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Favorite wargames you don't actually have to play
Seth Owen
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Although the idea may be an alien one for many denizens of BGG, wargamers are pretty familiar with the idea of having games you're pretty sure you won't play but still seem worth having. This is attributable to the fact that many wargamers aren't even primarily gamers, but rather people interested in history or military affairs. That's not to say that they don't want to play the game, when given the chance, because playing will bring out the full experience. But it does mean that playing is not the only, or even primary, reason for owning the game. What these games do have in common is deep research, often by subject matter experts, that can provide the kind of insight into a military event found in the best books. Usually the reason why they don't get played is the difficulty of finding someone else with the same level of passion for the particular topic. Any two gamers will probably be willing to play Lost Cities. Any two wargamers will probably be willing to play Hammer of the Scots. But to invest the time and effort needed to play This Hallowed Ground, for example, you need people are REALLY into the American Civil War, Nineteenth-century tactics and, probably, the Battle of Gettysburg. Most haven't been played enough to even get ranked on BGG.
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Posted Sat Apr 2, 2005 3:49 am
1. Board Game: 1914 [Average Rating:5.45 Overall Rank:4405]
Seth Owen
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Perhaps the earliest example of this kind of game, 1914 was never considered a "gamer's game," but it did set the bar much higher for historical research and attention to realism. I remember being quite impressed as teenager, as this game opened my eyes to the myriad details of actual military operations.
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Jackson Boomhower
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thank you, thank you, thank you for using the word 'myriad' correctly...
Alexander King
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0508
Actually:

(from Dictionary.com)
Usage Note: Throughout most of its history in English myriad was used as a noun, as in a myriad of men. In the 19th century it began to be used in poetry as an adjective, as in myriad men. Both usages in English are acceptable, as in Samuel Taylor Coleridge's “Myriad myriads of lives.” This poetic, adjectival use became so well entrenched generally that many people came to consider it as the only correct use. In fact, both uses in English are parallel with those of the original ancient Greek. The Greek word mrias, from which myriad derives, could be used as either a noun or an adjective, but the noun mrias was used in general prose and in mathematics while the adjective mrias was used only in poetry.
Was George Orwell an optimist?
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0506070809
I actually did play this one, but that was 35 years ago. Probably won't get a chance to again, but yes, I'll hang on to my copy.
2. Board Game: Advanced Squad Leader (ASL) [Average Rating:7.93 Overall Rank:43]
Seth Owen
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The entire game system is full of enormous, fascinating detail about aspects of World War II combat rarely, if ever addressed in wargames. But Chapter H! One can easily spend hours just reading the vehicle and ordnance notes. No tank is too obscure, or too rare, to deserve a spot and a counter. For the uninitiated who wonder why ASL has such a devoted following, perusal of Chapter H may start to explain it.
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Harald Torvatn
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I think nearly all of ASLs devoted following likes the game because it is fun to play. The information about tanks is just a bonus.
R.T. Sloan
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I agree. The true joy of ASL is in the play. Yes the endless archane facts are neat, but they are nothing next to the joy of blowing stuff up.
Random Access
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You want fun? Go back and read the Rout rules. And then wonder why all conflict games don't have such a mechanic.
Harald Torvatn
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I claimed ASL to be fun to play. I did not claim it was fun to read.

So my basic point is: ASL is a game for playing, not for reading or admiring.
Oh, come on, who does enjoy the intelletual zeal of flipping through scholarly pages? I know I bought tons of games for that reason, being a bookish person myself. I always suspect it is the smell of the rulebooks. :blush: Is it just me or does anyone else also notice that smell?
dave Prasse
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Guilty as charged ... I have the game for the Historical vehicle notes .... I use the armor rules in a miniatures game , and the DASLmaps
3. Board Game: Blue vs. Gray [Average Rating:6.78 Overall Rank:923]
Seth Owen
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The cards are full of fascinating information about th Civil War, well worth reading even if you don't get around to playing the game.
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Steve H
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0405
I agree with you on the historical value of the cards. I enjoyed that aspect more than playing the game
Jeremy Fridy
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This is actually one of my favorite strategic American Civil War games. But it can be hard to grasp until you already know the game. 3rd Reich was the same way to me.

