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Spiel 2011 Preview
W. Eric Martin
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nuremberg International Toy Fair in February. While Nuremberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2011, which takes place October 20-23. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. For some smaller publishers, I've included titles released since Spiel 2010.

Details about the Spiel 2011 Preview: While this Preview might appear to be a standard Geeklist, BGG admin and superhero Daniel Karp has modified it to present games in a manner useful for Spiel attendees and for anyone researching information about games that will debut at the show. Specifically:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading.

-----• If a game appears in multiple versions, typically due to it being in different languages, then each version will appear under its own publisher. I will endeavor to note such things in the "Other information" section below a game's description.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this Geeklist will be updated, too. Yay, automation!

-----• Not all of the information on a game's page is included. We want to provide enough details to let you decide whether to investigate further.

-----• If you subscribe to this Preview, you will receive update notices whenever an item is added or edited.

-----• As with a regular Geeklist, if you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Please choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special nature. (Publishers are added automatically as game versions are added, so there's no item connected to those publisher listings that you can hide.)

-----• As more details emerge, I will add publisher booth numbers, preorder information, game designer and artist signings, and much more.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, many in languages that aren't my native tongue, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2011 release – please send me Geekmail or email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Thornhenge
Designer/publisher Sam Brown says that while he won't have a booth at Spiel 2011, he will be at the show with a print-and-play version of Lyssan, which is scheduled to go to press around that same time. I'll update this listing once he lets me know how people can contact him.
401. Board Game: Lyssan [Average Rating:7.04 Overall Rank:3509]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 180 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

It is an empire of changing flags. The old crown fell, and many stepped forward to claim it. That was two centuries ago.

Now the barons and the princes swear loyalty to whichever claimant-emperor garrisons the nearest army today. The clergy sell their sermons for the highest bidder, and spies whisper promises to mercenary generals.

You are the one true ruler of the broken Empire of Lyssan, and it's up to you to put the pretenders (the other players) in their place before their endless squabbling tears your nation apart. You (and others) will attempt to take control by using castles, knights, nobles, priests, and spies:

  • Knights hold territory and fight masterfully.
  • Nobles hold territory, support priests, and fight poorly.
  • Castles hold territory, spawn new units, and protect knights and nobles.
  • Priests manipulate influence and support spies.
  • Spies assassinate priests and other spies, and have the devastating power to steal other players' court cards.

Lyssan is an intense board game of strategy, cooperation, and betrayal for two to four players. The winner is the player who claims the most trophies, and each trophy can only be claimed by a single player. One trophy card might call for the player to control the most mines, the next to have most spies deployed, and the next to have the most sophisticated court. An upcoming trophy is revealed each turn, requiring strength, cunning, and adaptability to win.

Lyssan combines tightly designed euro-style rules with the interactivity and flavor of an epic wargame. Lyssan has slim rules comparable to many family friendly games. Yet the play is as rich and interactive as the crunchiest, most grognard-friendly wargames. And Lyssan plays fast. A typical game of Lyssan runs a full hour quicker than comparable games.

Lyssan combines:
A map to be conquered (like Risk)...
...with a few different unit types that act a few different ways each (like Chess or Diplomacy) ...
...with cards that let players pull off devastating surprise moves or permanently improve their abilities. To play one card, you discard others. (Like Race for the Galaxy) These cards can be very powerful, but they can also be stolen by spies. The whole landscape of the game can change in the blink of an eye as ownership of a card changes hands. Get one of your spies into a rival's castle, and you can take over his improvements or turn his own followers against him.

All interrupting effects have been stripped out of the game, so each player can complete their turn quickly, without waiting for the others. The game has been designed from the start to allow timed play, like a tournament chess match. This is good for players who want extra-brisk play, or who just have one slowpoke at the table who needs to be reined in.

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Board Game Publisher: Treefrog Games
• Booth 5-26
402. Board Game: Age of Industry Expansion #1: Japan and Minnesota [Average Rating:7.90 Unranked] [Average Rating:7.90 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 120 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Age of Industry Expansion #1 contains the first pair of expansion maps for the 2010 release Age of Industry. The expansion consists of a double-sided game board with Japan (designed by Larry Whalen) on one side and Minnesota (designed by Kevin Beckey) on the other. Both expansion maps feature little twists to the original system, making them feel different from the original maps.

