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3rd NESTORGAMES game design contest.
nestor romeral andres
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Welcome to the 3nd NESTORGAMES game design contest: Minigames.

Please add your games here.

Read the contest rules here:

http://www.boardgamegeek.com/thread/461867

Thank you.

Néstor Romeral Andrés
www.nestorgames.com

------------------------------------------------------------

EDIT: End! Contest closed to new entries.

Please vote for the ones you like the most by giving them a "thumb up" HERE ON THIS LIST.

Please thumb up this list too! Thank you!

The winner will be selected from those that have the most "thumbs up".

Once and if the winner is published (this is, if we reach an agreement), I will randomly pick a geekuser among the ones that gave this list a "thumb up" and he/she will receive a free copy.

Deadline for voting is jan-20-2010.

Good luck to the finalists!

EDIT:

Winner: Celtic! by Cameron Browne.

He wins again shake

Congratulations, Cameron. And thank you to all the participants and the voters. Some of the games might be selected for publication too.

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Popular Tags: contest [+] design [+] [View All]
1. Board Game: Actiles [Average Rating:6.83 Unranked]
Stephen Tavener
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Actiles and Actiles: Loops most certainly fit the format, as will most other games from the 4 tiles contest:

http://www.boardgamegeek.com/geeklist/41090

If you supply two 20-sided dice (c. 9g each if I recall correctly) to keep score in the base game, that leaves 8.5g for each tile, which should mean you can make them about 2 inches square... a good size.

Actiles Loops doesn't need dice, so the tiles can be bigger still.

The two games could be published as different items, or as a single set, if you can print double sided at this scale.
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nestor romeral andres
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Thank you, Stephen.

How fast! You were waiting for this, weren't you? hahaha



 
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  • Posted Tue Nov 10, 2009 12:35 pm
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2. Board Game: Black Hole: Escape [Average Rating:7.00 Unranked]
Erhan Cubukcuoglu
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This is a game for two players. Each player has four ships. According to game rules given in description section of the game, you move your pieces. The player who locates two of his/her ships on the center square wins the game.
A made the game for me to fit in a CD box. It's same size with contest board.You can check image gallery for other image.


Rules 2 gr
Board 23 gr
Pieces 0,9x8=7,2

TOTAL 32,2 gr

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nestor romeral andres
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Thank you, Erhan!



 
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  • Posted Wed Dec 30, 2009 10:23 pm
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3. Board Game: Boloko [Average Rating:8.00 Unranked]
Cameron Browne
Australia
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Boloko is a Backgammon-style game wrapped to fit in a 5x5 grid, but with rolls of 1 allowing pieces to jump over the wall. This adds a non-linear element and makes 1 the most powerful roll.

Board: 23g
Rules: 2g
Discs: 20 x 1g = 20g
========
Total: 45g
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nestor romeral andres
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Thank you, Cameron!


 
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  • Posted Fri Nov 13, 2009 5:47 pm
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nestor romeral andres
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You need to add the dice weight, Cameron. Around 5,5 grams per die.

However, the discs could be lighter.

Néstor
 
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  • Posted Sat Jan 9, 2010 7:40 pm
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4. Board Game: Cave [Average Rating:0.00 Unranked]
Fernando Lafuente
Spain
Zaragoza
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A scary mini-wargame for two players.

Two clever necromancers fight one another to conquest the Cave. They possess armies consisting of skeletons, zombies and black knights. But the bewitched place is not going to surrender their treasures easily. Due to the cavern’s sorcery, neither necromancer is able to distinguish his own soldiers: all of them look the same. So if he intends to win the battle, he will have to do it almost blind...

A player wins when he gets rid of all his opponent’s pieces, keeping at least one of his pieces on the board. If the game ends with all the pieces removed, the result is a draw.

Rules uploaded. Enjoy!

