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Games that FIRED other Games....
Andrew Young
United States
Wellesley
Massachusetts
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And if you never have, you should. These things are fun and fun is good.
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Happy New Year, Geeks!

I'm curious. What game basically fired/pink slipped another game for you?

I.E. You enjoyed Candyland and played it a lot but when you got Chutes and Ladders, CL was tossed out the door.

How could this happen? Well, the above example isn't that great but maybe you learned a new game that was similar in mechanics but better than the game you were playing. So, you tossed the older one out!

I'm going to list the game that did the firing and mention which game was fired in the body of the text.

devil

7/1/12 Adding a link to
Simon Woodward
New Zealand
Hamilton
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a.k.a. The Shire
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Go the Mighty Chiefs!
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mirror list:

Games that ***GOT FIRED BY*** other games

Nice work, Simon!


6/6/11 WOW, this GL has been a ton of fun b/c of all those that have contributed thoughts. Nice going! There was a suggestion to edit the list alphabetically. I thought it a great idea at this point for searching, etc. So, done.

1/5/10 1:30pm EST EDIT: I think this geeklist is going to get me FIRED...

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151. Board Game: Concept [Average Rating:7.04 Overall Rank:437]
United States
Ladson
South Carolina
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Fired Pictionary, Trivial Pursuit, and really every department-store party game involving clues and guessing out there. It's all core gameplay with no gratuitous dross like meaningless die rolls and worthless questions, and veteran gamers can enjoy it alongside non-gamers without silently praying for it to be over as soon as possible.
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152. Board Game: Conflict of Heroes: Awakening the Bear! – Russia 1941-42 [Average Rating:7.59 Overall Rank:237]
 
Markus Pausch
Germany
Frankfurt
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This fired:


COH has more different units, takes less time to set up and the gameplay is quick and fun.
Altough TOI has some very cool miniatures, but I have to be in the right mood to put tons of platic soldiers into their bases (and plug them out again during the course of the game). COH also feels quite historical correct(just my impression), while TOI feels more ameritrashy.






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153. Board Game: Conflict of Heroes: Storms of Steel! – Kursk 1943 [Average Rating:7.80 Overall Rank:372]
Nick Redshaw
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Conflict of Heroes: Storms of Steel! Kursk 1943 is my all time favorite tactical WW2 board game, it fired

 


Which in turn fired Squad Leader.



Even before I'd finished reading the rules to CoH, Squad Leader was listed on eBay!
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154. Board Game: Conflict of Heroes: Storms of Steel! – Kursk 1943 [Average Rating:7.80 Overall Rank:372]
Aleksandar Pesic
Serbia
Belgrade
SERBIA
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Totally fired whole (Avalanche Press) Panzer Grenadier series!



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155. Board Game: Confusion: Espionage and Deception in the Cold War [Average Rating:7.17 Overall Rank:798]
Quinn Swanger
United States
Holly Springs
North Carolina
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Deduction and bluff by moving pieces on a board are done much better here, so sorry Stratego, YOU'RE FIRED:

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156. Board Game: Conquest of the Empire [Average Rating:6.78 Overall Rank:871]
David Dawson
United States
Cincinnati
Ohio
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fired Napoleon in Europe



as the best looking game in my collection.
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157. Board Game: Conquest of the Empire [Average Rating:6.78 Overall Rank:871]
Seb Bo
Germany
Köln
Nordrhein-Westfalen
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fired


I have never been in love with Risk, but if you want to play a game at a friend's house who isn't into gaming that's what's in the shelf usually. My biggest problem was the long playtime (when nothing really happens). CotE is mach faster and due to the movement by commanders it's even more tactical without being more difficult. At least when I have visitors who want to play nothing but Risk, CotE is the answer
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158. Board Game: Core Worlds [Average Rating:7.30 Overall Rank:370]
Jamie Jones
Canada
Orleans
Ontario
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fired


Core Worlds makes Galactic Conquest though a card game actually fun.
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159. Board Game: Core Worlds [Average Rating:7.30 Overall Rank:370]
Kyle Smith
United States
Herndon
Virginia
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Fired



This game hasn't fired Race for the Galaxy for me yet. That will always have a place in my heart. But when I'm looking for an easier to teach version of RftG, I no longer goto Eminent Domain. This game is truly better in every conceivable way. And honestly, it probably won't be long until it fires RtfG too.
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160. Board Game: Core Worlds [Average Rating:7.30 Overall Rank:370]
Thomas Diendorf
United States
Apple Valley
California
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Better if I explain this one at a time.

Fired

because Dominion got bland really fast. I'm sure the whole problem of "solving the game" isn't a big factor once you get at least 2 expansions for dominion, but I could never get into the theme, or lack thereof. Plus, once someone got a combo started, there wasn't much you could do to stop them. In Core Worlds, with the expansion, it's possible to pull off crazy combos, but you usually do so at the expense of some VPs (lose tokens on the Galactic Orders). Your deck in Dominion eventually becomes "automated", and that is a word I despise when applied to the plays a person makes in a game. "Automated" indicates not doing much thinking, which means less strategy and planning put into your actions, because the choices to make are obvious.