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403. Board Game: Discworld: Ankh-Morpork [Average Rating:7.17 Overall Rank:365]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 11 and up
Categories:
Mechanics:
Language:
English
Description:

Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win.

The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace).

A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

Other Information: • Designer Martin Wallace explains the differences between the regular editions of Discworld: Ankh-Morpork, the collector's edition and the deluxe edition in this BGG thread.
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404. Board Game: Old Men of the Forest [Average Rating:5.65 Overall Rank:7786]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

In Old Men of the Forest, players collect resources that enable them to rescue orangutans – but if you waste resources while doing so, you'll be punished at the end of the game.

To set up, shuffle the fifty-card deck (cards in five suits, numbered 1-10 in each suit), then deal each player ten cards. Shuffle the 16-card orangutan deck, then lay out 4 or 5 cards face up, depending on the number of players; each orangutan shows one or more suit cards on it, and a player must possess matching cards to claim that orangutan.

Each round, the lead player lays a card on the table, then each player follows, without regard for suit. Whoever played the highest card claims one card played by another player, then either places it on the table before her or uses it (possibly with cards collected earlier) to claim an orangutan. The player discards all cards needed to claim the orangutan, and tucks any remaining cards collected under that orangutan.

Each player must claim one card, if possible, adding it to her collected cards or claiming an orangutan. Discard any unclaimed card. After all players are finished, lay out new orangutan cards (if needed), then play another round.

Once players have played all ten cards in hand, the game ends. Each player sums the points on the orangutan cards she claimed, then loses one point for each excess card tucked or collected card still on the table. The player with the highest score wins.

All profits from sales of Old Men of the Forest will be donated to the Orangutan Foundation UK.

Other Information: • Price €10

• Designer/publisher Martin Wallace says, "After the show we will make the game available to order from our website."
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Board Game Publisher: TSL Enterprises Ltd.
• Booth 4-213
405. Board Game: Numenko [Average Rating:6.25 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

The Numenko board game resembles Scrabble in that players have wooden tiles and lay valid combinations of tiles in horizontal and vertical rows, sometimes reusing tiles on the board in their current plays.

What differs is that the tiles in Numenko feature digits (0-9), a Multichoice symbol (that stands for the player's choice of addition, subtraction, multiplication, division or "is equal to"), and a Freechoice symbol (that can be a digit or Multichoice).

Each player starts with eight tiles on his rack. On a turn, a player plays one or more tiles to the game board (possibly using tiles already in play) to create a valid equation, with the operators being resolved left to right or top to bottom, except for division which always takes place first. A Multichoice or Freesymbol tile can be used as a new operator or number if a player adds tiles to an existing equation. If a player places tiles adjacent to tiles already on the board, he does not have to create a valid equation (unlike Scrabble in which each multiletter combination must be a valid word). The sum or product of a player's equation is that player's score for the round; if any part of the equation's answer covers a "D" on the game board, that player's score for the round is doubled. The player then refills his hand to eight tiles.

Instead of playing tiles, a player can swap any number of tiles from his hand for new tiles or simply pass.

When one player has no tiles and the bag is empty – or when all players pass in succession – the game ends, and the player with the highest score wins.

Other Information: • Price €20

• Although this game bears a 2009 publication date, it has not previously been available at Spiel or in the majority of Europe.
 
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406. Board Game: Numenko-in-a-bag [Average Rating:8.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 10 minutes
Suggested ages: 7 and up
Categories: Show More »
Mechanics:
Language:
English
French
German
Description:

Numenko-in-a-bag features game play and components similar to the Numenko board game - but without a game board and with a few other changes.

The wooden tiles feature digits (0-9), a Multichoice symbol (that stands for the player's choice of addition, subtraction, multiplication, division or "is equal to"), and a Freechoice symbol (that can be a digit or Multichoice). Each player starts with 20 randomly drawn tiles (if playing with 2-4 players; 15 tiles otherwise) and one Freechoice tile. The remaining tiles are mixed face-down on the table.

Playing at the same time, players reveal their tiles and try to create valid equations crossword-style in their own playing area. A Multichoice or Freesymbol tile can be used as a different operator or number in intersecting equations. At any time, a player can return an unwanted tile to the stock in exchange for two newly drawn tiles. If a player uses all of his tiles in one or more equations, then he declares "Done" and draws four new tiles from the stock. Players can rearrange tiles any number of times to incorporate new tiles.

