San Francisco Bay Area 18xx -- December 2009
J C Lawrence
United States
Campbell
California
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The San Francisco Bay Area 18xx group is nominally a sub-chapter of SB-Boardgamers. We meet on the second Monday of every month at SB-Boardgamers and play 18xx! We normally have enough 18xx players on those evenings for two or three 18xx games to be played. The primary purpose of the group is to teach the 18xx to new players, and thus evangelise and expand the hobby, so there's usually a teaching game running each month (usually 1889), as well as another game for the sharks.

The purpose of this list, and subsequent lists each month, is to keep track of the games we play and to afford a central venue for discussion of the games we have played and want to play. A master geeklist tracks each of the monthly geeklists: San Francisco Bay Area 18xx

For the sake of completeness, we'll also be including the other 18xx game playing that many of the same people get in during the month in these geeklists. As such it will include 18xx gaming we play on many other Mondays at SB-Boardgamers, plus games at Silicon Valley Boardgamers, Boardgame Addicts of the Peninsula (BAP), the SF Bay Area/Los Altos Games Day, Endgame Oakland, and random other gaming events. That I know of, across the larger group, we're generally getting six to ten 18xx games played each month! Other 18xx gamers in the Bay Area are absolutely encouraged to join the discussions and to list the games they play!
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1. Board Game: 18FR [Average Rating:7.07 Unranked]
J C Lawrence
United States
Campbell
California
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designer
A 4-player teaching game with Aliza Panitz, Arden Sansom, Tim Skirvin and J C Lawrence. This was Arden's second ever 18xx (he played 18Scan at BGG.Con).

I got the trigger and the B&O-equivalent. Aliza got the CStL-equivalent. Arden got the D&H-equivalent and M&H-equivalent. Tim got only the C&A-equivalent.

Aliza floated the PO, I floated the Nord, and Arden and Tim played investor. Fairly standard things happened.

Arden floated the MID. Tim dumps the NORD and floats the OU. More fairly typical things happened. Things were starting to look rather good for me and Arden. Aliza floats the PLM and her future is suddenly looking much brighter too.

Arden floated the CEN, but at a lower par. His position was looking good, but his cash flow was suffering -- then he got tempoed out of getting multiple trains in both his companies. Ouch. Meanwhile the NORD is doing very nicely with a pair of 3-trains, the PO is doing wonderfully and is happily building killer diesel routes (which turned out to be prophetic). I'm wishing I had some more PO shares, but Aliza is starting to consistently get priority, so I'm nervous. Then the OU gets a token just outside the PO, and the OU is looking much better than it was. I'm glad I have some OU shares!

Tim floated the EST, I floated the SO. All the companies are now in play. I delay with the SO and don't lay a tile. It falls. Next round I lay a tile, get the port-marker and buy a 5-train. If I'd moved my cash better, I would have bought two 5-trains, but I money shuffled into the NORD and now I won't have the chance. Tim gets a 5-train and 4-train into the OU. And a 4-train in the EST. I get the port on the SO's home station. Later, I get the Le Havre port as well. I have the NORD buy a 6-train, leaving a 6-train in the NORD and a 5-train in the SO (and wishing they were the other way around). I think strongly about money-shuffling to get a diesel, but I don't think there's enough time to pay it back.

I tempt Arden to dump the CEN on me (it is trainless and is needing a diesel -- I can provide one easily and without hurting. Arden dumps the CEN on me. After he does, I notice that I can then dump it on Aliza. Aliza can't afford the $1,100 diesel without hurting -- which is too tempting, so I dump the CEN on Aliza (it would have helped me more to keep it, but this is a delta game).

Aliza buys the CEN a diesel out of pocket and has to sell shares to do so. The CEN starts paying big dividends.

Impressively good diesel routes are built, with the CEN, for instance, paying $71/share (which is near 1830-territory -- 18FR diesels are usually not that large). With only two companies and not that good track visibility, I'm losing ground and am unable to shut them down. We rapidly run the bank out.