Fired

This was the first deck builder I actually enjoyed. It was more random than I normally cared for, but the more you played the game and got familiar with the cards, the better it got. With more and more replay, you knew what cards to go for to build up awesome combos to purchase and/or kill cards. Still, the random factor was a bummer. It sacrifices some strategizing for randomness and luck. Short term strategy is usually better rewarded than long term strategy in this game. For a game like this, so long as its less than 4 players, that's alright for something that only takes 1 hour to play, or less. But Core Worlds allowed for more strategizing, with the randomness still there, and balanced it better than Ascension did.


Fired

because, let's face it, this game is broken. It got very tedious to constantly buy a bunch of cards and make your deck the way you wanted it turn after turn before daring to explore.zombie Sure the Outbreak expansion alleviated this issue a but, but the luck factor in exploring is enormously high in the early to mid game. You will most likely die a couple times before the game end. There may be a good game in this somewhere, but this didn't provide it. The first half of the game is "automated". shake


Fired

This is one of the better deck builders out there. But it's for reasons of personal taste that I mainly prefer Core Worlds over this. Mainly because I prefer a system of randomly generated cards to purchase from every other turn, rather than have a bunch of pre-set stacks to purchase from the entire game. Games like that have a bad habit of getting "solved", with the only way to deal with that is by making more expansions. Dominion did this, Resident Evil did this, and I guarantee you that every deck builder that uses this format will also do this. That said, at least it has some randomly generated monsters to alleviate the symptom. It does make you think about what cards are worth getting each turn, or if you should get any cards at all.

Fired

Man, this game. I really wanted to enjoy this game more than I did. The first 2/3rds of the game is fantastic. Great deck building, decisions to make on how to get the spending points for SWAG (fight or flee), and potential on how to make your deck less diluted while balancing that out knowing that you will need a large deck as the game goes on to deal with unsuccessful encounters. That all changes in the last 3rd of the game. If you don't go for a co-op win, then the game boils down to the turn order for who will end up winning. It doesn't matter what cards you have, or what strategy you use, because in the end the swarm will start overwhelming the players, one by one, in a countdown sequence, with the last player at the end of the sequence always being the winner. The end game is broken, thus this game is broken. It had such potential too. Last 3rd is "automated".yuk


Anyway, so Core Worlds, especially with the expansion thrown in, is superior to all these games in my opinion. A couple cards aside, the player interaction relies on what cards get drafted from the center table. You may draft a card either because it has an ability you want in accordance with the build of your deck, to screw with another player, knowing they wanted that card badly, to get VP, or to get a card that allows you to place a token on a specific Galactic Order. The expansion makes this game deceptive, since a player who doesn't seem to be winning could eventually start pulling off combos with the right card plays, with the right Galactic Orders, and with the right timing. There are so many ways to become victorious in this game despite the common goal that its ridiculous. Players may be striving towards the same goal, but there are a lot of ways to go about doing that. You will think of a new strategy every time you play.

It all boils down to building up your deck in preparation for the last 2 rounds, when the Core Worlds show up. That is the point where you are put to the test, to see if you built up your deck and Galactic Orders the way you wanted to grab as many of those worlds as you can. You will be struggling the whole game trying to determine if you should draft this card, send these units to that planet, and determine if that will serve the ultimate goal of getting more VPs by the end of the game than everyone else. The temptations get even more difficult in rounds 7-8, when the worlds start to get some VP values nearly as high as the Core Worlds themselves.

Despite the random cards that come out each round, this game rewards long term planning. It pulls this off without having preset stacks to purchase cards from, which is an amazing feat for a deck builder. This is possible because you know what cards are guaranteed to come out during the last 2 rounds of the game, so you know what you're building towards. It has just enough strategy to make you consider which cards to get each game, and enough randomness so that you will be forced to use a different strategy every game.


Note: I do still need to play Tanto Cuore and Race for the Galaxy though. I have hopes for RftG being the only other solid deckbuilder out there. Played it a couple times a long time ago, but I don't remember how it was played.
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161. Board Game: Cosmic Encounter [Average Rating:7.61 Overall Rank:78]
Todd France
United States
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IF ONLY I had a plan...
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Totally fired

Also this guy:
though he's still getting up to speed on some of the more advanced skills we really relied on this guy for...
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162. Board Game: Cosmic Encounter [Average Rating:7.61 Overall Rank:78]
Jordan S.
United States
Plano
Texas
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...fired any hesitation I had in embracing and expressing my personal taste in games. Gaming (and also "fun") is entirely subjective and you can't please all the people all the time but that's no excuse to be timid. I owe it both to myself and to anyone I play games with to share my joy as warmly and genuinely as possible. Cosmic Encounter is one of the purest distillations of that joy and it is the centerpiece that binds the rest of my board gaming hobby together.
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163. Board Game: Council of Verona [Average Rating:6.52 Overall Rank:1506]
zombie homer
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Fired



Although Love Letter is slightly cheaper, Council of Verona offers more interesting decisions and player interaction.
And Council actually works for 2P.
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164. Board Game: Coup [Average Rating:7.17 Overall Rank:270]
Travis Morton
United States
Pittsburgh
PA
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Fired (or atleast took the fulltime spot for):

Werewolf

I will even argue it is great for up to 10 people (circumstances below):

2× copies, and using Coup: Reformation there is a great port of the rules/re-theming in the Files section.

