Hooah! Attack on my unplayed in 2011 (#230, Jambo Expansion 2, most recent.)
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
Recommend
24 
 Thumb up
 tip
 Hide
My challenge for 2011 is to play 100 of my unplayed games (on my shelves prior to Jan. 1, 2011).
--and now, additionally, trying to keep up with purchases.

6-30-11 6 months & Goal reached!!!
I can't be too obnoxiously happy since this achievement is meaningless unless I also play an additional number equal to this year's new purchases ! Yikes.

But overall I failed: End of 2011: Out of 1427 owned games, 357 un-played, roughly 25%. Only improved my situation by 11 games after including new purchases this year. That's deflating, and scary.

Let's try again: Hooah! Attack on my unplayed in 2012

I wish to reduce the number of un-played games that I own. (I keep playing the newly arriving games, and snubbing the older ones.)

My goal is 100. That is only two a week. Totally obtainable. Of course, I will still be playing other new games that show their alluring faces during the year, either owned by others or acquired by me, and playing old favorites as well.

Below is a list of some of my un-played games owned to prior to 2011. I list them according to number of players, because that is how I arrange them on my shelves.

I will enter them as they are played, with a rating and notations designed for my own purposes. Most of my ratings are based on multiple plays.

4-12 Player Games:
Linq 2-27-11 #28

3-8 Player Games:
Fabula 3-18-11 #46

3-7 Player Games:
Nottingham 6-28-11 #143
Wits & Wagers Expansion Pack 1 12-3-11 #219

3-6 Player Games:
David & Goliath 5-10-11 #93
Time Pirates
Fist of Dragonstones 3-11-11 #39
Pizarro & Co.
Elfenwizards
Ziegen Kriegen 5-13-11 #98
Eketorp
The Big Idea: More Cards! (Exp)
The Settlers of Catan: The Great River 6-14-11 #133
Bootleggers
Small World: Necromancer Island 3-25-11 #51
Dragon's Gold 5-30-11 #119

3-5 Player Games
Hab & Gut 1/18/11 #14
Batavia
Perikles
Nostra City 5-14-11 #100
Greed
Tulipmania 1637 6-6-11 #126
Bull in a China Shop 5-8-11 #90
Cash-a-Catch
Valdora
Serengeti 5-11-11 #95
Maya 5-12-11 #97
Ad Astra 8-2-11 #167
Eschnapur 4-9-11 #65
Giants 1-11-11 #9
Tammany Hall 3-26-11 #53

3-4 Player Games
Sylla
Doge
New England
A la carte: Die Beilage 10-31-11 #212
Krieg und Frieden
Catan Geographies: Germany 6-7-11 #127
Intrigo 5-11-11 #94
A la carte 10-31-11 #211
Basari 3-6-11 #35
Lost Valley
The Bridges of Shangri-La 5-20-11 #105
Giganten 9-20-11 #194

2-10 Player Games:
Leader 1 6-9-11 #129
Formula D Circuits 1: Sebring & Chicago 10-16-11-11 #207

2-9 Player Games:
Breaking Away 6-9-11 #128

2-6 Player Games
Mecanisburg
Jamica 2-10-11 #25
Formidable Foes
Vineta 1/29/11 #21
Top Race 6-10-11 #130
Little Italy 1-25-11 #19
Elfengold 1-28-11 #20
Shark
Hare & Tortoise 1/17/11 #13
KakerLakenPoker 4-25-11 #80
Power Grid: Russia & Japan 4/19/11 #72
Imperial 2030 6-26-11 #140
Alhambra: The Thief's Turn (expansion #3) 2-8-11 #24
Family Business 6-30-11 #149
Iliad 5-9-11 #91
Elfengold (expansion to Elfenland)
Condottiere 4-27-11 #83
Extinction 6-27-11 #141
Genji 3-7-11 #36
Small World Community's Compendium I 3-27-11 #57
Steam Barons 3-26-11 #60

2-5 Player Games
It's Alive
King of the Beasts (AKA Queen of the Cupcakes) 5-21-11 #109
Trias
Carcassonne Hunters and Gatherers
Augsburg 1520
Leonardo Da Vinci
Sneaks & Snitches 5-15-11 #103
Carson City
Fresh Fish 5-21-11 #107
Navegador 9-18-11 #186
La Citta
Heads of State 10-2-11 #198
Tribune
Ticket to Ride: Marklin Edition 3-1-11 #31
Ticket to Ride: Europa 1912
Lungarno 5-31-11 #122
New World
It Happens.. 4-18-11 #71
Cheesy Gonzola 4-22-11 #78
Alchemist 5-10-11 #92
Carcassonne The Discovery
Comuni
Prophecy: Dragon Realm Expansion 6-5-11 #124
Phoenicia
Masters of Venice
Emerald 1-24-11 #17
Oltre Mare
Gangster
Fish Eat Fish 4-2-11 #61
Management Material: Information Technology Edition 5-30-11 #118
Machu Picchu
Risk 2010 AD
Charon, Inc. 3-1-11 #30
Nefertiti Expansion
Zooloretto Expansions
Samarkand: Routes to Riches
Small World: Be Not Afraid... 3-26-11 #52

