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Spiel 2011 Preview
W. Eric Martin
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nuremberg International Toy Fair in February. While Nuremberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2011, which takes place October 20-23. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. For some smaller publishers, I've included titles released since Spiel 2010.

Details about the Spiel 2011 Preview: While this Preview might appear to be a standard Geeklist, BGG admin and superhero Daniel Karp has modified it to present games in a manner useful for Spiel attendees and for anyone researching information about games that will debut at the show. Specifically:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading.

-----• If a game appears in multiple versions, typically due to it being in different languages, then each version will appear under its own publisher. I will endeavor to note such things in the "Other information" section below a game's description.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this Geeklist will be updated, too. Yay, automation!

-----• Not all of the information on a game's page is included. We want to provide enough details to let you decide whether to investigate further.

-----• If you subscribe to this Preview, you will receive update notices whenever an item is added or edited.

-----• As with a regular Geeklist, if you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Please choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special nature. (Publishers are added automatically as game versions are added, so there's no item connected to those publisher listings that you can hide.)

-----• As more details emerge, I will add publisher booth numbers, preorder information, game designer and artist signings, and much more.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, many in languages that aren't my native tongue, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2011 release – please send me Geekmail or email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: KOSMOS
• Booths 12-17 & 12-20
251. Board Game: Turmbauer [Average Rating:6.77 Overall Rank:2915]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description: In the game of Cornerstone Essential, players build and climb their towers, working together in teams or in a head to head race to reach the top. Each turn players build by strategically placing blocks, gaining a better vantage point for the Climber or blocking an opponent. Players will test their dexterity and mental ability as they try to outmaneuver their opponents and beat them to the top. With every move the game gets more exciting as the towers grow taller and the structure more unstable.
Can you reach the top before it falls?

Re-implements:

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252. Board Game: Wer bellt denn da? [Average Rating:4.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Description:

Wer bellt denn da? is a 2011 release along the lines of Lach and Rapp's earlier "Top3" series from Kosmos. Players reveal three cards showing various dog breeds and are then confronted with a dog-related question, such as

• Which breed is most popular among Germans: Dachsund, Golden Retriever or German Shepherd?
• Which of these dogs needs more outdoor play space?

Place the dogs in the correct order and you earn points. Whoever knows the most about dogs – or uses their intuition the best – will howl with victory.

Other Information: I did mention that we're aiming for comprehensive coverage, right?
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Board Game Publisher: Krok Nik Douil editions
• Booth 4-226
253. Board Game: Régents [Average Rating:6.43 Overall Rank:5252]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

In 1286, Alexander III, King of Scotland, died of a fall from a horse. None of his children who survived him, the Scottish lords declared his little daughter Margaret, then aged 4, Queen of Scots. But because of his age too young, the Lords put up a regency, the Guardians of Scotland for the administration of the kingdom until Margaret was old enough to reign.

Gathered in a meeting in Edinburgh Castle, with the referee King Edward 1st of England, the major Scottish clans will have to use their influence to get the honorary title of Regent, also known as "Guardian of the kingdom."

REGENTS is a placement game / majority where he must win the points of influence in areas key to the kingdom (political, military, religious, financial and trade). The dot gain sensitivity is based on a threshold to cross in order to progress making the game very tight. In addition to playing cards "ACTION" and a charge to make the ambience of the conspiracy.

Other Information: • Dutch rules will be available at the KND booth at Spiel 2011.

• English and German rules are available via BGG or the KND website.
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254. Board Game: Vanuatu [Average Rating:7.33 Overall Rank:410]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
French
Description: In Vanuatu, you are a Vanuatuan who wants to prosper during the eight turns of the game. In order to prosper, you have to manage with natural resources, rare items, vatus (local currency) and tourists. To earn money or prosperity points, you may also draw on the sand*, carry tourists all over Vanuatu islands, or trade cargo with foreign countries.

On each turn, the archipelago expands and you have to program your actions with five tokens. You put one or more of them on the chosen action spaces, and on your turn, you will only be able to play an action if you have the majority on its space. Thus, sometimes have to wait for other players to remove their tokens by playing their actions. If you are not in majority anywhere, you have to remove all of your tokens from an action and give up hope of playing this action. A good strategy lets you block other players; for example, they won't be able to sell fishes if they haven't caught them first – order matters! Islands and sea resources are rare, so be quick and take them first!

