$10.00
The Amazing Board Game Creator Machine (GG prize)
Fortune
United Kingdom
flag msg tools
Stare into my eyes and feel the irresistible urge to check out my profile overpowering you...
mbmbmbmbmb
Recommend
98 
 Thumb up
0.25
 tip
 Hide
I invite you to inspect and use The Amazing Board Game Creator Machine. It has been built as a result of countless trial-and-error efforts, decades of inventing and discarding ideas and mechanisms, until finally it's revealed to the world.

 


With this machine, you will create your very own board game in 3 easy steps.

1. Pick two random numbers between 1 and 1000. --> go to www.random.org and use The Random Number Generator on the right. Or use the 'Roll' button.

2. Find the board games ranked on BGG as the random numbers.

Here's a list to save you some browsing time:
Games ranked 1-100
Games ranked 101-200
Games ranked 201-300
Games ranked 301-400
Games ranked 401-500
Games ranked 501-600
Games ranked 601-700
Games ranked 701-800
Games ranked 801-900
Games ranked 901-1000

3. Mix the concepts, contents, rules, themes, mechanics or any element of these games to create your unique and original board game. It is important however to stick to your random numbers. Changing the numbers to suit your specific taste is considered cheating, therefore I implore you to refrain from it. The object of the game is to work with what you've been dealt. yuk

Finally, post the result as a geek-list item. It does not have to be as lengthy as mine, there are no restrictions on the content. The 3 most thumbed items exactly one week from now will receive 15, 10 and 5 (excluding myself), plus the proportionate amount of any donation this list receives. I reserve the right to change the order of geeklist items for the known reasons.

Thumbers: please be fair and read all entries.

edit: typo
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1 , 2  Next »   | 
1. Board Game: Lancaster [Average Rating:7.54 Overall Rank:158]
Fortune
United Kingdom
flag msg tools
Stare into my eyes and feel the irresistible urge to check out my profile overpowering you...
mbmbmbmbmb
Random numbers: 632, 849.
Games: Lancaster, Fresh Fish

Operation Hook

The object of the game is to become the King's most powerful fish supplier and help him win the war against the French. The players compete for acquiring fishing plots, building supply routes to the castles, and feeding the hungry armies of merry old England with fresh fish (and chips). However, the fisherman's life wasn't so easy under Henry V. The King imposed individual fishing quotas and additional taxes on them. Their only chance for survival besides fishing and delivering like crazy is to lobby in the parliament for changing these stupid fishing laws. The game ends when all four corners of the map are connected in one big fish supply route.

Gameplay: The player with the longest beard starts. Players take turns in
placing a fisherman on the board. A fisherman may be placed on a shore tile, for which he immediately receives the number of fish shown on the adjacent sea tile. French fish may also be harvested, but in this case the cube on the war indicator must be pushed one tile up and if it ever reaches 10, the war is imminent. A fisherman may also be placed on land (thus building a route) or next to the parliament, in the pub. If two opposing fishermen meet, brawl ensues. The players, whether participating in the brawl or not, may bid on the outcome of the brawl, which is decided by the players IRL slappnig each other with plastic crabs. If a player connects a route to a castle, he may supply that castle with its particual needs shown on the board. However, the knights are carouser bastards, therefore if no salmon is included in the batch, the supply is rejected.

Victory conditions: The player with the most supplied fish wins the game. However, there's a twist in the scoring. The player who harvested the most French fishing quotas triples his score and receives the "Fisherman of the Realm" award. He or she must be called with this name in the next game, or else the others lose all their monies.
24 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Sorry! Sliders [Average Rating:6.49 Overall Rank:1058]
Ryan Tharp
United States
Springfield
Missouri
flag msg tools
designer
Hobby game designer, please print and play my games!
mbmbmbmbmb
Random Numbers:
575: Sorry! Sliders
947: Munchkin Cthulhu

I present to you:

Cthulhu Colliders

Slide your pawn, stab your buddy, score big!

