$10.00
GMT P500 for April 2010
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Welcome to the April 2010 edition of the GMT P500 update list.

Subscribe today: http://www.boardgamegeek.com/thread/419612

March was a good month for GMT. Highlights include six new P500 titles, the reprint of Wilderness War making the cut, several new releases to include mounted maps and among the most anticipated news of all, C&C:Napoleonics now has a production slot. Looks like it should be in gamer hands for Christmas. I also have an exciting update for those who've been waiting (and waiting and waiting ...) for Sekigahara.

Thanks to everyone for their continued kinds words of support of this monthly geeklist and also for your helpful suggestions.

If you do have any comments or suggestions, please do send me a geekmail message or post in the comments section.


New this month: GMT announced four new games on March 9th, and then two more on March 23rd!

1989: Dawn of Freedom - co-credited to Jason Matthews and Ted Torgerson. I've played the PnP version of 1989 and look forward to the full on GMT treatment.

FAB: Sicily - the second game in the fast action battles series.

Bomber Command - a new game about the air war over Germany in the latter half of WWII

No Retreat! The Russian Front - a deluxe treatment of VPG's No Retreat!

Next War: Korea - a new game on the Korean War

Bloody April, 1917: Air War Over Arras, France - WWI air campaign game

Of the six I'm definitely getting 1989 and will likely get Bloody April, but I look forward to seeing them all get published.


Making the cut:
No new items.

Shipping/charging this month
Chariots of Fire charged late March and is shipping early April
Leaping Lemmings and Stalin's War are both charging now and shipping later in April.


(Tentative) Production Outlook:

April 2010
Leaping Lemmings
Stalin's War

May 2010
Nothing Gained But Glory

June 2010
Normandy '44
Germantown
Pensacola

July 2010
Barbarossa: Crimea
Wilderness War (reprint) with mounted map!

August 2010
Labyrinth: The War on Terror, 2001 - ?
Dominant Species

September-October 2010
Nothing scheduled as yet... but stay tuned!

November 2010
Commands & Colors: Napoleonics
Fighting Formations: Grossdeutschland Motorized Infantry Division

Other comments direct from GMT: We've been watching sales and listening to customer feedback on our two most recent mounted map games, Twilight Struggle Deluxe and Washington's War. Both sales and feedback have been really, really good - exceeding our expectations. So we have decided to use mounted mapboards in two of our upcoming releases, the Wilderness War Reprint in July and the August release of Labyrinth: The War on Terror. Depending on continued what the sales and feedback look like on these two, we MAY decide to move more and more of our one map CDG-style games to the mounted map format in the future. We hope you guys will enjoy this upgrade.

Now to the details on price: To account for the mounted boards, we are increasing the retail prices on each game from $55 to $60 retail. We are NOT, however, going to increase the P500 pricing. We feel like you guys signed up to pay $38 + shipping and we're not going to go back on that deal even though we are upgrading the components. So you guys who order via P500 are going to get especially deep discounts on these two games. And, because it's just WAY easier on our systems to not change the P500 price in midstream, we are going to keep the $38 price on each of these games to anyone who orders them via P500 between now and the time we ship, so everyone gets to enjoy the great deal! (And we are hoping, of course, that a lot of you will order these games with mounted maps and that the increase in sales will help make up the extra price we pay for the mounted boards. Hopefully, it will be a "win-win.") Enjoy!


And as if all of that weren't news enough, GMT is now present on the geek. I'm sure most of you have seen already seen some posts from

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Check out the latest preorder lists:
GMT's reprints TBA
Columbia Games Columbia Games P500 for March 2010
MMP ASL P500 TBA
MMP P500 TBA
Legion Wargames TBA
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1. Board Game: Next War: Korea [Average Rating:8.03 Overall Rank:2310] [Average Rating:8.03 Unranked]
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Current Preorders: 196 (+196) NEW

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $57 ($85)

Comments: Wow. Just, wow. I think this looks like a fantastic system based on the stuff available on the game page.

Game Link: http://gmtgames.com/p-306-next-war-korea.aspx



Game Information:

Components

* 2 22x34" maps
* 3 and 1/2 9/16" counter sheets (798 counters)
* 3 rulebooks (Standard, Advanced, and Game Specific)
* 1 8.5x11" Game Information Display
* 1 11x17" Air Superiority Display
* 1 8.5x11" Air War Scenario Card
* Several Player Aid Cards (still finalizing exact number and format)
* 1 10-sided die

Game Design and Development: Mitchell Land
Original System Design: Gene Billingsley
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2. Board Game: Bloody April, 1917: Air War Over Arras, France [Average Rating:7.43 Overall Rank:2844]
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Current Preorders: 233 (+233) NEW

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $38 ($55)

Comments: Although WWI dogfights are very popular with me, I think I might sit this one out. On the other hand, I recently saw the Billy Bishop Goes to War (a classic Canadian play) and Billy's got his own counter in this one (and 22 of his 72 kills in the period this game covers), so onto the list it goes!

Game Link: http://gmtgames.com/p-307-bloody-april-air-war-over-arras-fr...