There is no such thing as a rich Vanuatuan. When you reach ten vatus, they automatically transform into 5 prosperity points and again, you are poor. Life is hard, but you may encounter ten men to help you; on each turn you choose one of them to increase your benefits from an action. As always, being the first player lets you choose before the others.

In short, Vanuatu is a strategy game of programming and majorities that features development, blocking, and a lot of interaction between players.

(*) Sand Drawing in Vanuatu belongs to the Masterpieces of the Oral and Intangible Heritage of Humanity of the UNESCO.

Other Information: • English and German rules are available via BGG and the KND website.
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Board Game Publisher: Kuźnia Gier
• Booth 4-121

• Price information for each game included below, with preorder details and discounts explained on the Kuźnia Gier preorder page.
255. Board Game: Alcatraz: The Scapegoat [Average Rating:6.57 Overall Rank:1442]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 45 − 60 minutes
Suggested ages: 15 and up
Categories:
Mechanics: Show More »
Language:
English
Polish
Description:

Alcatraz: The Scapegoat is a game about conflicted loyalties. On one hand, the players work together to bust out of the famous prison; on the other hand they all know that one of them will be left behind as the scapegoat.

Alcatraz is a peculiar game because while it is cooperative in some aspects, with players needing to work together to complete tasks, the game has loads of negative interaction as one player will always be the scapegoat. You don't want to be that guy. You don't "go all in," you don't always keep your promises, and you don't do "what's best for the group." Instead, you do everything you can to become indispensable, and "everything" is literal here – even if it means stealing from, betraying, and blackmailing other players.

In order to escape from Alcatraz, the players need to complete six parts of a plan. Each part is a "pick-up and deliver" task requiring specific items obtained in different parts of the prison. Once each part of the plan is completed, every player but the scapegoat moves a little closer to escaping, with the scapegoat being voted on each round by all the players – most likely the player who contributed the least to completing that particular task, but you never know. Thus, you could say that Alcatraz is a cooperative game – but with a twist.

The map of the prison constituting the play area is generated randomly each game, providing high replayability. Alcatraz is designed for 3-4 players, and due to its theme and complex gameplay is best suited for mature players.

Other Information: • Price €15-20, depending on whether you pay in advance, reserve a copy for pick-up at Spiel 2011, or drop in at the booth. Details on the Kuźnia Gier preorder page.

• Co-designer Rafał Cywicki wrote a designer diary about Alcatraz: The Scapegoat that ran on BGG News in early October 2011.
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256. Board Game: Top-A-Top [Average Rating:6.19 Overall Rank:7258]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 15 minutes
Suggested ages: 6 and up
Categories: Show More »
Mechanics:
Language:
English
German
Polish
Description:

Top-A-Top is a simple and fast-playing party game in which players take turns placing their cards in the middle of the table and reacting appropriately to the funny pictures on the cards played, e.g., by making special gestures or saying something.

Your reflexes and the ability to make associations are crucial. Your reaction has to be quick and appropriate or else you lose a turn and take all the cards on the table into your pile. The first player to get rid of all of his cards wins.

Integrates with:

Other Information: • Price €7.50-10, depending on whether you pay in advance, reserve a copy for pick-up at Spiel 2011, or drop in at the booth. Details on the Kuźnia Gier preorder page.
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Board Game Publisher: Lautapelit.fi
• Booth 12-07, as Eclipse is a co-production with Ystari Games and Ystari is presenting its wares in the giant Asmodee booth that greets those entering through the Messe through Hall 12.

• If you preorder (details below), pick up is at booth 12-64 across the aisle.
257. Board Game: Eclipse [Average Rating:8.09 Overall Rank:10]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 − 200 minutes
Suggested ages: 14 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?

A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.

The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!

Other Information: • Price €60

• To preorder the game, which will have only 450 copies available for sale – 150 in French, 150 in English and 150 in German/Italian/Polish – and pick up the Supernova expansion at the same time, head to this BGG thread, then Geekmail Stefan at Asmodee Germany, who posted just below this message. As of early October 2011, only a few DE/IT/PO copies remained, while the English-language editions seemed to be available.
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Board Game Publisher: LERO
• Booth 5-55 with Swan Panasia
258. Board Game: Anthem [Average Rating:5.35 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Chinese
Description:

