Wargames On Your Table - December 2010
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"Just get that sucka to the designated place at the designated time and I will gladly designate his ass...for dismemberment!" - Sho Nuff.
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I couldn't wait, so I'm hijacking it for this month. (Tis the season for a lack of patience. I'm like a little kid around the Christmas tree waiting for this Geeklist).

So what are all my fellow wargamers playing this month?

If you see a game you are playing, rather than add it again, please add a comment so that we can get a more accurate count.
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76. Board Game: Age of Napoleon [Average Rating:6.91 Overall Rank:1132]
Noel Mitchell
Ireland
Co. Dublin
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Starting this solo to get to know it.
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77. Board Game: Glory III [Average Rating:6.82 Overall Rank:3018]
Patrick O'Halloran
United States
Asbury Park
New Jersey
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I’m currently playing the Antietam scenario (longer version). Started with Hooker's I Corps attack north of Sharpsburg and into turn 3. Fun simple system so far (I've played the Triumph and Glory before, and it is quite similar). Of course, I had to return to Bruce Catton's history of the Army of the Potomac at the same time.
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78. Board Game: RAN [Average Rating:7.61 Overall Rank:2266]
Anthony
Canada
Vancouver
BC
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Started in on the Mimigawa battle. The rules are making a LOT more sense in this scenario versus the Nunobeyama one.

I'm really digging the activation and order system.
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79. Board Game: Carrier [Average Rating:7.25 Overall Rank:1870]
Robert Willeke
Germany
Bonn
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Working my way through the scenarios to learn the system. The goal is to play a full game "between the years", but Flying Colors and Labyrinth just arrived, so...devil
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80. Board Game: Stonewall in the Valley [Average Rating:7.63 Overall Rank:1716]
Mattwran
United States
LONGMEADOW
Massachusetts
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Just started scenario 4 with
Michael Lucey
United States
E Windsor
Connecticut
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So far just some cavalry skirmishes. It's been a while since I played a game in this system and it's exciting to pull it back out. I'd love to play a large campaign scenario at some point.
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81. Board Game: Advanced Squad Leader: Starter Kit #1 [Average Rating:7.77 Overall Rank:246]
Kevin Horner
United Kingdom
Thorne
South Yorkshire
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Have been playing since the summer, getting to grips with the system a little better each play. Currently playing two pbem on vassal and have just started a tutorial session with Patrick Ireland also over vassal. Plus am working through the excellent tutorials by Richfam. This game has really got me hooked and I have decided to take the plunge to full blown ASL and have got Beyond Valor and the rule book coming for christmas.
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82. Board Game: The Tide at Sunrise: The Russo-Japanese War, 1904-1905 [Average Rating:7.20 Overall Rank:2507]
Sylvain Martel
Canada
Stoneham
Qc
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Received this from my Santa Grog, read the rules, and laid it out on the table today for a solo run to make sure I undertood all the(very simple) rules. I didn't use the advanced naval rule that came out this week.

At turn 8, it pretty much look like a defeat for the Japanese, so I stopped it there.

Nashan still holds in front of Port Arthur(crappy dice roll every turn for the Jap, even on the 7:1 table, making it that the defender never had to retreat, and while there is no more replacement point for Port Arthur) In fact, this bring the following question: Are Port Arthur replacement point good for the whole Port Arthur area(including Nashan) or only the 3 hexes of Port Arthur itself?

On the eastern side, some breakthrough on the most eastern pass, but quickly closed by the Russian, and it's pretty much a deadlock there, the Russian managing to build up a defense so far and the Jap not having the forces to push through effectively. I think I shouldn't have split the Japanese forces btw 2 passes.

(sorry for the crappy shots, this cel phone might have a 5MP camera, it's reaaaallly bad for taking pics!)

Port Arthur
East

And while the Vladivostok fleet is out of the game starting this turn because of the weather, the Port Arthur fleet still hold on, preventing the Japanese from landing anywhere but the southern edge.

Jap have a meager 9 VP at turn 8.

I love the game, I must say, if it wasn't for the bad roll, it must be pretty hard for the Russian side to hold on and not be stressed the whole game!

Should be able to try it F2F during the holidays. In the meantime, I'll restart a solo game and try a different approcah for the jap, concentrating on one pass only on the east side instead of 2.