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information:

Game Contents:

* 22”x34” Full Color Map
* 8”x11” Dogfight Tracking Sheet
* Two Full Color Countersheets
* Rules Booklet
* Scenario Booklet
* 2 x Aircraft Data Cards (Royal Flying Corps and German Imperial Air Service)
* 3 x Player Aid Cards
* 2 Ten Sided Dice
* Logsheets

Game Designer: Terry Simo
Counter and Map Art: Ian Wedge
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3. Board Game: Urban Sprawl [Average Rating:6.84 Overall Rank:800]
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Current Preorders: 240 (+18)

First announced: November 2009

Current Status: Not There Yet

Preorder Price (List Price): $49 ($70)

Game Link: https://gmtgames.com/p-296-urban-sprawl.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Comments: This one seems to have stalled now that Dominant Species is the one with the printing slot. I think this is an underrepresented genre in the Euro realm.

Personally, I applaud GMT for stretching their game genre legs and am simultaneously disappointed that the greater game community isn't embracing GMT's efforts.


Game Information: Urban Sprawl is a game for 2-4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.

Players assume the roles of entrepreneur, tycoon and politician—each helping in the development of a hypothetical “Anywhere, USA.” Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.

Throughout the game, players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.

All of this eventually leads to the end game – a vibrant metropolis that is revered around the world – when the player with the most Prestige will be crowned the winner.


Game Design by Chad Jensen
Game Development by Kai Jensen
Players: 2-4
Play Time: about 45 minutes per player
Components:
- one game board
- four player mats
- 144 wooden cubes in four player colors
- four wooden cylinders in four player colors
- one orange wooden pawn
- 165 cards:
* 54 in the Building Permit deck
* 37 in the Town deck
* 37 in the City deck
* 37 in the Metropolis deck
- four sheets of die-cut tiles:
* 128 buildings
* 24 Vocations
* 6 Politicians
* 1 Contractor
* 6 Wealth markers
* 3 Prestige markers
* 1 Active Player marker
* 1 Extra Favor marker
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4. Board Game: Dominant Species [Average Rating:7.90 Overall Rank:25]
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Current Preorders: 257 (+23)

First announced: November 2009

Current Status: Not There Yet

Preorder Price (List Price): $55 ($79)

Comments: I'm looking forward to this one. Hopefully it will get wider gamer notice once it's out.

Game Link: https://gmtgames.com/p-295-dominant-species.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: 90,000 B.C. — A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.

Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.

Each player will assume the role of one of six major Animal groups—Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won’t last: It is indeed “survival of the fittest.”

Game Design by Chad Jensen
Game Development by Kai Jensen

Players: 2-6
Play Time: 2-4 hours
Components:
* a 16-page full-color rulebook
* one 22” x 34” mounted game board
* six Animal Displays
* 27 cards
* 35 large and 14 small hexagonal tiles used to create “Earth”
* 270 wooden cubes in six colors representing the Species belonging to the six Animal groups
* 60 wooden cylinders used for the Animals’ Action Pawns
* 60 wooden cones used as the Animals’ Domination markers
* 108 round markers representing the Earth’s resources, called “Elements”
* 12 square markers used to show each Animal’s “Initiative” (turn order)
* one cloth bag
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5. Board Game: Bomber Command [Average Rating:7.63 Overall Rank:2770]
 
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Current Preorders: 285 (+285) NEW

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $47 ($67)

Comments: Looks like this one could be very interesting. Any air WWII wargame fans care to comment?

Game Link: http://gmtgames.com/p-302-bomber-command.aspx



Game Information:

COMPONENTS:

One rule book (28pp)
One play book (12pp)
Two 22 x 34” maps
One 8.5 x 11” play aid sheet
One 8.5 x 11” planning map sheet
One 8.5 x 11” raid display
One sheet of 5/8” counters
One sheet of 1/2” counters
Four 8.5 x 11” city map displays
One deck of 55 British cards
One deck of 55 German cards
Two six-sided dice

Game Design: Lee Brimmicombe-Wood
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6. Board Game: FAB: Sicily [Average Rating:7.54 Overall Rank:2432]
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Current Preorders: 313 (+313) NEW

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $42 ($60)

Comments: I haven't tried the first game in this series yet.

Game Link: http://gmtgames.com/p-301-sicily-fab-2.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information:

Components:

75 Wooden blocks
Die-cut labels for the blocks
228 die-cut 9/16" counters
22x34" Deluxe Cardboard Map
Rules booklet
Play booklet
6 Player Aid Cards
Four 10-sided dice

Designer: Rick Young
Developer: John Foley
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7. Board Game: Iron and Oak [Average Rating:7.03 Overall Rank:3386]
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Current Preorders: 336 (+23)

First announced: November 2009

Current Status: Not There Yet

Preorder Price (List Price): $42 ($59)

Comments: Brian Morris (mcbeankc) says of this game "The game itself has so many ships in it that players will be able to create their own scenarios either historical or fictional."

Game Link: https://gmtgames.com/p-293-iron-and-oak.aspx



Game Information: Iron & Oak is game of ship-to-ship combat set during the American Civil War. As a tactical representation of naval warfare, each of the ships is accurately modeled for offensive capability including gunnery, ramming and spar torpedoes; for defensive capability including damage and five distinct armored or wooden hit locations; and for maneuverability, crew size and draft.

