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"Auction/Bidding" as a mechanic doesn't tell the whole story. There are many ways that people have come up with to sell things via bidding. This list isn't a list of the best auction games, but rather a list of different and interesting ways that games have implemented auctions.

I'm particularly interested if anyone knows of games which use Vickrey auction (sealed bid, highest bid wins but pays second highest bid amount) or Double auction (sellers and buyers both submit bids which are then matched highest to lowest).

The M.U.L.E. computer game (from the 1980s, it's sort of a computerized boardgame) had a real-time Double auction that's one of my personal favourite auction implementations.
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1. Board Game: Monopoly [Average Rating:4.50 Overall Rank:7733]
Brent Ross
Canada
Waterloo
Ontario
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English (aka Going, Going, Gone)

One of the most popular forms of auction. Players are free to enter or re-enter bidding at any time. The auction ends when no player is willing to enter a higher bid.

I'm not sure if Monopoly says what auction system to use, but everyone I've played with always uses English.
 
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Aleister Finchley
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I'll give you $2 for this.
 
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  • Posted Mon Sep 15, 2003 11:08 am
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Michael Van Biesbrouck
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The $2 comment caused this list to make it onto http://froogle.google.com/ with Aleister's pipe-smoking picture.
 
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  • Posted Wed Oct 29, 2003 6:14 am
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2. Board Game: Merchants of Amsterdam [Average Rating:6.78 Overall Rank:679]
Brent Ross
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Dutch

Seller starts with a very high price and counts backwards until the first (and winning) bid is made. Merchants of Amsterdam comes with an auction clock to add even more jumpiness to an already jumpy system.
 
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Lindsey Dubb
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Seattle
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I think Vinci, Witch Trial, and Puerto Rico qualify as variants of this category — They have turn-based dutch auctions. There each item (special ability, card, or role) has an original price which drops (or has an incentive added) each time it remains unchosen (with Vinci and Puerto Rico) or each time a lower value card is chosen (with Witch Trial).
 
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  • Posted Sat Sep 13, 2003 6:39 pm
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Michael Van Biesbrouck
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Showmanager uses the same mechanic as Witch Trial. Reviews of Witch trial and Vinci refer to it as the `Showmanager mechanic'.
 
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  • Posted Wed Sep 17, 2003 11:41 am
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Lindsey Dubb
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Seattle
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Good point — I’d even played that one a long time back (though as Atlantic Star).
 
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  • Posted Fri Sep 26, 2003 6:38 pm
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Sebastian Sohn
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Schoko & Co. uses Dutch auctions to sell chocolate to the world market.
 
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  • Posted Tue Oct 21, 2008 9:42 pm
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3. Board Game: Die Macher [Average Rating:7.76 Overall Rank:47]
Brent Ross
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Die Macher has two auction systems in it.

Sealed Bid (highest price)

The auction for choosing the starting player of a round is a sealed bid with the highest price.

Turn Based English

It also has an open bid system for the opinion polls. In this case, bidding is done in turn (no free calling) and passing once will prevent you from bidding again.
 
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Michael Van Biesbrouck
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ZooSim also uses a sealed-bid first-price auction. The tie break mechanism is somewhat popular. Each player has a flag on a pole. In case of a tie, the player with the highest flag wins but the flag is moved to the bottom of the pole.
 
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  • Posted Mon Sep 15, 2003 10:35 am
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4. Board Game: Age of Steam [Average Rating:7.83 Overall Rank:22]
Brent Ross
Canada
Waterloo
Ontario
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Dollar Auction

The Dollar Auction is a game theory case study where a dollar is auctioned (normally english style) with the top bidder winning, but the top two bidders paying. It's representative of real life situations where all bidders invest towards a single prize (for example, all canidates pay for their campaigns in an election, but only one can actually win). As such, it's not really a model for selling something, but it's certainly a good mechanic for auctions for abstract concepts like turn order in a game.

The Age of Steam turn order auction features a similar system, where the first two players pay their full bid, the last player pays nothing, and everyone in between pays half their bid.
 
