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Games in the TSS/Great Battles of the American Civil War
Russell Gifford
United States
South Sioux City
Nebraska
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A complete look at the original games in the Great Battles of the American Civil War series, started by SPI almost 30 years ago!
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1. Board Game: Terrible Swift Sword: The Battle of Gettysburg [Average Rating:7.18 Overall Rank:1359]
Russell Gifford
United States
South Sioux City
Nebraska
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(GBACW -3): The game that started it all. Created in the era of the multi-map monster, Terrible Swift Sword changed everything. Exisiting monsters which were mostly 'move-fight games' - very large but rather simple. TSS was only three maps, but the level of detail - ranged fire, regimental level units and leaders for command control - was a surprise to many. It was dubbed a 'grand tactical' system, and it was a huge hit. (Even better when the 1977 errata gave units a fixed morale). It started a system that had games with a direct lineage of 11 more games, a second edition, and another 8 games in an updated system that is still in evolution!
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Jeff Myers
Spain
Los Ranchos
New Mexico
"Always rely upon a happy mind alone." Geshe Chekhawa.
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Had great fun with this one over the years. I remember one problem that one of my cohorts referred to as the "Machinegun Calvalry" effect on the first day. I don't remember the rules details, but he thought that the dismounted calvalry were inappropriately strong vis-a-vis the oncoming reb infantry.
 
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  • Posted Fri Apr 15, 2005 2:24 pm
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Russell Gifford
United States
South Sioux City
Nebraska
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Hee hee. SMG Cav! That is truly the importance of being Buford!

My memories are playing this one before the switch in rules, so the unit's morale is equal to their strength!!!

Yep. Imagine trying to take (or hold) Little Round Top with a ton of 2 and 3 SP units. Remember - you generally check morale in this game AFTER you lose a point! So a 3 loses a point and there's a 66% chance NOT to stand! And those units that were originally a 2? Sure - they're going to stick around. Heck - even a 4 is only 50-50 after a casualty!

Whole lot of routin' going on in those early games!

Thank gosh for that February '77 errata sheet! Whew!

---Russ
 
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  • Posted Fri Apr 15, 2005 7:19 pm
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Luke Sineath
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Greensboro
North Carolina
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I've only played the TSR edition of this. I love it. Played it five or six times.
 
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  • Posted Tue May 16, 2006 4:13 am
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Christopher Phillips


Ohio
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Don't ever play this with a Squad Leader afficionado. You'll have reb divisions (aka squads) striking out for Taneytown Road on turn 2.
 
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  • Posted Tue Jan 5, 2010 7:49 pm
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2. Board Game: Stonewall: The Battle of Kernstown, March 23, 1862 [Average Rating:6.38 Overall Rank:3860]
Russell Gifford
United States
South Sioux City
Nebraska
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(GBACW -2): SPI knew a good thing when they saw it, and in 1978, while Bloody April moved through the production chain, they rolled out a small one map, 200 counter game to the 30,000 subscribers of Strategy & Tactics. The rules were close enough to TSS that those who had experienced TSS could play the game with little difficulty. While the game is not all that exciting, a series is born! (This picture shows the original answer to the TSS morale issue - units were assigned a letter for morale. Later games printed the number on the counter.)
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Kevin Moody
United States
Lubbock
Texas
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Minor correction, but an important point...the game included 100 counters, only 53 of which are combat units.

That made for a lean, mean little application of the system, and one of my favorite games from that S&T era. Always available on eBay for cheap, cheap, cheap and serves as a great intoduction to these earlier TSS system games.

(It's one of Mark Herman's early designs, BTW.)
 
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  • Posted Fri Apr 15, 2005 3:30 pm
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Russell Gifford
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South Sioux City
Nebraska
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Thanks Kevin - I should have remembered the count - but there was certainly a lot of game in the system. Again, a sample of the ability of the design to adapt to the amount of chrome hung on it! (And an important point about Mark Herman. Thanks again!)
 
