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Games that FIRED other Games....
Andrew Young
United States
Wellesley
Massachusetts
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And if you never have, you should. These things are fun and fun is good.
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Happy New Year, Geeks!

I'm curious. What game basically fired/pink slipped another game for you?

I.E. You enjoyed Candyland and played it a lot but when you got Chutes and Ladders, CL was tossed out the door.

How could this happen? Well, the above example isn't that great but maybe you learned a new game that was similar in mechanics but better than the game you were playing. So, you tossed the older one out!

I'm going to list the game that did the firing and mention which game was fired in the body of the text.

devil

7/1/12 Adding a link to
Simon Woodward
New Zealand
Hamilton
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Go the Mighty Chiefs!
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mirror list:

Games that ***GOT FIRED BY*** other games

Nice work, Simon!


6/6/11 WOW, this GL has been a ton of fun b/c of all those that have contributed thoughts. Nice going! There was a suggestion to edit the list alphabetically. I thought it a great idea at this point for searching, etc. So, done.

1/5/10 1:30pm EST EDIT: I think this geeklist is going to get me FIRED...

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501. Board Game: Star Wars: Armada [Average Rating:8.12 Overall Rank:181]
Matthew Taylor
United States
Jacksonville
Florida
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Fired:


Battleship Galaxies: The Saturn Offensive Game Set

BG:tSO had the potential to be the Starship miniature game to beat, but Hasbro left it to wither away without an ounce of support. Oh what it could have been.

FFG, as is their fashion, has been quick to bring out new ships and options. There is no doubt who is king of the mountain here.

It also Fired:


Star Trek: Attack Wing

Why?

Using Fighter rules for capital ships is just wrong.
The minis in ST:AW are hideous.
Most of the other graphic design is lacking as well.
Building fleets from different factions takes away from the theme.
Power creep out the ying-yang.
The ships are an eye sore.
Exclusive models that can only be won at tounaments.
Unbalanced factions make building a thematic fleet useless in anything but casual play.
Did I mention that the wonderful, elegant starships that I love so much have butt-ugly models in this game?

If you want to know what true starship power feels like, come to the dark side; we have wedges.
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502. Board Game: Star Wars: Rebellion [Average Rating:8.89 Overall Rank:79]
United States
Ladson
South Carolina
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Fired Star Wars: Imperial Assault



I can already here the objections: "Apples and Oranges!" "Two completely different games! Invalid! RAWR!" I already know this and mostly agree so kindly put a sock in it because facts is facts: I own three Star Wars games: Rebellion, Imperial Assault and the core X-Wing Miniatures, and when I'm in the mood for a big Star Wars game, Rebellion is going to come off the shelf over IA every single time. To me SWR simply has more gaming meat on the bone.
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503. Board Game: Star Wars: The Queen's Gambit [Average Rating:7.55 Overall Rank:383]
Matt Lernout
Canada
Kitchener
Ontario
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...killed my desire to play my copy of Memoir '44.



Queen's Gambit similarly sets up the idea of "flanks" via numerous fronts while lessening the chance of command card screw (all "commands" are multi-purpose, and even the less-important fields of battle can help contribute to other flanks). At the same time, it has provided for very tense games where both sides were neck and neck up until the end game, where early pressure and quirky dice rolls can quickly end a '44 scenario (not to mention a tendency to muck with balance for the sake of historical accuracy). Queen's Gambit retains the randomness of dice, but the mass amount of units works to prohibit a runaway lead.

The Star Wars theme doesn't hurt it, either - if nothing else for the fact you get to kill lots of Gungans.

Edit: Typo fix.
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504. Board Game: Star Wars: X-Wing Miniatures Game [Average Rating:7.91 Overall Rank:32] [Average Rating:7.91 Unranked]
 
Nathan Hortness
Canada
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Fired



X-Wing just makes for a much more exciting experience.
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505. Board Game: Star Wars: X-Wing Miniatures Game [Average Rating:7.91 Overall Rank:32] [Average Rating:7.91 Unranked]
Alexandros Boucharelis
Greece
Drama
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I hate the new UI! once the new site goes live, I'm certain I'll find myself using BGG less.
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fired

Battleship Galaxies: The Saturn Offensive Game Set


in terms of sci fi miniatures battles!
I really enjoyed Battleship Galaxies but since SW came home, BG is getting dust on my shelf.
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506. Board Game: StarCraft: The Board Game – Brood War Expansion [Average Rating:8.21 Unranked] [Average Rating:8.21 Unranked]
Thomas Diendorf
United States
Apple Valley
California
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I put the Brood War image because the game becomes perfection with it. Anyway...