You command 70 famous ships of the era, including the Union: Onondaga, Tecumseh, Winnebago, Monitor, Osage, Minnesota, Brooklyn, Hartford, Essex, Carondolet, Kearsarge, Ossipee, Queen of the West, Iroquois, Spuyten Duyvil; and the Confederate: Tennessee, Virginia, Atlanta, Palmetto State, Arkansas, Albemarle, Alabama, Florida, General Beauregard, Sumter; and many more.

Components
* One 11” x 17” map
* Rule Book
* Play Book
* Two 8-1/2” x 11” Player Aid Reference Cards
* Campaign Game Status Sheet
* Ten dice (2 x d10, 4 x d8, 2 x d6, 2 x d4)
* One deck of 94 Action Cards
* One deck of 16 Navy Yard Cards
* 76 4” x 3-1/2” Ship and Fort Data Cards
* 70 1” x 1/2” ship counters
* 114 9/16” status and informational counters
* 140 1/2” status and informational counters

Number of Players: 2 or more

Game Design: James M. Day
Game Development: Chris Janiec
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8. Board Game: 1989: Dawn of Freedom [Average Rating:7.99 Overall Rank:209]
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Current Preorders: 349 (+349) NEW

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $45 ($65)

Comments: I was able to get a copy of the print and play version of this game from Ted Torgerson, and I posted a review of it (cf. [Roger's Reviews] 1989: A comprehensive review).

The GMT edition will have some changes from the PnP version. Jason Matthews has contributed a different scoring system, which I haven't seen yet, but look forward to trying.

I think this is a brilliant take on the Twilight Struggle game engine. I particularly like how the Tienanmen track works - maybe something Twilight Struggle 4th edition could try out.

If you liked Twilight Struggle, you'll definitely enjoy this.


Game Link: http://gmtgames.com/p-304-1989.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information:
1989 is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card driven system similar to Twilight Struggle.

Components:

1 countersheet
1 22" x 34" map
1 rulebook (approx 24 pages)
2 player aid cards
2 strategy decks (110 cards)
1 Power struggle deck (55 cards)
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9. Board Game: No Retreat! The Russian Front [Average Rating:7.86 Overall Rank:427]
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Current Preorders: 352 (+352) NEW

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $42 ($60)

Comments: I like that GMT is taking successful small publisher games and giving them more exposure and wider distribution.

Game Link: http://gmtgames.com/p-303-no-retreat-the-russian-front-delux...

Complexity: Not listed (VPG says Complexity: 4.5 on a 9 scale)
Solitaire Suitability: Not listed (VPG says Solitaire Suitability: 3 on a 9 scale)

Game Information:

Components:

1 mounted mapboard (ala Twilight Struggle Deluxe or Washington's War) with large hexes
72 large (7/8") rounded corner square double-sided counters
51 double-sided circle counters
44 standard 3.5 x 2.5 cards
1 rule/scenario book
(2) 8.5 x 11 double sided player aid cards (CRT/TEC)

Designer: Carl Paradis
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10. Board Game: Wild Blue Yonder [Average Rating:0.00 Unranked]
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Current Preorders: 387 (+15)

First announced: November 2009

Current Status: Not There Yet

Preorder Price (List Price): $55 ($79)

Comments: Slower growth this month.

Game Link: https://gmtgames.com/p-297-wild-blue-yonder.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: In 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the 8th Air Force expansion module, which added aircraft and campaigns for the latter part of the war.

Since then there have been two more games, two packs of additional aircraft, and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game/ campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the WHOLE war in the ETO.

Wild Blue Yonder will be a true deluxe Down in Flames product. It will contain 16-20 full campaigns, nearly 300 aircraft cards, plus all of the necessary targets, resource sheets etc. needed for play. All of this will be packaged in a large box similar to the ones for the Combat Commander games.

Many of the campaigns will be on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they will not be simple reprints of those campaigns. For example, due to card mix limitations the Fall of France campaign in Rise of the Luftwaffe included only one type of French aircraft. This will not be the case in the new game.

In addition, Wild Blue Yonder will contain two different types of campaigns, Land Campaigns and Strategic Bombing campaigns. The first type will be the familiar “standard” DiF campaign that players of the system are used to. The second type, though, will give both players a fixed “order of battle” along with reinforcements and replacements that they will have to use throughout the campaign. This will reflect the more attritional nature of these air campaigns.

Wild Blue Yonder will also include a number of Tour of Duty mini-campaigns. Each of these will be a series of dogfights from the careers of various well-known aces of the war. Those of you who want to more about this can check out C3i #21, which contains a Tour of Duty campaign featuring the Pacific ace George Welch.

Finally, the game will include at least one solitaire campaign for players who don’t have an opponent available.

Wild BlueYonder promises to be the best Down in Flames game yet. So strap on your parachute and get ready to take to the skies!
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11. Board Game: Pax Baltica [Average Rating:7.43 Overall Rank:2378]
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Current Preorders: 408 (+30)

First announced: August 2009

Current Status: Not There Yet

Preorder Price (List Price): $38 ($55)

Comments: Scott Muldoon has been posting regular updates about this game. Follow his contributions to be kept up to date.

