The Dungeon of Doom Adventure
Dave Bernazzani (@rpggeek)
United States
Plainville
Massachusetts
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I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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DUNGEON OF DOOM


They say if you stare into the black abyss of the dungeon entrance long enough you will see it. The Runes of the great Dwarven Stronghold of Tinnis-Kur are etched into the pure black stone. They are normally not visible but occasionally, when the moon is right, they shine.



You have stood outside the dungeon entrance long enough. Mustering your courage, you utter the magic phrase that was given to you by the old man in the nearby village. The huge stone door slowly swings opens. A musty smell emanates from the damp, dark corridor beyond. You light your torch, take a deep breath and move cautiously into the darkness. Stepping down you have arrived in the first room on Level 1 of the dungeon.


CHARACTERS
Players may choose any one of the four characters to start their adventure.
All characters have 15 hitpoints to start. When a character reaches zero (or below) they are dead.

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6
Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.
Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one skill challenge (not a monster nor a role-play encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.

Please pick a character now to start your adventure. Add your single entry to this geeklist to begin.


EDIT: Please be patient as there are a limited number of Game Masters for the adventure. As the early people exit the dungeon, some will come on board as additional game masters to help run the adventure.

The Dungeon has been capped at 800 adventurers total. Fire and Zoning laws prevent any more players. Thanks for your understanding.
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Ferrand Fipplesthwaite the Flair would fain find danger and do daring deeds in the Dungeon of Doom.
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Vexen the Flair on his quest to become known in the whole country of Boardgamegeekia
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103. Board Game: Dungeon Petz [Average Rating:7.64 Overall Rank:86]
Michael Weber
Germany
Wendeburg
Germany
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CLOSED


I have opted to help out as a DM and will not run through the dungeon.


Kimble the baby nimble, great follower of the glorious creator of us all - Vlaada has be sent by his god to sweep up the dungeon, get to the dungeon lord and collect some taxes!
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104. Board Game: Balance of Power [Average Rating:5.89 Overall Rank:8587]
John Christopher
United States
Edwards
California
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Zyx the Flair has come for the fame and fortune.
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105. Board Game: Flair [Average Rating:5.00 Unranked]
Shawn Charney
United States
Saint Louis
MO
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On a dare, Fergus the Flair is prepared to enter the lair of the bugbear! Beware!!
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Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4 Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success. Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.
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106. Video Game: Magicka [Average Rating:6.73 Overall Rank:1206]
Markus
Germany
Kaiserslautern
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So this is my new overtext ? Hmmm...
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Alyana of the Arcane Sisterhood enters the dungeon in search for knowledge and power. Equipped only with her spell book and her wits, will she be able to overcome the challenges waiting inside the dark halls ?

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Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.
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107. Board Game: Wizard's Quest [Average Rating:6.15 Overall Rank:2248]
Dariusz Kaminski
Poland
Szamotuły
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"Fools talk, cowards are silent, wise men listen."
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The humble and peaceful Fizzle is entering the dungeon ... with his force as an ally
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108. RPG Item: Nations of Théah: Book Eight: Vendel/Vesten [Average Rating:7.22 Overall Rank:2367]
George pitre

Louisiana
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Ragnar the Vestenmannavnjar brute is afraid of no adventure as long as my axe is in hand!
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109. Board Game: Barbarian Prince [Average Rating:6.45 Overall Rank:2714]
Dimitri Gia
Belgium
Genk
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Echduh the Barbarian Brute reporting for... euh... I am ready! Reporting for... euh... Whatever : let's kill, slaughter, plunder and collect some beautiful daisies in here...
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110. RPG: Final Fantasy Roleplaying Game (3rd Edition) [Average Rating:4.75 Unranked]
 
Ilya Vytenov
Russia
Novosibirsk
Novosibirskaya Oblast
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Firion the Flair enters the dungeon.
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111. Board Game: Pegleg Pete's Deck of Royal Rogues [Average Rating:7.77 Unranked]
Pete Martyn
United States
Guilford
VT
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I'm the nimblest Nimble you e'er did see, and I'm going to get what's coming to me!

(which is vast wealth, of course...not death.)
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112. Board Game: The Mystic Wood [Average Rating:6.43 Overall Rank:2560]
Thomas Eastside, Esq.
United States
Richmond Hts.
Ohio
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The Brute of Lashmar has surmounted his claustrophobia and has entered the dungeon...
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113. Board Game: Elfenland [Average Rating:6.77 Overall Rank:585]
Dennis Leung
United States
Fanwood
New Jersey
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leungd the Flair stands before the Dungeon of Doom...
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114. RPG Item: Master at Arms: Nimbleknife [Average Rating:0.00 Unranked]
Sarge in charge!
Germany
Bremen
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Ash nazg durbatulûk
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Why should I fret in microcosmic bonds / That chafe the spirit, and the mind repress / When through the clouds gleam beckoning beyonds / Whose shining vistas mock man's littleness?
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Lo! and behold - Sargent Nimble enters the doorway....

