Games that FIRED other Games....
Medievalbanquet
United States
Wellesley
Massachusetts
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And if you never have, you should. These things are fun and fun is good.
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Happy New Year, Geeks!

I'm curious. What game basically fired/pink slipped another game for you?

I.E. You enjoyed Candyland and played it a lot but when you got Chutes and Ladders, CL was tossed out the door.

How could this happen? Well, the above example isn't that great but maybe you learned a new game that was similar in mechanics but better than the game you were playing. So, you tossed the older one out!

I'm going to list the game that did the firing and mention which game was fired in the body of the text.

devil

7/1/12 Adding a link to
Simon Woodward
New Zealand
Hamilton
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mirror list:

Games that ***GOT FIRED BY*** other games

Nice work, Simon!


6/6/11 WOW, this GL has been a ton of fun b/c of all those that have contributed thoughts. Nice going! There was a suggestion to edit the list alphabetically. I thought it a great idea at this point for searching, etc. So, done.

1/5/10 1:30pm EST EDIT: I think this geeklist is going to get me FIRED...

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426. Board Game: Ruhrschifffahrt 1769-1890 [Average Rating:7.41 Overall Rank:1483]
Thomas Leitner
United States
Madison
Wisconsin
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Fired



I still think Brass is a fine game, but at the moment Ruhrschifffahrt is my go-to game for industry building.

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427. Board Game: Runewars [Average Rating:7.77 Overall Rank:74]
George Kizilis
United Kingdom
Ashford
KENT
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Jolan Tru!
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Fired: Rune Age

It's supposed to be the same game as Runewars, but it doesn't even come close!
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428. Board Game: Runewars [Average Rating:7.77 Overall Rank:74]
Electro Rush
Poland
Warsaw
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FIRED:



Reasons:
-it is stil 4X game, only this time not in space
-feels as epic and big as Twilight Imperium
-much, much shorter gameplay
-plays with 2 players, scales well with all numbers of players
-much better system of choosing strategy cards
-streamlined politics
-awesome fantasy theme
-rules prevent turtling
-diverse units for factions
-nicely balanced as core set, doesn't need any expansions to improve or fix gameplay

It is as if designer of Runewars took all great elements of Twilight Imperium and contained them in new game, leaving behind clunky and fiddly parts of the latter.

You will have a chance to play actual game of Runewars.
With Twilight Imperium, not so much.

I can see myself playing Twilight Imperium only when there will be 5 or more players, because, unfortunately, Runewars plays only with 4 participants at most.
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429. Board Game: Ruse & Bruise [Average Rating:6.45 Overall Rank:1461]
Mike Toner
United States
New York
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Fired Great Wall of China

More complex array of card values and special abilities. Slightly better production value. Better artwork (IMO.) Nicer box (or unnecessarily bigger, depending on your point of view.)
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430. Board Game: Rush n' Crush [Average Rating:6.43 Overall Rank:1995]
Jeffery Qualey
United States
Odenton
Maryland
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Fired FORMULA DE.
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431. Board Game: Russian Railroads [Average Rating:7.86 Overall Rank:42]
Ben Hillyard
United States
providence
ut
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Russian Railroads fired Agricola

Russian Railroads has the same tension without feeding your people. Absolutely Love this game.
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432. Board Game: Sails of Glory [Average Rating:7.59 Overall Rank:1053] [Average Rating:7.59 Unranked]
K A
United States
Unspecified
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Fired all other Napoleonic era ship combat games. To be fair, if you want two players to fight a very large fleet action then this is not the game to use. But for a two to a few players fighting a small action or for a whole lot of players with a ship each, this is worth your attention.

