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NESTORGAMES continuous abstract game design contest
nestor romeral andres
Spain

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Hi, all.

I receive around half a dozen submissions of abstract games each month. Most of them are great designs. I hope I can publish all of them, but by now I can't. Not enough time. Morevover, I'm not focused exclusively on abstracts at the moment.

So I've decided to create a continuous abstract game design contest.

How does it work? Simply add your game to this list (first you must add the game entry to the bgg database), and when it reaches enough thumbs up, I will contact the author and propose and agreement. How many thumbs up? I still don't know. I will try to fix this number soon.

Rules:

1. The game must fit on one of the NESTORGAMES formats (1 and 2 so far). The formats specs are available on the NESTORGAMES web site (www.nestorgames.com), on the "submissions" section.

2. The game must be an abstract. It can be lightly themed (like Hippos & Crocodiles).

3. The game must be finished. No variants, corrections or whatever.

4. Games already published are accepted too, as long as the author can license it to other publishers.

5. You can submmit other author's games.

6. You can submmit as many entries as you wish.

7. Any entry can be rejected because of production issues.

8. Games that can be easily home made or that can be played with existing NESTORGAMES games could be rejected for obvious reasons. Sorry for this.

When and if a game is published, I will give a free copy to a randomly picked geekuser among the ones that gave this list a thumb up.

Thank you and good luck!

Néstor Romeral Andrés

EDIT:

So what is an abstract game? That's a difficult question.

Theoreticaly an abstract game is a game with no theme at all. Hence the word "abstract".

Some of the entries in this contest have a theme, and even a low dose of randomness. This is not a bad thing. But where is the line? I don't know. I'm still learning...

EDIT: By now, 2 games have reached the 40 votes barrier. 40 is a good number. I will fine-tune it over time.

Barrier is now: 40

EDIT: Added rule.

EDIT: 3 games have reached the 40 votes barrier so far! Well done!

EDIT: Added rule.

EDIT: As one of the entries has reached 50 votes and the geeklist has more than 50 thumbs, it is time to raise the barrier.

Barrier is now 50.

EDIT: 4th winner! Time to raise the barrier again.

Barrier is now 60.



EDIT: 5th winner!

Barrier is now 70.

EDIT: 6th winner!

Barrier is 70 again

Edit: 7th winner!

Barrier is now 100

Edit: 7th winner removed from the contest by the author.

Edit: 8th winner!

Edit: 9th winner!

Edit: 10th winner!

Edit: 11th winner!

Edit: Barrier raised to 200!

-----------------------------------------------

Winners list:

- Mundialito (Gold Cup). Re-implemented to Robosoccer
- Penguin Soccer
- Symbol
- Zaic
- Topology
- Linkage
- Splut! Game removed from contest by the author
- Pilus
- Isaac
- Hello, Dolly!
- BASKETmind






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Popular Tags: design [+] contest [+] [View All]
1 , 2 , 3  Next »   | 
1. Board Game: Pex [Average Rating:7.00 Unranked]
David Bush
United States
Lexington
Virginia
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This is implemented on www.iggamecenter.com

It's like Hex, but with pentagons instead of hexagons. The image shows pieces with holes in them, but this is not necessary for a physical set. As long as each piece is small enough that you can see the color of the pentagon it sits on, the game should work fine.
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nestor romeral andres
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Thank you, David!
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  • Posted Sun Nov 1, 2009 3:02 pm
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2. Board Game: Hextris [Average Rating:6.17 Unranked]
David Bush
United States
Lexington
Virginia
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This won an Icehouse game competition. It's for 2 or 3 players. I wrote a module for the software Zillions of Games, but I never submitted it to the ZoG website. I intend to submit it next week, Saturday 7 Nov. 2009. But you would have to buy Zillions in order to use this module.
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nestor romeral andres
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Thank you for this one too!

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  • Posted Sun Nov 1, 2009 3:02 pm
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Spencer C
United States

New England
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This is one of many great Icehouse games that I feel gets overlooked.
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  • Posted Fri Dec 18, 2009 7:19 pm
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3. Board Game: Dustin [Average Rating:8.00 Unranked]
BAWK BAWK BAWK BAWK BAWK BAWK
United States
Bozeman
MT
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I'm submitting two games to this contest. You can find the rules to Dustin (aka Odd) here:

http://nickbentley.posterous.com/one-of-my-better-games-odd

The 1st game is in the BGG database as Dustin, but the name has since been changed to Odd. It's played on a hexhex5 board. One player is trying to ensure that when the board is full, there's an odd number of groups of a certain minimum size (both colors are counted), and the other player wants the number of such groups to be even. The number of groups at the end of the game will be small, usually between 3-6. Importantly, a player can play either of two colors on her turn.

