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Spiel 2011 Preview
W. Eric Martin
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nuremberg International Toy Fair in February. While Nuremberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2011, which takes place October 20-23. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. For some smaller publishers, I've included titles released since Spiel 2010.

Details about the Spiel 2011 Preview: While this Preview might appear to be a standard Geeklist, BGG admin and superhero Daniel Karp has modified it to present games in a manner useful for Spiel attendees and for anyone researching information about games that will debut at the show. Specifically:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading.

-----• If a game appears in multiple versions, typically due to it being in different languages, then each version will appear under its own publisher. I will endeavor to note such things in the "Other information" section below a game's description.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this Geeklist will be updated, too. Yay, automation!

-----• Not all of the information on a game's page is included. We want to provide enough details to let you decide whether to investigate further.

-----• If you subscribe to this Preview, you will receive update notices whenever an item is added or edited.

-----• As with a regular Geeklist, if you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Please choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special nature. (Publishers are added automatically as game versions are added, so there's no item connected to those publisher listings that you can hide.)

-----• As more details emerge, I will add publisher booth numbers, preorder information, game designer and artist signings, and much more.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, many in languages that aren't my native tongue, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2011 release – please send me Geekmail or email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Asyncron Games
• Booth 5-83

• Asyncron's Thierry Mattray says that French copies of Birth of America: 1812 might be available in time for Spiel 2011.
51. Board Game: Copié Collé [Average Rating:5.79 Overall Rank:7853]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
French
Description:

In the pocket game Copié Collé (Copy & Paste), players are young students back in school, each holding a small chalkboard (i.e., card) numbered 1-6, with any cards not held by players lying on the table.

On a turn, the active player rolls the die, then tries to identify who holds this card – copying from his neighbor in order to answer the teacher's question, to put it in thematic terms. This player can deny she's holding the right card, of course, but eventually you must turn over a card (including the one you hold, naturally). Find the wrong card, and the teacher hands you a bean as punishment; if someone tries to falsely misdirect you, she might end up holding the bean.

Teacher actions force players to swap cards or race to identify who holds what. In the end, the player stuck swallowing the fewest beans wins the game.

 
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52. Board Game: Fief [Average Rating:7.62 Overall Rank:1737]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
French
Description:

Fief is a game of strategic conquest and diplomacy that simulates a military, economic, and political fight between several lords in the Middle Ages – with players being those lords and representing noble families that want to have the most powerful kingdom in the land.

Fief is played in a fictional kingdom in the Middle Ages, with the villages connected by roads and each village belonging to both a fief and a bishopric. Each player starts with a lord, a castle and some troops in one of the villages.

At the end of each round, check to see whether one or more players have won, with shared wins being possible through alliances created by marriage. Winning solo is tough, so players need to negotiate, make deals and form alliances. To do this, players use their three embassy pawns; by spending a pawn, a player can have a three-minute-long private conversation with one or more other players to make whatever deals they wish. You have only three pawns, so plan well for these talks!

Players draw cards each round: character cards that can bring new lords into play and event cards such as good harvests, good weather and taxes. They pay the costs to play cards, with some cards being playable at any time to upset current events with a surprise assassination or underground invasion. Players then receive income, with which they can buy troops and buildings, and move lords and troops among villages, with troops never being able to travel without a lord. If troops from more than one player end up in the same village, they battle until one side is eliminated or forced to flee.

If a player controls all villages in a fief and has at least one castle there, he can purchase the title of the fief and assign it to a lord, with the title being passed to an heir if the lord subsequently dies. Players also try to secure the titles of king and pope, which provide benefits of their own, as well as points. Each title of fief, king or pope is worth a point, and the first player to collect three points wins. Two players win if they are allied and have a total of four points.

The 2011 version of Fief has vastly revised rules with new materials and set-ups for shorter game play in addition to the long game.

Reimplements:

Other Information: • Price €50, with a preorder price of €44 if ordered before October 15, 2011 for pick-up at Spiel 2011.

