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Spiel 2011 Preview
W. Eric Martin
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nuremberg International Toy Fair in February. While Nuremberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2011, which takes place October 20-23. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. For some smaller publishers, I've included titles released since Spiel 2010.

Details about the Spiel 2011 Preview: While this Preview might appear to be a standard Geeklist, BGG admin and superhero Daniel Karp has modified it to present games in a manner useful for Spiel attendees and for anyone researching information about games that will debut at the show. Specifically:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading.

-----• If a game appears in multiple versions, typically due to it being in different languages, then each version will appear under its own publisher. I will endeavor to note such things in the "Other information" section below a game's description.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this Geeklist will be updated, too. Yay, automation!

-----• Not all of the information on a game's page is included. We want to provide enough details to let you decide whether to investigate further.

-----• If you subscribe to this Preview, you will receive update notices whenever an item is added or edited.

-----• As with a regular Geeklist, if you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Please choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special nature. (Publishers are added automatically as game versions are added, so there's no item connected to those publisher listings that you can hide.)

-----• As more details emerge, I will add publisher booth numbers, preorder information, game designer and artist signings, and much more.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, many in languages that aren't my native tongue, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2011 release – please send me Geekmail or email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: HABA - Habermaaß GmbH
• Booth 11-14
176. Board Game: Kleiner Obstgarten [Average Rating:5.90 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Suggested ages: 3 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

It is harvesting time in the orchard! The cheeky raven, however, also wants his share of the delicious cherries, apples, pears and plums. He hops from tree to tree, pinching fruits here and there. Will you be able to harvest the fruit before the greedy raven reaches his nest?

In Kleiner Obstgarten, the children - with a bit of help from the die – try to pick the fruits from the trees before the ravens reaches his nest.

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177. Board Game: Krims-krams [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

What a mess! Squirrel Sammy Walnut likes to collect trinkets, and they are piled up all over the place in his home. The bicycle helment is in the refrigerator and the toothbrush underneath the sofa. It's time to clean up! But what will fit in which box? Only the one who helps Sammy to tidy up and find the corresponding boxes for the colors things will receive the valuable nut coins!

In Krimskrams, the players help Sammy to tidy up his trinkets. All the various things are different sizes, however, and each will fit only in one specific box. Sammy has to go from box to box to see what might fit and then place the corresponding piece. To get that nut coin as a reward, the item must fit perfectly. The first player to collect five nut coins wins!

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178. Board Game: Lieselotte lauert [Average Rating:5.33 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 5 and up
Categories: Show More »
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

Each morning while being milked Lieselotte impatiently peeks out at the farmyard. Lieselotte has a favorite pastime each and every morning: She loves to startle the mailman! The farmwoman, however, disapproves of this behavior and Lieselotte has to be careful not to be caught in the act. Who can help Lieselotte frighten the mailman and not be caught by the farmwoman.

In Lieselotte lauert, the faces of the four dice indicate the right moment for Lieselotte to frighten the mailman with a loud "Boo!" without getting caught by the farmwoman. When certain combinations of symbols appear on the dice, Lieselotte can moo as loud as she likes. The player who first spots a matching combination among the jumble of colored dice hits the cow buzzer and receives a mailman tile, worth one point. Collect the most points, and you win!

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179. Board Game: Lieselotte teilt aus [Average Rating:3.83 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 4 and up
Categories: Show More »
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

Lieselotte the cow's dream has come true. Finally she is allowed to help the mailman deliver the mail – but it is not so easy as the pile of parcels is very heavy and wobbly. And before she can deliver anything, she must first find the chicken that is to receive the parcel. Who can help Lieselotte deliver the parcel to the right chicken without anything falling off?

In Lieselotte teilt aus, the cow is ready to deliver the mail and the parcel tiles indicate which chicken receives which package. The players must carefully push the cow with its load to a mailbox and look to see whether the right chicken lives there. Naturally the load may not fall off in the process. When a parcel is successfully delivered, the player may keep the parcel and the associated tile. Collect the most packages, and you win!

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180. Board Game: Mein erster Lernspielzoo [Average Rating:8.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Suggested ages: 3 and up
Categories: Show More »
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

In Mein erster Lernspielzoo, Zookeeper Tim and his curious animals are ready to play with you! Twenty-five wooden play figures and ten different games make up this beautiful and big HABA educational games collection. Find animals by touch; help the giraffe detectives or search for the colorful chameleons. Ten educational topics vary from counting, concentration and memory skills to quantities, tactile skills and color/shape recognition. All wooden pieces are made from sustainable forests.