2-4 Player Games
Royal Palace
Shipyard
A La Carte 10/31/11 #211
Amyitis
Kreta
Hansa
Pocket Rockets 5/12/11 #96
Java 1/9/11 #8
Make 'n' Break 8-5-11 #169
Make 'n' Break Extreme 8-5-11 #170
War of the Roses
Mesopotamia
Anno 1503
Castle Merchants
Carolus Magnus
Micro-Mutants Evolution 6-6-11 #125
Municipium
Vasco de Gama 2-22-11 #27
Aquaduct
Before the Wind
Carcassonne: The City 6-29-11 #147
Caribbean 4-8-11 #64
Fowl Play
RailRoad Dice: The First Rails 3-16-11 #44
RailRoad Dice 2 3-14-11 #42
RailRoad Dice Germany 3-17-11 #45
Thurn & Taxis: All Roads Lead to Rome
Krakow 1325 AD
Krysis
Real Dumb Laws 5-21-11 #108
Corsari 4-29-11 #85
Entdecker
Guatemala Cafe 6-15-11 #135
Jerusalem
Agora 4-25-11 #81
Opera
Tobago
Diamonds club

2-3 Player Games
Ticket to Ride Nordic countries 2-7-11 #22

2 Player Games
Court of the Medici 1-20-11 #15
Khet 3D: Tower of Kadesh Expansion 2-18-11 #26
Toscana 9-20-11 #191
Waterloo
Builders of the Earth: Builders Duel 4-10-11 #66
Black Box+ 9-26-11 #197
Mr. Jack Expansion 1-24-11 #16
Blue Moon Expansion: The Aqua 3-21-11 #48
Jambo Expansions 12-24-11 #229 & #230
Blue Moon Expansion: The Terrah 3-21-11 #49
Easter Island 6-27-11 #142
Kamisado
Jambo Expansion 12-24-11 #229
Jambo Expansion 2 12-24-11 #230

1-12 Player Games
Tribal Dice 5/7/11 #89

1-6 Player Games
Race for the Galaxy: The Brink of War 5-29-11 #117

1-4 Player Games
Rallyman 1/16/11 #12
Roadzters 1-24-11 #18
FITS Expansion #2: LOTS: Letters On The Spaces 5-22-11 #110
FITS Expansion #3: BOTS: Big Obnoxious Terrible Spaces 5-22-11 #111

Solitaire Games
Doctor Who: Solitaire Story Game
Freecell 5-13-11 #99

Children's Games
Die Siedler von Catan Junior 1/13/11 #10
Insel der Schmuggler (AKA Smuggler's Island) 3-20-11 #47
Pyramidos 4-20-11 #74
Chicken Cha Cha 4-21-11 #76
Duckling Dancin' 4-21-11 #77
Hisss 3-27-11 #55
Giro Galoppo 6-28-11 #144
Pirate's Treasure 6-28-11 #145
Gulo Gulo 6-30-11 #148
Symmetrix
Alphabet Game 3-27-11 #56
Collect the Chicks
Leaping Lizards 4-10-11 #67
Maisy Game 3-31-11 #59


Games & Expansions played for the first time in 2011:

Owned prior to 2011 (My goal is 100)
Jan- 18
Feb- 6
March- 20
April- 15
May- 23
June- 18
July- 0
Aug- 3
Sept- 3
Oct- 4
Nov- 0
Dec- 3

Grand Total Toward Goal: 113

Acquired & played during 2011 (Became meaningful only after the first goal of 100 accomplished):
Jan- 1
Feb- 2
March- 9
April-12
May- 11
June- 6
July- 11
Aug- 6
Sept- 10
Oct- 10
Nov- 2
Dec- 3

(186 inclds 63 exp=89 hole)

Non-owned played for the first time:
Jan- 2
Feb- 0
March- 2
April- 0
May- 1
June- 3
July- 4
Aug- 3
Sept- 8
Oct- 2
Nov- 3
Dec- 6

Totals for all Games played for the first time (Count is just for curiosity):
Jan- 21
Feb- 8
March- 31
April- 27
May- 35
June- 27
July- 15
Aug- 12
Sept- 21
Oct- 16
Nov- 5
Dec- 12

Grand Total of ALL games & expansions played for the first time in 2011: 230


My favorites so far:
Factory Fun, Hab & Gut, Charon, Rattus: Pied Piper (favorite expansion), Asara, Merkator, Resident Evil, Curious George: Discovery Beach Game (Child's game), Pastiche, Breaking Away (My Favorite), Yggdrasil, Cargo Noir, Troyes, Black Gold, Crows, Glory to Rome, Star Trek: Deck Building Game, 51st State, Dixit Odyssey, Ninjato, Navegador, The Adventurers: The Pyramids of Horus,

I also Enjoy a Lot: It Happens, Tammany Hall, Sticky fingers, Pocket Rockets, Abandon Ship, Top Race, Smuggler's Island (Child's game), Heads of State, Sobek, A La Carte, Innovation,

Favorites of my Gaming Friends (input from around 50 throughout the year):
Hab & Gut, Asara, Nightfall (Biggest Hit), Charon, Merkator, Puzzle Strike, Pastiche, Yggdrasil (2nd Biggest Hit), Cargo Noir, Quarriors!, Glory to Rome, The Adventurers: The Pyramid of Horus,51st State, A La Carte,
Also enjoyed, but eventually has seen less table action: Tammany Hall, Langfinger (AKA Sticky Fingers), It happens..., Dixit Odyssey,