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  • Posted Fri Apr 15, 2005 5:18 pm
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3. Board Game: Bloody April: The Battle of Shiloh, 1862 [Average Rating:6.21 Overall Rank:4730]
Russell Gifford
United States
South Sioux City
Nebraska
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(GBACW -1): ALmost there! Bloody April was the first real attempt to follow up on great success of TSS. (BA started production before Kernstown.) It wasn't critical that they got it out too quickly - TSS had enough action to keep players busy for three years - and more! BA moved the system forward and gave people another big game - but it wasn't Gettysburg, and BA would be the last big TSS game from SPI.
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Jeff Myers
Spain
Los Ranchos
New Mexico
"Always rely upon a happy mind alone." Geshe Chekhawa.
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Too much chrome, a tendency for which Richard Berg is famous. But the basic system _was_ fabulous....
 
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  • Posted Fri Apr 15, 2005 2:28 pm
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Richard Eichenlaub
United States
Burnsville
Minnesota
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I found this game really hard to play. Where TSS had a nice flow to it, this one seemed to get bogged down. It may have been the fact that there were a LOT of units on the board all at once.

I think the original TSS rules were not kind to fighting withdrawls through woods. The artillery tended to get stuck. And nobody dared step into those clearings!
 
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  • Posted Fri Apr 15, 2005 6:06 pm
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Russell Gifford
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South Sioux City
Nebraska
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Glad to hear it isn't just me. But still, it was great to have it when it came out. Lots of good things about the game, but I simply didn't feel it had the "legs" that TSS had.
 
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  • Posted Fri Apr 15, 2005 11:28 pm
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4. Board Game: Pea Ridge: The Gettysburg of the West March 7-8 1862 [Average Rating:7.19 Overall Rank:2038]
Russell Gifford
United States
South Sioux City
Nebraska
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The first actual game in the "Great Battles of the American Civil War" series. The rules are a boiled down version of the TSS rules, and with four years to refine the system, the game worked. Exclusive rules are used to augment the basic rules for the specific system, adding individual flavor. The single map is acknowledged as one of the best of the series, as is the game. Still fun 25 years later.
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Jeff Myers
Spain
Los Ranchos
New Mexico
"Always rely upon a happy mind alone." Geshe Chekhawa.
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Agreed that this was the best single-map game of the series. TSS when retrofitted with later rule improvements was pretty awesome, however, as was A Gleam of Bayonets.
 
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  • Posted Fri Apr 15, 2005 2:30 pm
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Luke Sineath
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Greensboro
North Carolina
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This is the first wargame I ever remember playing. I've always played as the Confederates. I tend to use artillery batteries somewhat like tanks in this game--wheeling them right up to the front lines, usually at the edge of a clearing--then unlimbering under the cover of infantry before letting the Yankees have it! I pour death into those cornfields! They aren't too large, so my artillery gets massive close-range multipliers. The North is usually obliged to then fall back a hex into the woods, after which my infantry dashes across the open into the woods after them.
 
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  • Posted Tue May 16, 2006 4:08 am
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Russell Gifford
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Nebraska
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Hi Luke!

Yep - I agree, and historically, that's pretty much how it worked, too!

I have been lucky breaking those guns as the Rebel, too. Makes a fun game!

---Russ
 
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  • Posted Tue May 16, 2006 11:33 am
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Christopher Phillips


Ohio
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Played this game blind, each player with two maps separated by a barrier, and a third person monitoring movement and arbitrating contact/line of sight. Chits substituted for opponent's pieces made for perfect fog of war. Absolutely the best gaming experience I ever had, which makes this already great game to me legendary.
 
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  • Posted Tue Jan 5, 2010 8:00 pm
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Russell Gifford
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Nebraska
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Sounds great to me!
 