Final scores:

Aliza: $7,726
Arden: $7,193
Tim: $7,734
JCL: $9,276
 
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2. Board Game: 1889 [Average Rating:7.86 Overall Rank:1343]
J C Lawrence
United States
Campbell
California
flag msg tools
designer
4-player game: Aliza Panitz, John Hart, Ron Sapolsky, J C Lawrence. This was a fast game: it was late, we were tired, and we were short of time. We played start to finish in under 3 hours. Not our fastest yet, but still fairly nippy.

My memory is fading on this game. As I recall, Aliza got the port, John got the F and the G (no power and inflating income), Ron got the Sumitomo mines and, err, something, and I got the IYO and the trigger.

Aliza had deal. Ron floated the brown at $65, I floated the green at $65. John bought up 3 of the brown. So far so normal.

Aliza floated the red at $65. Ron bought a 3-train and gave up on building towards the green and started making three parallel loops in the west using his Sumitomo mines power. I sent the green south through the towns for meagre income. This is hurting. Ron is making almost $20 a share and I'm barely over $10/share. I'm losing ground fast.

John dumps his brown and floats the pink at $80(?). I dump everything but one brown and two green float the blue at $100. I'm seriously share-low compared to the other players. The green is sitting on two 2-trains and a 3-train, plus ~$150. Nobody gives it another look. A dead dog. Ron floats the yellow. He wants to float the blue instead, but he doesn't trust me to play nice with the Yellow against his brown. Awww.

After buying the presidency of blue I pass until pink has floated. Aliza and I work together to knock it down 5 rows. I then wait until yellow has floated, and knock it down 3 rows (all I can afford). I repeat this process with every other share I can reach before finishing floating blue at $100. It ain't pretty, but them's the tools I have to try and get back into contention.

Oddly enough, blue runs first! I buy the last 3-train and the first 4-train. There's a great OOF! as all the dividends collapse. So far so good.

Pink has the edge on me as Red and Pink are working together. Blue is always a slow-starter.

Slowly things recover for me. I have a 3-train and a 4-train in Blue and likewise in green. I have more trains that any other players, both my companies are train-tight and my dividends are starting to be pretty good. I'm still behind, but I'm gaining. That, and Ron is still nervous about what I might do to his track. I am thankful.

Aliza floats the purple. A few less than encouraging track lays, and it has to fall for a few rounds as it can't get a route. Aliza is also starting to hit some cashflow bumps.

The 6-trains come out. Oddly enough my runs don't change, not even by a dollar, due to the brown tiles also being available. I do a couple key withholds, then combine capital and buy the second 6-train into the green. The blue has two 4-trains. At this point I'm hoping the diesels never come out -- sometimes the 4-trains are permanent in 1889. I have 6 shares of the second and third best companies, one of the best company, and my dividends are also close to the best. I hit share-tight one round before the rest. I'm back in the running.

I open my dumb mouth and mention that I think I've just done over the hill. The bank comes within $150 of breaking. Ron forces out a diesel because he's certain he's losing and thinks it might help. I buy a diesel out of pocket. If I'd shuffled the 6-train back and forth I'd have lost ~$1,250 in share appreciation and dividends. Buying a $1,100 diesel out of pocket is actually a relative gain. The last ORs are run through. I'm clearly in a good position, but that $1,100 diesel hurt. It is going to be close.

Scores:

Aliza: $5,487
John: $6,395
Ron: $5,758
JCL: $6,203
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3. Board Game: 1889 [Average Rating:7.86 Overall Rank:1343]
Tim Skirvin
United States
Naperville
Illinois
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As is often the case on Mondays at Yahoo!, we had some new people to introduce to 18xx this week. This time, we had a four-player game with two new players: Amir and Jordan, both new to 18xx as a whole and certainly 1889 in specific.

The game started with a fairy interesting privates auction, with the privates pretty well divided up across everybody but myself (of course, we forgot the F for some reason). I floated the Brown at 70, Aliza floated the Green at 65, and Jordan floated the Yellow at 75; this last seemed a bit bold, but it turned out to work quite well. Amir invested and enjoyed his vast amount of private income for the rest of the game (he never actually floated his own company!). Jordan took the early lead, with Aliza in second place and myself coming in pretty far behind. I decided to bail on Brown, perhaps a bit early, and picked up Pink for 90; Aliza countered by getting Red for 100, and Jordan took the Brown from me for a song.

