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Games that the German designers stole from me.
Dane Peacock
United States
Stansbury Park
Utah
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In the late 1980’s, I designed a few games and wrote them in a book.

Around that same period, I went on a date with a foreign exchange student from Germany named Anna.

Shortly thereafter, I noticed that my game book was missing.

Shortly thereafter that, the world was flooded with ‘German’ designed games.

Coincidence? You be the judge:

(Ever had your design stolen? Please add)
Your Tags: Add tags
Popular Tags: humor [+] design [+] civ [+] [View All]
Posted Wed Nov 24, 2004 9:11 pm
1 , 2  Next »   | 
1. Board Game: Tigris & Euphrates [Average Rating:7.97 Overall Rank:8]
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Dane Peacock
United States
Stansbury Park
Utah
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Rules from my book:

1 Get all of your Mom’s buttons and put them in a bag.
2 Take turns drawing the buttons out of the bag.
3 The player that draws the most red buttons wins!
12
Mark Haberman
United States
Painesville
Ohio
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Right...

So if I draw 100% red tiles I'll win?
Todd Derscheid
United States
Houston
Texas
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Given that you could immediately build three Red monuments, and defend them perfectly, you'd have a fair chance. Pick your battles well, though.

You can still get treasures with your green leader, too.
Louise Holden
United Kingdom
Solihull
West Midlands
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Can't see it working, two player at least. Your opponent builds little green, blue and black kingdoms and joins them on to your all-red one and three of your leaders are kicked off. Sure you'll be able to kick the other leaders off one at a time in internal conflicts but that's only going to get you red blobs. Opponent goes off and makes some more coloured kingdoms somewhere else. Only way you can get your colours is if the opponent plays non-red tiles on your kingdom (unlikely) or if you can manoeuvure a big conflict (and be on the winning side) between two kingdoms containing non-red built up by your opponent, and if they've cottoned on enough then they'll skip town and joining kingdoms will get you nothing again.

Might be better with a 3 or 4 player game because the conflicts are a bit less avoidable. You can muscle in on the best side of two kingdoms ripe for conflict, but without any coloured tiles you are likely just to find yourself losing the coloured external conflicts you needed to win.

I love E&T so much because the strategies are so flexible; I'd love to play a game where I knew I was going to have only red tiles and try it out. I'm pretty sure it wouldn't work though.

That was a bit of an excessive response, wasn't it:) Sorry, just quirked my interest.


2. Board Game: The Princes of Florence [Average Rating:7.83 Overall Rank:18]
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Dane Peacock
United States
Stansbury Park
Utah
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1 Give everyone a jigsaw puzzle.
2 Each player puts his or her own puzzle together.
3 The player that ends up with the best puzzle is the winner!
4
David Winter
United Kingdom
Chester
Cheshire
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Wow, the germans did a really bad job on this one, the original sounds way better....
Eric Jome
United States
Milwaukee
Wisconsin
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Close, but no cigar. The game isn't about arranging buildings on your palazzo. It's about doing works. Works = points = winning. Buildings on your palazzo? One tiny part of performing a work.
Ernesto Cabrera
Mexico
Mexico
D.F.
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Would you stop whining! I see humourous threads all over the place infested with people trying to "find some sense" on them...

"Oh, this is not how the game plays at all! You're so wrong..."

People, please stop acting like smart-a**es and start enjoying a good joke...
Donald Cleary
United States
Bellingham
Washington
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Late 1980? I think Tetris beat you on this one.
3. Board Game: Carcassonne [Average Rating:7.48 Overall Rank:65]
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Dane Peacock
United States
Stansbury Park
Utah
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1 Find all of your army men, barnyard animals, policemen, and cowboys and Indians.
2 Take turns placing them on the table.
3 The player that places the most barnyard animals on the table is the winner!
7
Paul DeStefano
United States
Long Island
New York
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I believe you described Hunters & Gatherers, not the original.
Kristof Tersago
Belgium
Sint Truiden
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:meeple:I would say just the opposite
Antti Hoo.
Finland
Helsinki
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My thoughts exactly. God, I hate those pesky soil-tilling clowns. If I lived in the countryside, I'd stone their real-life counterparts out of spite (racking up ridiculous scores, just lying on their fields... the nerve!)
David Franklin
Australia

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Actually, I was most frustrated when they released this game with a two-step scoring system that I had been developing independently for many years:

STEP #1: Create a game where the winning score is in the range of 80 to 130 points.

