$10.00
Nürnberg 2011 Canonical List
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Recommend
244 
 Thumb up
16.02
 tip
 Hide
The 61st Spielwarenmesse – the International Toy Fair in Nürnberg, Germany – takes place Feb. 3-8, 2011, and this list is intended to catalog titles that will be on display at the show. Note that, unlike at Spiel in October, many games previewed at Nürnberg won't be available for purchase immediately, instead appearing in stores over the following 1-9 months.

(I used to create convention previews for BoardgameNews.com, but I'm now the News Editor for BGG, so in future those previews will appear on this site. Since the news system is still in the works at this time [Jan. 4], I thought I'd use this format instead to get info out now. Many thanks to BaSL for his efforts pulling together previous con preview Geeklists, and for kickstarting this one, too.)

NB: If a new title currently doesn't have a game entry, then there likely isn't enough info to create one, despite whatever I've listed below. Since I'm now a BGG admin, I'll be working with Scott Reed to help get games into the database using whatever info I've gathered from designers and publishers.

Publisher shortcuts – click on the name to jump to that position in the Geeklist:
Abacusspiele
alea
Amigo Spiel
Days of Wonder
Drei Magier Spiele
eggertspiele
Filosofia
FoxMind Games
Gigamic
HABA
Hans im Glück
Huch! & friends
Hurrican
Kosmos
Le Scorpion Masqué
LEGO
Libellud
Looney Labs
MyWittyGames
Out of the Box
Pegasus Spiele
Queen Games
Ravensburger
Schmidt Spiele
Winning Moves Deutschland
Zoch Verlag

Lists from earlier years:
Nürnberg 2009 Canonical List
Nürnberg 2008 Canonical List
Nürnberg 2007 Canonical List
Nürnberg 2006 Canonical List
Nürnberg 2005 Canonical List
Nürnberg 2004 Canonical List
Nürnberg 2003 Canonical List
Nürnberg 2002 Canonical List

I'm still adding items to this list and will likely be doing so through the end of January 2011. Feel free to suggest other games to add in the comments!
Your Tags: Add tags
Popular Tags: Nuremberg2011 [+] nuremberg-2011 [+] !UpNComing [+] [View All]
  • [+] Dice rolls
[1]  Prev «  2 , 3 , 4 , 5 , 6  Next »  [6] | 
101. Board Game: Wallenstein (first edition) [Average Rating:7.56 Overall Rank:180]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Queen Games has a new edition of Dirk Henn's Wallenstein in the works, apparently scheduled for a Feb. 2011 release, at least in Europe. Since this isn't a new game, I'll forgo the description and let check out the reams of material available on the game page should you click through the link above.

Update: Not scheduled for a February 2011 release at all, as it turns out...
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
102. Board Game: Unpublished Prototype [Average Rating:7.04 Overall Rank:1527]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
In addition to the return of Wallenstein, Queen Games has Wallenstein: Die Erweiterung also in the queue for a February 2011 release date. No word yet on what this expansion consists of, so I'll leave you to rank speculation for now.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
103. Board Game Publisher: Ravensburger Spieleverlag GmbH
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
104. Board Game: BITS [Average Rating:6.53 Overall Rank:2538]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
BITS is a sequel to Reiner Knizia's ''FITS'', with players once again needing to place chunky pieces into an angled tray in order to satisfy the outrageous whims of the game doctor. This time the pieces are all domino-style – two connected squares, with the squares being the same or different colors – and players try to create (or avoid) the shapes shown on the target cards.

Released January 2011.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
105. Board Game: Das große Tier-Rätsel [Average Rating:5.33 Unranked]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
In Das große Tier-Rätsel, designer Gunter Baars has taken the picture-hiding and revelation device from Wolfgang Kramer's 1994 release Klappe auf! and built a new game around it. In that earlier game, one player would reveal sections of an image bit by bit until another player would guess what the image showed; the earlier you guess the image, the more points you score.

For Das große Tier-Rätsel the core of that earlier game remains in place: Players try to guess the identities of animals hiding in the picture box. But in addition to that challenge, players need to guess various qualities about the animal in question: What does it eat? Is it faster or slower than a human? How many legs does it have? It is a mammal or reptile? Each animal card has two sets of questions relating to it, and players in the know will score additional points. The first player to circle the score track wins the game. (2-4 players, 5+ 20-30 minutes, €25)

Released January 2011.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
106. Board Game: The aMAZEing Labyrinth [Average Rating:6.34 Overall Rank:1242]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
To celebrate the 25th anniversary of Das verrückte Labyrinth, aka "The aMAZEing Labyrinth," and one-up the pedestrian cardboard production of the 20th anniversary edition, Ravensburger is rereleasing the game in a special metal box, presumably one silver in color if not in substance. I look forward to the oyster-wrapped 30th anniversary edition in 2016, featuring components carved out of pearls.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
107. Board Game: Mammut Mambo [Average Rating:5.72 Unranked]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Prehistoric man was best known for hunting and gathering and not much else. No radio show hosting, no paragliding, no unicycle riding: the lives of our ancient ancestors were utilitarian and boring – or were they?