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181. Board Game: Nachts im Stall [Average Rating:6.52 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 10 minutes
Suggested ages: 2 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

In Evening in the Stable, the animal parents at the farm are all out in the field, having a great feast! Thus, Hannes Hahn (Roy Rooster) has to put the children to bed tonight – and that's not easy for him as he is used to waking up the children in the morning, not putting them to sleep. As a result, from time to time, a "cock-a-doodle-doo!" slips out and everyone wakes up once again. Can you help Hannes Hahn put all the animal children to sleep?

The rulebook also includes a competitive variant.

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182. Board Game: Piraten-dukaten [Average Rating:5.45 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

Bad luck! Finally the pirates have succeeded in seizing the valuable gold treasure. Unfortunately, the cheeky monkey Pinky has now come along and pinched the whole treasure chest! So begins a zippy chase for the valuable gold ducats. But watch out! The chase requires you to be not just quick, but also a smart pirate in order to recover the treasure.

In Monkey's Gold, Pinky jumps from vine to vine, hanging on to the gold coins. The excited pirates can't do anything else but run behind him along the beach. In order to tease the pirate gang from time to time, Pinky drops a coin. Only the one who manages his die score skillfully will be at the right place at the right time and get his hands on the precious coin. Whoever collects three gold coins first wins!

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183. Board Game: Pony Pokal [Average Rating:5.47 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

Ready, steady, and you're off for the pony tournament! In Pony Pokal, everyone tries to do his best – but only the player who knows the strong points of his pony can win the trophy...

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184. Board Game: Socken Zocken: Schleudergang [Average Rating:6.76 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the designer:

Washday! Baskets full of socks are waiting in the laundrette, but what's this? The sock monster has mixed everything up again!

Which sock belongs in which basket, and where are the coins for the washing machine? Only if you look accurately and are fast enough can you bring order into the sock chaos of Lucky Sock Dip: Spin Cycle and win the valuable monster coins.

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185. Board Game: Tempelschatz [Average Rating:6.86 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

Off you go on a treasure hunt in the jungle! In Tempelschatz, you'll determine to which one of the discovers the dice oracle will reveal the clues and who will then be the first to recover four coins.

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186. Board Game: Tier auf Tier: Klein, aber oho! [Average Rating:6.49 Overall Rank:4699]
Designed by:
Published by:
Number of players: 2
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

The Animal Pyramid World Championships are under way. There are only two minutes left before the starting whistle is blown for the grand finale. The players try to pile their animals, as skillfully as possible, to form a collective pyramid. But watch out as the animals must not fall off! Who will be the next Animal Tower Stacking World Champion?

In Animal Upon Animal: Small and Yet Great!, the players build an animal pyramid by stacking their animals one by one on top of each other, without any of them falling off. The die indicates how many animals can be stacked, where and who shall stack them. Be the first to stack all of your animals in the pyramid and you win!

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187. Board Game: Tierisch auf Zack [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

Welcome to the hurly-burly of the animal world wood championships. Bright brains, body control and concentration are needed. There are many different ideas for running, jumping, and waddling games, as well as a lot of mooing and miaowing, aiming at targets, and making combinations. Above all, a lot of fun!

Tierisch auf Zack, part of HABA's "Fex" line of games, includes rules that increase the level of difficulty of the exercises, for example, standing at attention in the first round, coordination training in the second, and perhaps sprinting in the third.

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188. Board Game: Von früh bis spät [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 20 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
German
Description:

Game description from the publisher:

Seven o'clock, the alarm rings! Get up, little sleepyheads, or you'll miss the most exciting things.

In Von früh bis spät, the children will live through an entire day, from waking up to going to sleep – but only those who pay attention and remember the patterns they see will win the game! At the same time, the young players will get acquainted with the clock. This game collection contains multiple games of varying difficulties.

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189. Board Game: Wo ist mein Futter? [Average Rating:4.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 3
Playing time: 10 minutes
Suggested ages: 2 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

In the cooperative game Wo ist mein Futter? ("Where's My Food?"), night is falling on Sunshine Farm, but Farmer Tim has been dreaming all day and has not yet brought all the food baskets to the barn. Thus, all the players need to help the animals quickly collect their own food. By working together, can you and the other players bring the food to the barn before night has fallen completely?

The rulebook includes a competitive variant.

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190. Board Game: Zahlendino [Average Rating:5.70 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 10 minutes
Suggested ages: 3 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

1, 2, 3 – who can help the the number dinosaur count?

In Zahlendino, the corresponding quantity of objects has to be found for each number and vice-versa.

