Spiel 2011 Preview
W. Eric Martin
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nuremberg International Toy Fair in February. While Nuremberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2011, which takes place October 20-23. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. For some smaller publishers, I've included titles released since Spiel 2010.

Details about the Spiel 2011 Preview: While this Preview might appear to be a standard Geeklist, BGG admin and superhero Daniel Karp has modified it to present games in a manner useful for Spiel attendees and for anyone researching information about games that will debut at the show. Specifically:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading.

-----• If a game appears in multiple versions, typically due to it being in different languages, then each version will appear under its own publisher. I will endeavor to note such things in the "Other information" section below a game's description.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this Geeklist will be updated, too. Yay, automation!

-----• Not all of the information on a game's page is included. We want to provide enough details to let you decide whether to investigate further.

-----• If you subscribe to this Preview, you will receive update notices whenever an item is added or edited.

-----• As with a regular Geeklist, if you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Please choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special nature. (Publishers are added automatically as game versions are added, so there's no item connected to those publisher listings that you can hide.)

-----• As more details emerge, I will add publisher booth numbers, preorder information, game designer and artist signings, and much more.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, many in languages that aren't my native tongue, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2011 release – please send me Geekmail or email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Histogame
• Booth 5-94
201. Board Game: Friedrich Jubiläumsedition [Average Rating:7.58 Overall Rank:277]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 210 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
German
Description:

Defeat Prussia before the Tsarina dies! Or be Frederick the Great and struggle for survival with a mixture of courageous willpower, sudden inspiration and stoic patience.

It is the summer of 1756. On the eve of the Seven Years War, half of Europe has formed an alliance. Frederick the Great is in deep sorrow: Is the annihilation of Prussia planned? Is it Prussia's defeat or is it Prussia's glory?

All against one – but only one will reign supreme. On a map of Old Europe, players maneuver their generals from city to city. Frederick must retain a part of each Prussian province, while the attacking powers savagely seek out their objectives. The clever use of tactical cards is decisive to winning.

Histogame and Richard Sivél present Friedrich as a novel concept uniting the fascination of board and card games. Accurately based on history while maintaining a slim set of rules, Friedrich offers wide open spaces for chess-like moves and great depth for decision making. Taken into Frederick's era, you will reflect on tactical finesses, smile about interspersed anecdotes, and be perplexed at how often you are not able to count to three...

Note: A common misconception is that Friedrich has player elimination based on the cards of fate making countries leave the game. The game does not have player elimination; it has country elimination, and a player could end up controlling fewer countries than they started with, but players are never eliminated by the cards of fate.

Friedrich FAQ

Details on the Jubiläumsedition

In 2011 Histogame released a slightly revised version of Friedrich, dubbed the "Jubiläumsedition" or "Anniversay Edition" in honor of Friedrich's 300th birthday. Designer Richard Sivél notes the following differences between this edition and earlier ones:

  • New cover art.
  • Four color images for the patterns of the cards.
  • Small rearrangements of cities on the map, such as Falkenau (in northwestern Austria) moving into the spades sector and Gollnow (close to Stettin) getting a diamonds-city neighbor.
  • Minor adjustment of some fate cards to clarify the wording.
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Board Game Publisher: Hobby World
• Booth 6-519
202. Board Game: Свинтус 2.0 [Average Rating:5.77 Overall Rank:7492]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 30 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
Russian
Description:

From publisher:

Svintus is a simple and exciting card game for any group of people. It is based around a deck of numbered cards in four different colors. To start the game, each player receives 8 cards and the goal is to get rid of them as soon as possible.

The fun of the game lies in the special Pig cards that make the game unpredictable and exciting. You can force your opponent to miss their turn (Pigass), draw 3 additional cards (Greedypig), change the direction of play (The Pig-go-round), change the color of the card in front of you (Pigameleon), forbid any talking at the table (Silent-Pig), or check the reaction time of your friends (Lightning-Pork). Finally, it will be up to you to steal your friends’ turns right from under their noses, or sick the Pig cards on them. All in all, you’ll have to be a real pig to your friends.

Re-implemented by:

Other Information: • Asking for details on languages, price, etc.
 
