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Press your Luck games
Mark Mistretta
United States
Lutz
Florida
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I recently did a search for games with the press/push your luck mechanic and found out that there is no category for these games! So, I went to game that I knew had this mechanic (Diamant) and it's mechanic is listed as N/A. Thinking this was a fluke, I went to another press your luck game, (Cloud 9). It too had N/A as the mechanic! Finally, I went to a classic (Can't Stop). Once again - no mechanic.

My purpose for this list is twofold. First I want this list to be a collection of all games with a press your luck element (and hopefully get boardgamegeek to add it as a mechanic category).

Secondly, I am designing my own game with a press your luck mechanic (although it uses other mechanics as well), and I wanted to know people's opinion of the mechanic in general. Why is it not used more in games? What are its strengths, its weaknesses? The games made to date have been of the quick, light filler variety. Could this mechanic work in other types of games? Discuss.

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1. Board Game: Diamant [Average Rating:6.74 Overall Rank:493]
Mark Mistretta
United States
Lutz
Florida
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The newest "press your luck" game (2005). Some decent reviews on this one. 3-8 players and a 30 minute time frame.
 
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Mike Chase
United States
Fremont
California
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Diamant was just announced as one of the five Speil des Jahres "Recommended Games". Great game, huge fun.
 
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  • Posted Thu May 26, 2005 3:55 pm
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Mike Chase
United States
Fremont
California
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Make that Spiel, LOL.
 
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  • Posted Thu May 26, 2005 3:56 pm
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Jeff Luck
United States
Salt Lake City
Utah
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That's ok, I can't speil either....
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  • Posted Thu May 26, 2005 5:01 pm
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Roy Stephens
United States
San Jose
California
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Remember that scene in the James Bond film, The World is Not Enough, when Elektra King bets like a million dollars on the draw of 1 card? This is like that, but much longer and less fun.

Seriously, how does a game this luck driven and pointless get such good word of mouth here? It is trash. You can play the same game with a jar of pennies and nickels and a regular deck of cards. At least with that set up, when you tire of playing "No Whammies" you can still play a good game like poker, blackjack, or even 52 pick-up. Even THAT is better than this boring psychology excercise.
 
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  • Posted Sun Jul 2, 2006 3:08 am
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2. Board Game: Cloud 9 [Average Rating:6.44 Overall Rank:1029]
Mark Mistretta
United States
Lutz
Florida
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1999 release. middling ratings. 2-6 players with 30 minute time frame.
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Gary Heidenreich
United States
Milwaukee
Wisconsin
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Very fun game!
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  • Posted Wed May 25, 2005 8:46 pm
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Morgan Dontanville
United States
Brooklyn
New York
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The rules for the original are vastly superior to this new version. I love the original, this jejuned beauty is good cause it is cheap, compact and strangely attractive.

I just use the old rules on this game. It just means that there are no pass the barn cards, but you can use the combo of cards for this, which seems like the right ratio. Easy.
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  • Posted Wed May 25, 2005 8:55 pm
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Paul Boos
Spain
Falls Church
Virginia
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A fantastic game... I got this at half off from Kitty Hawk kites on a beach trip and it was an instant hit.
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  • Posted Sun Mar 1, 2009 8:45 pm
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3. Board Game: Can't Stop [Average Rating:6.85 Overall Rank:386]
Mark Mistretta
United States
Lutz
Florida
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1980 release. Highly rated. 2-4 players with 45 minutes.
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Jim Cobb
United States
Alpharetta
Georgia
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Or you can play against computer opponents by downloading the free version found here:

http://www.rollordont.com
 
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  • Posted Thu May 26, 2005 4:43 pm
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4. Board Game: Pass the Pigs [Average Rating:5.20 Overall Rank:7611]
Steve Downin
United States
Stockbridge
Georgia
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You can pass the pigs at any time or you can keep rolling the pigs until you Pig Out, if you want.
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5. Board Game: Circus Flohcati [Average Rating:6.59 Overall Rank:835]
♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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This is an OK game, where you flip over cards until you find one you like, and take it. The catch is that if you flip over another card of the same suit as any card already face-up, then that card is removed from the game, your turn is over, and you take nothing.
 
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6. Board Game: Formula Dé [Average Rating:7.04 Overall Rank:267]
Jonas Gustafsson

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Someone else did mention recently that Formula Dé is a 'press your luck-game'. I think that's rather clever so I will add it here.