New 2011 games played & commented (but don't count toward goal):
Prolix #6, New Factory Fun #7, Dragonheart #11, Merchants & Marauders #23, Ascension: Rat King Promo #29, Ticket to Ride: Alvin & Dexter #32, Biblios #33, Rattus: Pied Piper #34, Luna #37, Merkator $38, Asara #40, Khet 2 #41, Nightfall #43, Puzzle Strike #50, 7 Wonders: Manneken Pis Promo #54, Small World Community's Compendium II #58, Mansions of Madness #62, Resident Evil #63, ZBall Hi-Grip #68, Trollhalla #69, Langfinger #70,Pastiche #73,Mystery Garden #75,Al Cabohne #79,Curious George: Discovery Beach Game #82, Resident Evil Deck Building Game: Alliance #84, 11 Nimmt! #86, Resident Evil Deck Building Game: Chris Redfield & Jill Valentine Promo #87, Button Men #88, Ark #101, Ark Extra Mix #102, Earth Reborn #104, Innovation #106,Nightfall: Zombie Horde Promo #112, The Mines of Zavandor #113, Cargo Noir #114,Im Wassergarten #115, Mad Zeppelin #116, Abandon Ship #120, King Maker #121, Rory's Story Cubes #123, Savannah Cafe #131, Catan Dice Game #132, Win, Place & Show #134, Yggdrasil #136, Bzz Out #137, You're Bugging Me! #138, Cookie Shapes #139, Haggis #146, Nuts! #150, The resistance #151, Small World Underground #152, Hide & Seek Safari #153, Civilization #154, Advanced Civilization #155, Star Wars: Epic Duels #156, Ascension: Return of the Fallen - Kythis, the Gatekeeper Promo #157, Ascension: Return of the Fallen #158, Red Dragon Inn 3 #159, 7 Wonders: Leaders #160, Fladderadatsch #161, Dice Town: The Indians #162, Dice Town Extension #163, Quarriors #164, Nightfall: Shadow Seven Promo #165, Nightfall: Lisaveta Florescu Promo #166, World of Warcraft Trading Card Game #168, Seven Dragons #171, Nightfall: Martial Law #172,Olympos #173, Ascending Empires #174, Rattus: Jester Promo Card #175, Catan: Seafarers #176, Ascension: Chronicle of the Godslayer - Leprechaun and Pot of Gold Promos #177, Ascension: Chronicle of the Godslayer - Deep Drone Promo #178, Ascension: Chronicle of the Godslayer - Journeyman Sage Promo #179, Junta: Viva el Presidente! #180, High Frontier #181, Eleminis #182, Top Ten: The Bill of Rights #183, Alien Frontiers #184, Alien Frontiers: The Mind Control Helmet #185, Troyes #187, Glory to Rome #188, Qwirkle #189, Crows #190, Hive: The Ladybug #192, Black Gold #193, Bloodsuckers #195, Innovation: Echoes of the Past #196,Food Fight #199, The Adventurers: The Pyramid of Horus #200,Star Trek Deck Building Game #201, The Secret of Monte Cristo #202, Godzilla Stomp! #203, Sobek #204,Discworld: Ankh-Morpork #205, Ponte del Diavolo #206, Artus #208, Battlestar Galactica: Exodus Expansion #209, 51st State #210, A La Carte: Dessert #213, Dixit Odyssey: "Bunny" promo card #214, Dixit Odyssey #215, Frag #216, Sutakku #217, Sentinels of the Multiverse #218, Railways of England and Wales #220, The Target #221, Arcana #222, Super Dungeon Explore #223, Blood Bowl: Team Manager - The Card Game #224,Ninjato #225,Quest: A Time of Heroes; Attack of the Orcs #226, Dungeons & Dragons: Conquest of Nerath Board Game #227, A Few Acres of Snow #228,
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [10] | 
26. Board Game: Khet 3D: Tower of Kadesh [Average Rating:6.29 Unranked] [Average Rating:6.29 Unranked]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
2-18-11

My rating: 5

This Khet expansion is great for seasoned players who welcome a new way to play. It certainly adds complexity, and some very clever, sneaky moves can be made.

Interestingly enough it is possible to add the expansion and then ignore it, with both players moving still on just the one level.

If your opponent suffers from brain freeze, hide this expansion

PS: I understand the game is redesigned and whereas before the lasers were stationary (as in my copy), now they are in movable pieces. I have also been told by retailers that distribution is touchy and will probably be mostly from the designers' website.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
27. Board Game: Vasco da Gama [Average Rating:7.35 Overall Rank:279]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
2-22-11

My rating: 7

I had this eye-appealing, complex strategy game on the table for 2 1/2 weeks, trying to get around to reading the rules, which are easy to follow

The components are quality even though the wooden captains are incredibly small--difficult to pick up, constantly dropping, and easy to lose.

I like the mechanics of how the ships travel from port to port. Money is tight and a lot of tension in the game results from the uncertainty of what actions will cost.

The game is 5 rounds long, and if you do not carefully plan for the last round, you could find yourself with nothing at all to do.

Will be playing this one again.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
28. Board Game: Linq [Average Rating:6.88 Overall Rank:1343]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
2/27/11

My rating: 4

On Bruno Faidutti's Best Games List. (His Best 2010 games)

7 of us played this party game of bluff & we had a lot of fun. Doesn't take much time or thought, and only a quick read through of rules--definitely a light weight party game. I suspect we might pull it out once a year (I play at least twice a week). There are games in this category we like better.

The box says 4+ players, but should read 4-12 players.

I was very disappointed in how this game was packaged. The pencils, stands, dry-erase markers, and pads were all lose inside. One of the dry markers was totally dry. The pencils during transport had moved around so much there are pencil marks all over the insert and, the backs of the wipe-off boards and the underside of the box top. The pads had split apart when the stands got jammed in the middle. So upon opening the box, the game was trashed--very disappointing to someone who takes such good care of their games. It is like food, the presentation is important. The better it looks, the better it tastes.

The cards were wrapped and in a box bottom with no lid to the box and the insert does fit or retain anything. If I don't band or wrap the cards, all 250 cards will be lose in the box. And guess what? THE CARDS MUST BE KEPT IN ORDER!! How nice it would have been to have a lid for the box; How cheap not to include one. No matter how much I like this game, I will think hard before purchasing another Endless Games.

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
29. Board Game: Ascension: Theme Pack – Rat King [Average Rating:6.97 Unranked] [Average Rating:6.97 Unranked]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
2-27-11 (purchased 2011 & doesn't count towards goal)

My rating: 7

Purchased through BGG.