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Board Game Publisher: HomoLudicus
• Booth 4-119 (shared with Gen X Games)
203. Board Game: Kalua [Average Rating:5.94 Overall Rank:5869]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 40 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Spanish
Description:

On the tropical island of Kalua, five religions compete to become the one and only. You will take the role of one of the five Gods that the Kaluans follow and will reward your followers with good harvests, nice weather and general well-being – or, if they don't pray to you enough, punish them with famine, epidemics, floods, earthquakes and other disasters. Don't forget though that with four other Gods on the island, the Kaluans can't distinguish where all their bad luck is coming from...

Make your religion the one and only by converting followers from other religions to your own. The game of Kalua continues until this condition is met.

Other Information: • As Carlos notes below, Kalua will not be on sale at Spiel 2011, but he will have a prototype of the game on hand and HomoLudicus will have the final art on display.
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204. Board Game: MIL (1049) [Average Rating:6.88 Overall Rank:1531]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Spanish
Description:

Your family struggles for prestige and influence in a medieval society. Will you succeed?

In MIL (1049), you can harvest your lands for resources, recruit soldiers, and have descendants. But that's just the first generation! If you have a male heir, he can be married to another player's daughter—the one with the biggest dowry, of course! A strategical key point, though: keep in mind that during the game your knights will die or retire and their sons will have to take their place.

Knowing the ins-and-outs of the court will help you gain influence and vassals, while in the market you will be able to trade resources and recruit the necessary workforce to build a castle. How about going to battle to get some new lands or helping the curia to build the Cathedral? The abbess of the monastery can bless you with influence, while the echoes of the Crusades resound in a faraway land with songs of glory and honor. There isn't one single way that leads to victory—so which one will you choose?

Other Information:
• Price at Spiel 2011 – €40

• HomoLudicus' Pol Cors has stated on BGG that its printer has promised to have at least 250 copies of MIL (1049) on hand at Spiel 2011, but more than that is not guaranteed. If you want to preorder the game, which will include the MIL (1049) Land Pack (a set of eight land tiles with three new land types), follow the link above to email Cors.
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205. Board Game: Náufragos [Average Rating:7.25 Overall Rank:659]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
Spanish
Description:

You've been shipwrecked on a deserted isle. Do you have the wits to survive until a rescue ship arrives? To make it, you'll need to build a camp and explore the interior to reach the summit. From there, you will scan the horizon for sign of a nearby ship. Only then will you be able to make a signal and get rescued! If you are rescued, your tale will be told around the world — but only if you have the best tale to tell! Of course, if you are not rescued, no one will hear your story...

Náufragos (a.k.a. Castaways) is a competitive collaboration game about four castaways who are stranded on a small island. They must collaborate to improve their shelter, gather food to eat and wood to keep the campfire burning, and figure out how to advance to the interior of the island, as only from the vantage point of the highest spot on the island will they have a view of the vast ocean – and even more importantly, a view of the ship on the horizon that promises rescue! The players must manage their time in order to deliver a signal to this passing vessel – but even if they're all rescued, in the end only one player will win, that being the one who writes the best story at the end of the game, the one who lives and retells the greatest adventure from all the survivors, the one who has collected the most story points.

Other Information: Crusoe, previously self-published under the name Náufragos, will be available in prototype form with final art at the HomoLudicus booth at Spiel 2011. The game is currently scheduled for publication in November 2011, which should make the game available before the end of 2011.
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Board Game Publisher: HUCH! & friends
• Booth 12-89
206. Board Game: Alba Longa [Average Rating:6.25 Overall Rank:3047]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics:
Language:
German
Description:

Early Italy, 600 BCE – Five city states are vying each other for superiority in the region: Roma with their Roman inhabitants, Velletri with the Volscian inhabitants, Reate with their Sabin inhabitants, Veii with their Etruscian inhabitants, and Alba Longa with their Latin inhabitans. Each player controls a city state and tries to be the first to have 16+ population and 10 monuments. This city state is destined to be a glorious power of the Ancient World!

