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Chris' List of 18XX games
Chris Farrell
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Long ago, in a newgroup far away, when I used to be an 18xx authority , I opined on the relative merits of 18xx games. Things have changed a bit in the intervening years, but the 18xx series is still great and one that I still play, albeit not nearly as much as I used to. Still, much of that is just simple wear, with games being picked up, played, and then discarded; 1830 is still in my list of all-time great games, and I have very high opinions of others in the series. To wit...
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1. Board Game: 1830: Railways & Robber Barons [Average Rating:7.77 Overall Rank:84]
Chris Farrell
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1830 was the first 18xx game I played, and the last one standing when everything was said and done. It achieves the best balance between complexity and play value of all of the 18xx games, being of modest complexity, modest length (at least, after players have become familiar with it), and great play value. Unlike many previous big multi-player games like Dune, Titan, or Diplomacy, players are never eliminated and often it will not be clear who of the top 2-3 players has won until after the money is counted. Combines interesting tactical play (laying tiles, stations, playing stock games) with strong strategic elements (which RR to start, which railroads are good in combination). 1830 is also unique amongst what I consider great games (interestingly) in having a pretty hard ceiling; I think it loses its lustre after, say, 25-50 plays. Still, who can argue with that? Skill is also so important that it's hard to play with players of greatly differing experience with the game. Still, a great game for a regular group of serious gamers, one that will keep you going for a long, long time.
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Chris Boote
United Kingdom
Virginia Water
Surrey
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I have to take mild exception to the phrase 'never eliminated'

It is quite possible for a player to be hurt so badly that there is nothing they can do for 2+ hours except nurse a crippled company home

To all intents and purposes, they have been eliminated, and only serve to slow the game down a little for those remaining with viable companies
 
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  • Posted Tue Aug 16, 2005 3:04 pm
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Chris Farrell
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That is true, but my comparison was in fact with games like Titan where you are flat-out eliminated At the time 1830 came out, most of this sort of game were elimination games. While it's true that once you've got some experience with the game, it's no fun being in the "obviuosly losing" position, on the other hand while you're still learning the game it's interesting to try to wring what you can from your company. And on the scale of these things, being hosed in 1830 is not as frustrating as in, say, Advanced Civilization, where you could play like two full games of 1830 between when you are effectively eliminated and when you get to go home.
 
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  • Posted Tue Aug 16, 2005 6:35 pm
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Richard Cole
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This was the first game ever owned. haven't played it much, but always loved it. robot
 
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  • Edited Thu Jan 31, 2008 8:16 am
  • Posted Thu Jan 31, 2008 8:16 am
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2. Board Game: 1853 [Average Rating:6.84 Overall Rank:1522]
Chris Farrell
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I'll probably get into some hot water with some die-hard 18xx players for this choice, but this is a game I genuinely like a lot. However, there is a caveat: I've always played with a variant that adds 2 2M trains and the "missing" yellow track configurations (notably, the soft curve/small city). With these very minor changes, you get a game that has a great richness of tactical detail in the tile-laying. If you play with the variant from the expansion in which the BBCI can be a major railway at start, you have 5 railways with a very comparable level of potential, and players who like "building stuff" will have a blast; although the EIR is still a bit better than the rest and should be fought over. Another certain advantage of 1853 is its modest length (may be a touch shorter even than 1830 once players are familiar with it), simple rules, and the more incremental game play which doesn't focus so much on single defining events as 1830 does. This is IMHO the best of the 1829 branch of the 18xx family.
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3. Board Game: 1856 [Average Rating:7.52 Overall Rank:283]
Chris Farrell
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Of the many varaints the 1830 base game has spawned, 1856 is the best. All of the sensible 1830-based games add complexity to varying degrees, but the added complexity in 1856 is the most successful, in that the additions are truly different and change the game fundamentally, rather than simply making the game more detail-oriented. The loans, destinations, and CGR all make the tactics of running a railroad deeper and more interesting, and open up the tactics a great deal over 1830 or 1825. This is a complex game, not one to play as your first 18xx game, but a great one to throw into the mix once you've played 1830.
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Tore Hatlen
Canada
Delta
British Colombia
This is my favorite of the 18xx games and not because I'm from Canada either! It just seems well balanced and can be played in a reasonable amount of time.
 
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  • Posted Thu Apr 29, 2004 8:09 pm
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Brian O'Farrell
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1856 is a great game in the series, don't get me wrong. I own it and i gave it a rating of 9. i've being using to introduce people to the game alot recently. 3 games in 3 weeks.
but it is very formulaic in its play, run LPS and WR into the ground and into the CGR making as much money as you can, before getting involved in one of the later game companies. CV being perfect as it's in Toronto. GT and GW is being good all round companies for the player that decides to play the long term shares game.

All the same, its a great game and incrediably balanced game, the big earning companies either have few railheads or have a trapped feeling (WR for example), or have no real interest in heading for thier destination.

Love it but i prefer 1870.
 
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  • Posted Sat Mar 26, 2005 12:47 pm
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Roger Krueger
United States
San Diego
California
I think this is the best 18xx on its first play, but among good players it repeats a little too much.
 