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  • Posted Tue Jan 18, 2011 3:32 am
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5. Board Game: Drive on Washington: The Battle of Monocacy Junction, July 9, 1864 [Average Rating:6.41 Overall Rank:4633]
Russell Gifford
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South Sioux City
Nebraska
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Drive on Washington is the odd man out in the system, with a late war battle and more about movement than battle as Early's troopers headering toward Washington run into the Yankee's holding the bridge. This game starts the running joke that the "Great Battles" series should be renamed "Not so Great Battles".... Still, a fun game.
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Jeff Myers
Spain
Los Ranchos
New Mexico
"Always rely upon a happy mind alone." Geshe Chekhawa.
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This was my one playtest experience with SPI, albeit from hometown Marietta, Ohio. I liked it in that it was different, having an emphasis on maneuver.
 
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  • Posted Fri Apr 15, 2005 2:25 pm
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Christopher Phillips


Ohio
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What this first series did well, I think, was to shed light not only lesser known battles but those especially in the western and Trans-Mississippi theaters routinely ignored in favor of battles in the eastern theater. The series might have started at Gettysburg, but it ended at the Red River (Pleasant Hill; the second series included one in New Mexico, although Russ forgot to include Rio Grande in his lists). These lesser battles help to temper many Civil War buffs' enormous condescension ("Not So Great Battles," ahem) that the winning of the war was a purely eastern phenomenon. Carnage? Try Shiloh. Wilson's Creek (see next) had one of the highest casualty rates percentage-wise in the entire war, and right out of the box in 1861. For consistently hellish fights, the Trans-Mississippi is unmatched.
 
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  • Edited Wed Jan 6, 2010 11:24 pm
  • Posted Tue Jan 5, 2010 8:26 pm
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Russell Gifford
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Nebraska
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Christopher - I completely agree. In fact, said all of it in a recent seminar on Civil War battles as well!
 
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  • Posted Tue May 4, 2010 2:38 am
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Russell Gifford
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Nebraska
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PS: I didn't forget to include Gringo - it was just arriving when I originally made this list!

But more to the point - I cannot with a straight face call those Mexican War battles part of the "Great Battles of the AMERICAN CIVIL WAR" series.

I can say, 'Using the GBACW system' with no problem, but at isn't the scope of this list - or the next one!



---Russ
 
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  • Posted Tue May 4, 2010 2:43 am
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6. Board Game: Wilson's Creek: The West's First Fight, August 10, 1861 [Average Rating:6.45 Overall Rank:2981]
Russell Gifford
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South Sioux City
Nebraska
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Wilson's Creek is Volume 3 in the GBACW system, and originally published in S&T 80. This game covers the surprise attack on the Confederates in southern Missouri, and required a lot of additional rules to simulate the sleeping Rebs. Also, it is clear the requirement for a strict deadline means this game started before some of the refinements of the system had become standard. (It is likely the first game in the series that most people saw.) Good game of a very different type of battle.
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7. Board Game: Cedar Mountain: Prelude to Bull Run, August 9, 1862 [Average Rating:7.05 Overall Rank:2191]
Russell Gifford
United States
South Sioux City
Nebraska
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Cedar Mountain, Volume 4 in the system, is the second real winner in the system. Stonewall gets a surprise, and the battle is constant and always in doubt. Lots of action and lots of fun for both sides. The Exclusive rules are short and nothing stands between the players and starting the game. The second game in the system to arrive in S&T, and the only game in the original run of the system NOT to get a box version!
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Richard Eichenlaub
United States
Burnsville
Minnesota
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This is one of my favorite of the small ones. I've played this a lot. Lots of action and both sides have a good variety of units.
 
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  • Posted Fri Apr 15, 2005 6:09 pm
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Russell Gifford
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This is my personal favorite of the single map games. Too much fun, and too tense. I do believe you have to rule that on the first turn the guns have to be at the END of the column. (It is THAT tight of a game!)

