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Games for which the computer version has ruined the F2F game for me forever
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Games that once experienced in their computerized format, no longer have appeal for face-to-face cardboard play.

Add your own accounts of ruination.
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Popular Tags: computer_version [+] AI [+] [View All]
1. Board Game: The Settlers of Catan [Average Rating:7.51 Overall Rank:78]
Ugh. The bots at that French AI online implementation did a number on me with this one. I learned how to play Settlers there shortly after discovering BGG and learning of its legendary status. God how I hated most every moment. More precisely, God how I hated most every die roll. But I withheld judgment. Perhaps the frustration of constantly crapping out on the dice is amusing in real life with human opponents.

Well, after a mere two games against human opponents, I discovered that no, crapping out on the dice is not amusing in real life with human opponents. The slower playtime only prolongs and heightens the agony.
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Ian McCarthy
United States
Milwaukee
Wisconsin
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How does trading work with AI's?
 
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  • Posted Mon Dec 14, 2009 10:58 pm
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Archvile wrote:
But does this have anything to do whether you play it against AI or real life opponents? Would you hate this anyway?

Hating might have taken months, perhaps even years. Typically, how long for someone to reach 30-40 sessions of cardboard Settlers? That's how many I played online, in the course of about 5 nights. Also, in real life play, any misgivings would have been tempered by durations between sessions.
 
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  • Posted Tue Dec 15, 2009 11:54 pm
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Alex Rockwell
United States
Bothell
Washington
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Losing because your numbers rolled infrequently always sucks, online or in person. But at least online, many places have a counter that shows how much each number was rolled, so you can verify that you got screwed!!
 
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  • Posted Fri Dec 18, 2009 5:27 pm
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Yes, more than anything else, the graphical analysis of screwage in my automated games really served to hit home the nature of Catan gameplay.
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  • Posted Fri Dec 18, 2009 5:52 pm
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Brenden Johnson
United States
Lakeville
Minnesota
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garygarison wrote:
Yes, more than anything else, the graphical analysis of screwage in my automated games really served to hit home the nature of Catan gameplay.


So true. I hate (even though I must) suspecting and then looking at the graph to see that the 2's were rolled almost as many times as the 6's.
 
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  • Posted Fri Dec 18, 2009 6:24 pm
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2. Board Game: San Juan [Average Rating:7.34 Overall Rank:115]
Learned this on Jim's San Juan program for the Mac and played it feverishly. When I finally sat down to a real live game, I was astonished by how slow it is in real life. That, combined with my ability to now play San Juan pretty much on autopilot, means I have no desire to play this with cards or people.
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And yet strangely, while the AI version is a gift from above, I still prefer Race for the Galaxy with friends.
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  • Posted Mon Dec 14, 2009 10:54 pm
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Rob Rob
United States
La Mesa
California
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I agree the speed factor of this (or any other computer sim) can pretty much ruin F2F.
 
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  • Posted Tue Dec 15, 2009 3:03 am
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Jonathan Morton
Canada
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Online I can play 2er San Juan in 5 minutes, face-to-face 15 minutes. So while it's true that it's much faster online, it's also a very quick game face to face.

And I can guarantee you that playing on autopilot vs. AI does not mean you've mastered the game. It's much deeper than it appears. Try it on BSW if you don't believe me.
 
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  • Posted Tue Dec 15, 2009 2:22 pm
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3. Board Game: Kingsburg [Average Rating:7.25 Overall Rank:160]
The same story here. Got into this through ThunderFall's (Thomas Arnold) excellent Java implementation. This is a fine amusement against the quick-thinking AI bots, and it takes care of all the bookkeeping details, which means a game can be completed in 15 minutes or so. Real life, however, is another story. Slow rolling humans with their tiresome analyzing can stretch this light dice game to 2 hours easily. So no cardboard play for me, thank you.
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Curt Carpenter
United States

Washington
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Funny thing is the computer version (BSW) ruined the face to face version, but then ALSO the computer version. I just realized the game just isn't that good.
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  • Posted Mon Dec 14, 2009 10:33 pm
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Ville Sarvijärvi
Finland
Tampere
Unspecified
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I once tried this in BSW and I have no desire to play this f2f anymore.
 
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  • Posted Tue Dec 15, 2009 3:02 pm
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Sean Todd
United States
Bloomington
Minnesota
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For me the java version temporarily ruined both the FTF version and the BSW version. I got so used to playing 10 minute games against the java bots that playing on BSW seemed glacial by comparison.

