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Couples Games - Our experiences with 2-player games
Justin L
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So I'm a gamer, and my fiance is less so (although I've certainly been pulling her in). Much of my gaming is done with just the two of us. In fact, my desire to game has pushed us to try some bigger games and some games that don't work well with just two. I'm a pretty lucky guy because she's more than accomodating, even when she isn't horribly interested. Still, we've certainly had some hits and misses. In the past year or so I've converted my Magic cards into lots of boardgames. I'd like to share some of our thoughts.

We have some requirements for our couples games:

1) Simple Rules - She's willing to sit through rules and play new games, but she'd prefer to just play. Anything that has too many fiddly rules (or just too many rules) just isn't going to work.

2) Simple Play - She doesn't want to have to remember the 12 different things she can do each turn. If the decision trees are too expansive, she'll just shut down. She also isn't interested in she can't get a quick feel for what she should be doing strategy-wise. If the game is too open then it's often too daunting.

3) Reasonable Playing Time - She'll sit for half an hour. I can even get her to sit for an hour to an hour and a half if a game is engaging. Monster games that take longer just wear on her.

4) Something she can win - I'm more math minded and much more experienced with gaming, so the game needs to be set up so that she still has a fair shot. It's no fun playing when you don't even have a chance.

5) No brain burning - Games are meant to be fun, not homework. She'll bog in analalytical paralysis or just shut down if the game is too thinky. I tend to not like these games either.

6) Theme a plus, but not necessary - Neither of us will turn down a game due to lack of theme (or a theme we don't like). But a good theme is certainly a plus in getting her to play.

7) Some room for Strategy - For me, a game needs to have some room for strategy or I just get bored. It's tough to balance this one with #4, since the more room for strategy there is the better I typically do.

Edit:
8) Forgiving - This is a new one, and it's quite possibly the most important. The game must be forgiving. She has no interest in playing a game that's going to punish her for suboptimal moves. She plays for fun, not to make perfect decisions or look ahead ten moves.

So without further ado, here's a bunch of games we've played together and how they faired for us. Maybe it'll be of some help to someone out there.
The items in this GeekList are ordered alphabetically by title
Posted Wed Oct 11, 2006 4:01 am
Edited Wed Mar 19, 2008 6:21 am
1 , 2 , 3 , 4 , 5  Next »  [8] | 
1. Board Game: 10 Days in the USA [Average Rating:6.57 Overall Rank:717]
Justin L
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To be totally fair, I just think this game is dumb. It's highly random and there just isn't enough strategy. Eventually it comes down to who draws the necessary tile first, because it's too tough to fundamentally change your path. She likes this game, and I'll play it because of that. But this is one of those games that just grates on me.

thumbsup if I'm in a generous mood, thumbsdown otherwise
Dave Wilson
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Wow. I like these. I do think that to do well you really have to set yourself up to have a maximum of "outs", or tiles that will help you finish. If you're just waiting for Kentucky, you're in trouble. But if you have a car next to Tennessee, then Kentucky is just one of many states that will work. And maybe in that slot you have a plane that would also connect you with a different state that's next to TN.

No, it's not well deep, but it's not Spice Girl shallow, either. IMO, of course.
Sue Hemberger
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I agree that it's shallow with 2 (too easy to swap out tiles in your hand then reintroduce them in a more favorable position), but it's quite fun with 3.
Skup Skupper
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The situation posed at the top of this geeklist is very similar to my own. We've played this game a couple times, and it was okay, but we much prefer 10 days in Europe. It's been a while since I played the US version, but I think it was much easier to change strategy in Europe, and there was less drawing from the pile and waiting for that one tile. I think it works best with 3 people, but we enjoy it just with 2.
2. Board Game: 13 Dead End Drive [Average Rating:5.48 Overall Rank:4443]
Justin L
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This is a marginal bluffing game. She liked it for the crazy components, I thought it was okay for the mechanics. Still, we rarely pull this out. Mediocre game that's just not a hit.

