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Nürnberg 2011 Canonical List
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The 61st Spielwarenmesse – the International Toy Fair in Nürnberg, Germany – takes place Feb. 3-8, 2011, and this list is intended to catalog titles that will be on display at the show. Note that, unlike at Spiel in October, many games previewed at Nürnberg won't be available for purchase immediately, instead appearing in stores over the following 1-9 months.

(I used to create convention previews for BoardgameNews.com, but I'm now the News Editor for BGG, so in future those previews will appear on this site. Since the news system is still in the works at this time [Jan. 4], I thought I'd use this format instead to get info out now. Many thanks to BaSL for his efforts pulling together previous con preview Geeklists, and for kickstarting this one, too.)

NB: If a new title currently doesn't have a game entry, then there likely isn't enough info to create one, despite whatever I've listed below. Since I'm now a BGG admin, I'll be working with Scott Reed to help get games into the database using whatever info I've gathered from designers and publishers.

Publisher shortcuts – click on the name to jump to that position in the Geeklist:
Abacusspiele
alea
Amigo Spiel
Days of Wonder
Drei Magier Spiele
eggertspiele
Filosofia
FoxMind Games
Gigamic
HABA
Hans im Glück
Huch! & friends
Hurrican
Kosmos
Le Scorpion Masqué
LEGO
Libellud
Looney Labs
MyWittyGames
Out of the Box
Pegasus Spiele
Queen Games
Ravensburger
Schmidt Spiele
Winning Moves Deutschland
Zoch Verlag

Lists from earlier years:
Nürnberg 2009 Canonical List
Nürnberg 2008 Canonical List
Nürnberg 2007 Canonical List
Nürnberg 2006 Canonical List
Nürnberg 2005 Canonical List
Nürnberg 2004 Canonical List
Nürnberg 2003 Canonical List
Nürnberg 2002 Canonical List

I'm still adding items to this list and will likely be doing so through the end of January 2011. Feel free to suggest other games to add in the comments!
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51. Board Game Publisher: HUCH! & friends
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52. Board Game: Map It! World Edition [Average Rating:6.37 Overall Rank:5075] [Average Rating:6.37 Unranked]
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Ausgerechnet Honolulu uses the same game play as the other Ausgerechnet... titles: Players deal three piles of 15 location cards from a deck of roughly 200 cards, then place an interlude card between each set of piles to make a deck of 45 cards. One location card is placed on the direction board, which has arrows pointing north, south, east and west.

On a turn, a player draws a location card – keeping the latitude and longitude on the back of the card secret from all players – then places the card next to the direction board, indicating how she thinks this location relates to the starting one. Is Honolulu west of San Francisco? Why sure, so place it by the west arrow. Location cards can be placed between cards already on the board.

After each location card is placed, any player can challenge the positioning of that card. That player reveals the back of the most recently placed card as well as one adjacent card. If the challenge was correct – and the card placed wrongly – the challenger wins a point chip from the placer and the card is removed; otherwise the challenger hands over a chip to that person.

After 15 cards are placed, the interlude card signals an interim scoring in which all players secretly guess how many cards have been placed correctly. Guess correctly, and you score two chips; if no one is spot on, the closest guesser wins a chip.

After three rounds and the final interlude scoring, the player with the most chips wins. (2-6 players, 8+, 20 minutes, €14)

Released January 2011.
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53. Board Game Publisher: Hurrican
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54. Board Game: PRRRT... [Average Rating:5.90 Overall Rank:7203]
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The BoardGameGeek glossary helpfully includes the term "fart-factor" for those who have wondered how to describe the gassy sound created when pushing down on a box lid. Who knew that someday a couple of game designers would move the farts from inside the box to the front cover?

Yes, PRRRT... – from the designing duo of Ludovic Maublanc and Bruno Cathala – is all about the rip-roarers and pants-busters that emerge from one's nether regions, more specifically about determining who dealt it (while thankfully avoiding the "who smelt it" end of the equation).

