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Memoir '44
Social Contract of Gaming? I Think NOT!!
Jason Little
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We've probably all heard, in one form or another, about the Social Contract of Gaming. In simple terms, it's the generally "unwritten rules" on conduct during a game. It's the reason people get together, and the expectations they bring to the table. Whether or not a player realizes it, each individual generally has some stance or reasonable expectation on what a game setting should entail.

The problems with this social contract are many... It's open to interpretation, and there's no accounting for the widely divided points of views and motivations behind why people game. After some inexplicably volatile and unintentionally hurtful game sessions, a few of my friends had extensive conversations about this social contract, and I did some reading on the topic.

I came to realize that, for the most part, the Social Contract is a beautiful thing in concept, but the actuality doesn't readily apply to me and why I play, or what I expect from the other players. But there's just enough that does hold true, that breaches in the contract can hurt feelings, dig up old grudges and cause other unpleasantness. So here's a look at some generic Social Contract conditions, as they relate to certain games, and my point of view. These are not from any one source, but cobbled together and paraphrased from a variety of sources.

Do you have a Social Contract of Gaming?
What axims do you play by?
How do you and your players feel about these issues?


(Please note: I'm by no means stating that I'm right with any of my views -- I'm simply putting forth some information I've come across which I've found very interesting... And playing a bit of the devil's advocate to spur discussion)
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Posted On: 2005-02-08 08:54:47
Edited On: 2005-02-08 08:54:47

1. Chess [Average Rating:7.09 Unranked]
Jason Little
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Play to the best of your abilities every time. PART I
You should always bring your "A" game and play to the best of your abilities. If you purposefully play below your best, you are doing a disservice to your fellow gamers and cheapening their gaming experience.

The Problem: My best isn't always very good. With some games and some conditions, unless all participants are of the same experience and ability, the games are predictable, uninspired and repetitive. I could play to the best of my ability during chess against someone far more experienced who is slacking off and still lose every time. And what about games like Yahtzee? How can I play my best for a game that's luck dependant? If I choose a move with high probability and fail, did I play my best -- or is the best going for the maximum move, despite its lower chance of success? Your best might not always be up to the standards of your other gamers' best.
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Posted On: 2005-02-03 16:07:36
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Daniel Edwards
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The affirmation:

Simply put, your best is your best. This is more straightforward than "be competitive" to the best players. Its more of a obligation to remain focused on the game rather than watching tv, reading a book, wandering around the house etc etc
Jason Little
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That's an excellent way to put it. However, having players with a wide variance in skill and "their best" can be frustrating... They may be better off finding games more equitable and challenging than trying to force certain games where one player clearly has a superior advantage -- unless, of course, they're still having fun!
Jeff Brown
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I've found that sometimes its best to not play to my abilities if I'm trying to encourage someone to want to play the game with me. There are some people I know who are more likely to play in the future if they either won or came close the first time they play. If that's the case then the next few times I can focus on playing to my abilities.
Jason Little
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Here's a real world argument against always "playing to the best of your abilities" using the NFL... Sports are quite analogous to a variety of gaming styles and situations.

No team has ever come back from a 35 point deficit to start the 4th quarter. Should the losing team quit and walk off the field? No, of course not.

But should they be expected to participate as fully? Or should the predetermined victor keep up his maximum effort?

Your potential for victory greatly impacts your decision making -- in the NFL, you might sub backup players, run the ball to burn the clock and make other decisions which do not take advantage of your full ability... If the winning team did play to their full ability with the outcome predetermined, most people would accuse them of poor sportsmanship or running up the score, not praise them for being competitive.
Daniel O'Connell
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"I've found that sometimes its best to not play to my abilities if I'm trying to encourage someone to want to play the game with me."
Teaching games don't count. A fair competition cannot take place until all players have full knowledge of the rules so, unless they do, this rule cannot be applied.
Jeff Brown
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0507
I've done this not only when I was teaching a game but with a player that needs encouragement to keep it fun for them so that they will continue playing in the future. I had to teach my brother in-law that in order to get his wife to play with him in the future he shouldn't always win by twice as many points. Especially since she's really sensitive to this and he complains that she won't play for some reason.
Gregor McNish
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Agree with Jeff. Perhaps it's that you should be using your abilities to make the game experience really good for all players, not just focusing on the win.
Blue Guldal
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Sometimes playing to have fun rather than to win or "do your best" in terms of winning potential contradict. I find it appropriate for certain settings to play to win and others to play to have silly fun (i.e. not to play fully focused or ambitiously, etc). In either case, the choice is made to please all other players as well as myself in their gaming experience.
Snooze Fest
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I agree (except, of course, in certain situations: e.g., teaching game, playing [some] games with children). "Your best" is simply the best that you are able to do, within the rules of the game, that results in the highest possible rank for yourself. I don't see your "problem" as a problem at all - people will always have different skills. This is no different for Yahtzee - your best is whatever you think will give you the highest score in that game. I do not believe you should go for the rare but high-payoff roll because odds are against it. If, however, you are playing a game where the metagame is more important - poker comes to mind as the best example - then the rules are different: you may want to lose every now and then, to ensure your overall average winnings.
Dave Heberer
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When it comes to a large difference in ability, you should follow the Go maxim, which is:

If you are much better than your opponent, the goal of the game is to win by 1 point. Anything more than 5, and you have lost.

The anything more than X number can vary depending on your skill, but if you think you are such a great player of a game, than you should be able to manipulate the game such that the victory is incredibly close.
kevin crog
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0405
I like that a lot David, I will probably try it some future time.
2. Puerto Rico [Average Rating:8.40 Unranked]
Jason Little
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Play to the best of your abilities every time. PART II
You should avoid intentionally bad moves, lackluster strategy or moves that purposefully weaken your own position. By playing down your abilities, you lessen the experience of the others and cheapen their attempts to win.

The Problem: With a few exceptions, strategy is completely subjective. I know there are dozens of players who have mathematically calculated that the strongest possible opening move, based on certain plantation availabilities, is to begin PR with Settler > Quarry. Others swear by Builder > Small Market. If you always follow the current "best" moves, that leaves no room for experimentation, exploration and discovery. It becomes an automated sequence of events, and is no longer a game -- and no longer fun. I personally enjoy trying things I've never tried before in a game. Even if I lose, I still had a new experience instead of "same old, same old."
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Posted On: 2005-02-03 16:04:45
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Steve Wagner
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