In trying to keep a fairly trim collection, this has enabled me to spin off a half dozen other age of sail rulesets. I did not even keep them for reference on that off chance that I might one day want to design my own game of this type. This game settles that. It even has Basic, Standard, Advanced, and optional rules so that you can find that level of play that suits you.
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433. Board Game: Samarkand: Routes to Riches [Average Rating:6.94 Overall Rank:853]
j s
United States
washington
Illinois
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The Game it fired:


You get everything that is good about clippers plus more in a shorter game it's a no brainer.
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434. Board Game: San Juan [Average Rating:7.31 Overall Rank:163]
tom moughan
United States
Rochester
New York
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Fired:



Sure..sure..Puerto Rico is a great game, no contest here. But in the spirit of this geeklist, one must admit that it is simply easier to pull out San Juan than Puerto Rico any day. The card driven version has very fluid game play, utilizes the roles that made Puerto Rico the giant it is, and plays much quicker and with less fiddly bits to contend with.

I am not saying I won't play PR, but San Juan is much EASIER to grab making the big box easy to dismiss for virtually the same gaming experience.


..just sayin.
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435. Board Game: San Marco [Average Rating:7.22 Overall Rank:340]
Maarten D. de Jong
Netherlands
Zaandam
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... fired El Grande



San Marco is not a complex game as these things go, nor does it offer the multitude of card actions of El Grande. But it moves along at a much more agreeable pace as a consequence. There is a bit of chaos involved in the game, but the options San Marco presents have a much more predictable effect, and that gives it the control I want to see. El Grande was already gone from my collection before I purchased San Marco, but had it still been in there then San Marco would surely have fired the old hag.
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436. Board Game: Sanssouci [Average Rating:6.96 Overall Rank:1603]
Miquel Jornet
Spain
Gavà
Barcelona
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FIRED:



The main theme in both games is gardening (to build garden structures for getting points of these) and as said on BGG the core mechanics in both games are "Tile Placement" and "Pattern Building/Recognition". Sanssouci also features a little bit of "Hand Management".

I played both games and after some plays I have to admit that Sanssouci best conveys the essence of gardening, as I imagine it (as a pleasant and relaxing exercise of ornamental composition).

In Gardens you're constantly blocking or being blocked by other players and in Sanssouci (an almost free of interaction game) you can enjoy and focus on garden composition/optimization.

I also consider that Gardens is more AP prone (and it's very uncomfortable to get AP in a light family game) and has more luck dependency than Sanssouci. The tiles in Gardens are a bit tricky, and this generates turns with players spinning the tiles over and over before placing it.

Both games are good games, but I definitely get the feeling of gardening composition on Sanssouci. Finally, you can also play Sanssouci as a solitaire game adding a 10-sided die.
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437. Board Game: Santiago [Average Rating:7.17 Overall Rank:349]
Nick King
United States
Norcross
Georgia
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Fired Aquädukt

Santiago's bidding and bribing system turned a somewhat decent canal building game into a really good piece of work.
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438. Board Game: Santiago de Cuba [Average Rating:6.99 Overall Rank:566]
Maarten D. de Jong
Netherlands
Zaandam
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... fired Cuba



The original Cuba is a mess of tactical tricks and ad hoc opportunism. At the end it is never possible to say why someone won: strategical threads which last for more than a turn or two are hard to identify. That is a valid way to create a game, but not when the result takes 90 minutes to play to completion. Enter Santiago de Cuba: the same opportunism, the same tactics with similar opportunities for interfering other players... but finished in 30 to 40 minutes. Cuba feels hopelessly overburdened and bloated after playing Santiago de Cuba.

Truth be told, Santiago de Cuba could be a bit longer than it takes... But I'd rather have a 'Cuba' which is finished sooner than later.
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439. Board Game: Say Anything [Average Rating:6.93 Overall Rank:548]
Michael M.
United States
Albany
New York
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For our group, Say Anything fired both



and

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440. Board Game: The Scepter of Zavandor [Average Rating:7.07 Overall Rank:532]
Richard Hills
Australia
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The Scepter of Zavandor FIRED Outpost.

Scepter has regularly hit the table at our gaming group because we like playing six-player games with some depth and strategy, and sometimes want a rest from our all-time favourite six-player game, Power Grid.