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5. Board Game: eBay Electronic Talking Auction Game [Average Rating:5.99 Overall Rank:2954]
Brent Ross
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eBay Auction

Okay, I've never played this game so I really can't comment on this game's system. However, I thought I'd just make a quick mention of the real eBay's system here.

The real eBay appears to use an English system, except that the auction is set to end a specific time (ignoring "Buy now" options). This allows the bidders to collude by not bidding until the last minute, and thus avoid the escalation of price that usually happens in the typical English system (which only stops when the bids stop). Early bidders are prone to such sniping if they're not paying attention.
 
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Joel Baxter
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San Carlos
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Trivia/nitpicking time:

Actually I wouldn't say that the real eBay uses the English system... bidders that try to operate according to that assumption are generally going to get aced out by any bidders that are using a more optimal approach (i.e. bid once, bid your max, bid late).

eBay is basically a Vickrey auction, where the selling price is set by the runner-up bidder. eBay is different from a "pure" Vickrey auction in that a) the selling price can be up to one "increment" over the bid of the runner-up, and b) it disallows the submission of bids that are obviously not going to beat any existing bids.

eBay also allows multiple submissions from a single bidder for a given auction, which I think is not typical of Vickrey auctions. This accomodates bidders who are accustomed to English auctions, and cuts them some slack if they are having a hard time figuring out how much they want to bid. Whether that's a good thing for eBay's revenue is debatable... on the one hand it encourages bidding wars; on the other hand, it encourages a "lowballing" style of bidding (which is directly counter to the reasoning behind Vickrey auctions, which is to encourage bidders to bid their max).

Now, whether the eBay _game_ uses a modified Vickrey auction, like the real eBay, or not... I have no idea!
 
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  • Posted Sat Feb 15, 2003 3:27 am
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Brent Ross
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That's pretty much what I meant by "appears". The system tries to look like a standard English auction, but it's not. Considering that last second proxy bidding is the logical thing for bidders to do, you're probably quite right in it being close to a Vickrey... the bidders will submit their bids with limited feedback of the others and the highest bid will pay one notch higher than the second.

The Vickrey auction does have the advantage over standard sealed bids in that it's more fair to the bidder... thus potentially encouraging more bids. In the case of eBay, I'm also not sure if this really works to their advantage given the implimentation.
 
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  • Posted Sat Feb 15, 2003 3:51 am
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Joel Baxter
United States
San Carlos
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I got curious enough to check the online rules for the game. It looks like the players bid in a randomly determined order, using bid cards out of their hand, choosing an item to bid on out of a set of available items. Each bid must be higher than the previous bid on that item. High bid wins and is discarded, other bids return to the players' hands. An amusing touch is that there is a special "proxy" bid card that can trump any currently existing bid, no matter the value (including other previously played "proxy" cards).

So, the game is not really like the actual eBay auction mechanism... which is not necessarily a bad thing unless someone is learning how to bid on eBay by playing this game. :-)
 
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  • Posted Sat Feb 15, 2003 7:00 am
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6. Board Game: Das Letzte Paradies [Average Rating:5.59 Overall Rank:5866]
 
RUSH May 21st 2011
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This Knizia game uses a closed fist bidding, with the highest bid winning, but only pays the second highest bid. Not quite the eBay/Vickrey system, this has a high element of bluff. Fairly good game too.
 
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Scott Russell
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Clarkston
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In what way is this system not the Vickrey system? Before looking at this list, I didn't know what a Vickrey auction was, but your desription at the top and for this item look like the same method.
What am I missing?
 
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  • Posted Wed Sep 10, 2003 1:03 pm
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Scott Russell
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Oops, sorry, should have kept reading before typing. My answer is at the bottom in the general comments.
 
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  • Posted Wed Sep 10, 2003 1:17 pm
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Michael Van Biesbrouck
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Reading session reports, it seems that BGG folks have failed to understand the equivalence between Vickrey and English auctions -- just bid the highest amount that you would in an English auction. Information leakage doesn't seem to be a problem in this game.