The history text on the cards was great. The best line is the final part of McClellan's card...

"Reincarnated as General Bernard Law Montgomery"
Mark Christopher
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0506070809
I do enjoy playing this game, but yah, it's worth owning just for the information on the cards. Someone once said that the game is similar to American Civil War baseball cards.
Lawrence Hung
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There are a lot of details on the cards, maybe. But there aren't too many details to a degree that you can't play it with someone. I played this game twice, once solo and once face-to-face. I find that both times are enjoyable exeriences. This is not a daunting game at all but it requires a lot of brainpower from you. That's the beauty of this game.

4. Board Game: Devil's Den [Average Rating:6.29 Overall Rank:2631]
Seth Owen
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A fairly detailed game system and a great map, combined with extensive and well-written historical notes make this a keeper for the history-minded gamer.
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Jim Pulles
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040506
As close to Civil War 'Squad Leader' as you could get... great game.
Jim C
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050608
As a matter of fact, there's an ASL scenario from an issue of the General that uses the Devil's Den map. ;)
5. Board Game: Downtown: Air War Over Hanoi, 1965-1972 [Average Rating:7.92 Overall Rank:371]
Seth Owen
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A ground-breaking design providing a lot of insight into the campaign.
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Glenn G
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Wanted it but I know I'll never play it so I won't buy it although I'm extremely fascinated. Perfect addition to this list.
Seth Owen
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I don't think the game designers or manufacturer's would be too happy about such list!
Seriously, though, the point of the list is that these are games you DON'T have to play to be worthwhile owning. As opposed to, for a random example, For The People, which one shouldn't buy unless you're going to play it.
Guy Riessen
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050708
This list is not for games that should be purchased and not played--but rather a finer point of games that should be purchased and don't even have to be played to be enjoyed!

Rather than stopping you from buying a game, this list should encourage it! You can buy it and play it immediately, but you will still get enjoyment out of it if you buy it and don't play it for a year or more. Plus at this level of research, these games will remain playable and "true" for decades to come.

Arrigo Velicogna
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This is one of the most playable games I have, aeham, played. While the amount of research and information is huge, the presentation is soo good athat even the biggest scenario are playable. And is the only grand tactical modern air game...

And If you don't want to punch and push counters tehre is an active vassal and cyberboard community for downtown

Arrigo
Was George Orwell an optimist?
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0506070809
I enjoyed reading Lee's notes during development that I bought this on P500, knowing full well that I might never play it. He had such passion for the subject that I felt it should be rewarded.

I'm not really into air warfare, but I do hope to get this one on the table eventually.
6. Board Game: Great War at Sea 2: The North & Baltic Seas [Average Rating:6.96 Overall Rank:1824]
Seth Owen
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This entire game system specializes in providing a huge number of scenarios covering every engagement, near engagement, possible engagement and quite a few impossible engagements in the years between 1898 and 1945.
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David Seddon
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05060708
Well, I've played this one and most of the series, Seth, but I know what you're saying and I agree - sometimes it is hard to find opponents. Still, this is a good one. I have all of the series (more or less). This is good on a Strategic Level, but I think that the Dreadnought rules help with this series. They make it all flow better.

I think Jutland is a better game (and I have most of the add ons for that, too) if you want to recreate a massive battle, but for a Campaign or a far-flung flight of fancy, this series is pretty good. Plan Red is the best of the Plans - the Pearl Harbour style British Raid scen on the West Coast of the USA is really very good!
Edward McEneely
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Sometimes, I cry myself to sleep when I realize the N3 and G3 -class ships from Plan Red were never built.
David Seddon
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05060708
Man, I know what you mean. Comments like that mean that you just have to be a Geek Buddy of mine!