Fired



and



and



and



Wasn't until I played this game that I realized how awesome card-based combat can be compared to dice.

Nexus Ops was good, but not meaty enough. It's good, but not that good.

The Ares Project, I really wanted to like more than I currently do. Everything about that game is great, except for the dice in combat. Don't get me wrong, there are some dice games I enjoy, like Chaos in the Old World, Stone Age, Twilight Struggle, but with the Ares Project, it got to me.

The only other game I've seen that is similar to this one is Game of Thrones. Both area area control, both lay order tokens (though Starcraft does stacking, which brings another dimension of strategy that Game of Thrones doesn't have), and both have card-based combat. Game of Thrones substitutes the watered down token placement/combat system with politics to make it its own game compared to Starcraft. Still though, if given the choice, I'd easily choose Starcraft over Game of Thrones, since it does the similar mechanics seen in Game of Thrones better, politics aside.

And Twilight Imperium 3rd edition. I played that game with a couple of the expansions, the 1st and only time I ever played it, and in a 5 player game. 9 1/2 hours. I knew what I was getting into, I knew the game would take all day, and I was hoping for the experience to be worth it. Long story short, it's not. It's an entertaining game, but I can get the same amount of enjoyment of playing that game from several games that take at least half the time to play. Starcraft is one of them. I loved the role mechanic in TI, where you choose what you will do, and how that decides the turn order. I also liked that it is possible to win without fighting, though you will inevitably be drawn into combat at some point if others catch on that you're about to win. And combat is a dice fest, not as tactical as Starcraft. They mine as well have an auto-resolution for combat in this game. The dice didn't bother me as much as it did in Ares Project, but the combat didn't get me emotionally invested either. Quite frankly, combat reminded me of Risk, only more blinged out. The main similarity it has to Starcraft is the Tech Research, which is much more expansive than what Starcraft gives you. On the other hand, the tech deck needs to be expansive in order for it to work as a long 5+ hour game.

RANT WARNING!
On top of all that, the main reason I listed Twilight Imperium as being fired by Starcraft is out of spite for Bridger who said Twilight Imperium fired Starcraft. Because TI is simpler? Rubbish. Allow me to retort directly:
[Starcraft] is haunted by some extremely complex systems that only really make sense after you've played it 3-5 times or are familiar with the computer game.
So is Twilight Imperium! You couldn't possibly understand the importance and significance of each role that you can take each round until you play the game enough times. Same thing with the Tech Decks, and the faction abilities! To be fair, it is true that it takes some getting used to for knowing which enemies can attack ground/air units, even though it's listed on your faction sheet which is right in front of you the whole game. And for a game that you claim to be simpler than Starcraft, TI has a lot of fiddliness to it. Just look at how massive the board can get, with all the ships, pieces, and victory point cards that everyone needs to keep track of. Starcraft keeps things simple to look at, and brings the complexity where it's needed, although I did find the resource drain tokens to be a bit fiddly, though necessary.

It's more complex because every race has different units that fill different roles and have different power levels. One faction has a base land unit that can shoot air and land. Another's base land unit only hits land, and they have another unit that hits land and air but gets a bonus against air. But you won't know that unless you've looked at the cards or....
Or looked at the faction sheet that has been in front of you the whole game. As for the different power levels, print out a player aid. Come on, anybody who has played TI has done that already. Besides, isn't it a good thing that the races play different?

We played a 7 player game in about 5 hours yesterday (including a number of expansion components). That's about the same as our 5-6 player SC games.
Either you guys play TI a lot in order to get a game done in that much time, and/or you haven't played Starcraft enough to learn how to play it quicker, and/or TI doesn't involve as much thinking as Starcraft. And/or you have more player aids for one game over the other.

