rating:6.25 Overall Rank:1414]
James Casey
United Kingdom
Finchampstead
Berkshire
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The granddaddy of them all. So much detail... too much for a lot of people. I enjoyed constructing new cars, but was never anally retentive about it - I prefered to keep things simple. I never played with hovercraft or any of the other more crazy vehicle types - I just never saw the point.

I was never keen on the setting - I preferred a more Mad Max low-resource struggle-to-survive setting.
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David Brauner
United States
Oak Park
Illinois
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The new version (whose development seems to be stuck in game limbo) is a LOT better than the monster the old version had become. The mechanics are much more managable, faster playing, less complex & detailed, and more enjoyable. I wouldn't mind paying a few extra bucks for actual die-cut counters. I really hope that SJG comes out with the long-promised Vehicle Design Book.... I'm not holding my breath though...blush
 
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  • Posted Wed Oct 13, 2004 9:01 pm
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James Casey
United Kingdom
Finchampstead
Berkshire
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Actually yes, I should probably have included the new version as a seperate entity. I have played the new version and liked it, but without the design rules it is never going to be the same game. I even tried reverse engineering things from the various supplements, but only got so far before realising there are some things that you just can't work out (e.g. maximum spaces).

I emailed SJG about the new design rules, and apparently there are no longer any plans to publish them, so I guess we'll never see them.
 
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  • Posted Wed Oct 13, 2004 9:13 pm
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Luca Iennaco
Italy

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the long-promised Vehicle Design Book....
I've been waiting that book for almost two years.
Once (June 2003) I wrote to SJ and they replied that the book was "killed" during playtesting and they were going to re-write it entirely.
I'm still waiting...
 
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  • Posted Wed Oct 13, 2004 9:14 pm
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Mike West
United Kingdom
Guildford
Surrey
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I used to love this. Especially with Dueltrack added (both of which i still own). I used to make up whole teams of cars (with the Dueltrack rules) and be really excited when it came to racing them, and then the racing took so bloody long i'd give up after 2 laps. I have thought about making a decent PC conversion a hundred times, i may get around to it sometime.

Dueltrack also has rules for Crossbows and (something), which was Car Wars in a Mad Max era, was much more fun.
 
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  • Posted Fri Oct 15, 2004 1:46 pm
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David Brauner
United States
Oak Park
Illinois
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For a game (system) that seemed to be at one time SJG's flagship, they certainly appear to have abandoned all interest in supporting it or developing anything new. cry

(Like I said above, I'd really like to see some die-cut counters for this game--I HATE cutting things out. angry )
 
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  • Posted Fri Oct 22, 2004 6:42 pm
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Todd Bagaason
United States

Washington
Car Wars is fantastic, but takes way to long to play. The car mechanics are spot on and feel very realistic. But when your gaming group gets exhausted before you complete “20 seconds” in Car Wars time, you know something wrong. If you’re willing to invest the time, you will be very happy with this auto combat game, otherwise you should play Battlecars or Gorkamorka. gulp
 
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  • Posted Wed Jan 10, 2007 1:57 am
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2. Board Game: Wreckage [Average Rating:5.58 Overall Rank:5598]
James Casey
United Kingdom
Finchampstead
Berkshire
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My recent purchase. Quick playing, fun, and less finickity than Car Wars, but not much depth to it, and you can't play "seriously"... if you consider that a problem.
 
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3. Board Game: Dark Future [Average Rating:5.73 Overall Rank:5387]
James Casey
United Kingdom
Finchampstead
Berkshire
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I remember this from my Games Workshop era although my friend owned it not me. Some clever ideas, the rolling road etc. The car models were great. It always bothered me that you couldn't play off road scenarios though. It set itself up for roleplaying in some ways, but dashed it by limiting you to road battles.
 
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Ben Vincent
United States
Vancouver
Washington
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I played this a lot in high school; I wish I could find a copy now. It was fun making up stats for all of our old Matchbox and Hot Wheels cars, which were just about the right scale. I seem to recall that we built a turning template to handle off road maneuvers.
 
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  • Posted Wed Oct 13, 2004 8:42 pm
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James Casey
United Kingdom
Finchampstead
Berkshire
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I have seen it on eBay, but always for more than I was willing to pay. I'd definitely buy it if I saw it cheap though, I have nostalgic feelings towards it.
 