Weight:

Board: 23 g
Rules: 1,5 g
Pieces 12 x 0,9 g = 10,8 g

Total: 35,3 g
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nestor romeral andres
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Thank you, Fernando!
 
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  • Posted Tue Nov 17, 2009 9:15 pm
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Fernando Lafuente
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Nestor and friends:

A variant for the game is coming soon. When the previous uploading problems are definetely fixed, it will be included in the Cave Rules 1.1 file.
 
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  • Posted Thu Nov 19, 2009 1:07 pm
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nestor romeral andres
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Ok, Fernando.

Please remember ther must be just 1 set of rules during the voting phase.

 
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  • Posted Thu Nov 19, 2009 1:14 pm
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Fernando Lafuente
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Of course.
I'm just trying to replace the old archive with the new one. The admin told me I'd submitted my file from a wrong place. I hope the issue gets solved soon. Otherwise I'll ask for your help.
 
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  • Edited Thu Nov 19, 2009 8:07 pm
  • Posted Thu Nov 19, 2009 7:00 pm
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Fernando Lafuente
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Game updated!
Please check the rules with the new (optional) variant.
 
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  • Posted Fri Nov 20, 2009 5:49 pm
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5. Board Game: Celtic! [Average Rating:6.90 Unranked]
Cameron Browne
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Celtic! is a game in which players place tiles in a 5x5 grid to form celtic knotwork designs. Win by making a knot that passes through more tiles of your colour than your opponent.

The game includes two puzzles.

Tiles: 2g x 25 = 50g
Rules: 2g
=======
Total: 52g
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nestor romeral andres
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What a prolific participant! Thank you!

 
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  • Posted Mon Nov 16, 2009 8:07 pm
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nestor romeral andres
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Published!



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  • Posted Thu Apr 22, 2010 5:32 pm
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nestor romeral andres
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And the lucky winner of a free copy is...

Luthervamplord

Congratulations!



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  • Posted Fri Apr 23, 2010 11:30 pm
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6. Board Game: Halves [Average Rating:6.67 Unranked]
Cameron Browne
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Simple tile placement/removal game with a Nim-like quality: Two players place 12 tiles of their colour to form a connected set, then take turns removing a tile of their colour plus any disconnected subsets. First player out wins.

Tiles: 2g x 24 = 48g
Rules: 2g
=======
Total: 50g
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nestor romeral andres
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Thank you, Cameron!

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  • Posted Tue Nov 10, 2009 10:58 pm
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7. Board Game: High Wire Act [Average Rating:7.50 Unranked]
J. Jefferson
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Columbus
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In High Wire Act, players are leaders of rival bands of tightrope walkers in a circus. Each player is trying to move their three tightrope walkers from one side of the circus tent to the other before their opponent does. Each player’s tight rope walkers start at opposite sides of the tent, but only one player’s team will make it to the other side first and have the glory of being the best circus performers in the land!

Board: 23 Grams
Rules: 1.5 Grams
Dice: 5 x 3.5 Grams = 17.5 Grams
Acrylic Bits used as pawns: 6 x 1 Gram = 6 Grams

Total = 48 Grams

Enjoy, and thank you Nestor!
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nestor romeral andres
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Thank you, Jeff!



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  • Posted Tue Dec 15, 2009 6:25 pm
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J. Jefferson
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My pleasure. I'm hoping to put together a better-looking prototype board over the Christmas Holiday. As soon as I do, I'll upload some new images!
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  • Posted Tue Dec 15, 2009 6:29 pm
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8. Board Game: One-Time Path [Average Rating:0.00 Unranked]
Carlos Luna
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Rubí
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I want to add the "Who's your daddy?" re-theme of the One-Time Path dice game.

The re-theme makes the game more suitable for children and uses the same mechanics of the original game but switches the objective (the loosing conditions is now the winning condition but the result is pretty much the same).



The Game: You and your opponent are taking care of a puppy. Both disagree in how many bones the puppy needs in order to be healthy. One player is too much frugal and the other is too much generous.