It's tricky, and it feels like playing several simultaneous connection games at once on the same board, each of which influences the others.

A couple of years ago, I initiated a contest to see if anyone could solve the game. No one succeeded, and now I'm pretty sure it's impossible except by brute force, but the contest yielded some insight into the game, particularly with respect to possible symmetry strategies:

http://www.boardgamegeek.com/article/1430248#1430248
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nestor romeral andres
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Thank you.

I'm sorry, but the games MUST be added to the database and must have separated entries in this contest, so users can thumb up them.

Please add both games to the bgg database.


Néstor

EDITED
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  • Edited Tue Nov 3, 2009 8:13 pm
  • Posted Tue Nov 3, 2009 3:55 pm
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Paolo Robino
Italy
Dueville
Vicenza
"I'm a Nay Saying worm beast!"
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Well, I gave it a thumb anyway as encouragement, and because Odd/Dustin is intriguing...
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  • Posted Tue Nov 3, 2009 4:45 pm
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BAWK BAWK BAWK BAWK BAWK BAWK
United States
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n_r_a wrote:

I'm sorry, but the games MUST be added to the database and must have separated entries in this contest, so users can thumb up them.

Please add both games to the bgg database.


Ok, I changed this entry to the entry for Odd (i.e. Dustin), and will add Coil as a second entry as soon as it's accepted into the database.

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  • Posted Tue Nov 3, 2009 5:59 pm
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nestor romeral andres
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milomilo122 wrote:
n_r_a wrote:

I'm sorry, but the games MUST be added to the database and must have separated entries in this contest, so users can thumb up them.

Please add both games to the bgg database.


Ok, I changed this entry to the entry for Odd (i.e. Dustin), and will add Coil as a second entry as soon as it's accepted into the database.



Thank you

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  • Posted Tue Nov 3, 2009 8:12 pm
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4. Board Game: Coil [Average Rating:7.50 Unranked]
BAWK BAWK BAWK BAWK BAWK BAWK
United States
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...and here's the second game:

Complete rules, along with printable play meterials can be found here:
http://nickbentley.posterous.com/new-game-coil

Coil is a 2-player connection game on a hexhex7 (or larger) board, where one player is trying to form a loop of stones in his color, while the other is trying to prevent the loop's formation. There's a "chicken ballot" at the beginning of the game to ensure that the two sides are balanced. Because loops come in a wide range of sizes and shapes, and have many degrees of freedom, the game has rich tactics and strategy. Small loop threats force players to focus on local battles while large loop threats force them to think globally, and to consider how the local battles fit into the global war.

When I first invented the game, I wasn't excited about it, since it seemed like "just another connection game", but then when I had playtesters provide feedback, the feedback was highly positive, much more than I expected. Playing it myself, I too feel a special communion with it.

I think this is an important lesson in game design: even if you're a seasoned game developer, it can be very hard to infer game quality from a reading of the rules. Abstract game designers, myself included, rely far too much on such inferences when evaluating game concepts, probably because we love the "eureka" moment that a pure, beautiful concept gives us, more than we enjoy evaluating how real people respond to our games in actual play.

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5. Board Game: Mundialito (Gold Cup) [Average Rating:6.79 Unranked]
José Carlos de Diego
Spain
Zaragoza
Zaragoza
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Mundialito (Gold Cup) is an abstract strategy board game of movement and attainment whose objective is for you to score a goal (getting your ball to the last row) before your opponent. Move your pieces, push and jump over your opponents pieces until you score a goal.

Ages: 7 and up, a game for children and adults.

Available:

http://www.labsk.net/index.php?topic=4157.0
http://icehouse.labsk.net
http://icehousegames.org/wiki/?title=Mundialito


This game is one of the finalists of the 2007 Ciutat de Granollers de Creación de Juegos.
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nestor romeral andres
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Gracias, Jose!

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  • Posted Fri Nov 6, 2009 8:24 am
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nestor romeral andres
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Agreement!



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  • Posted Fri Nov 13, 2009 9:04 am
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nestor romeral andres
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And the lucky geekuser that will receive a free copy is...