The game ends if a player wants to swap when fewer than two tiles remain in reserve or declares "Done" with fewer than four tiles in reserve. The player who has used all tiles in equations when the game ends wins. If no player fits this description, then players sum their tiles in hand (with a Freechoice tile worth ten points), and the player with the lowest sum wins.

Other Information: • Price €10

• Although this game bears a 2009 publication date, it has not previously been available at Spiel or in the majority of Europe.
 
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Board Game Publisher: Uhrwerk Verlag
• Booth 12-08
407. Board Game: Summoner Wars: Gildenzwerge & Höhlengoblins [Average Rating:7.71 Overall Rank:276] [Average Rating:7.71 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
German
Description:

The battle ignites in the Mountains of Sorrow!

The Mountains of Sorrow are aptly named, for they have been the site of the unending clash between Goblin and Dwarf. The Cave Goblins seek merely to throw themselves upon any foe with the will to fight. The Guild Dwarves sit in their mountain halls, jealously guarding their ancient riches. But with the discovery of the Summoning Stones comes a new kind of combat, and now these two great races will help set off the War for Itharia.

Summoner Wars: Guild Dwarves vs. Cave Goblins gives players everything they need to join the War for Itharia, as either of these great races. Will you play the Guild Dwarves, whose knowledge of siege warfare knows no rival? Or will you play the Cave Goblins, and swarm your foe with your fanatical hordes?

This Summoner Wars Starter Set provides two complete Faction decks, as well as all the materials needed to play games of Summoner Wars.

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408. Board Game: Summoner Wars: Phoenixelfen & Tundraorks [Average Rating:7.65 Overall Rank:283] [Average Rating:7.65 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
German
Description:

Blood will flow in the Wasted Summerlands!

What was once a fertile land of unparalleled beauty was replaced by a wasteland of ice. Now the Phoenix Elves, trapped for millennia in their volcanic halls, have found a Summoning Stone and are ready to seek revenge for the destruction of the Summerlands. But in their way are the Tundra Orcs: frozen reavers with a Stone of their own, as well as plans for grisly conquest.

Summoner Wars: Phoenix Elves vs. Tundra Orcs gives players everything they need to join the War for Itharia, as either of these great races. Will you play the Phoenix Elves, whose magic and ferocity burn as brightly as their anger? Or will you play the Tundra Orcs, and bury the world in a graveyard of ice?

This Summoner Wars Starter Set provides two complete Faction decks, as well as all the materials needed to play games of Summoner Wars.

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Board Game Publisher: University Games
• Booth 12-72
409. Board Game: Ninjutsu: Battle of the Ninjas [Average Rating:4.79 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
French
German
Description:

In Ninjutsu: Battle of the Ninjas, the players assume the role of ninjas and move across the board, trying to find the opposing Soke (Grandmaster of the Ninjutsu school) and defeat him. The ninjas succeed by the clever use of special dice, exciting action cards, and real ninja stars. Fight in the dojo and defeat the opposing warriors with ninja dice! A mix of strategy, action and luck decides which ninjas will claim victory in the end!

This game is reminiscent of Stratego. The game is played on a 5x8 board. Each player has fifteen ninjas: nine 1-star ninjas, five 2-star ninjas, and one Soke.

At the start of the game, each player places his ninjas on the three rows on his side of the board, in any formation he likes. The type of ninja (Soke, 2-star or 1-star) is hidden from the opponent.
Each turn, a player has zero to three moves; the exact amount is determined at random, using so-called weapon cards. He can use these moves to move one or more ninjas. If he moves a ninja into a square occupied by an opponent, a battle ensues. Each player rolls a die for his ninja. Higher level ninjas roll better dice: a 1-star ninja rolls a six-sided die, a 2-star ninja rolls an eight-sided die and a Soke rolls a twelve sided die. The ninja whose owner rolls the highest defeats the opposing ninja, which is removed from the game.

The players can further influence the game by means of five action cards, which give special bonuses, and ninja stars, which allow a player to reroll his combat die.

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410. Board Game: Querdenker Deluxe [Average Rating:5.67 Overall Rank:7804]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

20 Questions is the popular panel game in which the panel ask up to 20 Questions to guess the Person, Place or Thing. This edition should be called 20 Answers because you get 396 cards with 20 answers and the players in turn ask the Reader a number, and from that clue try to guess the answer. For each attempt a chip is paid, when the Guesser gets it correct, the Reader scores the chips paid, the Guesser scores the remainder. So getting it correct early scores you loads, getting it late scores the Reader loads. The board has a scoring track and there is an element of beating the Guesser too.