I'm really happy with the growth on this one and think it should make the cut by the end of the summer.


Game Link: https://gmtgames.com/p-289-pax-baltica.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: Pax Baltica™ is a Grand Strategy Game covering the entire Great Northern War (1700-1721) and recreates the intriguing conflict that is often considered a side-show of the War of Spanish succession. Yet the conflict probably have had greater impact on Europe’s political, cultural and social developments than the latter.

Components:
* 1 Map
* 1 set of rules
* 20 control-markers (5 red, 5 blue, 5 green, 5 white)
* 60 1*1*1/2'' wooden blocks : 24 blue, 16 green, 12 white, 8 red.
* 1 stickers sheet for mounting on blocks.
* 4 dice

Regular Price: $55.00
P500 Price: $38.00

Game Design and Development: Stefan Ekström and Göran Björkman
GMT Development: Scott Muldoon
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12. Board Game: Rebel Raiders on the High Seas [Average Rating:7.35 Overall Rank:3115]
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Current Preorders: 409 (+11)

Current Status: Not There Yet

Preorder Price (List Price): $48 ($69)

Comments: Continuing its slow climb to making the cut.

Game Link: https://gmtgames.com/p-238-rebel-raiders-on-the-high-seas.as...

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict, the game is intensely engaging, highly interactive and moves along quickly, with players constantly responding and reacting to their opponent’s moves.

Components
One 22 x 28 map
One Short Rule Book
Eight six-sided dice
One deck of 110 cards
6 Plastic Stands for Leaders
4 Blue Cannon Pawns
1 Grey Cannon Pawn
176 5/8” ship, leader and battery counters
100 ½” cargo, victory point, control and informational counters
20 small plastic tokens

Regular Price: $69.00
P500 Price: $48.00

Game Design: Mark McLaughlin
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Current Preorders: 422 (+16)

First announced: February 2009

Current Status: Not There Yet

Preorder Price (List Price): $35 ($50)

Comments: I think Mark will get this game published by sheer enthusiasm. I know I'm on the bandwagon!

Game Link: https://gmtgames.com/p-270-red-winter.aspx



Game Information: It is the winter of 1939 and the Soviet Union has just declared war on Finland. Bombers unleash a downpour of destruction on the Finnish capital of Helsinki. In the David and Goliath struggle that follows, the Russians swarm across the border and push back the Finns in victory after victory. The future appears grim for Finnish independence.

Red Winter will contain:
· One 22”x34” map
· One countersheet of 5/8” counters
· One Rulebook with illustrated examples
· One Play Book with over a dozen scenarios, extensive historical and game play notes, designer’s notes, and optional rules and variants
· One Turn Track card
· Two identical player aid cards
· Two six-sided dice
· One ten-sided die

DESIGNER: Mark Mokszycki
RESEARCH: Vesa Teräs, Mark Mokszycki
PLAYTESTER: Keith Mageau, Eric Edwards
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14. Board Game: The Supreme Commander [Average Rating:6.80 Overall Rank:4196]
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Current Preorders: 489 (+18)

First announced: May 2009

Current Status: Not There Yet

Preorder Price (List Price): $45 ($65)

Comments: Growth has picked up again on this one, and it may make the cut by the end of summer as well.

Game Link: https://gmtgames.com/p-278-the-supreme-commander.aspx



Game Information: The Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander effectively models all of the primary aspects of the war in a simple, straight-forward manner.

Murmansk convoy, Lend-Lease, diplomacy, the strategic U-Boat campaign, technological advancement, strategic bombing campaigns, naval invasions, the economy and military production, partisans – All of these elements and more are included in a surprisingly easy-to-learn game.

Note: We are doing much of the final system and balance testing of this game online using a (beautiful) Vassal module. We are definitely interested in additional testers who are new to the game at this stage. If you are interested in helping out, please contact developer Paul Marjoram at pmarjora@gmail.com.

Components:
* Rulebook
* (2) 24x36 maps with large hex pattern (one map is back-printed with a standard size 5/8" hex version so you can play the whole game on one map - for you guys with limited table space)
* Diplomatic Track (cardstock)
* Player aid card
* 560 Counters (Corps and Army-sized units)
* 6 x Force Pool cards for France, UK, US, USSR, Italy, Germany
* 2 ten-sided dice

Designer: Dan Holte
Developer: Paul Marjoram
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15. Board Game: Leaping Lemmings [Average Rating:6.51 Overall Rank:1504]
 
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Current Preorders: 549 (+38)

First announced: 2008

Current Status: Charging Last month on list!

Preorder Price (List Price): $25 ($35)

Comments: Geronimo! I'm beyond excited that this one is actually becoming a reality. Can't wait for it to get to my mailbox so it can at long last be mine mine all mine!

Game Link: https://gmtgames.com/p-143-leaping-lemmings.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: Leaping Lemmings is a humorous hobby or family game for 2-6 players. Each player controls a cloned clan of lemmings that have been specially trained to compete with the other lemming clans, all trying to scurry down a canyon and hurl themselves over a cliff. Distance and style points are important. One lemming diving with style and élan is worth as many as five of the more mundane divers. But beware the hungry eagles circling overhead or your lemmings might not even make the cliff edge!

