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Welcome Aboard >> Surprisingly Good Gateway Games
Jason Little
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I know here on the Geek a lot of people use the term Gateway Game to indicate a game that seems well accepted as an "introduction" into the hobby, or more specifically, an introduction into European/German games.

In my opinion, to be a good gateway game, a game needs to:
1) Be relatively easy to teach and learn
2) Play quickly (not that it needs to be a short game -- but that there's little turn angst/downtime)
3) Offer an innovative mechanic (to introduce those elements we consider the "Euro" part of designer games)
4) Offer several decisions or options for your turn (which eventually become easier to evaluate/choose from with experience)
5) Offer nuance or strategic depth (important to replay value and the gameplay experience -- that it offers more than traditional, mainstream boardgames)

I've seen several games bandied about as excellent gateway games, including Transamerica, Bohnanza, Carcassonne and Ticket To Ride. While I agree that these games may be strong candidates to introduce players into Eurogaming titles and concepts, there are doznes of other games that seem to fly under the radar -- either they're not as immediately recognizable, no longer in print, or perhaps simply not thought of in that regard.

So with this GeekList, please help me list some games that you use as Gateway Games which may come as a bit of a surprise or a title that others should take note of as a possible entry game.

So what do you think?
What games have you used to introduce folks into the gaming hobby?
What games make surprisingly good Gateway Games that seem to get overlooked?
What are some of the reasons why some excellent games get overlooked as Gateway Games?
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Posted Sat Jun 4, 2005 9:58 pm
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1. Board Game: Cartagena [Average Rating:6.77 Overall Rank:343]
Jason Little
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I can't say enough about how great Cartagena has been as a gateway game. I've been able to introduce my hobby to my young niece and nephew, my inlaws and many other gamers through Cartagena's simple gameplay.

While the rules are incredibly easy to teach and remember, there's enough decision making to make it engaging for adults, while being simple enough for younger players to play mechanically, then slowly understand strategies through repeated playings. Sturdy, colorful components and the (admittedly thin) pirate theme add to the appeal.
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Harlan Rosenthal
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I endorse this wholeheartedly, and I've posted about it in the same vein as well. We've given multiple copies of this as gifts to get kids (and families) exposed to better games. It works with younger kids particularly because of the lack of direct attacks - the most you can do to someone is be deliberately uncooperative, and the other person should learn to plan for that possibility. Besides, to some extent you can ignore long-term strategy and just play the current board state, to avoid overpowering weaker/younger/inexperienced players, and *still* have an interesting time.
Chuck Uherske
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I have had decent luck teaching this to newbies who seemed to enjoy it OK. The problem is that it's just not that good a game so the enjoyment factor is a bit diminished for everyone relative to a really engrossing game.

Cartagena's problem is that your fate really depends on what the player to your right does, as much as it depends on how well you play. If the player on your right gives you a big forward-movement bonanza, you win. It's frustrating for newbies and vets alike to watch one player hand the game to another, and that is pretty typical of a Cartagena game.
Katie Harris
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This one worked for us! Our introduction to European-style games was playing Cartagena at my sister and brother-in-law’s. Later my husband and I started playing boardgames at home, but all we had were the games we had grown up on. Although we enjoyed the time together, we were quickly tired of Monopoly. I was away from home for awhile and my husband decided to buy us some new games to play when I got back. Remembering how much we had liked Cartagena, he hoped to find more games like that. He came across this website, and discovered there were tons of great games to choose from. He bought Cartagena and a bunch of others. We loved them, and now we're boardgame geeks!
Erin Sparks
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I programmed this to play against the PC and I still have a crack at it once in a while.
Sue Hemberger
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I've only played a couple (two-person/Tortuga variant) games of this thus far -- one with a kid and one with an adult -- and I haven't experienced it as fun yet. Does it get better (with more players or with more play)? My husband had the same reaction as I did.