You're plundering through the dungeon using your Cthulhu slider pawn to break down the doors and defeat the wandering monsters. You go up a level by landing your pawn right on the target in the middle of the dungeon floor. The winner is the player that waits until someone else has reached level nine and sneaks by the severely wounded player to get to level ten. Don't forget to say Sorry! (Even though you're not...)

For 2-4 players aged 3-8



edit: made a quick box cover for the game
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Imperial [Average Rating:7.66 Overall Rank:81]
Nate Cannon
United States
Garland
Texas
flag msg tools
I came. I saw.
badge
I lost miserably.
mbmbmbmbmb
Random numbers: 36, 797
Games: Imperial, Call of Cthulhu: Collectible Card Game

EuroCthulu: CCG

Designer Mac Gerdts teamed up with the undead HP Lovecraft in designing this new game. In a prerelease interview, Lovecraft stated, "I always wanted to make a great game, but the techniques in the 1920s were so dull." When asked later about how it was working with a possessed dead man, Gerdts said, "When a spector comes at you asking to integrate collectible card games with eorogame mechanics and threatening to unleash arcane powers you don't understand, chosing to turn him down may be detrimental to your long term sanity."

Objective: Demons vie to become the most powerful merchants in the multidimensional universes. They carefully place money on various universes as being the most powerful. But when they lose, you don't want to be around to pay the consequences.

Game Play: Players build up their collection of demons through carefully crafting their deck over hours of painstaking and agonizing decisions and multiple trips to the store to buy more packs of cards. Then they bring their decks to the game board. There is some debate to the relative powers of various sets of cards, but there is general agreement that certain sets are likely to overcome most others. Cards include demons, universes, bidding bonuses, and cards that affect the values of different universes.

After players build their decks, there is a unique mechanism that combines the base deck with a Euro stlye board. Each game board has a map of various universes, some are open at the beginning of the game while others can only be opened through careful planning. Each universe can be opened by playing cards from your deck, or through using The Rondel!, a mechanism created by Cthulu himself.

The Rondel! is the key part of the game. Each turn, players can advance their tokens on The Rondel! to provide powers to their monsters, improve the powers of their monsters, increase your investments in certain monsters (even demons need investors to finance their destruction), or attack other players. Players attempt to gain control over the demons that are played either through defeating your opponents demons or betting on the victors in various areas. But the real goal is to make the most money. Yes, demons are all about the money. As such, Lovecraft insisted on including the Donald Trump card. "Just look at the hair," saind Lovecraft. "I've been dead for years, so I know how to spot the undead."

When two players have demons in the same region, the area control portion of the game starts to set in. Through a combination of tricky card play and use of the special abilities granted by The Rondel!, players battle it out for supremecy. However, when this happens, the very fabric that holds the universes apart begins to weaken. As universes open and later fall with this unraveling, the values of various demons and areas rise and fall. Players must protect the areas they control while trying to undermine the other players.

The game ends when either the interdemension system breaks down and everything falls into chaos or when one player makes enough money through battles and investments to hire Cthulu himself.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Animal Upon Animal [Average Rating:6.91 Overall Rank:578]
Ian Foutz
United States
Garland
Texas
flag msg tools
mbmbmbmbmb
Random Numbers: 474, 993
Games: Animal Upon Animal, Strasbourg

Carpenter Upon Carpenter

The city of Strasbourg in the 15th century was a haven for craftsmen. The craftsmen invented more and more challenges for each other in a never ending game of one-upsmanship until a carpenter invented the Animeeple stacking game. The ultimate contest for the craftsmen to carve the best animeeples and stack them the highest.

The problem was they became TOO good at it, and they angered the gods themselves when the towers of animeeples threatened to touch the heavens. That's when the gods decided to take their revenge...