I can't say that this expansion adds to the game, but it is uncomplicated and doesn't detract from the game. Certainly plays differently than any of the other cards (when the Rat King is drawn from the Center deck, it affects all cards in the center row). I like ascension and don't see any reason to leave this promo out, so have rated it just slightly below the rating I gave the basic game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
30. Board Game: Charon Inc. [Average Rating:6.37 Overall Rank:2490]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-1-11

My rating: 7

Area & resource management game.

I enjoyed the game and everyone I played with did too. The box says 60 mins, but 45 is more like it. Four rounds and the game is over. Rules are clean and simple, and the board's design promotes easy play. The strategy is satisfying. You can screw up the other players in several areas.

I particularly like the mechanic where your 5 flags are each placed on one each of the five special actions, and as you remove them one at a time to claim mines for the gems, you are also losing the potential of those actions. The last flag left claims your special action, if you are lucky, or planned well, or somebody choses to cooperate with you. (Your opponents watch your dwindling options, and plan accordingly.)

I really liked the box top, so am disappointed more of the graphics didn't carry over to the board, which I find rather uninteresting.

As games go these days, Charon is relatively inexpensive so I should not complain too much about the components, (the gems are great) but I am afraid the plastic flags will eventually break after a little play--would rather have paid a few more dollars and had a sturdier game.

The 9" x 12" box fits nicely on shelf--doesn't hog space.

Will be playing this one again.

EDIT: I have played with several groups now, and everyone likes the game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
31. Board Game: Ticket to Ride: Märklin [Average Rating:7.42 Overall Rank:157]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-1-11

My rating: 6.4

I own several of the Ticket to Rides--probably only need one, although as mentioned before, I do like the maps of different countries.

The passengers added to this game differ it a little from the others, but doesn't really add significantly to the basic game. If passenger points are kept hidden, it can make it a little harder to determine who is ahead, and therefore how much you might want to chance interfering with someone's play.

No tunnels in this one. Two kinds of wild card locomotives--the basic one, then a 4+ which is used with trains of 5 or more in length.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
32. Board Game: Ticket to Ride: Alvin & Dexter [Average Rating:6.63 Unranked] [Average Rating:6.63 Unranked]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-1-11 (Out this year & I don't own it either, so it doesn't count towards my goal)

My rating: 6

I don't own this expansion, but played with a friend who had painted the two pieces (a dinosaur & a space ship alien)just beautifully--which enhanced the play.

If someone plays Ticket to Ride a lot, this expansion might refresh things a bit. Ticket to Ride is not a confrontational game, but these two monsters add a screw element since they can be moved around to interfere with the building of track, which gives bonus points to the top mover.

The expansion can be played with any of the Ticket to Ride games.

I can be a little compulsive about expansions, but will probably pass on purchasing this one.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
33. Board Game: Biblios [Average Rating:7.24 Overall Rank:256]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-2-11 (Just arrived, doesn't count towards my goal)

My rating: 7

My friend Joel Lytle in New York called my attention to Scripts & Scribes, a couple of years ago, and I have been trying to purchase this card game ever since. I learned Steve Finn was republishing it under the title Biblios, and immediately placed a pre-order last fall, which arrived this afternoon.

Gaming friends came over and with a few minutes rules' read we were playing. There are two phases. Cards are "gifted" then an auction phase follows and a portion of the "gifted" cards are auctioned. There are five categories and the highest card score in each gains the victory points for that category registered on a die that players can adjust throughout the game with Church cards. Interestingly, in the auction, Gold Cards are used to purchase category cards, whereas unknown, face down cards are used to purchase Gold Cards. I lot of juggling goes on.

My description here does not do the game justice. You best try to calculate who is saving and doing what. Strategy is convoluted. There is a lot of uncertainty in the game, and when you think you are setting yourself up for a high score, you may indeed be setting up your opponent. Technically, the maximum number of victory points in the game is 19, but with 3 players, 7 victory points won the game each time.

I don't think the box has much shelf appeal, but the contents are attractive and good quality. This card game fits nicely into a compact box with a magnetic closure. Play is 20 mins with 3 people.

I am sure we will be playing this game again and again and again.

2008 Golden Geek Best Card Game Nominee
2009 Golden Geek Best Card Game Nominee
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
34. Board Game: Rattus: Pied Piper [Average Rating:7.36 Unranked] [Average Rating:7.36 Unranked]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-6-11 (new this year, so doesn't count)

My rating: 8

Even though I rate the base game a 7, I am rating this expansion an 8 because it is one of the most sensible expansions I own or have played.

All it does is extend the playability of the game. It doesn't make the game more complicated or longer.

The base game has six characters, one in each category, all of which are used in the game. The expansion simply adds 2 new characters to each category, but still only six characters are chosen for the game.

So the expansion adds variety to the game, and therefore introduces new strategies through the use of new combinations of characters, and that is all.

With many expansions we have to decide whether of not we are going to use them. This expansion immediately became an integral part of the game, and there is no reason to separate it out, ever, not even for first time players.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
35. Board Game: Basari [Average Rating:6.80 Overall Rank:941]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-6-11

My rating: 5.3

I've had a hard time getting it to the table because it has just never looked as interesting to me as many of my other games, probably because I am not an enthusiast of barter games. I have owned it for several years.

It looked easy and short, so while we were waiting for others to arrive, we played.

Everyone liked it better than I did, although I liked it better than I thought I would and I wouldn't mind playing it occasionally as a filler game when others suggest it. With four people and reading the instructions, it took only half an hour.

