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Chris' List of 18XX games
Chris Farrell
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Long ago, in a newgroup far away, when I used to be an 18xx authority :), I opined on the relative merits of 18xx games. Things have changed a bit in the intervening years, but the 18xx series is still great and one that I still play, albeit not nearly as much as I used to. Still, much of that is just simple wear, with games being picked up, played, and then discarded; 1830 is still in my list of all-time great games, and I have very high opinions of others in the series. To wit...
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Posted On: 2003-04-18 17:11:17
Edited On: 2003-04-18 17:11:17

1. 1830: The Game of Railroads and Robber Barons [Average Rating:7.66 Unranked]
Chris Farrell
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1830 was the first 18xx game I played, and the last one standing when everything was said and done. It achieves the best balance between complexity and play value of all of the 18xx games, being of modest complexity, modest length (at least, after players have become familiar with it), and great play value. Unlike many previous big multi-player games like Dune, Titan, or Diplomacy, players are never eliminated and often it will not be clear who of the top 2-3 players has won until after the money is counted. Combines interesting tactical play (laying tiles, stations, playing stock games) with strong strategic elements (which RR to start, which railroads are good in combination). 1830 is also unique amongst what I consider great games (interestingly) in having a pretty hard ceiling; I think it loses its lustre after, say, 25-50 plays. Still, who can argue with that? Skill is also so important that it's hard to play with players of greatly differing experience with the game. Still, a great game for a regular group of serious gamers, one that will keep you going for a long, long time.
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Posted On: 2003-04-18 17:11:17
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Chris Boote
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I have to take mild exception to the phrase 'never eliminated'

It is quite possible for a player to be hurt so badly that there is nothing they can do for 2+ hours except nurse a crippled company home

To all intents and purposes, they have been eliminated, and only serve to slow the game down a little for those remaining with viable companies
Chris Farrell
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That is true, but my comparison was in fact with games like Titan where you are flat-out eliminated :) At the time 1830 came out, most of this sort of game were elimination games. While it's true that once you've got some experience with the game, it's no fun being in the "obviuosly losing" position, on the other hand while you're still learning the game it's interesting to try to wring what you can from your company. And on the scale of these things, being hosed in 1830 is not as frustrating as in, say, Advanced Civilization, where you could play like two full games of 1830 between when you are effectively eliminated and when you get to go home.
Richard Cole c/o M/V American Mariner
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This was the first game ever owned. haven't played it much, but always loved it. robot
2. 1853 [Average Rating:6.74 Unranked]
Chris Farrell
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I'll probably get into some hot water with some die-hard 18xx players for this choice, but this is a game I genuinely like a lot. However, there is a caveat: I've always played with a variant that adds 2 2M trains and the "missing" yellow track configurations (notably, the soft curve/small city). With these very minor changes, you get a game that has a great richness of tactical detail in the tile-laying. If you play with the variant from the expansion in which the BBCI can be a major railway at start, you have 5 railways with a very comparable level of potential, and players who like "building stuff" will have a blast; although the EIR is still a bit better than the rest and should be fought over. Another certain advantage of 1853 is its modest length (may be a touch shorter even than 1830 once players are familiar with it), simple rules, and the more incremental game play which doesn't focus so much on single defining events as 1830 does. This is IMHO the best of the 1829 branch of the 18xx family.
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Posted On: 2003-04-18 17:11:17
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3. 1856 [Average Rating:7.61 Unranked]
Chris Farrell
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Of the many varaints the 1830 base game has spawned, 1856 is the best. All of the sensible 1830-based games add complexity to varying degrees, but the added complexity in 1856 is the most successful, in that the additions are truly different and change the game fundamentally, rather than simply making the game more detail-oriented. The loans, destinations, and CGR all make the tactics of running a railroad deeper and more interesting, and open up the tactics a great deal over 1830 or 1825. This is a complex game, not one to play as your first 18xx game, but a great one to throw into the mix once you've played 1830.
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Posted On: 2003-04-18 17:11:17
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Tore Hatlen
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This is my favorite of the 18xx games and not because I'm from Canada either! It just seems well balanced and can be played in a reasonable amount of time.
Brian O'Farrell
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1856 is a great game in the series, don't get me wrong. I own it and i gave it a rating of 9. i've being using to introduce people to the game alot recently. 3 games in 3 weeks.
but it is very formulaic in its play, run LPS and WR into the ground and into the CGR making as much money as you can, before getting involved in one of the later game companies. CV being perfect as it's in Toronto. GT and GW is being good all round companies for the player that decides to play the long term shares game.