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  • Posted Wed Oct 13, 2004 8:49 pm
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Ben .
United Kingdom
Unspecified
Surrey
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I used to have this a long time ago, and seem to recall some balance issue with turret-based weapons? As I recall, they were too powerful since you could relatively easily avoid the lines of fire of fixed weapons, but turrets would have a free shot pretty much every turn.
 
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  • Posted Thu Oct 14, 2004 10:08 am
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Todd Bagaason
United States

Washington
This game isn’t all that bad, but you must find the death race campaign. It would be fun with some serious racers that start off with Junkers! The comment about the unbalanced turrets seems about right. Also proper fights between two groups at opposite ends of the road were quite strange with weird turning around rules. One of these days I will start up a racing league.
 
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  • Posted Wed Jan 10, 2007 1:47 am
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Michael Owen
United States
Bellevue
Washington
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Francis Greenaway wrote a roleplaying system for Dark Future based on the OOP Redline d20 supplement from Fantasy Flight Games.

Francis was the individual who created the Adobe Acrobat file of Dark Future rules and expansions available on the Games Workshop Web site.


d20 Highwayman
Painted Target and Future Highways
http://futurehighways.roll2dice.com/redline/index.html
http://feggula.0dollarwebspace.com/df/index.html


Dark Future
Games Workshop
http://www.games-workshop.com/gws/content/article.jsp?commun...


Dark Future: White Line Fever
Games Workshop
http://www.games-workshop.com/gws/content/article.jsp?commun...


Dark Future: Future Highways
Painted Target
http://feggula.0dollarwebspace.com
http://futurehighways.roll2dice.com


Dark Future Yahoo! Group
http://games.groups.yahoo.com/group/dark_futuregw
 
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  • Posted Mon May 10, 2010 5:01 pm
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4. Board Game: Battlecars [Average Rating:6.09 Overall Rank:3123]
James Casey
United Kingdom
Finchampstead
Berkshire
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Never played this one, but I might try and pick up a copy. The 45 degree movement looks a bit funny, but I'm guessing that it makes the game play quickly. I like the look of the car damage reference thingies - looks a bit like Crimson Skies.
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Rob Robinson
England
Rotherham
South Yorkshire
My shadow's shedding skin. I've been picking my Scabs again
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The 45 degree turn is only a slight curve. Wait until you're trying to perform 90 degree turns, or even 135 degree corners wow

The great thing about Battlecars is the mechanics are spot on. Try performing a 90 degree turn at a slow speed and you will manage it more or less every turn. But try it at a high speed and you end up either spinning out, or overshooting the turn, resulting in a cool powerslide.
 
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  • Posted Wed Oct 13, 2004 11:15 pm
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James Casey
United Kingdom
Finchampstead
Berkshire
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Of all the games here (that I dont already own), this is the one I most want to get my hands on. I think it is the one that is closest to car wars - i.e. a simulative combat driving game rather than a race with combat elements. Hopefully I will be able to find a copy.
 
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  • Posted Wed Oct 13, 2004 11:21 pm
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Universal Head
Australia
Sydney
NSW
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Professional creative visual communication: www.universalhead.com
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Game summaries and reference sheets: www.headlesshollow.com
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A brilliant game which always resulting in a lot of laughs every time we played. Despite no role-playing elements in the game we used to come up with scenarios with atmospheric backgrounds to them that made the game feel a lot deeper. But always a lot of fun. Try and get a copy (and Battlebikes, the expansion for bikes, as well).
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  • Posted Thu Oct 14, 2004 1:07 am
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Ben .
United Kingdom
Unspecified
Surrey
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The computer game version of this for the ZX Spectrum was my favourite compute game for a long time
 
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  • Posted Thu Oct 14, 2004 10:09 am
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Neil Warrell
United Kingdom
Brighton
East Sussex
played both carwars and this...

this wins every time - it's just so much easier and more fun to play meeple
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  • Posted Thu Oct 14, 2004 10:11 am
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Camo Coffey
United Kingdom
Newcastle upon Tyne
Tyne & Wear
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I've got a copy of this for trade, if you're interetsed.
 
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  • Posted Thu Oct 14, 2004 11:24 am
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5. Board Game: Car Wars: The Card Game [Average Rating:5.22 Overall Rank:7435]
James Casey
United Kingdom
Finchampstead
Berkshire
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Card version of Car Wars. I've never played it. I have heard bad things about it. To other car battle afficionados: would my love of the theme overcome the shortcomings of the game?
 