Each round you roll the dice and move, then choose 1 of 3 actions. If another has chosen the action, you bater until an agreement is reached for whom takes the action & whom the receives compensation; If 3 choose the same action, none of the 3 takes the action--I lost almost all turns to that, and therefore was a little bored with the game. I wasn't rolling the dice well, and I was reading my opponents poorly.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
36. Board Game: Genji [Average Rating:5.87 Overall Rank:4624]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-7-11

My rating: 6.5

The Tale of Genji is the oldest know novel in human history, and the play of this game closely follows the book.

The early Japanese Imperial Court, romantic poetic theme is unique, well carried out, and creates refreshing literary enjoyment (should you choose to read the poems you create in this card game), however I can see the game's mechanics being applied to other themes. It is basically a set collection game with a nice cut throat element.

For those of you who enjoy some planning and control in a game, if you play with more than two, this game probably isn't for you. Poems are no stronger than the weaker of two cards, and easily attacked. With numerous opponents, your works are readily destroyed behind you--very frustrating for some.

The box says 45 mins, but we played double that time. If you reduce the number of seasons from 4, as the rules suggest, the length shortens--If we play only 2 seasons, I can see it coming in at 45 mins. Played with 3 & 4--can't fathom 6 players, which is why I got it.

Some of the cards are very beautiful and the wooden pegs are big and well finished like the ones in Shadow Hunters. The sturdy box should get a minimal amount of shelf-wear.

The box is 8"x8" and takes up little space. The insert very nicely holds the cards and pegs, but the markers would have to go loosely underneath. If the tokens are bagged (which mine always are), then the well-intentioned insert has to be removed to close the box.

As mentioned, 2 cards create a poem. The top half is 3 lines of poetry, the bottom always 2 lines. At the end of the last line there is a small red character denoting the last line of the poem. Unfortunately, the cards appear similar enough that occasionally 2 top halves & 2 bottom halves are mistakingly paired and we don't notice till play has continued on. I think there was a printing/graphics error: Each card has the bottom half of a sheet of paper. If you turn the top half upside down, it fits together perfectly as a full sheet of paper, instead of 2 cards with 2 bottom halves. I think the top half was intended to have the top half of the note, so when the poem is fitted together, it forms a full note, with top & bottom. After a few playing mistakes we started turning the top card upside down to assure we had a top & a bottom. (This is from the English perspective--If you put the letter sideways so the Japanese is read correctly, then the Enlish should be flipped.)

Warning--even though the cardboard components are well punched in the frame, the plastic coating did not get punched and no matter how carefully I tried to remove the markers, the coating was a problem and repeatedly pulled away. I had to take some scissors and trim many pieces, but some still got damaged when removing.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
37. Board Game: Luna [Average Rating:7.42 Overall Rank:287]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-8-11 (Don't own it, New this year, & doesn't count toward my goal)

My Rating: 6.5

Luna is a complex strategy game with many ways to make points and many hard decisions; planning ahead for the next round is important. Therefore those immobilized with analysis paralysis can make this game deadly.

With 14 actions I thought the rules would be complicated, and even though the actions do intertwine and combine, they slide easily into use.

I found myself making mistakes because I would forget the important order of my many actions--doing actions out of your planned order can be very unforgiving. In future games I think I will write down my actions and their order so I don't forget--then I can also buzz right through them. I think it would speed up the game, and I wish everyone would do it--also would encourage players to start planning their moves before their turn.

The seven surrounding islands offer favors (gained with novices) which help the novices move, gain more actions, collect/lose Influence Points, and promote novices to the temple in the center of the game, where they are often removed by opponents.

Actions are implemented one at a time in player order and usually cost novices and/or favors. Since building chapels frees up some novices for additional actions, near the end of the game it can be hard to get all your actions in before someone decides to end the round early to ruin plans. Your opponent may have many of his novices and you might think you are safe, but there are some actions that can use all his novices at once.

Repositioning is inefficient but necessary.

I am lukewarm on the theme and graphics. I want to play again soon because I am intrigued by some possible strategies I don't want to forget to try, but in the long run, I don't know. Probably not.

A really nice puzzle board and absolutely solid when fitted together. Lots of components and somewhat fiddly to set up.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
38. Board Game: Merkator [Average Rating:7.03 Overall Rank:613]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-10-11 (Didn't arrive until 1/11, so doesn't count towards my goal)

My rating: 8


I have a friend flying in from Italy this weekend who wants to play this game, so we broke it out to be ready.

This game grabbed me--Something about the trading just felt very satisfying. It must fill some need I have. (I also have this feeling with Torres & Palazzo.)

An elegant game because the board is beautifully designed with nice open containers for the components making it organized and neat; the game is fast-paced, plays solitaire, and the rules are few, easy, and well written. Expert rules and variants add to the re-playability.

The play is fast because you can plan your whole turn while another is taking their turn. Also it is possible for players to join the active player on his turn and fulfill contracts, which also speeds up play.

This is one of the few games I own that does not issue Player Pieces--no score marker in my color, action markers, or any other components that belong exclusively to me. players have an identical game board. Victory Points win the game, and are counted at game end.

I like the unique way goods are distributed to the countries. Also, the limit on money is unusual--15 Taler and you are forced to invest, or discard down. I like the mechanics of the Time Tokens.

The one complaint I have--I want to keep the goods in the assembled boxes. There is no provision to securely store the goods (there are 40 each). There is no cover for the boxes nor an insert to hold them, using the board as the cover. I have slipped each into a baggie, keeping the boxes assembled. If the box gets carried around, I hope the boxes don't get damaged by the game boards, even though the boxes are sturdy cardboard.

I just noticed the designer is Uwe Rosenberg. I guess I will start following him more closely--Le Havre, Gates of Loyang, Agricola, Bohnanza, are all his--in fact he is rather prolific. I particularly like Gates of Loyang & Le Havre.