A game of Alba Longa offers a fine combination of dice selection, city management, and worker assignment (inside your own city), and is spiced up with the ingredient of city combat (soldiers and heroes)! Inside the box are three big variants – Assisi, A Job Well Done, and Spoils of War – which can be added and combined at your will and which add even more longevity to this game!

In prototype form, under the name The Great Pyramid, this design was one of four winners of the 2009 Concours International de Créateurs de Jeux de Société, a design competition run by Centre National du Jeu in France. Here's what the jury said about the game: The Great Pyramid is rich with an astonishing number of possible strategies but manages to convey the clarity of the whole mechanism. The choices offered to the players are numerous and present a contentious interaction too rare in this kind of game.

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207. Board Game: Fortuna [Average Rating:6.63 Overall Rank:1691]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Fortuna is situated in the Roman Empire, during Caesar's reign.

The players are ambitious Romans striving for influence in the Roman Empire. While striving for power, happiness and wealth, they leave their own village and travel towards the City of Rome. The road to Rome is long and there are many ways to reach your life purpose. As a hardworking farmer you can work the land and grow large quantities of grain and wine. A clever farmer irrigates the land to improve the yield of his harvest. Trading your harvested goods for the best price may bring you the means to move up the ladder of the Roman hierarchy. When will you decide to move on and buy yourself an army of Centurions? Or will you choose the sacred way of Religion and serve the ruthless Roman Gods? Along the way, you will have the opportunity to find happiness and wealth in marriage. Will you take this chance to become happy or not? If you contribute well to the Roman Empire, you will grow in the favor of the Emperor and move further to Rome. Will the citizens of Rome welcome you jubilantly?

Coming nearer to Rome and the Emperor's Palace the tension in the game becomes higher. Which of the players has contributed most to the Empire? And which of the players has saved the city in times of crisis? Just when water and food supplies become exhausted or Centurions are needed to protect Rome against a hostile invasion, only the most prestigious Romans show their courage and value. The Emperor will reward this Roman with golden Fortuna coins, and the deeper the crisis, the richer the reward. When a player has reached the centre of Rome, only the player who has done most for the Emperor and the People of Rome will become Victorious.

Make sure to be in the City of Rome so you are able to take that triumphal march to Victory!

How to win the game?
The player with the highest number of Victory Points at the end of the game wins. The game ends when one player gets to the Center of Rome (the Palace of the Emperor), then this final round is completed. Scoring in the game is partly based on the number of steps you have made towards Rome = each step is one VP. The other Victory Points are scored by collecting the right combination of privilege cards and resources. The VP scored with the privately held privilege cards stays a secret till the end of the game when the total scoring is revealed.

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208. Board Game: Talat [Average Rating:6.42 Overall Rank:4748]
Designed by:
Published by:
Number of players: 2 − 3
Playing time: 33 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

Talat, originally published in an all-wood edition under the name Drei, is an abstract strategy game specifically designed for three players. Each pair of players shares a game board, forcing each player to pay attention to two different gaming scenarios at once. The goal is to capture the opponents' pieces and to move your own pieces to the opponents' starting rows.

Players have nine towers in three heights and three shapes (squared, hexagonal and triangular prisms). To set up the game, players lay out the game boards, then take turns placing towers one by one on the starting edges of their game boards, five towers on one board and four on the other.

On a turn, a player must move one tower one space forward, either straight or diagonally; the player can choose freely which tower to move on which game board, but moving on one board precludes movement on the other, so choose wisely! A tower can capture another tower by moving onto its space, but only in the right circumstances. If the two towers are the same height, the capturing tower must have more sides than the one being captured; if their heights differ, the capturing tower must be one level taller than the tower being captured. The exception is the smallest triangular tower, which can capture the opponent's tallest hexagonal tower. A tower can also move sideways when capturing, but not when merely moving on the game board; thus, even after a tower reaches the opponent's back row, it might still be at risk of capture (or possibly the one doing the capturing).

If no captures are possible on a game board, that board is frozen and players can no longer move their pieces on it. As soon as two boards are frozen, the game ends. Players score five points for each tower they've captured and three points for each of their own towers that has reached an opponent's starting edge. The player with the highest score wins.

