$10.00
Games that FIRED other Games....
Medievalbanquet
United States
Wellesley
Massachusetts
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And if you never have, you should. These things are fun and fun is good.
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Happy New Year, Geeks!

I'm curious. What game basically fired/pink slipped another game for you?

I.E. You enjoyed Candyland and played it a lot but when you got Chutes and Ladders, CL was tossed out the door.

How could this happen? Well, the above example isn't that great but maybe you learned a new game that was similar in mechanics but better than the game you were playing. So, you tossed the older one out!

I'm going to list the game that did the firing and mention which game was fired in the body of the text.

devil

7/1/12 Adding a link to
Simon Woodward
New Zealand
Hamilton
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mirror list:

Games that ***GOT FIRED BY*** other games

Nice work, Simon!


6/6/11 WOW, this GL has been a ton of fun b/c of all those that have contributed thoughts. Nice going! There was a suggestion to edit the list alphabetically. I thought it a great idea at this point for searching, etc. So, done.

1/5/10 1:30pm EST EDIT: I think this geeklist is going to get me FIRED...

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451. Board Game: Spades [Average Rating:6.78 Overall Rank:909]
The one and only (but one of two in BGG)
United States
Minnesota
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Games are not movies or stories; they're vehicles for creative decision making.
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"Desire makes everything blossom; possession makes everything wither and fade." (Marcel Proust)
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fired Bridge . . .

. . . apparently--at least for my generation, in the area I grew up in. I've met almost no one my age who plays bridge, but lots of people in my age-group (the Boomer generation) play spades. Both are descendants of whist, but spades seems much more streamlined to me.

Not that I've played either game much. In fact, I've only played bridge on the computer. Personally I've never cared for trick-taking games of any kind. I grew up playing rummy mostly--and it, along with cribbage, is still my favorite traditional card game.
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452. Board Game: The Speicherstadt [Average Rating:7.11 Overall Rank:394]
EXTRA AVOCADO! Sonderegger
United States
Folsom
CA
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Fired:
Cyclades



You might think it's comparing apples to oranges, and in some ways it is. The only common component, really, is the auction component that drives the game towards totally different primary goal. In Cyclades, it's development and conquering in a fantastical Mediterranean setting, while in Speicherstadt it's trading and buying goods in 19th century Hamburg. And you know what? As fun as it screwing one person out of a god in Cyclades is, the screwage in Speicherstadt is an almost constant ebb and flow, and can result in multiple screwages in a single turn- or even a single card. Infact, it may have one of the highest SYPM's out there (Screw you per minute). As well, there's no game breaking pegasus or zeus or what have you- generally, it's all about tactical adaptations to a particular strategy through a varied and exciting card set. I heard comparisons to Cyclades all night when teaching this, and I fear our dear overweight friend may be forced to vacate his comfy chair to make way for the tiny blue bomber.
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453. Board Game: Splendor [Average Rating:7.61 Overall Rank:69]
H C
United States
Philadelphia
Pennsylvania
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fired Ticket to Ride



for me. It might seem strange for some, but I feel the actions in both games are extremely similar: Take 2/3 chips/train cards OR take 1 wild OR build. These core moves every turn are the same and the idea behind them all is VERY similar, in a goal to get the most VPs.

However, for me, Splendor gives you more control. You can control exactly what you select, whereas in TTR you often draw randomly off the top of the deck. Splendor also takes less table space, is faster and easier to play and teach, and there's no tedious looking on the map for where your city is. You can play Splendor up to higher player counts if you want to play a longer game too/more of an engine game as well which is cool because you get another experience from it.

I feel both can work as Gateway Games but I intend to bring out Splendor now because of its simplicity yet also its greater control and depth of choices.
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454. Board Game: The Spoils [Average Rating:7.09 Overall Rank:1957]
Travis Morton
United States
Pittsburgh
PA
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Fired:
Magic: The Gathering

The system is simplier, the ease of teaching is shorter, and only 5 factions.

To be fair, Magic has more followers amd formats.

But, The Spoils works for Limited formats just as well.

I also like the starting Faction card, a la Vanguards in Magic.