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Jae
United States
Bryan
TX
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It is a very luck heavy, light card game.
I've gotten women at work to play it, if that counts for anything.

If you don't take the game seriously, it can be fun. It's like a more complicated version of Naval War. For added fun, get Battle Cattle as the two game systems are compatible.
 
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  • Posted Wed Oct 13, 2004 10:26 pm
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Ronald Pehr
United States
Las Vegas
Nevada
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Being a CarWars fan at the time, I got this when it was first published. But none of us liked it much, too simplistic and didn't convey the excitement of an mobile fight.
 
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  • Posted Wed Dec 6, 2006 9:13 pm
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6. Board Game: RoadKill [Average Rating:5.85 Overall Rank:3982]
James Casey
United Kingdom
Finchampstead
Berkshire
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Never played it. Looks a bit abstract - I prefer more simulational games, at least as far as car battling goes.
 
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Brian Schlichting
United States
Minneapolis
Minnesota
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I'll chime in and disagree here. It's not too abstract, you build the race course as you drive, move your cars around, pass each other, shoot each other. Cardplay dictates your weapons, and there are 26 car upgrade counters for interesting options. I made a bunch of painted/weaponed matchbox cars to replace the cardboard car tiles that come with the game. My favorite, having also played Car Wars, Car Wars Card Game, Dark Future, and Wreckage. I didn't realize Gorkamorka was a car battle game. I'll check it out.
 
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  • Posted Wed Oct 13, 2004 10:02 pm
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James Casey
United Kingdom
Finchampstead
Berkshire
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Hmm, might take a look at this one then, if I can find a copy. Thanks for the heads up.
 
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  • Posted Wed Oct 13, 2004 10:59 pm
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Matthew Nadelhaft
Scotland
Edinburgh
Scotland
designer
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I just happen to have an unused copy for sale...
 
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  • Posted Wed Oct 13, 2004 11:29 pm
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Paul D.
United States
Stratford
Connecticut
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Plays rather well.
 
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  • Posted Thu Oct 14, 2004 12:01 am
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Camo Coffey
United Kingdom
Newcastle upon Tyne
Tyne & Wear
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I too have a copy of this for trade / sale. It's not bad but rather dry for my tastes. Racing games should be FAST, not mechanically bogged-down (my main criticism of Car Wars, as it happens).
 
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  • Posted Thu Oct 14, 2004 11:25 am
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Ronald Pehr
United States
Las Vegas
Nevada
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Different from the others, in that you don't have the same visual sensation of having the little cars zipping about in relative distance to each other. But a really interesting mechanic, lots of suspense (at least until you know you don't have the fickle-finger-of-fate card, which means someone WILL get to do you in), and once you get used to playing cards instead of moving little pieces it moves quickly.
 
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  • Posted Fri Sep 14, 2007 1:15 am
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7. Board Game: Road Warrior [Average Rating:4.64 Unranked]
James Casey
United Kingdom
Finchampstead
Berkshire
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Truly abysmal rating. I guess I should steer even wider than I would for explosive spikes?
 
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8. Board Game: Thunder Road [Average Rating:6.43 Overall Rank:1636]
James Casey
United Kingdom
Finchampstead
Berkshire
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This actually looks like fun, but the MB makes me think it must be aimed at kids? Am I wrong?
 
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Morgan Dontanville
United States
Brooklyn
New York
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Plate of Shrimp.
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Don't look for any depth here, but it is a great luck based thriller filler.
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  • Posted Wed Oct 13, 2004 8:37 pm
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Mike Smith
United States
Thompsons Station
TN
I had this game as a kid. It may still be kicking around the attic somewhere. It was a fun game, but not a whole lot of depth. One of the mechanics from the game I remember was that the players had to move their units forward while attacking or avoiding other pieces, and when one unit reached the end of the farthest board the first board would be dumped, including any pieces still in play on it. That made it kind of fun to manage which pieces you'd move and which you'd ignore.
 
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  • Posted Wed Oct 13, 2004 8:54 pm
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9. Board Game: Blood Race [Average Rating:5.93 Unranked]
James Casey
United Kingdom
Finchampstead
Berkshire
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Looks like it might have potential, although it also looks like it is hard to get hold of.
 