The ultimate difference between TI and Starcraft is that Starcraft is more focused on combat first and foremost. It doesn't pretend to be anything else but a combat game. Combat is used to hold and take control of territories. TI has less emphasis on combat and more on politics, negotiation, and other alternatives to combat. The combat is still there, it's just not as strong as in Starcraft.
END RANT

Starcraft does strategic area control right. Plus you can prepare for combat ahead of time by doing orders/actions to draw cards from your deck. Not to mention the Tech Decks work as a deck building mechanic, that came before Dominion. Every area is important, because every area provides resources, victory/conquest points, and the occasional strategic location to make it easier to build up units or research, or move. Ultimately, it's more tactical than the other games listed, and has less luck (except for Game of Thrones, the luck is pretty low in that game).
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507. Board Game: Stealth Chess [Average Rating:5.92 Overall Rank:9118]
Peter J. Towns
Taiwan
Luzhu
Taoyuan County
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fired Stratego

Stealth Chess takes all the strategy and memory of Stratego and mixes it with the tactics of chess. I can't begin to tell you how underrated this game is. If you're a fan of two-player strategy, find it now!
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508. Board Game: Steam [Average Rating:7.72 Overall Rank:70]
J
United States
Hawaii
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Steam fired Railways of the World. It's very similar but streamlined and slightly improved to better suit games of fewer players. I don't see any reason to play RT again.
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509. Board Game: Steam Barons [Average Rating:7.42 Unranked] [Average Rating:7.42 Unranked]
Jack Neal
United States
Liverpool
New York
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fired .... Steam...

The expansion gets rid of the messy roles, adds in stocks, lets you build like crazy on the US side and has screwage all over the place. What's not to like?
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510. Board Game: Stephensons Rocket [Average Rating:6.89 Overall Rank:787]
Kirk Thomas
United States
Kansas City
Missouri
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Fired:

Union Pacific

It wasn't quite that direct, and I suppose you can never have enough train games, but I'd play Stephenson's Rocket over UP every time, so the shelf space was made available.

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511. Board Game: Stock Market Game [Average Rating:6.19 Overall Rank:4762]
Dennis McCarthy
United States
Dundalk
Maryland
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Fired Monotony... I mean Monopoly


More ups and downs. Less cutthroat. Multiple luck / skill / decision-making elements.

I'll never play Monopoly ever again
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512. Board Game: Stone Age [Average Rating:7.64 Overall Rank:59]
Mike Banks
United States
Harrisburg
Pennsylvania
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FIRED:


Cuba


I'm not even entirely sure why, it just did -- I guess that's how STONE AGE rolls.
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513. Board Game: Stone Age [Average Rating:7.64 Overall Rank:59]
Renato Tavares
Brazil
Goiânia
Goiás
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Stone Age fired The Pillars of the Earth. It´s a better medium-light worker placement game, and plays better with two players (my favourite configuration). Otherwise, if you want a medium-heavy worker placement game, go to Caylus!



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514. Board Game: Stone Age [Average Rating:7.64 Overall Rank:59]
Jason C
Canada
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FIRED




Catan


Seems every group has a fall back game and as most of my group has little experience Catan was ours. When somebody asked "Lets play something simple that we know" and the answer was "Okay lets play Stone Age" I knew we had evolved as a group!!

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515. Board Game: Stone Age [Average Rating:7.64 Overall Rank:59]
Bruce Chiriatti
United States
Los Altos
California
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I know I'm late to this party... This is Great list!

Time to hand out some pink slips...
Stone Age Fired



and


you'll be out the door in the next math trade!

Kingsburg fired:



Stone Age is a faster, smoother game.
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516. Board Game: Stone Age [Average Rating:7.64 Overall Rank:59]
Keith S.
United States
Dallas/Fort Worth
Texas
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Fired: Agricola


This was not an executive decision; the CEO fought hard to keep Agricola on the team for its cutthroat strategic moves, limited random elements, and cute animeeples. However, when Stone Age came along, its more friendly demeanor, factory-pimped bits, and dice-rolling thrills totally won the board over, and "we" decided to go in the new direction. Sorry Agricola; it's out of my hands.
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517. Board Game: Strat-O-Matic Baseball [Average Rating:7.53 Overall Rank:916]
Judd Vance
United States
WICHITA
Kansas
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"Just get that sucka to the designated place at the designated time and I will gladly designate his ass...for dismemberment!" - Sho Nuff.
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Fired:



Some buddies and I played draft leagues in APBA. It was pretty good when you played the same team over and over and memorized it. Otherwise, it was a nightmare, as you had to constantly flip charts.