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Board Game Publisher: Hans im Glück Verlags-GmbH
• Booths 11-45/11-46

• At booth 5-08, on Friday, October 21 from 11:00 to 12:00, designers Klaus-Jürgen Wrede and Michael Tummelhofer (aka, HiG's Bernd Brunnhofer) will be on hand to sign autographs, answer questions and receive fan love.
191. Board Game: Carcassonne: Die Schule [Average Rating:6.84 Unranked] [Average Rating:6.84 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

As a part of the Rainbow Over Ghana school-building program, Carcassonne: Die Schule (The School), a new mini-expansion, will be released at Spiel 2011 bundled with the new Dominion promotional card "Carcassonne"/"Walled Village". Together, these expansions celebrate ten years of Carcassonne while also benefiting the school-building project of Rainbow Over Ghana by donating a portion of the proceeds to that effort.

Part of the Carcassonne series.

Other Information: • This mini-expansion costs €3 and will be available at the Hans im Glück and Schmidt Spiele booths in Hall 11.
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192. Board Game: Dominion: Hinterland [Average Rating:8.09 Unranked] [Average Rating:8.09 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Game description from the publisher:

The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.

Dominion: Hinterlands is the sixth addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.

Part of the Dominion series.

 
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193. Board Game: Hawaii [Average Rating:7.29 Overall Rank:344]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
German
Description:

Game description from the publisher:

Don't expect to lie around the sun, lazily sipping cocktails and passively watching hula dancers, because the tactical game Hawaii is not a paradise for idlers, but rather for bold, active strategists. Restlessly, they'll move their pieces on the game board, facing constant challenges in terms of making their beautiful villages on this beautiful island as profitable as possible. Only those who will be able to use their dwindling resources to meet the increasing demands over five rounds will find a spot for themselves on the beach.

In Hawaii, players must make use of their limited resources to score points by growing their villages and exploring the surrounding islands. Your chieftains move around the board to purchase new tiles for their villages, hopefully grabbing the best deals before their opponents. Three different currencies are used to pay for these trips, so make sure you don't run out of any of them too quickly. Players are also rewarded for providing for their people (measured essentially by how much they bought on a given turn), but your meager income shrinks as the game goes on. Players will have to balance a number of ways to score points to secure their victory.

Other Information: • Price €35

• Designer Greg Daigle has detailed the long origin story of this game in a diary on BGG News.
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194. Board Game: Stone Age: Mit Stil zum Ziel [Average Rating:7.47 Unranked] [Average Rating:7.47 Unranked] [Average Rating:7.47 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 75 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

The prehistoric players have already learned how to build huts and hunt food. Now they sit around the fire, gaze in wonder at the tribal matriarch, and wonder how they can look as good as her: "Why is my tooth just hanging?" "Honey, I also want something to make my skin look good."

In this expansion for Stone Age, style is the goal as ornaments and jewelry become part of the game – not to mention a merchant to handle such items. Players can now transform their raw materials into jewelry and other adornments.

This expansion includes a new location for the village, new cards, and new huts – not to mention components that allow game play with up to five Stone Age hunter-gatherers.

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Board Game Publisher: Happy Baobab
• Booth 4-102
195. Board Game: Sticky Stickz [Average Rating:6.45 Overall Rank:3642]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 10 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Japanese
Show More »
Description:

Roll, match, stick! As you might guess from the title, Sticky Stickz includes a bunch of Sticky Sticks, one for each player – and what does one do with a Sticky Stick? Stick things, of course!

The game board consists of plastic wells in the bottom of the box, with each well holding a number of tiles; each tile shows 1-3 faces in one of three colors with one of three facial expressions. For each round, someone rolls the three dice – color die, number die, facial expression die – then everyone simultaneously tries to grab any tiles that match one or more of the dice by sticking those tiles with their Sticky Stick. Once all the matching tiles have been claimed, you roll the dice again and stick some more.

Once a certain number of wells are empty, players compare their stacks of tiles and the player with the tallest stack wins.

 
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Board Game Publisher: Hasbro
196. Board Game: Risiko Evolution [Average Rating:7.69 Overall Rank:117]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
German
Description:

This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description.

Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).

What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.

What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.

The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.

The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.

Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.

Other Information: • Available at the huge Heidelberger Spieleverlag booth (9-108).
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Board Game Publisher: Hazgaard Editions
• Booth 12-64
197. Board Game: Dojo [Average Rating:6.60 Overall Rank:6238]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
French
Description:

In Dojo, each player runs a dojo and tries to attract the most promising disciples.

The game is played in rounds using a deck of cards, with each card showing a particular type of disciple: monkey, fox, tiger, crane, bear or raccoon (which functions as a joker). Each disciple also has a skill level, shown by a belt: white, yellow, green, blue or black.