• Asyncron's Thierry Mattray notes in this BGG thread that the publisher is working on an English/German edition for 2012, with the game only available in French initially.
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Board Game Publisher: AURUM, Inc.
• Booth 4-102
53. Board Game: Flying Cheese [Average Rating:5.43 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
Korean
Description:

Thankfully Flying Cheese does not challenge players to shoot cheese into one another's mouths – but you will be launching "cheese" skyward to try to land it in your mouse home.

Each round starts with players laying their home tiles (4, 6 or 8 depending on the number of players) and 1-2 cat tiles one by one in the 25 slots in the game tray. The center is reserved for a 2-4 point tile, depending on the round.

Once everyone has placed their home and cat tiles, players take turns launching the cheese dice into the tray using their spoon-shaped catapults. Players have two chances to try to land a cheese die in the tray. If they land on a home tile, the owner of that tile earns one point immediately. Landing on a cat costs the player one point, while hitting the center tile earns 2-4 points. Land off the board or in an empty slot, and you get nothing.

After all twelve cheese dice have been launched, tally the face-up dots on each player's home tiles; each die has three blank faces and 1-2 dots on the other faces. The player with the largest total earns two additional points.

Flying Cheese lasts three rounds, and the player with the most points after three rounds wins.

 
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Board Game Publisher: BeWitched Spiele
• Booth 11-65
54. Board Game: Frigiti [Average Rating:7.08 Overall Rank:5222]
Designed by:
Published by:
Number of players: 4 − 6
Playing time: 40 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
German
Description:

Frigiti is a combination word/dice game in which one player creates a word from the letters she rolls on the dice, then everyone creates a definition for that word. What does "frigiti" mean? That's up to you to decide!

At the start of the game, each player receives a sheet of paper on which she will write definitions of created words and vote on which definitions among all the players she thinks are best.

In a round, the active player rolls all ten dice – seven of which have consonants on all sides, and three of which have only vowels – then creates a word by using at least three dice. (This word cannot be real, and if anyone claims it is, reroll the dice and try again.) Each player writes a definition for this new word, then places her sheet of paper in the center of the table. The active player shuffles these papers, then hands one to each person; the active player then reads off the definition, followed by the other players in clockwise order. A player might end up reading her own definition.

As a reminder of the definitions, each player then gives a short keyword or key phrase for the definition she read. Players will then each distribute three tokens to the answers they thought best, with one of those tokens going to the player's own answer. (This self-congratulatory vote aids in the scorekeeping process.)

After each person has been the active player once, the game ends and the player with the most tokens is crowned Queen Frigiti!

Other Information: • MSRP €20; discounted price at Spiel 2011 – €18

• Designer Andrea Meyer wrote a designer diary about Frigiti for BGG News that ran in October 2011.
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Board Game Publisher: Bezier Games, Inc.
• Booth 5-100

• As noted in this BGG News item, all new titles from Bézier Games due to be shown at Spiel 2011 will be in short supply due to a long hold-up by U.S. customs that prevented Bézier's Ted Alspach from shipping the games to Germany ahead of time.

• In a somewhat "in-your-face" promotional effort, Alspach is offering a "free upgrade" from any version of Werewolves of Miller's Hollow to his own Ultimate Werewolf: Compact Edition for the first one hundred people who bring a copy of Miller's Hollow to his booth at Spiel. (These UW:CE are already in Germany and not affected by the customs issue mentioned above.)
55. Board Game: Age of Steam Expansion: African Diamond Mines & Taiwan Cube Factories [Average Rating:7.66 Unranked] [Average Rating:7.66 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 120 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Harness the power of railroads to dig up diamonds and produce much sought after wooden cubes.

African Diamond Mines has you setting up a mining railroad deep underground to access valuable diamonds with a new depth counter that adds an additional level of strategy. Ramp up production with Taiwan Cube Factories, as you combine resources to produce new ones to keep the new infrastructure in Taiwan booming.

Part of the 2011 Steam/Age of Steam map pack from Bézier Games.

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56. Board Game: Age of Steam Expansion: Australia & Tasmania [Average Rating:7.76 Unranked] [Average Rating:7.76 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 120 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Go down under as you build railways across the uninhabitable Outback and through mysterious Tasmania.