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10. Board Game: Rush N' Crush [Average Rating:6.79 Unranked]
James Casey
United Kingdom
Finchampstead
Berkshire
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This one looks to have some cool ideas. I love the look of the gearstick chart things.
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11. Board Game: KRASH! [Average Rating:5.55 Unranked]
James Casey
United Kingdom
Finchampstead
Berkshire
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This one should probably be higher up the list since I do actually own it. Constructing and painting the cars just never happened though so it never got played.
 
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Todd Bagaason
United States

Washington
I never played the game, but I have a couple cars painted. I could never locate the Orange Rules to describe how to use the monster trucks. I painted up a plethora of weapons and I was willing to let friends build there own cars. Despite my generosity, we just never got around to playing the game. (Maybe Wizkids can rip it off, since it had the collectable thing going.)laugh
 
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  • Posted Wed Jan 10, 2007 1:28 am
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12. Board Game: Cthulhu 500 [Average Rating:5.88 Overall Rank:3417]
James Casey
United Kingdom
Finchampstead
Berkshire
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Saw this in my local gaming shop and almost bought it. I like Cthulhu as well as car wars games, but will I like the mix?
 
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Ben Vincent
United States
Vancouver
Washington
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I've played once, with 3. It was ok, but seems like it would work better with 5+ players.
 
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  • Posted Wed Oct 13, 2004 8:44 pm
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Robert Wesley
Nepal
Aberdeen
Washington
designer
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Soooooo...does the WINNER not have to be 'fed' to the "almighty ONE!"?laugh
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  • Posted Wed Oct 13, 2004 9:46 pm
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♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
designer
Entropy Seminar:
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The results of a five yeer studee ntu the sekund lw uf thurmodynamiks aand itz inevibl fxt hon shewb rt nslpn raq liot.
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It's mostly theme, but the mechanics aren't that bad. I've only played it once, but I think it still might get more playings, even after you've read through all the cards.

I "reviewed" this one in my Batty's Best Game Fest 4 list (that's Pimp #2, for those keeping track...), and I'll redirect you there, rather than repeat all that.
 
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  • Posted Wed Oct 13, 2004 10:45 pm
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James Casey
United Kingdom
Finchampstead
Berkshire
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My gaming group like Cthulhu as a whole, but I am leaning towards letting this one pass. I get the feeling it would be enjoyed a few times but would quickly be relegated to the "drawer of games we no longer play" (sure is crowded in there ) Maybe one of the others will buy it and I'll get to play it anyway.
 
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  • Posted Wed Oct 13, 2004 10:54 pm
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13. Board Game: Gorkamorka [Average Rating:6.34 Overall Rank:2551]
James Casey
United Kingdom
Finchampstead
Berkshire
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This looks good, but I suspect the painting of figures requirement will keep it off the table. After all, you can't play with them unpainted
 
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John Di Ponio
United States
Warren
Michigan
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Yep....grey usnits just won't do. The game is hilarious! Had a tough time getting hard core GW players to play the game....but there are a small group of us that just love the game!
 
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  • Posted Wed Oct 13, 2004 10:48 pm
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Todd Bagaason
United States

Washington
Out of all the Auto Combat games we played this was the best. Gorkamorka didn’t take as long to play as Car Wars, but it also lacks the “Driving Physics” Car Wars uses. It is a fine balance between too many rules and fun game play. You can Build your cars, level up your characters, and have great Ork-y fun! I know the miniature thing can get you down, but it’s worth it! Just spray your orks green and your trucks / tracks Silver. I numbered my ork’s bases to identify them because using the exact miniature is ridiculous. If you find someone with this game, it is a must play. You just have to keep in mind that the orks are driving riding lawnmowers with a mind of their own.
 
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  • Posted Wed Jan 10, 2007 1:40 am
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14. Board Game: Checkpoint Omega [Average Rating:5.97 Unranked]
James Casey
United Kingdom
Finchampstead
Berkshire
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Dont know much about this one.
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15. Board Game: Demo Derby: Saturday Night at the Track [Average Rating:5.85 Overall Rank:5613]
James Casey
United Kingdom
Finchampstead
Berkshire
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This has a good rating (although only from 12 votes) and hexes. I have an irrational love of hexes (and a rational one too . Is it any good?