Magic may be king, but this is the more noble choice.
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455. Board Game: Squatter [Average Rating:5.48 Overall Rank:9461]
Adam Watson
Australia
Ryde
NSW
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Fired

Might be biased just because I'm Australian but there was something about maintaining a farm and manipulating sheep stock levels that was so much more satisfying than Monopoly could ever provide. It's certainly not a perfect game by any means, but it sure beats Monopoly.
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456. Board Game: Stalingrad Pocket (second edition) [Average Rating:7.32 Overall Rank:1572]
gary guyton
United States
newberg
Oregon
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Fired BigTime SPI's PanzerGruppe Guderian. In fact. SCS, from the Gamers/MMP fired the entire SPI series of games based on the PGG system. Both are fun games, but if you want a bit of simulation/history with your gaming fun, it's SCS over PGG all day, every day.

IMHO.
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457. Board Game: Star Borders: Humanity [Average Rating:7.12 Overall Rank:3873] [Average Rating:7.12 Unranked]
Eric Raabe
United States
Green Bay
Wisconsin
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Fired Space Empires: 4X


I have never encountered another board game to so deliberately and almost maliciously stomp on your suspension of disbelief as Space Empires: 4X. You'll spend more *time* playing Space Empires: 4x, if that's your goal. However, you will have MUCH more fun per unit of time spent playing Star Borders: Humanity.
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458. Board Game: Star Realms [Average Rating:7.75 Overall Rank:54]
Travis Morton
United States
Pittsburgh
PA
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Fired Quarriors



Overall, it fired every other Deckbuilding Game I have played besides Barbossa. However, I have not played Ascension, but I do not hold that in high hopes.

This game plays 2-6, and 2 player is about 20 minutes.

Multiple formats, clean design, easy to teach, and great price.

As long as the theme does not put you off, spend the $15.

EDIT: Follow-Up, Star Realms fired Barbarossa too. Only one left is Eminent Domain: Microcosm, and that is a different fish.

R.I.P. other deck/dicebuilders.
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459. Board Game: Star Realms [Average Rating:7.75 Overall Rank:54]
James Champion

Greencastle
Indiana
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basically FIRED


Easier to play and keep up with and doesn't cost a whole lot of money. Plus no "in response" play.
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460. Board Game: Star Realms [Average Rating:7.75 Overall Rank:54]
Austin Andersen
United States
Berrien Springs
Michigan
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The digital version fired the card version:

Star Realms: Gambit Set

I got the gambit set primarily so I could solo the game; however, I have found the digital version is quicker, easier, and better in just about every way.

I still enjoy using the card version when playing against someone, but for solo purposes, digital is the way to go.
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461. Board Game: Star Realms [Average Rating:7.75 Overall Rank:54]
Josh Knipp
United States
Tarpon Springs
Florida
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Questions of theme aside (I probably actually prefer swords over spaceships). There is something about Star Realms that works better for me than Ascension. Perhaps they lace the cards with crack cocaine that soaks into your finger tips as you play.

I think one thing about it is the public knowledge of who is winning or losing. Because Ascension has some hidden score information, you never quite know who is winning until the very end when the score counting occurs. This also maybe makes you make less strategic choices in Ascension about card choice since cards are worth points. I have played games of Star Realms where I have gotten my opponent down to 1 Authority (life) and they turn around and take me down from 25 Authority on their next turn.

Not to say all games are so swingy.
But it does have a sort of epic back and forth feel to it. I just think its a very nice refinement on the deck building game.
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462. Board Game: Star Smuggler [Average Rating:6.35 Overall Rank:5789]
David Gibbs
Canada
Ottawa
Ontario
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completely fired:

Barbarian Prince



More playable, better control of your fate, more hope of winning. By far the better game of the two. (Both were guided paragraph solo-games with some randomness.) In Barbarian Prince, I generally found I had died within a few moves. In Star Smuggler, I got to fly around, having a good time, occasionally died, and occasionally managed to pay-off my ship.
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463. Board Game: Star Trek: Attack Wing [Average Rating:7.84 Overall Rank:495]
Tony Fanchi
United States
Saint Paul
Minnesota
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fired



Attack Wing is just a more interesting game to me. The movement dials are more varied, there are more action options available, and fleet building is more interesting. Plus, you don't have to deal with swarms of 8 TIE fighters that make the game take forever. And probably the biggest advantage for Attack Wing is the wide variety of missions and scenarios available. I find head to head fights to the death boring and much prefer having a variety of missions to play.