Finally, I suspect MMP to have dipped the dices in catnip. I swear, the cat is obsessed by those dices, giving them a quick paw-hit to throw them to the ground any chance it gets. shake


About to lose a dice again
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83. Board Game: D-Day at Omaha Beach [Average Rating:8.31 Overall Rank:302]
Larz Welo
Indonesia
Kalimantan
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I just got this last month (personal acquisition) and I've started to play it. Great solo system! I've almost finished my first runthrough, which I did ok with. I got off the beach, but had trouble afterwards.
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84. Board Game: Red Barricades: ASL Historical Module 1 [Average Rating:8.68 Unranked] [Average Rating:8.68 Unranked]
Timothy Burke
United States
Oakland
California
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...and my other December game. RB1 from Red Barricades. This one's been ongoing since June I believe. We've managed about 2 turns per session and we'll hopefully play the last session next week. Many errors at the start, forgot to roll for Stukas, never placed smoke, drove my tank into my own barrage and immobilized it. Now it's the beginning of turn 5

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85. Board Game: Crusade and Revolution: The Spanish Civil War, 1936-1939 [Average Rating:8.38 Overall Rank:2078]
 
Larz Welo
Indonesia
Kalimantan
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I'm still working through a PBEM playtest of this new game. My Republicans have actually been able to exploit and destroy a lot of the Nationalist forces. I'm definitely going to win, but I'm trying to figure out how to deliver a knockout blow and end the game quicker. The game is great, but still needs a little work (IMHO).
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86. Board Game: Pursuit of Glory [Average Rating:7.98 Overall Rank:1007]
Larz Welo
Indonesia
Kalimantan
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The ACTS tournament continues. My Allied forces aren't doing too hot right now, and now we're in the single-elimination part of the tourney. However, things might still turn around! This is World War 1 after all.

Update: I wasn't really paying much attention to it and made some serious errors in play. I decided to just surrender instead of trying to fight back. Got that "real life" thing on my mind a lot lately. Looking forward to seeing who will be the final champion.
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87. Board Game: Wings of War: Watch Your Back! [Average Rating:7.01 Overall Rank:704] [Average Rating:7.01 Unranked]
Canada
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Not a true wargame but anyways...
Currently playtesting variant altitude and pursuite rules using Fokker E.III vs Nieuport 11.


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88. Board Game: Grand Illusion: Mirage of Glory, 1914 [Average Rating:6.97 Overall Rank:2576]
Charles Lewis
United States
O Fallon
Missouri
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I called this one after 12 of 15 turns. An informal tally of the VPs showed the Germans ahead of the French 20 to 6. The allies had suffered much greater casualties, and that was forcing a slow but steady withdrawal towards Paris. It was not likely that Paris was going to fall before the end of the game, but most, if not all, of northern and eastern France was going to belong to the Bosch.

Great game with some interesting mechanics and lots of tough choices.
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89. Board Game: Vietnam 1965-1975 [Average Rating:7.26 Overall Rank:1328]
Charles Lewis
United States
O Fallon
Missouri
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After last month's cat-astrophe, my local gaming partner and I restarted on Vassal (thus reserving future FtF sessions for other stuff). My strategy as the FWA is to have the US carry the load early on, using the ARVN to secure key areas defensively. Ostensibly, then, the ARVN will be strong when the US has to start drawing down forces. We'll see how that works.
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90. Board Game: Operation Jubilee: Dieppe, August 1942 [Average Rating:7.13 Overall Rank:4273]
Steve Carey
United States
West Coast
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Distillation of award winning D-Day at Omaha Beach that's more manageable than its parent.

Uses chits instead of cards, and it works just fine.

Creative and innovative solitaire system (John Butterfield is a GREAT designer), I've already played it co-op and setting up for another solo run now.
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91. Board Game: Conflict of Heroes: Storms of Steel! – Kursk 1943 [Average Rating:7.82 Overall Rank:305]
Gregory Amstutz
United States
Chula Vista
California
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Did the first two infantry scenarios from this tonight. I like the game, I like the mechanics - but I still like Nations at War: White Star Rising better.
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92. Board Game: World in Flames [Average Rating:7.46 Overall Rank:622]
D T P
United States
Pikeville
North Carolina
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My solo game of WiF continues in the monster game war room. Currently it is late 1942. The Germans attacked Yogoslavia in May of 1940 and Turkey later that same winter! The Russians are in deep trouble due to this.

Meanwhile China has done well in holding off the Japanese. Japan is currently attempting to conquer India. But some bad die rolls have badly hurt their chance of any easy victory. They have the Phillipines and the East Indies.

The USA is in, but still weak and having no impact except in the eastern Pacific. They are sending troops and air to help the Brits in India and in the middle east where German units are starting to cause problems for the security of the Suez Canal.
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93. Board Game: Anzio [Average Rating:6.61 Overall Rank:2105]
D T P
United States
Pikeville
North Carolina
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Played a quick game of this old classic. Just completed it a couple days ago.

Played game 2. The Germans lost after trying to push the Allies off the beachhead at Livorno. They suffered too many losses trying this.

I played this game using new style counters I got from the AH General group. The counters are outstanding! I very much like the newer color choices and particularly like that they made the numbers larger on the counters. I highly recommend these replacement counters to everyone interested in this game.
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94. Board Game: Russia Besieged [Average Rating:7.42 Overall Rank:2998]
D T P
United States
Pikeville
North Carolina
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My long awaited rematch with my friend John will take place today! John has always been the master at Russian Campaign but he is new to RB. I'm hoping I'll finally be able to win against him.