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J Mathews
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The 2nd edition 1313 Dead End Drive plays more like a game without losing the killing chaos. My wife likes it a lot.
3. Board Game: Acquire [Average Rating:7.51 Overall Rank:59]
Justin L
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We both enjoy this game, but the random shareholder in the 2-player variant is just too luck ridden. It was so much randomness that even she took issue with it. We love this game, but it just doesn't work all that well with two.

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Kendahl Johnson
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I think a great two-player variant with Acquire would be to have all money, stocks and stock purchases hidden. I realize this is pretty much an impossibility without a third non-player completing transactions, but I think it would change the game completely. It seemed like in my two-player game, it was just a race to be the first with a majority and whoever started the company and had the extra share won the majority.
Kurt FromVirginia
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I forget what the official two player rules call for - but I recall they suggest having a random "third player" involved in determining major and minor shareholder. I've also added a variant rule with two players where we remove at least 10 of the chips before the game begins. I agree in general though this games plays much better with more than two....
Gary Heidenreich
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It plays better with more than two, but I found the 2 player version works well. What it does is if you want to guarantee yourself a share of the $$$, you gotta buy more stock (like you would in a game of 3 or more). Yeah, it is a luck of the draw, but you can negate it by buying 13 shares to guarantee yourself first.

Justin
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my idea for this was to, instead of 'draw against the game', force the 2nd player in a 2-player game to have at least half as much as you in shares in order to win the minority. this seems like a reasonable way to solve the possible problem of a player buying 1 share in all of your companies and getting minority payouts.
Dave C
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I must've played this game with two players 50 times before reading the rule about the "dummy" hand. Tried it once and it was terrible. I will have try the suggestion of requiring at least half as many stock for second place, though, I think that will improve it.

P.S. Given the abstract nature and delayed gratification present in this game, I'm surprised by how much my wife likes it. Her gaming temperment sounds similar to the your fiancee.
Caleb Toombs
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My wife and I LOVE this using the 2-player rules & 3rd person dummy hand, it's our most played game. We tend to dislike random games as well--skill tends to out over repeated playings (i.e. my wife wins more often than not).
4. Board Game: Adam & Eva [Average Rating:6.11 Overall Rank:2826]
Justin L
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A short and colorful game of timing and bluffing. I think this one is refreshingly original and can lend to interesting decisions. She likes it to, but it isn't one of her absolute favorites.

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5. Board Game: Advance to Boardwalk [Average Rating:5.19 Overall Rank:5112]
Justin L
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This was (obviously) a thrift store find. It's not a terrible game, even with two. It's not spectacular though. It has a lot of luck, but still a bit of room for smart play. Realistically we'd rather be playing Lost Cities or Battle Line.

thumbsup if you can get it for $1, thumbsdown otherwise
Eric Brosius
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An added bonus is that Advance to Boardwalk playing pieces can be used for Can't Stop. This will let you play Can't Stop with 5, or just provide alternate color options for people who think red and orange clash.
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Eric Brosius wrote:
An added bonus is that Advance to Boardwalk playing pieces can be used for Can't Stop. This will let you play Can't Stop with 5, or just provide alternate color options for people who think red and orange clash.


That's a great idea. Now I'll have to keep my eyes open for a copy.
6. Board Game: Age of Mythology: The Boardgame [Average Rating:6.34 Overall Rank:913]
Justin L
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Since we like Puerto Rico, I thought this might be a decent way to transition to more thematic (and bits-heavy) American games. Our first game consisted of her launching an attack on turn one. I won the glorified rock, scissors, paper combat. From this turn one setback I was able to shut down her army and completely decimate her resources, ruining any chance she had of raising an army to fight me. She literally was out on turn 1. The unique aspect of this game is the combat, and neither of us liked it. Due to how heavy the game is we haven't given it much more of a shot as a couples game.

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Ava Jarvis
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Combat is very expensive and something you don't really want to do unless it's a strategically good idea. Attacking on the first turn is not a good idea, generally.
Justin L
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I think more than that, there's nothing obvious saying "don't attack, that's just stupid" in the 2-player version of this game. It seems like something that might be a legitimate thing to do.

