$10.00
Games that FIRED other Games....
Medievalbanquet
United States
Wellesley
Massachusetts
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And if you never have, you should. These things are fun and fun is good.
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Happy New Year, Geeks!

I'm curious. What game basically fired/pink slipped another game for you?

I.E. You enjoyed Candyland and played it a lot but when you got Chutes and Ladders, CL was tossed out the door.

How could this happen? Well, the above example isn't that great but maybe you learned a new game that was similar in mechanics but better than the game you were playing. So, you tossed the older one out!

I'm going to list the game that did the firing and mention which game was fired in the body of the text.

devil

7/1/12 Adding a link to
Simon Woodward
New Zealand
Hamilton
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mirror list:

Games that ***GOT FIRED BY*** other games

Nice work, Simon!


6/6/11 WOW, this GL has been a ton of fun b/c of all those that have contributed thoughts. Nice going! There was a suggestion to edit the list alphabetically. I thought it a great idea at this point for searching, etc. So, done.

1/5/10 1:30pm EST EDIT: I think this geeklist is going to get me FIRED...

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426. Board Game: Samarkand: Routes to Riches [Average Rating:6.94 Overall Rank:845]
j s
United States
washington
Illinois
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The Game it fired:


You get everything that is good about clippers plus more in a shorter game it's a no brainer.
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427. Board Game: San Juan [Average Rating:7.31 Overall Rank:160]
tom moughan
United States
Rochester
New York
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Fired:



Sure..sure..Puerto Rico is a great game, no contest here. But in the spirit of this geeklist, one must admit that it is simply easier to pull out San Juan than Puerto Rico any day. The card driven version has very fluid game play, utilizes the roles that made Puerto Rico the giant it is, and plays much quicker and with less fiddly bits to contend with.

I am not saying I won't play PR, but San Juan is much EASIER to grab making the big box easy to dismiss for virtually the same gaming experience.


..just sayin.
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428. Board Game: San Marco [Average Rating:7.22 Overall Rank:329]
Maarten D. de Jong
Netherlands
Zaandam
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... fired El Grande



San Marco is not a complex game as these things go, nor does it offer the multitude of card actions of El Grande. But it moves along at a much more agreeable pace as a consequence. There is a bit of chaos involved in the game, but the options San Marco presents have a much more predictable effect, and that gives it the control I want to see. El Grande was already gone from my collection before I purchased San Marco, but had it still been in there then San Marco would surely have fired the old hag.
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429. Board Game: Sanssouci [Average Rating:6.97 Overall Rank:1602]
Miquel Jornet
Spain
Gavà
Barcelona
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FIRED:



The main theme in both games is gardening (to build garden structures for getting points of these) and as said on BGG the core mechanics in both games are "Tile Placement" and "Pattern Building/Recognition". Sanssouci also features a little bit of "Hand Management".

I played both games and after some plays I have to admit that Sanssouci best conveys the essence of gardening, as I imagine it (as a pleasant and relaxing exercise of ornamental composition).

In Gardens you're constantly blocking or being blocked by other players and in Sanssouci (an almost free of interaction game) you can enjoy and focus on garden composition/optimization.

I also consider that Gardens is more AP prone (and it's very uncomfortable to get AP in a light family game) and has more luck dependency than Sanssouci. The tiles in Gardens are a bit tricky, and this generates turns with players spinning the tiles over and over before placing it.

Both games are good games, but I definitely get the feeling of gardening composition on Sanssouci. Finally, you can also play Sanssouci as a solitaire game adding a 10-sided die.
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430. Board Game: Santiago [Average Rating:7.17 Overall Rank:346]
Nick King
United States
Norcross
Georgia
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Fired Aquädukt

Santiago's bidding and bribing system turned a somewhat decent canal building game into a really good piece of work.
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431. Board Game: Santiago de Cuba [Average Rating:6.99 Overall Rank:565]
Maarten D. de Jong
Netherlands
Zaandam
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... fired Cuba



The original Cuba is a mess of tactical tricks and ad hoc opportunism. At the end it is never possible to say why someone won: strategical threads which last for more than a turn or two are hard to identify. That is a valid way to create a game, but not when the result takes 90 minutes to play to completion. Enter Santiago de Cuba: the same opportunism, the same tactics with similar opportunities for interfering other players... but finished in 30 to 40 minutes. Cuba feels hopelessly overburdened and bloated after playing Santiago de Cuba.