ANTHEM is a game of drawing and collecting. This game tells a story of brave by 11 cards. Each player should let others to pick up the Joker, which is represented as “The Dead”. At the same time, each player manages to collect all the Number cards from 0 to 9 in order as soon as possible.
Players: 2 to 4 (expandable)
Game Time: 30 minutes per round
Game Age: 8 years old


讚美詩是一款圖卡遊戲,每位玩家都是勇者。
玩家需要依靠機率、運氣以及運用一點策略將故事發展排列出來,完成遊戲。
玩家的目的是,用最快的速度收集到所有需要的卡片,並將Dead死亡牌脫手。當玩家同時達成這兩個條件的時候,表示贏家出現。遊戲結束。
遊戲人數:2~4(可擴充)
遊戲時間:每回合30分鐘內
遊戲年齡:8歲以上

Other Information: • Booth 5-55 with Swan Panasia and a few other publishers.

• Price €8
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Board Game Publisher: Libellud
• Booth 12-07
259. Board Game: Et Toque! [Average Rating:7.10 Overall Rank:4362]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
French
Description:

Time to see what kind of chef you could be, so don your toque and get to the kitchen!

Each round in Et Toque!, players receive an erasable magnetic board, a marker and a dozen magnetic tiles, each showing a random ingredient. Then they secretly receive a menu theme card showing the dinner for which they must prepare: a feast for vampires, dinner in the savannah, a meal for hippies...

They must use at least four of their tiles to create a meal plan, which can consist of any number of dishes. With the marker they can add connecting words to embellish their dishes, but they cannot write nouns or adjectives. Use the ingredients given to you!

Once all players have composed their menus, the theme cards are collected, shuffled, then laid out on the table. All players reveal their menus, then everyone votes on which menu corresponds with which theme. Bon appétit!

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Board Game Publisher: Lo Scarabeo
• Booth 9-10

• Andrea Chiarvesio says that he and co-designer Pierluca Zizzi will be at Spiel, "signing the game if required, making demos and so forth".
260. Board Game: Arcanum [Average Rating:6.22 Overall Rank:4420]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Show More »
Description:

Arcanum is played with a regular Tarot deck, used to move the game pieces on the board. There are four noble Houses, fighting for power and supremacy in a medieval city. They are named after the four Tarot suits: Pentacles, Chalices, Swords and Wands. Players will represent different paths for Fate, and will try to shape the destiny of those Houses to best suit their goals.

The game is played over 6 or 9 turns, and at every turn each player has the opportunity to hide one (and sometimes more) cards under the board in front of him (this is called "influencing" the Houses and it's like a hidden bet on the house, trying to get control over it) and to play cards for their effects (Major Arcana cannot be hidden but have stronger effects). Playing cards will impact, among other things, the ranking of the Houses in terms of prestige. To optimize point scoring, a good player will try to gain influence over "winning" houses without wasting too many cards for acheiving that, and/or to influence Houses in the lower positions with little effort. Experienced players will learn how to deceive their opponents about their real intentions.

Skill, bluffing, intuition and reading your opponent’s moves are all skills required to gain victory.

Arcanum is the first board game by the world acclaimed Tarot publisher Lo Scarabeo, and includes a complete tarot deck: a "family friendly" version of the Initiatory Tarot of the Golden Dawn featuring wondrous illustrations by the artist Patrizio Evangelisti.

Other Information: • MSRP €40, but discounted for Spiel 2011

• On BGG News, Andrea Ligabue interviews co-designer Andrea Chiarvesio and gives an overview of the game play.
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Board Game Publisher: Lookout Games
• Booths 9-15 (game demo) and 9-40 (sales)

• Lookout Games has offered multiple Spiel promos in previous years, and for 2011 Lookout's Hanno Girke says, "We will have a promo mini-expansion for The Mines of Zavandor, and probably also one for Poseidon." As for promo cards such as the Agricola L-deck, Le Havre building cards of years past, Girke says, "If we get them printed in time, we will have some fine new promo cards."

• For the thirsty and obsessive collector types, Lookout will also feature AgricoLava. Says Girke, "We have asked an Austrian microbrewery to make us a special beer. It will be available in 9.3 fl.oz. bottles (275 ml for metric lovers)."
261. Board Game: 1830: Schienenleger & Spekulanten [Average Rating:7.79 Overall Rank:110]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 180 − 360 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
German
Description:

1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has 'no chance' element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also.

This game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, 'robber baron' oriented stock market. A game is finished when the bank runs out of money or one player is forced to declare bankruptcy, and the player with the greatest personal holdings wins.