I've heard similar complaints about Axis & Allies Europe. Germany can throw everything at Britain on turn 1, and then hope the dice go well. If they do, game over Germany wins. If not, game over Allies win. It's not anywhere near a 50/50 shot, Germany is the big underdog, but still it's a decision that effectively determines/ends the game on the first turn. That sort of defeats the purpose of playing, doesn't it?
Chris Conboy
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As a couples game, avoid this at all costs.

Couldn't be more true! Right on for this game.

The exact thing happened to us, about 2 years ago.

Luckily, I persevered, and a couple months later was able to get it out for 3 players. Very nice, and she'll play it again now (with 3 or 4).
Ryan Langton
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First of all this is a bad 2-player game and it has a very steep learning curve just due to the fact you have so many different unit types you have to memorize before you can really play the game well. I'll chime in to say the attack on turn 1 strategy is IMHO a design flaw. When we play this game we houserule that you cannot attack the first turn, problem solved.
Eggy Toast
I agree with your criticism, and another point of comparison -- in Puerto Rico, for newbies it's very common for them to choose a role that simply helps another player entirely, such as crafting for someone who already has a ton of goods and a shipping setup. That player does something, then the next player makes their move and not only earns a ton of points, but makes the newbie get rid of all of their stuff.

It's a big deal, but it doesn't end the game -- the newbie instantly learns "oh, crap, I definitely shouldn't do that move."

It doesn't unbalance the game, though, as long as it's not at the end. If it's in the middle of the game, the newbie will likely learn to pay attention to the player after him, and will probably play more for vengeance at that point rather than to win themselves. It didn't ruin the game, even if it did probably cause one player to win or lose.

Compare that to a game like AoM, where, as you point out, attacking on turn 1 essentially ties the entire game to that one move. You can't really learn from the mistake and move on with the game, nor can you hope to pull it out in the end. You have no choice but to forfeit. Chess may also be unforgiving but at least bad moves usually happen in the middle or the end of a game, rather than in the first 3 moves (unless you're playing experts).

One of the reasons I've avoided this game, even though we have a couple that really wants to play it, is that much of the game is focused on combat -- yet combat is almost never a good idea. Then why is it in the game?
7. Board Game: Age of Steam [Average Rating:8.02 Overall Rank:13]
Justin L
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We played the variant worked out on here in the forums. Basically, half the board (change one yellow to purple, or vice versa) and when a role is chosen it can't be chosen the next round. The game was more than servicable, but the auction and role selection becomes much less important. It's easier to play against one person than three or four as well. Basically, playing with 2 takes Age of Steam and strips out a lot of the gamer elements. Instead it's all about the track laying and good delivery, with the other stuff playing much more of a side role. For the purposes of playing with my girlfriend, that suits us just fine. She likes laying the track and moving the cubes much more than stuff like auction anyway. Age of Steam is obviously a game best with more than 2, but with two it becomes lighter and better suited for a longer couples game.

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Justin L
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Two thumbs up might be a bit overzealous, but it's at least one.
JC C.
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I'm not sure AoS meets the forgiving definition. In fact, my main objection to the game is that it is far from forgiving. AoS requires monetary calculations in advance, which slow down the game and also can be brutal if you miscalculate or don't anticipate a counter-move.

I agree with the other commenter that to meet the "forgiving" rule, RRT is much better.
Justin L
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Have you played the 2 player AOS variant in question? It does make the game much, much more forgiving.
Pierce Ostrander
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Justin,

I just played the 2-player variant again today and it was far from forgiving. It felt like a "regular" multi-player game of AOS... all the tension, calcuation and fun!

The variant really works.

For those of you who are interested, here is a link to the rules:

http://www.boardgamegeek.com/article/1980272
Lawrence Lopez
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Try the Scotland map (available for download under the AoS entry): makes AoS work nicely with only two players.
8. Board Game: Al Cabohne [Average Rating:6.08 Overall Rank:1615]
Justin L
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Bohnanza isn't really meant as a two-player game. That said, we've played it a decent amount that way. It's fairly autopilot. Al Cabohne is supposedly a streamlining of the two player Bohnanza. I actually find it worse than the original with just two. There's fewer types of beans, so the game has a lot more luck of the draw in pulling back beans from the discard. Al Cabohne has the upshot of coming with an okay solitaire variant. Bohnanza has the upshot of coming with a good and light trading game for 4-7. Go with the original.