Many in my gaming group admire this game, and bring it to the table. It is better with more than 2 players.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
39. Board Game: Fist of Dragonstones [Average Rating:6.17 Overall Rank:1878]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-11-11

My Rating: 7

Out of Print auction, card game for 3-6 players.

For a good, 6-player, filler card game of about the same length, I like this better than Citadels, and also Colossal Arena which only plays up to 5.

I don't like player screens but these at least, are sturdy, small, and don't tend to fall over.

Rules are few and easy to remember. The cards all have text and knowing the cards is important (opponents who know the cards have an advantage), but the cards are not complex, and a simple crib sheet printed out here on BGG, should help first time players.

This one is going to get some play.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
40. Board Game: Asara [Average Rating:7.08 Overall Rank:567]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-12-11 (arrived in 2011, so doesn't count toward my goal)

My rating: 7.5

This is another new game that hit the table because my friend from Italy wants to play tomorrow. Introduced at Essen 2010, on Bruno Faidutti's Best List

First Impressions:
Another interlocking puzzle board (instead of foldout), and player screens. The screens are stable and need to be assembled each game. I am not sure over time how the screens will stand up to use--I can see the slotted ends getting bent.

Colors are a little garish for my taste (although I think the towers are beautiful). Cardboard coins and tokens are of medium weight (sometimes hard to pick up on a flat surface), and they punched out a little roughly. This game seems a tad-bit off Ravensburger's usual high quality. I am NOT looking at this going, Oh, yah, a quality game.

Setup is fiddly.

Onward:
Despite my picking apart this game, I really like it. I will often play a new game again during the first few days, and because I like a break between the same game, I rarely play it back to back, which I did in this case. Good, solid play, but not a brain burner.

This has shades of a more elaborate Palazzo, a favorite game of mine, where you are buying building levels for structures of the same color (optional in Palazzo), and the number of levels increase the score.

Game is short and fast, with few and simple, well written rules. There is no reason for play to slog down. Play should be short and snappy.

Strategy: First get a base & tower of the same color, then go for the middle sections. If you don't have both a top & bottom, all pieces of that color can't be used--a costly loss.

Of Note:
3-14-11 I just finished the fourth game, but three out of four the player who went first won. All three times they got the advantage of points in the first round (bribed and picked the white base with gold on their first turn), and stayed ahead. The trailing opponents stayed grouped together behind, and seemed to have no chance to catch the leader. Hopefully this is a coincidence, and will have to see what happens in future games.

I did rate this at 7.5, but reducing to 7 until I see how often someone other than the first player wins--my final rating will either go lower or higher. EDIT: raised the rating anyway; I just enjoy it.

Definitely a keeper even if the first players have an advantage.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
41. Board Game: Khet 2.0 [Average Rating:7.00 Overall Rank:1884]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-14-11 (sigh, another bought this year so doesn't goal count)

My rating: 7

I own the original Khet & expansions.

With Khet 2, I like rotating the laser to either shoot the beam down the furtherest right vertical column or the bottom horizontal row. The rules for the new piece Anubis are interesting. Gone are the stacking Obelisks.

Unfortunately, also gone are the side rails, which show where the laser hits when it doesn't hit a piece. I played today with someone who had trouble figuring out how the light would deflect--they had to search for the light by running their hand along each side, looking the exit. This is fiddly and takes more time, because I think you need to always show where the light goes (as a check) to prove a hit hasn't been missed--also, the opponent who didn't plan the move needs to be able to quickly access the results. With the black rails the results were confirmed immediately, and hunting and puzzling out the path was eliminated.

The game is more compact than the first Khet and takes a lot less shelf space.

I haven't decided if I will keep both versions. I don't think I need both, but Khet 2 is evidently not going to have the tower expansion which I think is nifty, and it lacks those important perimeter side rails. It plays differently and I like the new Anubis. So, if I keep only one, which one?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
42. Board Game: Railroad Dice 2 [Average Rating:6.41 Overall Rank:3531]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-14-11

My rating: 3

Railroad Dice--does this title possibly imply the game is dice driven???? Oh gosh, why didn't I think of that? Do I generally like dice games? Well, no.

I went to some trouble to get this game (and believe it or not, the basic RR Dice, too--haven't played it yet--do you suppose it is dice driven, also?), so I am disappointed I don't like it any better than I do. But what idiot would buy a dice game, not realizing it was a dice game? What was I expecting? A card game?

If I keep it, the only time I would use it is when traveling and for some weird reason I have to have a RR game. It is very small & compact (the game board is in 6 sections & when assembled is only 4 1/2" x 6 1/2"), and without the box, won't take up much room. (Although I have some RR card games even more compact--I have yet to play them, but I'm sure I'll like them better--after all, they are card games--I am sure they are because the word "card" appears in their title.)

I find that the tracks laid out with dice, are harder to follow than tracks laid out with tile in other RR games. Rules are ambiguous. Play near the end is repetitious.

The concept that passengers and money are the same is different. Upgrading locomotives, laying track, some terrain costing more, and delivering something are pretty standard in many RR games. Nothing outstanding in this game for me. The best thing about this game is the really attractive box.

Have played it twice, nobody likes it or wants to play it again.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
43. Board Game: Nightfall [Average Rating:6.61 Overall Rank:895] [Average Rating:6.61 Unranked]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-15-11 (2011 game doesn't count toward goal)

My rating: 8.5 (raised rating--2nd highest rating so far this year)

This game is not released yet--a friend of mine won a copy from AEG.

I like the deck building card games, and I like this one better than Heroes of Graxia and Thunderstone. This game is heavier than Ascension. I still like Dominion the best, so this one comes in second.