 
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411. Board Game: Suche die Unterschiede [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 99
Playing time: 30 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
German
Description:

Suche die Unterschiede ("Find the Differences") is a game built around the well-known puzzles in which you have to find the differences between two similar images.

Each player receives a score card, which displays two similar images, with ten differences. The score card is placed face-down.

The game is played in several rounds. In each round, all players receive a category card and have 60 seconds in which to mark all the differences. The first player to do so wins the round and receives 15 seconds to search for differences on his score card. The first player to find all ten differences on his score card wins the game.

 
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412. Board Game: Wer Wo Was: Male das! [Average Rating:5.88 Unranked]
Designed by:
Published by:
Number of players: 3 − 10
Playing time: 30 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
German
Description:

From the publisher:

Who? What? Where? Jr. is a drawing game for kids. To play, sketch the funny scenes found on your cards. You might get:

• A Bear Riding a Bike in a Cave
• A Cow Jumping Rope on a Train
• A Dog Playing Soccer on the Moon

... thousands of other fun-to-draw combinations. Other players try to guess what you drew for points. The player with the most points after three rounds wins.

Re-implements:

 
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Board Game Publisher: W. Nostheide Verlag GmbH
• Booth 11-18
413. Board Game: Asara: Die Gaben des Kalifen [Average Rating:7.26 Unranked] [Average Rating:7.26 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 50 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Asara: Die Gaben des Kalifen (The Caliph's Gifts), an expansion included in the 2011 Wolfgang Kramer Almanach published by Spielbox, can be used with both the basic and advanced Asara game.

For the basic game, five locations on the board (such as the middle section of the window and the +8 space of the bank) are marked with treasure chest markers. One card from a deck of 20 is placed face-up next to each space. Whenever a player goes to one of these spaces with a buyer, he takes the card, and executes the action shown on the card: acquire 4-6 gold, buy one tower tile of the depicted type (top, middle or bottom), earn two prestige points, or choose one buyer from the deck. At the end of each year, each location receives a new card (in addition to the ones still there).

In the advanced game, one of the spaces in the "House of the Lighted Windows" is marked with a treasure chest marker as well, and also receives cards with bonus actions. In addition, four cards are added to the deck which force a player to buy a lighted window at a cost of four gold when he visits the space.

Other Information:
• This expansion is included in Spielbox' Wolfgang Kramer Almanach, which ships in late September 2011 and will be available both at Spiel and through the Spielbox website. This magazine is available only in German, and Spielbox has stated that it's unsure whether it will publish an English version. The magazine also includes two variants for Seeland, another Kramer co-design published by Ravensburger.
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Board Game Publisher: Wacky Works
• Booth 4-413
414. Board Game: Space Maze [Average Rating:6.04 Overall Rank:4735]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Dutch
English
Description:

Space Maze is a eurogame with an alien theme. In the game, each player represents an alien species. The goal is to steal an ancient relic from a massive structure floating in space. The players compete against each other, all trying to bring home the Relic. The game has a capture-the-flag system.

The gameplay mechanics are based around a maze made up out of primary coloured doorways (red, blue and yellow), two doorways touching each other make a combination of colours that can (or not if the two colours are the same) form a secondary colour. The aliens you play with are made up out of these secondary colours, each player has three aliens: 1 green, 1 orange and 1 purple. Aliens can only pass through doorways that form their secondary colour.

While moving through the maze the players will continuously have to change the maze to get the right colour combinations. And while everybody is getting closer together, players will start to be in each others way, eventually changing the maze in ways others will not be too happy about. Especially not when you prevent them from grabbing the relic!

This is a game where you plan ahead for a perfect round, just to see it all being completely overthrown by some odd move your opponent is making (providing all other players with some cheap laughs). Most of the time spreading your chances will be the best way to go, but you can always rush for it and hope for the best...

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Board Game Publisher: Wattsalpoag Games
• Booth 5-02
415. Board Game: A Fistful of Penguins [Average Rating:6.12 Overall Rank:2772]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Spanish
Description:

A Fistful of Penguins is a quick, engaging family dice game of gathering animals to add to your zoo. After three rounds, the person who has made the most money displaying animals wins.