And now you can play one of those vengeful gods in this light-hearted, family game of divine retribution! Pick the carpenters frozen into the most useful shapes, and build them high enough that all the mortals will know from now on just who the boss is! Build your monument to out of control human pride higher than your fellow gods and win!
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Hamsterrolle [Average Rating:6.87 Overall Rank:836]
Martin Windischer
Austria
Innsbruck
flag msg tools
designer
mbmbmbmbmb
573: Hamsterrolle
919: The Lord of the Rings Trading Card Game

What a lucky combination I got. It took me only 10 minutes to create the complete rules of the game. Let me present the game: Gandalfsrolle

Before the game starts both players have to build a deck. A deck has to consist of exactly 30 cards, every card may only used once in each deck.
The decks are shuffled and every player draws 5 cards from his deck

The "Wheel of Doom" (in fact it's the same wheel they also use in Hamsterrolle) is put on the table. A Gandalfeeple and a Balrogeeple is put in the bottom compartment.

One player starts by putting a card in a compartment next to the meeples. On the card there is following information:

-How many spaces Gandalf and Balrog have to move
-Where the next card has to be played.
-A number of skulls
-And sometimes some special power, which is explained on the card.

After the card is played (which has to be completely inside the wheel, no overlapping corners) the player has to move Gandalf and Balrog according to the card. If after his actions there has any card fallen out of the wheel then the player has to take this card, scoring one minus point for every skull.
If Gandalf or Balrog drops out of the wheel, the player scores -5 points each, the meeple is then put back on the bottom compartment.
After his move the player refills his hand to 5 cards.

The game ends, if Gandalf or Balrog dropped out the fifth time or a player runs out of cards. The player then count scores. The one with the fewest minus points is the winner.

So much for the rules, now for the cards:

Of course there are different items to buy. First there are some starter packages which already contain 60 cards for a possible game. Then there are boosters with higher numbers, more skulls and more powerfull orders.
And then I have planned some premium cards, made of lead, to draw the gameplay in another direction.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Koalition [Average Rating:6.37 Overall Rank:3832]
Go Take A Hike
United States
Columbus
Ohio
flag msg tools
Where's the beef?!
badge
I don't think anybody's back there.
mbmbmbmbmb
Random numbers: 302, 649
Games: Koalition, Thieves of Bagdad

Political Thieves

You play the role of a middle class American trying to navigate the American political landscape visiting each political candidate and their supporters. While collecting handshakes you must attempt to make it all the way to Washington and back while retaining at least $1 dollar in the bank, health insurance, your house, and your dignity.

This seemingly cooperative game usually ends up being a fight-fest where everybody loses.



7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Mississippi Queen [Average Rating:6.40 Overall Rank:1204]
Eddy Richards
Scotland
Allanton
Duns
flag msg tools
mbmbmbmbmb
I got 860 (Mississippi Queen) and 806 (Mesopotamia) which when put together makes

The Mesopotamian Queen


The flood is coming and you and your fellow Patriarchs must compete to be God's chosen one. Build your ark as quickly as you can, then stock it with as many different animals as possible. Don't forget your stores of timber and food!

Then you must race your Ark down the Tigris to reach the sea. You can sacrifice slaves to increase your speed, use hippopotami to manouevre around submerged temples and release doves to scout ahead and guide you.

There are bonus points for growing the longest beard, marrying the eponymous Queen of Mesopotamia, having the most vowels in your sons' names and not saying naughty words when you hammer your thumb instead of a nail.

Can you be Top Patriarch? There's only one way to find out!
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: 1856 [Average Rating:7.52 Overall Rank:516]
A. Power
United States
Silver Spring
Maryland
flag msg tools
mbmbmbmbmb
Random Numbers:
252 - 1856

338 - Tumblin-Dice

Tumblin' Railroad Trilogy

Object: Players seek to make the most money by buying and selling various railroad company stocks and then betting all their money on the roll of the dice! The formation of the Canadian National Railroad, government loans and other obstacles to railroad growth are featured, as well as a stepped game board for rolling the dice. This is an 18XX game where game play is reduced from 6 hours to about 15 minutes based on manual dexterity and luck.