In Australia, quickly build along the expensive coastal regions of the East Coast and find a way to reach the cities in the west, which will pay more for goods delivered to them. Tasmania requires you to build an efficient distribution system for all of its towns and cities as goods are shuttled in from the mainland.

Part of the Spiel 2011 AoS/Steam map pack from Bézier Games.

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57. Board Game: Age of Steam Expansion: Orient Express & Disoriented Express [Average Rating:5.43 Unranked] [Average Rating:5.43 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 120 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Special preorder-only maps that are challenging in new ways.

Orient Express is the classic European channel between Paris and Istanbul, where moving passengers quickly and effectively is your goal. On the other hand, Disoriented Express will have you scratching your head trying to undo the knots created by foreign, yet familiar landscapes. ​

These two maps are available ONLY as part of the Spiel 2011 AoS/Steam map pack from Bézier Games.

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58. Board Game: Age of Steam Expansion: Outer Space & Reversteam [Average Rating:7.80 Unranked] [Average Rating:7.80 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 120 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Two out-of-this-world maps challenge your railroad building and delivering prowess.

Outer Space requires "straight on" deliveries to ensure you don't shoot right by your destination, as well as a handy set of wormholes to get your goods across the galaxy quickly. Things are quite different in Reversteam, where not only has the traditional "great lakes" area been altered, but the cities want every kind of good except for their color.

Available as part of the 2011 Steam/Age of Steam preorder pack from Bézier Games.

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59. Board Game: Mutant Meeples [Average Rating:6.74 Overall Rank:1802]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

Just outside Meeptropolis, several meeples on a camping trip are attacked by a swarm of giant radioactive butterflies. As a result, they all gain super speed and one other unique superpower, turning them into...Mutant Meeples!

The city of Meeptropolis has long been in decay, with crimes happening one after the other all over the city. The city council has asked YOU to put together the best possible team of Mutant Meeples to serve as protectors for their fine city.

Mutant Meeples is a puzzle game in the vein of Ricochet Robots in which players are looking to find the shortest "path" to get their meeples to the scene of the crime before any of the other players, using a clever combination of Mutant Meeples and their unique superpowers and super speed. If you're the fastest to the scene of the crime, you add a meeple to your super team; the first player to fill his super team with Mutant Meeples wins!

But there's a catch – once one of your meeples has reached the scene of the crime, he no longer participates. (After all, he’s already "made the team".) This gives players who have fewer meeples on their super teams more options, and provides an additional challenge to players whose super team is almost full.

Mutant Meeples contains a huge 22" double-sided board, eight custom super-powered Mutant Meeples, and much much more.

Also included is the expansion:

Mutant Meeples: Sidekicks allows for more variety in Mutant Meeples thanks to two new super-powered meeples – Nacho Fast and SwapMeet – that can be used in place of those in the original game, as well as tiles that modify both sides of the game board, making them easier or more difficult to match your cranial capacity.

Other Information: • Scheduled for publication in 2012, Mutant Meeples will be on display and playable at the Bézier Games booth during Spiel 2011.
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60. Board Game: TieBreaker [Average Rating:6.01 Overall Rank:6898]
Designed by:
Published by:
Number of players: 2 − 99
Playing time: 1 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

What's the number one problem facing gamers? Cheeto dust. What's the number two problem? Games that end in ties. After a grueling hour of gaming, you discover that you've tied for first place with your arch nemesis, Toady Johansen. Again. You grab for the rulebook, but Toady is faster than you, and begins reading, "In case of a tie, all players rejoice in their shared victory." You're outraged. Even Toady, who would be languishing in second-to-last place if it weren't for the kingmaking efforts of your other arch nemesis, Art Smithers, is visibly shaken. What is this, the World Cup? Unbelievable.

But now, however, there's a solution to this problem (the tied player one, not that Cheeto issue..that'll have to wait until there are significant technological advances): TieBreaker. TieBreaker is the definitive method for determining who wins a tied game. And even though it's the follow-up from the designer of the award-winning Start Player, TieBreaker isn't at all random; it challenges each tied player to show, once and for all, that he is indeed deserving of victory by having the tied players compete in a simple challenge.