Thats about all I have ever heard of. Anyone know any more. More importantly, anyone know any more that are actually good???
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16. Board Game: Junkyard Races [Average Rating:6.03 Overall Rank:4643]
Matthew Nadelhaft
Scotland
Edinburgh
Scotland
designer
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I just got this game; haven't tried it yet so I can't give you a synopsis. But I really like Hive, the other game by this designer.
 
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James Casey
United Kingdom
Finchampstead
Berkshire
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Looks like fun. Not a "serious" one, but has the distinct advantage of being in print, unlike most of the ones I listed. I might take a look at this.
 
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  • Posted Wed Oct 13, 2004 10:49 pm
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17. Board Game: Formula Dé [Average Rating:7.04 Overall Rank:267]
Håkan König
Sweden
Oxie
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If you're looking for crossovers, then you should look at this way of adding Car Wars style combat to Formula Dé: http://staff.bus.bton.ac.uk/fesg/fd/combatracing01.html
 
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James Casey
United Kingdom
Finchampstead
Berkshire
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Thanks. I have played Formula De and liked it - dont own it myself though. Hmm.. do I think I'll be able to convince Jon to try a combat variant...
 
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  • Posted Wed Oct 13, 2004 10:47 pm
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Rich K
United States
San Rafael
California
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You really do not need Car Wars rules to have car death. Just push you cars.

My group of gamers stopped playing this for a time because 50% of the cars were not crossing the finishing line in a typical game. Everyone was pushing their cars around the corners, skimping on engine or body points to get more tires and taking too many chances.
 
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  • Posted Thu Oct 14, 2004 4:15 am
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18. Board Game: Lunatix Loop [Average Rating:6.29 Overall Rank:4093]
Matt Ruff
United States
Seattle
Washington
A new version of this is supposedly due out from Plenary Games.
 
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James Casey
United Kingdom
Finchampstead
Berkshire
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Looks a little light on the combat, but still looks like it could be good for a laugh. As a consequence, it would probably go down better with the less car wars friendly elements of my group than the more obviously car-wars-y games listed here.
 
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  • Posted Wed Oct 13, 2004 11:17 pm
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Richard Irving
United States
Salinas
California
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Not at all. It has mostly ramming, dropping spikes & oil and, if you pull into the pits, you can add upgrades that include weapons and missiles. COOL!

It's a German-style game (driving East German cars) of car crashing mayhem!
 
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  • Posted Sat Oct 30, 2004 2:43 am
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19. Board Game: Arena Maximus [Average Rating:6.01 Overall Rank:2155]
June King
United States
Unspecified
Bring me her heart in this box.
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Not cars, but someone included the other chariot racing game. So ...
Nasty chariot racing a la Ben Hur. Try and knock each other off the track or disable the chariots while avoiding obstacles and trying to go as fast as you can.
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20. Board Game: Overdrive Arena [Average Rating:5.93 Unranked]
Gene Vogel
United States
Shakopee
Minnesota
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Have it, but haven't played it yet. Seemingly hard to find - found one finally off of eBay, plus a couple of extra cars from another seller. (Can use any 1/43 scale cars - they even sell weapons and armor packs to mod your own...)
 
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21. Board Game: Racer Knights of Falconus [Average Rating:4.94 Overall Rank:7107]
Gene Vogel
United States
Shakopee
Minnesota
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Cute little game - can get it cheap, too!
 
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22. Board Game: Rush n' Crush [Average Rating:6.68 Overall Rank:1374]
Rob Robinson
England
Rotherham
South Yorkshire
My shadow's shedding skin. I've been picking my Scabs again
badge
Forty six and two are just ahead of me
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Published version of the old PnP game. There are a few changes in the game. They got rid of the card deck and a lot of the tokens. Also a few new weapons have been added.

Probably cheaper to buy retail than make a decent quality PnP version as well
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23. Board Game: Autokross-88 [Average Rating:0.00 Unranked]
Christian Sperling
Germany

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Free. Print and Play!
Autokross-88 is a tactical level, vehicular combat game set in a post-WWII apocalyptic landscape.
Players will choose and control one of the Drivers throughout a series of trials.
They will have to pick a vehicle and customize it with different offensive/defensive weapons and equipment in an attempt to gain the edge over their rivals.
Death racing will take place on hexagonal map tile built wastes through hostile weather, Infekted hordes and unscrupulous comrades.
 
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