I stopped playing the java game to try to reacquire some interest in it. Unfortunately I think the game is pretty dull out of the box and basically requires the expansion to even make it a game. That puts the game in the $50-60 range online.
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  • Posted Tue Dec 15, 2009 3:27 pm
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Matt Dodor
United States
St. Paul
Minnesota
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I once played this F2F and have no desire to play online anymore.
 
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  • Posted Wed Dec 16, 2009 1:15 pm
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4. Board Game: Brass [Average Rating:8.08 Overall Rank:8]
This one is troubling. A magnificent game, one of my top 10. But darn it, Philip Eve's very fine online implementation allows one to stew over moves, plotting carefully, sometimes overnight. It takes care of all the administration, AND it calculates projected game-end VPs. My only complaint is that it doesn't offer a "restore move" feature for those occasions when I click the wrong button, sending me infuriated to an accidental yet unrecoverable loss.

On the bright side, I'm at least playing with human friends, sometimes even in the same room, each of us staring at our own screens.
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Phil Sauer
United States
Willow Street
Pennsylvania
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Quote:
On the bright side, I'm at least playing with human friends, sometimes even in the same room, each of us staring at our own screens.


Who said online gaming isn't social!
 
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  • Posted Mon Dec 14, 2009 10:54 pm
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5. Board Game: Ra [Average Rating:7.60 Overall Rank:48]
Man, did I play the hell out of this on the pc against AI just recently. Hundreds of games, easily. So fast! Seven minutes start to finish. Though I haven't had the occasion to play against humans since my Ra whirlwind, I do fear that the plodding pace of pulling actual tiles might now make me a little antsy.
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[wailing winter winds]
United States
Hillsboro
Oregon
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My (unreleased) implementation of Ra Dice Game would have the same effect, but I'm not sure I would play this type of game with my friends anyway. However, I do play it with my 5yo daughter all the time, probably because it's one of the only board games she can win (how does she manage to never roll suns?!?).
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  • Posted Mon Dec 14, 2009 11:46 pm
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6. Board Game: Ingenious [Average Rating:7.33 Overall Rank:128]
Snagged a free version of the USM retail version of this some time back and finally gave it a go against the AI, my first experience with the game. So sweet and colorful! The gamer's equivalent to a bowl of M&M's. And for a few days there, I gorged myself. It keeps track of the points, so I just drag and drop, and within minutes the game is done. Playing so much in such a short period has taught me that, for the most part, there's not much to think about here. I'll still pull it out for a fun time killer while waiting at the airport perhaps. But to sit down and play with a bag of tiles? Doubtful.
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7. Board Game: TransAmerica [Average Rating:6.66 Overall Rank:558]
The AI implementation is more mindless time waster. I actually wouldn't mind playing against humans if they were as speedy as the bots. A game this frivolous, though, does not deserve an hour's worth of attention. I staunchly refuse to play this in real life.
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Jonathan Morton
Canada
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A game this frivolous, though, does not deserve an hour's worth of attention.


You're thinking of Ticket to Ride. TransAmerica only takes 20 minutes.
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  • Posted Tue Dec 15, 2009 2:24 pm
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One round, perhaps. A full game takes three rounds, usually.
 
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  • Edited Tue Dec 15, 2009 11:58 pm
  • Posted Tue Dec 15, 2009 4:23 pm
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Jonathan Morton
Canada
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Evidently the people you play with play much slower than the people I play with.
 
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  • Posted Tue Dec 15, 2009 4:27 pm
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8. Board Game: Chinagold [Average Rating:6.21 Overall Rank:3577]
A recent discovery, at yucata.de. My girlfriend and I have enjoyed it there. However, because of its management of dice and points and legal placements and token flips, I can't imagine ever wishing for a game in the flesh.
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Chief EGG Head
United States

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it's not that bad! lol, one of my favorite 2 player abstracts! The faux leather board is quite nice.
 
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  • Edited Tue Dec 15, 2009 3:51 am
  • Posted Tue Dec 15, 2009 3:48 am
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Oh, I'm sure it's no Through the Ages: A Story of Civilization. But playing at yucata is so effortless! Anna and I can bust through a few games during her lunch hour. In fact, Chinagold is almost a perfect example of "best to play online with girlfriend during lunch break" games.
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  • Posted Tue Dec 15, 2009 6:42 am
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Chief EGG Head
United States

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Have you tried Gypsy King at www.mastermoves.eu?
 