With more than 50 cards and a giant orange TieBreaker meeple, you can always be confident that tied games will be resolved satisfactorily. There will be a winner, and most likely that winner will be you.

Because, regardless of what your so-called politically-correct friends say, it really isn't about how you play the game. It's about crushing Toady Johansen until he cries for his momma.

TieBreaker will debut October 2011 at Spiel.

TieBreaker has already been awarded the Board 2 Pieces Game of the Year for 2011!

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61. Board Game: Ultimate Werewolf Artifacts [Average Rating:6.99 Unranked] [Average Rating:6.99 Unranked]
Designed by:
Published by:
Number of players: 5 − 40
Playing time: 30 − 90 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics: Show More »
Expands: Show More »
Language:
English
Description:

Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward.

Each player gets, in addition to his Ultimate Werewolf role card, his own Artifact card. He secretly looks at that card, which has an artifact with some special power on it. At any time during the game, he can choose to reveal his Artifact card and use its special power. Some artifacts, like the Cloak of the Prince, provide a direct benefit to the player with the artifact. Others, like the Cudgel of the Old Hag, impact other players. And still others, like the Ring of Truth, provide information about another player in the game. Some artifacts might not be to your benefit to use right away, like the Claw of the Werewolf, but others, like the Ruby of Kismet, might cause someone to reveal and activate an artifact anyway!

What this ends up doing is providing a whole new layer to Ultimate Werewolf games, adding new strategies and tactics to your games. Each game is different, with unique combinations of artifacts in the mix.

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62. Board Game: Ultimate Werewolf: Night Terrors [Average Rating:7.43 Unranked] [Average Rating:7.43 Unranked]
Designed by:
Published by:
Number of players: 5 − 68
Playing time: 30 − 90 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics: Show More »
Expands:
Language:
English
Description:

Ultimate Werewolf: Night Terrors contains six new roles that all impact the nighttime of Ultimate Werewolf.

First is the Insomniac. Here's a villager who just can't sleep at nighttime, try as he might. The good news is that in his hazy non-sleep time, he learns if one or both of his neighbors was up during the night doing something. He's not alert to know if it was indeed just one of them or both, and if only one of them which one it was, but he knows if someone was up and about during the night. Each night. It might be a werewolf out looking for prey. It might be the helpful Seer who is trying to find werewolves. Or it might be any other number of nighttime active roles in the game.

Much more alert at nighttime is the Beholder. She wakes up the first night and sees who the Seer is! What she ends up doing with that information is anyone's guess, but hopefully she'll figure out how to help the village and prevent the Seer from being lynched by the crazed mob.

And then there's everyone's favorite numerically-aware goth, The Count. He's got his spreadsheet open, and he's, well, counting all night. He knows how many werewolves are on each side of him in the village because he counted. "One Werewolf. Two, two scary hairy werewolves...ah ha ha ha. Three, three three evil lycanthropic werewolves...mwa ha ha ha."

Possibly the most mysterious creature of the night is the Thing (that goes "bump" in the night). This nasty, furry, slightly smelly creature is helping out the village by bumping people in the wee hours of night. What will those people do with the information garnered from the Thing? What is the Thing's ultimate purpose?

But not everyone is out to help people at nighttime. There's a new werewolf in town, though she's a little...sleepy. The Dreamwolf takes it easy, not bothering to wake up with the other werewolves unless one of her sister werewolves is killed. Then she's all about taking out her revenge on the village. Watch out!

Finally, the most feared night monster of all, the Bogeyman, rounds out the roles in Night Terrors. Take too long at nighttime and the Bogeyman gets to kill someone. He kills indiscriminately, with a winning condition that totally fits his role.

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Board Game Publisher: Black Dove Games
• Booth 4-318
63. Board Game: For Fame & Fortune [Average Rating:5.68 Overall Rank:8375]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

For Fame & Fortune (F3) is an addictive card-drafting game of high stakes Fortune Hunting. The objective is to collect the best Fortune Hand from several rounds of drafting. The twist is that players control the number of cards to draft, points they score, and Fortune Hands they make through a common mechanism that leads to many strategic decisions and tactical plays.