Your car has got wear points. If you roll too high points will be deducted. How big a die do you dare to roll?
 
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Gary Heidenreich
United States
Milwaukee
Wisconsin
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Absolutely a press your luck game. Do you gamble on rolling less 15 so you can hit that corner and stay in fifth gear and blast out of the turn in 6th.

 
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  • Posted Wed May 25, 2005 8:47 pm
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Rich K
United States
San Rafael
California
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If you use custom cars (probably the best way to play) you can also press your luck on how many points you will wear off. Can I get through the race with only one body point? Who knows...
 
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  • Posted Wed May 25, 2005 10:53 pm
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Gary Webster
United States
Littleton
CO
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I really think of this as more of a type of attrition than a genuine "press your luck" idea. The pure idea of pressing one's luck is to be allowed to keep playing, with a steady or increasing probability of failure per round of play, until you quit with what you have, go bust, or reach the victory condition for the game. In Formula de, you can't move more than once, and there are brakes and engine points, etc. to use up before you have to make the suggested decision.

IMO, of course...
 
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  • Posted Wed May 25, 2005 11:05 pm
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Jae
United States
Bryan
TX
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if you play the Mini De variant, it is better suited to this game as you are "betting" with damage points instead of more concrete items such as body, tire and engine points. That makes it easier to see that this game is clearly an exercise in Gambler's ruin...

do I spend the extra points to boost into the curve, do I grind gears to avoid having to lose three times as many points out of the curve...will I make it into the last curve with enough points left to safely cross the finish line?
 
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  • Posted Thu May 26, 2005 2:36 am
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7. Board Game: Farkle [Average Rating:5.40 Overall Rank:7075]
Richard Irving
United States
Salinas
California
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Aka 5000 or 10,000.

Similar games include: $Greed, Six Cubes, Volle Lotte, Fill of Bust, Cosmic Wimpout.
 
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Aaron Barnhart
United States
Inver Grove Heights
Minnesota
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Correction: Fill or Bust

Never liked any version of the game, completely luck-oriented. Fun if you like constantly rolling dice...I guess...
 
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  • Posted Wed May 25, 2005 8:21 pm
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8. Board Game: Cosmic Wimpout [Average Rating:5.94 Overall Rank:2644]
Anthony Rubbo
United States
Philadelphia
PA
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A classic!
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François D
France
Paris
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My favorite dice game!
 
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  • Posted Wed May 25, 2005 9:34 pm
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9. Board Game: Medici [Average Rating:7.18 Overall Rank:223]
Steffan O'Sullivan
Spain
Plymouth
New Hampshire
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I love the push-your-luck element in Medici. It's much subtler than in your primary choices, but it's definitely there. Sometimes you're trying to make an offering better, sometimes worse ...
 
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♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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I had forgotten about that aspect of the game. It adds just the right touch of angst to every turn.
 
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  • Posted Wed May 25, 2005 8:25 pm
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David Boeren
United States
Marietta
Georgia
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If you count Medici, you need to count Ra as well.
 
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  • Posted Wed May 25, 2005 8:31 pm
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Mike N.
United States
Brunswick
Maine
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Ra is definitely a push-your-luck game when you are the only bidder left and you have two or three more spaces until the round is over.
 
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  • Posted Thu May 26, 2005 2:19 pm
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10. Board Game: Pig Dice [Average Rating:5.41 Unranked]
Richard Irving
United States
Salinas
California
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Here's an old press your luck game.

An even simpler on eis "Pig"--roll a single die. Any number except one, add the the turn total. 1 = bust. Stop before you roll one. First to 100 wins
 
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Gary Webster
United States
Littleton
CO
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Looks like "Skunk." See below. This may actually predate Skunk, making my comment below truly non sequitur.

Hm.
 
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  • Posted Wed May 25, 2005 10:09 pm
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11. Board Game: Excape [Average Rating:6.37 Overall Rank:1272]
♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
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This is Knizia's take on Sackson's Can't Stop. It has a few interesting mechanics to give the game a different flavor, but I think it falls a bit short of the classic.
 
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12. Board Game: Formula Motor Racing [Average Rating:6.35 Overall Rank:1162]
Lucas Dramowicz
Canada
Montreal
Quebec
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When playing the "Charge/Lose gears" and "Charge/Engine blows" cards
Roll 12-sided die:
1-9
The chosen car (alone) moves forward one place.
10-12
If the card is "Charge/Lose gears", the chosen car moves to last place.
If the card is "Charge/Engine blows", the chosen car has blown its engine and is out of the race.
 