Those ships were awesome! And when you think that only the Japanese Type 13s could have held a candle to them in the 20s!
7. Board Game: Harpoon 4 [Average Rating:7.16 Overall Rank:1744]
Seth Owen
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Perhaps the epitome of a "simulation" as opposed to a game. Not because it's unplayable, or poorly designed, because it is not. It's very well-designed and playable as well. But Harpoon4's design goal is capturing all the relevant details of modern naval warfare well enough to be predictive. Game-like considerations such as balance, fairness or even victory aren't even secondary, they are unimportant. Warfare is rarely fair, and in naval warfare especially, small margins of superiority are often decisive, so Harpoon4 doesn't concern itself with balanced scenarios. Whether depicting historical fights such as the Falklands or the Gulf of Tonkin or hypothetical battles the players are expected to make the best of what fate hands them, just as real naval officers do, and not whine about "fairness."
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Tim MacPherson
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I found it very entertaining just to read the Data Annex and learn about all the different types of ships and weapon systems
8. Board Game: Here Come the Rebels [Average Rating:7.64 Overall Rank:676]
Seth Owen
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This game series is well-known for its beautiful maps. But the scenarios are interesting history, too.
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Robert Taylor
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I agree 100% on this. The seven games in the GCACW series are very good. I played quite a bit of SJW and HCR 10 to 12 years ago.
David Dockter
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Relatively easy - and VERY fun to play. Very fluid games (basically a die roll plus a modifier to determine who goes next). Great tourney game at WBC every summer.
Les Haskell
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I once set up the maps to the game Here Comes the Rebels, Stonewall Jackson's Way, Roads to Gettysburg and Stonewall in the valley all together (they overlap) just for the sheer spectacle.
Lawrence Hung
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Taken the series as whole, yeah maybe it can't be played. But in fact, the series has streamlined a lot of details into a simple and playable system. I am sure you could find opponents easily with any one of the game in the series. I love this series so much that I don't need to buy any more ACW game.
9. Board Game: Landships [Average Rating:6.90 Overall Rank:1453]
Seth Owen
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All sorts of interesting, odd and obscure tanks.
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David Seddon
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05060708
Yes, I know about this one. I've seen it in the box and it's exactly the sort of game you're referring to! It looks fantastic!
Lawrence Hung
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The research in this game is quite in-depth to the extent the system gives you a sense of WWI commader persepective so dear to the real thing. I am sure this is the definitive game on WWI so far. Some of the scenarios may be too imbalanced though. The sequence of play is also a bit more than a casual player could afford.
10. Board Game: Omaha [Average Rating:7.19 Overall Rank:2288]
Seth Owen
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The TCS games have great maps, interesting OBs and well-researched scenarios. Omaha is the most massive and amibitious in the series, allowing almost a "Saving Private Ryan" level of intensity in paper and cardboard.
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11. Board Game: Phase Line Smash [Average Rating:6.13 Overall Rank:3146]
Seth Owen
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Still probably the most comprehensive treatment of the "Hail Mary" maneuver of the Gulf War in print, game or book.
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Jeffery Hatmaker
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At over 500 counters and having two rule books that are about the thickness of a playboy magazine each, (not that I've ever actually HAD such a thing... er, ahem), this game is just anal enough to scare off any but the most battle-hardened grognard. I've set up the "introductory scenario" and almost pulled my hair out! That said, even though I've had this a while and have as yet to play it, I swear... someday. I WILL tackle this behemoth!

powwowdancer out
J.L. Robert
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070809
I have played it, when I wrote up a review article for Scott Haring's "The Gamer" fan-zine.

In short...plow through the Iraqi forces, but don't lose a U.S. combat unit. The VP loss for a single U.S. unit is enough for you to lose the game.

You can afford to lose 1, maybe 2, coalition units and still win. This game is simply a simulation of a bulldozer; it did not grab me.

There is a wealth of info on the campaign in the game set. For a game published so soon after the actual conflict, it does have good data.
Rob L
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I've played Phaseline Smash through a few times. I'll confess to being partial as I served in this action in the 2/6 Cav of the 11th Aviation brigade.

For running the coalition forces, I found it helpful to write up on seperate sheets the battalion level units by brigade stack in order to track the movement and supply by brigade markers and only break out the individual units as they seperate from their stack such as combat engineer units during breaching.

The game does include considerable detail on the campaign that was the best source I came across until I read Fred Frank's (with Tom Clancy's) Into the Storm[/i.] The game allows you to put into play out what the VII Corps General described.

