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Spiel 2011 Preview
W. Eric Martin
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nuremberg International Toy Fair in February. While Nuremberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2011, which takes place October 20-23. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. For some smaller publishers, I've included titles released since Spiel 2010.

Details about the Spiel 2011 Preview: While this Preview might appear to be a standard Geeklist, BGG admin and superhero Daniel Karp has modified it to present games in a manner useful for Spiel attendees and for anyone researching information about games that will debut at the show. Specifically:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading.

-----• If a game appears in multiple versions, typically due to it being in different languages, then each version will appear under its own publisher. I will endeavor to note such things in the "Other information" section below a game's description.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this Geeklist will be updated, too. Yay, automation!

-----• Not all of the information on a game's page is included. We want to provide enough details to let you decide whether to investigate further.

-----• If you subscribe to this Preview, you will receive update notices whenever an item is added or edited.

-----• As with a regular Geeklist, if you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Please choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special nature. (Publishers are added automatically as game versions are added, so there's no item connected to those publisher listings that you can hide.)

-----• As more details emerge, I will add publisher booth numbers, preorder information, game designer and artist signings, and much more.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, many in languages that aren't my native tongue, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2011 release – please send me Geekmail or email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Matagot
• Booth 12-07, among the Asmodee crowd
276. Board Game: Takenoko [Average Rating:7.36 Overall Rank:164]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics: Show More »
Language:
Dutch
English
French
German
Show More »
Description:

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

Other Information: • As noted on Matagot's Spiel 2011 info page, "Takenoko will not be on sale at the Essen fair, but you can play at our booth with the final material or with a giant version!"
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Board Game Publisher: Mayday Games
• Booth 12-97
277. Board Game: Eaten by Zombies! [Average Rating:6.06 Overall Rank:2590]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Description
In the new game Eaten By Zombies! players strive to survive as the horde of the living dead make it their goal in Death to force you to join the crowd. You must work with or against the other survivors to be the last one standing. No not standing, cowering in the corner crying for their mommy.

In the spirit of AMC's "The Walking Dead" and "I Am Legend", Eaten By Zombies takes you into a dark world of eventual death. Every turn you must venture out from your safehouse and scavenge for Swag. But not so fast, the Undead have other plans for your brains. Every day a Horde of fresh zombies will be waiting for you, and over time the threat gets greater. Now it's time for your "Fight or Flight" instincts to help you to survive just one more day. Using the swag you've got on you (ie cards in you hand) you must survive any way you can.

If you can get away or kill the Horde, you may scavenge the remains of the desolate suburbs for any Swag the neighbors may have left behind. With the right stuff and a few good friends to out run, you may just make it through this alive... well, no probably not. But being the last one to die a slow, painful death means you can claim sole victory!

With a set of over thirty different cards to start with, no two games will ever be alike. This game is a combination of Card Drafting, Hand Management and Survival Horror with a few dirty tricks thrown in.

Game Play/Mechanics
You start with five heavy sticks (each worth +1 fight) and five hide cards (each +1 flee) as well as two sandwiches (+1 Flee & Draw one card). You shuffle these 12 cards and draw 6 into your hand. You then face one of the 25 zombies from the Zombie Deck with a fight value ranging from 1-8 and a flee value of 1-4. You must announce Fight or Flee and then proceed to play some/all of your 6 cards in your hand.

If you successfully fight/flee you then take the total fight/flee value to the scavenging portion of your turn (think of it as a "buy") where you acquire items such as Shotguns, fists full of ammo, crowbar, binoculars, fire on a stick, grandma pantry, deadeye or other cards which you then put INTO YOUR HAND for use in the very next turn and draw back up to 6 cards from your draw deck. Played cards go to your discard pile, including any zombies you have succeeded in killing.

If you flee then the zombie card goes to the zombie discard pile. As you draw zombies into your hand (from shuffling your discard pile) you are stuck with them in your hand forever unless you play them into the zombie horde attacking on another player's turn, so the zombie horde gets tougher over time.

If you are unsuccessful in killing/fleeing then you must lose a number of cards equal to the flee value of the horde. These lost cards come from either your hand or as a blind draw off the top of your draw pile and go back to the scavenging area, weakening you. If you run out of cards you succumb to your wounds and become a zombie, now trying to kill the other players on each turn.