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  • Posted Tue Dec 15, 2009 4:24 pm
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No, we haven't. Another to add to the "lunch break" list!
 
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  • Posted Tue Dec 15, 2009 11:59 pm
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9. Board Game: StreetSoccer [Average Rating:6.69 Overall Rank:717]
At yourturnmyturn, you can practice this against the computer. It highlights all the potential spaces for legal movement. This is nice, as it frees my mind to think about Grand StreetSoccer Strategy. When cardboard can do that, I'll consider playing face to face.
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Mikko Saari
Finland

http://www.lautapeliopas.fi/ - the best Finnish board game resource!
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Oh yeah! It's the LittleGolem implementation for me that absolutely devastated the board version. I got the board game after learning the game on Little Golem, played maybe twice and traded away. I'm still playing this on LG constantly, though these days only in tournaments. The championship league is a must.
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  • Posted Wed Sep 14, 2011 4:56 am
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10. Board Game: Can't Stop [Average Rating:6.85 Overall Rank:386]
Mindless dice chucking, plain and simple. I'll fire it up for a quick spell with the bots. This is not something to waste precious gaming time with, though.
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David Bohnenberger
United States
Swarthmore
Pennsylvania
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Sorry, I just don't get it. The whole point of the game is to harass each other into doing something stupid.
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  • Posted Tue Dec 15, 2009 12:03 pm
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11. Board Game: Carcassonne [Average Rating:7.46 Overall Rank:86]
Murray Chu
Canada
Vancouver
British Colombia
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Never was a super fan of this game, but playing against the AI at break neck speed on AsoBrain makes a game against human players dull and slow.
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Really? We tried our hand at Hunters & Gatherers at yucata, but we didn't even finish our first game because we felt it would take all night. Manipulating the tiles was just too slow and clunky. Maybe the implementation at Aso is more elegant?
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  • Posted Mon Dec 14, 2009 10:24 pm
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Murray Chu
Canada
Vancouver
British Colombia
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Definitely, right click to rotate and move mouse to where you want the piece to go (no undos!) Then click the meeple that you want to use and click again where you want to place it (the tile that you mouse over will enlarge and the city/farm/chapel/road will highlight to show what you're selecting)

AsoBrain also does a brilliant Settlers interface, the trading and building is so smooth you'll never want to use any other program to play it.
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  • Posted Mon Dec 14, 2009 11:04 pm
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Jonathan Morton
Canada
Kitchener
Ontario
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Quote:
Never was a super fan of this game, but playing against the AI at break neck speed on AsoBrain makes a game against human players dull and slow.


How about vs. humans at AsoBrain? If your opponent is at all competent it's a 20 mintue game, and much more entertaining than the non-challenge of kicking the bots around.
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  • Posted Tue Dec 15, 2009 2:29 pm
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12. Board Game: Saint Petersburg [Average Rating:7.36 Overall Rank:118]
Charles Hasegawa
United States
Mesa
Arizona
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This one is one I was really happy to have found a computer version of. Now having played it so much, I can see right away whether or not things are going to play out my way or not. The F2F game just doesn't appeal anymore.
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The only reason I've managed to remain unruined by its computerized version is that I've yet to do more than a game or two before tiring of clicking back and forth between tabs to view game info. However, given its economic engine on autopilot gameplay, the potential for ruination is almost certain.
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  • Edited Mon Dec 14, 2009 11:56 pm
  • Posted Mon Dec 14, 2009 10:45 pm
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[wailing winter winds]
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Hillsboro
Oregon
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Yup. This and Yspahan (which you added below) are my standard two answers for this question. Both games I despise, but I set the bar really, really low for a quick 5-minute filler on the PC.
 
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  • Posted Mon Dec 14, 2009 11:49 pm
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Sean Todd
United States
Bloomington
Minnesota
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I've only played the java version. I could still imagine playing it in real life if the expansion is interesting, but it's in a difficult niche. It's probably too light (and old) to bring to the monthly board game meetings I attend. On the other hand, it's probably too heavy to bring to play with our non-gamer friends.
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  • Posted Tue Dec 15, 2009 3:45 pm
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Andrew Brown
United States
Lawrenceville
New Jersey
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This game just gives me the feeling of repetition. Once I overcame the initial difficulties of developing a viable strategy, I feel that the decisions I make from game to game are roughly the same. Things may turn out slightly differently because a different distribution of cards but the basic development of the game remains similar.