Players begin with ten cards and starts by drafting five cards. Players will then play cards or pass. Each card they play will reduce the number of cards to be drafted next, as well as be the additional stakes of the player. The cards played will also form a common pool of cards that players can use to form the best Fortune Hand. Once four cards have been played, players can either play the fifth and final card or draw and discard a card.

The discarded card can be stolen by other players, so players have to be careful with discards and the ever-increasing stakes as the game progresses. Once the fifth card is played, the players will compare Fortune Hands and the winner will score points based on stakes played and a Fortune Modifier. The game ends after every player has a chance to deal, or after a pre-agreed number of rounds.

To excel in F3, you will need the cunning of a boardgame player, the opportunistic instincts of a Hold'em player, the tactical savvy of a Mahjong player, and the risk-taking skills of a Hanafuda player. The game's challenging scoring system provides many ways to score bonus points to showcase playing skills and abilities.

To win cautiously or attempt to shoot for the moon, your Fortune is in your hands!

Other Information: • MSRP €8; discounted to €5 at Spiel 2011.
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64. Board Game: Murder! Mystery! Mastermind! [Average Rating:6.76 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

Murder! Mystery! Mastermind! (M3) is a modern brain-twisting take on crime solving and the deduction boardgame genre. The game is divided into two phases: the Investigative Phase and the Trial Phase.

In the Investigative Phase, players scour the city as the Detective, Police, CSI or the Widow to find the evidence, motive and witness of the crime. Once these are pieced together, the clues will point to the location(s), where the crime was actually committed. In this phase, you will feel the drama and suspense of a crime-solving novel or TV drama series, where each clue that the players reveal will lead to more clues and a deeper understanding of the murder. Players can also learn clues from each other privately while using their unique occupational powers to the fullest.

To make matters even more intriguing, you suspect that one of the players is actually the Mastermind behind the murder. It's a mad rush to the murder trial, and the Mastermind is doing his or her best to confound the investigations, with an ability to lie.

The fifth player will play the reporter – and true to form of the unrelenting paparazzi – will ambush players at locations to query them or shadow players and learn what they learn. Their objective? Get the exposé before the trial even commences.

At the trial, players will start presenting their accusations in court on what the murder evidence, motive, and witness are and where the crime was committed as well as the mastermind behind the murder. The trial will gradually build up to a scintillating climax where the player who has placed the most correct accusation tokens wins. However, if not enough of the case has been built up, the Mastermind will walk free. Will justice ultimately prevail? It's all in your hands – or brain.

Other Information: • Price €45

• Edwin Ng at Black Dove Games has confirmed that Murder! Mystery! Mastermind! will not be on sale at Spiel 2011, but the game will be available for demoing. If you're interested in signing up for a specific demo time, email info@blackdovegames.com. The scheduled demo times each day are:

10:30 - 12:00
12:30 - 14:00
14:30 - 16:00
16:30 - 18:00

Black Dove Games will take preorders for M3 at Spiel 2011 with free shipping as a preorder bonus.
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Board Game Publisher: Blackrock Editions
• Booth 9-07, which it shares with French publisher Ilopeli.

• Blackrock will also have copies of its 2010 release The Boss for €16.
65. Board Game: Kairn [Average Rating:6.46 Overall Rank:2348]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
French
Description:

On an icy lake, two clans of prehistoric men clash in a match of Kairn, better known as Caveman Curling, this being an ancestor to the modern sport of curling. Players compete as individuals or are grouped into two clans, and they try to land their stones the closest to a target each round. On a player's turn he takes two actions:

• He launches a stone across the ice, flicking it with his finger toward the target on the other end of the game board.

• To improve the positioning of his stone or the chances of it staying in place, he can choose to use either a small or large hammer or a totem. With a hammer, the player moves the stone according to the size of the hammer. As for the totem, the player sets it on top of the stone; if the totem falls off the stone, the player can shoot it again on a later turn.

If your player or clan has one or more stones closer to the center of the target than the other clan, you score points. The first player/clan to collect six points wins.

A note about the different editions.