Each round a situation card is revealed, such as a small crowd in an elevator, and a number of people cards equal to the crowd depicted on the card are turned face up. People cards are valued from 1 to 10 based on the amount of shame that person would have towards you should you be revealed as the culprit. Grannies are merciless...

Each player receives a hand of five odor cards, ranging in value from 0 to 7, with one 7, two 6s and so on to eight 0s. Going once around the table, each player in turn asks his neighbor, "So how about it? Are you the one contributing to climate change? Are you the one making more methane?" And so on. That neighbor can either fess up – in which case he scores all the people cards in play – or he can deny the charge, in which case the active player randomly draws a card from his hand and lays it on the table in front of the neighbor, revealing some of the smell that others have detected.

If you make it once around the table without anyone confessing, add another person card to the crowd of sniffers, then go around the table again. Repeat this process up to three times, at which point most people will have three cards in front of them. Everyone then simultaneously points to the person who they think created the ruckus (that is, who has the largest total of odor cards), abstaining if they are that person. Everyone then sums their stink, with the "winner" claiming the person cards in play and a card for each person blaming him; anyone who accuses a player incorrectly is penalized. Smallest score after a number of rounds wins the game.

Being dealt a hand of high numbers doesn't automatically presage your coronation as a gas god as high numbers typically have a special power that comes into play when someone reveals the card from your hand. The 7, for example, removes all other cards in your hand from play, while the 6 lets you exchange up to three cards from your hand with an opponent. With odor comes power!

Due out January 2011, according to Cathala.
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55. Board Game Publisher: KOSMOS
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56. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1547]
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Designer Thomas Fackler and Kosmos bring you Abtei der Rätsel , of which I can present only these two images at the moment. (2-4 players, 10+, 30-40 minutes, €32)

Due out February 2011.

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57. Board Game: Lord of the Rings [Average Rating:6.82 Overall Rank:497]
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Just as Fantasy Flight Games released a tinier edition of Reiner Knizia's Lord of the Rings in 2010, Kosmos is shrinking its Der Herr der Ringe in 2011 to better fit on store shelves and reach a new audience of potential gamers for whom €30 is not out of the question.

Due out January 2011.
 
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58. Board Game: Der Kletter-Retter [Average Rating:4.09 Unranked]
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For the gamer who has everything except a box shaped like a castle tower, first-time designer Christophe Behre and Kosmos bring you Der Kletter-Retter, in which the box is the tower that the players must climb with their figures in order to rescue the princess. (ages 5+, €20)

Due out April 2011.

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59. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1547]
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Long-time children's game designer Kai Haferkamp has, surprise!, a new kids' game from Kosmos called Der Räuber Hotzenplotz. No pic yet – only a note that this is a dice game. (ages 4+, €6)

Due out March 2011.
 
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60. Board Game: The Rivals for Catan: Age of Darkness [Average Rating:7.74 Unranked] [Average Rating:7.74 Unranked]
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As promised, Klaus Teuber and Kosmos will expand upon the new two-player Die Fürsten von Catan, which included three theme sets with the base game, with the release of Die Fürsten von Catan: Erweiterung – Finstere Zeiten (Dark Hours). (2 players, 10+, €16)

Due out May 2011.
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61. Board Game: The Struggle for Catan [Average Rating:6.31 Overall Rank:1761]
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And the Catan family expands by yet one more item – Die Siedler von Catan: Das schnelle Kartenspiel. Not sure what makes this card game more schnelle than any of the others. Perhaps it's an adaptation of a game my wife always liked to play, one in which she would deal out a certain number of cards to each player, then instruct people to lay the cards face-up, after which she'd examine all the cards and say with mock surprise, "Why, I win!" The name of the game: Linda Always Wins. (2-4 players, 8+, 30 minutes, €6)

Due out February 2011.