To play, roll the special animal dice to get a selection of animals to add to your zoo. Each animal has a unique way to earn you money: Kangaroos score by the square of their number, so if you want to score them, you should try to get a large group; lions are worth big bucks, but if you score lions, then only the lions score; camels are a decent $5 each, but they score zero if any lions are present; squirrels steal money from the other players; and moose score the most, but each moose must be paired with a squirrel in order to score.

Penguins don't earn you money, but they get you penguin tokens. A penguin token can be used to add another die to your group, or to reroll as many of your dice as you wish. This makes it very valuable to start your turn with a fistful of penguins...

The basic version is intended for casual family play and to teach gamers the faces of the dice. If you are rating the game for a BGG audience, please play the advanced version before rating the game.

Other Information: • MSRP €14; discounted price at Spiel 2011 - €11
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416. Board Game: Jet Set: Distant Lands – Expansion Set 1 [Average Rating:7.68 Unranked] [Average Rating:7.68 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 90 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics:
Expands:
Language:
English
French
German
Description:

Jet Set: Distant Lands - Expansion Set 1 is a set of expansions for Jet Set (including the Jet Set: Investor & Business Expansion, which was previously released alone) adding four new ways to play the game as well as 90 more Long and Short Flight Cards and 18 more Final Flight Cards. You can add the expansions individually or combine them for more fun:

  • Flight cards
    • Short Flight Cards (50 cards) - adds more Short Flight options
    • Long Flight Cards (40 cards) - adds more Long Flight options
    • Final Flight Cards (18 cards) - adds more Final Flight options
  • Investor (8 cards) - injects money when Vacation cards are drawn based upon conditions mentioned on the card - e.g. receive €2 for each VP
  • Business (40 cards) - allowing you to bend the rules - e.g. by placing free planes, by locking down an unclaimed Flight Card or by collecting tax money from the other players' income
  • Hubs (plastic hub markers, die-cut tokens for VP bonuses and income bonuses) - adds bonuses for routing flights through certain cities
  • Distant Lands (two small boards, a deck of International flights cards, 12 city tokens) - adds Intercontinental flights which are expensive but gives a good boost to income and VP
Other Information: • MSRP €20; discounted price at Spiel 2011 - €16
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Board Game Publisher: White Goblin Games
• Booth 5-01

Preorder packages, most with free mini-expansions, are available on the WGG website.
417. Board Game: Dragon's Gold [Average Rating:6.50 Overall Rank:1221]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

In Dragon's Gold, each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon hunters, they have only one goal: gold, silver, jewels and magic objects. As for actually killing a dragon? It's a piece of cake. But the most difficult part comes after the dragon is dead: the adventuring party has to figure out how to share the spoils.

As soon as a dragon is overpowered, then some additional gems are revealed, and the players who had participated in that hunting party start a negotiation over how to divvy up the gems. If the sixty-second sand timer runs out, then no one gets treasure. When all of the dragons have been slain and the treasure claimed or discarded, the game ends and players score for their holdings, with silver and magic objects worth 1 point each, gold worth 3, the Black Diamond worth 7, and the colored gems scoring 10-15 points for those players who hold more than everyone else. (In the Advanced game, the colored gems score 8-12 points in addition to a variety bonus of 5 points for each set of different colored gems a player holds. The Black Diamond is worth 19 points [in the 2011 edition], but negates a player's score for all colored gems.)

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418. Board Game: Lost Temple [Average Rating:5.95 Overall Rank:3560]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 40 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

In Lost Temple, the players are explorers looking for a mysterious lost temple. To find it, they must cross the jungle and get help from the indigenous people. The first player to reach the temple on the last space of the track wins the game.

The game uses a character selection rule similar to Faidutti's Citadels, and the game includes nine different characters: Shaman, Thief, Seer, Priest, Elder, Craftsman, Scout, Canoe and Child.

In the dense jungle of southeast Asia you must take your chances and start your journey. As an explorer, you will cross the jungle and ask help from the local people. But can you outwit your opponents and claim the discovery of the Lost Temple?

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419. Board Game: Panic Station [Average Rating:6.10 Overall Rank:2137]
Designed by:
Published by:
Number of players: 4 − 6
Playing time: 40 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.

Players need to move both their Androids and Troopers through the base, exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower, he wins the game for the humans.

However, one of the players is a Host. He must keep this identity secret, infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites.

The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players.

Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?