We played all games with 5, and everybody liked this game, with some liking it best of all the deck building games.

A unique feature is the setup draft where each player chooses two card stacks that only he can buy, one that everyone can purchase, and one that is thrown out of the game. This adds to the re-playability of the game, and gives some player control to which cards are not available.

There are four phases to everyone's turn: Combat, chain, claim, and cleanup.

Chaining the cards is not new, but two things about it are: First, they are played one on another according to color matches. Added to that is the possibility of a "kicker" when an additional color match is made. Secondly, others can add to your chain, and the chain is resolved starting with last card played. Just like other deck building games, selecting cards that work together is a key to winning.

There are three kinds of cards: Wounds, Minions and Actions. Minions usually attack and also defend. Some attacks are made on the Minions who absorb damage with additional hits placing wounds on the player; other attacks can hit the player directly, bypassing the Minions. The player with the least wounds, wins.

Also unique are 3 kinds of wounds, which become strategic when exiling them (removing from play) because grouping is important for breaking ties.

We also liked the non-fiddly feature--there are just cards--no wound markers, simply rotate the cards as they are damaged. I have seen this in other games, and increases the speed of play.

For us, the game never bogged down. Even though you don't know what you are going to play until a chain is started by another player, play was still fast. It also speeds up near the end.

What I don't like about all these deck building games, is that the potential expansions are never ending. When is enough, enough? Can be quite a money sinkhole. (One reason I have stayed away from miniatures.) I will be surprised if Nightfall doesn't quickly follow in the footsteps of Dominion & Thunderstone, with many expansions. I know at least one is already planned.

This one will be played hot and heavy, at least for a little while. I have pre-ordered it. It does not work at all with 2--I have played 5 this way, each one was "broken".
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
44. Board Game: Railroad Dice [Average Rating:6.22 Overall Rank:2686]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-16-11

My rating: 4

I disliked RR Dice 2 so much, was surprised I like this one better, or even at all. The dice are much easier to place as track--just too crowded in RR Dice 2.

Aspects of this game and RR Dice 2 have much in common but there are differences. For example, in RR Dice 2, just as I found it unique that chips were interchangeable as currency & passengers, in this game dice the dice are both currency & track. Unusual. Like other RR games, shares are sold in this game (and executed poorly, I think), and the board placement mechanics are very different.

I did not find the board confusing, as some have commented. In fact I find the board (2 boards, actually) clever, and it certainly takes up less table space. The screens are a bit too small and toppley.

Still it is a dice game that is hugely luck based, the rules are ambiguous, and it becomes too repetitious. After about the 4th station I placed, I was wondering when the game would end--it dragged on a long time after that. I think I will enjoy the game more if we reduce the number of stations required to trigger end game by about half. There is a serious catch-the-leader problem, too.

Great, innovative concept, but the game is lacking.

I don't like making final judgments on a game played just once, but this is so similar to RailRaod Dice 2, I can safely say, this one is going bye-bye.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
45. Board Game: Railroad Dice: Germany [Average Rating:6.48 Unranked] [Average Rating:6.48 Unranked]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-17-11

My rating: 4.7

Since rules to the other RailRaod Dice games are fresh in our minds, and since they are similar, wanted to get this played.

This is my favorite over RailRoad Dice: The First Rails, and RailRoad Dice 2.

This expansion introduces changes resulting in improvements over RR Dice: The First Rails. The main changes involve the map, removal of stock purchase, and rules for building of stations, changes in how income is generated, and re-visiting of terrain tiles.

For me the most significant change is the pre-constructed map. This speeds up the game by eliminating the fiddliness of a dual map system as well as the Company Cards which priced the stations but is now printed on the board.

Even though I like this version the best of all the RailRoad Dice games, I like my numerous other train games more. I am selling this one as well.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
46. Board Game: Fabula [Average Rating:5.97 Overall Rank:4471]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-18-11

My rating: 5.2 (Revised up)

We loved Dixit so much, and the cards are such eye candy, that when Libellud came out with Fabula (with similar graphics) we snapped it up.

What a disappointment. We played with 5, and no one liked it. This was a surprise because even the ones who like & enjoy Once Upon a Time, disliked this one intensely.

In both games you are telling a story. In Fabula, the "writer" is given a script he reads. The other players are characters who suggest how the writer's story should develop, using their character and a card chosen from the center. Over four rounds with points, the writer has chosen the winner.

If you are good at improvisation, acting, and creativeness, this game might be for you. (We are obviously not flattering ourselves since I rated this a 3.)

This is not staying on my shelf. It doesn't even get a second chance. (Such a disappointment because it plays 8, and we are badly in need of 8 player games.)

EDIT: Revised up from a 3 to a 5.2, and I am keeping. I have played it a few more times. The right crowd at the right time is important since this is more like a party game.

I like this much, much better than Once Upon a Time..., for this reason: In Once Upon a Time..., You have to fight for control of the story, and your part of the story must be a continuation of the storyline built by others. It is certainly more interactive, but I zone out on what others are saying because I am busy constructing my story, and I don't hear their story, let alone remember it. Very chaotic & stressful. Fabula is more a solitary game. You are competing against others for points, but you can construct your storyline and present it without interference from others trying to cut you off and change the story.

A couple of the people who like Once Upon a Time a lot, like Fabula better. At least one liked Fabula second. But everyone enjoyed the plays and I will be keeping the game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
47. Board Game: Insel der Schmuggler [Average Rating:6.04 Overall Rank:7957]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-20-11

My rating: 6.8

AKA Smuggler's Island

I rate children's games according to how excited I am to play them with the appropriately aged child.

HABA games are so expensive, but most of the time well worth it, as this one is: Clever, attractive, quality components, fun to play.