A rules translation specifies the tie break mechanism:
If more than one player tie for the highest bid, they participate in a second auction. The players with lower bids do not get to bid in this auction. In this second auction, everyone must bid at least as much as the high bid in the first auction. If this auction also ends in a tie, then a third auction is conducted, with the minimum bid being the high bid of the previous auction. If no-one increases their bid however, then it is randomly determined who has bought the property.
 
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  • Posted Wed Nov 12, 2003 9:21 am
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7. Board Game: Modern Art [Average Rating:7.37 Overall Rank:112]
Clay Blankenship
United States
Owens Crossroads
Alabama
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This game has 4 types of auctions: Open (English), In the Fist (Sealed), Name Your Price (not really an auction but an offer to sell), and Once Around (Turn-Based English).
 
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Michael Van Biesbrouck
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The offer to sell is also an offer to buy -- if nobody will buy the painting for your price then you must buy it.

Some cards start double auctions in which a second card by the same artist is auctioned with the double auction card as one lot. This can be provided by the player or a second player can provide the second card and conduct the auction. (The players split the proceeds.) The auction is conducted according to the rules of the second card. Not quite an auction system, but interesting.
 
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  • Posted Wed Sep 10, 2003 11:51 am
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8. Board Game: Don [Average Rating:6.20 Overall Rank:1667]
Clay Blankenship
United States
Owens Crossroads
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You bid on numbered cards (0-9). You cannot bid a value that ends in a digit whose card you own. At the start, when no one owns any cards, proceeds are divided among all players. Later, they go to any player (or are divided among players) who owns the card with the last digit of the bid. This leads to some interesting situations. E.g. I can bid 12 and pay it to the guy with the 2 card; I can't bid 13 because I have the 3 card; I can bid 14 and have it split among the people with 4 cards.
 
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9. Board Game: Dream Factory [Average Rating:7.19 Overall Rank:218]
Clay Blankenship
United States
Owens Crossroads
Alabama
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The system for distributing the proceeds in an auction can have a substantial effect on play. Some auctions, such as in Monopoly, are paid to the bank. Others are paid to whichever player is doing the selling. In Traumfabrik, the winner distributes his or her bid to all the other players.
 
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Ken Shoda
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Dist of Columbia
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I sometimes see this type of auction being called zero sum auction. Banque fatale has a similar system except the winner's bidding chips are distributed among everyone, including the winner.
 
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  • Posted Thu Mar 13, 2003 1:41 am
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10. Board Game: The Princes of Florence [Average Rating:7.76 Overall Rank:23]
Clay Blankenship
United States
Owens Crossroads
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In phase one of Princes of Florence, players are competing for several items, but each player may only win one auction. You have to decide whether you want the current item at the going price, or if you want to retain the right to bid on another item (but at who knows what price). If you are the last bidder left, you get your item cheaply, but can only choose among the unsold items.
 
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Michael Van Biesbrouck
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The most interesting thing in PoF auctions is that each player in turn selects one type of resource to auction and no subsequent player may select that resource type during the same turn. It is easy to plan to get one resource and then feel a need to bid on a different resource to ensure that it gets a high enough price. The pricing of resources is the least tactical part of the auction.

Resources have a minimum bid and players must purchase a resource (one player will get choice of the remaining resources for minimum bid). In terms of auctioning the minimum bid shouldn't have any effect since it is the same for all resources, but causing a constant drain on income interacts with the scoring mechanism.
 
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  • Posted Wed Nov 12, 2003 7:22 am
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Michael Van Biesbrouck
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Bids can only be increased by fixed increments, making relative seating order something of an issue.
 
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  • Posted Sun Jun 20, 2004 11:47 pm
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11. Board Game: Evo [Average Rating:6.98 Overall Rank:326]
Clay Blankenship
United States
Owens Crossroads
Alabama
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This also has a one-item-per-player auction, but it is simultaneous. A chart shows the current bid on several genes. On your turn to bid, you can bid on a new gene or raise an existing bid. If the latter, that player may then raise someone else. Once no one wants to raise, all players get their gene for their bid price. The more cutthroat variant has N-1 genes for N players.

