The Hotness
Games|People|Company
Eclipse
Mage Knight: Board Game
Kairo
Agricola: Die Bauern und das liebe Vieh
Midnight Men
Rex: Final Days of an Empire
Wiz-War
Ora et Labora
Dixit 3
War of the Ring
The Lord of the Rings: The Card Game
Twilight Struggle
Hawaii
Dominion
Agricola
Kingdoms
7 Wonders
Agents of SMERSH
A Game of Thrones: The Board Game (second edition)
A Few Acres of Snow
Sherlock Holmes Consulting Detective
D-Day Dice
7 Wonders: Cities
Through the Ages: A Story of Civilization
1812: The Invasion of Canada
Le Havre
Arkham Horror
The Castles of Burgundy
Risk Legacy
Sid Meier's Civilization: The Board Game
Dungeon Petz
Twilight Imperium (third edition)
Race for the Galaxy
Dominant Species
Cosmic Encounter
Elder Sign
Mansions of Madness
Star Wars: Battle of Hoth
Serenissima
Star Trek: Fleet Captains
Puerto Rico
Battlestar Galactica
Barbarian Prince
Power Grid
Kingdom Builder
Nexus Ops
Super Dungeon Explore
Thunderstone Advance: Towers of Ruin
Evo
Core Worlds
The origins of my games (Marcel-André Casasola Merkle)
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Recommend
159 
 Thumb up
 tip
 Thumb up
All my published games and how I got my ideas.

Last update: Feb, 6th 2012

Your Tags: Add tags
Popular Tags: designer [+] Altairas_geeklists [+] Name [+] [View All]
1. Board Game: Santa Cruz [Average Rating:7.58 Unranked]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Santa Cruz may be looking like just another "play a card and build buildings on an island" game but the idea behind is best described with the two words: second chance. I often hear players tell what they would do differently after a game if they only had the chance. That they would win easily if they only could take this particular move. That catched my interest. Is it really true or are they overestimating their own abilities?

That is why you play two rounds in Santa Cruz. In the first round you are exploring the island and thus opportunities. You may fail because plans don't work out our luck favors another player. But after that you play a second round with (almost) all the knowledge of the first round. Prove that you are able to learn from your mistakes, play the best power combos and win the game.

Eventually another big game from me. I got the idea for this one in December 2009. As always it was a delight to work with Hans im Glück and Michael Menzel because they really put hard work into their products.
4 
 Thumb up
 tip
 Thumb up

Lacombe
Louisiana
msg tools
It was a dark and stormy night.
Avatar
mbmbmbmbmb
Eagerly anticipating!

Pleeeeeeeeease say this is a spiritual successor of sorts to Taluva / Attika?
2 
 Thumb up
 tip
 Thumb up
  • Edited Wed Jan 25, 2012 12:27 pm
  • Posted Wed Jan 25, 2012 12:27 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Sort of It's a building game with topology.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Jan 25, 2012 1:41 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Bernd Lutz
Germany
Darmstadt
mbmbmb
Looking forward to the first game!
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Feb 12, 2012 6:25 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
2. Board Game: Ein Mann. Ein Spiel. [Average Rating:4.75 Unranked]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Game is based on a concept from 2008.
 
 Thumb up
 tip
 Thumb up
  • 0 comments
3. Board Game: Speed Dating [Average Rating:6.20 Unranked]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Speed Dating is a game about Speed Dating named Speed Dating.

It is all about the crazy situations because the cards define the personality you have to play. I had this idea a while ago but never had the chance to test it. In January 2010 I finally did and it was an instant success.
 
 Thumb up
 tip
 Thumb up
  • 0 comments
4. Board Game: Tadaaam! [Average Rating:6.63 Overall Rank:3845]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
A Monstermaler edition including the crazy ideas of the Belgian guys from Repos.
1 
 Thumb up
 tip
 Thumb up
  • 0 comments
5. Board Game: Eine gegen Eine [Average Rating:5.56 Unranked]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
A quite special project that originated during a workshop at the fifth Deutsche Spieleautorentagung (German Game Designer Conference) in 2009.

We were seven game designers exploring a possibility to make a game completely without the necessity to read a rule book. This idea is nearly as extreme as the Dogma project by several scandinavian directors back in the 90ties but the most interesting part of designing games is to break the rules. Yes, that is the very advantage game designers have over players

It took us several hours to sketch out the raw concept and we tried it even on the next day with other participants of the conference. We did extensive testing and optimizing for the next half year always looking for caveats in our concept.

You really learn much about intuition and how players understand the concept of game components during that process. I don't want to miss that knowlege...

3 
 Thumb up
 tip
 Thumb up
  • 0 comments
6. Board Game: Pyramid [Average Rating:6.95 Overall Rank:717]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Fluch der Mumie ("Pyramid" for the international version) Nürnberg 2008 / Ravensburger

It is a design that dates back to 2006.

