3rd NESTORGAMES game design contest.
nestor romeral andres
Spain
-
Welcome to the 3nd NESTORGAMES game design contest: Minigames.
Please add your games here.
Read the contest rules here:
http://www.boardgamegeek.com/thread/461867
Thank you.
Néstor Romeral Andrés www.nestorgames.com
------------------------------------------------------------
EDIT: End! Contest closed to new entries.
Please vote for the ones you like the most by giving them a "thumb up" HERE ON THIS LIST.
Please thumb up this list too! Thank you!
The winner will be selected from those that have the most "thumbs up".
Once and if the winner is published (this is, if we reach an agreement), I will randomly pick a geekuser among the ones that gave this list a "thumb up" and he/she will receive a free copy.
Deadline for voting is jan-20-2010.
Good luck to the finalists!
EDIT:
Winner: Celtic! by Cameron Browne.
He wins again 
Congratulations, Cameron. And thank you to all the participants and the voters. Some of the games might be selected for publication too.
-
1.
Board Game: Actiles
[Average Rating:6.83 Unranked]

Stephen Tavener
United Kingdom London England
The overtext below is true.
The overtext above is false.
-
Actiles and Actiles: Loops most certainly fit the format, as will most other games from the 4 tiles contest:
http://www.boardgamegeek.com/geeklist/41090
If you supply two 20-sided dice (c. 9g each if I recall correctly) to keep score in the base game, that leaves 8.5g for each tile, which should mean you can make them about 2 inches square... a good size.
Actiles Loops doesn't need dice, so the tiles can be bigger still.
The two games could be published as different items, or as a single set, if you can print double sided at this scale.
-
-

Erhan Cubukcuoglu
Turkey Istanbul
-
This is a game for two players. Each player has four ships. According to game rules given in description section of the game, you move your pieces. The player who locates two of his/her ships on the center square wins the game.
A made the game for me to fit in a CD box. It's same size with contest board.You can check image gallery for other image.
Rules 2 gr Board 23 gr Pieces 0,9x8=7,2
TOTAL 32,2 gr
-
-
3.
Board Game: Boloko
[Average Rating:8.00 Unranked]

Cameron Browne
Australia Brisbane Queensland
-
Boloko is a Backgammon-style game wrapped to fit in a 5x5 grid, but with rolls of 1 allowing pieces to jump over the wall. This adds a non-linear element and makes 1 the most powerful roll.
Board: 23g Rules: 2g Discs: 20 x 1g = 20g ======== Total: 45g
-
-
4.
Board Game: Cave
[Average Rating:0.00 Unranked]

Fernando Lafuente
Spain Zaragoza
-
A scary mini-wargame for two players.
Two clever necromancers fight one another to conquest the Cave. They possess armies consisting of skeletons, zombies and black knights. But the bewitched place is not going to surrender their treasures easily. Due to the cavern’s sorcery, neither necromancer is able to distinguish his own soldiers: all of them look the same. So if he intends to win the battle, he will have to do it almost blind...
A player wins when he gets rid of all his opponent’s pieces, keeping at least one of his pieces on the board. If the game ends with all the pieces removed, the result is a draw.
Rules uploaded. Enjoy!
Weight:
Board: 23 g Rules: 1,5 g Pieces 12 x 0,9 g = 10,8 g
Total: 35,3 g
-
-
5.
Board Game: Celtic!
[Average Rating:6.90 Unranked]

Cameron Browne
Australia Brisbane Queensland
-
Celtic! is a game in which players place tiles in a 5x5 grid to form celtic knotwork designs. Win by making a knot that passes through more tiles of your colour than your opponent.
The game includes two puzzles.
Tiles: 2g x 25 = 50g Rules: 2g ======= Total: 52g
-
-
6.
Board Game: Halves
[Average Rating:6.67 Unranked]