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Håkan König
Sweden
Oxie
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Note that it's only your own car that you may roll the dice for multiple times.
 
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  • Posted Wed May 25, 2005 8:46 pm
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13. Board Game: Duck, Duck, Bruce [Average Rating:6.16 Overall Rank:2422]
David Boeren
United States
Marietta
Georgia
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Kleine Fische is a press your luck game somewhat similar to Zircus Flohcati, but with fish!
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14. Board Game: Blackjack [Average Rating:4.54 Overall Rank:7706]
Mark Mistretta
United States
Lutz
Florida
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I forgot to add the grand-daddy of all Press your Luck games - Blackjack! Although it needs the betting component to make it interesting.
 
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15. Board Game: Skunk [Average Rating:5.56 Unranked]
Thomas Powell
United States
Shreveport
Louisiana
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A classic 'Press you Luck' game.

The 1999 Winning Moves edition was renamed as "Don't Roll a Skunk."
 
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Gary Webster
United States
Littleton
CO
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I remember this one from my childhood days, back in the '50s and '60s, so this may be the original, if you get the earliest edition.

Of course, just living is pressing one's luck most of the time, so...
 
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  • Posted Wed May 25, 2005 10:07 pm
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16. Board Game: Gold Connection [Average Rating:6.45 Overall Rank:2901]
Morgan Dontanville
United States
Brooklyn
New York
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Plate of Shrimp.
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This is Sackson's other version of Can't Stop, with a board and some strategy.

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17. Board Game: Somethin' Fishy [Average Rating:5.70 Overall Rank:5102]
Denise Patterson-Monroe
United States
Carmel
Indiana
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I have played this in the SimplyFun Somethin' Fishy version, not a bad filler.
 
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18. Board Game: Gopher It! [Average Rating:6.06 Overall Rank:4305]
Denise Patterson-Monroe
United States
Carmel
Indiana
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I play this with my 5 year old, she likes it despite the fact that she usually pushes her luck too far
 
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19. Board Game: Cinq-O [Average Rating:5.64 Overall Rank:5208]
Steve Oliver
United States
Alameda
California
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I really like this game. It's easy to carry around, it plays very quick, each player's turn lasts 30 seconds to a minute, especially good with 2 players. The small size and short game time means this gets played when we're out and have 5 or 10 minutes to whittle away, such as after a dinner out, or whatever. One aspect that's fun is, you've got to decide whether or not to push your luck in 2 directions -- do I want to roll the yellow dice again (for the numbers), and/or do I want to roll the Hi/Lo die again (for the bonus)? You can only roll the Hi/Lo die as long as you've got yellow dice to roll, and you can only roll 5 times max.
 
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Jason Little
United States
Eden Prairie
Minnesota
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This is a great press your luck game, and shows you how simple a game can be, while still providing some interesting decisions and risk management. It's cheap, affordable, portable, quick to teach, easy to play -- in summary, a wonderful value for the $5-6 price tag!
 
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  • Posted Wed May 25, 2005 10:48 pm
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20. Board Game: Sunken City [Average Rating:6.20 Overall Rank:1719]
Ray
United States
Carpentersville
Illinois
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Sunken City (2004) Do you go home and drop of your treasures of do you increase your risk by trying to get more treasures with less return trips?
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Eric Mowrer
United States
Gresham
Oregon
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Always go home . Then again, I'm a chiken.
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  • Posted Thu May 26, 2005 6:50 pm
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21. Board Game: Stocking Stuffers [Average Rating:6.38 Unranked]
Scott Starkey
United States
Dayton
Indiana
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I'm not normally one to pimp my own games on a Geeklist, but this one is free to download and play, so what the heck.

Stocking Stuffers is a Christmas-themed game, in which players may draw "gift" cards and stop at any time, but if a duplicate gift is drawn, the player must share the presents with everyone, ending their turn. Points are then earned for sets of goodies.
 
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22. Board Game: Intrigue [Average Rating:6.39 Overall Rank:1061]
Ray
United States
Carpentersville
Illinois
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Intrique (1994) You can make a play for the most profitable psition (maximum reward) put since it is the most profitable you run the risks of (1) not getting it and (2) getting knocked out of it by another player.
 