Enjoyable game but it felt like it had a life of 10-20 plays. With a computer version available, I easily reached that many plays. That is why playing a computer version killed it for me.
 
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  • Posted Wed Dec 16, 2009 3:31 pm
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13. Board Game: Dominion [Average Rating:7.96 Overall Rank:10]
Curt Carpenter
United States

Washington
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I thought for sure this would be #1. The BSW implementation is pretty good. Complete games in about 5 minutes per player (experienced quick players). Conservatively 10 min / slow player. After playing a bunch online, dealing with the incessant deck shuffles face to face is completely intolerable.
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-matt s.
United States
Eugene
Oregon
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My friend, a Dominion addict, recently tried a few games online. He is now a much stronger player, BUT he also started playing WAY faster (granted, we were trying to get a quick game done in a short period of time, but still, it was like he was on uppers or something)...so much for leisurely game playing with him on this anymore shake
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  • Posted Mon Dec 14, 2009 11:45 pm
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Jonathan Morton
Canada
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Personal speed record for this one on BSW: 2 minutes 3 seconds.

But I also enjoy it face-to-face. And it's still very fast - 10 to 15 minutes for 2 experienced players.
 
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  • Posted Tue Dec 15, 2009 2:32 pm
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Sean Todd
United States
Bloomington
Minnesota
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It's surprising how a few months off BSW can diminish this feeling. If you'd like to enjoy face to face Dominion again, play something else on BSW for a while and you might find the real life game okay again.

I played Stone Age on BSW a lot for a while and I thought I'd never be able to play in real life again. But I just played two games of it this weekend and it was quite fun. I think my strategy was way off though, both because you never play 4 player Stone Age on BSW, and because the BSW games are so cutthroat.
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  • Posted Tue Dec 15, 2009 3:34 pm
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Andrew Brown
United States
Lawrenceville
New Jersey
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This would be true for me as well if there were not cards unavailable online (from the 2 expansions). Playing F2F, however, can feel like a chore after the ease of BSW implimentation.
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  • Posted Wed Dec 16, 2009 3:05 am
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Nicklas Roman
Sweden

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I've played quite a bit on BSW, but still enjoy F2F. Sure the shuffling is annoying, but the social part of the game makes this way more enjoyable. It's not the same to laugh at some one (or with someone!) in a chat and in real life...
 
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  • Posted Wed Dec 16, 2009 12:24 pm
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Alex Rockwell
United States
Bothell
Washington
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Dominion gets my vote for most improved game playing online vs in person.

Not having to shuffle repeatedly is huge.
 
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  • Posted Fri Dec 18, 2009 5:29 pm
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14. Board Game: Yspahan [Average Rating:7.25 Overall Rank:171]
Charles Hasegawa
United States
Mesa
Arizona
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Here is another that you can play out pretty darn quickly by yourself. For me, there is zero appeal in trying to play this F2F now.
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I still like this one F2F, if only because the pc AI version makes it difficult to actually determine what those damn bots actually did on their turn. And unlike Kingsburg, this one is pretty speedy in real life.
 
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  • Posted Mon Dec 14, 2009 10:49 pm
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15. Board Game: Formula Dé [Average Rating:7.04 Overall Rank:267]
Charles Hasegawa
United States
Mesa
Arizona
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This is the king daddy of them all. The biggest drawback to playing this game live is the counting. Count out what you need to figure out if you need to shift. Then roll and re-count. The computer game highlights where you can be and then where you can end after you roll. You will actually feel like you are in a formula race and you will glare at the real board game for being so slow to play.
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Ian McCarthy
United States
Milwaukee
Wisconsin
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You really need to play this game with no pre-counting allowed. You just shift, roll your dice and drive.
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  • Posted Mon Dec 14, 2009 10:46 pm
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Murray Chu
Canada
Vancouver
British Colombia
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I crash enough as it is, thanks
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  • Posted Mon Dec 14, 2009 11:05 pm
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Ian McCarthy
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MrScaryMuffin wrote:
I crash enough as it is, thanks


Hint: There are numbers on the board. ninja
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  • Posted Mon Dec 14, 2009 11:30 pm
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Sean Todd
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I like the computer version, but it didn't really diminish the real life version for me. Maybe because the game was so new to me, and maybe because I usually play it with my kids. It's kind of a rollicking good time in real life and the computer version doesn't have that aspect.
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  • Posted Tue Dec 15, 2009 3:37 pm
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16. Board Game: Hive [Average Rating:7.37 Overall Rank:111]
-matt s.
United States
Eugene
Oregon
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When I first played Hive it was face-to-face. I immediately loved it and went out and bought my own copy. It felt like chess only faster and with different/interesting moves.