Other Information: • MSRP €20
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209. Board Game: Was klotzt du? [Average Rating:5.89 Unranked]
Designed by:
Published by:
Number of players: 3 − 12
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

In Was klotzt du?, the players try to explain a concept using a set of wooden blocks.

The game is played in timed rounds. In each round, one player is the explainer, while the other players try to guess the concept. The explainer receives a set of 24 blocks (consisting of 11 brown blocks and 13 blocks of other colours). He is also given a card which tells him the concept that he has to explain using the blocks. He may not talk or make sounds, though he may move the blocks. He can also give a hint by placing one of his non-brown blocks in one of the circles on the board that show different categories.

If one of the other players successfully guesses the concept, he gets the card and the block used to give a hint (if any). Then, all non-brown blocks are placed aside, and the explainer receives a new card, and continues to explain the new concept with the remaining blocks. This continues until the time runs out, after which the results are scored. The explainer receives points for each concept he has explained, and each other player receives points for each concept he has guessed. Each concept is worth 1 to 4 points, depending on the amount of non-brown blocks that have been set aside. The more blocks that have been used during the round, the higher the value of the concepts.

Now, a new round begins, and the next player becomes the explainer. The game ends after each player has been the explainer thrice; the player who has gathered the most points wins.

Other Information: • MSRP €30
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210. Board Game: Welt des Automobils [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 minutes
Suggested ages: 16 and up
Categories:
Mechanics:
Language:
German
Description:

What is the fastest series-produced car in the world? When was the first crash test dummy built? And what is the Michelin Man's real name? Welt des Automobils (World of Cars) is a quiz game with 600 questions about car models, car manufacturers, advertising slogans and technology.

In each round, one player reads the question on a card, followed by the five possible answers. Unlike most other trivia games, the number of correct answers to the question ranges from one to five, but players don't know how many answers are correct. After reading through the answers once, the player reads them again one by one. Players secretly decide whether they think an answer is correct, hiding one of their answer tokens in hand if they think it is. Players reveal their guesses simultaneously, then place their tokens on the numbered answer card.

After players have guessed on all five answers, the correct answers are revealed, and the players may move forward on the scoring track:

  • If a player has placed one or more tokens on incorrect answers, he does not move on the scoring track.
  • If a player has placed tokens only on correct answers, he moves forward a number of spaces equal to the number of (correct) answers he selected.

After an agreed-upon number of questions, the game ends, and the player who is furthest on the scoring track wins.

Other Information: • MSRP €35
 
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211. Board Game: Yakari: Das Kartenspiel [Average Rating:2.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
German
Description:

Yakari and his friends have forgotten the time while playing, and the players have to help find them.

This game is played using five decks of 22 cards: one deck for each player and one tribal deck. Each deck contains two types of cards:
- Friend cards, which show one, two or three persons (Yakari or one of his friends)
- Special cards

The games is played in rounds. At the start of the game, player shuffle the decks. Each player draws two cards from his own player deck. At the start of each round, the top card of the tribal deck is revealed. If it is a special card, some event is triggered. Otherwise, each player selects one of his cards to play and scores points depending on how many friends the played card shares with the tribal card. A player can also play one of his own special cards, which will also trigger some special effect: no player scores points, the player may retrieve on of his played cards, etc.

The game ends when all players are out of cards, or when the tribal deck runs out of cards. The player who has scored the most points wins.

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212. Board Game: Yakari: Das kooperative Brettspiel [Average Rating:6.50 Unranked]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 20 minutes
Suggested ages: 6 and up
Categories: Show More »
Mechanics:
Language:
German
Description:

Yakari and his friends are playing in the woods, but they have lost track of time! Now, the sun is setting, and they need to get back to the village.

The board shows a track of different locations. Yakari and his friends start at the location furthest away from the village.

Each turn, the a player may perform a single action. Which action he may perform is determined by throwing/shoving/dropping a wooden disk on a grid of available actions. Before taking his action, the player rolls a die; the outcome of the roll determines how the disk should be moved on the grid. After the disk has been placed, the player performs the action, which most of the time is moving on of the friends forward on the track.