If a player ever ends up with six zombie cards in his/her hand the zombie players win as the remaining players have gone insane. Each time the zombie deck is gone through and reshuffled you add one more zombie to the horde for the rest of the game, making perpetual survival impossible.

It isn't a matter of if you're going to die but when. Be the last player standing and win. If at any time the entire zombie deck is depleted (because the players have killed all of them rather than using flee), all remaining players alive win together.

This is a unique cooperative/competitive game where you really feel the tension and inevitability of doom. You spend the first few turns building up your deck only to see the zombies increase in power and slowly drain your will to live as the game progresses.

Integrates with:

Other Information: • Price $26
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278. Board Game: Get Bit! [Average Rating:6.28 Overall Rank:1421]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
Description:

"You don't have to be faster than the shark, just faster than your friends!"

Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark.

The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!

Other Information: • Price $25
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279. Board Game: Toc Toc Woodman [Average Rating:6.61 Overall Rank:1095]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 10 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
Description:

There are two very different versions of Toc Toc Woodman, and also a third edition named Click Clack Lumberjack which makes minor additions to the second edition of Toc Toc Woodman. In each version, the object of the game revolves around using a plastic axe to tap a tree made out of individual flat segments without causing any segments to fall out of the tree.

Tok Tok Woodman First edition:
A very simple dexterity game with 12 large wooden discs, a wooden axe, and a die. The discs are stacked as a tower. A player turn consists of rolling the die and then hitting the tower with the axe. For example, if you roll a five, you have to hit the fifth disc five times with the axe. The player causing the tower to fall loses.

Toc Toc Woodman Second edition:
A dexterity game where nine plastic tree segments are stacked up. Each tree segment has four bark sections around it. On their turn, a player gets two taps with the axe to try and knock off pieces of bark from the tree segments for one point a piece. But be careful, if a tree segment comes down it's minus 5 points! A quick unique dexterity game.

Click Clack Lumberjack First edition:
Very similar to Toc Toc Woodman Second edition, but adds some optional grub stickers which you may apply to bark pieces in order to add various rules for the grub. Also comes in smaller, more portable packaging and at a lower price point.

Other Information: • Price $25
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Board Game Publisher: Mayfair Games
• Booths 9-72 and 11-41
280. Board Game: Urbania [Average Rating:6.54 Overall Rank:2501]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:
In Urbania the city center has seen glory in its past. But the future calls to you for renewal! Build the new city upon the old, and forge ahead with progress, hammering new profits from those old foundations! Plan a new landscape and garner power and prestige to yourself!

In Urbania, players renew buildings and hire specialists while trying to accomplish goals set in their submitted projects.

On your turn, you can do 2 of the following 4 actions (you can pick the same action twice):

  • Draw cards (from the resource/project piles or the resource pool)
  • Renew a building
  • Hire a specialist (from the pool or from another player)
  • Submit a project (kept hidden until the end of the game)

Both renewing buildings and hiring specialists are done with the resource cards, which consist of construction helmet (renewing) or coin icons (hiring) - or both. After you have used cards for renewing a building, you get to keep the cards with coin icons left in front of you for later use in hiring a specialist. On the other hand, if you hire a specialist with cards from your hand, you discard the cards and lose the construction helmet icons.

You score in three different ways:

  • Renewing buildings scores you points immediately based on the renewed building
  • Specialists in your control score at the end of your turn based on the amount of built buildings of that type
  • Project cards score you points at the end of the game in one of 4 different ways: buildings renewed in a specific area, specific type of buildings renewed and specialist values (either one or two specialists)

Other Information: • Listed as a Spiel 2011 release by designer Leo Colovini on his Facebook page, but consider this listing preliminary for now as in mid-September 2011 Mayfair's Chuck Rice told me, "The games available are still up in the air at the moment. As we get closer to the show, I will have a better idea."
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Board Game Publisher: MESAboardgames
• Booth 4-211

• In addition to the titles below, MESAboardgames will also have the second edition of Caravelas (€30), with discounted bundles for anyone buying Caravelas and something else, or three different games.
281. Board Game: Água: The Water Cycle [Average Rating:4.34 Overall Rank:10448]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 20 − 40 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
German
Portuguese
Description:

This game is about the water cycle: that it evaporates from the sea, rivers, lakes, etc, into the air, where it forms clouds, the clouds move with winds, when they pass over mountains it starts raining, the rain will supply rivers, lakes and underground water, and from here it goes to the sea.