 
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Yaron Racah
Israel
Tel Aviv
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'Amun Re' uses a similar mechanic for bidding on provinces, except that:

1. If your bid is topped, you can't immediately bid again on the same province. This forces you to carefully consider your original bid, rather than always starting low. Among other things, this has the effect of speeding things up...

2. Allowed bids are further apart the higher they are (0,1,3,6,10,15,...). While this can be viewd a time saving mechanic, it is a necessary edition to rule 1: If you can't rebid on the same province, you want to know that your bid will not be topped by 1 gold.
 
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  • Posted Wed Sep 24, 2003 12:41 am
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12. Board Game: Mogul [Average Rating:6.53 Overall Rank:1455]
Clay Blankenship
United States
Owens Crossroads
Alabama
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You can pay money to the pot to stay in, or take the pot and exit the bidding.
 
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Michael Van Biesbrouck
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The last remaining bidder gets the choice of purchasing one stock or selling another. The last bidder to drop out gets the other opportunity.
 
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  • Posted Wed Nov 12, 2003 12:43 pm
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13. Board Game: Fist of Dragonstones [Average Rating:6.22 Overall Rank:1351]
Brent Ross
Canada
Waterloo
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A simple closed fist bidding system, where all bids are spent. The truly interesting part of this auction system is in the silver coins. Gold and fairy gold (fairy gold is similar to a per round "income") can only be used for bidding... Silver coins are only used for a second bidding round in the case of ties (and gold is useless there). So it's useful to have silver, but worthless if you never tie.
 
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Michael Van Biesbrouck
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Note: fairy gold cannot be accumulated between rounds.

Every round auctions the Thief; the highest bidder steals from the second-highest bidder. Shoot-outs on ties are quite nasty. This has some similarities to the dollar auction due to the penalty (theft) but the standard game mechanics change things.
 
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  • Posted Sat Sep 13, 2003 11:07 am
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Michael Van Biesbrouck
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The game website used to hold card creation contests, and one of the winners was The Black Death ( http://www.dragonstones.com/lang/english/images/card_blackde... ). The lowest bidder loses 1 point (3 wins); ties are resolved in favour of the least bidder of silver -- everyone still tied in silver loses a point. Assuming that score isn't tracked into the negatives this auction will be a bit asymmetric for players with no points.
 
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  • Posted Mon Nov 10, 2003 9:00 pm
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Brent Ross
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Waterloo
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Actually, score is tracked into the negatives for this card (by setting the marker on it's end). The official site (follow Bruno Faidutti off the game page) has a lot more of these (both contest winners and other suggestions).
 
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  • Posted Tue Nov 11, 2003 1:51 pm
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Michael Van Biesbrouck
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This would have been interesting either way. The Rat King special card (also a contest winner) allows the auction winner to later pick up a card on which nobody has bid, potentially changing the bidding structure of the rest of the game. (Possibly very interesting with Thief, too.) The Illusionist (yet another contest winner) allows the player (for the rest of the turn) to prepare two bids (one in each fist) and select one to use after viewing all of the other bids.

The variants page suggests randomly determining the auction type for each character. The additional auctions introduced are once-round, English, Dutch and Mogul (see below). The page isn't clear about what happens to bids in the once-round and English auctions. If they are lost, the English auction will run a lot like a dollar auction. Only losing winning bids was probably intended, so why not add a real dollar auction?

Characters: http://faidutti.free.fr/jeux/dragonstones/dragonstonesvar.ht...
Variants: http://faidutti.free.fr/jeux/dragonstones/dragonstonesvar2.h...
 
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  • Posted Tue Nov 11, 2003 8:56 pm
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14. Board Game: The Big Cheese [Average Rating:5.90 Overall Rank:3221]
Ken Shoda
United States
Washington
Dist of Columbia
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Turn Based English auction. Great mechanism is that when you get a project card by winning an auction, you put your bidding chips on that card. After every turn, those previously used bidding chips will be back one by one and become available again. Does enyone know if any games use this system?
 