Caveman Curling (2012)
Kairn (2010)

There are significant production differences between Kairn and Caveman Curling, though the game play is almost identical between the two versions. Kairn (200 copies) was designed and self-published by Daniel Quodbach in 2010. Blackrock Editions and Scorpion Masque produced 1000 copies of Kairn and released it at Essen in 2011. Gryphon Games version of the game has yet to be produced, pending the conclusion of a current Kickstarter campaign that was organized to gauge demand for its version. Caveman Curling is scheduled for mass production in January, 2012, and to be released in late February, 2012. The first and only production copy of the Gryphon version will arrive in the US on December 14, 2011 and a video will be made showing the differences between Kairn and Caveman Curling.

Other Information: • Price €24

• Co-published with Le Scorpion Masqué; scheduled for release in the U.S. via Gryphon Games as Caveman Curling after Spiel 2011.
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66. Board Game: Leader 1: Hell of the North [Average Rating:7.90 Overall Rank:1419]
Designed by:
Published by:
Number of players: 2 − 10
Playing time: 45 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Originally announced as an extension of Leader 1, Leader 1: Hell of the North has since transformed into a standalone game, albeit one in which the components can be used in the original game from whence this one came.

Game play is similar to that in the original game: "Each of the teams includes different types of cyclists. Every cyclist enjoys the benefits of a free base movement which varies according to his specialty and according to the hexagon at the beginning of his movement. After this kind of movement every racer can add a paying movement. Therefore, the race is based on the riders' energy management: initially the riders are all inside the peloton, where it is easier to save energy, but then they will have to find the proper moment to break away to open the definitive gap ahead of the peloton."

"Hell of the North" is a slang term for a one-day bicycle race originally from Paris to Roubaix that includes many sections of cobbled roads, sections that often lead to damaged bikes, falls and unexpected race results. A mix of new terrain, including cobblestoned sections, is included in the game with forty new tracks on twenty hexagonal tiles. New miniatures are included that match the size of those in the original game, and the game includes "new rider characteristics", according to Ghenos' Alfredo Genovese, to go with the miniatures. While game play is similar to that of the original game, the rules have been revised and updated.

Re-implements:

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Board Game Publisher: Blue Orange (EU)
• Booth 9-129
67. Board Game: The Blue Lion [Average Rating:6.12 Overall Rank:3973]
Designed by:
Published by:
Number of players: 2
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

A valuable diamond – the Blue Lion – is on display at the Louvre and two thieves, Arsène Lupin Lupin and Lady X, both want to steal it.

The Blue Lion is played using six tiles. Each tile shows an icon on both the front and back: Lupin, Lady X, the Blue Lion diamond, or a police inspector. Each combination of two icons occurs once. One player plays as Lupin, the other as Lady X. During set-up, these tiles are arranged in a row. In turn, the players take one tile and add it to the front or the back of the line, without looking at the back of the tile. After this set-up, the players try to score points by creating special combinations of tiles. Each turn, a player can perform one of three actions to change the line:

  • Switch two adjacent tiles.
  • Move a tile that is on one end of the line to the other end of the line.
  • Flip a tile.

If this action results in a scoring combination of three tiles, the player scores points. The combinations are:

  • Sandwiching a tile showing the opponent by two tiles showing police inspectors: 1 point.
  • Sandwiching a tile showing the Blue Lion by two tiles showing the player's character: 2 points.
  • Creating a row of three tiles showing the Blue Lion: 3 points.

After a combination has been formed, the middle tile of the combination is removed. The opposing player then adds it to one end of the line, although he cannot score points by doing so.

The first player to score seven points wins.

Other Information: • Price €8
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Board Game Publisher: Broccoli
• Booth 4-123 (Japon Brand)
68. Board Game: EndBreaker! SCG: Build & Break [Average Rating:6.92 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 50 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Japanese
Description:

In EndBreaker! SCG: Build & Break, a deck-building and card-selecting game, you are a leader of a brigade of EndBreakers, those who can gaze into the eyes of others and see their ending in a scene from that person's new future, with critical implications.