Gameplay:
Players buy stock in various Canadian RR companies. The one with the most shares will become the director of the company and decide where the track tiles are placed on a multi-tiered dice rolling platform. Tracks placed lower on the board have the potential for better payoffs in the dice rolling phase. Once the the tiles are in place for each company/route, players then go into the "Tumblin' Dice" phase where all of their strategy is reduced to quick reflexes and luck with the dice. Dice (investment money)are thrown (or slid) down the multi-level board (representing Canada) with each level worth a higher multiplier for the each die that lands. If the dice fall off the board it's considered a 0X multiplier which quickly leads to bankruptcy. This is done for 4 rounds to decide who made the most money and is declared the winner. Various events occur at the end of each round to possibly reverse a players fortune. The game comes with a Gordon Lightfoot soundtrack for ambiance.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Mr. Jack [Average Rating:7.12 Overall Rank:286]
Flying Arrow
United States
Pennsylvania
flag msg tools
mbmbmbmbmb
Random Games: Mr. Jack (#147) and Palazzo (#691)

Mr. Jack Palazzo

Overview:

Pressure at work makes you crack. You temporarily go crazy. Either take your insanity all the way to its conclusion, or be the first Jack Palazzo to return to a normal life. A cRaZy game for two New Yorkers with the same name.


Game Play:

Mr. Jack Palazzo, a graduate of Rensselaer Tech, is General Manager at McVicker and Higginbotham Marketing and Advertising in New York.

http://www.linkedin.com/pub/jack-palazzo/5/2b1/1b5


Mr. Jack Palazzo, a graduate of Monmouth University, is also in New York but is in Data Warehouse Management for the Bank of Tokyo.

http://www.linkedin.com/pub/jack-palazzo/17/17b/500

In this 2-player game, you take on the role of one of the two Jack Palazzos, with bonus skills appropriate to your profession.

Part I: Go Crazy

For both players, the pressure at work has pressed your sanity to the limit. In the first part of the game, you try to keep your sanity. It is inevitable that you will crack, but the question is how you will crack.

If you can keep some grip on reality, you simply make some unwise financial decisions. You will sell everything you own and go to Italy in order to try to build a palace. If you lose your mind completely, you will find yourself becoming a modern day Jack the Ripper, killing prostitutes by night.

Part II: Pursue Insanity

Each player independently pursues his own insanity, though both players may be pursuing the same path. Successful completion of a palace in Italy is one path to victory, but it is difficult. Completing the entire Jack the Ripper crime spree without getting caught is a second path to victory, but it is even more difficult than building a palace.

Part III: Back to Normal

In many games, neither player will complete their task. If you find yourself in Italy with no money (a likely scenario) or in jail after committing a few murders (an even more likely scenario), it becomes a game of mutual identity theft. If you're broke, steal the identity of another Jack Palazzo and take his money. If you're in jail, take the role of a defense attorney and frame another Jack Palazzo for the murders. The first player to return to a normal life, with both freedom and a bank account, wins.



...
Some day the real-life Jack Palazzo and Jack Palazzo will be shocked to learn that an idea for a boardgame was dreamed up just for them.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Mordheim: City of the Damned [Average Rating:7.21 Overall Rank:708]
Philip von Doomula
United States
Gray
ME
flag msg tools
"I'm a leaf on the wind. Watch how I soar."
badge
I got in everyone's hostile little face. Yes, these are wooden cubes from boardgaming. Yes, I'm comfortable with that. I am enlightened.
mbmbmbmbmb
Random Games: Sticheln (#367) & Mordheim: City of the Damned (#463)

Mordheln: City of the Pain Suit

Overview:

Players attempt to cause each other as much pain as possible by attacking each other with warbands of color. If you play well, your warband gains money, levels, size, and new fangled powers of persuasion. Play badly and your warband will slowly deteriorate to nothingness as your people die or otherwise become dismembered. Players seek to gather points by crushing certain warbands, at the same time, avoiding the negative points associated with other warbands.