All the same, its a great game and incrediably balanced game, the big earning companies either have few railheads or have a trapped feeling (WR for example), or have no real interest in heading for thier destination.

Love it but i prefer 1870.
Roger Krueger
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I think this is the best 18xx on its first play, but among good players it repeats a little too much.
Alex Rockwell
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Lol, you say 'not the first 18xx game to play'...and it was the first I played. ;)
Chris Farrell
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For you, Alex, I wouldn't have worried :)
4. 1825 Unit 1 [Average Rating:6.51 Unranked]
Chris Farrell
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I don't really think of 1825 as being truly great in the same sense as 1830 or 1853, but it does score in three extremely important ways: 1) It's very playably short, the shortest of the sensible 18xx games. There are several "truncated" and "minimalist" variants of 1830 playable in a few hours, but to my mind none of them quite work, while 1825 does. b) It's simple, the cleanest & most streamlined of the 18xx games. c) It has a lot of simple, minimal-impact variants that can be used to spice up and vary the game to keep it different. I really like how the minor companies work in this respect, although the expansions themselves are a bit overpriced (although still fairly cheap).

I hope Mr. Tresham finishes this game off with "Module 3". While when judged soley as an 18xx game it may perhaps not come out on top, it is an excellent compromise between the classic, big 18xx games and the currently popular euro titles, and is a game I rate quite highly in general.
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Posted On: 2003-04-18 17:11:17
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5. 2038 [Average Rating:6.97 Unranked]
Chris Farrell
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2038 is a game I have mixed feelings on. It's too long for comfort, and I'm not a big fan of the "start packet" and how the companies come out. On the other hand, there is a huge amount of good stuff in here: the managing of routes with the different ship types, bases, refuelling stations, etc., is tactically great. I like how it's added randomness through the tile draws, without really risking unbalancing the game too much, since it's not so much about what comes out as where it is and how to get it where it needs to go - so the variable board keeps the game fresh. This could have been #2 or #3 on this list if it had been based on the 1830 base game, instead of 1835 (which is probably the most mediocre of the professionally-published 18xx games). Still, a recommendation, albeit with reservations.
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Posted On: 2003-04-18 17:11:17
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6. 1829 [Average Rating:6.92 Unranked]
Chris Farrell
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1829 has the core of a truly classic game, so I suppose it's hardly surprising that it went on to spawn some of the best multi-player games of the 80s. The original is a great game except for one small detail: it takes about twice as long as it should to play. I think 1829 and it's related games (1825, 1853) are underappreciated by 1830 fans; one of the things I like about 1829 is that there is actual stock trading, with players juggling their portfolios as the fortunes of railroads wax and wane, while in 1830 players are so terrified of the loot-n-dump that the stock market is frequently totally quiet, as nobody is willing to buy more than one share of another player's railway. 1829 is hard to find now, and not worth the collector's premium given that 1825 now exists and is in general just a 2.0 version of 1829. The northern game (which has not yet been ported to 1825) is worth a play.
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Posted On: 2003-04-18 17:11:17
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7. 1870 [Average Rating:7.46 Unranked]
Chris Farrell
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Of the two 18xx games Mayfair published, 1870 is definitely the weaker. It has some rather purposeless complexity (what the heck was Bill Dixon thinking when he put in that ledge? And why didn't the developer kill it?), and the ability to repurchase stock probably sounded like a good idea at the time, but to my mind is unbalancing - by making the power of corporation ownership even greater in 1870 than in 1830, the balance has skewed a bit too much towards simply owning good corporations IMHO. There is also a tricky kingmaker issue with the 12 trains. The 12 trains should almost always see play, because there are virtually always players who can and will see significant advantages from doing so. However, often these players feel they are in 4th or 5th place at that point, so exhaustion will mean they will choose not to bring them out so as to not lengthen an already quite long game they don't feel they have any chance to win (even if it would dramatically improve their position). Yet, that decision (or non-decision) can dictate which of the other players will win. This is somewhat unfortunate. 1870 is still an interesting game, but due to the length not a classic in my opinion.