This game is set in Lanceburg, one of the city states of the world of EndBreakers, a world threatened by the Masquerades: those possessed by a mysterious power, the Thorns. You recruit party-members (Job cards) in the tavern, learn powerful skills (Ability cards), clear missions (Scenario cards) and battle against monstrous evils (Masquerade cards). You earn victory points (Dalc cards) by clearing scenarios or winning battles.

The Masquerade cards are revealed one by one during game play, and each player must fight this monster, earning VP according to how well they do. After three battles are resolved, the game ends and the player with the most VPs wins.

Other Information: • Price €40 (was €45)

• Available at the Japon Brand booth (4-123)
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69. Board Game: EndBreaker! SCG: Build & Break – AmatsuKagura [Average Rating:6.75 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 50 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Japanese
Description:

In EndBreaker! SCG: Build & Break – AmatsuKagura, a deck-building and card-selecting game, you are a leader of a brigade of EndBreakers, those who can gaze into the eyes of others and see their ending in a scene from that person's new future, with critical implications.

This game is set in AmatsuKagura, one of the city states of the world of EndBreakers, a world threatened by the Masquerades: those possessed by a mysterious power, the Thorns. You recruit party-members (Job cards) in the tavern, learn powerful skills (Ability cards), clear missions (Scenario cards) and battle against monstrous evils (Masquerade cards). You earn victory points (Dalc cards) by clearing scenarios or winning battles.

The Masquerade cards are revealed one by one during game play, and each player must fight this monster, earning VP according to how well they do. After three battles are resolved, the game ends and the player with the most VPs wins.

EndBreaker! SCG: Build & Break – AmatsuKagura, which introduces the battle skill "Hyper", is both a standalone game and an expansion for EndBreaker! SCG: Build & Break.

Other Information: • Price €40 (was €45)

• Available at the Japon Brand booth (4-123)
 
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Board Game Publisher: Burley Games
• Booth 9-49

• In addition to selling its own games at regular Spiel prices – Take it Easy!, Take it Higher! and the featured Kasimado – Burley Games will also have a number of games you wouldn't expect to see. From a press release I've just received:

Quote:
[Burley Games has] recently acquired a large quantity of liquidated stock to bring to Essen to sell quickly at discount rates. All games will be priced at 25-50% off the retail price on a first come, first served basis, and sales start on Thursday, Oct. 20. Among the 150 different titles on hand will be:

51st State
Airlines Europe
Confucius
Container
Duck Dealer
First Train to Nuremberg
K2
Titan
Velo City
70. Board Game: Kamisado [Average Rating:7.07 Overall Rank:803]
Designed by:
Published by:
Number of players: 2
Playing time: 20 minutes
Categories:
Mechanics:
Language:
English
German
Description:

Kamisado is a game of pure skill and strategy with no dice, cards or other chance element — it's just you against your opponent!

The aim in each round is to be the first to get an octagonal "dragon tower" to the opposite side of the board; towers move in straight lines, either forwards or diagonally forwards. The twist is that you must move the tower of the color matching the space on which the opponent moved on her previous turn. As the game progresses, you'll find that the routes you want to use are blocked by enemy towers — and sometimes your own! If you can't move, your opponent moves again immediately, moving the tower matching the color of the space occupied by the stymied tower.

As the game unfolds, your towers will be promoted to "Sumos" and have the ability to push your opponent's pieces backwards, earning you extra turns. The situations continue to become more complex and challenging, until one player accumulates the required winning total and can be declared a "Kamisado Grand Master" — until the next game!

Other Information: • Okay, admittedly this game is not new for the purposes of Spiel 2011, but I needed to add something from Burley Games in order to create a publisher heading and include the info above. Again, something to fix for next time...

• Oh, and Kamisado will be available at Spiel 2011, mind you. If you haven't tried it already and appreciate two-player abstract games, give it a look as there's a lot going on under its colorful hood.
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Board Game Publisher: Cambridge Games Factory
• Booth 4-231

• Due to production issues caused through miscommunication, CGF will have Glory to Rome badges for those who Kickstarted the new edition of the game, but not the game itself, which is still in production. CGF has noted via Kickstarter that it will find a shipping solution for those who had planned to pick up the game during Spiel 2011.

