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Super Duper Games
Aaron Dalton
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Calgary
Alberta
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This is a list of games currently available for play at Super Duper Games (http://superdupergames.org) This is a 100% free, no hassle play-by-web hobby site for playing various freely available boardgames asynchronously. Simply make your move and walk away. Perfect for those of us that just don't have a 30+ minute block to sit and play.

Feel free to add suggestions for new games either on this list or on the Super Duper Wiki. Most of all, feel free to come join us! New players are always welcome!

A Note to Authors:
I do everything I can to find and contact the authors of these games before making them available on my site. If ever you find your game listed here and have not heard from me, feel free to contact me.
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26. Board Game: Accasta [Average Rating:6.62 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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27. Board Game: Intermedium: Stepping Stones [Average Rating:6.58 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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28. Board Game: Knight Moves [Average Rating:6.57 Overall Rank:6739]
Aaron Dalton
Canada
Calgary
Alberta
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In this fast-paced game, suggestive of basketball meets Chess, two players try to move their marble to the opposite side of the board, using 5 wooden "blocks" as passing instruments. A player may either pass the ball or move a block like a Knight in a game of Chess. The ball may be passed in any direction but the block with a ball may not be moved. It is competitive, it is strategic and it is quick. So get ready to razzle-dazzle your opponent.

Both the standard and tournament rules are implemented.
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29. Board Game: Golem [Average Rating:6.55 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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Golem won the 2004 About.com Board/Card Games / Abstract Games Magazine Shared Pieces Game Design Competition.

In the game, each turn consists of the following phases: (1) allocation, (2) orientation, (3) movement, (4) harvesting, and (5) regeneration. Players have 12 units to allocate per turn (to orientation, movement, harvesting, and regeneration). Points are earned for harvesting charms. Play continues until one player reaches 30 points.
 
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30. Board Game: Castle Danger [Average Rating:6.54 Overall Rank:6730]
Aaron Dalton
Canada
Calgary
Alberta
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Castle Danger is a 2-player, turn-based strategy game. Each turn, a player gets to add another piece to his or her side of the board, move pieces, and shoot cannonballs at the opponent. Who will hit the other's King first?
 
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31. Board Game: Focus [Average Rating:6.50 Overall Rank:1945]
Aaron Dalton
Canada
Calgary
Alberta
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One may move stacks of pieces as many spaces as pieces in the stack. Once stacks become higher than 5 pieces, the bottom-most pieces are captured. The last person able to move a stack wins.
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32. Board Game: Breakthrough [Average Rating:6.49 Overall Rank:6007]
Aaron Dalton
Canada
Calgary
Alberta
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Breakthrough has one of the simplest rule sets among boardgames. The game develops quickly because pieces have no choice but to move forward. Draws are mathematically impossible, which is a rare feature for move-based games.

The game strategy is novel and sophisticated.

A piece can "skirt" around an opponent piece by moving directly in front of it, where it cannot be captured, then moving diagonally around it. As a result, a single piece cannot by itself prevent an opponent piece from "breaking through" the ranks.

Defense consists of arranging pieces in tandem so that the opponent cannot skirt around them. Basic offense consists of attacking opponent pieces that guard multiple attack routes, which may open up a route.

The game is intuitive and immediately playable, but very difficult to master.
 
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33. Board Game: Oust [Average Rating:6.44 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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34. Board Game: Complica [Average Rating:6.44 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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This is a Connect-4 style game played on a narrower field and one whose columns never fill up.
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35. Board Game: Fanorona [Average Rating:6.42 Overall Rank:3910]
Aaron Dalton
Canada
Calgary
Alberta
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Fanorona is the national game of Madagascar, and it is believed to have been derived from the game of Alquerque. Alquerque is a game played in Arab countries, and archeological finds in Egypt suggest that it may date back more than 3,000 years. Alquerque could have been brought to Madagascar by traders and developed into Fanorona in the 17th century or even earlier.

Fanorona is a really intriguing board game. It has a long history, but it doesn't belong to a family of similar games like chess, draughts or mancala. Like Go it is a real one-off, with a unique method of capturing.
 
