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Games with pre-planned / simultaneous movement.
Tim
United States
San Antonio
Texas
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UPDATE: Two years later I've decided to take a look at this list, see what I've played, and what I thought of them. It may be of no interest to you, but I think it's cool.

I'm a huge fan of games with pre-planned / simultaneous movement systems. I'd like to start a list of those games so I can learn about some of the games that I've never heard of!

[EDIT] I should have been more clear in my above definition. I'm talking about games where your movement is determined in secret, or simultaneously. It will, of course be resolved based on some kind of priority, but you don't necessarily know your opponents move prior to selecting your own and then reveal it. When I've played CarWars, we always determined our own movements simultaneously, before revealing them. [/EDIT]

Please feel free to add to the list. I want to find more games like these!
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1. Board Game: RoboRally [Average Rating:7.21 Overall Rank:223]
Tim
United States
San Antonio
Texas
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Need I say more? This is the quintessential pre-planned simultaneous movement game!
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2. Board Game: Wings of War: Famous Aces [Average Rating:6.89 Overall Rank:548] [Average Rating:6.89 Unranked]
Tim
United States
San Antonio
Texas
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Wings of War and all the expansions, of course.
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3. Board Game: Car Wars (fifth edition) [Average Rating:6.16 Overall Rank:4360]
Tim
United States
San Antonio
Texas
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I'm a huge fan of the original. I have tons of stuff from the old sets. But alas, nobody ever wants to play this anymore.
 
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4. Board Game: Vector [Average Rating:6.60 Overall Rank:6557]
Randall Bart
United States
Winnetka
California
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Players simultaneous select and reveal direction cards. Then players simultaneously select and reveal distance cards.
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5. Board Game: Ace of Aces: Handy Rotary Series [Average Rating:6.97 Overall Rank:1034]
(ʇllıʍ)
United States
Spokane Valley
Washington
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and all of its variations.
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6. Board Game: Diplomacy [Average Rating:7.09 Overall Rank:360]
Dan
United States
Bountiful
Utah
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This here is THE classic.

Never before and never since has simultaneous actions caused so many surprises, upsets, and master strokes!

Not for the feint of heart, but if you don't get emotionally invested in your games, you're missing half the fun.
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7. Board Game: Swashbuckler [Average Rating:6.89 Overall Rank:2592]
MSV Burns
United States
Olympia
Washington
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The game that led me to BGG. Six years later, still no copy, and precious little chance of getting one, given what prices seem to be doing.

Gotta be the best barroom brawl simulator ever created, right?
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8. Board Game: Star Fleet Battles [Average Rating:6.77 Overall Rank:1211]
MSV Burns
United States
Olympia
Washington
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I'm linking to the original as I'm not sure what modern incarnations of this one do.

They had to keep the scripted movement, didn't they? (I know they had options for unscripted play even in the early versions, but plotting your move is such a huge part of the fun that I hope they kept it on down through the decades...)
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9. Board Game: Sniper! (first edition) [Average Rating:6.18 Overall Rank:4010]
steve mizuno
United States
San Diego
California
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I actually find this game quite entertaining. A classic example of a low enough unit count that SIMOV plotting does not mean instant death for the game. The panic rules, however, add a lot of dirt to an otherwise elegant system.
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10. Board Game: Wooden Ships & Iron Men [Average Rating:6.96 Overall Rank:767]
steve mizuno
United States
San Diego
California
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This is a perfect game for SIMOV. Low unit count, simple board / rules. No panic rules!
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11. Board Game: Patrol! [Average Rating:6.11 Overall Rank:6324]
steve mizuno
United States
San Diego
California
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The outdoors version of Sniper! A little easier to plot, some slightly different rules
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12. Board Game: RAMbots [Average Rating:6.72 Overall Rank:5337]
Russ Williams
Poland
Wrocław
Dolny Śląsk
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Superficially similar to the more well-known RoboRally, this Icehouse pyramid game was developed independently of RoboRally and has some quite interesting differences. E.g. there is no luck of the draw of program cards; rather, you have a set of pyramids that you use to write your program (indicating direction, action=color, priority=size(1,2,3)) and when someone damages you, they steal one of your pyramids, so your later options are reduced.
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13. Board Game: Baston [Average Rating:6.36 Unranked]
Lutz Pietschker
Germany
Berlin
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Talking about bar-room brawls- Baston takes the topic to 20th century France.
 