By mid-game, things were looking very good for Jordan - he had two well-performing companies with a 3 and 4 train each, and was making very large amounts of money. The trains were moving along at a pretty good clip. Aliza decided to dump the mostly-viable Green on Amir, and picked up the Blue at only 65; but it turned out that her initial tile placement was her big mistake. She was delayed an extra turn or so really getting out of her home tile, thanks to slightly odd tile usage; and that slowed her down for long enough for me to float the Purple at 100. The purple then bought across Pink's 5 train for all of its cash, which gave Pink a fairly obscene amount of money - enough that, when it withheld on the next round with his remaining 4, he was able to both buy the 6 (rusting the 3s) and upgrade his 4 to a diesel (rusting all of the 4s).

This was where the game fell apart. Amir had to buy a 6 train out of pocket, but that wasn't really a huge deal. Far worse, Jordan had been accumulating huge cash reserves; but it wasn't $2200 worth, and he now needed to buy two diesels for his now-trainless companies! And he ended up doing so, holding onto only the presidencies of the Yellow and Brown. At this point, he was basically dead (but with pretty good tokens). JC stopped by at this point and pointed out that things were only going to get worse for him from then on, and showed him how to bankrupt himself (buying his diesels together into the same company).

Tokens were very good for Pink, and pretty good for Brown. We never got far enough into using the Diesels to see how everybody's tokens were really going to work out.

Final scores:

Tim $2470
Jordan $280
Aliza $1885
Amir $1572

Aliza thinks that she would have pulled off a win if not for the suicide. I'm not convinced; yes, she had a lot of spare Blue shares in the yellow (doesn't-count-towards-share-limit) zone and was about to pick up a lot of good shares, but I was halfway convinced that I was going to pick up a third company (Jordan couldn't defend both Yellow and Brown, and was planning to defend the latter) and was making an obscene amount of money off of Pink. Certainly, the other positions were decided by that point.

I think that both Jordan and Amir liked the game, at least. Certainly, they were asking about how to get the game... If only the waitlist was more reasonable!
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4. Board Game: 1843 [Average Rating:7.45 Unranked]
J C Lawrence
United States
Campbell
California
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designer
(Updated to reference the correct game)

Actually it wasn't 18FR, but rather 18FR-RCE (Revolutionary Commemorative Edition), the re-development of 18FR that JC has been working for a few months now.

Key changes over 18FR are a more extensive (and painful) tile mix, a more extensive train-roster (5-trains rust), the teleporting private company has moved to Le Havre, and a 9th company starting in a new Double-O hex beside Toulouse (The Cie de l'Etat). The bank however hasn't gotten bigger (and may in fact shrink).

This was a 3-player game with Mike Calhoon, Ron Sapolsky and J C Lawrence. Bidding for the privates was aggressive with the C&A equivalent selling for $230, and most of the others selling for more than $20 over face-value. Mike got the C&A-equivalent and the B&O-equivalent; Ron the M&H, CStL and H&H, and JC got the trigger.

Ron had deal and floated the PO. JC floated the NORD and OU. Mike bought out the rest of the NORD. The 2-trains ran two and a half times. Mike got the first 3-train and bought his privates in. JC responded by buying four 3-trains (all that was left) across the NORD and OU.

Realising that the trigger controlled access to eastern Paris, JC never bought it in, finally letting it rust on the 5-trains. This was not popular with the other players.

Later Ron floated the SO and EST, Mike go the CEN and MID (which he later dumped on JC), and JC floated the ETAT.

Well, there's a lot of details at this point. Really, a lot. I could run through those details, but they refer to rules that aren't written down anywhere, a map y'all have never seen, tiles you don't know about etc. Long story short, a lot of tragic track was laid (mostly by your's truly) around the northern side of Paris, the game lasted just over 4.5 hours and it ended with the bank breaking. I've misplaced the scoresheet, but the following is accurate to within $100:

Mike: $8,600+
Ron: $8,100+
JC: $10,000+

End-game track:



Notice the wall around Paris!
 