Playtime: 30-90 minutes (15 minutes per player)

Components:
1 Rules Booklet 5.5" x 8" (16 pages in full color)
1 mounted map board (17" x 22")
2 custom-made eagle dice (no stickers to attach as in C&C:Ancients)
101 die-cut deluxe counters (thick cardboard with rounded corners like Deluxe Twilight Struggle)
6 Player-Aid Cards
1 deck of 55 Cards
1 9" x 12" box with cardboard insert

DESIGN & RULES: Rick Young & John Poniske
DEVELOPER: John Foley
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16. Board Game: Infidel [Average Rating:7.53 Overall Rank:1824]
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Current Preorders: 554 (+43)

First announced: November 2009

Current Status: Made the cut

Preorder Price (List Price): $38 ($55)

Comments: This game is still growing steadily, and I'll be happy to see this one's arrival in my collection.

Game Link: https://gmtgames.com/p-292-infidel.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: The Battles of Dorylaeum, Antioch, Ascalon, Harran, Montsigard, Arsuf

Fast playing . . . easily understandable rules . . . unusual battles . . . lots of action . . . lots of color . . . lots of cavalry … great leaders . . . lots of Fun. That’s what you get with GMT’s series on Warfare in the Middle Ages, Men of Iron. The system demonstrates why cavalry reigned supreme during the era of The Crusades with the second game in the series, Infidel.


Infidel focuses on the major battles of the early Crusades era between the Christians and the Muslims. This is a period that saw cavalry reign supreme, and pitted the European heavy cavalry – armored “knights” - system against the Eastern/Turkish light cavalry tactics.

The battles include:

* Dorylaeum (1097): The Crusader line of march, including the people’s Crusade and Peter the hermit, as well as all the great 1st Crusade Leaders, are “ambushed” by Kilij Arslan and his crack Seljuk cavalry.

* Antioch (1098): The exhausted, starving and depleted Crusaders – they had few horses left – have just taken Antioch and are now faced with a large Turkish army, under Kerbogha, sent to retake the city.

* Ascalon (1099): The Crusaders, having seized Jerusalem, turn south to fend off the suddenly active large army of The Fatimids, with their crack Mamluk heavy cavalry.

* Harran (1104): Baldwin II of Edessa seeks to maintain control of his little kingdom in northern Syria, something Soqman, atabeg of Damascus, is not happy to allow. One of the first major Crusader defeats.

* Montgisard (1177): Saladin attempts to destroy a small army from the Kingdom of Jerusalem with an army more than five times its size. Though there are only 400 knights, the Crusaders are led by the remarkable Baldwin IV, The Leper King. The outcome - one of the greatest Crusader victories. See if you can carry off this stunning upset!

* Arsuf (1191):The classic battle between Richard I Lionheart and the Ayyubid Army of Saladin highlighting the major facets of each army in an unusual moving battle.


Each game of INFIDEL includes:

* Two 22” x 32”game-maps, backprinted
* 2 sheets of counters
* Rules Booklet
* Battle Book
* Charts and Play Aids
* 2 ten-sided dice
* Two pieces of wood to make your own True Cross

Designed by RICHARD H. BERG
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17. Board Game: Blood & Sand [Average Rating:6.45 Unranked]
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Current Preorders: 554 (+14)

First announced: June 2007

Current Status: Made the cut.

Preorder Price (List Price): $35 ($50)

Comments: So are people really getting MedWar Sicily instead of waiting for this?

Game Link: http://gmtgames.com/p-139-blood-and-sand.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: The Campaign for North Africa, 1941-42

What, another North Africa game? Yes … but here is something almost completely different from any WWII Campaign game you've seen: no CRT (or any other tables), buckets o' dice, and cards … all used in a totally new approach to gaming that can be learned in 5 minutes and played in a few hours.

Most of the rules and mechanics for Blood & Sand will be familiar to anyone who has ever played a wargame. However, Designer Richard Berg, no stranger to this campaign, has added to this accessible simplicity a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or Heavy Weapons). No CRTs, no sirree!

The game also uses cards, one deck (of 27) for each player (whose cards are somewhat different from those of the other player) to enhance the game. (The cards don't "drive" the game and they can be left out, if you're so inclined.) The cards are part of a Resource system that gives the players a number of points which they can use to buy cards, rally units, build fortifications, or bring in Reinforcements. The RP choices are theirs, but there are far more choices than points.

The cards, themselves, give the players "Opportunities", from using their (or negating their opponent's) tank capabilities, to getting more supplies, to special Breakthrough and Reaction movement, to forcing the Allies to Withdraw units, to the effects of Rommel and other leaders.
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18. Board Game: Nightfighter [Average Rating:7.42 Overall Rank:2242]
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Current Preorders: 575 (+12)

First announced: June 2008

Current Status: Made the cut.

Preorder Price (List Price): $38 ($55)

Comments: This game has regained the ground it lost last month.

Game Link: http://gmtgames.com/p-233-nightfighter.aspx

Complexity: Not listed
Solitaire Suitability: Not listed (but since it requires a referee, I'd say it's very low)

Game Information: NIGHTFIGHTER is a game of air warfare in the night skies of World War II.