---Russ
 
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  • Posted Sat Apr 16, 2005 2:02 am
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Roberto Setola
United States
Washington
Dist of Columbia
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I have played this game many times and really enjoyed it.
However, I had to introduce house rules because I found it impossible for the US to win it.
So, since you claim that it is a tight game, I wonder what do I do wrong?
I move the Union brigades up to the hill and deploy.
Confederate line shakes and a couple of brigades get BCEed.
However, when Furno and Thomas gets on the US left flank, the US line routs quickly and the story is over. The USA can sit tight on the VP sites on the map and win the game since you gain points every turn.

How do YOU play it?
 
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  • Posted Thu Aug 20, 2009 5:01 am
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Russell Gifford
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South Sioux City
Nebraska
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Key to playing Cedar Mountain is:
1) Work on where the VPs are: for the Union, that means focus on BCEing CSA brigades. Number one, wreck Early ASAP.

2) Watch the details - don't give up the four to six points per turn the VP hexes will give the Union - you should have it made with the Cedars and Slaughter Mountain for the first few turns, and maybe the wheat field - though that can cost you. But understand, best you will likely do is break even on VP hexes. You keep them less than half the game, most likely.

3) This is just me talking: DO NOT THINK YOUR GUNS ARE TANKS. Keep them back to harrass the Rebs, AND TO COVER YOUR EVENTUAL WITHDRAWAL.

And you MUST withdraw while you are in mostly good order, not after your brigades have been wrecked!!!!

Now, all that said, the better player needs to be the Union player. I add a rule that the CSA player MUST roll to Melee if they are not stacked with a leader.

If a further balance is needed, (ie, both players are of equal skill AND equally agressive, limit the CSA player to the hill top plateau area until turn 4 or so.

If the players are equal and both are agressive, the Union will likely lose. (The Union player HAS to balance agression with subtlety..
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  • Posted Tue May 4, 2010 2:58 am
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Russell Gifford
United States
South Sioux City
Nebraska
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Volume 5, Jackson at the Crossroads is actually two games, Cross Keys & Port Republic. This continues the dominance of Stonewall in the system, and was published in a box with Volume 6. Lots of fun, but SPI's business problems were starting to interfere with the distribution. Plus, SPI's underpricing of the previous games made the combined box set of V5 and V6 seem like a big jump in price - and it was. The skyrocking inflation of the late 70's and the resession of the early 80's made this set of smaller games the price of the original monster TSS. Still great games, but far fewer players.
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9. Board Game: The Battle of Corinth: Standoff at the Tennessee, October 3-4, 1862 [Average Rating:7.66 Unranked]
Russell Gifford
United States
South Sioux City
Nebraska
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Volume 6, The Battle of Corinth, was released in the same box as Crossroads. The game offers lots of play as the sides battle for the important railroad crossroads! Little did we know this would be the last of the games from SPI, though the next releases still show the creations of their design and development.
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10. Board Game: A Gleam of Bayonets: The Battle of Antietam [Average Rating:7.02 Overall Rank:2551]
Russell Gifford
United States
South Sioux City
Nebraska
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Volume 7 of the system finally returns to the monster status of TSS. Multiple maps and many counters, this is the battle of Antietam/Sharpsburg, and feels and acts like a GBACW system. (And it looks better than TSS 2nd edition. Brown tones make their way into the map, and while the odd colors are still around, the Day-glo look is gone!) Using the basic rules, it does add an extreme number of exclusive rules. Those include a change in the combat results table, and the scale of the system. But the play of the game is the thing, and Gleam proves the GBACW system is study enough to take major changes - a harbinger of things to come...
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Richard Eichenlaub
United States
Burnsville
Minnesota
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This is a really fun and interesting game and I recommend it. The variable release rules make playing the Union brutal as the corps you need just won't get rolling.

The fight in the fields is really intense. After TSS, I really enjoy this monster. Unfortunately my gaming partner of many years owned this and we've lost contact, so I don't get to play it any more.
 