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[wailing winter winds]
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Hillsboro
Oregon
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Das Amulett!
 
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  • Posted Wed Mar 12, 2003 7:19 pm
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Todd Derscheid
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Because of this mechanism, overspenders in the early game are often rewarded... Little kids who play The Big Cheese are liable to toss all their coins forward at once, every time. This is not necessarily a bad thing.

Also, in the Big Cheese, once you've passed, you may not re-enter an auction.
 
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  • Posted Fri Jun 13, 2003 4:27 pm
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15. Board Game: Ra [Average Rating:7.60 Overall Rank:48]
Gabriele Stecchi
Italy
Unspecified
Unspecified
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The Ra auction system is the single round, bid-or-pass type, with the following special rules:
1. If a Ra tile is drawn or the tile track is full, an auction occurs, but the bid is not mandatory.
2. If a player calls for Ra, he/she will be the last to bid, but his/her bid, if possible, must be the winning one.
 
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Sterling Babcock
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Colorado
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I think #2 is:
Someone _must_ bid on the auction. If no one bids, the player calling RA must bid. But if soneone does bid, the player calling RA need not bid to win if they choose not to.
 
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  • Posted Fri Jun 20, 2003 6:20 pm
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Gabriele Stecchi
Italy
Unspecified
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Sbabcock,

you are correct, sorry for the lack of detail.
 
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  • Posted Wed Sep 10, 2003 2:04 pm
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Yehuda Berlinger
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Raanana
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Surely there is more to say about Ra's auction system than this.

You have 4 bids possible during each phase.

Each bid is unique among all other bids.

The bid itself is a commodity, and becomes part of the next auction.

Whomever has the highest bid power at the end of the game earns some points.

Yehuda
 
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  • Posted Mon May 2, 2005 11:32 am
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16. Board Game: Dragon Pass [Average Rating:6.74 Overall Rank:1542]
David Bush
United States
Lexington
Virginia
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About a third of the pieces are "independent" and the two players fight for control of them by secretly bidding with their allottment of diplomacy points. Then, during the alliance phase, if a player wants to claim an independent, players reveal higher and higher amounts until one player backs off. The mechanics are similar to the old game "The Sigma File."
 
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Todd Derscheid
United States
Houston
Texas
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Kremlin uses a similar mechanic.
 
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  • Posted Mon Jul 21, 2003 5:29 pm
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17. Board Game: One False Step for Mankind [Average Rating:6.31 Overall Rank:3202]
Michael Van Biesbrouck
United States
Mountain View
California
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There are two types of auctions in this game. At the start of the game there is a one-item-per-player auction. If you have a bid on one city you must pass. If you do not have a bid on a city you must exceed the current bid on one of the cities, removing the current high bid.

At the end of every week a new city is auctioned. Each player must bid or drop out of the auction. Half of the poker chips bid (round up) are stacked on top of the city and one chip is removed every week. The city is only available for use once the chips are removed. (Similar to The Big Cheese, also by James Ernest (Cheapass Games).)

The currency being bid is fame, which are also victory points. (The cities are worth some fame once they are active, but most fame is generated by rocket launches.)
 
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Michael Van Biesbrouck
United States
Mountain View
California
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Amun Re has a similar N goods for N people mechanic. The auction protocol difference is that if you have been overbid then your next bid must be on a different good. (In terms of game mechanics, bids must also be triangular numbers.)
 
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  • Posted Mon Sep 22, 2003 4:55 am
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18. Board Game: Ben Hurt [Average Rating:5.58 Overall Rank:5784]
Michael Van Biesbrouck
United States
Mountain View
California
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Ben Hvrt (BGG spelling is incorrect), currently only available in PDF format.