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  • Posted Mon May 16, 2005 9:53 pm
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Alex Rockwell
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Lol, you say 'not the first 18xx game to play'...and it was the first I played.
 
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  • Posted Tue May 30, 2006 9:35 am
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Chris Farrell
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For you, Alex, I wouldn't have worried
 
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  • Posted Tue May 30, 2006 5:23 pm
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Dan Lokemoen


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It seems obvious that in 1856 you should start a decent railroad, take a loan every turn, pay out every turn, run it into the ground and join it into the CGR. It makes running RR's early too easy.
 
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  • Posted Sat May 8, 2010 3:59 pm
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4. Board Game: 1825 Unit 1 [Average Rating:6.80 Overall Rank:1673]
Chris Farrell
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I don't really think of 1825 as being truly great in the same sense as 1830 or 1853, but it does score in three extremely important ways: 1) It's very playably short, the shortest of the sensible 18xx games. There are several "truncated" and "minimalist" variants of 1830 playable in a few hours, but to my mind none of them quite work, while 1825 does. b) It's simple, the cleanest & most streamlined of the 18xx games. c) It has a lot of simple, minimal-impact variants that can be used to spice up and vary the game to keep it different. I really like how the minor companies work in this respect, although the expansions themselves are a bit overpriced (although still fairly cheap).

I hope Mr. Tresham finishes this game off with "Module 3". While when judged soley as an 18xx game it may perhaps not come out on top, it is an excellent compromise between the classic, big 18xx games and the currently popular euro titles, and is a game I rate quite highly in general.
 
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5. Board Game: 2038 [Average Rating:6.99 Overall Rank:1246]
Chris Farrell
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2038 is a game I have mixed feelings on. It's too long for comfort, and I'm not a big fan of the "start packet" and how the companies come out. On the other hand, there is a huge amount of good stuff in here: the managing of routes with the different ship types, bases, refuelling stations, etc., is tactically great. I like how it's added randomness through the tile draws, without really risking unbalancing the game too much, since it's not so much about what comes out as where it is and how to get it where it needs to go - so the variable board keeps the game fresh. This could have been #2 or #3 on this list if it had been based on the 1830 base game, instead of 1835 (which is probably the most mediocre of the professionally-published 18xx games). Still, a recommendation, albeit with reservations.
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6. Board Game: 1829 [Average Rating:7.00 Overall Rank:1907]
Chris Farrell
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1829 has the core of a truly classic game, so I suppose it's hardly surprising that it went on to spawn some of the best multi-player games of the 80s. The original is a great game except for one small detail: it takes about twice as long as it should to play. I think 1829 and it's related games (1825, 1853) are underappreciated by 1830 fans; one of the things I like about 1829 is that there is actual stock trading, with players juggling their portfolios as the fortunes of railroads wax and wane, while in 1830 players are so terrified of the loot-n-dump that the stock market is frequently totally quiet, as nobody is willing to buy more than one share of another player's railway. 1829 is hard to find now, and not worth the collector's premium given that 1825 now exists and is in general just a 2.0 version of 1829. The northern game (which has not yet been ported to 1825) is worth a play.
 
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7. Board Game: 1870 [Average Rating:7.42 Overall Rank:437]
Chris Farrell
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Of the two 18xx games Mayfair published, 1870 is definitely the weaker. It has some rather purposeless complexity (what the heck was Bill Dixon thinking when he put in that ledge? And why didn't the developer kill it?), and the ability to repurchase stock probably sounded like a good idea at the time, but to my mind is unbalancing - by making the power of corporation ownership even greater in 1870 than in 1830, the balance has skewed a bit too much towards simply owning good corporations IMHO. There is also a tricky kingmaker issue with the 12 trains. The 12 trains should almost always see play, because there are virtually always players who can and will see significant advantages from doing so. However, often these players feel they are in 4th or 5th place at that point, so exhaustion will mean they will choose not to bring them out so as to not lengthen an already quite long game they don't feel they have any chance to win (even if it would dramatically improve their position). Yet, that decision (or non-decision) can dictate which of the other players will win. This is somewhat unfortunate. 1870 is still an interesting game, but due to the length not a classic in my opinion.
 
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Roger Krueger
United States
San Diego
California
I like 1870 for repeat play, it is the 18xx least prone to stereotypical "best" track lays and start strategy.
 
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  • Posted Thu May 19, 2005 1:15 am
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8. Board Game: Ur: 1830 BC [Average Rating:6.65 Overall Rank:2152]
Chris Farrell
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This is a game I really wanted to like. The length is just right, the "route-building" game has a lot of the neat tactics that made 2038 so interesting, and it's a real attempt to broaden the scope of 1830 rather than being simply derivitive. Sadly, it just doesn't quite work. The early play is too constrained - just like 1835, the "kingdoms" can really only be brought out in a specific order due to the costs of "shares". The endgame is strange, with the game ending very abrubtly; the biggest and most infrastructure pieces will operate only once, and the late-game kindgoms perhaps once or twice. This game is unusual in that I think it actually wants to be a little *longer* than it is, and like 1835 it really needs more flexibility in the early game to be engaging.
 