Nalekh


Congrats!

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  • Posted Sat Nov 14, 2009 4:24 pm
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nestor romeral andres
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Published as Robosoccer!


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  • Posted Mon Jan 18, 2010 11:50 am
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Fran Diaz
Spain
Zaragoza
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Thank you Nestor!!!!
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  • Posted Tue Jan 19, 2010 11:44 am
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6. Board Game: Penguin Soccer [Average Rating:5.79 Overall Rank:5749]
Avri Klemer
United States
NYC
New York
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"It is a truth universally acknowledged that everybody loves seeing penguins sliding around on the ice. And soccer is the world's game, right? So take some cute families of penguins, give them an icy soccer field and a ball, and watch the slippery goodness that ensues. . ."

Despite the theme-y blurb, Penguin Soccer is a perfect information abstract for two players. Try it for free at turn based web gaming site Super Duper Games and if, after playing, you would like to see a professionally produced version, thumb this item!

Penguin Soccer was originally designed using the Icehouse/Treehouse system, but I've always thought it could do well if marketed with custom components. (Think Hey, That's My Fish!.)

So, my question for Nestor: are you able to produce "penguin" pieces which are capable of indicating which one of 8 directions they are pointed, or if they are standing, and if they have possession of the ball?
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nestor romeral andres
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Thank you, Avri.

Yes, I can produce penguin pieces in black and white, like meeples. And yes, they can indicate direction. I can solve the ball issue too.

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  • Posted Fri Nov 6, 2009 4:05 pm
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nestor romeral andres
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Published!

This is how it looks like:



I hope you like it!

Néstor

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  • Edited Tue Feb 2, 2010 1:26 pm
  • Posted Tue Feb 2, 2010 1:23 pm
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Julien Griffon
Japan
Kyoto
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A very nice artwork for an excellent game!
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  • Edited Tue Feb 2, 2010 1:39 pm
  • Posted Tue Feb 2, 2010 1:38 pm
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W David MacKenzie
United States
Edmonds
Washington
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I like the tokens...very icy...very penguin.
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  • Posted Tue Feb 2, 2010 5:09 pm
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nestor romeral andres
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Thank you
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  • Posted Tue Feb 2, 2010 5:17 pm
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7. Board Game: EinStein würfelt nicht! [Average Rating:7.00 Overall Rank:3634]
Gregorio Morales Ordoñez
Spain
Alicante
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Fast paced, but deep and subtle. Not sure about the publishing rights
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8. Board Game: ESP [Average Rating:0.00 Unranked]
Cameron Browne
Australia
Brisbane
Queensland
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ESP is a tile placement game of strategy, deduction and extrasensory perception. Suitable for 2-4 players.
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Ethan Larson
Canada

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But ESP doesn't exist. If you can detect something, it's not "extrasensory." Looks like a nice set of pieces though!
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  • Posted Sat Nov 21, 2009 11:22 pm
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Cameron Browne
Australia
Brisbane
Queensland
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I knew you were going to say that
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  • Posted Wed Nov 25, 2009 6:39 pm
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9. Board Game: Hop It! [Average Rating:8.20 Unranked]
Cameron Browne
Australia
Brisbane
Queensland
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Hop It! is a game for two players set in a lily pond full of nervous frogs and tadpoles. They’re nervous because the pond is also a nesting ground for the Blue-Headed Frogmuncher.
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nestor romeral andres
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Thank you for adding these games, Cameron!
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  • Posted Tue Nov 10, 2009 10:08 am
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Markus Hagenauer
Germany
Surheim
Germany
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It´s good to see that this game found a shortcut.
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  • Posted Thu Nov 3, 2011 4:01 pm
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nestor romeral andres
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Markus Hagenauer wrote:
It´s good to see that this game found a shortcut.


Yep. It won't be the only one.

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  • Posted Thu Nov 3, 2011 7:36 pm
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Grant Fikes
United States
Abilene
Texas
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n_r_a wrote:
Markus Hagenauer wrote:
It´s good to see that this game found a shortcut.


Yep. It won't be the only one.


Cameron Browne has experience and a name for himself. Those two things are a shortcut to anything in any community.
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  • Posted Thu Nov 3, 2011 7:58 pm
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10. Board Game: WYPS [Average Rating:7.36 Unranked]
 
Rio Malaschitz
Slovakia

designer
WYPS game is word game played online on www.littlegolem.net. Game is combination of connect game Y and word game.