What it’s not so obvious that they learn is that the quantity of water in the planet, in it’s different forms, does not increase or decrease over the centuries. The population is increasing fast, and that this is originating problems in the water cycle all over the world. This is leading to shortages of water in some regions and to very difficult life conditions.

In this game, players can influence the water cycle. The board represents the water cycle, with all the elements described above, each of them is numbered (from 1 to 6). Players throw dices and each of them choose a movement (one dice) that they want to do. Then they will have to move their water (colour cubes for each player) between those elements. The board also has the population, that is increasing at the same time it’s fed with water, and players will try to ensure the population gets the water that it needs. Only this way can they get points. If a player cannot do the movement for the die they chose (or were forced to choose), they LOSE 1 point

The player who can ensure the best balance of water between the different elements of the water cycle, whilst being able to give it to the population whenever there is an opportunity, will make more points and win the game.

Other Information: • Price €20
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282. Board Game: LIXO? [Average Rating:6.25 Overall Rank:6444]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
German
Portuguese
Description:

LIXO? Garbage?

All societies are trying to implement better garbage management and trying to ensure the garbage is re-used. The most basic example of this is the domestic Garbage system: to separate plastics into the yellow container, paper / carton to the blue one, glass to the green one, batteries to the red one, and organic and others to the grey one (note: in some countries, this can be different)

This is a cardgame about the domestic garbage and the respective colours. There are 2 kinds of cards: CONTAINER cards and GARBAGE cards, each in the possible 5 colours referred above.
Players will have in their hand GARBAGE cards, in whatever colours (some have 2 different colours). GARBAGE cards worth negative points, so players will try to recycle them, that is, to get rid of them.
As to the CONTAINER cards, these worth positive points (from 1 to 5, in each colour), and are placed in the center of the table. These are drawn one at a time.
For each CONTAINER card, players can bet any number of cards of the correspondent colour from their hand. Whenever all players pass, the highest bet wins that CONTAINER card (place it next to him, worthing points) and discards the GARBAGE cards that he has bet, meaning those were recycled. All the other bets loose, meaning the GARBAGE cards will be placed next to each loosing player, and these worth -1 point per card at the end of the game.

This is a betting and bluffing cardgame, for 2 to 6 players, 20 min. It is highly amusing and, as any game where bluff is important, it requires some strategic skills.

Other Information: • Price €10
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283. Board Game: Vintage [Average Rating:6.65 Overall Rank:3031]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 − 120 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Show More »
Description:

Vintage is about the Douro River Valley of Portugal, the oldest demarcated wine producing region in the world, designated World Heritage, and the production of port wine. Each player will attempt to buy wine-growing estates and plant them with the best grape varieties to try and produce the highest quality port wine - a VINTAGE.

This game has a simple version and a normal version. The simple version is aimed at players who are not used to this kind of family strategy games. The game has fewer options and a higher degree of luck. It plays faster and is easy to learn.

With the normal version you will discover the VINTAGE game in its fullness, with many more strategic options and where luck plays a minor role. It’s a longer and more challenging game but with only slightly more complex rules. Cheers!

Other Information: • Price €35
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Board Game Publisher: MeterMorphosen
• Booth 9-74
284. Board Game: Gemischtes Doppel 3 [Average Rating:6.20 Unranked]
Designed by:
Published by:
Number of players: 2 − 99
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Gemischtes Doppel 3, the successor to Gemischtes Doppel and Gemischtes Doppel 2, is an unusual German memory-type game in which paired cards may look quite different as matching cards are connected through spoonerisms. Each card in a pair shows a word that is a similar-sounding anagram of the other card's word, with each word being accompanied by its own illustration.

The format originates in "the world's shortest column" (two words ... plus two pictures) from the weekly Süddeutsche Zeitung Magazin. The juxtaposition of incongruous concepts, the odd but perfectly understandable expressions for familiar concepts that often result on at least one side of the anagram, and the deadpan stock photography illustrations are all played for absurd humour.