Designer Roberto Fraga doesn't think so, as in Mammut Mambo he introduces (or reintroduces?) gamers to a caveman dance craze. Each round card after card is added to the playing area, introducing more quirky gestures and moves to those already in play, creating a dance that all players must perform simultaneously. If you fail to keep the beat, you receive all the cards in play as punishment. What's more, the best mammoth-hunting clan chief gets to push his cards on another player. Whoever can best keep their head – and their rhythm – in all the confusion will win.

Released January 2011.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
108. Board Game: Nobody Is Perfect: Kompakt [Average Rating:4.33 Unranked]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Nobody Is Perfect – Kompakt features the same game play as the original Nobody is Perfect' – first released in 1996, then released in a new edition in 2009 – but with more than 450 new terms for players to puzzle over.

Game play is similar to Balderdash or the public domain "Dictionary" game with players being presented with an unusual word or image that they're unlikely to know. All players write down a definition for this word/image, then everyone votes on which definition they feel is the correct one. Vote correctly, and you score points; have others vote for your definition, and you'll score then, too.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
109. Board Game: Tohuwabohu: Berühmt berüchtigt [Average Rating:7.00 Unranked]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Tohuwabohu: Berühmt berüchtigt is one of four party games in a new line from Ravensburger for 2011, and in this game – the title of which translates to something like, "Chaos: Notoriously Famous" – players must imitate various historical and fictional characters: Rip your shirt like the Incredible Hulk, box a few rounds against Rocky Balboa, pull out your best Napoleon. Whatever you do, do it quickly as you're not the only ham at the table!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
110. Board Game: Tohuwabohu: Einfach tierisch [Average Rating:0.00 Unranked]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Tohuwabohu: Einfach tierisch is one of four party games in a new line from Ravensburger for 2011, two of which are credited to designer Laufriedo Steinstätter.

In this game – the title of which translates to something like, "Chaos: Simply Beasty" – players must imitate various animals: Hang from the door frame like a chimpanzee, lay an egg or two, sing like you're one with nature. Whatever you do, do it quickly as you're not the only wild animal at the table trying to score!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
111. Board Game Publisher: Schmidt Spiele
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
112. Board Game: Offboard [Average Rating:6.52 Overall Rank:4463]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Michel Lalet and Laurent Levi's Abalone has been around for more than two decades. Following its initial success, the game was tweaked through the release of additional sets of marbles that allow for more than two players, but otherwise the game – and its goal of pushing opponents from the board – has remained unchanged: On a turn, push 1-3 marbles in a straight line one space, pushing the opponent's marbles backwards if you're pushing fewer marbles than you are moving yourself. If an opponent's marble is pushed off the board, you score it; score enough points, and you win.

Now Abalone Offboard puts a spin on the sumo-ish feel of Abalone by introducing external scoring zones to the game board. You need to control these zones in order to score points, and whoever scores six points first wins.

Due out March 30, 2011.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
113. Board Game: Mount Drago [Average Rating:5.98 Overall Rank:4563]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
If you didn't know who designed Draco but were familiar with the works of designer Leo Colovini, you'd likely be able to recognize his style when hearing a description of the game.

Ten dragons start the game on the first square of a movement track, with each space on the track bearing a number from -2 to 8. Four blue and three green scoring spaces are scattered on the track, and four summit spaces are found at the end of the track. Each player is dealt a hand of six cards, with cards coming in ten colors to match those of the dragons; each player also starts with a uniquely-colored card face-up on the table to indicate which dragon the player is riding.

On a turn, a player lays down one card from his hand, then advances the appropriately-colored dragon as many spaces as the number shown on the card. If another player has a card of this color in front of her, the player places the card on that player's stack; if not, the player places the card on his own stack, effectively changing steeds if the color differs from what was on top previously. (Exception: If a dragon not being ridden by anyone is in last place, the player may choose to place the card under his stack instead of on top of it, while moving the dragon normally.)

If a dragon moves onto a blue space, then each dragon on a space valued three or less scores that many points for the player riding that dragon, if any. If a dragon moves onto a green space, then each player scores points equal to the value of the space on which his dragon stands. If a player causes no scoring on his turn or plays his last card in hand, he refills his hand to six cards; if he caused a scoring, then he draws no card and plays with a smaller hand next turn.

When a dragon moves onto one of the four summit spaces, all dragons score points (possibly negative) for their riders. Once three dragons have reached the summit, the game ends after a final scoring, and whoever has scored the most points wins.