But I hope it won't end up like this.laugh

Quote:
DM: A dark narrow passage snakes off into the fortress. There's a sputtering torch every 20 yards or so, but they aren't giving off enough light to push back the darkness.

Nimble: Nimble takes point!

DM: The air gets warmer and harder to breath the farther you go into the ruins.After a few turns, you come to a large door. It's locked.

Nimble: Hmm. I pick the lock. Do I see anything odd in the next hall?

DM: Nope.

Nimble: I walk down the hall.

Nimble gets hit in the chest by a fireball and dies.

Nimble: Did I say walk down the hall? I meant sneak down he hall.

DM: So why didn't you say sneak before?

Nimble: I shouldn't have to. I'm a thief, I sneak everywhere I go.

DM: No, you don't. You don't sneak around in broad daylight, you don't sneak around in church.

Nimble: No, but I do sneak around in a danger zone.

DM: Yeah, but you didn't know there was a trap in the room so you didn't know it was a danger zone. Did ya?

Nimble: Look. A thief of my level wouldn't walk blindly into a possibly trapped room.

DM: Like you did.

Nimble: I wouldn't have if you'd just...

DM: Fine, fine. We'll do it again.

Nimble gets hit in the chest again by the fireball, and again dies.

Nimble: Did I say sneak down the hall?

DM: Yes, you did.

Nimble: Well, as a master thief, of course I would know when to be weary of such traps.

DM: Uh huh. And what would a master thief do in such a situation?

Nimble: Easy. I crawl down the hall, an inch at a time, looking for traps.

DM: Whatever.

Nimble gets hit by the fireball again and dies.

Nimble: Dammit!


Nimble
Strength -2
Dexterity +5
Intelligence +2
Attack +2
Notes: Can overcome any one challenge instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.
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115. Video Game: The Ultimate Doom [Average Rating:8.32 Overall Rank:801]
THE MAVERICK
United States
Herald
California
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Hail and well met, tis Maverick the Nimble!



Spoiler (click to reveal)
goldencamel Special Request tantaj: Can I get a Game Master in the d10-0 GMT + 4.5 d10-0 time zone?
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116. RPG: Stormbringer (5th Edition) [Average Rating:7.25 Overall Rank:182]
 
Hammer Man
Spain
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Wilbur the flair is comming
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117. Board Game: The Adventurers: The Temple of Chac [Average Rating:6.63 Overall Rank:841]
Dan S
United States
Menomonee Falls
Wisconsin
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It's Dungeon of Doom time! "Kali Ma!" Oh sorry, my mistake this is a Dungeon of Doom, not a Temple of Doom.

I enter the dungeon with Flair.

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118. RPG Item: Complete Adventurer [Average Rating:6.66 Overall Rank:1257]
peter pan
Poland
Warsaw
mazowieckie
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Xin, the Flair, enters the dungeon, curiosuly looking for adventures and excitement!
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119. RPG: UGS [Average Rating:0.00 Unranked]
Steve Strogen
United States
Hawthorne
New Jersey
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Not 100% sure what I am doing but here we go.

Brute(the Tiger) is entering the dungeon of doom
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120. Board Game: The Lord of the Rings: The Card Game [Average Rating:7.64 Overall Rank:74]
Deane Beman
United States
Rochester
New Hampshire
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I am Nimble, I am quick. I am here to steal your candle stick!
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121. Board Game: The Warlord Game [Average Rating:6.65 Overall Rank:6402]
Mike Lochtefeld
United States
Fishers
Indiana
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Melchior the Brute, Warlord of the kingdom, dares to venture forth in search of more riches to add to his treasury. Beware denizens of the dark, for you are about to meet your doom.
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122. Board Game: Wrasslin' [Average Rating:5.89 Overall Rank:4828]
Adam Clausing
United States
Winfield
Illinois
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Ric the Flair entering the dungeon!


Wwwwhhhhooooooo!!!


Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the Dungeon throws at him with a reasonable chance of success.
Background: At home in the forests but equally adept at navigating dungeons. What Flair’s attacks lack in brawn he more than makes up for in style.
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123. Board Game: Quietville [Average Rating:6.19 Overall Rank:2231]
Simon "that sci-fi guy" AKA tiggers
Australia
Sydney
NSW
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Brute the Bull. Called such not because of size or strength (despite having both) but because of manners... or rather a lack thereof.


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124. Board Game: Crescendo of Doom [Average Rating:7.22 Unranked] [Average Rating:7.22 Unranked]
J Fro
United States
Buffalo
United States
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I just want to say, God, on behalf of all of us thank you for all of the good things we do in your name, like charity and forgiveness. That’s an idea we would never come up with. That’s for sure. You know that better than anybody.
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I, Montgomery Victor George Mary Samuel, Lord Mountbaddon, High Protector of the Sovereign, war hero, adventurer, and explorer descend these steps with the flair and proper dignity of my station.
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125. Video Game: Shining Force [Average Rating:7.80 Overall Rank:635]
Joe Simpson
United States
South Bend
Indiana
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Rock Langston has a FLAIR for excitement. He grabs his gear and prepares to depart...

Strength +0, Dexterity +5, Intelligence +0, Attack +4
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