This sort of memory based on playing with words is more difficult than the usual one. The funny images displaying these words add to the fun.

Other Information: • C'mon, German spoonerisms?! How could this not be a mega-seller in classrooms? Check out these sample cards:

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Board Game Publisher: Mindwarrior Games
• Booth 4-415

• Price: €29, or €25 if preordered prior to Spiel 2011 by writing to info(at)mindwarriorgames.com; specify whether you want an English, Finnish or German copy of the game. (I included only one version in this Preview since the versions would all be listed under the same publisher.)
285. Board Game: Terra Evolution [Average Rating:5.53 Overall Rank:8989]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Terra Evolution is a fast-paced strategic deck/world-building game about species evolution, cataclysms and extinction with strong and exciting interaction between players. Build your world continent by continent as they rise above the ocean, then conquer them with your evolving species. Try to defeat your opponents with skillful deck-building decisions, clever population/resource management, proper timing of cataclysms, and countless strategical and tactical choices. Use your resources and your population to defend your species from extinction as your opponents start planning ice ages, volcanoes, asteroid impacts or numerous other cataclysmic attacks against your precious species, which only want to survive and evolve into a more victorious species.

The game is easy to learn, yet it has strategical and tactical depth which makes it challenging, fun and addictive. The game has tons of replayability value since it can be played with so many styles and ideas and with deep strategical planning.

Terra Evolution is a polished and fine-tuned version of the print-and-play game Evolution Earth: Cataclysm by Tomi Rantala.

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Board Game Publisher: Minion Games
• Booth 7-100
286. Board Game: Kingdom of Solomon [Average Rating:7.07 Overall Rank:1418]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

King Solomon presided over a golden age of peace and prosperity in ancient Israel. During this time Solomon instituted an unprecedented building program. As one of Solomon's chief governors, you must procure materials and oversee construction of buildings and roads across the land for the glory of Solomon. You will also help to construct the Temple, one of the wonders of the ancient world.

Kingdom of Solomon is a worker-placement game with a few new twists and turns. Do you claim a resource space, an action space or throw in all your remaining pawns to grab a powerful Bonus Space? Will you spend your resources to extend Solomon's kingdom, take some points in the Market or add to the Temple? These and many other choices await you in this highly interactive game.

You play Kingdom of Solomon in rounds of four phases. You start the round placing your pawns to get resources, take actions or get a bonus. In this placement phase players take turns, each placing one pawn at a time. After all pawns have been placed, players resolve what they get from placing their pawns. This is called the resolution phase, and each player, in turn, resolves the placement of all their pawns before the next player. Next the players can go to the Market to sell or buy resources. In this market phase, like the placement phase, players alternate taking turns, except that players take turns in reverse order. The last shall be first, and the first shall be last. Finally, you build in the building phase. Players, one at a time, can build a building, roads and add blocks to the Temple.

When you place pawns to take actions, you can get an additional resource for a resource space, trade one resource for another, steal a resource from an opponent, get victory points or draw Fortune cards. You can play Fortune cards at any time. Fortune cards provide resources, victory points or special actions. Bonuses your pawns can gain for you include one of every resource, three Fortune cards or victory points with a rearrangement of turn order so you become the new first player.

You use resources to build things. Each thing costs a specific set of resources. The buildings you build give you victory points and additional spots to place pawns for resources or actions. Roads link resource spaces into resource regions so you can get more resources per pawn placed in the resource region. Building Temple blocks give you either victory points or temple tokens that help you gain or keep the High Priest. The High Priest lets you take advantage of another player’s resource region and gives you victory points at the end of the game.

The game ends at the end the round when a player places all his building tokens on building sites, there is a building token on each of the building sites, or the Temple is complete. The player with the most victory points wins.

Other Information: • Price $50 MSRP and €35 at Spiel 2011

• Designer Philip duBarry wrote a designer diary for Kingdom of Solomon that ran in May 2011 on BGG News.
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287. Board Game: The Manhattan Project [Average Rating:7.56 Overall Rank:141]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 120 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

From the back of the box:

Global Power Struggle Begins
Which nation will take the lead and become world's dominant superpower?