Winning Condition:

Players win by crushing their enemies.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Hangman [Average Rating:4.13 Overall Rank:11038]
The Games Are About Glory
United States
Macedon
New York
flag msg tools
mbmbmbmbmb
551 (The Hanging Gardens) and 457 (Rallyman)

Hangman Rally

Players race around the track collecting letters used to guess a word or phrase. Penalties are given for incorrect letters which can lead to disqualification. Clever placement of track tiles can both help you and hinder your opponents. Trade in sets of useless letters for something better. Pretend you're Alberto Contador and throw your tiles in frustration. Accuse others of using PED's. There's something for everyone to enjoy in Hangman Rally!
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Phoenicia [Average Rating:6.61 Overall Rank:1072]
Ronster Zero
United States
California
flag msg tools
mbmbmbmbmb
random rolls:
947: Munchkin Cthulhu
615: Phoenicia

Game name: If you build it, he will come
Empires rise and fall, yours may be devoured.

Object: Build the best city, then send out your heroes to fight the Cthulu minions who may bring back the ancient one and devour your city.

Rules: You must build up your economy and increase your population whilst holding all others at bay. You will be challenged by your neighboring countries to the next technology advancement that will help you to feed your population. All the while, your Munchkin fellows will be fending off the evils of the Mythos. If they fail, your grand city will be devoured and you will be a looser.

Winning Conditions:
1) Have the largest city that does not get devoured.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Le Havre [Average Rating:8.00 Overall Rank:13]
Dwayne Wood
United States
Ozark
Missouri
flag msg tools
mbmbmbmbmb
#6 Le Havre + #538 Nightfall

Game Name: Le Dark.

In Le Dark, a player’s turn consists of two parts: First, distribute captured opponent's human offerings onto the offer spaces; then take an action. As an action, players may choose either to take all offerings for one type of monster from an offer space or to use one of the available magical incantations. Magic actions allow players to upgrade their people, sell them or use them to discover new magical spells,find hiding place for their people or capture more offerings. Magic is both an investment opportunity and a revenue stream. Ships, on the other hand, are primarily used to provide the food that is needed to feed their people and the monsters.

After every seven turns, the round ends: Players score points based on the number survivors they have. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of magic, people, and cash reserves. The player who has amassed the largest fortune is the winner.

9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Advanced Squad Leader [Average Rating:7.88 Overall Rank:124]
William Lindsey
United States
Greentown
Indiana
flag msg tools
mbmbmbmbmb
Random numbers: 48 (Advanced Squad Leader) and 881 (Funkenschlag: EnBW)

Power Struggle: A Cutthroat Game of Utilities

Overview
The year is 1939. You are the director of one of the largest power companies in Germany. There are many rival companies, but you have been operating peaceably with them for years, ever since the Great War. The current government has other ideas, however. With the expansion of Germany's borders, there are new opportunities for markets for your energy. There are also risks, with the ongoing war. Who will come out as the provider of energy for the new Germany?

Gameplay
Each player will control both one power company and one country's army. The armies will be Allied countries: England, France, Russia, &c.

Part of the game will be as in regular Power Grid; players will build power plants and stations to provide power on a map. However, the map will be changing dynamically as armies march across the terrain. The armies will have the chance to destroy plants as they take over regions. They can also tap into the power grids that they do not destroy, either draining resources from the controlling player, or giving the army an additional advantage.

There will also be a German army which can either be controlled by another player (one without a power company) or it will be controlled automatically by the board.

The game ends either when one of the Allied armies reaches Berlin or when the German forces have repelled the invaders. The player controlling this army receives a bonus. After this is given, players get points for each city powered, with more points given for powering the peripheral cities. The person with the most points is the winner.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Stronghold [Average Rating:7.36 Overall Rank:297]
Mike McDrunk
United States
Austin
Texas
flag msg tools
Even a man who is pure in heart and says his prayers by night may become a wolf when the wolfbane blooms and the autumn moon is bright.
mbmbmbmbmb
Random numbers: 205, 937.
Games: Stronghold, Hearts and Minds: Vietnam 1965-1975

Stronghold: Vietnam

Stronghold: Vietnam is a Fantasy Flight card-driven game covering the defense of Khe Sanh, a US Marine base. Khe Sanh was one of the most remote US outposts in Vietnam and withstood a 77 day full-scale siege by the North Vietnamese Forces.

Players take opposite sides, one has to defend the outpost as US Marines, the other, as North Vietnamese soldiers has to break into the outpost as soon as possible. As time passes, defenders get Victory Points every turn for their efforts on the walls.