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14. Board Game: Space Alert [Average Rating:7.60 Overall Rank:76]
Michael Weber
Germany
Wendeburg
Germany
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All players "plan" EVERYTHING in advance and then the act it out. It feels like writing a script and then watching the movie afterwards. If you like Roborally and do not dislike the idea of cooperative games, then you definitivly should give Space Alert a go
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15. Board Game: Gladiator [Average Rating:6.46 Overall Rank:2629]
Jason Arvey
United States
Arlington
Virginia
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If I remember correctly, the players preplan their orders and then let them unfold simultaneously.
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16. Board Game: StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century [Average Rating:6.11 Overall Rank:4425]
Russ Williams
Poland
Wrocław
Dolny Śląsk
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Early SPI strategic space wargame with simultaneous movement.

The first "real" non-traditional game I played in my life. I later bought it, and SPI's Sniper (already on this geeklist). Nostalgia!
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17. Board Game: Barbarian Kings [Average Rating:5.83 Overall Rank:6816]
Russ Williams
Poland
Wrocław
Dolny Śląsk
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Kind of a fantasy version of Diplomacy (already on this geeklist) with a lot of additional chrome for unit types, magic spells, etc.
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18. Board Game: Gunslinger [Average Rating:7.06 Overall Rank:1031]
Michael Debije
Netherlands
Eindhoven
The Netherlands
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19. Board Game: Dungeon Lords [Average Rating:7.49 Overall Rank:114]
Richard Ham
Malta
Marsalforn
Gozo, Malta
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Worker placement game where all players choose in secret what actions they're going to do as they build their dungeon. 8 actions to choose from, and everyone can see 2 actions that their opponents can't do, so can lead to some tough decisions. Hilarity ensues when everyone goes for gold (or any other contested resource) at the same time and the last person there gets left out in the cold.
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20. Board Game: Fresco [Average Rating:7.38 Overall Rank:172]
Richard Ham
Malta
Marsalforn
Gozo, Malta
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Worker placement game where each player plans an entire day's worth of action for their artist behind a screen and then reveals simultaneously. Further complicated by deciding when your artist gets up in the morning. Get up really early, and you've got first pick of all the contested actions, but your artist is grumpy and can do fewer actions. Clever.
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21. Board Game: 2 de Mayo [Average Rating:7.00 Overall Rank:681]
Eric O. LEBIGOT
China
Beijing
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A quick wargame-like game. Written, simultaneous orders.
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22. Board Game: Himalaya [Average Rating:7.06 Overall Rank:574]
Henrik Lantz
Sweden
Uppsala
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I haven't played this game, but I think it fits your list perfectly. Note that there is a 5-6 player expansion if you often have more players at the table.
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23. Board Game: Revolution! [Average Rating:6.75 Overall Rank:742]
Soren Vejrum
United Kingdom
Richmond
Surrey
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Worker placement and blind bidding, bluffing/outguessing and area control game where each player uses force, blackmail and bribery ("workers" of different strength) to bid for actions behind a screen and then reveals simultaneously. Trying to guess what actions other players are choosing and with what. Deciding if to put all your workers on one action or spreading them out thinly or anything inbetween. Fun.
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24. Board Game: Droids [Average Rating:5.34 Overall Rank:9341]
Andrea Angiolino
Italy
Rome
European Union
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Pre-dates Roborally of several years.
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25. Board Game: Air Force [Average Rating:6.30 Overall Rank:2489]
Andrea Angiolino
Italy
Rome
European Union
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Introducing simultaneous movement to air games?
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