The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work!

You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!

Additional description:

The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities.

The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).

An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.

Other Information: • Price $50 MSRP and €35 at Spiel 2011

• Although price probably won't matter given this note in a "Projects Update" from Minion Games via Kickstarter:

Quote:
MHP regretfully (barring a miracle) will not be for sale at the Essen show. We should have a full production demo on hand for review or play, but we won't have copies to sell. Also, MHP will have a seven-nation, nine-card expansion pack on sell as a separate SKU. All pre-orders and all Kickstarter supporters will get this pack for free.
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288. Board Game: Venture Forth [Average Rating:6.30 Overall Rank:3606]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Across the realm, ordinary souls are longing for their dreams. Some seek wealth or power, others seek knowledge, but all pursue their own personal quest. Guiding your party, you populate a fantasy world with adventurers and enemies, recruit new companions, and venture forth out into the world of adventure!

In Venture Forth, players have a party of adventurers who each have their own personal ambition. Achieving an ambition allows the player to convert that adventurer's "will" into points and to possibly level him up. All ambitions require the player to venture forth, which means moving his party from one site to another along a path. One of the main actions in the game is playing an enemy or adventurer card to these path spaces. Once a path is completely filled in, any player can choose to venture forth down it and encounter each card one by one, recruiting adventurers, defeating enemies, and possibly gaining treasure along the way. A combination of resource management, path planning, and timing will help you along the way.

Other Information: • Price $50 MSRP and €35 at Spiel 2011

• Designer Dan Manfredini wrote a designer diary about Venture Forth for BGG News in May 2011.
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Board Game Publisher: Mondainai
• Booth 4-412
289. Board Game: Texas Nukem [Average Rating:7.50 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

In Texas Nukem you get a set of countries (hidden for other players) that you need to invade and investigate. If you conquer all of those countries – you don't need to hold them, just investigate them one at a time – then you win the game.

The battle system is ripped from the card game Texas Hold'em. For each battle, cards are revealed one at a time, and players raise each others by throwing in more armies from neighboring countries.

A trashy game of strategy and bluffing on large as well as small scale, with a dash of Euroish balancing mechanisms.

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Board Game Publisher: Moonster Games
• Booth 12-07
290. Board Game: Gosu: Kamakor [Average Rating:7.36 Unranked] [Average Rating:7.36 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Expands:
Language:
English
French
Description:

The Shadow Goblins come from the other side of The Portal! Which Portal will you ask? As you know, the Dark Goblins that you discovered in the main game have a trapping power. When they use it, as you may see on some artworks, the trapped goblin is in effect thrown out through The Portal. For decades now, returning goblins have reported having encountered members of a mysterious and frightening goblin clan … The Shadow Clan!

These goblins are very similar to the Dark Goblins, mainly because of the two powers they have in common: Trapping and Zombie Mutation.

These new goblins will also bring along two new types of gameplay. First of all, some of these goblins will arrive in play already trapped, compensating for a greater power. Secondly, other goblins will introduce a new kind of action during his turn, like [*Trap Zäxg* : Choose 1 FREE card then destroy it.]. In this example, your action will be to trap Zäxg for free in order to destroy a card. This action is free and only requires the trapping of the goblin card having the power.

From the designer's website: http://www.moonstergames.com/2010/10/06/gosu-les-gobelins-de-lombre-the-shadow-goblins/

Online Play

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291. Board Game: Hattari [Average Rating:6.44 Overall Rank:2914]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

Hattari — a.k.a. Yabunonaka (also known by the English name "In a Grove") — is a game of bluffing and deduction, and the player who ends up with the fewest accusation markers wins the game.

The game is played in rounds. Each round, each player receives one of the eight silhouettes (which are numbered 2-8 with one blank), while three silhouettes are placed in the center of the table as suspects and the final silhouette is dubbed the victim. (With three players, the #2 is removed from the game.) You have to determine which suspect is the culprit, either to accuse him or to lure the other players into accusing someone who's innocent!