Yes, X-Wing wins in style, but Attack Wing wins in substance.
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464. Board Game: Star Wars: The Queen's Gambit [Average Rating:7.53 Overall Rank:341]
Matt Lernout
Canada
Kitchener
Ontario
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...killed my desire to play my copy of Memoir '44.



Queen's Gambit similarly sets up the idea of "flanks" via numerous fronts while lessening the chance of command card screw (all "commands" are multi-purpose, and even the less-important fields of battle can help contribute to other flanks). At the same time, it has provided for very tense games where both sides were neck and neck up until the end game, where early pressure and quirky dice rolls can quickly end a '44 scenario (not to mention a tendency to muck with balance for the sake of historical accuracy). Queen's Gambit retains the randomness of dice, but the mass amount of units works to prohibit a runaway lead.

The Star Wars theme doesn't hurt it, either - if nothing else for the fact you get to kill lots of Gungans.

Edit: Typo fix.
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465. Board Game: Star Wars: X-Wing Miniatures Game [Average Rating:7.94 Overall Rank:24]
 
Nathan Hortness
Canada
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Fired



X-Wing just makes for a much more exciting experience.
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466. Board Game: Star Wars: X-Wing Miniatures Game [Average Rating:7.94 Overall Rank:24]
Alexandros Boucharelis
Greece
Drama
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fired

Battleship Galaxies: The Saturn Offensive Game Set


in terms of sci fi miniatures battles!
I really enjoyed Battleship Galaxies but since SW came home, BG is getting dust on my shelf.
 
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467. Board Game: StarCraft: The Board Game – Brood War Expansion [Average Rating:8.21 Unranked] [Average Rating:8.21 Unranked]
Thomas Diendorf
United States
Apple Valley
California
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I put the Brood War image because the game becomes perfection with it. Anyway...

Fired



and



and



and



Wasn't until I played this game that I realized how awesome card-based combat can be compared to dice.

Nexus Ops was good, but not meaty enough. It's good, but not that good.

The Ares Project, I really wanted to like more than I currently do. Everything about that game is great, except for the dice in combat. Don't get me wrong, there are some dice games I enjoy, like Chaos in the Old World, Stone Age, Twilight Struggle, but with the Ares Project, it got to me.

The only other game I've seen that is similar to this one is Game of Thrones. Both area area control, both lay order tokens (though Starcraft does stacking, which brings another dimension of strategy that Game of Thrones doesn't have), and both have card-based combat. Game of Thrones substitutes the watered down token placement/combat system with politics to make it its own game compared to Starcraft. Still though, if given the choice, I'd easily choose Starcraft over Game of Thrones, since it does the similar mechanics seen in Game of Thrones better, politics aside.

And Twilight Imperium 3rd edition. I played that game with a couple of the expansions, the 1st and only time I ever played it, and in a 5 player game. 9 1/2 hours. I knew what I was getting into, I knew the game would take all day, and I was hoping for the experience to be worth it. Long story short, it's not. It's an entertaining game, but I can get the same amount of enjoyment of playing that game from several games that take at least half the time to play. Starcraft is one of them. I loved the role mechanic in TI, where you choose what you will do, and how that decides the turn order. I also liked that it is possible to win without fighting, though you will inevitably be drawn into combat at some point if others catch on that you're about to win. And combat is a dice fest, not as tactical as Starcraft. They mine as well have an auto-resolution for combat in this game. The dice didn't bother me as much as it did in Ares Project, but the combat didn't get me emotionally invested either. Quite frankly, combat reminded me of Risk, only more blinged out. The main similarity it has to Starcraft is the Tech Research, which is much more expansive than what Starcraft gives you. On the other hand, the tech deck needs to be expansive in order for it to work as a long 5+ hour game.

RANT WARNING!
On top of all that, the main reason I listed Twilight Imperium as being fired by Starcraft is out of spite for Bridger who said Twilight Imperium fired Starcraft. Because TI is simpler? Rubbish. Allow me to retort directly:
[Starcraft] is haunted by some extremely complex systems that only really make sense after you've played it 3-5 times or are familiar with the computer game.
So is Twilight Imperium! You couldn't possibly understand the importance and significance of each role that you can take each round until you play the game enough times. Same thing with the Tech Decks, and the faction abilities! To be fair, it is true that it takes some getting used to for knowing which enemies can attack ground/air units, even though it's listed on your faction sheet which is right in front of you the whole game. And for a game that you claim to be simpler than Starcraft, TI has a lot of fiddliness to it. Just look at how massive the board can get, with all the ships, pieces, and victory point cards that everyone needs to keep track of. Starcraft keeps things simple to look at, and brings the complexity where it's needed, although I did find the resource drain tokens to be a bit fiddly, though necessary.