Before every race each player auctions one card for every lap in the race. After revealing a card the current Auctioneer can buy it for the `Quick Sale' price on the card. (Money goes into the pot.) Otherwise it is auctioned. The auction consists of bidding rounds; on the nth round each player must add n Ducats to the pot to stay in the auction. The last player to bid wins.

The rules explicitly warn about the bidding being vicious. According to Dave Howell, people have a tendancy to `grossly overbid' ( http://www.ludism.org/scwiki/CheapassGames), so he made players at a convention use real money ($0.05/Ducat). Allegedly this is how James Ernest plays it, but the rules do warn about it being too easy to cheat....
 
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Michael Van Biesbrouck
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Mountain View
California
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BGG put the ) in the URL. Here it is correctly: http://www.ludism.org/scwiki/CheapassGames
 
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  • Posted Sun Sep 7, 2003 11:21 am
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Brent Ross
Canada
Waterloo
Ontario
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It's not surprising that the bidding would get vicious... this sounds like an extension of the Dollar Auction (all players are commited, not just the top two), which is well known to cause insane bidding.
 
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  • Posted Mon Sep 8, 2003 7:33 am
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Michael Van Biesbrouck
United States
Mountain View
California
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For people who don't know just how bad this can get, I suggest reading http://www.heretical.com/games/dollar.html (found while researching So Long Sucker).
 
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  • Posted Sat Sep 13, 2003 9:23 am
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19. Board Game: Queen's Necklace [Average Rating:6.51 Overall Rank:902]
Brent Ross
Canada
Waterloo
Ontario
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Queen's Necklace has a sort of turn based dutch auction. Each turn the current player can buy cards at their current listed price, and any cards which are not bought are lowered in price for the next player (eventually, they hit bottom and are removed from the market).
 
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20. Board Game: Fantasy Business [Average Rating:5.54 Overall Rank:5850]
Michael Van Biesbrouck
United States
Mountain View
California
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Another game that auctions N items to N players. In this case the first buyer selects one of N cards to be auctioned first and places a bid according to the price marked on the card. It is auctioned in a turn-based English auction. The highest bidder drops out of subsequent auctions for the N cards so that each player takes one card. After each set of N auctions the first buyer moves one seat over.
 
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21. Board Game: Business Strategy [Average Rating:5.95 Overall Rank:4856]
Michael Van Biesbrouck
United States
Mountain View
California
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This game has multiple-unit sealed bid auctions. A card is revealed showing the number of available raw materials units available and a reserve price. Players secretly mark up to two price/quantity pairs. Units are sold in order of decreasing price in the requested quantities. The sale of manufactured goods proceeds in mirror image.

The `Corporate' version of the rules adds a dollar auction variant to the sale of manufactured goods. Players secretly commit advertising money. The total over all players increases the demand for the good. The advertiser who spends the most receives an extra $300 per unit sold (assuming that this person sells any units, of course). For reference, it takes $1000 to sell an extra unit and at most four can be added ($7000 in a non-linear scale).
 
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22. Board Game: Vom Kap bis Kairo [Average Rating:6.38 Overall Rank:1359]
Michael Van Biesbrouck
United States
Mountain View
California
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Another auction of N goods to N players. Everyone places a sealed bid and players choose goods in order of decreasing bids. Each person pays what was bid.
 
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23. Board Game: For Sale [Average Rating:7.20 Overall Rank:177]
Michael Van Biesbrouck
United States
Mountain View
California
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Still another way to auction N items to N players. (20/N times, and then do it again differently.) Each player in turn must match or exceed the previous bid to stay in the auction. If a player that drops out of the auction he pays half of his most recent bid and takes the worst item available. The last player in the auction gets the best good for the full amount if his bid.

These goods (numbered 1 to 20) are then used in a second set of auctions of N items each. This time it is a sealed bid of a single good from the first auction and the highest bidder takes the best item from this auction, etc.
 
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24. Board Game: You're Bluffing! [Average Rating:6.76 Overall Rank:575]
Michael Van Biesbrouck
United States
Mountain View
California
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The game starts with a standard English auction for animals. The second half of the game consists of trades that are worthy of note. If two players each have Y animals of a particular type then they arrange a trade. Both players make a sealed bid. The high bidder gets the animals and the low bidder gets the money.
 