By contrast, Tutankhamen was an instant hit for us. It shares the easy rules and interesting system for pawn movement aspects of Cartagena, but the decisions feel more varied/interesting.
2. Board Game: Condottiere [Average Rating:6.74 Overall Rank:392]
Jason Little
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Another game I use to introduce people into gaming. It can appeal to card players familiar with trick-taking games, or wargamers familiar with controlling areas. The use of cards as your military strength, or the territories as what you "win" in a trick help make Condottiere easy to teach to a wide variety of players.

The special cards (Bishop, Surrender, Heroine, Winter and Scarecrows) add lots of depth to the game, and there's an element of outguessing your opponents as well as hand management and bluffing. A great game that's been well received as an introduction to the hobby.
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♪ Isaac Bickerstaff ♫
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Trick-taking games, you say? Tell me more....
Huzonfirst
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Isaac, I think the game has more in common with "rolling trick games", like Too Many Cooks or Tichu, than with standard trick-takers. Like those other games, you keep playing cards to a trick until everyone has passed. Stven's reference to Taj Mahal is a good one, since, like that game and unlike Tichu, once you pass in Condottiere, you can't play any more cards that trick. However, outlasting your opponents is usually a less effective tactic in Condottiere than it is in Taj.

It's a very interesting game that might be a particularly good gateway to fans of Magic: The Gathering, since you periodically have to decide the best way of playing out the hand of cards you just received. My only problem with the game is the victory conditions either make it last too long (1st edition rules) or too short and too hard to catch a leader (2nd edition rules). Which ruleset do you play with, Jason, and do you feel that either of these issues are a problem?
Jason Little
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I'm actually not familiar with the rules difference between the editions... While a leader does get more cards by virtue of bonus cards per city, savvy players can easily overcome that advantage.

Like in any other confrontational game, the players in last place have to think long and hard about engaging in a prolonged conflict between themselves, when they know that will leave them in dire straits against the leader. Plus, the addition of the special cards and crafty play by the others can mitigate a card advantage.

I'd still consider this a lightweight game. If Condottiere took longer than an hour or you were more heavily vested with turn options and development of your regions, I could see luck wearing thin on people -- but for me, it's just the right length that the additional cards to the leader and luck of the draw for unbalanced hand strengths isn't overbearing or detract from the enjoyment.
Richard Lea
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The main drawback is that the damn cards don't lend themselves to being shuffled easily.
Eric Smith
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I love this game and have used in quite a few times to introduces non-gamers to the hobby. Every person who has ever played it with our group has enjoyed it and several people have even bought their own copies.
3. Board Game: Canyon [Average Rating:6.19 Overall Rank:1446]
Jason Little
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Another game with simple rules and familiar mechanics for players used to more traditional trick taking card games -- but the beauty of Canyon is the addition of a "track" and the race element. It adds visual interest and a slightly more competitive atmosphere over pen and paper score keeping. And the positioning of your canoes along the river adds a small, but welcome, addition to the gameplay experience and strategies. Another game that goes well with the relatives who usually only play Hearts, Pitch or Spades.
♪ Isaac Bickerstaff ♫
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This worked for me, as well, one evening when I and two other people were bored at a party. I happened to have a copy of this in my car, and suggested it. Everyone seemed to enjoy the game, though I probably didn't utilize it best as a "Gateway" game; they didn't dive headlong into Eurogames afterward.
4. Board Game: Ta Yü [Average Rating:7.19 Overall Rank:302]
Jason Little
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Tile placement games are a big part of the Euro-vasion of game design. While Carcassone, Ingenious, Alhambra and other titles offer interesting decisions and relatively easy access, I find that Ta Yu works especially well. Not only are the components wonderful and evoke a certain classic feel, but the ability to play as teams allows for kibitzing and a social atmosphere, which novice gamers tend to find comfortable and enjoyable. Ta Yu helps ease new gamers into the concept of managing positive and negative space on the board, which seems a common element of many other more complex or strategic games.
Steffan O'Sullivan
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This is my first choice for many people, though no single game is perfect for every person, of course. Some people require more theme than this. But for many people, this game is such a treat - so simple yet deep - that they want to see more of my games.
Scott Tepper
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I second (third?) this choice as a gateway game. Ta Yu was one of my first and favorite two player games.