STEP #2: Provide a scoreboard that only goes up to 50.
Donald Cleary
United States
Bellingham
Washington
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FranklinTV wrote:
Actually, I was most frustrated when they released this game with a two-step scoring system that I had been developing independently for many years:

STEP #1: Create a game where the winning score is in the range of 80 to 130 points.

STEP #2: Provide a scoreboard that only goes up to 50.


STEP #3: ???

STEP #4: Profit

Hey, wait a sec. I think this one actually has a Step 3.

STEP #3: Make people pay for an expansion that adds a reversible scoreboard that goes to 100.
4. Board Game: The Settlers of Catan [Average Rating:7.60 Overall Rank:46]
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Dane Peacock
United States
Stansbury Park
Utah
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1 Choose two numbers between 2 and 12.
2 You cannot choose 7
3 The player that chooses numbers closest to 7 is the winner!
12
J Boyes
United States
Unspecified
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nonono.. The player that chooses 5 or 9 wins
Ghost
United States
Providence Village
Texas
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Actually, with my brother-in-law's set we have played enough games to verify that our dice produce 11 at a higher frequency than any other combination. Makes for great opening choices...

"I should take that 6-9-10 combination there... but if the dice start going crazy again that 11-11-4 guarantees the game! Argh!!!"
Christopher Lawrence
United States
Mos Angeles
California
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Knowing how much Settlers is like Craps might make me enjoy it more.
Shane Beck
Australia
Not Applicable
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Yeah, but what other game can you say "I have wood for sheep" with a straight face :blush:
Jae
United States
Bryan
TX
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ghost604 wrote:
Actually, with my brother-in-law's set we have played enough games to verify that our dice produce 11 at a higher frequency than any other combination. Makes for great opening choices...

"I should take that 6-9-10 combination there... but if the dice start going crazy again that 11-11-4 guarantees the game! Argh!!!"


My set is skewed to the number 4
5. Board Game: Fluxx [Average Rating:5.74 Overall Rank:3562]
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♪ Isaac Bickerstaff ♫
United States
Taylors
South Carolina
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I had the same thing happen to me! My design was:

1. Take a hammer.
2. Smash it against your temple.
3. Repeat Step 2.
Morgan Dontanville
United States
Brooklyn
New York
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Hillarious.
David Me
United States

Earth
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Isaac, I think the hippies combined your idea with mine to create this game:

1. Pay hippies money for a stack of cards.
2. You lose.
()


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Reminds me of most Eurogames I play, except I give them the hammer.
Pieter
Netherlands
Maastricht
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My version at least was exactly the same as Fluxx:

1. Players throw random objects on the table.
2. The first player who says, "I am not going to play this stupid game anymore" wins.
6. Board Game: Stratego [Average Rating:5.94 Overall Rank:1874]
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Gerald McDaniel
United States
Lakewood
Colorado
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In 1957, I created a mapboard on some scrap cardboard and cut off wooden dowels for playing pieces and marked them on the bottom with different numbers, which remainded hidden until a confrontation took place. I don't know how they found my game in a small town in the middle of Oklahoma, but I guess "they" did.....

First time I saw Stratego in a store, I was totally blown away. It was a freaky feeling, something akin to deja vu, to see "my" game published and for sale. Of course, no one believed me then, and no one will today..... Such is the life of a game designer genius, I suppose (okay, tell us another one, Gerald).
3
Hans Persson
Sweden
Linköping
Unspecified
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If you still have your version, perhaps you can prove that you were first with carbon-dating? :laugh:
Dan Wells
United States

Utah
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I wrote a full treatment for a TV show about a high school girl who becomes Death's apprentice and starts reaping souls, almost two years before "Dead Like Me" came on the air. I'm fairly sure the production company I worked for didn't ever show the idea to anybody, but it was kind of freaky.
shane maness
United States
Unspecified
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not really a game invention, but if Mercedes ever starts putting dimples in the body panels of their cars(like a golf ball) to reduce wind resistance, that was my idea.
Bill Galloway
Canada
Athens
Ontario
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copycat420 wrote:
not really a game invention, but if Mercedes ever starts putting dimples in the body panels of their cars(like a golf ball) to reduce wind resistance, that was my idea.


Those are speed holes. They make the car go faster.

On a side note, I myself am not particularly creative, but my father invented the question mark.
Jae
United States
Bryan
TX
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bill_galloway wrote:
copycat420 wrote:
not really a game invention, but if Mercedes ever starts putting dimples in the body panels of their cars(like a golf ball) to reduce wind resistance, that was my idea.


Those are speed holes. They make the car go faster.

On a side note, I myself am not particularly creative, but my father invented the question mark.