The game is quick (8-16 hours) and clean (maps represent the outpost itself as well as the surrounding terrain)

The defender has a small amount of Marines manning the outpost, while the communist invader has an infinite legion of them! A desperate fight is taking place every single turn. The invaders recruit and equip their soldiers, train them, and launched massive attacks to achieve victory. Meanwhile, Marine defenders repair the outpost walls and weapons, heal and equip soldiers with dwindling supplies and do everything they can to hold their position as long as possible.

Stronghold: Vietnam contains over 800 cards, 600 tokens, 16 maps, 300 finely crafted Fantasy Flight miniatures to represent the American army, the ARVN army, the NVA army, VC units of varying hidden strength, the Cambodian army, the Laotian army and a small contingent of international allies, Chinese army, Hare Krishnas, Berkley hippies, and airline stewardesses. Turn tokens, withdrawal tokens, reduced movement tokens as well CAS (Close Air Support), line-of-sight tokens, communist Air Suppression and artillery tokens, are also included. More rules cover Air Cavalry, naval support, Riverine interdiction, bombers, Bob Hope, hippy peace rallies, and scoring with airline stewardesses. Untried troops are a liability in the game, Veteran troops are a necessity. Ultimately, the Communist player must deal with crushing American heavy bombing and the momentum of the arriving highly mobile American relief forces forcing him to abandon his siege on the Marine outpost.

MSRP: $300
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Monaco Grand Prix [Average Rating:6.30 Unranked]
François Starke
Canada
Barrie
Ontario
flag msg tools
mbmbmbmbmb
My random.org results: 235 (Domaine) and 438 (Royal Palace / Palais Royal)

Monaco: Domaine Royale is a game of exploration, taking place in the European kingdom on the Mediterranean Sea.
Each player has walls and individuals (either locals or visitors) that he will place appropriately on an accurate map depicting Prince Albert’s kingdom, divided in ten regions, each with its own attraction (e.g. casino or museum).
By placing walls, players can claim the expertise for a part of Monaco, granting them the right to collect coins from every visitor (i.e. individual from other player).
In his turn, a player will perform actions based on the number of people present on each location. If he has for example one or more visitors in Monaco-City, that player gets a culture token as visitor of the Oceanographic Museum. Of course, locals cannot gain anything from their own region, but need to be present for order keeping.
The player with the most sets of culture, fun and shopping tokens after 20 rounds wins, with left over coins as tiebreaker, if needed.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: The Climbers [Average Rating:6.89 Overall Rank:1141]
Dwayne Wood
United States
Ozark
Missouri
flag msg tools
mbmbmbmbmb
# 718 Caesar & Cleopatra + # 682 The Climbers

Game Name: Your Highness.

Object: Become the leader who looks down on all others.

Rules: Players take turns building a tower and climbing to power. On each turn players will draw cards and influence their followers to move blocks, build ladders, support their leader, block their opponents, or even overthrow the opponent's leader.

Winning Conditions:
1) Have their leader and 3 of the 5 follower higher than their opponents leader.
2) Overthrowing the opponent's leader.
3) Trapping the opponent's leader.
4) Having the highest leader when the cards run out.

What fun!

15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: High Tail It! [Average Rating:6.86 Overall Rank:1360]
Ben Lott
United States
Mason
Michigan
flag msg tools
It's a gift...
badge
...and a curse.
mbmbmbmbmb
Random numbers: 827, 429.
Games: High Tail It! & Um Reifenbreite

Bouncing Bikes

Object: Be the first to get your team of bicycle-riding kangaroos (bike-a-roos) through a rough course. You will need to ride fast, and choose just the right moment to bounce over your opponents' heads.

Gameplay: The player who most recently rode a bike starts, in the case of a tie the player who most recently saw a kangaroo starts. Players take turns moving one bike-a-roo. They have the option of either rolling a die and moving the number of spaces on that die, or leaping over one or more of the bike-a-roos in front of them. So which of your bike-a-roos will you move first, the one who is in the back in order to make a huge jump over a line of opponents, or the one in the front who will open up a gap that shortens how far your opponent can jump?