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9. Board Game: 1851 [Average Rating:6.89 Overall Rank:2869]
Chris Farrell
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This is somewhat representitive of a class of what I think of as "truncated" 1830-style games. IMHO the 1830 branch of the 18xx family does not suit itself very well to the shorter games, given that there is a lot of power in corporation ownership and that some corporations are just better than others; somthing that will be magnified in a short game. The late-game train shuffling and corporation synergies are too important to the balance of the game, playing mainly the "first half" simply makes getting ownership the right corporations too important. Don't get me wrong, 1830 is a great game, but significantly shortening it dilutes it's strengths and accentuates what problems it has. 1830 is about a 5-hour game, and this is right where it wants to be. The other problem is the hex-based trains, which are substantially less interesting than the normal, city-based trains. Although they might make more sense logically, it makes the route-building too trivial.
 
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10. Board Game: 1841 [Average Rating:7.76 Overall Rank:1470]
Chris Farrell
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Wow, this sucker is freaking huge. When I was seriously into 18xx games, this was the holy grail - taking the 18xx engine and adding a lot of detail that made it feel much more like a "simulation" giving you a lot more financial management tools. The ability to merge, have subsidiaries and cross-holdings, the complete flexibility in where to start companies, how much stock to issue, etc., was facinating. Even then, it was so involved I almost never got to play it. Today? I dunno. Certainly I'll never play this again, and part of it is certainly that if I'm going to play somthing this involved, I'd much rather play a 2-player game (wargame, mainly) in which you are less at the mercy of mistakes, vindictiveness, etc., of your fellow players. Facintating game, but for the multi-player genre I think it's simply too much.
 
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Joel Gilbert
United States
Boulder
Colorado
My first 18xx game and I picked this one! Insane, of course, but actually enjoyed the experience of getting "schooled" by two very experienced players (they dumped companies on me after looting the assets - twice!). At least I can say that I finished third (ha!).

To the novice eye, track laying here seems even less varied than better known 18xx games that I have observed (1830, 1870). Mountains of Northern Italy limit realistic choices to a few "near-dominant" strategies.

The business side is as wild and wooly as one might expect from Italy. Companies owning companies, looting assets, far from arms-length sales of assets (wink); those Enron guys were amateurs, in comparison.

In the Pantheon of Rail Games, 1841 deserves the spot as the one to humble over-confident players of other 18xx games.
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  • Posted Mon Feb 19, 2007 4:37 pm
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11. Board Game: 1835 [Average Rating:7.00 Overall Rank:906]
Chris Farrell
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Definately the weakest of the published 18xx games, by a significant margin. Some interesting ideas are undone by excessive length, the overpowered minors, and a lack of control (through the start packet layout, 20% last shares, oddities in the Prussian ownership, and share availability) for a game so long and involved. A valiant try, but not in the same leage as 1825, 1830, or 1853. There is a "minor companies" variant that looks extremely promising, but I never got to the point of playing.
 
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Chris Drake
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Question: What is the best game besides 1830? I already have this one and I was curious wich one I should buy next.
 
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  • Posted Thu Apr 29, 2004 8:53 pm
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Darrell Pavitt
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1825 unit 3 is out now.
 
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  • Posted Sat Dec 11, 2004 11:48 pm
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John Weber
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Laurel
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Surprising to see you didn't mention some of the newer games, like 1826 and 18EU by David Hecht which I find pretty intriguing (although the 18EU money pack definitely needs to be redone, with 15 separate company treasuries out there you have constant need of more 20s than are provided and for the first part of the game you'll be doing nothing but making the change the whole time -- no fun). But it does look like 18EU has a quicker build-up which should make for a much shorter game.

Of the ones on your list, I much prefer 1856 to the original. It's nice to know you can drive a company into debt and still stay in the game as part of the Canadian Goverment Railroad! 1830 always has a part of the game which I call the "big bite"-- someone gets the first Diesel for 300 off and most of the other players (except those with nothing but 5s and 6s) suffer, usually a 1100 or greater money swing that often determines the outcome. Just because of that I prefer the other games which are less tactical, a bit more strategic and certainly more forgiving.
 
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  • Posted Tue Aug 16, 2005 6:13 pm
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Chris Farrell
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For my thoughts on 18EU, you can go here:

http://homepage.mac.com/c_farrell/iblog/C2097221587/E4909378...

For me personally, I'd agree with you ... at this point in my life, I'd rather do 1856 than 1830. But I think there is little question that 1830 is the superior game. It's cleaner, shorter, and it got a ton of play. I like 1856 but it's just long and complicated enough to be hard to play regularly.
 
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  • Posted Tue Aug 16, 2005 6:30 pm
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Todd Kastarlak
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Where doe Rail Baron fit in? I realize it's not an 18xx, but how do you like it versus the others?
 
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  • Posted Sun Aug 21, 2005 1:56 am
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