The players have when the friends safely reach the village. However, they need to be quick. On the track, starting several space behind the friends, there is a sandtimer. Each time the timer runs out, it advances one space. If the time enters the same space as one of the friends, the players lose the game.

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Board Game Publisher: Hurrican
• Booth 12-36
213. Board Game: Dr. Shark [Average Rating:6.29 Overall Rank:3488]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

South Pacific: The famous Dr. Shark, a mysterious character strongly suspected of heading a secret criminal organization, is organizing a cocktail party on his private island. You are a secret agent and have just received an encrypted text message: "Cocktail party organized by Dr Shark – Important evidence probably hidden in pool – Attend party and recover evidence – Beware sharks! Invitation to follow by courier. IN THE EVENT OF FAILURE, WE WILL DENY ALL KNOWLEDGE OF YOUR ACTIVITIES."

At the request of your country's counter-intelligence services, you will mingle with other guests at the reception. Your mission: Dive into the pool to retrieve clues hidden by the infamous Dr. Shark – without falling prey to the sharks underneath the water!

Back on the surface, you will try to group your clues to form evidence. The secret agent who has put together the biggest dossier against Dr. Shark will have the privilege of putting him behind bars. Mission accomplished. The other secret agents will be thrown into the pool...

Dr. Shark brings a new feel to the idea of a dexterity game as players will rely on their sense of touch to discover evidence against this evildoer. Players have only thirty seconds per dive to recover as many clues as possible from the bottom of the pool, using their fingers to detect an object's shape and texture.

Dr. Shark can be played individually or in teams.

Other Information: • MSRP €43, with a discounted price in the range of €35-37 at Spiel 2011.
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214. Board Game: Mr. Jack Pocket: Goodies [Average Rating:6.97 Unranked] [Average Rating:6.97 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 15 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Expands:
Language:
(neutral)
Description:

Mr. Jack Pocket: Goodies, a mini-expansion for Mr. Jack Pocket that debuted at the 2011 Jugar x Jugar Game Fair in Granollers, consists of a new suspect character (James Maybrick) along with a corresponding alibi card and street tile. James Maybrick can replace any other character in the game, which is played with the same rules as before.

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215. Board Game: PRRRT... [Average Rating:5.91 Overall Rank:7177]
Designed by:
Published by:
Number of players: 3 − 7
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
French
German
Spanish
Description:

The BoardGameGeek glossary helpfully includes the term "fart-factor" for those who have wondered how to describe the gassy sound created when pushing down on a box lid. Who knew that someday a couple of game designers would move the farts from inside the box to the front cover?

Yes, PRRRT... – from the designing duo of Ludovic Maublanc and Bruno Cathala – is all about the rip-roarers and pants-busters that emerge from one's nether regions, more specifically about determining who dealt it (while thankfully avoiding the "who smelt it" end of the equation).

Each round a situation card is revealed, such as a small crowd in an elevator, and a number of people cards equal to the crowd depicted on the card are turned face up. People cards are valued from 1 to 10 based on the amount of shame that person would have towards you should you be revealed as the culprit. Grannies are merciless...

Each player receives a hand of five odor cards, ranging in value from 0 to 7, with one 7, two 6s and so on to eight 0s. Going once around the table, each player in turn asks his neighbor, "So how about it? Are you the one contributing to climate change? Are you the one making more methane?" And so on. That neighbor can either fess up – in which case he scores all the people cards in play – or he can deny the charge, in which case the active player randomly draws a card from his hand and lays it on the table in front of the neighbor, revealing some of the smell that others have detected.

If you make it once around the table without anyone confessing, add another person card to the crowd of sniffers, then go around the table again. Repeat this process up to three times, at which point most people will have three cards in front of them. Everyone then simultaneously points to the person who they think created the ruckus (that is, who has the largest total of odor cards), abstaining if they are that person. Everyone then sums their stink, with the "winner" claiming the person cards in play and a card for each person blaming him; anyone who accuses a player incorrectly is penalized. Smallest score after a number of rounds wins the game.

Being dealt a hand of high numbers doesn't automatically presage your coronation as a gas god as high numbers typically have a special power that comes into play when someone reveals the card from your hand. The 7, for example, removes all other cards in your hand from play, while the 6 lets you exchange up to three cards from your hand with an opponent. With odor comes power!