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5. Board Game: 1860: Railways on the Isle of Wight [Average Rating:7.87 Overall Rank:901]
J C Lawrence
United States
Campbell
California
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designer
A 2-player game with Aliza Panitz & J C Lawrence.

Perhaps it was the bulging bellies full of pizza, or the late hour and the end of a wearisome day in an already too long week, or just the somnolence of a warm room, good company, and drowsy conversation. Aliza got all the privates except the C&N-private, JC got the C&N private and both presidencies. He set C&N's par at $100 and the IOW at $74 (as low as it would go) and floated the C&N.

JC floated the C&N and bought a few IOW for good measure. Aliza stole the IOW. JC did the standard opening with the C&N through Norwich. Aliza ran the IOW track straight south through the B-city. Again, all very standard.

Aliza sold down the IOW and floated the IWNJ, JC bemoaned that he wasn't quite in position with the C&N to cut it off by building across the IWNJ's only exit, but was then much cheered to notice that he could take the IOW away from Aliza. Woo hoo, come to papa! Shortly afterward the IOW found itself dumped into the market with only a 2-train and $10 to its name. Meanwhile the C&N had magically sprouted three 3-trains plus a nice treasury. Aliza said a multi-syllabic version of Ooops!.

The C&N started running for >$30/share. JC was observed to own 9 C&N shares, plus a chunk of IWNJ. The IOW went insolvent. Other shorter words were said.

Aliza floated the NGSTL. JC floated the BH&IR and bought 4 shares of the FYN. Shockingly, the BH&IR never did get a route, but all its treasury did find its way over the C&N while a 3-train was discovered to be living inside the BH&IR-with-no-route. The NGSTL built a nice track position.

JC dumped the flaccid corpse of the BH&IR, losing ~$10/share in the process, finished floating the FYN and floated the VYSC. Aliza floated the S&C.

Quickly train shuffling, JC consolidated all his treasuries in the C&N, while sucking older-dieing trains into the FYN and VYSC. The C&N was making ~$40/share. Aliza started getting all the good token spots (all her companies ran together, back-to-back), but her income was ~60% of JC's.

A short while later we called it. The results were not in question.
 
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6. Board Game: Harzbahn 1873 [Average Rating:6.96 Unranked]
J C Lawrence
United States
Campbell
California
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designer
5 players: Aliza Panitz, Bjoern Rabenstein, Tim Skirvin, Michael Calhoon, J C Lawrence. This is not a trivial game and is arguably only faintly related to the 18xx. Rules teaching took the better part of an hour for us, perhaps a little longer. There are that many differences. Playtime was ~9.5 hours. With experience I can easily see this game being played in 3-4 hours, but that's not going to happen until all the players have a few under their belts.

I'm not going to give a blow-by-blow. It would be absurdly long. In broad however there are two types of companies (mines and train), and three types of share distribution (50/50, five 20% shares and ten 10% shares). There is no certificate limit. Railway companies start by their concessions (cf 1841) being sold at auction, and then the shares being bought (the concession merely gives the right to start the company -- and they sell for high prices). Mining companies need train companies in order to prosper, and visa-versa. Both types of companies require capital equipment, albeit of different types, and with different costs and surrounding rules. Mining companies need machines and switchers. Train companies need trains. Equipment doesn't rust, but starts accruing increasingly large maintenance costs the older it gets. If a company cannot meet its maintenance costs, it goes into receivership, the shares are tossed without recompense, and the concession for the company may be re-auctioned. With small exception, there is no way to move money from a company treasury to a player, and the only way to move money from a player to a company is by buying shares. Trains (for the RR companies) are not trains, but are actually fleets of trains (eg a 3-train is actually three trains, each of infinite length, but with a limit on how many of what types of hexes it may hit). The new rules on how trains are run keep routes and dividends changing, often significantly, all the way up to the end of the game. Track promotion rules require that the new company not only be able to reach the tile, but be able to run all the new track on the tile. The stock market is linear and supports the standard mix of multi-jumps. Yada yada etc.

This thing is a doozie. Few of the normal 18xx heuristics apply cleanly. Shares are only good, some better than others. There are no liabilities or vulnerabilities associated with shares or companies and the prediction problem of what/where/when to invest is remarkably hard, even if there is no certificate limit and no bank-limit (the game ends after the diesels have run for two sets of ORs).