I wanted to design a game that really captures the feeling of a dumb minded mummy chasing for intruders of its beloved little pyramid. Thats why I came up with a special magnetism mechanism that gives the mummy no visual knowlegde of the whereabouts of the explorers but a feeling where they could be. Sitting on the other side of the vertical game board the intruders can feel the tension of a mummy "magically" moving around and great relief when it just misses your pawn by a square or two.

Developement has been quick and fun but it took over a year to refine the movement mechanism. Eventually I came up with a very nice dice rolling system that determines the movement range of the mummy. Danger of beeing captured grows and grows from turn to turn until one pitty soul is discovered and thrown into the mummy's prison.

Don't judge this one with hard core strategy in mind. There are tactics and a nice shift from cooperative play to competetive play but it's mostly about tension and immersion into the theme.

[update November 1st 2009]
Fluch der Mumie has been nominated for the Golden Geek Awards 2009. Thanks a lot especially because the game has flown quite under the radar in Germany.
http://www.boardgamegeek.com/thread/458725
5 
 Thumb up
 tip
 Thumb up
S
United States

Kansas
What a unique, fun game--just watching the Mummy capture a player the first time makes you laugh, and the kids' reactions to near misses are even better! If you have a family that likes games, you've got to try this one--Great job, Marcel-André! thumbsupthumbsup
 
 Thumb up
 tip
 Thumb up
  • Edited Sun Apr 18, 2010 4:07 am
  • Posted Sun Apr 18, 2010 4:00 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
7. Board Game: Taluva [Average Rating:7.14 Overall Rank:242]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Talvua is a design that I started to develop back in 2004. You won't believe it but Java has nothing to do with the development of this one. The first idea came when I played with the triangularly connected hex tiles. Putting them on top of each other gave me the thought about erupting vulcanoes that would raise fertile land. The whole other components where completely different back then and I can't even remember the rules of my first prototype.
5 
 Thumb up
 tip
 Thumb up
Maarten D. de Jong
Netherlands
Zaandam
Avatar
No, I don't believe you. Didn't you at least take a little peek at Java? Just to see what was in the box? laugh
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Nov 2, 2006 11:13 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Don't get this wrong. I did play Java once when it came out and yes - Taluva bears the similarity of putting hexes on top of each other - but the basic idea of Taluva did not come into my mind because of Java. I think I don't even remember a single rule of Wolfgang Kramer's game but I know that I liked the playing experience back then…
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Nov 2, 2006 11:45 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Maarten D. de Jong
Netherlands
Zaandam
Avatar
It's okay, I was just pulling your leg a little. It's funny that the games can have such a striking resemblance and not be related conceptually.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Nov 2, 2006 11:54 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Well, in fact that is quite common. When I developed Attribute I didn't even know that Apples to Apples existed. If yout talk to some designers you'll hear incredible stories about resemblance without even the possibility of knowing each others' prototypes.

On the other hand the "putting tiles on each other" component sounds like a quite obvious game mechanic to me. Thinking about it I even begin to wonder why it is not used more often.
3 
 Thumb up
 tip
 Thumb up
  • Posted Thu Nov 2, 2006 12:16 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
8. Board Game: Julchen und die Monster [Average Rating:6.08 Overall Rank:4329]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Julchen und die Monster (Juliet and the monsters)is the first game I invented, did the graphics and published completely on my own. The idea started as a project for a publisher which was looking for a specific card game. It didn't work out because they decided not to publish any games in that direction but the game had been finished and I thought it was definitely worth to be published.

It's a mixture of bluff, deduction and combining. Very interactive and short enough to play a couple of times. There's a small dosis of "Schwarzer Peter" in it as well as some pieces of "DaVinci Code".

I was quite surprised that it was possible to win more or less 80% of my games at the fair because at first I guessed this game was much more luck dependent. In fact the bluffing is a big and important part to distract the players.
1 
 Thumb up
 tip
 Thumb up
J
Czech Republic
Richmond
Kentucky
admin
Remember what the fellow said...in Italy, for thirty years under the Borgias, they had warfare, terror, murder, bloodshed, but they produced Michaelangelo - Leonardo Da Vinci, and the Renaissance...[Ends Below]
badge
[Starts Above]...In Switzerland, they had brotherly love. They had five hundred years of democracy and peace, and what did that produce?...The cuckoo clock.
Avatar
mbmbmbmbmb
It is so pretty that I fear cutting it apart
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Dec 24, 2006 3:04 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
9. Board Game: Monstermaler [Average Rating:6.49 Overall Rank:2388]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Monstermaler is a co-work with Andrea Meyer and Friedemann Friese. Nuremberg 2006: Three designers meet after the fair in a fairly nice coffee bar, talk, laugh and decide to publish the game they have invented some minutes ago.

The basic idea was to make a game about people's attributes. What are the obvious parts that tell if a person is homo- or heterosexual. What about the difference between an artist and a salesman. What things give away if someone loves sports or rather watches tv. It was all about stereotypes and we got a feeling that it would be quite boring to be a game but it led us quite directly to the basic idea of Monstermaler: drawing just a part of a person to guess who he or she might be.
 