The game requires two participants: a player and an umpire.
The game details the development of night fighting tactics over Britain, the Reich and the Pacific. Using a brand-new 'blind' play system, an umpire controls the attacking forces and moderates the defending player, who must find, fix and destroy the incoming bombers.

Nightfighter will recreate the tactics of night fighting, from the 'cat's eye' fighting of the London night blitz to the Mosquito intruder operations at the end of the war. Scenarios include Freya AN interception in the Dunaja dark fighting zones, Himmelbett zones, the introduction of AI radar, Wilde Sau and Zahme Sau tactics. The evolution of electronic systems and countermeasures is modelled, including the use of 'Airborne Cigar' and 'Window' jamming, and 'Serrate' radar homing.

There is a huge variety of aircraft in the game, from early Do217s and Ju88 fighters, to advanced fighters such as the He219. Rarities such as the Ta154, Me262B-1a and the Japanese J1N1 Gekko will be included. Schräge Music ('Jazz Music') oblique gun systems are modelled. The Allies get 'cat's eye' Hurricanes, Blenheims with AI Mk IV radar, Beaufighters with Serrate and various marks of Mosquito, including the NF.30 with the advanced AI Mk X radar. Pacific operations will see P-61A 'Black Widow' fighters engaging Japanese bomber threats over Saipan and F4U-2s engaging torpedo strikes against the fast carriers.
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19. Board Game: Case Yellow, 1940: The German Blitzkrieg in the West [Average Rating:7.03 Overall Rank:3370]
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Current Preorders: 586 (+19)

First announced: February 2009

Current Status: Made the cut.

Preorder Price (List Price): $38 ($55)

Comments: This looks like it will be an interesting game to play. The chit pull with the either/or for the allies versus the more flexible German chits should make for some interesting tactical decisions.

Game Link: http://gmtgames.com/p-271-case-yellow.aspx



Game Information: September 1st, 1939: Germany invades Poland, setting off the Second World War. Except for minor attacks, France and Great Britain, the victors of World War One, do nothing. The Allies view the short Polish campaign of 1939 as a case of a newer, larger army winning out over an older, smaller army. Certainly the massed panzers are impressive, and need to be emulated, but the winter months see little positive activity on the Allied side. Missing the more vital lessons of the Polish campaign, the Allies are content to wait. Not only do their armies outnumber the Germans in terms of manpower, tanks and artillery, they have the advantage of operating on the defensive. Meanwhile the Germans feverishly apply the lessons they learned in Poland, and hone their operational techniques. The surprise German conquest of Norway jolts the Allies out of their lethargy. They do not have long to wait for the next blow.

May 10th, 1940: Germany unleashes its Blitzkrieg upon the western Allies. Six weeks later, the war ends in a smashing German victory. Four Allied national armies have vanished. The tiny Dutch and Belgian armies, pulverized in battle, have surrendered. Great Britain rescues most of the soldiers in the BEF, but their heavy weapons and vehicles remain on the beaches of Dunkirk. The island nation begins to re-arm, but for now is out of the fight. The proud French Army, with many regiments tracing an unbroken lineage back to the 1600s, suffers the most catastrophic defeat of modern times before France surrenders.

How did this happen? The Germans, realizing they could not win a repeat of World War One, set about reinventing the offense. Their formula included massed tank formations, an air force dedicated to close tactical support, and most importantly, a command and control system based on the use of radios. Allied tanks and soldiers were often equal or superior to their German counterparts – when given the opportunity to properly deploy and prepare. Unfortunately, such opportunities were few and far between. The Germans had securely positioned themselves inside an Allied decision making process that often took days to execute, rapidly concentrating, overwhelming defenders and then exploiting success. Certainly there were answers to every German innovation, but in six short weeks the Allies did not have the time to find them.

Case Yellow is a simple, but accurate, simulation recreating this monumental campaign. Each game turn is divided into eight action segments. Each player has four action chits. The initiative player selects the first action chit to play. The remaining seven chits are placed in an opaque cup and drawn randomly. In most cases the Germans have the initiative and go first by playing one of their four action chits. Each German chit is marked for movement or combat, and the German player chooses what his army will do (though the German player during the course of a turn must use two chits for movement and two chits for combat). At the end of movement, any panzer or motorized formation adjacent to Allied units has the option to attack. If combat is chosen, all German units adjacent to Allied units may attack if allowed by terrain.

Two Allied chits are marked two for movement and two for combat – not both. The creaky Allied command structure will bedevil the Allied player throughout the game. Need to move? Sorry – you just drew a combat chit. Set up to attack? You drew a move chit, and only the number of motorized formations equaling the roll of a six-sided die can attack.

Zones of control reflect that the infantry of both sides still fight by the rules of World War One. Infantry units must stop when entering an enemy zone of control. Mount a one hex infantry attack against a defender hex, and you attack only the units in the defender hex. Mount a two hex (or greater) infantry attack against a defender hex, and all adjacent enemy hexes must also be attacked (large-scale infantry attacks take time to set up, and the defender has the time to integrate adjacent units into the defense plan).