Released January 2011.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
114. Board Game: Eselsbrücke [Average Rating:6.97 Overall Rank:2322]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
The name "Eselsbrücke" literally means "donkey bridge" – as depicted on the cover of the game Eselsbrücke, for example – but the term also refers to a mnemonic, something used to retain a memory, and that's the goal at the heart of this design from Stefan Dorra and Ralf zur Linde.

In this game, players must take randomly drawn symbols and objects and create stories from them, ideally memorable and fun stories that will enable other players to recall the objects around which the stories are centered. Whoever builds the best mnemonics – and listens well to the stories told by others – has the best chance of winning the game.

Released January 2011.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
115. Board Game: Extra! [Average Rating:6.48 Overall Rank:2731]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Schmidt Spiele is releasing a series of tiny dice games, with each game being packaged in a plastic container that doubles as a miniature dice tower. Sid Sackson's Extra!, first seen in Sackson's book A Gamut of Games under the title "Solitaire Dice," is one of the "new" titles in this series.

In Extra! all players play at the same time off the same roll of five dice. Each player divides the dice into two pairs and a lone fifth die. The value of this fifth die is placed in a reject tally chart and one box underneath this number checked. For each pair of dice, the player marks a box next to the sum of these dice (2-12) on a scoresheet.

Each player can have at most three values on his reject chart; when a player checks off the final box in a column on this chart, he is out of the game. Once all players are out, they tally their points, losing 200 points for each sum row that they start without meeting a certain threshold. For rows marked past the threshold, the player scores positive points, with less common sums being worth more points. The player with the highest score wins.

Due out Jan. 28, 2011.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
116. Board Game: 15 [Average Rating:5.79 Overall Rank:7482]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Steffen Bendorf, designer of the 2009 release Würfel Express, is back with another dicey design, this time from Schmidt Spiele as part of its new line of dice games

Each round in Fiese 15, a new target card is revealed showing six differently colored dice that sum to 15. On a turn, a player rolls all six dice, then sets aside any dice that have a value equal to or less than the similarly-colored die on the target card. For example, if the card has a blue die showing a 4, then any value from 1 to 4 on the blue die would be valid and set aside. The player can stop and score points equal to the sum of his valid dice or roll the invalid dice. If he rolls at least one valid die, he sets that aside and can choose to stop or roll again; if he rolls no valid dice, then he scores points equal to all the dice on the target card for which no die was set aside. Set aside five dice, and you score an extra five points; set aside all six, and your score for the round is doubled. Whoever has the most points after ten rounds wins the game.

Fiese 15 includes 15 target cards, with only ten being used each game. The target cards are double-sided, with only five dice showing on the opposite side, allowing players to choose a variant that handicaps the leaders with tougher targets.

Due out Jan. 28, 2011.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
117. Board Game: Tricky [Average Rating:5.88 Overall Rank:7607]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
One of several titles in a new series of tiny dice games from Schmidt Spiele, Leo Colovini's Geizen brings push-your-luck to dice games in a new way.

Each player starts the game with 18-25 chips, depending on the number of players. On a turn, a player first rolls all five dice, sets aside at least one die, then rerolls, with the process continuing at most five times, at which points all the dice will be set aside. The player discards all 6s, then for each other value he places 1-2 chips onto the game board, mostly from his hand but sometimes from the stock.

If a player completes a column by filling in the red circle, he claims all the chips in this column and every other player must remove 1-3 chips in his supply from the game. A player can borrow up to five chips from the supply on his turn, but if he fails to repay them at the end of that turn (by claiming a column), the game ends and the player with the most chips in hand wins.

Due out Jan. 28, 2011.


(A peek inside the packaging of the Schmidt Spiele series of dice games for 2011.)
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
118. Board Game: Kniffel Extreme [Average Rating:6.23 Overall Rank:7315]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Yahtzee – aka Yacht, Kniffel, etc. – has been around for more than half a century, and over the past five decades the game has been transformed in all sorts of ways: letters replaced pips on the dice, players were asked to fill three columns instead of one, target cards were claimed then stolen, the dice were shrunk to the size of peas or enlarged to the size of abandoned warehouses on the west side of Manhattan. Yahtzee players have had showdowns and challenges, free-for-alls and knee-cappings, but never before have they experienced the rush of an ''extreme'' version of this long-lived dice game.

Come January 28, 2011, no one will ever be able to say those words again as on that date German publisher Schmidt Spiele will unleash Kniffel Extreme, a new version of the classic dice game that adds the awesome power of a ten-sided die – a '''red''' ten-sided die, mind you.

Now in addition to the familiar full houses and two pairs and long and short straights that players could previously score after up to three rolls of five dice, those players can score for three pairs, two triples, a great full house, a highway (being a straight of six dice), sums of 10 or less or 33 or more, and naturally Kniffel Extreme – a six-of-a-kind. In addition, each player starts the game with three chips; spend a chip, and you can push your luck a little further by rolling dice four times in a turn instead of only three. Extreme!