A friend of mine who works at a church asked me to bring some games to one of their games nights that they hold every once in a while. I was told that when they do this, they usually play Pictionary.

In the beginnig of the evening, two women walked in. I asked them if they'd like to play a new game. They initially turned me down. I persisted, and they agreed to try Ta Yu. During the evening, I introduced several games to the group, but these two liked Ta Yu so much, they ended up playing it 3 times.
5. Board Game: Metro [Average Rating:6.46 Overall Rank:659]
Jason Little
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I think Metro plays very well and has a nice brisk pace for a tile laying game. The discrete board space and the orientation of the tiles helps limit decisions and prevent novices from being overwhelmed with analysis paralysis. The rules again are very simple, and the components top notch.

The only downside Metro has as an introductory game, in my mind, is that it can be incredibly cut throat, and far easier to "screw over" opponents by finishing off their tracks for minimal gain, rather than work on expanding your own tracks -- which may be a bit too confrontational or frustrating for casual gamers looking for a light, friendly match.
♪ Isaac Bickerstaff ♫
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My mother-in-law humors me whenever she's in town and plays a couple of games with me. We've played Hera & Zeus (NOT recommended as a Gateway Game), Lost Cities, Ticket to Ride, and this. We weren't too taken with this one, simply because you have a to place a piece in a certain orientation whenever you play. To me, it took some of the tactical portion of the game right out of it.
Jason Little
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I think the mandatory orientation of the basic game is one of the elements that appeals to me about this as a gateway game -- it makes the game very simple to teach, helps cut down the dizzying possibilities until you get a grasp for how the tiles connect, etc. As detailed in the rules, advanced players can easily do away with the mandatory orientation to add another layer of strategic decisionmaking -- but at the cost of additional time.

I don't know if Metro has the long term staying power of something like Ingenious or Carc: Hunters & Gatherers, but I think it's a bit easier to grasp than most tile laying games. After a few games, Metro may no longer appeal to a newcomer, but he'll be much better equipped to tackle more strategic tile laying games thanks to the experience.

At least, that's my take on it... :)
Steffan O'Sullivan
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I agree, Jason. We once tried this allowing free rotation and the game s-l-o-w-e-d to a crawl.
Nathan Beeler
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This was the first game I thought of, simply because I taught it to my dad and he understood and enjoyed it. Prior to that, the last boardgame he'd played was monopoly sometime in the 70's (understandably, that experience had killed any desire on his part to play boardgames).
6. Board Game: Formula Dé [Average Rating:7.10 Overall Rank:184]
Jason Little
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The rules for Formula De are light and quick, but with several layers of optional/advanced rules that can be introduced slowly. I think it's a very nice gateway game, as the bits are well produced and colorful, and each turn goes relatively quickly, so most games tend to have a fairly brisk pace.

Additionally, it helps introduce risk assessment and press your luck elements which are more and more common among Eurogames. As the mechanics click into place, you'll find they tend to make better informed decisions -- whether it's a high risk/high reward attempt to hit a curve in 4th gear so they can tear out of the turn in 5th gear the following turn, or playing it conservatively to bide their time. Plus, numerous maps help extend replay value, as casual gamers who enjoy Formula De can help chip in for the occassional extra race track.
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M Kosaka
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Yes! Yes! This was our gateway game for my at-work crew. Sadly, some "poor souls" haven't bothered to explore beyond this one, but I treasure those who did! FD's basic rules, with additional add-on rules (complexity) as desired, make this a great candidate. Simple to explain. Easy to get into gear. It appeals to racer fans and non-racers alike.
Mike Siggins
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But clearly didn't appeal to some of your colleagues - why do you think that was?
M Kosaka
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The few people who ONLY play Formula De just didn't want to or haven't had the time to try out other games (e.g. Carc, Settlers, etc.) I think it's a theme issue.
7. Board Game: Power Grid [Average Rating:8.22 Overall Rank:3]
christopher smiley
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Power Grid is often overlooked but i would highly recommend people try this as a gateway game. the mechanics have a tendency to stick with you and will have them asking to play some more. i have heard people refer to elegant gameplay, but they tend to throw the term around loosely; here is a game befitting. makes for some interesting enviromental discussions as well.
Jason Little
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As much as I really like Power Grid, I can't think of a peer group or situation where this would work for me as a gateway game. Don't get me wrong, you've got some interesting points, but my gut tells me this is a bit heavy for an introduction to gamimg for casual, social or non-gamers.