Scores:

Bjoern: $25,641
Aliza: $21,340
Mike: $20,867
Tim: $20,451
JCL: $20,124

 
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7. Board Game: 1830: The Coalfields [Average Rating:7.30 Unranked] [Average Rating:7.30 Unranked]
J C Lawrence
United States
Campbell
California
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We had intended to do a moderated game of 1830-Coalfields with Bjoern, demoing the moderator to yet more people, but Bjoern got stuck at work handling (I assume) a disaster that occurred during his disaster-handling training. Fie! Fie!

So...we started up a 5-player game of 1830-Coalfields, hoping that Bjoern would break free ASAP and we'd call it and restart, but such was not to be. Bjoern was out for the night.

5 players: Richard ???, Mike Calhoon, Aliza Panitz, Jason Gisch, J C Lawrence. I'm not really sure I'm up to writing a session report. Frankly, much of it is still a muddle in my head, and I don't trust the final scores. Nominally I won, but I don't think I did, not really. By all reason Mike was the clear winner.

 
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8. Board Game: Harzbahn 1873 [Average Rating:6.96 Unranked]
J C Lawrence
United States
Campbell
California
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designer
On Friday evening we played a 4-player semi-teaching game of 1873: Bjoern Rabenstein, Tom Lehmann (the one new player), Aliza Panitz, J C Lawrence.

I don't recall minor distribution well, but trying anywhay. Bjoern got the BHE and the two smaller mining minors beside it. Tom got the #12 and two other red mining minors. Aliza got the HBE and two small black mining minors. JCL got #15, (by the HBE), #13 (by the GHE) and #8 (by the NWE).

In brief, Bjoern attempted a fair pure GHE strategy, but was hampered by not getting a second company to help in the mid-game, still, the GHE broke out impressively and got very good token placement late in the game. Tom went hardcore HW and made a damned good show of nearly pulling it off -- it was very impressive. Aliza tried the HBE path and did far better with it than I had done last week (she'd carefully learned to avoid all my mistakes), but was diverted by a weak mining company and picked the wrong answer in the very ambiguous decision as to whether or not to let it die (it was very unclear, she picked to save it, and two rounds later it became shockingly clear that this was the wrong choice). I went for big valuable mining minors, merged them, and focused on simply buying good shares (along with a stupid lossy diversion into the SHE). Later I bought the number #8 into my mining company, and even later bought the #11 as well for an easy $1,000 in dividends ever OR (I held 80%, later falling to 60% when I finally grew it up from a 5-share company to a 10 share company). That, combined with a very strong portfolio, carried me.

Final share holdings at the end of the game (this is a screen-scrape from the moderator):


Name Geld Value Werke/K. MHE HBE GHE KEZ NWE SHE WBE QLB HW CW MW SW UW
Tom 15243 29113 - 3 1 1 »7 »5 - 2 1 »3 - 3 - 3
Aliza 8889 18249 - 1 »4 - - 2 2 1 »3 1 - - - »5
»JC 15286 30096 - »4 2 2 2 2 »6 2 - 1 - »6 - 2
Björn13916 28226 - 2 3 »7 1 1 2 »5 1 - - 1 - -
Bank: 43327 Kurs: 160 900 750 360 700 450 650 220 490 100 610 - 300
imum: 43327 Ausgabe: 260 900 750 360 700 450 650 220 490 100 610 - 300
Init: - - - - - - - - - - - 10 -
Pool: - - - - - - - - - 10 - - -
Loks: 5 D5 D54 D5 5 5 D54 L 432 55555 11 55
Geld: 320 255 2 0 120 70 42 2 202350 5 - 153
Eingespart: - - - - - - - - - 470 - - -
Geschüttet: 5001840162012001580 9801080 90 590 -1000 - 510
Pöppel: - 12 9 6 9 6 6 6 - - - - -
Direktor: JC Ali Bjö Tom Tom JC Bjö Ali Tom -- JC -- Ali
Gewinn: 250 652 686 610 674 454 474 54 474 0 440 - 243
Rendite%: 156 72 91 169 96 101 73 25 97 0 72 - 81