Both agree in how many bones the puppy needs every turn. If you (together with your opponent) guess how many bones the puppy wants, it will remain in the same place. Otherwise the puppy will make an step towards the frugal player player (if it want less bones) or towards the generous player (if it wants more).

The game ends when the puppy reach one of the players (the winner).

Read the complete rules of One-Time Path to understand better the mechanics of the game.

Components:

12 Bones = 16,2 g (12 x1,5cm x 3cm x 0,3g/cm² approx)
1 Puppy = 6,0 g (1 x 2cm x 3cm x 1g/cm² approx)
1 Board game = 23,0 g
1 Dice = 3,5 g
1 Rules = 2,0 g
Total = 50,7 g
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Carlos Luna
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By the way, when I made this re-theme I was thinking in the Haba Mini-Spiel collection style.
 
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  • Posted Fri Nov 27, 2009 6:09 pm
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nestor romeral andres
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Thank you, Carlos!

 
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  • Posted Fri Nov 27, 2009 7:16 pm
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9. Board Game: Perifero [Average Rating:7.16 Unranked]
Henrik Morast
Sweden

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A minimalistic connection game.

Weight calculation:
Board: 23g
Rules: 2g
25 Discs, 3mm acrylic, diameter 12mm = 9 g
===
Total: 34g
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nestor romeral andres
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Thank you for your entry, Henrik!

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  • Posted Tue Nov 10, 2009 7:08 pm
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nestor romeral andres
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Please check the weight calculation. 25 discs=9 grams? 23+2+9=44?

Thank you.
 
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  • Posted Sat Nov 14, 2009 7:45 am
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Henrik Morast
Sweden

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Nestor,

I've corrected the obvious calculation error. However I think the weight of the discs is correct?

With a diameter of 12mm, each disc has an area less than 1,2 square centimeters. According to your website 3mm acrylic weighs 0,3g per square centimeter. 25 x 1,2 x 0,3 = 9g.

I guess the disc size is about the same as the one shown in the contest rules photo. (But I admit I would have prefered larger ones.)
 
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  • Posted Sun Nov 15, 2009 3:52 pm
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nestor romeral andres
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A bit of help:

I commonly use larger discs (1,5 cm diameter, 0,5 cm thick) and they weight 0,9 grams each. These counters fit on your design, and the total weight will be:

Board: 23
Counters: 25 x 0,9 = 22,5
Rules: 2g

Total: 47,5 g

Néstor



 
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  • Posted Sun Nov 15, 2009 4:09 pm
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Henrik Morast
Sweden

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Hmmmm...

Unfortunately, I think a disc diameter of 1,5 cm is to large for the "pushing mechanic" on a 9 cm board. soblue
 
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  • Posted Sun Nov 15, 2009 6:02 pm
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nestor romeral andres
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Are you sure? Say a margin of 2 mm between counters:

1,5+0,2 = 1,7

1,7 x 5 = 8,5 < 9


tested. You're right
 
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  • Edited Sun Nov 15, 2009 6:09 pm
  • Posted Sun Nov 15, 2009 6:05 pm
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10. Board Game: Shelf [Average Rating:0.00 Unranked]
Fernando Lafuente
Spain
Zaragoza
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Miss Roberts, a neat and diligent librarian, has two little followers: Harry y Tiffany. The kids are always walking around her, pleading to be allowed to be her assistants.
The woman has to pick the most efficient kid for the job so she resolves to state a simple but instructive challenge; one that makes usual library issues arise. The one who proves to be the cleverest and luckiest player in the game will get the job.

Through alternate dice rolls, and by applying their results, the players will try to fill two shelves with five books each on the same subject (same colour). The first to accomplish this goal wins the game.

(Image: The numbers on the left appear just for clarity's sake. They aren't included in the 5x5 board).