Other Information: • Price €15

• Yes, PRRRT... is less new than other titles on this Preview, having debuted early in 2011, but I'm still immensely proud of my game description and wanted to wave it in a few more faces. Its beauty and eloquence always brings a tear to my eye – or maybe it's something in the air...
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216. Board Game: Sidibaba [Average Rating:6.02 Overall Rank:3829]
Designed by:
Published by:
Number of players: 3 − 7
Playing time: 45 minutes
Suggested ages: 14 and up
Categories: Show More »
Mechanics:
Language:
Catalan
English
French
German
Show More »
Description:

In Sidibaba, players take on the role of Sidibaba and his friends who are searching for hidden treasure in a cave. One of the players (the moderator and also the Leader of the thieves) has a map of the maze and helps guide the other players by providing visions (using tiles) of what lies in front of Sidibaba and his friends, such as a corridor with branching tunnels. After discussion amongst themselves, the other players must decide which way to take, and which of their special powers to use to move along the track; if they cannot agree, then they must vote.

Unfortunately for the Sidibaba and his friends, the Leader of the thieves (the game moderator) knows that Sidibaba and his friends are in his cave and are after his treasure. Sidibaba and his friends win if they manage to get the treasure and get out of the cave before their oil lamps go out. The leader of the thieves wins if Sidibaba and his friends don't get out of the caves in time, or when he manages to catch Sidibaba and his friends when they don't have a spare oil lamp left. As a result, each camp has its own objectives and its own mode of operation.

Sidibaba is a real-time game in which players have a limited amount of time to negotiate or else they'll watch their torches go out one by one, eventually leaving them lost in the dark.

Sidibaba was originally designed as Theseus, with the players trying to outwit the Minotaur in its maze.

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Board Game Publisher: Hyptic
• Booth 4-323

• In addition to the new release Shroom Boom, Hyptic has a second edition of its Tornado Alert, which debuted at Spiel 2010. Says co-designer Ilmo Nurminen, "This second edition isn't exactly a new game as we've only made new cover art and new rules to make the game faster and lighter. The original rules are also included." The second edition of Tornado Alert includes rules only in English and Finnish, whereas the first edition also included rules in German, French, Dutch and Swedish.
217. Board Game: Shroom Boom [Average Rating:5.90 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 25 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

In the card game Shroom Boom players are hunting strange shrooms and everyone is trying to collect as many as they can before the season ends. The experimental shroom collectors evaluate useful shrooms by tasting them. However, tasting the wrong shrooms could lead you to hospital at the end of the game.

The game play is mostly memory driven but very challenging. During the game, players exchange the location of known shrooms with other players for their info on known shrooms while trying to memorize the current locations of the shrooms they are tracking. As soon as a player thinks he knows where to find a good set of shrooms, he starts to collect and taste them. Successful tasting makes the collector feel better (positive points), but tasting unknown shroom causes damage (negative points). If the player has less than zero points at the end of the game, he is considered to be sick.

 
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Board Game Publisher: Id&aL Editions
• Booth 9-07
218. Board Game: Burdigala [Average Rating:6.07 Overall Rank:7132]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Show More »
Description:

Burdigala is the Roman name for the city of Bordeaux. The game is about the growth of the city during the Roman times.

The board shows a map of the city, with various building sites and streets. At the beginning of the game, a tile is placed on each building site. Each tile shows a building and the reward for completing that building. On the back, it shows the amount of cubes needed to complete the building (2-5). The tiles are placed facedown, so that it is unknown which building is where.

Each turn, a player rolls two dice, picks one and moves his architect as many spaces along the streets as the die shows. Then, he adds a cube to a building site adjacent to his architect's current location. For this, he will receive a reward:
- If the building is not yet completed, he scores one point for each cube that is still needed to complete it.
- If the building is completed, the tile is flipped, and the player gains the reward shown on the tile.
In addition, if the building is completed, any other nearby architects will receive an Intrigue card that will give them some benefit.