Scores:

Tom: $29,113
Aliza: $18,249 (saving the mining company cost her at least $8K, likely more)
JCL: $30,096
Bjoern: $28,226

A small point of interest is that Bjoern's UW went into receivership just before the end of the game. The concession could have been resold and the company restarted, but we didn't bother, electing instead to keep the end-game simpler and just run it out. I did the arithmetic and the UW concession was worth $354. Due to seating order, if Bjoern had won the concession (which he should have as he had priority), then I would have gotten one less UW share than the other players, and thus lost ground against the other players by a few $hundred, but would have spent those opportunities buying other shares for a net not-far-from-zero positional loss. Determining the optimal path through there was neatish little puzzle (once).

Bjoern commented after the game that he'd never seen someone successfully attempt the approach I took. Without undue modesty, I view my game-approach as very conservative and frankly a solid second place strategy. In broad, I think I won purely because I made only one serious mistake (when I won the SHE concession I floated it rather than just sinking a share into it and then floating in the next SR), and the other players all made more and larger mistakes that were more expensive than mine, thus in general they played a better game than I did but also stumbled more. I was, err, more consistently mediocre. FWLIW my other big mistake was not selling two MHE shares to buy my 7th MW. Bahh.

More generally, the decision as to when to float a concession versus when to win the concession, buy a single share for it and then not float it is a non-trivial and notably opaque decision. I'm content that I got it blisteringly wrong in that game, but not that I now know much more about how to make the decision better in future games. It is hard.

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9. Board Game: 1830: Railways & Robber Barons [Average Rating:7.79 Overall Rank:104]
J C Lawrence
United States
Campbell
California
flag msg tools
designer
We had planned and prepared to play 1873 again on Saturday, but various sleepy-heads (me) and dawdlers (me) and procrastinators (me) made tht a poor choice by the time we all finally came together. So, off to 1830 it was!

4 players: Bjoern Rabenstein, Daniel Barnes, Mike Calhoon, J C Lawrence.

In all frankness, I really don't remember the game well enough to write much that's accurate. I recall that from my side I determined early and hard that the game would end in a bankruptcy and that I'd play specifically for that end. As such I took a lot more risks and adopted many more liabilities than I normally would, trusting that my resultingly higher income rate would offset my vulnerabilities. Ultimately Bjoern blinked and went bankrupt, almost but not exactly as I'd hoped for (I just needed another $33!).

Scores:

Bjoern: $460
Daniel: $1,193
Mike: $1,262
JCL: $1,233

 
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10. Board Game: 1856 [Average Rating:7.52 Overall Rank:516]
J C Lawrence
United States
Campbell
California
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designer
Next up on Saturday, after 1830, was a 4-player game of 1856. Again, the players were: Bjoern Rabenstein, J C Lawrence, Daniel Barnes, Mike Calhoon.

Brrrr, I played this one terribly. I've not played much 1856 for a long time, and have forgotten all the patterns.

Scores:

Bjoern: $8,861
JCL: $6,875
Mike: $6,681
Daniel: $6,009

 
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11. Board Game: 1830: Railways & Robber Barons [Average Rating:7.79 Overall Rank:104]
J C Lawrence
United States
Campbell
California
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designer
The final game of the evening was another 1830, this time 3-player and wrapped up from start to finish in ~135 minutes (yay moderator!).

JC got the M&H, D&H, and CStL, Daniel got the trigger and C&A, Bjoern the B&O. Daniel floated the PRR, I floated the NYN&H, Bjoern the C&O. Daniel and Bjoern negotiated to work together and build track for each other (this in fact never happened). The PRR bought a 2-train, the NYNH&H bought two 2-trains, the C&O bought a 2-train.

Minor shuffling in the stock round. I get priority.

The 3-trains come out and I buy a single 3-train and sell the M&H and CStL into the NYNH&H, leaving the NYNH&H with $0 in its treasury. The PRR and C&O build the track you'd pretty much expect.