Why would you want the cargo to move faster than the transport?
7. Board Game: Phase 10 [Average Rating:5.10 Overall Rank:5914]
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Peter Darby
United Kingdom
Wallasey
Merseyside
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When I was about ten, I had a nightmare that I was being forced to play a version of rummy where they changed the rules every round, and you had to play until your brain rotted.

Lo and behold, next year...
10
Louise Holden
United Kingdom
Solihull
West Midlands
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It's weird, I'd never heard of this game till a couple of weeks ago here, and then I saw it on sale a few days back.
Is this an insidious US import or a welcome addition to what are laughingly called "family card games"?

Gerald McDaniel
United States
Lakewood
Colorado
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We play it occasionally, but with five people, it takes a loooong time to finish. Since I seldom win, I'm usually just waiting for the game to end so we can play something else.
8. Board Game: Magic: The Gathering [Average Rating:7.29 Overall Rank:121]
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Scapegoat
United States
Houston
Texas
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1. Opponents pay me money
2. Whoever give me the most money wins
3. Ties are determined by ranting, or falling that, a coin toss

Well, I guess this company *did* get people interested in thier version of my game.
10
Todd Derscheid
United States
Houston
Texas
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Actually, coin tosses (and any other random way of determining the result of a match) is forbidden in tournament play.

Also, in tournaments, you get to hold people down and beat them with your sacks of $100 bills.

---
In all seriousness, why has buying a booster box of Champions of Kamigawa turned into an ordeal lasting more than a month? Are there secret fumes in each booster case that turn people into incompetent sellers?
Patrick Korner
Canada
Coquitlam
British Columbia
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Well you know what they say - the CoK you have to wait for is the best CoK of all...

:meeple:
Todd Derscheid
United States
Houston
Texas
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I thought it was, "I cried because I had no shoes until I met a man who used the word 'mise' and expected anyone to take him seriously."

Shane Beck
Australia
Not Applicable
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The best trick is that when you've mortgaged your house to buy a super unbeatable deck, they come out with a new edition to make the old one obsolete :devil:
Randall Bart
United States
Seattle
Washington
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I invented this in the 1970s. My idea was to invent a game where every month I came out with a new little add on. I figured I would get rich from all my loyal game fans who absolutely had to have the new little thing. Of course, that's as far as I got with developing the idea.
9. Board Game: Risk [Average Rating:5.62 Overall Rank:4808]
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Jesse Shaver
United States
New York
New York
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Actually, I can't take the credit for this one. My geography teacher gave me the idea.

1. Get a map of the world.
2. Point to australia.
3. Whichever player pointed to australia first, wins.
37
Trevor Gunter
United States
Madison
Wisconsin
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It's funny because it's true...
eryn roston
United States

California
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Personally I always thought south america was the better "fortress"
Josh Martin
United States
Brooklyn
New York
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Actually, in all the Risk games I've played, the person that focused on taking Australia inevitably got shut out of every other continent and went on to lose horribly. The side with Australia was always just the last to lose.
Dwight
United States
Mount Pleasant
Utah
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In all the games I've ever played... whoever has North America usually wins.... and I NEVER have it :cry:
Mark Waenink
New Zealand
Whangarei
Northland
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The fanaat risk variant really helps avoid the pesky control australia strategy with even better bonus that it removes the pesky dice.

By the way - what ever happened to New Zealand?
10. Board Game: Puerto Rico [Average Rating:8.30 Overall Rank:1]
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Bill Koens
United States
Watsonville
California
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That rat Seyfarth! He stole my idea!

1. Seat 3-5 players around a table.
2. Draw numbered chits from a bag labeled 'Skill'.
3. Whoever is sitting to the left of the lowest number wins!
Freddie Mercury
United States
Fresno
California
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Oh god, I died laughing at this one!
Dane Peacock
United States
Stansbury Park
Utah
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I laughed so hard that I had milk coming out of my nose, and I was not even drinking milk.
Gary Webster
United States
Littleton
CO
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Dane. Call your doctor. Now.
Tony Ackroyd
United Kingdom
Brighton
E Sussex
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gary_webster wrote:
Dane. Call your doctor. Now.

Too late - that was 2 years ago.
Donald Cleary
United States
Bellingham
Washington
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Sky Knight X wrote:
I laughed so hard that I had milk coming out of my nose, and I was not even drinking milk.


You got the "bad" kidney.
11. Board Game: DVONN [Average Rating:7.48 Overall Rank:91]
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SH Wong
Singapore
Singapore
Singapore
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Well, Kris needed to complete his series, so I forgive. I got my idea from Oreos anyway, so it wasn't completely original.