• Due to those same production issues, CGF will have demo copies of the three titles listed below, as well as Barons, but not copies available for sale – at least that's the current understanding of CGF's Wakefield Carter.

• CGF will have copies of its existing line-up of games for sale, that line-up being Glory to Rome, Sneeze, Aapep, Zombie in my Pocket, Hot Potato and North Pole.
71. Board Game: Montana [Average Rating:6.38 Overall Rank:7412]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 11 and up
Categories:
Mechanics:
Language:
English
Description:

Thanks to the discovery of abundant gold in its mountains, Montana became a territory of the United States in 1864. You represent a settler eager to stake a claim to as much of the rich land as you can. Doing so will require nerves, careful planning, a keen sense of timing, and more than a little bluffing because you are not the only one keen to become rich and powerful in Montana!

Montana is a Euro-style area control game, based around an iterative auction in which bids are made in the form of poker hands. It is primarily an economic game about managing your hand of resources and expanding territory strategically, but it has bluffing and set-collection elements of poker.

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72. Board Game: Pala [Average Rating:6.91 Overall Rank:3574]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 30 minutes
Suggested ages: 11 and up
Categories:
Mechanics:
Language:
English
Description:

In the trick-taking card game Pala, players are art students who are learning to mix their pigments on the palette to get the right color for their canvases. The cards are the paint colors, and the palette is the table. By playing cards together (that is, mixing colors), you can effectively change the color of your cards as well as the trick itself.

The published version of Pala includes two ways to play. Both variants use the same mechanisms for playing tricks, but have different bidding and score rules. Thus, once you wrap your head around the basics of the game, you can play two wildly different games with those core rules.

  • In Impressionism, players collectively determine the value of different colors (suits) by discarding cards from their hands before the round begins. Points are bad, analogous to Hearts.
  • In Pointillism, players bid with colored chips to indicate the colors they expect to win, but over-bidding risks losing all your points for the round. Points are good, analogous to Spades.
Other Information: • BGG News posted a designer diary about Pala from Jeffrey Allers in October 2011.

• CGF's developer Rob Seater says that Pala will be at Spiel 2011 "at least in final demo form and hopefully as a full-fledged release".
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73. Board Game: Quills [Average Rating:6.29 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
English
Description:

In Quills, players use letter cards to form the best word – that is, the one worth the most prestige points – that they can. The words are critiqued, with the fewest critiques going to the most prestigious word. After ten rounds, the player with the fewest critiques wins.

If you can't make a long word, you can instead try to make one that ends in a string of cards of the same suit (a "meld"). Because the game combines word-forming skills with other pattern formation, a player's obscure vocabulary will help but not guarantee a win against players with more conventional vocabularies (but an eye for long melds).

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Board Game Publisher: Clicker Spiele
• Booth 9-37, shared with Mücke Spiele

• In a guest appearance of sorts, designer Martyn F will be at the Clicker booth on the afternoon of Thursday, Oct. 20 with copies of Wadi and Wadi: The Watchmen for sale.
74. Board Game: Fliegen Naschen [Average Rating:5.90 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
German
Description:

An official release of a prototype that's been featured on Stephan's Clicker website (http://www.clicker-spiele.de/fliegen-naschen.htm).

He is touting this as a memory game not just for kids. Players use their frogs to jump around face down chips in a bid to reveal matching colored markers. Players keep going until they successful hop onto a fly (which they collect). The first player to get 4 fly tokens wins!

Other Information: • MSRP €14

• Limited to an edition of 99 copies. No idea what differences exist between the first and second editions.
 
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75. Board Game: Schinderhannes: Julchen [Average Rating:7.21 Unranked] [Average Rating:7.21 Unranked]
Designed by:
Published by:
Number of players: 2
Suggested ages: 10 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Schinderhannes: Julchen, the first expansion for the 2009 board game Schinderhannes, is meant for two-players only, with the players going head-to-head to achieve their personal goals first. More specifically, four crimes have to be committed on specified locations by the end of the game, with each player having two crimes which he has to locate.

While the game material is language independent – other than the city-names, which are not translatable – the first edition rulebook will be in German only. Schinderhannes: Julchen is limited to an edition of 250 copies.

 
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