I actually find the game less of a classic wargame where the Iraqi forces can realistically match the Coalition to close to equal terms and more of a race to force a breakthrough and cut off the retreat of the Republican Guard to Basra. This is of course difficult to do without lossing any friendly unit, keeping in supply, with fatigue rules, weather, and fratricide considerations. It may not be a classical armored enagagement like say Kursk, but depicts well what it intends to.
12. Board Game: The Speed of Heat [Average Rating:7.38 Overall Rank:1423]
Seth Owen
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All of J.D. Webster's air games are chock full of information and detail that you can study for hours, even if you don't play.
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Gregory Wong
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It's a shame that J.D. Webster has decided not to continue to support this game like he supports his World War II air combat games (Fighting Wings series). There's no other game out there on this subject that has this much realism while still being playable. I started with his original Air Superiority/Air Strike games. The Speed of Heat was like a 2nd edition of the rules which cleaned up a lot of things from those games. Unfortunately, TSoH itself has quite a bit of errata and modifications, and J.D. Webster has decieded not to create another edition.

Part of J.D.'s decision is based on a new game in the works by another designer called Birds of Prey. I look forward to that game. When it comes out, it will probably belong on this list as well.
David Ells
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Birds of Prey (BoP) is now available from Ad Astra Games!

http://www.adastragames.com/

Birds of Prey's homepage is here:

http://www.airbattle.com/
13. Board Game: This Hallowed Ground [Average Rating:8.07 Overall Rank:1008]
Seth Owen
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Huge map, regimental-level OB, lots of colorful touches (Jenny Wade, John Burns).
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14. Board Game: Spartan [Average Rating:6.39 Overall Rank:3486]
David Seddon
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05060708
It's not that this one's particualrly gorgeous to look at, but I remember playing it ever so briefly and seeing it being played a lot at my school's wargame club in the 70's (see list below) and had to have it. I'm told that it's a REALLY good game, but I get so busy with gaming that it may be years before I get around to playing it.

Here's that List (it was out ages ago so may be worth revisiting/rating):

http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
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15. Board Game: Paths of Glory [Average Rating:8.13 Overall Rank:18]
David Seddon
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05060708
Bought this not too long ago when GMT republished it. I know that I will play this one within the year, but it's a long one and I'm working my way up to it by playing Wilderness War next. Great game, I know and a classy looking product to boot!
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David Dockter
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ARGH! This one is THE classic wargame of the last 10 years. Give it a try. Huge following on ACTS and very well attended WBC & WAM tourneys.

A masterpiece.
David Seddon
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05060708
I am dying to play, but WW will keep me occupied for a month or two before that - I play on ACTS, which I agree is wonderful.
Kevin Kelly
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Agreed. This one has been on the short list for quite some time. Gonna get around to it someday...
Lawrence Hung
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This game is actually you get to play to get its full enjoyment. Not a lot of details in my opinion. They are just right.
16. Board Game: Case White [Average Rating:6.42 Overall Rank:3075]
Tim Benjamin
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040506070809
Europa, Europa, Europa! Even this smallest of Europa games is daunting to set up and play with any optimization and finesse.
17. Board Game: Sweden Fights On [Average Rating:7.76 Overall Rank:875]
Mark Christopher
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0506070809
I love collecting all the volumes of Ben Hull's "Musket & Pike Battle Series". I've played a few times, but most of my friends aren't crazy about the subject matter. However, the scholorship that goes into the design shows, not just in the designer's notes (including how to properly conduct a heavy infantry assault, IIRC), but also in that the choices you have to make in the game are similar to the ones faced by commanders at the time. If I never play these again (though I will, even if only solo. I'm slowly learning cyberboard, though), I'm still going to collect them all.
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alexandre pette
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i've collected all the games of Ben Hull... i kept them for years unplayed then i sold them all !! (except this accursed civil war)

..and, a few months later, i've bought all of them again !

but now, lesson learned, i play them often (but i've sold spqr and all my gboh stuff... you only live once !)