Certain combinations on the dice (rolling seven or rolling doubles) allow the player to take a Corruption token (worth -5 to 0 points) to gain a specific benefit, such as a reroll or a double building action.

When there is no more building to be done, the player with the most points wins the game.

Languages : English, French, German, Italian, Spanish.

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Board Game Publisher: IELLO
• Booth 9-48

King of Tokyo will also be available at Spiel 2011 from IELLO in both English and French versions.

• I asked whether [thing=73421]Uchronia[/thing] would make an appearance at Spiel 2011, and IELLO's Gabriel Durnerin said, "Uchronia is not finished yet."
219. Board Game: Innovation [Average Rating:7.29 Overall Rank:206]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
French
Description:

This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!

Other Information: • Price €20

• This version of Innovation exists in separate English and French versions, and IELLO will have both versions on sale at Spiel 2011.

• Asmadi Games' Chris Cieslik notes on BGG that in addition to IELLO releasing a French-language version of Innovation, IELLO also has a license to publish an English-language version of the game for sale outside North America (with Asmadi supplying stores and individuals on that continent). Adds Cieslik: "Iello partners will also publish the game in language such as Spanish, Italian, German, Japanese, Russian and probably Dutch and Chinese, too. Their version is functionally identical to ours; it simply has a different art style."
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220. Board Game: Ninjato [Average Rating:7.34 Overall Rank:397]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
French
Description:

In 12th century Japan, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one’s honor. When the new era dawns, one ninja will flourish as the Ninjato, the Invisible Sword of the ruling family.

Ninjato is the newest board game from CrossCut Games, makers of Galactic Emperor, and published by Z-Man Games, IELLO, and White Goblin Games.

Other Information: • MSRP €40
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221. Board Game: Le Roi des Nains [Average Rating:6.54 Overall Rank:1547]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 40 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
French
Description:

The Dwarf King (Le Roi des Nains) is a trick-taking game played with a deck of 53 cards: three suits (Dwarves, Goblins and Knights) of thirteen cards each and fourteen special cards. The game also includes twenty contract tiles.

The game is played over seven rounds. At the start of a round, the dealer randomly draws one special card, reads it to all the players, shuffles it into the deck, then deals the deck out evenly to all players. (The dealer for the first round is the game's owner; for subsequent rounds, the dealer is the one who took the 5 of Dwarves in the previous round.) The player who receives the 5 of Knights draws a contract tile, reads it, then chooses one of the two scoring rules on it to apply for that round.

The player holding the 5 of Goblins leads on the first trick. Players must follow suit if possible, and the game inclues no trump. The highest card played of the suit led wins the trick and leads to the next trick. Once all cards have been played, players tally their points (possibly negative), remove the special card and contract tile from the game, then shuffle for the next round.

The player who scores the most points over seven rounds wins the game.

Other Information: • Price €15

• The game exists in separate English and French versions, and IELLO will have both versions on sale at Spiel 2011.
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Board Game Publisher: Igramoon Spieleverlag
• Booth 5-102
222. Board Game: Expedition Sumatra: Dadu Dadu [Average Rating:6.54 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
(neutral)
Description:

In Expedition Sumatra: Dadu Dadu, a dice game thematically based on Expedition Sumatra, several expeditions are being dispatched into the depth of a fantastic jungle world.
The players roll their dice as long as it is possible to carry out at least one of four actions. Except from storing dice in the dock, the players can move through the jungle or cross the sea, discover rare animals, or explore different sites. After a certain number of rounds, the most successful expedition leader wins by scoring the highest amount of points.
The game offers five scenarios differing somewhat in complexity, each with a different set of exotic animals and another habitat, different sites and slightly modified rules.

The game will be released at Essen 2011 with a print run of about 200 copies.

---

Expedition Sumatra Dadu Dadu schließt thematisch an seinen Vorgänger an, ist jedoch ein Würfelspiel. Die Schachtel enthält 5 unterschiedliche Szenarien, die zwar auf derselben Grundidee basieren, sich jedoch in den Details (Landschaften, Tiere, Orte) voneinander unterscheiden.
Mit Hilfe von 6 Würfeln und einem farbigen Stift agiert der Spieler im jeweiligen Szenario solange, wie er eine Aktion ausführen kann d.h. über Land oder Wasser fahren, Tiere aufspüren, Orte erkunden oder zumindest 1 bis 2 Würfel zwischenlagern. Erst wenn keine Aktion mehr möglich ist oder alle Würfel genutzt worden sind, ist der nächste Spieler an der Reihe.