During each round, one player is the dealer. Each round consists of three phases: Recruitment, Challenge and Training.

During the recruitment phase, the dealer draws a card, looks at it, and gives it face-down to a player. He repeats this process until each player has been dealt a card.

During the challenge phase, the dealer may be challenged. The player to his left gets the first chance to challenge. If he does not challenge, the next player gets a chance, etcetera, until the dealer is challenged or all players have declined the opportunity to challenge.

If there is a challenge, both players involved (the dealer and the challenger) show their card. The card with the highest value belt wins the challenge (with ties going to the challenger). The winner gains a trophy and may exchange his card with the loser’s card, if he so desires.

During the training phase, each player adds his card to his dojo. During the first round, the card is simply placed on the table; during later rounds, new cards must be added adjacent to an earlier card. The end result should be a 3x4 grid. A player who has won a trophy must place that trophy next to a column or row.

After twelve rounds, the game ends, and players score points. For each row, players score points for the biggest group of cards of the same type. For each column, players score points if each card shows the same colour belt. Trophies modify the scoring of a row or column.

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Board Game Publisher: Heidelberger Spieleverlag
• Booth 9-108, which sprawls into 9-112, 9-118, 9-123 and 9-131; supplemental booths 10-01 and 12-93.
198. Board Game: Dungeon Fighter [Average Rating:6.92 Overall Rank:629]
Designed by:
Published by:
Number of players: 1 − 6
Playing time: 45 minutes
Suggested ages: 14 and up
Categories: Show More »
Mechanics: Show More »
Language:
German
Description:

Explore spooky dungeons, find glorious treasure, buy powerful magic items, and challenge the most horrible creatures. Will your party be able to defeat the final boss?

In Dungeon Fighter, a fully cooperative board game, players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way, they explore the dungeon, search its many rooms, and face endless hordes of vicious monsters. Best of all, your skill determines the ability of your character. Can you kill Medusa without looking into her eyes, defeat the Minotaur in the labyrinth, or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?

You will feel truly part of a centuries-old battle between good and evil...with a touch of foolish stupidity.

Other Information: • Price €35

• German-language edition. Italian publisher Cranio Creations has said that it will probably have English rules for the game at Spiel 2011, and it's currently investigating licensing for a standalone English-language version.
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199. Board Game: Die GulliPiratten: Der Schrecken der Kanalisation [Average Rating:6.78 Overall Rank:1636]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Translated from the publisher's website:

Deep below the world of wasteful humans lies another yet uncharted world, oblivious of the ado of surface dwellers. Only the most courageous creatures from the world above will descend to the mysteries of the underground and board one of the legendary sewer frigates to challenge destiny and to amass immeasurable treasures.

In Sewer Pirats, deep underground in a maze of domed caverns, narrow tunnels, and piped passages, a motley cast of rodents, insects, and other vermin sail the treacherous waters of human refuse aboard bizarre vessels in search of discarded booty. In order to claim the best haul from the abandoned flotsam, players must make careful use of the unique abilities of their crews' rats, cockroaches, weasels, and other critters. Don't settle for less than left-over fast food and dumped toys. Go for your goal to become a true legend among the sewer pirates.

Players compete in deception and tactics to fill the best positions aboard the three pirate frigates. A pirate's rank determines his share of the expected loot – but even the best crew ain't worth nothing without their talismans. Each of the three frigates has its special fetish, and no pirate would dare to board her without the matching talisman for fear of terrific calamities.

Sewer Pirats includes three levels of difficulty as well as thirty detailed pirate figures, twenty Color-Click™ bases, and a rich assortment of game boards, tokens, and cards. Starter rules get you into the game quickly, and a Crew Member Auction variant increases the strategic depth and lighthearted action.

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Board Game Publisher: heptagon-Verlag
• Booth 9-31
200. Board Game: Machtwechsel [Average Rating:5.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
German
Description:

In Machtwechsel, players must build the German government.

At the start of the game, each player has two action cards (Event and Coalition) and an initial capital of 4 "Penunzen". The remaining action cards are shuffled and form a draw pile. The top action card is revealed.

The goal for each player is to collect, by exchange or purchase, as many cards belonging to your order coalition colors. Through the skillful use of event cards, a player can influence the campaign in his favor and prevent the other players from doing the same. When necessary in a political situation, you should not hesitate to exchange your goal by playing the event card "coalition change". Once you have three cards of your coalition color in your hands, you can show it and earn a premium from the bank. However, there is always a risk that event cards from other players will prevent you from doing anything.

The player who collects the required number of matching coalition cards wins.

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