Motorized units play by different rules, though the Germans with their better-trained, veteran formations do it much better than the Allies. Simply stated, any motorized unit with a Troop Quality (TQ) higher than any adjacent unit may disregard those adjacent units’ zones of control for purposes of movement, combat and retreat. Only a solid line is proof against motorized unit exploitation and envelopment, and only so long as combat does not create gaps. Additionally, motorized units only may attack a defender hex from two hexes without engaging any other adjacent defender units – the speed of motorized concentration allows the attack to go in before a traditional defensive response can be established.

The Luftwaffe is present in overwhelming strength, allowing the German player to negate the toughest defensive positions if necessary. Each Luftwaffe asset marker provides a one column shift on the combat table. Each Allied air asset marker provides the same shift, but there are far fewer Allied markers – not that the Allies had far fewer planes (they had almost as many), but the Allied air-ground coordination was so cumbersome that planes usually did not arrive in time to influence the battles being fought.
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20. Board Game: Pensacola [Average Rating:7.08 Overall Rank:5178]
 
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Current Preorders: 600 (+18)

First announced: -

Current Status: Made the cut.

Preorder Price (List Price): $45 ($65)

Comments: Has hit 600! I expect that orders will increase fairly quickly now that this has a production slot.

Game Link: http://gmtgames.com/p-239-pensacola-1781.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: The Siege of Pensacola pits a numerically large but fragile Spanish army, supported by a small corps of French allies against a smaller, feistier British army enjoying strong fortifications and highly mobile Indian allies. As the Spanish player you will need to determine where you will build your siege gun redoubts and will then have to protect your soldiers from raiding British units to finish the works in time to mount an effective bombardment. As the British player, you have far fewer forces, but armed with special raiding rules, your Regulars, Tories and Indian allies must harass and erode Spanish morale, while delaying the construction of Spanish siege works for as long as possible in the hope of keeping your three forts intact to face the coming coup de main.
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21. Board Game: Sekigahara: The Unification of Japan [Average Rating:8.04 Overall Rank:146]
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Current Preorders: 607 (+13)

First announced: May 2005

Current Status: Made the cut.

Preorder Price (List Price): $41 ($59)

Comments: Well, this has finally cracked 600. And... ladies and gentlemen [cue drum roll]...

Gene at GMT asked me to pass on that Sekigahara will be out by the end of the first quarter in 2011. There is a possibility they can insert it into that tantalizingly empty September/October production slot, but if what he's got cooking comes to pass, it'll be well worth the small extra wait.

So, you can now all breathe a little easier, even my friend Jonathan who says he's boycotting any new P500 orders until this one finally comes out. Except C&C:Napoleonics.


Game Link: http://gmtgames.com/p-127-sekigahara.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: "Sekigahara is a simple 3-hour block game based on the campaign in 1600 that unified Japan. Hidden information on blocks & cards, but no dice. Cards are not events (this isn’t a typical “card-driven wargame”) but rather motivation (suited by clan). Units fight only when a matching card is produced."

Additional differences:

(1) A lot of ‘game’ in 3 hours: many decisions, historical feel. The mechanics are really simple. Feels more like the event in question than most 3-hour wargames. Doesn’t bog down.

(2) Elegant graphical design. Japanese kanji and symbology; minimalism in blocks, board and cards. Mark Mahaffey has done amazing work.

(3) ‘Randomization’ subordinated to uncertainty. Plays like poker sometimes. You know how strong you’ll be in a hypothetical battle, and your opponent knows how strong he/she will be, so you read each others’ actions to gauge whether you want to initiate it.

(4) Double game being played: (a) units in position, (b) units motivated enough to fight. Most games would be all about (a) and leave (b) to the dice, but here you know in advance the effectiveness of your troops, by looking at your cards. The game is true to history in this regard (the campaign turned on defections & abstentions). Unit combat performance was too essential to the outcome of this campaign to leave to the dice.

(5) The combat system, with hidden forces and sequential deployments, is novel. Christophe Sancy made a great graphical illustration of a climactic combat sequence. It’s posted on Boardgame Geek.
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22. Board Game: Sun of York [Average Rating:6.55 Overall Rank:4434]
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Current Preorders: 612 (+8)

First announced: December 2005

Current Status: Made the cut.

Preorder Price (List Price): $39 ($55)

Comments: This title seems to have plateaued around the 600 mark. That might mean a long wait for it to be produced.

Pure card games are surprisingly expensive to produce compared to maps and counters, so we'll just have to all be patient.


Game Link: http://gmtgames.com/p-128-sun-of-york.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: "Now is the winter of our discontent made glorious summer by this …
"Sun of York" (Richard III, Ace I, Scene 1)

The Wars of the Roses (1453-1485) were the result of the struggle for the English crown between the Houses of Lancaster and York … both descended from the Plantagenet line … both with equal claim to the throne. By the end of the bloody struggle, both houses would be extinct and the crown grasped by the first of the Tudors.

Sun of York is a card game depicting the tactical battles fought between these two royal houses.

Represented by the cards are all the day's major leaders, including King Henry VI (too weak a leader to maintain control of the kingdom), Margaret of Anjou (Henry's strong-willed and manipulative queen), King Edward IV (organizational genius and longest holder of the Crown), King Richard III (charismatic leader of questionable morals) and Richard Neville, Earl of Warwick (the "King Maker"). Each Leader is rated for combat ability and his affect on the morale of the troops he leads.