It's more complex because every race has different units that fill different roles and have different power levels. One faction has a base land unit that can shoot air and land. Another's base land unit only hits land, and they have another unit that hits land and air but gets a bonus against air. But you won't know that unless you've looked at the cards or....
Or looked at the faction sheet that has been in front of you the whole game. As for the different power levels, print out a player aid. Come on, anybody who has played TI has done that already. Besides, isn't it a good thing that the races play different?

We played a 7 player game in about 5 hours yesterday (including a number of expansion components). That's about the same as our 5-6 player SC games.
Either you guys play TI a lot in order to get a game done in that much time, and/or you haven't played Starcraft enough to learn how to play it quicker, and/or TI doesn't involve as much thinking as Starcraft. And/or you have more player aids for one game over the other.

The ultimate difference between TI and Starcraft is that Starcraft is more focused on combat first and foremost. It doesn't pretend to be anything else but a combat game. Combat is used to hold and take control of territories. TI has less emphasis on combat and more on politics, negotiation, and other alternatives to combat. The combat is still there, it's just not as strong as in Starcraft.
END RANT

Starcraft does strategic area control right. Plus you can prepare for combat ahead of time by doing orders/actions to draw cards from your deck. Not to mention the Tech Decks work as a deck building mechanic, that came before Dominion. Every area is important, because every area provides resources, victory/conquest points, and the occasional strategic location to make it easier to build up units or research, or move. Ultimately, it's more tactical than the other games listed, and has less luck (except for Game of Thrones, the luck is pretty low in that game).
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468. Board Game: Stealth Chess [Average Rating:5.74 Overall Rank:8381]
Peter J. Towns
Taiwan
Luzhu
Taoyuan County
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fired Stratego

Stealth Chess takes all the strategy and memory of Stratego and mixes it with the tactics of chess. I can't begin to tell you how underrated this game is. If you're a fan of two-player strategy, find it now!
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469. Board Game: Steam [Average Rating:7.74 Overall Rank:51]
J
United States
Hawaii
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Steam fired Railways of the World. It's very similar but streamlined and slightly improved to better suit games of fewer players. I don't see any reason to play RT again.
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470. Board Game: Steam Barons [Average Rating:7.43 Unranked] [Average Rating:7.43 Unranked]
Jack Neal
United States
Liverpool
New York
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fired .... Steam...

The expansion gets rid of the messy roles, adds in stocks, lets you build like crazy on the US side and has screwage all over the place. What's not to like?
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471. Board Game: Stephensons Rocket [Average Rating:6.90 Overall Rank:685]
Kirk Thomas
United States
Kansas City
Missouri
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Fired:

Union Pacific

It wasn't quite that direct, and I suppose you can never have enough train games, but I'd play Stephenson's Rocket over UP every time, so the shelf space was made available.

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472. Board Game: Stock Market Game [Average Rating:6.18 Overall Rank:4392]
Dennis McCarthy
United States
Dundalk
Maryland
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Fired Monotony... I mean Monopoly


More ups and downs. Less cutthroat. Multiple luck / skill / decision-making elements.

I'll never play Monopoly ever again
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473. Board Game: Stone Age [Average Rating:7.65 Overall Rank:48]
Mike Banks
United States
Harrisburg
Pennsylvania
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FIRED:


Cuba


I'm not even entirely sure why, it just did -- I guess that's how STONE AGE rolls.
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474. Board Game: Stone Age [Average Rating:7.65 Overall Rank:48]
Renato Tavares
Brazil
Goiânia
Goiás
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Stone Age fired The Pillars of the Earth. It´s a better medium-light worker placement game, and plays better with two players (my favourite configuration). Otherwise, if you want a medium-heavy worker placement game, go to Caylus!



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475. Board Game: Stone Age [Average Rating:7.65 Overall Rank:48]
Jason C
Canada
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FIRED




Catan


Seems every group has a fall back game and as most of my group has little experience Catan was ours. When somebody asked "Lets play something simple that we know" and the answer was "Okay lets play Stone Age" I knew we had evolved as a group!!

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