Roll dice to rotate the lighthouse's beam left or right, and move the player's boats which are smuggling goods. If the lighthouse beam captures a boat, the goods are chucked overboard.

Roll & move, pick up & deliver, luck factor, light strategy involving moving & bumping others. The winner is the one who has delivered the most smuggled good. Easy, well written directions, short playing time.

A variant adds to the re-playability, and extends the playing age.

I own a lot of HABA Children's games--this is immediately one of my favorites.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
48. Board Game: Blue Moon: The Aqua [Average Rating:7.31 Unranked] [Average Rating:7.31 Unranked]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-21-11

My rating: 4.7

This is one of many expansions for this card game, and each expansion represents one person's, pre-constructed deck.

Due to the amazing graphics, I purchased all the expansions before I had played the base game.

The base game I rated a 4.5 because the game has too much luck, unless you construct your own 30-card hands, which can take hours of time which I do not care to invest in this game. Also, the player who knows not only his own cards well, but those of his opponent, and remembers what has been played & what they do, has an advantage--this means playing the game frequently, unless you want to read all 60 cards before a game--without this knowledge the luck factor is stronger.

I am rating this expansion slightly higher because it adds re-playability and variety to the basic game.

I want to get through all the expansions at least once. If I decide to keep this game it will be only because of the graphics. If I keep it, I suppose I would play this game again if someone were really gung-ho on it, and pleaded.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
49. Board Game: Blue Moon: The Terrah [Average Rating:7.19 Unranked] [Average Rating:7.19 Unranked]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-21-11

My Rating: 4.7

Pretty much the same comments as the ones for Blue Moon Expansion: The Aqua.

This is one of many expansions for the Blue Moon card game, and each expansion represents one person's pre-constructed deck.

Due to the amazing graphics, I purchased all the expansions before I had played the base game.

The base game I rated a 4.5 because the game has too much luck (when using the pre-compiled decks), unless you construct your own 30-card hands, which can take hours of time which I do not care to invest in this game. Also, the player who knows not only his own cards well, but those of his opponent, and remembers what has been played & what they do, has an advantage--this means playing the game frequently, unless you want to read all 60 cards before a game--without this knowledge the luck factor is stronger. This game just doesn't grab me. A friend described it as a lighter Magic card game, and I agree with that.

I am rating this expansion slightly higher because it adds re-playability and variety to the basic game.

I want to get through all the expansions at least once. If I decide to keep this game it will be only because of the graphics.

By the way, I love Blue Moon City board game (a favorite of mine) by Reiner Knizia, which uses the same dragons, has actual crystal tokens, but is otherwise very, very different.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
50. Board Game: Puzzle Strike [Average Rating:6.83 Overall Rank:892]
Dea Draper
United States
Boise
Idaho
flag msg tools
mbmbmbmbmb
3-23-11 (new, does not count towards goal)

My rating: 7


Very disappointed--Despite the fact the back of the box shows a really neat game board, inside are only chips, chip bag, and storage tray. I read the contents over four times, convinced my box was missing game boards. Thanks to BGG, I now see there was previously a Deluxe version which I assume had boards? I think it is very misleading to show something on the box that the game does not contain. I did see very nice files here on BGG that gamers have uploaded--Thanks, All. It took several hours to download and print that which should have come with the game. (I am glad I did, the player aides really make a difference.)

Nice chip tray (also printed out alaphabetical text strip names from the file by jimmcmahon), and the chips are of very heavy cardboard, and chip bags are a good size so that the hand fits easily inside.

Punch out the frames from the backside--they practically fall out. From the front side, they are harder to punch out.

If you have played other deck building games, especially Dominion, a five minute rule read is all you need.

The game play--NOT Disappointed:
With a few differences, this is Dominion, a Deck Building Game, with chips instead of cards.

Each player is a character with 3 unique chips which can be used only when drawn. At this time, Resident Evil is the only other deck building game I know of with Characters, but their abilities are present all the time.

This is an attack game and highly interactive. In fact, the whole intent of the game is to better your hand to attack others. Players give gems to their opponents, and when a player can't reduce his gem stack below 10, he loses. One player can create a chain reaction that takes every one else down.

Puzzle Strike is just as fiddly when setting up and putting away as the other deck building games, but it speeds up during play because there is no card shuffling--swish chips in a bags and pull them out. Also, the chips are more durable than cards, and eliminate the expense of card sleeves, if that's the way you go. The game lasts 15-20 minutes.

I like the simplicity of this game, as Dominion used to be before expansions. (In Dominion, there is so much down time when players can string together 20-40+ cards.)

This is a simplistic game--not enough room on the chips to be too complex--and at first glance, the strategy looks one dimensional. However, if you go the obvious route of all purple chips, you will lose to those who develop a deeper method of play.

I do not think this game is fun with two--this is a social game and the attacks are more interesting with three and preferably four.

I do get tired of expansions, but they are expected for this game, and after a lot of plays, probably needed. I just hope the additional chips keep the game simple.

Deck Building Games I own and have played, in order of favorite:
Dominion
Puzzle Strike
Nightfall
Thunderstone
Ascension
Heroes of Graxia (Going to sell)

EDIT: Biggest hit of the year so far with my gaming friends. Had it less than a week and it has seen a dozen plays.

The game can be deceptive. Just as I think I am in a winning position, somebody crashes me with gems, and I am the first one out! Not an easy game to win.

EDIT: I have increased the rating yet again. Everybody who plays has a blast. Just way too much raucous fun.

Edit: We have run into some games that just went on and on and on. Very difficult to end due to counter opposing actions of the last standing players. It has burnt me out a little on the game and has resulted in a lowering of the rating.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [10] | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [10] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.