Game example in english
http://www.littlegolem.net/jsp/game/game.jsp?gid=1087963

Game example in spain: http://www.littlegolem.net/jsp/game/game.jsp?gid=1098198

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nestor romeral andres
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Thank you, Rio!



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  • Posted Tue Nov 10, 2009 8:00 pm
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nestor romeral andres
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I'm afraid this game used double sided pieces. I cannot produce them by now, but please feel free to vote for it. Who knows...

(out of contest, because it doesn't fit in my formats)

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  • Edited Wed Nov 11, 2009 7:12 am
  • Posted Wed Nov 11, 2009 7:11 am
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Felix Rodriguez
United States
Somerville
Massachusetts
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By far the most interesting one for me. Hope Nestor can get double sided pieces some day...
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  • Posted Thu Feb 25, 2010 3:11 pm
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Spencer C
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Kaelistus wrote:
By far the most interesting one for me. Hope Nestor can get double sided pieces some day...


Likewise, this game's a lot of fun.
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  • Posted Fri Jun 11, 2010 6:21 pm
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Rio Malaschitz
Slovakia

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Instead of double sided pieces can be used two types of pieces: piece with letter and color ring for mark piece.
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  • Posted Sat Nov 13, 2010 9:31 pm
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11. Board Game: Bee-Siege [Average Rating:7.25 Unranked]
Matthew Blain
Australia

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Hello again Nestor!

I've re-tooled my original entry to your First contest ("Arctic Meltdown"). This version addresses the problems you had with that entry; that is, I've added a healthy dose of randomness, removed the war-game theme and received some good help writing the rules.

Bee-Siege is a two-player game of strategic positioning, lasting eight rounds (allow one hour to play). Players co-ordinate their small swarm of Bumblebees, Queens, Honeybees and Workers by selecting order tiles from a shared pool. The player with the most points (usually, controls the most flowers) at game’s end is the winner.

Note: No Bees will be harmed during the course of play!

Thanks again for giving an Average Joe a glimpse of the publishing world.

Regards, Matthew Blain, Melbourne Australia
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nestor romeral andres
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Thank you for adding your game to the contest, Matthew.

(Please remember that randomness is not needed in this case. Neither theme. This is an abstract game design contest)


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  • Posted Fri Nov 13, 2009 8:53 am
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12. Board Game: A-mazing rooks [Average Rating:8.50 Unranked]
JM G
Guadeloupe
Moule
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Please have a look at this one
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nestor romeral andres
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Thank you, trioker!


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  • Posted Tue Dec 15, 2009 7:40 am
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13. Board Game: Symbol [Average Rating:8.11 Unranked]
Ben Stanley
United States
Pleasant Grove
Utah
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If you love perfect information, deeply strategic and tactical games, that still play in 20 minutes and let two players clash on the battlefield in a brilliant, balanced fight for dominance, this game is for you.

Symbol, the abstract battle simulation game, is played on a 7x7 grid divided into three areas and nine regions. Players use green, blue, white, red, and black pieces symbolizing the Aristotelian elements (earth, water, air, fire) and the element of "death" to control the board’s regions and attempt to capture their opponent’s leader piece.

It plays a lot like chess with more freedom to select and customize a starting army and an empty board which fills as the players develop their strategy and use their leader's power to reinforce the battle with more units.

Each player chooses 15 pieces of whichever five main unit colors in whatever numbers they prefer as their army, plus one leader piece.

Each unit has different rules for movement and powers, and as the players take turns vying for positional control and attempting to capture enemy pieces, they can also combine their pieces into stacks, conferring multiple powers or more optional movements to the stack of pieces. On a player’s turn she can use the power of any one of her pieces on the board (which generally involve movement, pushing and killing enemy units, or adding new units to the board). She could also use the powers of multiple pieces if those pieces occupied the same space on the board and formed a stack.

Knowing when to stack and unstack pieces and clever tactical use of the powers of the pieces are key to winning the game.

EDIT: It looks amazing, Nestor. Thank you, everyone!
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nestor romeral andres
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Thank you, Ben!

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  • Posted Fri Dec 18, 2009 8:03 am
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Fixed again. Sorry. Too much movement at home today

The rules on the header are the correct ones.

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  • Posted Fri Jun 11, 2010 6:24 pm
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Alysa
Netherlands

This is Zotteke, one of my cute kitties!
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n_r_a wrote:
And the lucky winner of a free copy is...