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420. Board Game: Rattus: Africanus [Average Rating:7.08 Unranked] [Average Rating:7.08 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Expands:
Language:
Dutch
English
French
German
Description:

Rattus: Africanus, a new expansion for the 2010 release Rattus, introduces a caravan and diplomats to add more strategic possibilities to the game. What's more, with the introduction of region cards, players will have more control on possible outbreaks of the Black Death.

In addition to making Rattus feel like a completely new gaming experience, Rattus Africanus makes it possible to play the game with up to six players.

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421. Board Game: Revolver [Average Rating:6.97 Overall Rank:1036]
Designed by:
Published by:
Number of players: 2
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Howdy, ya'll.
C'mon in and sit a spell. Let me tell ya about Jack Colty and his gang, and get ya up to gallop on all the interestin' events. Those filthy drovers and gunslingers are dangerous and desperate, each one generally havin' killed a man, and be content to live on a diet of Navy plug and whiskey.
I ain't never seen no queen in her damned undies, so the feller says. But I'll tell you what - after hearin' this here stupefyin' story I'm about to unfold, well, I guess you folks can make up yer own minds why I retired early.

The year is 1892.
The bank at Repentance Springs has been robbed.
Many good citizens, including Sheriff Anton Dreyfus and school-marm Sue Daggett, were brutally slain as Colty's gang shot its way, whooping and hollering, out of town.
Colonel Ned McReady and his men are tasked with bringing Jack Colty - a man so mean he'd steal a fly from a blind spider, or a coin off a dead man's eyes - and his gang to justice.

Revolver is a non-collectable card game set in the Old West.

Consisting of two balanced 62 card decks, the game pits two players against each other in a life or death struggle. One player takes the role of Colonel Ned McReady and his lawmen, and his opponent assumes control of the notorious and deadly Colty gang.

At their disposal, the Colty gang - the meanest bunch of low down dirty dogs in the West - have a roster of weaponry to bring down the lawmen on their tail: .38 Specials, .45 Long Colts, 1866 double barrel Derringers, and even a Gatling gun! Some example cards from the gang's deck: Cherokee Scout, "Adios, Amigoes!", "Thanks for yer coffee and eggs, ma'am", and "Chew on this, Gringo!"

The Colonel player's objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilise such cards as Buffalo Stampede, Rattlesnake Bite, "I can smell those yellow bellies on the wind", "He shot my hat clean off!" Apache Scout, and Rickety Bridge.

The game has an asymmetrical design, with both decks featuring different cards and abilities. Revolver is played using a 5-column system, representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs, Whiskey Canyon, Buzzard Point, Rattlesnake Creek, and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently, and law-men peppered with lead by the well-placed use of "Fire at will, boys."

Numerous tricky decisions must be made throughout. For instance, the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle, but the resources that this would require might make it a very risky, but rewarding, play. Similarly, the Colonel McReady player can deploy the Colonel at any time during the conflict - he's free to play aboard the 3:15 Express Train, but hugely expensive if used at Buzzard Point, for instance. Also, during the final confrontation, Jack Colty can force the train to crash - as a last ditch effort, probably killing some of his own crew in the process - he's as crazy as popcorn on a hot stove!

Primarily a combat-driven card game, each player must manage his deck of cards effectively to win. In addition to simple, unique abilities, each card also has two values: power and cost. Some simple icons are used to display such things as 'coming-into-play' effects, and if a gringo has 'True Grit'.

Revolver can trace its parentage back to San Juan, Magic: The Gathering, Battle Line, and is a new implementation of Aliens: This Time It's War.

Victory Conditions:

The Colty Gang player wins if he manages to "Escape across the Mexican border."
The Colty Gang player wins if he reaches and survives the battle on the 3:15 Express train.
The Colonel McReady player wins if Jack Colty and all the gang members are either hanged or killed.
The Colonel McReady player wins if Cortez is killed before boarding the 3:15 Express train.

Each bandit character card has a Survival Rating, indicating the likelihood of them surviving to the end of the game. For example, Lenny and Micky Mason have a low chance of survival, whereas Cortez has a high Survival Rating. Also, certain character's deaths have hugely detrimental effects on the game, such as having to discard a card, or in "Kittens" Mackenzie's case: the gang having to fight an extra two turns on the Rattlesnake Creek battlefield.