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Board Game Publisher: Igrology
• Booth 6-519
223. Board Game: Из грязи в князи [Average Rating:5.33 Unranked]
Designed by:
Published by:
Number of players: 4 − 12
Playing time: 40 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Russian
Description:

From publisher:

From Rags to Riches (Make carrier in a fairy-tale world!) is a role game based on a comical medieval world. The players occupy varying social levels from servants all the way up to the King. Each player tries to make the best carrier possible. The game process copies that of the Russian card game Durak (or “Fool” http://en.wikipedia.org/wiki/Durak), but the fun lies in players acting out their roles and interacting with other players.

Players have their own rights and duties that they must perform. For example: the Janitor collects the cards that were beaten, the Hangman punishes those who have wronged, and the King gives orders. If players don’t complete their gaming duties, then they can be punished by having to do certain unpleasant tasks. On top of that, the game contains a certain mode of conduct which, if broken, can cause even the King to become a simple servant.

The expanded version of the game also includes social order cards, the King’s Charity cards and the ability to chronicle each player’s gaming achievements. A number of blank cards also allow players to devise their own characters.

Other Information: • Asking for more details on language, price, etc.
 
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Board Game Publisher: Ilopeli
• Booth 9-07, which is shared with French publisher/distributor Blackrock Editions.
224. Board Game: Jurassik [Average Rating:6.06 Overall Rank:6307]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Show More »
Description:

In Jurassik, players are paleontologists on a dig looking for dinosaur bones. Ideally you want to collect bones for the same type of dinosaur so that you can assemble a complete skeleton!

At the start of the game, the 32 dinosaur cards (four cards each of eight different dinosaurs) are shuffled with one "start excavations" card and 15 randomly-chosen action cards from a total of 22. A player shuffles these cards, lays them out in a 6x8 rectangle, then removes the start excavations card to show where the dig begins.

On a turn, a player reveals any card that has at least one edge adjacent to the digging area. Dinosaur and action cards have different backs, so the player knows what type of card he draws, but not which card exactly. If she draws a dinosaur card, she places it face-up in front of her. If she draws an action card, she may be able to take a second turn, steal from another player, or force an exchange of one bone for another; she may also be forced to discard a card, or she might end up with a rock, which is placed back in the dig area for everyone to work around. When a player has four cards of the same dinosaur, she groups them as a set; these cards cannot be lost or stolen.

The game ends when the final dinosaur card is collected. Players score 1, 3, 6 or 10 points for a set of 1-4 dinosaur cards of the same type, and the player with the most points wins.

Other Information: • Price €12
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225. Board Game: Sherlock [Average Rating:6.60 Overall Rank:5744]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
French
Description:

Sherlock is a cooperative memory game in which players try to unmask the culprit by collecting cards that exonerate the remaining suspects.

To set up the game, thirty cards are shuffled and placed face-down in a 6x5 grid. Each card shows one of six witnesses on its back and a witness viewing one of the five suspects on its front. On a turn, the active player reveals two cards in the grid. If they match, the player then turns over a third card. If all three cards show show the same suspect, the cards are collected and placed face-up next to the grid. In all other cases, that player turns the cards face-down once again, then flips over one of the ten timing cards, each showing Sherlock's nemesis Moriarty.

If all ten Moriarty cards are flipped, then the players lose the game. If, however, the players remove cards from the grid until only three remain, they have successfully identified the culprit – that is, the suspect who remains – and can claim victory.

A competitive variant is included in the rules which have players competing to collect witness cards. An additional variant rewards points to the player who holds (or doesn't hold) the suspect eventually identified as the culprit.

The Sherlock box also includes eight bonus cards, a new dinosaur and action cards for a fifth player for Ilopeli's Jurassik.

Other Information: • Price €12
 
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