The 2011 version of 1830 was published by Mayfair Games in partnership with Lookout Games of Germany. This publication was developed under license from Francis Tresham in co-operation with Bruce Shelley (the original 1830 developer). This version contains rules and components for Francis Tresham's original classic design, a faster-playing basic game, and new variants from some of the world's best railroad game developers.

Other Information: • Price €55
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262. Board Game: Agricola: NL-Deck [Average Rating:7.22 Unranked] [Average Rating:7.22 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 180 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Game description from the publisher:

Play Agricola with a new thematic setting! Discover the Netherlands – a small country with more than just the stereotypical windmills, cheese, and tulips. The 60 Minor Improvements and 60 Occupations in the 120-card Agricola: NL-Deck expansion can be played as a stand-alone deck or shuffled into other decks.

The Dutch version of this deck is included in Agricola: De Lage Landen from 999 Games.

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263. Board Game: Agricola: Weltmeisterschaftsdeck [Average Rating:8.01 Unranked] [Average Rating:8.01 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 180 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

The WM-Deck for Agricola is a new set of cards for Uwe Rosenberg’s boardgame hit. The 60 Minor Improvements and 55 Occupations are divided into 5 Mini-Decks and were created for the first Agricola World Championship 2011 in Vienna. The card set was designed and tested by users of the internet portal Play-Agricola. Play there and create your own cards!


The five mini-decks can be shuffled together to form a single deck that can be played by itself or mixed into some or all of the EGIK decks. Or, you can play the mini-decks.

How to play the Mini-Decks
There are several ways to play the minidecks (labelled alpha, beta, gamma, delta and epsilon)

  • To learn to utilize the decks: each player gets one deck and discards down to 7 occupations and 7 minor improvements.

Either randomize who's getting what deck or (for experienced players) let players bid for the decks they want to play.

  • Or: Play a Booster Draft. Each player gets a deck. First, draft Occupations in clockwise direction until everyone has 7. Then, draft Improvements counter-clockwise until everyone has 7.
  • Or: play any other draft format where you need boosters.

courtesy of Hanno Girke (Lookout Games)

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264. Board Game: Bohn Camillo [Average Rating:7.03 Unranked] [Average Rating:7.03 Unranked]
Designed by:
Published by:
Number of players: 2
Suggested ages: 10 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Bohn Camillo, a Bohnanza variant for two players only, is a take-off of the movie Don Camillo e l'on. Peppone, with the title characters having a love-hate relationship in which they fight each other, spy on each other, and steal from each other – all while trying to thwart their antogonist's plans. Only the "Bohn Gottes" – the Bean God – who hangs on the cross stands between the two and can prevent the worst, although when the situation warrants they can be generous to one another.

Other Information: • Price €7
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265. Board Game: Feudalherren [Average Rating:6.60 Overall Rank:1865]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 75 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

A long time ago in Europe, ages were pretty dark. The distribution of wealth back then left a lot to be desired. Greedy people banded together to take things from other people so that the rich could get richer and the poor could have even less. Twas ever thus. Step into the middle of the normal state of human affairs as a Baron or Baroness somewhere almost in Europe a long time ago. Thanks to your birth you have a lot of little people working to make you richer, and you, in turn, are doing your best to make your king even more prosperous. If you do things right, you might someday be king.

Each player starts with a Fiefdom Management card, divided into 64 squares (49 of which can have tiles played on them. Into four of these squares you deploy your Keep, in which you will put your fortification of some sort, and your soldiers. Elsewhere in your land you deploy assorted resource gatherers and buildings in an effort to grow, prosper, and score victory points. Along the way there may be wars, invasions, tournaments, taxes, and a lot of other nonsense.

Other Information: • Price €40
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266. Board Game: Die Gnome von Zavandor [Average Rating:6.60 Overall Rank:2602]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 75 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
German
Description:

Welcome to the world of the Gnomes of Zavandor.

Like most gnomes, you have two great passions: sparkling gems and wondrous machines.
The sought-after gemstones can be found around the mining town of Diamantina. They can be bought and sold at the gem exchange, shady traders are always willing to engage in a little wheeling and dealing, and then you can use the gems to claim valuable mining rights, artifacts and jewellery. Who will become the most successful gem trading mogul?

Zavandor is a fantasy setting which revolves around a capitalist economy based on trading in gems - sapphires, rubies, mystical gems etc. Other games in the family include Mines of Zavandor, and The Scepter of Zavandor.