However, I didn't have anyone available to play it near me so I tried the online version. After a few games I figured out what the AI was doing and one-upped it...pretty much couldn't lose after that.

But, I found the game had lost it's lustre. And, I found I always beat everyone I played, so it wasn't nearly as fun anymore as I could see their mistakes immediately.

I vowed since then to NEVER play an online version of a board game again, even if it's against real people. The fast play and turn

Granted, some games could use record keeping and rules checking and that would be great, but frankly, it's just not worth ruining a gaming experience for me to just be able to play the game more.

I'd much rather play with other people at a table, even if it tends to be slower. I'm all for finding ways to make it more efficient playing with someone else, but I love the tension of a game played with humans away from the computer in a more leisurely manner.
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Quote:
Granted, some games could use record keeping and rules checking and that would be great, but frankly, it's just not worth ruining a gaming experience for me to just be able to play the game more.

But what's a guy to do when he's alone and with time to spare? Most of the games I listed are fairly light fare, so I can see the computer version having its place as solitary diversion. Still, I'm glad I never got pc Reef Encounter figured out while in Ohio. Otherwise, I might never want to play it...instead of my current problem of never getting the chance to play it.
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  • Posted Mon Dec 14, 2009 11:55 pm
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-matt s.
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I totally understand, but for me, I'd still rather not have a game ruined.

There are some interesting 1 player variants of games: SoloPlay rules created by user:

SoloPlayGames
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Alabama
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  • Edited Tue Dec 15, 2009 1:18 am
  • Posted Tue Dec 15, 2009 1:17 am
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Keith S.

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Well, you know the solution. Get everyone else to play the online version till they can win regularly. I learned the game online, but my plays are almost exclusively against live humans now; live humans who have ALSO played the AI till they figured out basic tactics. In this respect, AI versions of the game are useful teaching tools, much like chessbots. It makes live games that much more cutthroat.
 
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  • Posted Thu Dec 17, 2009 8:59 pm
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17. Board Game: Sid Meier's Civilization: The Boardgame [Average Rating:5.67 Overall Rank:5071]
Will
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Fresno
California
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No one has added this yet?

I haven't played the board game version (although I wouldn't mind giving it a try), but I have played several computer game versions, and I just cant see how the boardgame one could have near the content of the computer game.
 
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[wailing winter winds]
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I don't think this really is in the same spirit as the other items of this list, which are PC adaptations of boardgames as opposed to separate games that share a thematic background (see also Age of Empires II, Warcraft, Starcraft, and the Anno games).
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  • Posted Tue Dec 15, 2009 12:14 am
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Will
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Dave wrote:
Don't be silly. Games are defined by their rules, not their titles.


This geeklist is a game?
 
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  • Posted Tue Dec 15, 2009 3:51 am
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Todd N.
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Medford
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My old room mate has a copy of this and it has a note inside the pleading to shut the lid and bang your head repeatedly with a tack hammer to gain the same experience that the board game implementation of this provides.
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  • Posted Tue Dec 15, 2009 4:01 am
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Nicklas Roman
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Dave wrote:
I don't think this really is in the same spirit as the other items of this list, which are PC adaptations of boardgames as opposed to separate games that share a thematic background (see also Age of Empires II, Warcraft, Starcraft, and the Anno games).


This.

The game pictured here is not in any way the same as the different computer games.
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  • Posted Wed Dec 16, 2009 12:29 pm
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Will
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spelledaren wrote:
The game pictured here is not in any way the same as the different computer games.

Aside from perhaps the title?
 
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  • Posted Wed Dec 16, 2009 7:40 pm
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18. Board Game: History of the World [Average Rating:7.17 Overall Rank:254]
Tom Grant
United States
Foster City
California
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I can play the computer game in about 20-30 minutes, if memory serves. Live play takes hours. I don't think I'll have the patience for a face-to-face game ever again.
 
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James Campanella
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Hamilton
Virginia
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Is it possible to still get the computer game? I had the demo and I loved it. But I never did get a complete computer version.