Troop cards include foot soldiers, missile units, pole arms and cavalry, all of different types and qualities, including mercenaries from the Continent. Each troop card is rated for its cohesion (the amount of damage it can sustain as well as deal out), its ability to move around the battlefield, and its combat quality.

A variety of terrain cards are included, and are used to configure the battlefield prior to play.

"Special" cards are included to provide period flavor and enable results so prevalent during a period where great heroics and insidious backstabbing by allies were common.

The heart of the game system (and that which separates it from similar games) is its "Orders" system. Generally, leaders on the battlefield give orders to the units under their command. Units without leaders can only move through the play of Orders cards (unused Leader, Terrain and Special cards). Calling up reinforcements also requires the play of Orders. Often, players will have to make the choice between discarding excellent troops in order to get any kind of troop into battle before their line collapses. This simulates wonderfully the chaotic melees these battles often became, and the difficulty the commanders had in retaining control of their forces once they engaged.

All the major (and several minor) engagements are included in Sun of York, as well as a random setup, for a total of twenty scenarios! Also included is a campaign system allowing players to fight out the Wars, one battle at a time, to their bloody conclusion.

Components include 220 cards, player aid sheets, one sheet of 140 status markers, and five six-sided dice.

Playtime runs an hour or two.

Designed by Mike Nagel
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23. Board Game: Germantown [Average Rating:7.49 Overall Rank:3232]
"L'état, c'est moi."
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Caution: May contain wargame like substance
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Current Preorders: 618 (+35)

First announced: ??

Current Status: Made the cut.

Preorder Price (List Price): $38 ($55)

Comments: This one had a little surge this month. Collectors of this series will in fact get to add this one to their shelves in 2010.

Game Link: http://gmtgames.com/p-277-germantown-1777.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: The Battle of Germantown took place on October 4, 1777, outside the city of Philadelphia and less than a month after the British victory at the Battle of the Brandywine Creek (September 11.)

GMT is pleased to offer the latest in Mark Miklos' popular and critically acclaimed American Revolutionary War series: Volume VII, Germantown, 1777.
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24. Board Game: Crown of Roses [Average Rating:6.77 Overall Rank:3309]
"L'état, c'est moi."
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Roger's Reviews: check out my reviews page, right here on BGG!
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Caution: May contain wargame like substance
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Current Preorders: 629 (+10)

First announced: June 2008

Current Status: Made the cut.

Preorder Price (List Price): $55 ($79)

Comments: Still don't like the playtest graphics that have been posted to date (sorry guys), but do look forward to adding this to my multi-player wargame collection.

Game Link: http://gmtgames.com/p-234-crown-of-roses.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: Crown of Roses is a 3-hour block game set during the turbulent years of the Wars of the Roses in 15th Century England. This 35-year long conflict saw the extinction of a large number of noble houses, and would eventually set the house of Tudor upon the throne.

In Crown of Roses, players take on the roles of the dynastic giants - the House of Lancaster and their Beaufort cousins, and the House of York. The four player game adds in the powerful House of Stafford, and the ever-scheming Richard Neville and his son, Richard of Warwick, the 'Kingmaker'.
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25. Board Game: The Spanish Civil War 1936-1939 [Average Rating:7.47 Overall Rank:2323]
"L'état, c'est moi."
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Roger's Reviews: check out my reviews page, right here on BGG!
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Caution: May contain wargame like substance
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Current Preorders: 678 (+2)

First announced: March 2008

Current Status: Made the cut.

Preorder Price (List Price): $38 ($55)

Comments: I need to get my copy of España 1936 played before I can preorder another Spanish Civil War title.

Game Link: http://gmtgames.com/p-227-the-spanish-civil-war.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: In July 1936, part of the Spanish Army rose in rebellion against the government of that young republic. What was expected to be no more than a short and relatively bloodless coup d’etat, degenerated instead into a fratricidal civil war that raged for almost three years. Within weeks of the outbreak of the war both sides began to receive support from abroad, in the form of military advisors, volunteers, weapons and troops from England, the USSR, France, Germany, Italy, the USA, Czechoslovakia, among many others.

After the first few months of fighting, fought out by colonial-war-style militia columns, highly mobile but having scarce firepower, both armies evolved into large armies that fought a war characterized by late World War I tactics and early WW2 weaponry. In fact, the war of 1936-1939 became both a cockpit for the struggle of ideas of the 1930s as well as a test bed for some of the tactics and weapons that would be used in 1939-1945. Many historians consider the Spanish Civil War as the first clash of the coming world war.

The Spanish Civil War is a quick playing, moderately complex operational simulation of this war. Brigade-Divisional level, monthly turns for the first phase of the war and bimonthly turns from November 1936 until the end of the war. 480 1/2" counters and 1 big hex map. One grand campaign and multiple scenarios, including some What-if? scenarios speculating with WW2 beginning in September 1938 or a hypothetical Axis invasion of Spain and Portugal in 1941-42, complete with German Panzers, the Portuguese army, or British and Free French expeditionary forces.
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