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JP LaChance
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What makes this game so poor as a 2-player?

JP
Madison, WI
Justin L
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What details would you like? I outlined several of my gripes above. Firstly, Bohnanza with two seems like a game where you make the logical moves and that's about it. Not much room for clever play. That being said, it makes a decent couples two player. When comparing Bohnanza and Al Cabohne, I find Bohnanza to be the much better of the two (for the reasons stated above). So for that reason I give regular Bohnanza a low thumbs up and Al Cabohne a thumbs down.
Chris Conboy
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Now I remember why I never wanted to comment on this list in the past! We have so much disagreement with you.

If 2 player Bohnanza works for you, then I can only imagine that you play a boring version of the multiplayer game - very mechanical, no trading, no fun, etc.

Al Cabohn, on the other hand, is merely mildly 'okay' with 2 for us, but Shines Brightly with the Prohibohn expansion. Your lady likes building things - she might go for the buildings in Prohibohn. Plus, throw in the included (with Prohibohn) cognac bean expansion, using the 3 mafioso (instead of just 2), and the game works even better.
9. Board Game: Aladdin's Dragons [Average Rating:7.07 Overall Rank:229]
Justin L
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I don't know why in the world we bothered to try this with two. It was pointless.

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Chris Conboy
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I made a couple of couple session reports showing that this worked well with 2 for us.

http://www.boardgamegeek.com/thread/116017
http://www.boardgamegeek.com/thread/113909

The gist is to use the 3 player rules - which for 2 players implies 2 palace rooms (1 per player), each containing 5 treasures (as normal). Use the standard 3 player treasure distribution cards (only the top 2 shelves will be bid on, of course). No changes at all. You may want to implement the unofficial tie breaker: most remaining treasure wins.
10. Board Game: Alexander the Great [Average Rating:6.26 Overall Rank:1704] [Average Rating:6.26 Overall Rank:1704]
Justin L
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Alexander the Great is a very tight game. The play is subtle and the moves calculated. Definitely a gamers game. For the two of us it wasn't pulling teeth, but it wasn't a great experience. You have to really think to try and pull ahead in this one, and it was just too obtuse for her to enjoy. Not to mention Area majority is pretty static with two to begin with.

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11. Board Game: Alexandros [Average Rating:6.26 Overall Rank:1261]
Justin L
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I don't think Alexandros is designed as a two-player. It didn't present enough interesting decisions for me, and it lacked the fun factor for her.

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kris wolff
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interesting... We find it a great game for two players. It's always funny that we only use up half the board, but it's still a great game... (just our 2-cents)
Justin L
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I'm not entirely sure we "got" this game.
12. Board Game: Alhambra [Average Rating:7.10 Overall Rank:169]
Justin L
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We think this one is fun. It's not fascinating, but it's fun. It's colorful, has some strategy, plays fairly well with two and isn't heavy. It matches our needs fairly well (although neither of us are particularly in love with it).

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Ava Jarvis
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It just about works over here, too. I have thought about getting Palazzo, but Alhambra seems to work just fine.

It's an unfortunate thing, but I haven't had much luck with the Alea series when dealing with two-player options here, although I have thought about getting San Juan, since I've seen it work well with new gamers in other areas.
L. Stitz
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I actually like Alhambra quite well with 3 or more players, but having to perform the dummy turns when playing as a couple encumbers the fluidity of gameplay so much that I avoid playing this game against only one opponent.