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62. Board Game: Dino-Deal [Average Rating:3.83 Unranked]
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Michael Schacht has Dino-Deal coming from Kosmos, a dice game in which players want to collect as many dinosaurs as possible. (2-4 players, 7+, 10 minutes, €6)

Due out March 2011.
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63. Board Game: Einfach tierisch [Average Rating:6.06 Unranked]
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You would think that at a certain point game publishers would not name a new release Einfach tierisch because the name has been used numerous times – including once previously on this Geeklist with a new Ravensburger title – but the market for this game, and most games really, turns over quickly, so only old farts like me probably care about such things.

In any case, designer Michael Rieneck and Kosmos present, wait for it, Einfach tierisch, a dice game married with the cartoon style of Uli Stein. (ages 8+, €6)

Due out March 2011.
 
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64. Board Game: Flinke Fliegen [Average Rating:4.67 Unranked]
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Flinke Fliegen appears to be a fast-reaction game from new designer Christophe Behre. We'll know for sure once Kosmos posts something more than just a few images and data. (2-5 players, 6+, €15)

Due out April 2011.

 
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65. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1547]
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Gunter Baars and Sonja Hässler are the designers of the Kosmos card game Können Schweine fliegen? Das Kartenspiel. (2-4 players, 5+, €6)

Due out March 2011.
 
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66. Board Game: Mieses Karma [Average Rating:6.07 Overall Rank:6620]
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Mieses Karma is the title of a new game from Kosmos, and the game is an adaptation of the novel Mieses Karma by David Safier (just released in Jan. 2011 in hardcover in English as Bad Karma). Here's a summary of the novel from Amazon.com:

"This debut novel follows the trials and tribulations of Kim Karlsen, a television personality whose career obsession brings her some serious cosmic repercussions. In her quest to dominate the airwaves, Kim cheats on her husband, neglects her daughter, and mistreats her staff. It all seems worth it when she wins the biggest German Television Award, but sadly on the very same night she is crushed to death by debris falling from a Russian space station... At the gates of Heaven, Kim is informed that she has collected too much bad karma in her life, and has a long road of atonement ahead. Reincarnation as an ant teaches her a few lessons in humility, ad she experiences life as a guinea pig and as a beagle before regaining human form just in time to sabotage the marriage of her husband to her back-stabbing best friend."

Designed by Matthias Cramer (Glen More) offers this brief description of the game: "The players start as an ant and try to collect better karma in order to be reborn as something 'better' and try to become human in the end." Sounds fabulous, both the book and game! (3-5 players, 10+, 30 minutes, €20)

Due out March 2011.

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67. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1547]
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Inka and Markus Brand will have an estimated 50,000 new games on display at Nürnberg 2011, one of those games being Monsterfalle from Kosmos. (2-4, 6+, €25)

Due out April 2011.

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68. Board Game: Schlacht am Buffet [Average Rating:6.15 Overall Rank:5232]
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Because I'm not German, I'm not familiar with the work of cartoonist Uli Stein, but apparently he's a big enough deal to merit having his name on the box in a customized signature and designer Martin Wallace's name in tiny type on the bottom edge of the box. Such is the designer's lot for a mainstream friendly game. Only pics for now for Schlacht am Buffet. (3-6 players, 8+, 30 minutes, €20)

Due out March 2011.


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69. Board Game: Speed Dating [Average Rating:5.20 Unranked]
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Speed Dating, from designer Marcel-André Cassasola Merkle, brings a lot of things to mind, but how those "things" will be translated into game terms in this 2011 Kosmos release is as yet a mystery to you and me. (3-6 players, 12+, 45 minutes, €23)

Due out March 2011.