But there's a lot of big bumps and even some water hazards on this course, and riding straight through these could cause some serious damage to your bikes. So every time you approach an obstacle through a die roll you might want to stop in front of it (even if you had additional pips to move.) On the next turn you move that bike-a-roo you can leap one free space over that obstacle and then roll and move, or you can make a big leap over that obstacle and one or more bike-a-roos that are lined up on the other side of the obstacle.

However, if you're feeling daring you can try to race your bike-a-roo right over the obstacle. Next to each obstacle is a stack of cards. When you race through an obstacle (or land on it because it is the next open space past a line of bike-a-roos you were jumping) you must draw one of the cards in that stack. The trick is, since the cards were randomly distributed to the obstacles before the game, you don't know which obstacles are really the most dangerous (just how deep is that stream, and is that mound of dirt filled with sand or rocks?) The cards will have differing effects. Some will be painless, while others will damage tires and cause that bike to move slower every single time you roll the die. There are even a few that will cause a flat that will delay that bike-a-roo for multiple turns as he makes repairs.

Victory conditions: The first player to get all 4 of his bike-a-roos across the finish line wins the game.
22 
 Thumb up
5.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: Revolution: The Dutch Revolt 1568-1648 [Average Rating:7.35 Overall Rank:750]
Werner Bär
Germany
Karlsruhe
Baden
flag msg tools
mbmbmbmbmb
Random numbers: 335 (Revolution: The Dutch Revolt 1568-1648, 591 (Key Market)

Revolt: The Dutch Market

Revolt: The Dutch Market takes place during the Eighty Years' War between Spain and the Netherlands. The players raise armies, supply them with food, and fight opposing armies (or bribe them with gold and luxury goods).

Each year consists of several seasons. During spring and fall, players place workers to produce crops and livestock in the fields and luxuries in the villages. During summer, they may smuggle goods to opposing armies. Sending food might cause them to desert; sending gold or luxury goods might even make them change sides and join your army. Winter is fighting time; you supply your own armies with food and luxuries to enhance their fighting abilities and defeat your enemies; ill-fed units might revolt and turn on you.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Augsburg 1520 [Average Rating:6.49 Overall Rank:1457]
Leo Zappa
United States
Aliquippa
Pennsylvania
flag msg tools
mbmbmbmbmb
random rolls:
877: Augsburg 1520
349: Show Manager

Showmanager 1520


The game is about that famed theater producer, Jakob Fugger, who was probably the wealthiest producer of his time. “Jakob the Rich Producer” as he was named in his time, owned the most lavish theater in Augsburg, and produced the most extravagant plays ever seen by the kings and queens of the age. This was important, because Jakob also ran an illegal smuggling operation, which funded his theater and his outlandish lifestyle, which included owning his own talking horse, quite a sensation in those days. Only by providing a continuous stream of outstanding productions to the ruling class could Jakob curry the necessary favor with the royal courts to ensure that the authorities were ‘looking the other way’ when his shipments of smuggled goods came and went.

In this game, each player attempts to produce the most extravagant versions of these four shows: Queenie, Wolf, King Lear, and Ballet, while also smuggling various dry goods in and out of the country, as represented by brightly colored cubes on the ‘Smuggle Track’. In each round, the least successful player is roundly booed by the King and the police conveniently ‘discover’ that player’s smuggling operation and arrest him or her. The last player remaining is the winner.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Axis & Allies Europe 1940 [Average Rating:7.57 Overall Rank:619]
 
Enrique Carro
Spain
La Coruña
La Coruña
flag msg tools
mbmbmbmbmb
Axis and Allies Europe 1940 (rank 743) and Man O' War (652)

The new game, what everybody was waiting for:

Axis and Allies 1940 : Man O'War.

The forces of England and France pitch against the Lords of Chaos in this game of Naval warfare. The English Channel, the North Sea and the AtlanTic Ocean are ravaged by war in this 2-4 player wargame.