I dump the NYNH&H on Daniel (he had 3 shares) and start the B&M for $100. Bjoern sells his single NYNH&H, pushing it into the orange. Daniel gleefully gobbles up 90% of the NYNH&H. Bjoern and Daniel ritually whack the new B&M's stock price down about 6 rows. Bjoern floats the B&O (which has also been thoroughly stock-trashed). I get priority.

The B&M buys a 4-train, upgrades its home station and then buys in the D&H and teleports just north of NYC with its single token. There is much surprise from the other players. The B&O, C&O, PRR, and NYNH&H pretty much do as you'd expect.

I float the NYC at $100. As planned, it falls. Daniel floats the Erie and buys the presidency of the CanPac at $67.

The NYC doesn't buy the last 4-train, but rather buys a 4-train out of the B&M, giving it enough money to afford a 5-train. Daniel's Erie buys the 4-train and the first 5-train. The B&M buys the second 5-train and in the next OR the NYC buys the other 5-train. Things are looking good, well for me at least, Daniel is still chortling over how many more shares he holds than the rest of us, and Bjoern is finding himself in a corner.

Daniel finishes floating the CanPac (which is then trashed down into the orange), has to sell NYNH&H to get it back yellow again, and I just gobble up interesting shares and make my first big mistake and focus on nice yellow shares rather than high-value well-paying shares.

The NYC gets a token beside the B&M north of NYC, and the bow-and-arrow is laid on the double-dit. Things are becoming clear. The B&M and the NYC are both going to be able to hit both sides of NYC from one token, and to then run hog-wild back to Boston etc. This gets worse when I also manage to make the NYC's and D&H's hexes nice $40 brown tiles. the B&M now has a locked in $22 5-train (as does the NYC), but the NYC also has a locked in $47 diesel route (C&A->NYC->dit->D&H->NYC->K-city-beside-Boston->NYCHome->dit->Lancaster->CitySouthOfBaltimore->Baltimore).

Daniel preps for the diesel, but Bjoern brings it out one round earlier than he was expecting. An illegal tile is placed (can you find it?)_, but nobody notices until far too late. The 4-trains detonate. Bjoern happily buys out of pocket. Daniel shuffles and hurts and buys. Meanwhile the CanPac never buys a train and just contributes its treasury to trains for the PRR.

I have lots of money and just buy shares. So do the others. Daniel gets priority. I'm feeling fairly safe with a big lead, but am nervous about something getting dumped on me. I decide my lead is big enough to survive a diesel.

Bjoern and Daniel work together making to flesh out multiple routes to Chicago. I just make money, lots of it. Daniel dumps the NYNH&H back on me with a few $hundred in its treasury. I buy the 5-train out of the NYC into the NYNH&H, consolidating money, buy a diesel out of pocket. This is still feeling pretty good. The diesel routes are all hovering in the $2-$49 range, well except for the C&O's $17 diesel, which leaps to $49 in the end-game. The CanPac finally buys a train.

We portfolio flesh.

The bank finally breaks just as my B&M enters the top corner of the stock market. Any longer and it would have been bouncing.

We're all done, start to finish, in 2:16.

Scores:

Daniel: $11,036
Bjoern: $10,791
JCL: $10,590


 
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12. Board Game: 1889 [Average Rating:7.86 Overall Rank:1343]
J C Lawrence
United States
Campbell
California
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Monday 28 Dec 2009. A 4-player game with John hart, Aliza Panitz, Michael Calhoon and Richard. IIRC Michael won and I've papers with the scores etc about here somewhere. I'll have to find them.
 
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13. Board Game: 1856 [Average Rating:7.52 Overall Rank:516]
J C Lawrence
United States
Campbell
California
flag msg tools
designer
3-players: Todd Vanderpluym, Daniel Barnes and J C Lawrence. Game was called just as the 6-trains were starting so as to restart with more players.
 
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14. Board Game: 1856 [Average Rating:7.52 Overall Rank:516]
J C Lawrence
United States
Campbell
California
flag msg tools
designer
Also on that same Monday, a 5-player game of 1856: Todd Vanderpluym, Daniel Barnes, Aliza Panitz, Michael Calhoom, J C Lawrence. Game ended on JC's bankruptcy on the first 6-train.
 
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