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70. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1547]
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Klaus Kreowski's Teufelskicker: Holt euch den Sieg! has possibly the best title of any of the numerous football games released by Kosmos or any other publisher over the years. "Devil kicker"?! Awesome... (2-4 players, 7+, €7)

Due out March 2011.
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71. Board Game: Tohuwabohu [Average Rating:5.80 Overall Rank:8105]
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Two – no, three – games titled Tohuwabohu on display at Nürnberg 2011? Yes, that's the situation we're facing, with two of those games being part of a new series of party games from Ravensburger, and this entry coming Kosmos and designers Matthias Prinz and Inka and Markus Brand. While the Ravensburger titles focus on play-acting, this Tohuwabohu seems to rely on physical dexterity to bring chaos to the table. More details when I have them. (2-4 players, 8+, 30 minutes, €30)

Due out March 2011.

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72. Board Game: Cornerstone Essential [Average Rating:6.77 Overall Rank:2913]
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Matt Mette's Cornerstone, first self-published by Mette and Mike Thompson through Good Company Games in late 2008, is being republished by Kosmos as Turmbauer, a new edition of the game that matches GCG's release of Cornerstone: Essential, which contains half as many pieces as the original game, along with a few other rules tweaks. Here's a brief description of the game:

In Turmbauer, each player receives her own set of 12 pieces (24 pieces with two players), with each piece being comprised of 1-6 blocks. A 2x2 checkered cornerstone serves as the building block for the game, and on a turn a player rolls two six-sided dice, chooses one of those numbers, and adds one of her pieces with that many blocks to the structure, preserving the checkerboard look. She can then move her dude on the structure, jumping up no more than one level at a time and moving only over neutral spaces or spaces of her own color. Roll doubles and you can place the piece that you want. Get trapped by another player and you can mulligan to start from table level once again.

If someone knocks the tower over, the game ends with the player having the figure highest up in the tower winning – unless that player was the klutz who killed the game. In that case, the player with the second highest figure wins.
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73. Board Game: Ubongo: Das Kartenspiel [Average Rating:6.12 Overall Rank:6652]
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Ubongo: Das Kartenspiel will be the latest iteration of Grzegorz Rejchtman's spatially-challenging puzzle game.

Each round, a player receives nine cards at random from the appropriate deck for that round; each card shows six Ubongo pieces, with the pieces laid out in a 2x3 grid. Everyone simultaneously tries to "connect" seven of their nine cards. Two cards are connected when they lay adjacent to one another with a pair of symbols on one card touching a matching pair of symbols on the adjacent card.

The first person to lay down seven cards in that manner shouts "Ubongo" and earns 10 points, while everybody else scores as many points as they have connected cards on the table. (If any player has made a mistake while placing cards, including the player who ended the round, that player scores zero points for the round.)

For the second round, players fip over their nine cards and use them. For rounds 3-6, players receive cards from two new decks. After six rounds, the player with the highest score wins. (2-4 players, 8+, 20 minutes, €7)

Due out February 2011.

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74. Board Game: Pelican Cove [Average Rating:6.77 Overall Rank:1306]
W. Eric Martin
United States
Apex
North Carolina
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We're in Australia, a land of myth and magic, and every night at sundown eight dreambirds gather around the holy rock Uluru. To make the magic work to its fullest, they all wish to land in specific locations to fulfill specific conditions.

Unfortunately, they haven't coordinated their wishes among the flock, so it's up to the players to sort out the puzzle so that as many dreambirds as possible have their wish granted. Oh, and you better do it quickly because the sandtimer is running towards sundown.

In Uluru, players must solve these dreambird puzzles individually and simultaneously, then review their results together. Each unfulfilled wish results in a minus point for a player. Play proceeds over several sundowns, and the winner is the player who in the end has received the fewest minus points.

The game includes variable difficulty levels so that everyone from children to seasoned gamers can compete together and be challenged. (1-5 players, 8+, 30 minutes, €25)

Due out February/March 2011.

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75. Board Game: Volle Scholle [Average Rating:6.32 Overall Rank:5076]
W. Eric Martin
United States
Apex
North Carolina
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Martin Wallace's Volle Scholle is another game pitched around the cartoon tent of Uli Stein, this time featuring penguins both morose and gleeful. (3-4 playrs, 8+, 20 minutes, €6)

Due out February 2011.

 
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