Truth be told, Santiago de Cuba could be a bit longer than it takes... But I'd rather have a 'Cuba' which is finished sooner than later.
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432. Board Game: Say Anything [Average Rating:6.93 Overall Rank:544]
Michael M.
United States
Albany
New York
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For our group, Say Anything fired both



and

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433. Board Game: The Scepter of Zavandor [Average Rating:7.07 Overall Rank:527]
Richard Hills
Australia
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The Scepter of Zavandor FIRED Outpost.

Scepter has regularly hit the table at our gaming group because we like playing six-player games with some depth and strategy, and sometimes want a rest from our all-time favourite six-player game, Power Grid.

Like PG's clever design, we enjoy Scepter's inbuilt negative feedback which mitigates a "snowball effect" / "runaway leader". But although Scepter is a re-implementation of Outpost's basic design, Outpost lacks negative feedback. I once (and never again) played a four-player game of Outpost when in the early stages Basil was locked into first place and I was locked into second place. The remaining 75% of playing time was utter tedium, as all of the four players could do nothing to alter our relative placings.
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434. Board Game: Sekigahara: The Unification of Japan [Average Rating:8.04 Overall Rank:146]
Medievalbanquet
United States
Wellesley
Massachusetts
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Has fired other 3 hour block games (for the moment!).

Cool game with a really cool card mechanic.

devil
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435. Board Game: Sentinels of the Multiverse [Average Rating:7.48 Overall Rank:139]
Sylvain Gauthier
Canada
Ottawa
Ontario
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Fired:



I got sick of spending a whole lot of money to get a chance to win.
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436. Board Game: Seven Dragons [Average Rating:6.27 Overall Rank:2096]
Peter Elsenheimer
United States
Howard City
Michigan
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Fired
Aquarius


At least 5 different elements (no pun intended) make Seven Dragons a much better game. More options, more strategies, more coherency. Takes a very good game to a greater plateau.
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437. Board Game: Shadow Hunters [Average Rating:6.89 Overall Rank:508]
Ralph T
United States
Signal Hill
California
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Fired BANG!


Shadow Hunters plays faster, doesn't involve players getting eliminated before or immediately after their first turn, has a cool assymetrical information mechanic, and is still interesting to watch even when you're eliminated.
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438. Board Game: Shadowrift [Average Rating:7.22 Overall Rank:1299]
Tony Fanchi
United States
Saint Paul
Minnesota
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fired


My group played STDBG primarily as a coop, and Shadowrift just makes a much more interesting coop DBG. There's much more variety between games in Shadowrift and it plays more quickly.
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439. Board Game: Sheriff of Nottingham [Average Rating:7.62 Overall Rank:118]
Tony Y
United States
Tustin
California
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Fired:
Coup


* Both games involve bluffing and have a significant amount of direct player vs. player interaction.
* SoN is easier to teach (not that Coup is hard); smuggling contraband is risky but more profitable vs. there's 5 characters that have different powers...
* SoN does not have player elimination. I feel that Coup fizzles out when 2 or 3 players are left.
* You cannot target a single player in SoN. In the base game of Coup, if two players decide to coup the "strongest" player, there's not much he/she can do about it. In Coup Reformation, the player can keep switching sides, but at that point he's just playing hide and seek and not a bluffing game.
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440. Board Game: Shogi [Average Rating:7.28 Overall Rank:768]
David Reed
United States
College Station
Texas
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For me, Shogi fired Chess. It happened as soon as I learned Shogi and I have never looked back - never played Chess again. Of course, it has been a while since I have played Shogi, but I can safely say that I'll play it sooner than I'll be playing Chess...
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441. Board Game: Shogun [Average Rating:7.62 Overall Rank:79]
J
United States
Hawaii
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Shogun fired Axis & Allies, Risk, and other direct conflict games of my youth. I love the blend of combat and area control with economic development.
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442. Board Game: Silent Death [Average Rating:6.96 Overall Rank:1838]
"Though I’ve worked with power tools all my life, I can count the number of serious accidents I’ve had on one hand and half a foot."
United States
Kansas City
Missouri
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Once I played Silent Death back in 1990, it immediately fired