Board: 23 g
Rules: 1.5 g
Pieces: 25 x 0.3 g = 7.5 g
Dice: 20 g

TOTAL 52 g

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nestor romeral andres
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Thank you, Fernando!

Please add the dice to the weight calculation (around 6 grams). Maybe reducing the weight of the pieces.

EDIT: 10 grams for custom dice.



 
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  • Edited Thu Dec 31, 2009 10:07 am
  • Posted Thu Dec 31, 2009 10:05 am
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nestor romeral andres
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Not smaller by now, but maybe in a near future.

Acrylic is 0,3 grams per square cm. I guess the minimum manageable size could be around 1x0,5 cm.



 
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  • Posted Thu Dec 31, 2009 4:13 pm
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Fernando Lafuente
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Zaragoza
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Have I grasped what you say if I state the minimum weight per piece is 0,15 g (0.3x1x0.5)? If I'm right, then pieces with a weight of 0.3 g may serve my purpose (without changing the dice's size).

Board: 23 g
Rules: 1.5 g
Pieces: 25 x 0.3 g = 7.5 g
Dice: 20 g

TOTAL 52 g

Is this valid?

 
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  • Edited Thu Dec 31, 2009 5:41 pm
  • Posted Thu Dec 31, 2009 5:40 pm
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nestor romeral andres
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Yes, I think so

 
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  • Posted Thu Dec 31, 2009 5:57 pm
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Fernando Lafuente
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At last!
I wish you a happy new year. And beware of the grapes... (don't eat them too quickly)
Bye.
 
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  • Posted Thu Dec 31, 2009 6:40 pm
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11. Board Game: Swish [Average Rating:0.00 Unranked]
Stephen Tavener
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London
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Swish is a boardless strategy/puzzle game for 2-4 players.

Players each control a fish, made up of interlocking swishbones. Players must compete to build the longest fish by eating swishbones; however, a fish cannot contain two adjacent swishbones of the same colour so careful route planning is required. There are also specialised attack and defense pieces for swish-to-swish combat.

Components:
- rules 1.5g
- 40 swishbones. They should weigh comfortably under 50g total at a scale of 35mm x 30mm, which is a good size. It's hard to give exact figures, since the tiles are oddly shaped, but there is no text, so they can be scaled as necessary.

Edit: rules are up, removed link to external site.
Edit: added more detail, since this is a popularity contest.
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nestor romeral andres
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Thank you, Stephen!


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  • Posted Sun Jan 3, 2010 12:42 am
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Chun Ping
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i think swish is a very interesting idea! a thumbs for it! just wondering how to you prevent players from sliding their fish "accidentally" when swishing though, seems real easy to cheat that way.
 
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  • Posted Mon Jan 4, 2010 4:37 pm
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Stephen Tavener
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A player who cheats and doesn't think ahead should lose to someone who plans their route carefully, but there are corner cases where a small nudge may make the difference between eating or missing a piece.

Ultimately, the only answer is not to play with cheats. Playing on a table cloth should be enough to prevent most accidental nudges.

 
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  • Posted Mon Jan 4, 2010 5:06 pm
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nestor romeral andres
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Very interesting entries so far. I will probably publish most of them ninja

I'm planning to release a mini-games collection. And I need a lot of games!

Néstor

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  • Posted Fri Dec 11, 2009 5:42 pm
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Erhan Cubukcuoglu
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Congratulations, nice game, nice result.
 
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  • Posted Wed Jan 20, 2010 10:07 pm
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Cameron Browne
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Thanks!

Congratulations to everyone else as well, as usual it's great to see so many nice ideas emerge within the constraints given.

Cameron
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  • Posted Thu Jan 21, 2010 4:29 am
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J. Jefferson
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CONGRATS! I look forward to seeing it in print.
 
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  • Posted Thu Jan 21, 2010 3:35 pm
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nestor romeral andres
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Agreement!

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  • Posted Wed Apr 14, 2010 6:10 pm
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