Aenea!

Congratulations! Please contact me. Thank you.



Wow! Thanks!

I didn't even know I could win something when I thumbed the geeklist!

Edit: And kind of fitting that you posted the message that it was published on my birthday! Nice bday present
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  • Edited Sat Jun 12, 2010 10:17 am
  • Posted Sat Jun 12, 2010 10:12 am
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Ben Stanley
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Happy Birthday, Alysa! I'd love to hear what you think of it after you have played a few games.

Thanks everyone for your interest in this design, and thank you Nestor for the beautiful treatment you gave it.

I may have to run a few contests of my own to see what ideal army configurations players develop, and what brilliant strategies they find.

I hope others enjoy the game as much as I have.
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  • Posted Sat Jun 12, 2010 7:58 pm
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nestor romeral andres
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Aenea wrote:
n_r_a wrote:
And the lucky winner of a free copy is...

Aenea!

Congratulations! Please contact me. Thank you.



Wow! Thanks!

I didn't even know I could win something when I thumbed the geeklist!

Edit: And kind of fitting that you posted the message that it was published on my birthday! Nice bday present


Happy birthday!!

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  • Posted Sat Jun 12, 2010 8:57 pm
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14. Board Game: Subdivision [Average Rating:6.08 Unranked]
Spencer C
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New England
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Subdivision is a great placement game for 2-4 players by Carlton Noles. It would work well with your format.
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nestor romeral andres
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Thank you, Spencer!



According to the rules you can submit other authors games, but I just want to know if Carlton is aware of this submission.
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  • Posted Fri Dec 18, 2009 10:52 pm
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Spencer C
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He is not. I've just played his fun game and figured it might be a good fit.
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  • Posted Sat Dec 19, 2009 12:55 am
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Avri Klemer
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NYC
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Great game, theme works well and would be improved by custom pieces. Carlton used to be pretty accesible, so I hope you can get a hold of him for permission . . .
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  • Posted Sat Dec 19, 2009 3:18 am
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15. Board Game: Merano [Average Rating:0.00 Unranked]
Henrik Morast
Sweden

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arrrhA chess variant played with stackable pieces. Calls for devolopment of new strategies!
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nestor romeral andres
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Thank you, Henrik!


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  • Posted Wed Dec 30, 2009 10:24 pm
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16. Board Game: Santorini [Average Rating:7.47 Overall Rank:1510]
Spencer C
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Another game that I didn't author, and whose author is unaware that I'm posting his game: Santorini.

A fascinating multi-level game which many BGG users have said they'd like to get a proper copy of.

However, without making the tiles have side length less than one inch, this one might be hard to fit under the weight limit.

Still, worth looking at, I reckon!
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Thank you, Spencer.

I've been trying to contact Gord without success. I'm very interested in publishing this game (not sure about the format yet).

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  • Posted Sun Jan 17, 2010 12:31 am
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Spencer C
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"Santorini to be officially published": looks like this one's getting published elsewhere.
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  • Posted Tue Mar 2, 2010 10:42 pm
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17. Board Game: Portals [Average Rating:0.00 Unranked]
David McCord
United States
Ionia
Michigan
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This should fit nicely into the Nestor collection. I printed a board to A4 and it's a little tight, but still quite playable. The only unique piece is the "portable portal" (see details on the BGG page) which is really just a chit the same size as the spaces on the board, and there's a d4 for moving it.

Thanks for the opportunity!
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nestor romeral andres
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Thank you for adding this game, David!
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  • Posted Thu Jan 28, 2010 6:05 pm
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18. Board Game: Zaic [Average Rating:6.97 Unranked]
Erik D
United States
Elmhurst
New York
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Zaic is a 2-player 15-minute abstract that can be played on any flat surface without a board. Inspired by the ziggurats of Mesopotamia and the tiles of my bathroom floor, each player vies for the largest area of his tiles by connecting his own and covering his opponent's.

Each player is given 19 tiles in three sizes. As the game progresses, it gets more difficult to play the larger tiles. However, the game ends when one player cannot make a move, so forcing a quick end by having no playable tiles left may be an advantage.