1. Take an Oreo apart.
2. Lick the cream off.
3. Stack them with the rest of the licked Oreos.
4. Highest stack wins.
5
12. Board Game: Halli Galli [Average Rating:5.87 Overall Rank:2568]
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Piet Lavens
Belgium
Deerlijk
West-Vlaanderen
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1. Take some fruit.
2. If you are hungry, ring the bell.
3. If there are 5 pieces of fruit, you can eat them. Otherwise, the other players can eat them.
13. Board Game: Balloon Cup [Average Rating:6.74 Overall Rank:393]
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René Wiersma
Netherlands
Groningen
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1. Shuffle a deck of cards numbered 1 to 13
2. Randomly divide the cards equally between the two players
3. The player of which the average number on his cards is closest to 7 loses
Allen Doum
United States
Santa Ana
California
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Having an average of 7 isn't bad, but having a lower standard deviation is murder.
Richard Hutnik
United States
Poughkeepsie
New York
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I thought this was come up with a busted design, have it win awards, and then realize it needs a major rules fix. Outside of winning awards, I have come up with multiple games that need major rules fixes.

:p
14. Board Game: Europe Engulfed [Average Rating:7.75 Overall Rank:134]
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Dean Wright
United Kingdom
Bracknell
Berkshire
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This is from my GCSE history classes:

1: Stare at a politcal map of 1941 Eupore.

2: Whoever falls asleep first loses.
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Pete Woodroffe
United Kingdom
Nottingham
Unspecified
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Dean dean dean. Just 'cos you always lose!!! (And don't try to blame it on the rules! :p)
Michel Boucher
Canada
Ottawa
Ontario
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daveangelcd wrote:
Dean dean dean. Just 'cos you always lose!!! (And don't try to blame it on the rules! :p)


I'm with Dean. The game is good, but damn, you spend a long time planning some move only to find out you can't do it because the Italian supply of pasta is low, or the German sauerkraut industry has been decimated by e-coli, and don't tell me there aren't any rules for that. There are rules for EVERYTHING in this game. It's like an RPG.
1
Edited Wed Sep 5, 2007 8:45 pm
Darrell Hanning
United States
Jacksonville
Florida
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If you think this one is bad, it's probably a good thing you never got into the Europa series.
Oli Lind
Germany
Wiesbaden
Unspecified
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Are you sure you are playing the same Europe Engulfed as I do? :what:
Funny list!
15. Board Game: War of the Ring [Average Rating:7.91 Overall Rank:16]
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Freddie Mercury
United States
Fresno
California
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They stole my idea!

1. Read a page from Lord of the Rings.
2. Act out what happens on the board.
3. When you get to the last page, kill Frodo instead.
2
paidoniai ludendae est
United States
Howard County
Maryland
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That would almost killed me:D
16. Board Game: Apples to Apples [Average Rating:6.53 Overall Rank:640]
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Kane K.
United States
Ridgeway
Wisconsin
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Notes I dug up from my old game design journal:

1) Write down random words on slips of paper.
2) Each player: Randomly choose one and throw it at a table.
3) Someone randomly points at one of them.
4) Everybody loses.
5) Repeat.

Coincidence? I don't think so.
6
David Harmon
United States
Novato
California
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I've played that game :laugh:
17. Board Game: Civilization [Average Rating:7.59 Overall Rank:58]
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Fritz Schwartz
United States
Oakland
California
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I know that this isn't a German game, but I have such a case of deja vu reading this list that I had to share my sad, sad story. In the mid 60's, I invented a game for history class. The mapboard was of Mediterranean Europe during the Roman Empire. There were various cards that had to be combined into sets in order to advance in the game. Basically, the game was so complicated and involved that it took hours upon hours to play--in fact, we never did finish a game to completion. Years later when the Avalon Hill game came out I was convinced that my idea had been stolen. Then we read the rules and played the game and I realized that AH's "Civilization" was a much simpler and less time consuming game than my earlier creation. So I decided to let it slide.
6
18. Board Game: Busen Memo [Average Rating:4.91 Overall Rank:5681]
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L. Stitz
Germany
Lüneburg
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I think I got the idea for this game while being breast-fed by my mom. But the memory is all foggy -- it's been a while, I guess...
6
19. Board Game: Once Upon a Time [Average Rating:6.52 Overall Rank:727]
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L. Stitz
Germany
Lüneburg
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Shortly after having invented Busen Memo, I went on to create this little gem. We played it every evening -- when my dad was to tired to go on, I took over and continued his stories.
20. Board Game: Go [Average Rating:7.78 Overall Rank:36]
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L. Stitz
Germany
Lüneburg
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I could go on and on, but I'll try not to bore you and will conclude the trifecta with my greatest invention. The rules for this one crossed my mind as I was working in a home for the elderly as a community service. One morning, as I was laying out the pills for the inmates on the counter, I had an idea...
4
21. Board Game: Caylus [Average Rating:7.98 Overall Rank:10]
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Tim K.
United States
Seattle
Washington
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1. Dump the contents of the family junk drawer on the table
2. Get Dad's gun and add it to the pile (unless it was already in the junk drawer)
3. Stare at the pile for two hours, then whoever grabs the gun and shoots themself in the head first wins!