I'll keep you informed.
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95. Board Game: Labyrinth: The War on Terror, 2001 - ? [Average Rating:7.61 Overall Rank:210]
Eric Lai
Hong Kong
Happy Valley
None
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Spent part of my weekend playing Labyrinth, good game but I had a problem with the solitaire version: I have posted this in the rule sections of the Labyrinth sub-forum, but I will post this problem here as well to see if anyone here can shed some light:

I just played through my first 3 deck game of Labyrinth solitaire and I won. (I had already played a multi-player game through already, and went through the example of play booklet.) Which I thought was odd, the MAIN reason I won is because I managed to push the Jihadist funding to 1 fairly early on and that really put the brakes on the Jihadist. BUT.... I figured they will come back (like in multiplayer games)... but they didn't... the AI never manage to increase funding... and I ended up wining before the middle of the 2nd deck!

Following the flow chart and rules, the main avenue of increase funding for the AI (or in multiplayer) is via successful plots in Muslim countries...(and certain cards, which are pretty rare) (8.5.6) says: "FUNDING: For any Plot in a Muslim country or IRAN, add +1 to Funding if Governance is Fair or Poor; or +2 if the country is at good". BUT, if you follow the flow chart for Plots... first comes the US, Philippines, then countries with troops (which still requires a cell to be present), maybe non-muslim countries with US's posture, then countries with AID then Non-muslim countries then finally Muslim and Iran.

In my game the Jihadist never could get a foot hold any where with just the five cells available to him (+various radicalization & event placed cells). With Radicalization occurring so often, their cells just get placed randomly and most of the time it didn't help him at all.

So Plots that occurred NEVER occurred in Muslim countries, it kept occurring in non-muslim countries (in my particular game) which never resulted in any funding.

UNLESS, I have got a rule wrong (please point it out to me!).

I think the flow chart needs some amending....

In my situation IF the wording of the (2nd last) box in the Plot Flowchart: "...in Non-Muslim, then Muslim or Iran" was changed to "...if funding is 3 or less Muslims, Non-muslims or Iran, if funding is 4 or greater then the reverse is true." This would mean if the Jihadist was really low on funding that will result in him only drawing 7 cards & able to recruit only 5 cells, he will prioritize muslim country plots for funding rather than soft/hard posture changes of non-muslim country plots.

(I was playing the Potent Jihadist Ideology btw)


ADDITION:

A fellow here pointed me to a missed rule: The Jihadist do get funding from non-muslim countries! They get the Plot number and twice the plot number if the country is at Good. Its clear as rain on the player-aid, but its slightly hidden behind some jargon in the rulebook... Oh well... call me George Bush.

I will try it again! Its really fun now that I know what I am doing.
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96. Board Game: Combat Commander: Europe [Average Rating:7.94 Overall Rank:52]
Sean McCormick
United States
Philadelphia
Pennsylvania
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Just finished up a solo run of Scenario 4, Closed for Renovation. The US steadily chewed their way through the German forces guarding the road and the approaches to the chateau, and slaughtered everyone who tried to melee with them as they stormed the building itself. The casualty count brought the Axis VP down from 25 to 4, but the process took time--too much time, as it turned out. Clever use of the initiative card by the Germans once the turn track hit 8 forced a re-roll which the US failed, giving the battered Wehrmacht a victory on points.
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97. Board Game: Fields of Fire [Average Rating:7.49 Overall Rank:988]
Sean McCormick
United States
Philadelphia
Pennsylvania
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This just showed up on the doorstep. I've got the re-organized rules printed out, as well as a few extended examples of play, and I'm determined to prove that this isn't as hard to play as most people seem to insist it is. I feel reasonably comfortable with the basic concepts, and I'm hoping I'll be able to jump in and play without too much trouble. (But I'm probably wrong.)
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98. Board Game: Midway [Average Rating:6.40 Overall Rank:4141]
Bart de Groot
Belgium
Vosselaar
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Complete campaign game. Some tense moments, US win.

Edit:
Used all optional rules up to and including chapter 14, fighter combat. Did not use expanded search rules or surface combat. Surface combat will be interesting, but will make this game very long (we play slow).
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99. Board Game: Conquest of the Empire [Average Rating:6.81 Overall Rank:774]
Luke Freck
United States
Wilmington
North Carolina
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Still removing all the pieces from the plastic bags.
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100. Board Game: The Tide at Sunrise: The Russo-Japanese War, 1904-1905 [Average Rating:7.20 Overall Rank:2507]
Andreas Johansson
Sweden
Linköping
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I spent 200 GG and all I got was this lousy overtext!
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I spent 200 GG and all I got was this lousy overtext!
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(This is a duplicate entry. Most people who have voiced an opinion seem to prefer it that way.)

I got this onto the table for the 2nd time today. A session report is forthcoming.

Spoiler (click to reveal)
Big Russian win


TTaS is a really nice game whose relatively short playing time should ensure it many plays by me. I like longer games too, but it's harder to find opponents, not to mention problematic to keep games set up in my itzy apartment.

edit: wording
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