Rules are posted on the game's BGG entry:
http://www.boardgamegeek.com/thread/493697/official-rules
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nestor romeral andres
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Thank you, Erik

Edited: Fixed typo.
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  • Edited Tue Feb 9, 2010 9:08 pm
  • Posted Tue Feb 9, 2010 4:44 pm
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Thomas Homer
United Kingdom

Yorkshire
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Wow, shiny. That really is the perfect medium to do this game justice - good job!
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  • Posted Mon Apr 26, 2010 7:23 pm
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Avri Klemer
United States
NYC
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Erik and I played with this set yesterday. The shiny is neat, but it's the *clack* of the tiles being placed that really rocks . . .
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  • Posted Mon Apr 26, 2010 8:07 pm
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Russ Williams
Poland
Wrocław
Dolny Śląsk
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nycavri wrote:
Erik and I played with this set yesterday. The shiny is neat, but it's the *clack* of the tiles being placed that really rocks . . .

*clack*? That sounds good. What are the tiles made of? Some bakelite-like stuff like Hive? Or some cheaper plastic? Or what?
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  • Posted Mon Apr 26, 2010 9:23 pm
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nestor romeral andres
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Hi, Russ.

The tiles are made of laser-cut acrylic, as all of the other nestorgames game's pieces (except counters).

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  • Posted Mon Apr 26, 2010 9:26 pm
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19. Board Game: Mix-Match [Average Rating:7.33 Unranked]
Just call me Erik
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Waldorf
Maryland
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Mix-Match is a 2-4 player perfect information abstract game. It features high interaction, low downtime, and high strategy. The game is fairly simple. You swap 2 colored pieces, then remove a set of two or more that are all directly adjacent. You may then collapse the board in one direction.

The twist comes in that the pieces you swap and the pieces you remove don't have to be in any way connected. They don't even have to be yours!

Mix-match takes about 20 minutes to play, wether with 2, 3, or 4 players. It can also be produced as a wonderfully beautiful wooden (as shown) or wooden/glass set with marbles that ride in rails for the "collapse" portion of the game, or a highly-portable version with a board that folds to just 3" on a side.
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Thank you, unixrevolution

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  • Posted Tue Feb 9, 2010 5:20 pm
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nestor romeral andres
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Of course. I was just saying that, in case of it being published, it will not use marbles.

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  • Posted Fri Feb 19, 2010 5:09 pm
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Peaceful Gamin'
Canada
Vancouver
BC
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It was solitaire with cool cards. Zero interaction
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Looking for a playtester/editor/translator for your cool new game? Contact us, we're free (but we ask to be mentioned in the acknowledgements, and a copy of the game would be a nice gesture, but not necessary).
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looking nice!
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  • Posted Mon Jun 21, 2010 11:37 pm
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Just call me Erik
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Waldorf
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It occurs to me that, though my number of votes keeps increasing, the barrier is increasing so much faster than my votes that I'm actually getting further from the goal.
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  • Posted Wed Jun 30, 2010 3:27 pm
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nestor romeral andres
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100 is a good number. I won't touch it in a long time.


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  • Posted Wed Jun 30, 2010 5:31 pm
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20. Board Game: Flume [Average Rating:5.36 Unranked]
Mark Steere
United States
Palo Alto
California
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Nestor, someone recommended adding Flume to your list. After looking at your forms 1 and 2 it does seem to be a good fit. Flume is extremely simple in rule and form, yet rich and robust in play.

Flume rule sheet:

http://www.marksteeregames.com/Flume_Go_rules.pdf

Flume is played at:

igGameCenter: http://www.iggamecenter.com/info/en/main.html
games.wtanaka.com: http://games.wtanaka.com/

-Mark

Mark Steere Games
http://www.marksteeregames.com/index.html
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nestor romeral andres
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Thank you Mark!

(please remember rule 8)
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  • Posted Thu Feb 18, 2010 7:08 am
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Mark Steere
United States
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Take a look at hex hex Flume, Nestor:

http://www.marksteeregames.com/Flume_rules.html

Same game except hex hex board and two prohibited move types (see Figure 11). Hex hex Flume is perhaps a little less vulnerable to rule 8
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  • Posted Thu Feb 18, 2010 12:20 pm
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nestor romeral andres
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It is a very interesting design (as many others of yours), but it is playable with a Yavalath set

I need special pieces!

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  • Posted Thu Feb 18, 2010 12:38 pm
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Mark Steere
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I guess it wasn't meant to be, Nestor. I have a particular aversion to non-generic pieces. Thanks anyway and continued success with Nestor Games.