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J Jacy
United States
Waltham
Massachusetts
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More of a negotiation game than "press your luck", no? Or else all negotiation games would be considered...

Just my thoughts on this gem of a game.
 
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  • Posted Thu May 26, 2005 3:41 am
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Ray
United States
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That's why I posted it, to spark conversation. We seem to be allowing games where there is a profitable move that can be repeated, but that with each repetition runs the risk of failure of loss of what's been done. Most of these failures seem to occur by random reasons but they can also fail by group permission reasons. These group allowance failures fit within the definitions I found of pressing one's luck, but are not what we gamers normally think of (as you said we call this negotiation or another aspect is attack-the-leader games).
 
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  • Posted Thu May 26, 2005 3:34 pm
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23. Board Game: Viva Topo! [Average Rating:6.92 Overall Rank:1055]
Sue Hemberger

Washington
Dist of Columbia
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Par-cheesy with a press your luck element thrown in.
 
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24. Board Game: Fill or Bust [Average Rating:5.63 Overall Rank:5570]
Gerald McDaniel
United States
Lakewood
Colorado
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Another one...
 
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25. Board Game: Circus Imperium [Average Rating:6.61 Overall Rank:1949]
Steffan O'Sullivan
Spain
Plymouth
New Hampshire
My flag this week? Solidarity with Antonio! (See my profile)
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Not a big part of the game, but definitely one of the most fun parts: whipping the beasts! Do you draw another whip card and risk them going berserk, or do you slow down your chariot a bit?
 
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Denise Patterson-Monroe
United States
Carmel
Indiana
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Dang, I was gonna do this list but haven't had time to put it together!

I recently discovered the same thing you did, that 'push your luck' does not exist as a mechanic. I posted a journal thread looking for push your luck games, you can find it, and a great number of suggestions, here -

http://www.boardgamegeek.com/geekforum.php3?action=viewthrea...

I personally was thinking of something like Can't Stop, where you have a choice to do something with a random element (roll dice, draw a card)& that something ITSIELF can hose you or help you, but many people added games like Ticket to Ride where the push your luck element has more to do with do I do/use such and such an item/action (like claiming a route in TtR) now or push my luck and risk another player claiming it. These feel like two distinct mechanisms to me, but many people see it the other way.

I tend to think the lighter style of 'you decide to take an action or not & that action itself will help & hose you' is not as popular & seems to be suitable only for filler games. That said, there seem to be some GREAT filler games with that mechanic!

The heavier player interaction push your luck however seems to be QUITE popular!

I will add a couple games to the list that have the lighter mechanic that I have played.
 
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  • Posted Wed May 25, 2005 9:03 pm
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Jason Little
United States
Eden Prairie
Minnesota
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Very nice GeekList! Press Your Luck games are a favorite of mine, as they appeal to the widest cross sections of gamers I game with regularly -- parents, inlaws, casual gamers, hard core gamers, social gamers, etc. It's also one of the few types of games my wife will play since she feels the skill/experience advantage is mitigated, and she's far better with risk management than I am.
 
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  • Posted Wed May 25, 2005 10:52 pm
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Kris Vurraro
United States
Bergen
New York
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Pardon me if some one has already stated this, but I believe the gaming term for press-your-luck mechanics is "brinkmanship." At least, that's what I've seen in reviews and articles in Game Trade, etc.


 
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  • Posted Thu May 26, 2005 8:27 pm
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Mark Mistretta
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Lutz
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Thank you all for making this a great list!

I am surprised at how many "press your luck" dice games are out there, most that I have never heard of (It must be that dice games are fairly easy to make).

I feel that to get the best use of the mechanics, games of these type should create tension and drama anytime a player is forced to make a decision whether or not to push their luck. Furthermore, these decisions should not be easy to make and have a real impact on the outcome of the game.

Now, which of these games would you pick as utilizing the "press your luck" mechanic the best?
 
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  • Posted Fri May 27, 2005 5:36 pm
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Fritz Schwartz
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I love contributing to long-ago lists (a few months anyway) that might never be looked at by another human being again! Though maybe a gamer or two will sneak a peek. At any rate, I want to state my humble opinion that Risk & History of the World have so-called "press your luck" aspects. Actually, so does Rail Baron when it's time to declare your intention to head towards your home city. Oh, and Grass when you hold a Market Close card but hang onto it a few hands to rack up the points. Then there's Hare & . . .
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  • Posted Tue Aug 9, 2005 3:37 am
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