All players secretly look at their silhouettes, then pass them right, then look at the new silhouette they received. The first player of the round secretly looks at two of the three suspects, optionally swapping the victim for one of these suspects. He then places a colored accusation marker below one of the suspects. The next player looks at the two suspects not just marked with an accusation marker, then places a colored accusation marker of her own, covering any markers already beneath that suspect. This continues until all four players have placed an accusation marker, with each player not being allowed to look at the suspect just accused.

The round ends, and players reveal the suspects. Who's the culprit? The suspect bearing the highest number – except if the #5 is among the suspects, in which case the suspect with the lowest number is guilty. (The suspect with no number is always innocent.) Anyone who has accused the correct suspect receives his accusation marker back. Any markers incorrectly placed are flipped colored-side down and given to the player who owns the marker on top of the stack. The first player token rotates clockwise, then a new round begins.

The game ends when any player has no colored markers available to place or any player has collected eight or more markers, whatever their color. The player holding the fewest markers wins the game.

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Board Game Publisher: Mücke Spiele
• Booth 9-37; Spielmaterial.de, which sells game bits and is also owned by Harald Mücke, is located in booths 9-33 and 11-10.

• Mücke says that due to the bankruptcy of manufacturer Scheer Spiele, only Urknall, Schachen and Exposaurus are guaranteed to be available at Spiel 2011. Says Mücke, "Dreck weg! will not be ready, and Global Warming will be a very tight thing indeed. I hope we can make it, however, the producer cannot gurantee it. We keep our fingers crossed. In each case, we will present the game, be it only as a prototype."
292. Board Game: Dreck weg! [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
German
Description:

While strolling to school one day with friends, you suddenly notice all around you – on the roads and paths, in the shrubs, everywhere really – debris of all kinds, and not worthless debris either but cans and bottles with deposits on them. "Hey," says one friend, "let's see who can find and dispose of the most empties."

In Dreck weg!, played on a variable game board, players roll dice to move and visit roads, trails, playgrounds and parks to collect as much litter as they can carry. Bottles can be exchanged for money at the supermarket, while trash can earn special action cards to be used with additional movement or rolls of the dice. Best of all is the Schadenfreude you'll feel when you dispose of trash in another player's garbage bag!

Players earn bonuses for every area cleaned, and in the end the balance of your savings accounts determines who wins.

Other Information: • Price: €20

• As noted in the publisher section, this game will be available only in a playtest format as it could not be produced in time for the show.
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293. Board Game: Exposaurus [Average Rating:6.61 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 35 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

In Exposaurus, natural history museums compete to assemble the most sensational exhibits of dinosaur fossils and gems. As the museum directors, players send explorers to start new excavations and recover findings that should be part of the museum collection.

Each exploration, however, results in an explorer leaving that player's museum to work at the national museum, which means the possibilities for the museum tighten in future turns.

The size and type of the collections determines which museum director comes out on top.

Contents:

  • 36 gems
  • 64 dino tiles
  • 40 scientists (10 cubes per colour each)
  • 4 museum tiles (1 per colour each)
  • 4 paleontologist (1 per colour each)
  • 4 tiles national museum
  • 4 claim discs (1 per colour each)
  • 1 die

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294. Board Game: Global Warming [Average Rating:5.32 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

Global Warming is a tactical, card-driven game in which players score "happiness points" by providing goods to the public. Cards played can be either national industries, consumer goods, green technologies, or events; played industries require the roll of dice to determine pollution output. Collect enough happiness points and you win.

But by producing these goods, you influence the earth's ecology. The player's individual influence, as well as the overall influence, is shown by a marker on a second track, and if these markers reach certain (moveable) points on the warming track, bad things happen to the ecology and the players. If the third warming point is reached, the game ends and the player with the lowest contribution to the overall warming wins.

Thus, the players are embedded in a quite true setting in which they have to balance production and sustainable actions. Who will manage to control his industrial production in a way that minimizes the environmental impact while nevertheless allowing him to meet consumer demand?

Global Warming is the fourth game in Mücke Spiele's "Edition Bohrtürme" series that uses the game pieces from Kosmos' Giganten in the context of a new game.

Other Information: • As noted in the publisher section, Global Warming is not guaranteed to be available at Spiel 2011 but will be playable in a prototype version if nothing else.
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295. Board Game: Schachen [Average Rating:7.55 Overall Rank:5133]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
German
Description:

Schachen is a chess variant without a game board, which creates the fascination of a chess game in a compact way. Without long openings, the players enter directly into confrontation. The original rules of Chess are simplified/expanded by a few additional rules.