Give me a game of mean ("Well, looks like you will be unable to finish this city... ") Carcassonne instead anytime!
Andy Schuster
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I've only played Alhambra with 4, maybe I can borrow it from that other couple and try it out!
Bill Goode
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I'm just starting out getting my girlfriend hooked on gaming and this game has been great for the two of us so far. I was never a big fan in the past, but am actually enjoying it quite a bit lately for some reason. Maybe I'm just happy that she's giving it a try and enjoys it :). I don't feel like the dummy rule gets in the way too much, although sometimes I forget to give "Matt" his tiles after the scoring rounds, but that's remedied easily enough. So far my girl hasn't had any problems beating "Matt," so she's fine with competing against him :D.
Barad The Dwarf
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Alhambra is indeed very good to play with two players, only stupid thing is if you get beaten by the ghostplayer ;)
13. Board Game: Amazonas [Average Rating:6.44 Overall Rank:916]
Justin L
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The two player variant with neutral huts is pretty good. This game is sort of Ticket To Ride like, but has money management instead of set collecting. I'd say it works as a 2-player in the same capacity that Ticket to Ride does. It's a fixup, no doubt, and better with more but it's still servicable. The game is colorful and has a neat theme. We both think it works pretty well as a couples game.

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Maarten D. de Jong
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Agreed, works well as a two-player game. Don't forget the extra points for having the largest collection of a certain plant or animal!
14. Board Game: Aqua Romana [Average Rating:6.51 Overall Rank:801]
Justin L
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I gotta be honest, for a silly two player connection game we'd much rather be playing Metro. Perhaps this is the gamer's fix for Metro, but I don't think the extra stuff is necessary for a couples game. Metro is silly and random and has little planning, that's a good couples game in my book. This just sucks the life out of it as a two player.

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Maarten D. de Jong
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AR works best at low player numbers, where it isn't too bad. I agree that Metro has a bit more rock'n'roll to it than the fairly dry (pun intended) AR. But at least it works, and works well at that, if it's just the two of you.
15. Board Game: Architekton [Average Rating:5.74 Overall Rank:2982]
Justin L
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Every time we played this, she would ask we why weren't just playing Carcassonne. I didn't have an answer. Repeated plays improved things a bit in my eyes, but it just nowhere near as fun or interesting as Carcassonne in hers.

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Azog
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We gave this game a try as well. Neither of us liked Carcassone, so it was a bit of a risk. The play is a lot quicker than Carcassone, and the rules are very simple. But, the strategies are deep, and it plays out like Chess. After a few plays, you realize that the only similarity is that both games are tile-laying games.

I have to give this one a thumbs up; it's great if you can look past the fact that most people compare it to Carcassone.
Justin L
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The unfortunate thing is I was just starting to get interested in this one.
David Carroll
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I have played this one many times. The strategy gets deeper as it goes along. Aggressive play gets really interesting.

However, it may violate the too thinky principle
Edited Thu May 10, 2007 2:18 am
16. Board Game: Arena Maximus [Average Rating:6.11 Overall Rank:1485]
Justin L
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The rulebook terrified her on this one. I explained that 75% of it was foreign translations. Still, the text was tiny and there was a lot to get down. This was one of those games that we just wanted to start playing but the rules went on and on. We expected things to be a lot more streamlined. After playing a few times the game is merely okay with two. With more the game becomes a bit more fun and choatic. With two it wasn't worth it.

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Thomas Eager
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ninja Another keeper here--can't really understand her difficulty with these rules since she could handle WotR(?!). Admittedly, as with most race games, it's not too great with just two. ninja
Justin L
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WotR is more or less just knowing what each die face can do. This one you have to remember ram, block, tile, attack and what each one means. We expected something a lot lighter on rules from a FFG Silver Line, so I think it's an issue of mixed expectations. When I get her to play a game of WotR, she knows it's going to be a long afternoon, and she's ready for it. To be honest, she only plays WotR every now and then for my sake. The games aren't particularly strategic ones.

I do agree that this game is significantly more fun with 3+ people.
17. Board Game: The Ark of the Covenant [Average Rating:7.20 Overall Rank:240]
Justin L
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It's a Carcassonne variant, which means she's predisposed. That being said, I think it's a darn good Carcassonne variant. It has the easy field scoring from Hunters and Gatherers and lets you move the ark when you don't want to place a meeple. I think this game is better with three, but it's definitely solid. If you like playing versions of Carcassonne with two, this is a no-brainer.