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Brent Ross
Canada
Waterloo
Ontario
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Actually, both sides get to keep the money in a cattle trade (the actual "bills" are exchanged in fact - managing the denominations is an important part of play).
 
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  • Posted Mon Sep 15, 2003 4:23 pm
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Brent Ross
Canada
Waterloo
Ontario
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Before that confuses anybody: "the money" refers to the other player's bid (what you're doing is making an offer).
 
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  • Posted Mon Sep 15, 2003 4:26 pm
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Michael Van Biesbrouck
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That depends on the edition of the game. As far as I can tell, the second edition uses the rules that I described. (One of them does, at any rate.)
 
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  • Posted Mon Sep 15, 2003 11:02 pm
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Randall Peek
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Preston
Connecticut
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The second edition of the rules has the players exchanging bid amounts, but only the high bidder getting the proferred animal. The first edition had the low bidder keeping their bid. I believe that the current rules add an even higher screw factor to this already uber-competitive game. You want to win auctions, but by as little a margin as possible. Previiously you could only screw over your opponent by biddling very little. Now you can slightly overbid them AND get the animals! Hee hee hee hee hee...
 
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  • Posted Tue Sep 16, 2003 6:43 am
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25. Board Game: A Game of Thrones [Average Rating:7.45 Overall Rank:108]
Michael Van Biesbrouck
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This game uses sealed bid auctions in which all players pay their full bid. The interesting auction occurs when Wildlings attack. If the sum of all the bids meets or exceeds the strength of the Wildings then the highest bidder is allowed to return a card to his hand. If the target is not met then every player loses two points of units except the lowest bidder who loses four points worth. This is most interesting when the attack strength is high, players want to conserve their strength and at least one player wants the attack to succeed (but not to have the lowest bid in that case).

About 1/3 of the turns there are sequential auctions for position on three tracks, the Iron Throne (turn order), Fiefdoms (tie breaks in battles) and the King's Court (number of special orders allowed). The highest bidder in each category receives a special power; in the case of the Iron Throne it is the ability to decide all non-combat ties including bids on the tracks and Wildling attacks.
 
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Clay Blankenship
United States
Owens Crossroads
Alabama
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I'm not sure whether to add these, as they aren't new auction types, but new game mechanics for distributing auction proceeds. In Traumfabrik, auction proceeds are distributed equally among other players. In Don, proceeds are distributed among players who own cards with the last digit of the bid. (i.e. if I have the only 5 card and someone bids 5,15, or 25, they pay me). The new game Mogul also has an unusual system where you can either add to the pot and stay in the bidding, or take the pot and drop out.
 
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  • Posted Mon Feb 24, 2003 9:00 pm
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Jason Little
United States
Eden Prairie
Minnesota
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Great list -- beat me to the punch! I was jotting down notes about the different auction/bidding mechanics in the games in my collection when I stumbled across this list.
 
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  • Posted Thu Apr 21, 2005 2:37 pm
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kevin crog
United States
N. Canton
Ohio
I guess Goa would be similar to bidding on Ebay. Since players only get one bid, they are encouraged to bid the most they would be willing to pay. Also, the last bidder can always "snipe" the auction.
 
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  • Posted Thu Apr 21, 2005 3:44 pm
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Sebastian Sohn
United States
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CA
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I just added Q.U.L.E. and L.L.A.M.A.: The Cardboard M.U.L.E.

These are free print and play boardgames version of the M.U.L.E., the 80's classic computer game.

The M.U.L.E. computer game fan page
http://www.worldofmule.net/

 
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  • Posted Wed Dec 14, 2005 6:48 pm
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Sebastian Sohn
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culver city
CA
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The rules to original M.U.L.E. computer game.

http://muttoo.on.ca/mulemanual/
 
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  • Posted Wed Dec 14, 2005 6:50 pm
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