-Mark
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  • Posted Thu Feb 18, 2010 5:18 pm
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21. Board Game: PODS [Average Rating:5.00 Unranked]
Vincent Everaert
France

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PODS is a game for 2 players.
There is not enough place for every Pods in the cavern ... Try to place your own Pods and beware of your opponents feet.


Pods are tiny animals, living in the darkness of unknown caverns. They are made of a head and some feet (bipod have 2 feet, tripod: 3 ... octopod:8).
A foot may be small: a foot for walking (controls 1 square forward) or big: a foot for running (controls the aligned squares forward).
Players alternate turns and place their pods in the cavern (a 7x7 grid) but have to deal with the Pods 'way of life': respect your opponent tiny space. So each foot of any pod can never threat a square occupied by an enemy pod.
When a player is unable to enter a new pod in the cavern, he loses the game.

In the advanced rules, the pods may move on the board an threat their enemies ... if a pod has no longer a foot able to walk, he dies and is removed from the board. Players then have to enter their 14 pods into the cavern to win.

Rules in (bad) english: http://vincent.everaert.perso.sfr.fr/fichiers/P-O-D-S-EN.pdf
Rules in correct french: http://vincent.everaert.perso.sfr.fr/fichiers/P-O-D-S.pdf

Printable board and pieces included.
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Thank you, Vincent
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  • Posted Fri Feb 19, 2010 12:46 pm
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Vincent Everaert
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Oops ! I voted for myself! Sorry for this misclic modest
[Edit] un-thumbed!
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  • Edited Sun Feb 21, 2010 3:30 pm
  • Posted Sun Feb 21, 2010 1:17 pm
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nestor romeral andres
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No problem, Vincent. You can un-thumb it.

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  • Posted Sun Feb 21, 2010 2:50 pm
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Vincent Everaert
France

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Demo game can now be played on igGameCenter.com : http://www.iggamecenter.com
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  • Posted Mon Apr 26, 2010 9:29 pm
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nestor romeral andres
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wow!
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  • Posted Mon Apr 26, 2010 9:38 pm
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22. Board Game: IceFrogs [Average Rating:6.30 Unranked]
Jason Spears
United States
Saint Joseph
Michigan
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I would do all the things I have ever dreamed of doing. I would love to become a professional whistler.I'm pretty amazing at it now, but I wanna get, like, even better. Make my living out of it.
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Bffffttt, Pffffttt, Buuuuurtt........
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Pyramids don't need to be used, could very easily be replaced with three different sizes of frog shapes.
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nestor romeral andres
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Thank you, Jason
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  • Posted Fri Feb 19, 2010 6:14 pm
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23. Board Game: Jobber [Average Rating:6.88 Unranked]
Nathan Morse
United States
Powell
Ohio
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Win by bearing off your pieces, and/or getting your opponent to capture them. Both facilitate this for yourself and complicate it for your opponent by using your jobber, who moves at impossible speeds within the confines of the jobbers' plus-shaped area in the middle of the board.
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nestor romeral andres
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Thank you, Nathan! I know you like this game a lot.
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  • Posted Fri Mar 5, 2010 7:17 pm
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Nathan Morse
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It seems like such a perfect fit for your fabulous format, too! Here's hoping that it gets some love!
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  • Posted Sat Mar 6, 2010 2:58 am
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24. Board Game: Tschuk [Average Rating:6.69 Unranked]
Nathan Morse
United States
Powell
Ohio
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I think Tschuk would be an excellent choice for the modern classic nestorbag. No board is required, although it could be useful for different rule sets.... Heinrich Glumpler has given me the OK to enter this cool little game system in the NESTORGAMES continuous abstract game design contest, and I'm brewing up some additional rulesets that could be included with it, pending Heinrich's and Néstor's approval, of course.

To explain the components: There are 21 coins with value 1-7 depicted on each side of the coin. The back never matches the front, and the 21 coins are all the combinations of 1-7 with that constraint. This provides the very interesting trait flexed in the original Tschuk rules, that the only thing that you know about a single coin is that what you see on the front is not the number on the back. As you see more of the coins, you can start to deduce what's out there. An opaque bag is very important in order to randomize the coins; however, I don't think it needs to be a large bag like the The Aztec Market bag. Besides, the little, zippered bag is much cooler with its icon on the end.

I love this little, quick game, and I can't believe that it still only has eleven ratings. Help me, nestorgames, you're my only hope....
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nestor romeral andres
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Thank you, Nathan!