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Ben Bodrero
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Have to agree on this one. My wife and I got it for Christmas '06 and we play it often. It seems to also scale well up to five players making it great to play on a whim AND when friends are over. We need more games that play great for 2 AND more for that very reason.

PS Have you tried TTR Marklin? Seems to have the same 2+ flexibility although 3 or 5 players can make the board crowded with the suggested rules.
Brandon Pennington
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I prefer this one over stock Carc any day. It is nice for people that don't want to fiddle with all of the expansions, but have some nice rules adjustments that make it a better game than plain Carc. The Castle is still my favorite for 2 though.
Jim Krohn
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I agree that this is a great game that plays well with 2 or 5.
Allan Goodall
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While we love Carcassonne, I have to say that the theme turned us off. Maybe if I get to try it at a convention sometime...
18. Board Game: Atlanteon [Average Rating:5.92 Overall Rank:2228]
Justin L
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All things considered Atlanteon is a dry little placement game. It's strategy comes from crunching the numbers on what your opponent can do with his remaining tiles. Not a lot there to sustain a game, but perhaps enough to sustain a 10 minute game. She didn't initially think much of it, but I was intrigued enough to request further plays. Then, in a moment I'm very proud of (and yet quite ashamed by), she caught me completly offguard and blindsided me with a win halfway through the game. Not joking here ... she caught me so offguard my jaw dropped and I went and moped in a corner for the evening. Moral of the story is that she'll play Atlanteon whenever I want to now.

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19. Board Game: Atlantic Star [Average Rating:7.06 Overall Rank:270]
Justin L
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For two players there are much better set collecting games. This one was just boring for both of us. It's not designed for two, so don't bother. That said we didn't hate it. There's just no compelling reason to play it with two.

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20. Board Game: Atlas & Zeus [Average Rating:6.44 Overall Rank:1581]
Justin L
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I really think this game has potential. There's a lot of neat stuff in it that you don't normally see in a two-player. That said, this game is quite unforgiving. It's an elimination game where outplaying sets you more and more ahead. I like it, but it's just too confrontational for her.

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Marco
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0708
Too confrontational and it's a rule changing game which makes it somewhat complicated. We tried playing this on our honeymoon and wife did not like it at all.
Leonardo Rota-Rossi
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Cross_ wrote:
Too confrontational and it's a rule changing game which makes it somewhat complicated. We tried playing this on our honeymoon and wife did not like it at all.


weird thing to do in honeymoon. I think that a game more "cooperative" matches better! :D
21. Board Game: Aton [Average Rating:7.10 Overall Rank:269]
Justin L
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The play in Aton is simple enough that she isn't confused by it. It also has enough going on that I'm not bored by it. I don't think Aton was designed as a couples two player. Probably more as a gamers two-player. That said she doesn't mind it. The choices are fairly small and the gameplay is quick.

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Greg Gatto
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0708
I agree! My wife and I opened this on New Year's Eve. Once we got used to the multiple scoring opportunities, it played at a comfortably quick and enjoyable pace.
Brian Cherry
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When we told a local store owner we needed a good 2-player game this was the one he suggested. Since it was inexpensive we picked it up. We fumbled through the rules for the first game and then we were off and running. It is light enough to fill some time, but deep enough to want to play more than once at a time. Quite nice.
Marco
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0708
One thumb is a good verdict IMO. The rules make it look more complicated than it really is and after a couple of turns it can become a quick filler game that still alows for good strategy. My wife (who likes abstracts) is neutral towards it, personally I like it even though usually I am not a fan of abstracts.
Chris B
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I like it a lot and my wife is always up for a quick play as well.
22. Board Game: Attacktix Battle Figure Game (Star Wars) [Average Rating:6.28 Overall Rank:1901]
Justin L
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Great toy-factor. She thinks these are utterly stupid. She's also not as good of a shot as I am :) I could really see this going either way as a couples thing, but for us she just rolls her eyes when I come home with more.

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23. Board Game: Attika [Average Rating:7.19 Overall Rank:160]
Justin L
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