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  • Posted Fri Apr 15, 2005 6:12 pm
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Russell Gifford
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I think it is a great game - and you REALLY summed up the frustration with the Union Activation! But as the Rebel, didn't you STILL feel you had a HUGE anvil hanging over your head? A very tense situation!
 
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  • Posted Fri Apr 15, 2005 11:26 pm
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Richard Eichenlaub
United States
Burnsville
Minnesota
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Absolutely. Always felt like the proverbial thumb-in-the-dike situation for the Rebs.
 
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  • Posted Sat Apr 16, 2005 5:46 pm
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Luke Sineath
United States
Greensboro
North Carolina
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I play the Confederates very aggressively in this game. I usually throw a lot of weight against Hooker--the last time I played this, I completely routed him and captured several cannon. I actually acheived victory before the first day was out.
 
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  • Posted Tue May 16, 2006 4:11 am
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11. Board Game: Rebel Sabers: Civil War Cavalry Battles [Average Rating:7.00 Unranked]
Russell Gifford
United States
South Sioux City
Nebraska
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The first not to claim GBACW status, Rebel Sabers is a series of cavalry battles that replace the simple cavalry rules of the system. The battles are Kelly's Ford, Brandy Station and Trevilian Station, plus a side battle at Gettysberg. In fact the only claim to fame on this release is the connecting map to TSS, which allows you to put the cavalry on the field. An ignoble end to the system.
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12. Board Game: Pleasant Hill: The Red River Campaign [Average Rating:6.37 Overall Rank:3930]
Russell Gifford
United States
South Sioux City
Nebraska
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The Battle of Pleasant Hill in S&T 106, arrived in 1986, 10 years after the original TSS. TSR held the game for over a year. (The rules actually list this as a GBACW game, unlike Rebel Sabers.) Counting Rebel Sabers as volume 8, the final original GBACW game is volume 9. But the story does not end here!
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Jeff Myers
Spain
Los Ranchos
New Mexico
"Always rely upon a happy mind alone." Geshe Chekhawa.
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Thanks, Russ, great list!
 
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  • Posted Fri Apr 15, 2005 2:21 pm
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Russell Gifford
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Lawrence Hung wrote: "are you going to put up a list to include the additional games you mentioned above?"

If I were doing it, that's what I'd put into the list, plus "Red Badge of Courage." I'd skip Gringo, though.

Then I think a third list that has the other games. Then we could link them all together.

I think I'll call the next one "GBACW:TNG"

But - I still need the games in the BGG database to get started. (I'm uploading First Blood today.)

---Russ



 
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  • Posted Sat Apr 16, 2005 5:25 pm
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Russell Gifford
United States
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Nebraska
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In case you've missed it, the second half of the Great Battles of the American Civil War list is up - at
http://www.boardgamegeek.com/geeklist.php3?action=view&listi...

Thanks for all the help! Hope you like the list!

---Russ
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  • Posted Mon Apr 18, 2005 4:39 am
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Richard Eichenlaub
United States
Burnsville
Minnesota
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Just as a sidebar, I used this system as a basis for an attempt at a Civil War Campaign during college. I had the two players work out campaigns on maps, then when there was a clash of armies, I'd draw up the map on blank hex sheets and use this system to fight out the tactical engagement. It was a realt blast, back when I had virtually infinite time on my hands.
 
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  • Posted Mon Apr 18, 2005 1:03 pm
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Christopher Phillips


Ohio
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Played this one recently with my longtime playing buddy. What we started out dismissing as a set-piece game ended in a bloody slugfest that went right to the wire. Confederates have a tough time winning this one owing to location of victory objective hexes, but make no mistake: this is a typical western battle with close fighting and numerous melees. Terrain plays little role in this one.
 
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  • Posted Wed Jan 6, 2010 9:14 pm
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