When I saw Strat-O-Matic, it was a sight to behold with its ability to capture complex baseball stats (right handed vs. left-handed stats for pitchers and batters, clutch hitting, etc) with simple elegance. And then when you could play a game in about 30 minutes -- wow.

We gave APBA away to somebody. Comparing the two games is like comparing an 8-track with a CD.
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518. Board Game: Strat-O-Matic Pro Basketball [Average Rating:6.81 Overall Rank:4423]
Judd Vance
United States
WICHITA
Kansas
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Fired:



which in turn had fired



Basketball Strategy is the worst game I have ever played. It devotes half a page of the rulebook to the jump ball -- need I say more about fiddliness?

When I discovered Stasis Pro, I was impressed. It flowed well and captured the NBA very well. Then I set up a single-elimination tournament of the 1986-87 teams and Atlanta made it to the finals after losing Dominique Wilkins, Randy Wittman, Reggie Theus, and Cliff Levingston. It was then I discovered the problem of Stasis Pro Basketball: rebounding is everything (Scott Hastings, Antoine Carr, Tree Rollins, and Kevin Willis were the replacements -- all had good rebounding numbers). The game lacked realism when Dennis Rodman becaume the most valuable player of the 1989 season (followed up by Roy Tarpley).

Along came Strat-O-Matic into my life, and all was right in the world.
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519. Board Game: Straw [Average Rating:6.14 Overall Rank:2732]
Peter Elsenheimer
United States
Howard City
Michigan
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fired UNO.


This is a modern day classic by Richard James. It's portable, it's silly, it's fast, it has better decisions to offer, and it belongs in every home to replace UNO. The only thing UNO has over Straw is that Straw only accommodates up to 6 players.
 
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520. Board Game: Strozzi [Average Rating:6.75 Overall Rank:1324]
Jared
United States
Berthoud
Colorado
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obsoletes

Medici
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521. Board Game: Struggle of Empires [Average Rating:7.53 Overall Rank:213]
Kirk Thomas
United States
Kansas City
Missouri
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Fired:



I only have one slot on my shelf that holds the in-depth Martin Wallace game that looks like it will be a ton of fun, but probably takes 5-6 hours rather than the advertised 3, and probably requires multiple plays to really "get".

So, I had to trade off Princes to get Struggle. I haven't played Struggle much more than I did Princes, but there is a better chance that I will someday.

The completist in me now wishes I hadn't traded off Princes, but I know that having many long, in-depth games on my shelf will likely just take up space.
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522. Board Game: Sturm Europa! [Average Rating:9.10 Unranked]
 
Patrick Shirley
New Zealand
North Shore City
Auckland
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may end up firing:



...The employer is still is the process of checking the CV.
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523. Board Game: Sub Search [Average Rating:5.66 Overall Rank:8256]
Dennis McCarthy
United States
Dundalk
Maryland
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Fired Battleship


Adding a third dimension to the struggle with both the surface fleet and submarines being able to engage each other taught me more about the basics of strategy when I was a kid than the random guessing patterns of Battleship could.
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524. Board Game: Summoner Wars: Master Set [Average Rating:7.69 Overall Rank:83] [Average Rating:7.69 Unranked]
Sean Westberg
United States
Ventura
California
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Summoner wars fired...

Well... game night.

Whenever I propose a game night, the first person I talk to usually says "can I just come over and play Summoner Wars?"

And because I love it that much, with only moderate guilt I say "yeah, I wanna play SW too..."
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525. Board Game: Survive: Escape from Atlantis! [Average Rating:7.34 Overall Rank:180]
Brian M
United States
Bristow
Virginia
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Survive! fired The Downfall of Pompeii



I fully realize Survive! came out way before Pompeii, but with the re-release I am now exposed to it and have played and own both. When first teaching the game it donned on me how my explanation for Survive! was almost identical to the explanation of Pompeii, aside from mechanic changes.

Survive! has the quicker meeple placing time, has the more interactive screw you factor during the escape time, and has a running away mechanic that actually makes sense. Pompeii is still a great game, but Survive! does everything a bit better.
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