which I had been playing almost since it came out -- in the original "microgame"-style plastic pouch. I haven't played a session of SFB in 20 years. I still have all the stuff (Commander's Rule Book, Captain's Logs, minis, etc.) and I've looked at it a few times, but haven't played a game of it since I discovered Silent Death.

(Edited to get correct picture in text.)
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443. Board Game: Small World [Average Rating:7.42 Overall Rank:108] [Average Rating:7.42 Unranked]
Chris C.
United States
Goshen
Indiana
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Fired




Better theme, more fun!
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444. Board Game: Small World [Average Rating:7.42 Overall Rank:108] [Average Rating:7.42 Unranked]
David Starner
United States
Las Vegas
Nevada
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History of the World

I played History of the World recently (at Neoncon) and it's definitely been fired by Smallworld. Some love for the theme, but not the implementation. The flavor is less baked in (it's frequently hard to remember which civilization the 2s were, especially when they've been placed oddly by a card.) The die rolls were too common and overwhelming. Maybe it was just our game, but we ended close enough that one or two die rolls going better for any one person could have made them the victor. Which is really bad when the game also takes longer than Smallworld does. Smallworld does the same basic idea, but does it better.
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445. Board Game: Snowdonia [Average Rating:7.49 Overall Rank:278]
JP LaChance
United States
Madison
Wisconsin
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Fires:
The Pillars of the Earth


Reasons:

1) solo play is great
2) game timer to end game so it does not overstay its welcome
3) tough decisions
4) multiple victory paths
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446. Board Game: Song of Blades and Heroes [Average Rating:7.77 Overall Rank:1605]
N H
United States
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Fired:

Mordheim: City of the Damned



No requirement to use "official" units, easier to learn ruleset, and faster games basically took mordheim off the table for me
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447. Board Game: Space Alert [Average Rating:7.60 Overall Rank:78]
Matt Baughman
United States
Moses Lake
Washington
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Fired:


What I loved about Roborally was the programing and the chaos that ensued. Now I get that 10 fold with Space Alert, and I can usually play 5 games of Space Alert in the time it takes me to play one game of Roborally. We'll see about the longevity of Space Alert, but as of now I don't see Roborally scratching that itch for me anymore.




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448. Board Game: Space Alert [Average Rating:7.60 Overall Rank:78]
jim b
United States
Berkeley
California
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This game fired itself.

(And that's the core mechanic- incoming!)
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449. Board Game: Space Cadets: Dice Duel [Average Rating:7.06 Overall Rank:592]
Stoic Bird
United States
Fairport
New York
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Fired...

Galaxy Trucker

Despite having more in common with a different Vlaada game (Space Alert, which I liked, but not enough to "hire" in the first place), SCDD basically replaced GT for me. My two biggest issues with GT were that it was too long for what it is for my tastes, and that I only had fun with it when people were playing it quickly and chaotically - some of my friends prefer to basically ignore the sand timer and build at a slow pace, which I find to be very boring.

SCDD forces that fast and chaotic gameplay that I enjoy in GT (I don't see how it could be played otherwise), and is quite a bit faster. I still like GT, but I can't see myself ever choosing it over SCDD at this point. (It's also nice that SCDD supports more players - pretty much all my GT sessions were with 4 anyway.)
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450. Board Game: Space Infantry [Average Rating:7.01 Overall Rank:2240]
TS S. Fulk
Sweden
Örebro
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fired Space Hulk: Death Angel – The Card Game as a solo Sci-Fi man vs. aliens game. Much more depth and immersion in Space Infantry. SH: DA never clicked with me.

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