Just a couple of comments:

1. I cannot print double sided pieces. However, maybe I could engrave double sided pieces. So if the images (numbers in this case) are 1 color only, they could be engraved both sides, and the tiles must be black. This is something I want to test in a near future, and I think it will work, but it is an expensive solution.

2. I think this game needs a board to boost it. Otherwise it will be just a bunch of expensive double sided printed counters. Please feel free to add it if you wish.

Néstor

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  • Posted Tue Mar 9, 2010 8:29 pm
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Nathan Morse
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I'm just trying to keep the challenge level high for you, Néstor. whistle

It certainly would be best if the numbers were smooth, flush with rest of the surface, but as you can see, lack of smoothness is not a problem unless you have a cheater with very sensitive fingers.

Hmm, perhaps Tschuk is not [yet] as good a match as I'd thought.
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  • Posted Tue Mar 9, 2010 8:42 pm
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Maybe the tiles can be randomized by simply throwing them on the table.

If this game gets enough votes, I will work on the double sided counters.


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  • Posted Tue Mar 9, 2010 9:04 pm
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Nathan Morse
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Yes, my home-made set fits (with plenty of room to spare) in an Altoids tin, so I simply shake the coins in my hands, then splay them onto the table. Next, we stack them according to the coin side that is showing. One problem with my set is that the coins have very round edges, so it's a little easier to flip them over accidentally than I would prefer. The 3-Hirn-Verlag edition uses poker chips, so accidental flipping is probably reduced. For Tschuk itself, this is all you need. For some of the additional rulesets, a bag, cup or something is necessary.

The 3-Hirn-Verlag edition was packed in a bag of some sort, too. It also had placeholder coins (poker chips) to mark the positions of the stacks in the Tschuk rules. My homemade set doesn't have those, and I have never felt a need for them.

I shall add my additional rulesets to BGG once they meet with Heinrich's and my approval. I hope Heinrich will have some up his sleeve, as well. [hope] [hope] [hope]
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  • Posted Tue Mar 9, 2010 9:45 pm
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25. Board Game: Topology [Average Rating:7.21 Unranked]
Markus Hagenauer
Germany
Surheim
Germany
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Topology is a tile placement game for two players. The players alternately place double-hex shaped tiles with 5 curved lines in order to build rings. The longer the ring, the higher the score.
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nestor romeral andres
Spain

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Thank you, Markus

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  • Posted Wed Mar 10, 2010 8:58 am
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nestor romeral andres
Spain

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Thank you, Richard. My web editor does stupid things sometimes

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  • Posted Tue Jul 20, 2010 1:52 pm
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Everett Warren
United States
Mount Joy
Pennsylvania
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Oy, the timing!

... well, I know what will lead off my next order!
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  • Posted Tue Jul 20, 2010 4:37 pm
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nestor romeral andres
Spain

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And the lucky winner of a free copy is...

spearjr

Congratulations! And thank you to all the voters!

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  • Posted Thu Jul 22, 2010 7:40 am
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Jason Spears
United States
Saint Joseph
Michigan
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I would do all the things I have ever dreamed of doing. I would love to become a professional whistler.I'm pretty amazing at it now, but I wanna get, like, even better. Make my living out of it.
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Bffffttt, Pffffttt, Buuuuurtt........
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The game showed up today. Looks awesome. I can't wait to try it out. Thanks!
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  • Posted Tue Aug 3, 2010 11:36 am
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nestor romeral andres
Spain

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Added new rule.

Thank you.

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  • Posted Sat Dec 19, 2009 5:22 pm
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nestor romeral andres
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Liom wrote:
Ok Andrés, me acabo de enterar, estoy a la espera de la confirmación de BGG. Gracias


Me llamo Néstor

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  • Posted Thu Oct 6, 2011 12:24 pm
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Alain Fresno Duval
Spain

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Add Home. Thanks.
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  • Edited Sat Oct 8, 2011 9:16 am
  • Posted Fri Oct 7, 2011 10:26 pm
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nestor romeral andres
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Add your game to this list, Alain.
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  • Posted Sat Oct 8, 2011 8:37 am
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Grant Fikes
United States
Abilene
Texas
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I wonder if the new barrier of 200 thumbs is scaring people from posting games. Try lowering it to, I dunno, 19.
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  • Posted Sun Jan 22, 2012 5:02 pm
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