Gnomes of Zavandor features two central boards. The first is a grid with markers indicating the current price of each of the gem types, and also indicating whether the price is going to go up or down next turn. Gems can be bought (or sold) for cash in the first phase of each turn. Buying gems makes them more valuable in subsequent turns; selling them reduces their value, and this is reflected on the grid. These gems can be used to buy tiles from the second board, a star-shaped arena featuring "mining rights" tiles positioned randomly around it. The position on the board indicates the cost to purchase these mining rights; the cost will be a mixed selection of coloured gems. At the end of each turn, players gain new gems according to the mining rights they have acquired and this affects the central economy, generally reducing the value of the relevant gems when they are purchased for hard cash, in future rounds.

The initial phase of the turn involves buying gems, selling gems, taking gold, trading with the central supply, and purchasing cards and tokens (with gems rather than cash). The items available for purchase include equipment improving your efficiency, jewels providing victory points, and mining rights. The second phase of the turn involves mining for new gems. Each player takes the gems they are allowed according to their mining rights. At the end of each turn, the market values are adjusted according to the actions which have occurred; the price of the available equipment is discounted (this rule is optional); and another area of the star-shaped board becomes accessible with more mining-rights available to purchase in the next round.

The game continues until one player has reached a victory-point target, dependent on the number of players in the game. Victory points are achieved by purchasing mining-rights, equipment, and most significantly (but also most expensively) jewellery.

Other Information: • Price €30
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267. Board Game: Ora et Labora [Average Rating:7.82 Overall Rank:45]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 150 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics: Show More »
Language:
German
Description:

In Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game.

Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time.

Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed.

Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.

Ora et Labora features two variants: France and Ireland.

Other Information: • Price €43
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268. Board Game: Ruhm für Rom [Average Rating:7.52 Overall Rank:91]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
German
Description:

In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population. Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome.

Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection -- the active player leader a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may 'think' to draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways.

The lighthearted artwork of the original editions was replaced by minimalist art in the 'black box' edition, and both have been the source of great controversy. Many of the non-English editions use more conventional artwork.

Other Information: • Price €20
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269. Board Game: Walnut Grove [Average Rating:7.01 Overall Rank:719]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 39 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

Walnut Grove is a cross between jigsaw puzzles and worker placement, with the players as farmers who find their plots merging into a single landscape as time passes and their holdings grow. Come fall they must head to the city with their goods as winter will soon return.


Walnut Grove could be described as a light mashup between Carcassonne and Agricola. The goal of the game is to develop your own ranch. The better the ranch, the more points you will score at the end of the game. Players can improve their ranch during the game by adding new land tiles to it, hiring more workers, building improvements, etc

The game play is divided into eight years, and each year is divided into Spring, Summer, Fall and Winter phases. During Spring, players add land tiles to their ranch. During Summer, players place their workers to gather resources from the fields. When Autumn comes, all players get to visit the city. Finally, during the Winter phase, players need to feed their workers and heat their homes.

In the city you can hire workers, trade goods to coins, build improvements, and so on. Each player may do only one action in the city though. The city is a kind of rondel that is divided into halves; each time you cross the midline you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel, but then again, you have consider what actions you want to take!

The land areas will produce resources when you place the workers there. Also, the tiles do not need to match, but you want them to, as larger areas of the same type will give you greater production.

Spring, Summer and Winter phases can be done simultaneously, providing fast game play. The game also works as a solo game.

Other Information: • Price €40
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270. Board Game: Walnut Grove [Average Rating:7.01 Overall Rank:719]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 39 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

Walnut Grove is a cross between jigsaw puzzles and worker placement, with the players as farmers who find their plots merging into a single landscape as time passes and their holdings grow. Come fall they must head to the city with their goods as winter will soon return.


Walnut Grove could be described as a light mashup between Carcassonne and Agricola. The goal of the game is to develop your own ranch. The better the ranch, the more points you will score at the end of the game. Players can improve their ranch during the game by adding new land tiles to it, hiring more workers, building improvements, etc

The game play is divided into eight years, and each year is divided into Spring, Summer, Fall and Winter phases. During Spring, players add land tiles to their ranch. During Summer, players place their workers to gather resources from the fields. When Autumn comes, all players get to visit the city. Finally, during the Winter phase, players need to feed their workers and heat their homes.