The game requires a great deal of forethought, a lot of analysis and mathematics to be able to balance aggressive play with biding your time. It introduces a host of novel game elements, which are well integrated and make this a compelling game for seasoned gamers, but I think it would be far too intimidating and complex for novices -- they may shy away from boardgaming if they looked at Power Grid as an entry level game into the hobby, fearing that it only got more difficult from there.
Morgan Dontanville
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PG is great, but there are too many rules for someone used to Pictionary. They just won't be able to soak them all in.
Chuck Uherske
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I can almost see this. The reason I think newbies might take to it is that it has a Monopoly-ish feel to it. Buy properties, build up, collect rent/utility fees.

It is complex in some respects, but if the rules-explainer handles all of those little items I can see a newbie enjoying it.

That being said, I could be speaking from my nether regions. I've never tried with a newbie and I can easily imagine them running away in terror when the rules are explained.
June King
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This is too complex and has too many bits and things to be a gateway game. It would scare newbies away.
Valdis Sprogis
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I agree with lot of people who said that this ''is not a getaway game''. As for me and my friends when we first played this game. It was quite a ''mess'' with acquiring the rules of the game. It took a while and couple of games when we finally got the concept and the game was easy-going. Comparing to Monopoly where the rules are very easy to understand for gamers, game-geeks or even non-gamers.

Regarding the game recommendations I would really suggest to get this game for those like the combination of trading, strategy, planning.
8. Board Game: Modern Art [Average Rating:7.52 Overall Rank:55]
christopher smiley
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Modern Art is also a great gateway game. here is a game that even the toughest nuts to crack tend to gravitate towards. constantly switching between auction types and the scoring mechanism make this game one of the few in my collection that people go out of their way to let me know they would like to play again! a great gateway game that will show your converts how brilliant a simple card game can be, it will keep them on their chairs wondering what will be the next game you introduce them to!
Jason Little
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This I would agree with as an excellent gateway game to teach bidding mechanics, as the different bid/auction types in Modern Art are represented in many other games. The rules are fairly straightforward, and player interaction is high. The biggest hurdle in MA, as with any auction game, is knowing what a good value is... New players, without guidance or suggestions, can easily overbid or undervalue cards and have a hard time competing for a game or two until they get a better feel for things.
James Pinnion
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Completely agree; my main problem with introducing people to new games is that I get asked "what should I do?" far to much for my tastes. At least with Modern art it's relatively easy to explain what items _might_ be worth.
Myke Madsen
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I've had many "non-gamers" enjoy this game. There are a lot of people out there right now that are big into poker; this is the perfect gateway game for them.
Chuck Uherske
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I've taught this to a few newbies recently and each time the reaction has been total perplexity. The rules aren't hard to understand, but they have no idea how to bid.

It seems like this one should work but in my experience it doesn't. We have repeatedly made the mistake of thinking newbies will glom on to this but they just don't know what to do.

Throw in the fact that a newbie can hugely affect the balance of a game, and I wouldn't recommend this.

Seth Ben-Ezra
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I've taught this game to several newbies. The key that I've found is to play through a trial season that doesn't count. Once a newbie fumbles through a season, then the valuation suddenly makes sense to him. I agree that players tend not to get the game before then.