Can anyone help me with that?
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  • Posted Sun Feb 21, 2010 8:08 pm
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Sean McCormick
United States
Brooklyn
New York
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gamesbyemail.com has a clone of the AH version called Empires. Works fine and you can blast right through it.
 
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  • Posted Sun Feb 27, 2011 3:00 am
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19. Board Game: Risk [Average Rating:5.62 Overall Rank:6163]
Timothy Hunt
United States
St Louis
Missouri
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Back in the early 1990s, when I was in college, I found a free implementation of Risk for X windows. A bunch of us would sit in the computer labs at night and play Risk. Full domination, in 20 minutes. None of that tiresome dice rolling and moving pieces. Multiple hour games of Risk no longer thrill me.
 
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David Witzany
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There are still reasons to prefer FtF games over their computer counterparts. How often do you beat the AI? A human can typically make better moves than a machine can--at the obvious expense of needing thousands of milliseconds. Second, the real live people might actually be fun to be around. If neither of those works for you, you're certainly welcome to subsist on superspeed electronic versions of games.
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  • Posted Mon Dec 14, 2009 10:44 pm
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[wailing winter winds]
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Scoobysnacks wrote:
Dave wrote:
fuldhim wrote:
A human can typically make better moves than a machine can

I reject your premise.


I disagree. I have come back to boardgames, instead of computer games because I cannot find an AI worth the investment in time and money for a computer game. They are just too limited in 'thought' and I find easily solvable or breakable. I like the graphics of computer games, but boardgames are better designed for playability over depth and I'd now rather play PBEM or a solitaire design than spend any more money on computer games.

I'm hard-pressed to see the difference between a PC adaptation of a boardgame and a solitaire design. In addition, I guarantee you there is more depth and variety in 'thought' in the RftG AI program than there is in the RftG solo version. But maybe you are talking about a solitaire wargame, where the depth is in the rules and theme?


p.s. Nice userid! laugh
 
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  • Posted Tue Dec 15, 2009 5:18 pm
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John McGeehan
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Washington
District of Columbia
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In one of my earliest game groups, years ago, one week we were trying to think of what to play, and someone said "Oh, how about Puerto Rico?"

Another person said "I've played that like 500 times on BSW, why should we waste our time playing a game face to face that we could simply play online, faster?" Similar things came up anytime a game that was BSW-able was suggested.

If it wasn't the "I can play that anytime, why should I play it with you guys?" it was "I've played that so many times online that I'm burned out on it."

Since then I've rationed my time on any sort of "non-face-to-face" gaming for games I enjoy, at least to make sure I don't get burned out on them. While I want to play the games, I do like actually getting together with people to play them and don't want to be in the position of having to say something like that.

(That said, I love the fact that playing online, even with other people, takes ridiculously less time - no setup, generally faster decision-making, etc. If only there was someway to combine the best of both worlds )
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  • Posted Wed Dec 16, 2009 8:03 pm
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Curt Carpenter
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Washington
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For me, there's no sense in rationing "non-face-to-face" gaming, because there are always too many games to play face to face anyway. For me the point of playing face to face is the socializing. It doesn't make that much difference what we play, so if I can play something online and not "have" to play face to face, thus freeing up that time to play other games that otherwise wouldn't get played, so much the better.
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  • Posted Wed Dec 16, 2009 8:07 pm
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Joe Baptist
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garygarison wrote:
joedogboy wrote:
I would expect to find Tigris and Euphrates on this list, as it is a game that seems to be custom made for computer play (whether against an ai, or live opponents).

I've never played T&E electronically. But I can't imagine it ever living up to live play. T&E is a game of bluster and threats and poker-like all-in challenges that are most satisfying when performed in the warmth of an opponent's fury.


Every time I've played, there is something that should have occurred due to a tile placement, that is missed for a few moments, and then we realize (a player or two later) that the board is in an illegal configuration, and we can't put everything back the way it was and redo it, so we have to just play on, and someone gains a huge advantage from it, and others miss out.
It seems that with a computer to do the "bookkeeping" (and playing with other human opponents), it would be simpler to focus on playing,and the computer would just not allow you to make illegal moves.

Because of this limitation, we don't enjoy the game enough to play it often enough for the rules to become second nature.
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  • Edited Tue Dec 22, 2009 10:20 am
  • Posted Tue Dec 22, 2009 10:19 am
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