At the start of the game, each player has a king and four pawns. Cards for the remaining chess pieces form a deck from which the player draws three. The active player first moves a piece according to the original rules for chess, then (optionally) chooses one of the three cards in hand, places it next to an existing card, then draws a replacement card. Pawns must be placed beside another pawn, and all other figures must be placed behind a pawn. The aim of the game remains the same: Checkmate the opponent's king!

Schachen is for players who like and know chess, but who think the original game is too complex and takes too long.

Other Information: • Price: €15

• Co-designer Heinrich Glumpler says that he and Matthias Schmitt will be at the Mücke Spiele booth for a few hours each day from Thursday to Saturday to demo the game and sign copies.

• In addition to being available at Booth 9-37 through Mücke Spiele, Schachen will be sold at Glumpler's own Edition Erlkönig booth at 5-03.

• Glumpler passes along these notes about ''Schachen'':

Quote:
I always loved to play chess until I realized that I stood a chance of winning (against a good player) only if I hit the books. A lot of books – especially books about opening theories.

Now. Where is the fun here?

I loved to use tactics, to think about my moves, to ponder where I could hit my opponent. Did I really have to blow my head off learning – learning like in school endlessly – just to have fun playing chess?

No.

I dropped chess. And again and again I regretted parting with such a wonderful game.


And then Matthias Schmitt and I invented ''Schachen''. The title says it all: It is a "constructed" German word and means nothing less than "Play chess". "PLAY chess" ... to be totally correct.
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296. Board Game: Urknall: The Big Bang [Average Rating:4.29 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

The tactical game set shortly after the big bang...

The Big Bang: emerging from nothing, matter explodes into being and over time unites into celestial bodies composed of different elements – with everybody trying to secure as much of those elements as possible.

In this tactical game, players send their astronauts from one celestial body to another to collect elements located there in various sizes and combinations. The value of these elements, however, won't be fixed until the end of the game, and the players can use the effects of gravity to combine or separate heavenly bodies, thereby increasing or reducing the value of their elements for opponents.

Urknall received a special prize in a game author's competition sponsored by Spielmaterial.de. The task was to create a new game with given materials, and the author received this prize because he used nothing more than the materials given instead of adding additional components.

Other Information: • Price: €15
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Board Game Publisher: Nekomado
• Booth 4-125

• In addition to what's listed below, Nekomado will have sets of Shogi pieces (€10), the small version of Dōbutsu Shōgi (€15) and the larger "Dõbutsu Shõgi in the greenwood box version (€40), which uses the cute animal images from Dōbutsu Shōgi on Shogi pieces for a full 9x9 game.
297. Board Game: Shogi Goita [Average Rating:6.89 Overall Rank:4297]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 30 minutes
Categories:
Mechanics:
Language:
Japanese
Description:
  • Japanese chessmen cardgame

Goita is a highly addictive partnership card game that blends skill and chance. Goita is played by four players who form two pairs. Aim of the game is to collect more Victory Points (VP) more quickly than your opponents. Partners sit opposite each other at same game table. Each player receives 8 cards (as hand) which have images of Japanese Chessmen on it.

  • Grimpeur/Japon Brand version

Each card is made of hard cardboard.
The Set also provides a 3 player battle royal variant.
It includes victory point markers.

Other Information: • Price €12
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Board Game Publisher: nestorgames
• Booth 9-30, but only on Thursday, October 20 starting at 10:00 a.m.

• Néstor Romeral Andrés has posted a demonstration schedule for that day:

12:00 – Top Speed

17:00 — Isaac with designer Emiliano "Wentu" Venturini
17:00 — 9tka with designer Adam Kałuża
17:00 — PiFroG with designer Angelo Porazzi

The rest of the time – Shibumi, superAdaptoid and other games
298. Board Game: 9tka [Average Rating:7.20 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
Description:

9tka ("dziewiątka" = "nine" in Polish) is played on a 9x9 square grid, divided into nine 3x3 sections. Each of the sections starts with a neutral token placed at random in it, but not on any of the squares that comprise the outer ring of the game board.