Seth Ben-Ezra
Great Wolf
9. Thing: N/A
 
christopher smiley
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10. Board Game: DVONN [Average Rating:7.52 Overall Rank:87]
Jeremiah Lee
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This might seem out of place as an abstract, but it's one of two games that I've had several friends purchase after playing a few times (TtR:E being the other). This was also the first game that I played with several of them (before getting really into the board game obsession/hobby).

This probably isn't one you can play with just anyone, I've generally felt people out for whether they like chess or go before I try to engage them in this game.

Simple rules, lots of decisions, good strategy. Frankly, for gateway games, I think the most important aspect is just to show people something different. Show them there are other games out there besides the ones they played as a kid or see at Walmart.
Andrew Nick
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Quote:
TtR:E


What, are you kidding me? This is a public forum, not your own little inside-joke hipster-dufus coffee klatch where it's just you and your little geek friends.

Lose the abbreviations ...

(And I swear, if I hear " ... well I thought everyone knew what TtR:E was ... ", I'll come down there myself!)
Jeremiah Lee
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The fact of the matter is that abbreviations are used all over this site, for Ticket to Ride as well as many other games. AoS, AoR, ToG, TtR (or T2R if you prefer), PoF, PR, etc. It's not that unreasonable to abbreviate a top 20 game. Also, Ticket to Ride had already been mentioned previously in this list, by ynnen.
Myke Madsen
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Andrew Nick, Lt., BoardgameGeek Abbreviation Abolition Division (BGGAAD) wrote:

What, are you kidding me? This is a public forum, not your own little inside-joke hipster-dufus coffee klatch where it's just you and your little geek friends.

Lose the abbreviations ...


WtF?
Daren Jackson
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This is obviously a small point (at least to me) but a list, review, comment,etc. is much less likely to be understood if it contains even "common" abbreviations. "If you like PoF, ToG, and PG, but aren't as fond of FF, you may not like RitD and HotS as much as EE." This line would likely be very enlightening...to someone who already knows enough about these games to make a decision re: the game in question...(so maybe not so enlightening after all :D ) On the other hand, a newbie here will likely skip the list and go on to a more meaningful one. It just depends on your target audience.
David Brown
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Let's not forget SoC which is commonly used for Settlers of Catan AND Shadows over Camelot. :what:

The only way I can tell the difference when this one is used is by the context of the rest of the post. :shake:
11. Board Game: The Settlers of Catan [Average Rating:7.66 Overall Rank:39]
Ryan Walter
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I know, I know. You are looking for some less common gateway games. But Settlers of Catan, at least for me, meets all of your criteria. I have seen about 50 people (myself included) get addicted to European/German-style games just because of Settlers. I am continually surprised at the effect that Settlers produces when people play it for the first time--it's like their eyes are opened to a whole new plane of existence. I think that sometimes we overlook Settlers because we feel that we have evolved to a higher level of gaming and Settlers is just too passe.
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Dick Hunt
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Don't knock a classic. I've found "better" gateway games out there (Alhambra, Citadels, and Andromeda to name just a few), but none that can touch Settlers Of Catan for sheer addictiveness.

Those other games are great for weaning less-than-serious boardgamers off from their damned dice. But in every case I've seen, those folks vastly prefer Settlers. For one thing, less-than-serious boardgamers like their dice; hey, those are familiar old friends you're trying to wean them off, not to mention handy scapegoats during games gone wrong!