the perfect tactical system for linear battle. i just hope that, one Day, this guy and GMT will throw us some games about the french religious war
Edited Fri Jul 6, 2007 10:46 pm
Steve M
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I was about to add one of these, the notes on these are awesome.
18. Board Game: Ironclads [Average Rating:7.33 Overall Rank:904]
Daniel Maramba
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I'm not much into naval games, but I really like the American Civil War, so I bought this one back when it was new. I've never regretted it. It has lots of everything: lots of ships, lots of scenarios (and a couple of campaigns), lots of detail. Don't ask me if the research is accurate, because I'm no expert; all I know is there's lots of it, and it's interesting. Ironclads deserves a place on any list of games worth owning even if you never play them.
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19. Board Game: Le Vol de L'Aigle [Average Rating:7.17 Unranked]
Ralph Reinert
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This game looks really great. Each player takes on the role of a major general in the Napoleonic wars, either Napoleon, Wellington or one of several others. Each side is given their objective. E.g. Prussian Player: "Your first plan was to start the offensive to catch the French before they are ready, but your headquarters modified this plan as the French were more ready than expected. Your main goal is now to protect your capital,Berlin, north-east of the map. The mean is your choice: beat the French corps one after the other, cut their line of communication, retreat toward north. You are in charge . . ."

Each side confers together to make their initial plans. Each general is then given counters represting his armies and a map of the region where expected battles will be fought and is then put in a place where he can not speak with any of the other players except by sending messages by horse mounted couriers (sending a note to the umpire who will pass it on to the recipient after an appropriate delay.)

Thus some of the problems faced by pre-electronic communication generals. But it does sound a real bear to organize.
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20. Board Game Designer: Richard H. Berg
oystein eker
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0708
Almost all R.Berg`s games fits the list.
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21. Board Game: Air War [Average Rating:4.91 Overall Rank:5188]
Carl Herzog
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I own it. I played it head to head once (about 25 years ago). But I'll never get rid of it. Every once in a while I still take it out and wade through the details.

The design that went into this is phenomenal. SPI built a lot of huge monster games, but Air War has to be the most detailed simulation of all time -- modeling jet fighter combat on a second-by-second scale!

BGG mentions controversy over the accuracy of the planes' characteristics, but none of that hinders the game's mechanical accomplishment.
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16 comments [Hide]
Leo Zappa
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040506070809
Seth - outstanding list! For years, I have fit this description exactly - a wargamer who buys a great many games knowing that the game might not get played much (or at all), but the subject matter is so interesting to me. Probably why I continue to hang onto Gulf Strike, Tokyo Express, Panzerkrieg, and others that have little or no chance of making it to the table. Even today, I still find that I can get pulled towards purchasing a game (usually OOP on eBay) that I KNOW will NOT get PLAYED, but I MUST HAVE it (I just missed on a bid for the SPI/TSR version of "Drive on Stalingrad" which I wanted primarily because I just finished reading Antony Beevor's excellent book "Stalingrad, the Fateful Seige")! However, I try to resist and spend my gaming dollars on games that get played, like War of the Ring, any of the Axis and Allies series, and so on. It's a curse, really...:devil:
I like this list. It shows something that is common to every wargamer. Wargamers are often also a 'datafreak' - or someone who enjoys compiling documents, papers, books, and files not for immediate use. Another way to check this is to take a look at someone's collection of books and the total size of pdf, doc and jpg files in his hard drive. Thank you for this list. Now I am going to reform my hard drive by deleting anything that hasn't being touched for a year. robot
Chester Ogborn
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0406070809
Thanks for this great list. I particularly love the notion that a game might be designed entirely for historical accuracy and ignore victory conditions or fairness.
Ian Wedge
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Just a correction to Steve H's comment about The Burning Blue. Although there are similarities with Downtown, in that one side creates a plan before the game starts rolling, it isn't the same system, but has been designed from scratch. But it is very good. Disclaimer - I've been working on it as a playtester (and am still enjoying it!)
Ken Jarosz
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I agree with this list concept X10!!! Am I a gamer or am I a collector? I have games, never played (Squad Leader for example) but lovingly poured over and reviewed. Having a FTF game and no one else to face..:cry:

I also enjoy the game mechanic, the hook, what makes it different, the historical period, the "look, here is a game on the Boxer rebellion, look at all of the nations with troops in this conflict, and how does the game mix the "modern" armies against the rebels". The details that encompass a game.

Having gone to a few conventions, finding the right mix of opponents (play style, tactical/stategic, other intangibles like luck and maturity)is tough and it helps that I have "home grown" my own (2 sons). Someday I'll play every game I own, but I doubt that it will happen soon.
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