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422. Board Game: Singapore [Average Rating:6.24 Overall Rank:3471]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
Dutch
English
French
German
Description:

Sir Stamford Raffles has established a post at the southern tip of the Malay Peninsula and is inviting merchants to take ownership of certain plots of land as long as they develop those locations.

In Singapore players are rich merchants who are trading to develop that small outpost into a metropolis. Players own one building at the start of the game, and each round they take ownership of a new lot – with the player who has the fewest points determining who gets which land – and erect a new building. Each building has one or more streets connecting it to adjacent locations, and after building you can move 1-2 workers along the streets to take actions in up to three buildings; these buildings provide a small amount of resources or allow trades of resources/VPs/money for some better combination of resources/VPs/money.

A number of the buildings are black market locations that tend to be more powerful than legit businesses, but carry the possibility of stinging you in the end. Each time you build or use a black market building, you draw a chip from a bag. If the chip is black, keep it; if white, the player who has the most black chips and opium is fined and loses half his opium stash. Opium can be quite profitable, but will the cops catch you with dirty hands before you unload the goods?

In the end, the player with the most victory points wins so find the right balance of aboveboard business and criminal doings.

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Board Game Publisher: Willobee
423. Item is no longer in our database
 
Designed by:
Published by:
Number of players: 4 − 8
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
French
Description:

Banksters is a party game about a police investigation. Each round, one player is the investigator, and a box with "diamonds" is passed among the other players. Each of them has the chance to remain innocent or to steal some diamonds from the box and name an accomplice. After they have all made their choice, the investigator has to ask questions to determine who the thieves are, although the thieves and their accomplishes will probably not answer truly. The investigator may make a fixed number of accusations.

At the end of the round, the investigator and the innocent players gain a number of points based on the number of diamonds that have been recovered and the number of arrests that have been made. Thieves who are not arrested gain points as well, as do their accomplices. Any arrested thieves lose points.

At the end of the game, the player with the most points wins.

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Board Game Publisher: Winning Moves
• Winning Moves stopped having a regular booth a few years ago, but designer Hilko Drude said that his local game store, Spieleburg, would have a stack of Tricky Bid on sale in its booths, including the one near the main entrance at 12-14. I'm sure the other titles will around at the vendor stalls, too.
424. Board Game: Artefakt [Average Rating:5.60 Overall Rank:9519]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

During an excavation archaeologists found hints that point to a legendary treasure containing valuable artifacts such as royal jewels, holy relics and magnificent weapons. These artifacts were alledgedly hidden by a secret order in various mythical places, and hardly has the first information about this treasure been leaked before archaeologists and adventurers race off to try to discover this artifact before anyone else can.

In Artefakt, each player starts with three experts (game pieces) to send on a treasure hunt, using dice and cards to try to get them to the most rewarding locations in order to find fragments of artifacts. Each round, after rolling the dice and laying out new fragments to discover, players secretly assign one of their four movement cards (numbered 1-4) to each of their three experts. In turn order, players reveal the first card, move that figure clockwise or counterclockwise that number of spaces around the circle of ten tiles, then reveal the second card, and so on.

Once all experts have moved, the tiles are resolved in numerical order. Any player who stands on a tile with no competition takes all the fragments located there; if more than one player is on a tile, the player with the most experts either takes all the fragments on that tile or one face-down fragment from another player on that tile. After a player takes or steals fragments, he can choose to use the special power on that tile: break a tie in your favor on another tile, take a fragment from the pool, move one expert owned by another player one space, and so on.

In the basic game, only four of the tiles are face-up with active powers; in the advanced game, these same four tiles start face-up but at the end of a round the starting player turns one tile of his choice face-up before passing the starting player marker.

As soon as one player collects all four different fragments of one artifact, he wins the game.

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425. Board Game: Miss Lupun…und das Geheimnis der Zahlen [Average Rating:5.96 Overall Rank:8267]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Players in Miss Lupun...und das Geheimnis der Zahlen start each round with ten number tiles (0-9) and four task cards, of which they must keep three. These task cards feature challenges such as "Have two of the same number in row 5", "Have the tiles in a row sum to more than 10" and "Have the tile on B2 be larger than the one on C4".

Each turn, a player places one tile on an empty space in the 4x6 grid on the game board. Once the board is filled or two players run out of tiles, the round ends. Players reveal their task cards and keep those that they've achieved. After a certain number of rounds, the player who has collected the most cards wins.

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