My newbies get hooked on Settlers every time. Most of them have played it to death by now, but even that happens far more slowly than with my other gateways. I think its biggest draw is the modular board, something totally unknown to non-gamers raised on Risk and Monopoly. The way it makes every game very different from the previous one is a huge draw, and the way that nearly every game is down-to-the-wire close at the end is another very popular "feature" of the game. Hell, I've played it a million times, and I'd still sit down to a game of it right this minute....
Chris Bailey
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Every newbie I've introduced this to, EVERY ONE, has gone out immediately and bought this. People like to bag on it because it's an older game and there are people who say dumb crap like "I'm proud to say I've NEVER played this." It's a shame actually because they very might well be missing out on a very fun game.
Brad Jones
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I like Settlers. I've played it more than any other Euro, but for many of my nongamer friends it's just too long. The game should only take an hour, but newbies tend to stretch this into two hours or more (believe it or not). So, I tend to choose shorter games for them with even simpler rules.
12. Board Game: Oasis [Average Rating:6.87 Overall Rank:352]
Huzonfirst
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Ticket to Ride is one of the first gateway games that comes to mind, but I've had good success with this concurrent Moon release. It's pretty easy to explain, has straightforward objectives, and looks great. The limited options also work well for casual players.
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13. Board Game: Winner's Circle [Average Rating:7.03 Overall Rank:223]
Shingo Ishikawa
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I'm surprized at how good this game is as a gateway games.
Theme is familiar and interesting, captures atmosphere perfectly, choices are almost always tough and interesting, bit of chance, chaos, teaming up, ganging up on people.. it got everything gateway game has. And it scale well from 2 to 6. Perfect!!
Jason Little
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Good addition. And while I've used this as an intro game, I don't think it had the hook or pull as other gateway games did. It's fun to roll dice and move the horses around, but aside from the betting and the occassional choice of which horse to move, there's little subtlety or layered strategy.

As much as I like Royal Turf (it's a great filler and very fun), it did leave players clamoring for more, or help transition into a more strategic or engaging game down the road. So while I really dig RT and bring it out often when I can, I haven't had much success with RT as a gateway game.
14. Board Game: Mississippi Queen [Average Rating:6.46 Overall Rank:681]
Jim Leesch
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While this game is relatively new to me, I have already used it twice as a gateway game. It takes <5 minutes to teach, is easily graspable within the first 3 turns of play, and yet offers moderately deep choices with every turn. Also, a player who may drop out of the first race has only 20 or so minutes until the next one can start.
Chuck Uherske
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One would think this would be a good choice, but in my experience it is fairly frequent that a newbie just can't handle the spatial problem in this game for some reason. It's happened enough that I wonder if this game is only "taken" by a certain type of mind. Shame, because it qualifies by other criteria.
15. Board Game: Wyatt Earp [Average Rating:6.95 Overall Rank:281]
Shingo Ishikawa
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Again from Alea small box series, this game did very well to introduce new people euro games. Rummy aspect is familiar to so many people already and with little twist it turn into something you want to play more and more. And sorry for my grammar, my previous post should read "gateway game should have!!". Don't know how to fix my previous post.
Mark Hudson
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I wanted to like this one, but in the end it just seemed too bland. Everyone enjoyed playing, but it never generated requests.
Ended up trading it away.
Wyatt Earp has lots of good elements, such as the increasing values of un-captured outlaws.
16. Board Game: O Zoo le Mio [Average Rating:6.80 Overall Rank:390]
Michelle Z
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Maybe it's the festive zoo theme, but newbies (especially kids) are receptive to this game. It's not overly complicated, but it introduces classic Eurogame mechanics like blind bidding, multiple methods of earning victory points, and multiple scoring rounds. Both times I taught this game to a group of newbies everybody wanted to play again immediately, and most said that they wanted to try out a different strategy in the second game.
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Steffan O'Sullivan
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I agree with this choice - it's well received and covers some good basic mechanisms used in other Euros.
17. Board Game: Blokus [Average Rating:7.29 Overall Rank:115]
Michelle Z
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Yes, it's abstract, but the pieces look yummy and the rule explanation takes all of 30 seconds. It doesn't take people long to discover that it's really a vicious area control with tough decisions.
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Daniel Kearns
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This is a great addition. The pieces are colorful, fun to hold, make a nice sound when you click them down. Good moves are rewarded, Bad moves are punished, Evil moves are... um rewarded. Blokus has a learning curve of about 1 game but most of the time people immediately want to take another crack at it.
18. Board Game: Niagara [Average Rating:6.66 Overall Rank:443]
Scott Tepper
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I've been wanting to introduce my boyfriend's family to games for a while now. Last weekend, at their Memorial Day party I brought out Niagara.