Due out Jan. 28, 2011.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
119. Board Game: Top & Down [Average Rating:5.22 Overall Rank:9575]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
At first glance Top & Down appears to be a race game, but the winner will actually be the player who collects the most points while moving pieces over the raised and lowered sections of track.

Each turn, a player rolls a die and moves one of his pieces forward on the track exactly that number of spaces; if any pieces rest on top of this chosen piece, whether his or an opponent's, those pieces are moved as well. If the moved piece (or stack of pieces) would land on an occupied space, it covers any pieces located there.

Whenever the first piece of a color is moved over a scoring gate – of which there are four on the track – all towers are scored. If a multi-colored tower is on a raised section of the track, the player who owns the top piece earns as many points as the number of pieces in the stack; if such a tower is on the ground, the owner of the bottom piece scores points instead. Each turn before moving, a player can spend a point to move one of his pieces to the top or bottom of a stack.

The game ends once three pieces enter the scoring area at the end of the track – earning 2-4 points in the proces – and whoever has collected the most points wins.

Released January 2011.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
120. Board Game Publisher: White Goblin Games
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
121. Board Game: Get Nuts [Average Rating:6.03 Overall Rank:5086]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Get Nuts is a fast-playing tactical card game for 3-6 players that puts you in the role of a determined squirrel, trying to get hold of a stack of nuts to get through the cold winter. But other enemy rodents will do anything they can to stop you from climbing that tree and snatching those precious snacks.

To claim a nut card in Get Nuts, a player must move his squirrel down a trail composed of four cards in order to reach the nut stash in the center of the table. Squirrels don't just saunter down shady paths, however, so you need to play tree cards on the path to give the squirrel a way to navigate toward the nuts. On a turn, a player has four action points available, with which he can play cards from his hand (which cost 0-4 points) or advance his squirrel down the trees on his trail, with each space costing a point. At the end of a player's turn, he can discard any number of cards he wants, then refill his hand to five cards.

Cards can either help you or attack opponents. Use a sacred tree to provide a safe haven that others can't destroy, and place the Divine Nut on your path, a special treat that can be claimed only after taking a nut from the stash. Take chainsaws and flamethrowers to opponents' trees, or send a bullzoer up their trail to demolish trees one by one over several turns. If your squirrel sits in a tree that's felled, it moves back down the trail and will remain injured until you take the time to administer first aid and get the little guy up and running once again.

If you claim a nut, your squirrel scampers back to the start of the trail, and you must remove trees from your trail equal to the value of that nut. (Trees wither from loneliness when they lose their nuts.) The game ends once the last nut card has been claimed, and the player with the most valuable stash wins. (3-6 players, 8+, 20-30 minutes)

Due out Q1 2011.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
122. Board Game Publisher: Winning Moves
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
In addition to ''Tricky Bid'', Winning Moves Deutschland will show:

Banana Jump
Barbie Fashion City
Jishaku
Bourre
Pass the Pigs, the party edition
Miss Lupun
Artefakt
• One million new versions of Top Trumps
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
123. Board Game: Banana Jump [Average Rating:5.00 Unranked]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Description from Hilko Drude:

In Banana Jump, the baboon is jumping from tree to tree around the edge of the game board to circle the clearing. At the same time, the other animals are gathering in the clearing.

Each player "owns" one type of animal (but can place any type during play). On a turn, a player rolls two dice. If he rolls a color symbol, he can place an animal in the clearing, provided the assigned space for that animal in that color is currently available. (The columns have to be filled in a certain order.) If a baboon symbol is rolled, the baboon jumps to the next tree; if a banana is rolled, the baboon moves back (to eat a banana) or any animal can be placed.

Every time a player fills a row or places one of his own animals, he gets a coin. If the baboon circles the board first, it wins (and all players lose); if the animals fill the clearing first, the player with the most coins wins. (2-5 players, 4+, 15 minutes, €25)

Scheduled for a February 2011 release.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
124. Board Game: Tricky Bid [Average Rating:6.14 Overall Rank:6423]
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Here's a short description from the designer, Hilko Drude:

Tricky Bid is a trick-taking game. Before each trick, each player places a card openly in front of him, which represents his bid for that trick. The player who wins the trick wins his own bid card plus all other bid cards in the same color. All trick cards are discarded. Since bidding is done in turn order, all but the starting player can decide to join in on the bid (play a card of the same color as the first player's, therefore raising the stakes) or starting a new bid."

Due out May 2011.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
125. Board Game Publisher: Zoch Verlag
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
[1]  Prev «  2 , 3 , 4 , 5 , 6  Next »  [6] | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
[1]  Prev «  2 , 3 , 4 , 5 , 6  Next »  [6] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.