Now, I like this game for the speed and the moderator-less enviroment.

Quicker to get right, scales from 3-10

This argument is parallel to the
The Resistance VS Ultimate Werewolf: Ultimate Edition

The capacity of players is a factor, and technically with two copies, Coup costs more.

Coup: Werewolf, simplier and concentrated.
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165. Board Game: Coup + Coup: Reformation [Average Rating:7.53 Unranked] [Average Rating:7.53 Unranked]
Austin Andersen
United States
Berrien Springs
Michigan
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fired Coup.

Coup offers a quick social deduction gaming experience, but lacks something. That something that it lacks is the extra layer of complexity provided by Coup: Reformation.

It is my opinion that the base game should be phased out of existence and should be replaced by the base game along with the expansion in one package.
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166. Board Game: CO₂ [Average Rating:7.29 Overall Rank:412]
George Kizilis
United Kingdom
Ashford
KENT
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Fired: Origins: How We Became Human
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167. Board Game: Cranium [Average Rating:5.72 Overall Rank:4834]
Jamie Beu
United States
Orlando
Florida
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Fired
and
(and Hangman and Name That Tune and Charades and Spelling Bee and...)
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168. Board Game: Cribbage [Average Rating:6.99 Overall Rank:473]
Robert Potter
United States
Unspecified
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Cribbage fired most traditional card games.

Everything you claim to like about your favorite card game can be found in cribbage. And for the geek who loves all games great and small and doesn't like to pick and choose, that is a dream come true.
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169. Board Game: Crokinole [Average Rating:7.80 Overall Rank:51]
Bill Herbst
United States
Sayville
New York
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Crokinole fired Pitchar Mini for me. I owned Pitchcar Mini and played the hell out of it for about a year when I finally took the leap and bought a Crokinole board. I am glad I bought Pitchcar Mini because it introduced me to the joy of flicking games but I found that there was no need for it anymore after Crokinole.
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170. Board Game: Crokinole [Average Rating:7.80 Overall Rank:51]
Andrew H
Australia
Brisbane
Queensland
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Crokinole fired:

Sorry Sliders - this will probably never be played again. At least Sorry Sliders was a good way to play a Crokinole like game without the big price tag and the rolling pawns were well designed but now that I have a Crokinole board it's time to trade or sell this game.

Pitchcar - this may get a look in especially with a big group, but set up time and annoyances like uneven joins and railings popping off detract from an otherwise very fun game.

Carrom - Now this is where I am likely to find some disagreement but I find Crokinole far more enjoyable than Carrom. Besides, while Pool fires Carrom easily, Billiards does not fire Crokinole.


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171. Board Game: Cuba [Average Rating:7.20 Overall Rank:304]
Brian Cherry
Canada
North Bay
Ontario
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The Pillars of the Earth

While I do agree that Stone Age made Pillars of the earth less desirable... it was Cuba that rendered it obsolete. It scratches the same itch, but is more random. It's the plotting of Pillars of the Earth (always seeing the same cards in the same places) that made it grow stale so quickly.
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172. Board Game: Cuba [Average Rating:7.20 Overall Rank:304]
C Lloyd
United States
North Reading
Massachusetts
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For me (and others in my group), Cuba has completely fired Puerto Rico



I'm probably in the minority on this, but that's just my taste. To be honest, I was never a big fan of PR anyway. Cuba just feels cleaner, faster, and like you have more control over your fate. My first game of PR, I had no clue what I was doing, and almost won. In Cuba, that just doesn't happen. The fact that I love the theme, artwork & bits of Cuba doesn't hurt its cause either.
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173. Board Game: Cuba [Average Rating:7.20 Overall Rank:304]
George Kizilis
United Kingdom
Ashford
KENT
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Fire Puerto Rico

essentially the same games. Cuba just has more avenues to victory
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174. Board Game: Cutthroat Caverns [Average Rating:6.65 Overall Rank:896]
United States
Ladson
South Carolina
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Fired Munchkin
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175. Board Game: Cyclades [Average Rating:7.53 Overall Rank:113]
aaron belmer
United States
Webster Groves
St Louis
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Fired Mare Nostrum

I like MN just fine, but Cyclades is much tighter game with better theme.
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