Who will win this time?
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: Alhambra: Big Box [Average Rating:7.60 Unranked] [Average Rating:7.60 Unranked]
Christian Link
United States
Snowmass Village
Colorado
flag msg tools
mb
cptwacky previously rolled 1d1000 = (243) = 243 Alhambra: Big Box
cptwacky previously rolled 1d1000 = (767) = 767 18EU

= 18EU: The Alhambra Big Box Collection
aka: Trains, Boats and Camels or Ticket to Ride A Magic Carpet

A industry building/stock game in the Eastern Hemisphere between 1800-1900's. Create, operate, and invest in companies in semi global emerging markets and supporting distribution industries to create the hemisphere's most efficient industrial boon!

Cut and pasted geekroll from an empty or deleted thread...couldn't reassign game after geekroll
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Nightfall [Average Rating:6.62 Overall Rank:883] [Average Rating:6.62 Unranked]
Ernest Chua
Australia
Western Australia
flag msg tools
mbmbmbmbmb
Random numbers: 538 Nightfall, 141 Defenders of the Realm

Game: Conquerors of the Realm

Darkness engulfs the land as creatures of nightmare stake their claim to own the land. 1-4 players take a role as one of the new characters(Vampire King, Werewolf pack leader, Ghoul, Necromancer, Drow, Blood Hunter and Cockroach Queen) seeing to conquer the world, rising from amidst the many. Draft your deck wisely, taking into account your character's special abilities.

Each player has a turn with their hand/deck before the game has a turn. Then reveal a card to see what happens to the (other) forces of darkness spread-will it be the Demons that move? More Zombies created? Do the Cursed get stronger? Or do the Dragon Younglings grow up?

As each force of darkness falls, the remaining ones get stronger as they are closer to claiming the land for themselves.

If the land falls to darkness, all the players loose as they have not conquered and been made ruler. However, only one player can be ruler so pick the time to strike against the other players. Chain your cards for extra effect-are you going to attack the enemies or turn your attention on the grab for the win by wiping out all the Demons, Zombies, Cursed and Dragon Younglings and holding enough territory?
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: BattleLore [Average Rating:7.44 Overall Rank:151]
Martin B
United States
Seattle
Washington
flag msg tools
mbmbmbmbmb
Battlelore: Pinochle

The new expansion for Battlelore, Battlelore: Pinochle. We've simplified the battle deck into a standard deck of playing cards. Depending on the matches from your hand you can decide which troops attack!

Different suits, different wings!

Look at all the amazing battle combinations!

Flush: A, K, Q, J, 10 of Trump
Royal Marriage: K, Q of Trump
Marriage: K, Q of non-trump suit
Dix: Lowest Trump (Usually 9)
Aces: Four Aces: One of Each Suit
Kings: Four Kings: One of Each Suit
Queens: Four Queens: One of Each Suit
Jacks: Four Jacks: One of Each Suit
Pinochle: Queen of Spades and the Jack of Diamonds
Double Pinochle: Both Queens of Spades and both Jacks of Diamonds

It's not just cards. We've also added special "trick" formations for added powers and abilities. Some troops gain special abilities depending on the troops next to them and the order that they attack. But, watch out, if they are captured in special trick order it could be bonus dice for your opponent.

Now Battlore is more friendly to everyone and is as simple as any card game played anywhere.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Alhambra: Big Box [Average Rating:7.60 Unranked] [Average Rating:7.60 Unranked]
Russell
Netherlands
Zutphen
flag msg tools
mbmbmbmbmb
Random rolls
243 Alhambra: Big Box
779Axis & Allies Pacific 1940

Alhambra and Allies: Pacific Palaces 1940

In this exciting new game the popular Military and Masonry system is once again showcased.

Players compete for control of islands in the pacific using military might however once an island is controlled, extra victory points are gained by building palaces and gardens on the islands.

Defense of these palaces is of prime importance and as such extra points are on offer for the player with the best perimeter defense.

Combat for control of the islands is resolved by majority colour of military assets. Thus 5 pink gunboats will beat 4 orange destroyers.

The game ends when all islands have palaces on them, or after 172 hours of game play.

6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.