In the first phase of play, players take turns placing their tokens around the outside edge of the board until each board edge has nine tokens next to it (one per square), so that a total of 36 tokens have been placed around the board.

In the second phase of play, players take turns moving their tokens into the board in a straight line until they stop due to another token blocking further forward movement. A token can become blocked from even entering the board.

After all player tokens have moved onto the board (or blocked from entering), scoring takes place: For each of the nine 3x3 regions, the player with the most tokens in it earns a point. (In case of tie, no one earns the point for the region.) In case of a tie, the tied player who moved last wins.

Online Play

igGameCenter (real-time)

Other Information: • This listing represents the many titles released by nestorgames in 2011 and prior years. See the publisher listing for details on nestorgames' presence at Spiel 2011 and game availability.
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Board Game Publisher: Numbskull Games
• Booth 5-108
299. Board Game: Bullfrog Goldfield [Average Rating:6.67 Overall Rank:3802]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 120 − 240 minutes
Suggested ages: 16 and up
Categories:
Mechanics: Show More »
Language:
English
German
Description:

In 1905, the last great North American gold and silver rush took place near Death Valley, in Nevada. Bullfrog Goldfield is a stock trading game in which players attempt to cash in on the discovery of this ore. Players must develop mines to acquire the ore, construct towns to support the miners, and lay railroads to ship the ore away. Competition can be brutal as railroads race across the desert to arrive at mines first, fortunes ebb and flow on the mercy of mineral veins, and hostile takeovers threaten hard-earned holdings. Only the development of mines brings chance into the game, luck is absent everywhere else.

Other Information: • In an October 2, 2011 newsletter, Patrick Stevens from Numbskull Games noted the following: "Bullfrog Goldfield has finished printing and we are awaiting the arrival of its shipment. Preorders will only be accepted until October 12th, and should ship on October 18th, barring trouble with customs. The game should appear in stores around the end of October. Unfortunately the shipment did not arrive in time for Essen, so the game will not be available there. However, two proof-check copies have been sent ahead and will be available for viewing/playing."
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Board Game Publisher: OKAZU Brand
• Booth 4-123 (Japon Brand)
300. Board Game: String Railway: Transport [Average Rating:6.93 Overall Rank:3404]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Japanese
Description:

String Railway: Transport is a follow-up game to String Railway, a train game in which the play area is created by placing varying lengths of colored string representing different types of terrain. The board is initially seeded with all the stations (unlike in String Railway) placed randomly inside the boundary string and filled with two goods cubes.

Each turn, players must place one string that connects stations. Then players have a number of action points to use. Players start with a 3 AP locomotive, and can upgrade to better locomotives that provide up to 6 AP per turn. Action points are used to moving goods cubes (1 AP to move from station to station). If a cube reaches a station of the same colour as the cube itself, the cube is then scored.

White cubes are special long distance cubes. Players have mission cards that show three stations in particular order. In order to fulfill the mission, the player must move a long-distance cube through the stations in right order. The reward depends on how many stations player moves the cube through. Unfulfilled mission is worth -2. Moving the cube through one station gets rid of the penalty. Two stations gets rid of the penalty and gives the player the white cube, which is scored as a wild cube. Three stations scores 5 points on top of that.

After five rounds, the cubes are scored. Each set of five cubes of different colours is worth 15 points, 4-cube sets are 10 points, 3-cube sets are 6 points, 2-cube sets are 3 points and remaining single cube sets give 1 point each. White wild cubes can be very useful at this point. Unfulfilled missions are -2 points, while perfectly fulfilled missions are +5 points.

In addition of moving cubes, action points can be used for upgrading locomotives and replenishing goods cubes. Collected goods cubes can be discarded to gain AP. Players can also draw new mission cards and each player has a personal station they can place on board at some point in game.

String Railway: Transport, with a playing time of approx. 15 minutes per player, differs from the original game by adding cargo delivery and removing the values of stations. Transport is an individual game, not an expansion. The games are not compatible: you can't play String Railway with the components of Transport (the stations are different and there's no river).

Other Information: • Price €24

• Available at the Japon Brand booth (4-123)
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