Like PG's clever design, we enjoy Scepter's inbuilt negative feedback which mitigates a "snowball effect" / "runaway leader". But although Scepter is a re-implementation of Outpost's basic design, Outpost lacks negative feedback. I once (and never again) played a four-player game of Outpost when in the early stages Basil was locked into first place and I was locked into second place. The remaining 75% of playing time was utter tedium, as all of the four players could do nothing to alter our relative placings.
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441. Board Game: Sekigahara: The Unification of Japan [Average Rating:8.04 Overall Rank:147]
Medievalbanquet
United States
Wellesley
Massachusetts
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Has fired other 3 hour block games (for the moment!).

Cool game with a really cool card mechanic.

devil
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442. Board Game: Sentinels of the Multiverse [Average Rating:7.47 Overall Rank:145]
Sylvain Gauthier
Canada
Ottawa
Ontario
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Fired:



I got sick of spending a whole lot of money to get a chance to win.
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443. Board Game: Seven Dragons [Average Rating:6.26 Overall Rank:2139]
Peter Elsenheimer
United States
Howard City
Michigan
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Fired
Aquarius


At least 5 different elements (no pun intended) make Seven Dragons a much better game. More options, more strategies, more coherency. Takes a very good game to a greater plateau.
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444. Board Game: Shadow Hunters [Average Rating:6.89 Overall Rank:510]
Ralph T
United States
Signal Hill
California
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Fired BANG!


Shadow Hunters plays faster, doesn't involve players getting eliminated before or immediately after their first turn, has a cool assymetrical information mechanic, and is still interesting to watch even when you're eliminated.
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445. Board Game: Shadowrift [Average Rating:7.21 Overall Rank:1294]
Tony Fanchi
United States
Saint Paul
Minnesota
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fired


My group played STDBG primarily as a coop, and Shadowrift just makes a much more interesting coop DBG. There's much more variety between games in Shadowrift and it plays more quickly.
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446. Board Game: Sheriff of Nottingham [Average Rating:7.59 Overall Rank:121]
Tony Y
United States
Tustin
California
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Fired:
Coup


* Both games involve bluffing and have a significant amount of direct player vs. player interaction.
* SoN is easier to teach (not that Coup is hard); smuggling contraband is risky but more profitable vs. there's 5 characters that have different powers...
* SoN does not have player elimination. I feel that Coup fizzles out when 2 or 3 players are left.
* You cannot target a single player in SoN. In the base game of Coup, if two players decide to coup the "strongest" player, there's not much he/she can do about it. In Coup Reformation, the player can keep switching sides, but at that point he's just playing hide and seek and not a bluffing game.
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447. Board Game: Shogi [Average Rating:7.28 Overall Rank:773]
David Reed
United States
College Station
Texas
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For me, Shogi fired Chess. It happened as soon as I learned Shogi and I have never looked back - never played Chess again. Of course, it has been a while since I have played Shogi, but I can safely say that I'll play it sooner than I'll be playing Chess...
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448. Board Game: Shogun [Average Rating:7.62 Overall Rank:79]
J
United States
Hawaii
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Shogun fired Axis & Allies, Risk, and other direct conflict games of my youth. I love the blend of combat and area control with economic development.
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449. Board Game: Silent Death [Average Rating:6.95 Overall Rank:1875]
"You can lead a horse to water, but you can’t make him fill the balloons."
United States
Kansas City
Missouri
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Once I played Silent Death back in 1990, it immediately fired



which I had been playing almost since it came out -- in the original "microgame"-style plastic pouch. I haven't played a session of SFB in 20 years. I still have all the stuff (Commander's Rule Book, Captain's Logs, minis, etc.) and I've looked at it a few times, but haven't played a game of it since I discovered Silent Death.

(Edited to get correct picture in text.)
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450. Board Game: Small World [Average Rating:7.42 Overall Rank:111] [Average Rating:7.42 Unranked]
Chris C.
United States
Goshen
Indiana
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Fired




Better theme, more fun!
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