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36. Board Game: Wizard's Garden: The Alesalitis Plant [Average Rating:6.40 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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Wizard's Garden is another Tim Schutz game for 2 players. It is a reversi-style game where players have access to both colours of pieces and attempt to form 4 in a row. I have added a 30-seed variant for longer games as well. This is an elegant game with a pleasing theme. Come try out your green thumb!
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37. Board Game: Aries [Average Rating:6.40 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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Aries is a game of pushing and shoving your way to your opponent's corner. Pieces move like Chess Rooks and can push opposing pieces off the board or into allies. The first person to occupy their opponent's corner wins!
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38. Board Game: Avalam [Average Rating:6.38 Overall Rank:4096]
Aaron Dalton
Canada
Calgary
Alberta
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39. Board Game: Blam! [Average Rating:6.38 Overall Rank:6657]
Aaron Dalton
Canada
Calgary
Alberta
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This is a game of pushing and shoving where you attempt to shove opposing pieces off the board and into your treasure stash. The game allows for 2-4 players (though only 2-player games are rated) and supports the Overloaded variant, where pieces exert a force equal to their strength.
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40. Board Game: Robo Battle Pigs [Average Rating:6.32 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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Robo Battle Pigs is a game of robot combat where you program a series of moves in an attempt to destroy all opposing pigs. SDG implements the Continuous Feedback variant only! This is a more controlled and deliberate game and fits well within the SDG paradigm. This implementation supports 2-8 players.
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41. Board Game: Mastery [Average Rating:6.25 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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Mastery is a unique and original chess-style game designed by S. John Ross. It uses only 3 piece types but allows for the temporary control of opposing pieces under certain circumstances. Two starting layouts are implemented. The goal is to either remove your opponent's masters, or to remove all the other pieces.
 
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42. Board Game: Martian Chess [Average Rating:6.23 Overall Rank:4493]
Aaron Dalton
Canada
Calgary
Alberta
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Martian Chess is another Icehouse game created by Andy Looney. It is a chess-like strategy game in which location, rather than piece color, determines which pieces you may move. Like Chess, each type of piece has its own way of moving, and you capture by moving onto an opponent's square; but unlike Chess, you can only move pieces sitting in your own quadrant, and only attack those in other quadrants which may include your own former pieces. The game ends when someone runs out of pieces, and the winner is the player who captured the most points. A variant called 'Of Knights and Kings' changes the way Pawns and Drones move to create a very different strategic game.
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43. Board Game: Branches and Twigs and Thorns [Average Rating:6.15 Overall Rank:7612]
Aaron Dalton
Canada
Calgary
Alberta
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Branches and Twigs and Thorns (or "Barsoomite Go") is an elegant little strategy game for two or four players that uses Icehouse pieces. It is a turn-based game, unlike Icehouse or IceTowers; and there is no luck involved. Like Martain Go, it uses a chessboard, a set of Icehouse pieces for each player, and a collection of tokens (at least ten per player). Players seek to build chains of pieces of their own color and to force their opponents to branch of from opposing pieces of their opponents' colors, which results in a penalty determined by the sizes of the pieces involved.
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44. Board Game: Fortac [Average Rating:6.14 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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This is an abstract stragegy game for 2 players. The idea is to form 2 different formations using a custom set of cards to dictate movement options. This implementation also includes the Extreme variant which requires all 4 formations to win.
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45. Board Game: Generatorb [Average Rating:6.14 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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Generatorb is 2-player game played on a standard chess board. Players start in opposite corners and attempt to reach their opponent's generator square.

The rules say the game board should be rotated to look like a diamond, but this is purely aesthetic. This implementation uses a standard chess board layout.
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46. Board Game: Generatorb [Average Rating:6.14 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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47. Board Game: Numica [Average Rating:6.12 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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This is a game of capturing for 2 players. The game is interesting in that the board is different every time. Try to capture 3 of any one of your opponents piece types, or 4 opposing pieces in total. This game has great potential for variation by adding different tiles and piece types/powers. Post your suggestions on the Wiki!

This implementation is currently testing Bishop and Rook tiles. Pieces on these tiles can currently move like the chess piece but cannot capture.
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48. Board Game: Sprawl [Average Rating:6.12 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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Sprawl is a highly original game of strategy, resource management, planning, and diplomacy for three to eight players. This is another Icehouse/Invisible City game. Like Branches, Twigs, and Thorns, Sprawl is not designed for early withdrawl. Resigning will prematurely terminate the game. Enjoy!
 
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49. Board Game: Subdivision [Average Rating:6.11 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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50. Board Game: Pulling Strings [Average Rating:6.03 Unranked]
Aaron Dalton
Canada
Calgary
Alberta
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Pulling Strings is a simultaneous movement game for 2 players. It is played on a 5x5 grid and players manipulate 'strings' to shift stacks of game pieces. Win by being the first to shift at least 5 pieces on to any combination of your home spaces.

This implementation uses numbers as string labels instead of letters, simply because the web interface obviates the need for finger-spelling.
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