In the city you can hire workers, trade goods to coins, build improvements, and so on. Each player may do only one action in the city though. The city is a kind of rondel that is divided into halves; each time you cross the midline you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel, but then again, you have consider what actions you want to take!

The land areas will produce resources when you place the workers there. Also, the tiles do not need to match, but you want them to, as larger areas of the same type will give you greater production.

Spring, Summer and Winter phases can be done simultaneously, providing fast game play. The game also works as a solo game.

Other Information: • Price €40
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Board Game Publisher: Ludically
• Booth 12-64
271. Board Game: Sarena [Average Rating:6.32 Overall Rank:7135]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Sarena is an abstract game involving strategy and bluffing.
You find more details in german and french on the asmodee website.

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Board Game Publisher: Ludonaute
• Booth 5-59

• Game presentation in the BGG booth in Hall 10 – Friday, Oct. 21, 9:30 (Essen time)
272. Board Game: Shitenno [Average Rating:6.84 Overall Rank:2225]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

The Shitennō are the four great Generals of the legendary Shogun Togukawa Ieyasu who unified Japan at the end of the 16th century. The players will play these loyal and famous samuraïs, with the goal of becoming the Shogun's favorite by controlling as many provinces as possible.

In Shitenno, you do not fight on the battlefield, but through planning and manipulation in the Shogun's court. A game turn starts with a "distribution phase" in which the active player creates card lots, one for each player, but takes the lot remaining after all other players have taken their cards. (All part of following the Japanese code of honor.) In the next stage, players can gain control of provinces.

The rules are easy to understand, but if you want to win, you have to judge your opponents aptly and guess their secret intentions. Every choice is crucial, every move is decisive...

Other Information: • Price €32; preorders available for Shitenno, other Ludonaute titles and package deals on the Ludonaute website. A bonus card – the Geisha – is available as part of the preorder or at the Ludonaute booth.

• Designer Cédric Lefebvre wrote a designer diary about Shitenno that ran on BGG News in early September 2011.

• Dale Yu and others have previewed Shitenno on Opinionated Gamers.
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Board Game Publisher: MAGE Company
273. Board Game: Eragra: The Game of Eras and the First Step [Average Rating:5.76 Overall Rank:9728]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 11 and up
Categories:
Mechanics: Show More »
Language:
Chinese
Dutch
English
French
Show More »
Description:

Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins

Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.

  • The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
  • Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
  • Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).

In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?

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274. Board Game: Strike Dice [Average Rating:5.95 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics: Show More »
Language:
Chinese
Dutch
English
French
Show More »
Description:

Basic Gameplay
Strike Dice is a game for 2-4 players. Each player owns 8 Pyramid Dice and must place on the board as many as possible. The purpose of the game is to collect the most Triangle Cards which they carry variable effects and help you during the game. To win a card you must place the most dice on the board at the end of every Triangulation.

The game board is separated into a number of shapes. The large kit shapes in Red and Blue are called Tribases. Each of you, can place max 1 die on a Tribase. The Red bases are strategically important as they help to spread your dice on the rest dark bases. The small red triangles, at the base of each Tribase is an Exit Point. There are 4 in total and through these, your dice can enter and move on the board.

Strike Dice is a clever, short in time and easy to learn game carrying a new innovative way to use Pyramid Dice. We call them Pawndice because they have 2 roles in the game. You can use them as Pawns and as Dice too!

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Board Game Publisher: Matagot
• Booth 12-07, among the Asmodee crowd
275. Board Game: Cyclades: Hades [Average Rating:8.05 Unranked] [Average Rating:8.05 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 minutes
Suggested ages: 10 and up
Categories: Show More »
Mechanics: Show More »
Expands:
Language:
English
French
German
Greek
Description:

Cyclades: Hades, an expansion for Cathala and Maublanc's Cyclades, consists of four modules that can be used individually or combined in various ways. In the Cyclades base game, players fight for domination over archipelagos in ancient Greece. They make offerings to gods to secure their favors and summon mythological creatures. The Hades expansion allows players to add Hades (no surprise there) to other gods present in the base game: Zeus, Ares, Athena, Poseidon and Apollo. Players will be able to build a Necropolis and summon undead armies when they gain favors of Hades.

Other Information: Preorders are possible via the Matagot website, with €35 getting you Cyclades: Hades, the Hécate divine favor, and six special bags for the armies. This offer is good only for pick-up at Spiel 2011.
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