I had carefully thought this out, figuring that if the first game flopped, I wouldn't get a second chance. I chose Nigara because the rules are relatively simple and really fit within the theme. The game moves along pretty quickly, the bits are extremely well done, and the game has a nice fun/tension level when the river moves. Most importantly, though, English is a 2nd language for many of his family, so I needed a game that was language independant.

When we started playing, the game literally drew a crowd. I thought my boyfriend's 10 year old nephew was going to wet his pants he was laughing so hard when, at one point, it was revealed that everyone had chosen either a 5 or a 6 oar card, and the weather was at +2, meaning the river moved 7 times.

Several people spoke up and said they wanted to play in the next game. Niagara ended up being played 3 times that day, and I was asked what other games I had brought. (Why, I just so happened to have Finstere Flure in my car as well...)
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19. Board Game: The Fury of Dracula [Average Rating:7.15 Overall Rank:363]
Jim Patching
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0809
Might seem like a strange choice as a gateway game but it's the only boardgame I own that my girlfriend and my one female housemate will play.
Needle
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Jim I really like this game but unless you know the rules back to front it can be quite frustrating for a newbie.
20. Board Game: Dragon Delta [Average Rating:6.30 Overall Rank:1065]
Steffan O'Sullivan
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I've used this as a gateway game about half a dozen times and so far it's always worked. That is, they've enjoyed it, want to play it again, are curious about other games in my collection, and are ready for something meatier after a couple games of this.
21. Board Game: Grass [Average Rating:5.98 Overall Rank:2074]
Brian Pool
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My parents always said this was a "gateway game" and that soon I would want to play 'Europe Engulfed'.
22. Board Game: Elfenland [Average Rating:6.83 Overall Rank:318]
3:12:58
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040506070809
We have found this one very good as a gateway game.

The theme is "light" and players are introduced to some of the mechanics of German games, the most important of which I would suggest are the following:

- movement without dice

- resource/card management

- plenty of player interaction

- limited choices

- scoring rounds

- every player almost always being in with a chance until the final round

And, there's Elfengold waiting round the corner for when the converted newbies want to move on.
David Boeren
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This one has worked well for me too. People seem to like the planning aspect, although some of them get a little hot when you slap a Trollwagon down on a path they had intended to use for something else :)
23. Board Game: Ave Caesar [Average Rating:6.79 Overall Rank:373]
Needle
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I have found this to work for a wide variety of ages. It is simple to teach and for newbies it has a couple of mechanics that are new to them. The first being the use of a deck instead of dice. The second being you cant play a six when you are in the lead.

The other advantage of this game is that it goes so quickly (30 minutes) that people don't mind losing.
24. Board Game: Pirate's Cove [Average Rating:6.71 Overall Rank:415]
Hilary Hartman
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Who doesn't love pirates? This is the game that I've pulled out to indoctrinate new geeks. It's pretty, has great pieces, just enough of a challenge between players, and by the end of the night everyone's talking like a pirate. What more can you ask for? Welcome aboard, indeed!
Sue Hemberger
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050607
One caveat: this is a gamet that needs a experienced player to introduce it. I wouldn't buy it for a non-gaming family/kid who hadn't played it before because the rules take quite awhile to digest compared to most other gateway games.
25. Board Game: Around the World in 80 Days [Average Rating:6.63 Overall Rank:553]
Fraser
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Around the World in 80 Days (2004) We tried this out with Melissa's parents and it worked very well. At first it looks like a roll and move game, but the die is only used for balloon or elephant travel. It is quite simple and if you keep it under six players for the first game it is quite quick too.
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