Cameron Browne
Australia Brisbane Queensland
-
Simple tile placement/removal game with a Nim-like quality: Two players place 12 tiles of their colour to form a connected set, then take turns removing a tile of their colour plus any disconnected subsets. First player out wins.
Tiles: 2g x 24 = 48g Rules: 2g ======= Total: 50g
-
-

J. Jefferson
United States Columbus Ohio
-
In High Wire Act, players are leaders of rival bands of tightrope walkers in a circus. Each player is trying to move their three tightrope walkers from one side of the circus tent to the other before their opponent does. Each player’s tight rope walkers start at opposite sides of the tent, but only one player’s team will make it to the other side first and have the glory of being the best circus performers in the land!
Board: 23 Grams Rules: 1.5 Grams Dice: 5 x 3.5 Grams = 17.5 Grams Acrylic Bits used as pawns: 6 x 1 Gram = 6 Grams
Total = 48 Grams
Enjoy, and thank you Nestor!
-
-

Carlos Luna
Spain Rubí Catalunya
-
I want to add the "Who's your daddy?" re-theme of the One-Time Path dice game.
The re-theme makes the game more suitable for children and uses the same mechanics of the original game but switches the objective (the loosing conditions is now the winning condition but the result is pretty much the same).
The Game: You and your opponent are taking care of a puppy. Both disagree in how many bones the puppy needs in order to be healthy. One player is too much frugal and the other is too much generous.
Both agree in how many bones the puppy needs every turn. If you (together with your opponent) guess how many bones the puppy wants, it will remain in the same place. Otherwise the puppy will make an step towards the frugal player player (if it want less bones) or towards the generous player (if it wants more).
The game ends when the puppy reach one of the players (the winner).
Read the complete rules of One-Time Path to understand better the mechanics of the game.
Components:
12 Bones = 16,2 g (12 x1,5cm x 3cm x 0,3g/cm² approx) 1 Puppy = 6,0 g (1 x 2cm x 3cm x 1g/cm² approx) 1 Board game = 23,0 g 1 Dice = 3,5 g 1 Rules = 2,0 g Total = 50,7 g
-
-
9.
Board Game: Perifero
[Average Rating:7.16 Unranked]

-
A minimalistic connection game.
Weight calculation: Board: 23g Rules: 2g 25 Discs, 3mm acrylic, diameter 12mm = 9 g === Total: 34g
-
-
10.
Board Game: Shelf
[Average Rating:0.00 Unranked]

Fernando Lafuente
Spain Zaragoza
-
Miss Roberts, a neat and diligent librarian, has two little followers: Harry y Tiffany. The kids are always walking around her, pleading to be allowed to be her assistants.
The woman has to pick the most efficient kid for the job so she resolves to state a simple but instructive challenge; one that makes usual library issues arise. The one who proves to be the cleverest and luckiest player in the game will get the job.
Through alternate dice rolls, and by applying their results, the players will try to fill two shelves with five books each on the same subject (same colour). The first to accomplish this goal wins the game.
(Image: The numbers on the left appear just for clarity's sake. They aren't included in the 5x5 board).
Board: 23 g Rules: 1.5 g Pieces: 25 x 0.3 g = 7.5 g Dice: 20 g
TOTAL 52 g
-
-
11.
Board Game: Swish
[Average Rating:0.00 Unranked]

Stephen Tavener
United Kingdom London England
The overtext below is true.
The overtext above is false.
-
Swish is a boardless strategy/puzzle game for 2-4 players.
Players each control a fish, made up of interlocking swishbones. Players must compete to build the longest fish by eating swishbones; however, a fish cannot contain two adjacent swishbones of the same colour so careful route planning is required. There are also specialised attack and defense pieces for swish-to-swish combat.
Components: - rules 1.5g - 40 swishbones. They should weigh comfortably under 50g total at a scale of 35mm x 30mm, which is a good size. It's hard to give exact figures, since the tiles are oddly shaped, but there is no text, so they can be scaled as necessary.
Edit: rules are up, removed link to external site. Edit: added more detail, since this is a popularity contest.
-
-
|
|