(We could only play the game a few times) ;)
13
1 comment [Hide]
Edited Wed Sep 5, 2007 4:53 pm
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Mitch T
United States

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You obviously suck at this game.
22. Board Game: Power Grid [Average Rating:8.18 Overall Rank:5]
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Breno K.
Brazil
Brasília
Distrito Federal
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1- Take out your report cards
2- Compare math grades.
3- Highest grade wins.
4- If there are 6 players, it takes four hours to do this.
30
Dan Wells
United States

Utah
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I've never played this game, and this still made me laugh out loud.
Michael R
United Kingdom
Manchester
Lancashire
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We always played that the person with the highest grade leads for three hours and then the person with the second highest grade wins in the final five minutes. ;)
Paul Clarke
United Kingdom
Southampton
Hampshire
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Four hours? Are you guys all stoned or something? :p
Jae
United States
Bryan
TX
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paulclarke339 wrote:
Four hours? Are you guys all stoned or something? :p


No, they just haven't played the game yet.

Seriously, if it takes you more than 2 hours to play this game with a full complement, you are doing something wrong. I strongly suggest poker chips instead of paper money as a first tweak.
23. Board Game: Alhambra [Average Rating:7.09 Overall Rank:181]
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Ben Vögel
United States
Golden Valley
Minnesota
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1. Declare a target price between $0.05 and $4.99
2. All players reach into their pockets.
3. Whoever has exact change wins!
10
Sam Collard
United Kingdom
Heslington
North Yorkshire
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We play this down the pub. Winner buys a round of drinks!
24. Board Game: Killer Bunnies and the Quest for the Magic Carrot [Average Rating:5.83 Overall Rank:3075]
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Adam Kunsemiller
United States
South Bend
Indiana
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1 - Lay cards out in an intricate circle of life
2 - Mess around with the circle for an hour or so
3 - Roll a die to determine winner
4
David Harmon
United States
Novato
California
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I swear, theres a genius idea buried somewhere in this game... but I also think the search for it is likely to drive men mad.
25. Board Game: Civilization [Average Rating:7.59 Overall Rank:58]
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Gary Webster
United States
Littleton
CO
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This happened BEFORE the German games came out, but since Civ is a pre-euro euro, it works. In college, actually in 1972, I was rather obsessed with maps, and drew a world map onto a huge styrofoam sheet for some reason. Then it hit me. How did civilizations start? I looked into whatever historic and geological atlases I could find, locating large amounts of raw materials, and logical farming locations based on climate. I put a grid on the map and located areas of resources, using mineral and arable land as two numbers for each region. I developed a game system where each player starts with a few pieces (since the map was styrofoam, I used different colored pins and put the map on the wall). Depending on the available resources, the population could grow until it reached a certain size, in which case it could gain a technological level (if the mineral resource numbers were high enough). At certain levels, one could develop a military, which was important because there weren't quite enough resources to go around. At other levels, one could build ships and explore. I foresaw competitions for exploring and invading the American continents, and even world wars and nuclear capability.

Of course, the scale of the game was so big it never got played, and a decade later, I played "Civilization" and realized that someone else had a better idea, but really, really close. Ah, well.
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8 comments [Hide]
Robert Bratberg
United States
Santa Rosa
California
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Very clever, and yes, the man with the most red tiles win!:p
I have a business, installing styrofoam nuns. (Erik Warnes)
United States
Waldorf
Maryland
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Farilian wrote:
Reviving this list after nearly three years makes it officially undead. zombie


Holy pigskins. I didn't think list ressurection like this ever happened.
Cliff
United States
Western Great Lakes - Owashtinong Aajigaaning
Michigan
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Amen to list resurrection!
Jack
United Kingdom
Oxford
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Farilian wrote:
Reviving this list after nearly three years makes it officially undead. zombie


Ah, so that's why it's attacking my brains....:surprise:
pep leysen
Belgium
mol
antwerp
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St. Elvis wrote:
I thought of this list in 1983.

I thought of this joke on 2007-09-07 :p
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