 Thumb up
 tip
 Thumb up
  • 0 comments
10. Board Game: Funny Friends [Average Rating:6.52 Overall Rank:872]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Fiese Freunde Fette Feten is a co-work with Friedemann Friese which had its origin on a long funny night at Vaugrineuse castle (thanks to Bruno) where we ultimately revealed the frightening secret of the relationship of the words "night" and "eight" in different european languages. Maybe we were just fooling around maybe we have to blame the warm belgic beer, the only beverage left in the building.
Sounds wierd? It was
Sweating of heat and with a dry feeling between the teeth Friedemann and I discussed the perfect time traveling game - one where the players can take back bad decisions they've made in the past.
I liked the idea of a jungle game where you have to fulfill some tasks like marrying the jungle queen or not being killed by this stupid trap but Friedemann insisted a game about real life would be better. He was right

We imagined a class reunion where the former classmates would tell the stories of their lifes and how they happened to become what they were. When narrating some other player would stop him telling he told the whole story wrongly, saying everything happened differently from one point on.

The basic idea was to play cards that build a storyline. The player can decide on which cards they want to participate and as the story evolves it'll be revealed if their decisions were good or bad. This would have been the point when the players could have said: no I want to change a specific decision in the past to change the outcome.

What can I say? It didn't work because in this version you played the same part of the game over and over. Very repetitive.

---

So throwing away the basic idea of your game is one of the hardest tasks for a game designer. But it's a lesson you have to learn because it's not quite uncommon that the very reason you started working on a specific game has become obsolete.

Eventually we skipped all the time traveling stuff and focussed on the story and your evolving character. We integrated all the parts (adolescence, real life, life goals and mega goals) into one system: 9 attributes tell you which cards you may "experience" and how they affect your personality in changing these very attributes.

Why did we precisely select these 9? Smoking, alcohol, drugs, wealth, illness, fat, sadness, religiosity, wisdom. They cover a great bandwidth of key experiences in a young life - and they are fun. Well they are fun if you don't take life too seriously and if you can laugh about how ironic life can be from time to time.

Some people are gasping: this game is too depressing. I think it tells you what life is about:

The attribute system features a great advantage: Every game you play there is built a virtual life in front of your eyes. And the best thing about it: it's consistent. You can tell why you ended up as freak when your first action in life has been collecting magic mushrooms.

Quite the contrary I think the message is positive. This game tells you that you're in charge. You have to choose what to do with your life and where to go. Think independent and be carful if your friends press you to do something you don't want to. And of course it tells you what game designers do after the work is done...
5 
 Thumb up
 tip
 Thumb up
Alexander Schmalz
Germany
Köln
Nordrhein Westfalen
Avatar
mbmbmbmbmb
ninja Can't you give us just a little bit more information? Just a hint? Something? Anything? Please.....surprise
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Jan 30, 2005 11:17 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Eivind Olsen
Norway
Bergen
Unspecified
mbmbmbmbmb
Please tell Jay that a politically correct game won't sell.
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Jul 24, 2005 8:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Simon Rousseau
Canada
Montreal
Quebec
Avatar
mbmbmbmbmb
This is the funniest game I ever play. Buy it to have a laugh with friends and it did just that. Thx.
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Jan 16, 2006 11:32 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ersatz Ursatz
United States
Ann Arbor
Michigan
Avatar
mbmb
Quote:
the frightening secret of the relationship of the words "night" and "eight" in different european languages.


Holy cow! huit/nuit and acht/nacht... How strange! (Don't know any other languages)
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Feb 8, 2006 5:53 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
I suck at Bingo .... but I don't mind
Belgium
Mol
Avatar
mbmbmbmbmb
sisteray wrote:
Can you tell us if the American Version will be censored or not?


As Sisteray knows by now. The american version has been censored.
It is documented on this site.
Thought I added the answer for people who just discovered this game.
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Dec 17, 2007 10:30 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
11. Board Game: Flunkern [Average Rating:5.78 Overall Rank:5490]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
I met Tobias Biedermann at a party in Cologne in early 2000. He's a very nice guy but he is not really into gaming. We talked and I mentioned that I was designing games. He was quite interested and so we started joking about making a game together.
Some days later Tobias came up with the idea to turn the traditional game "Bescheißen" into a boxed version. I had never heard of it but the game concept sounded promising. I started working on an advanced concept that kept the fun of the original and added more tactical possiblities and variety.
The protoype was real fun and became an instant hit for my nonplayer friends.

Three years went by. Many laughs while playing the game - but still no contract. Tobias and I kept meeting but by and by we stopped talking about games.

Then one day in the end of 2003 I visited Tobias in his new flat and he asked why I had brought along this bottle of champagne. "Do you know Ravensburger?" I answered.
1 
 Thumb up
 tip
 Thumb up
Byron Roberts
Taiwan
Xindian City
Taipei County
mbmb
We sell this game but the rules are only in German. Do you have any English rules for this game please? We actually need to translate it into traditional Chinese but if you have the English rules that would be great!
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Aug 24, 2007 6:53 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
12. Board Game: Attribut 2 [Average Rating:6.87 Overall Rank:3401] [Average Rating:6.87 Unranked]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Same game concept as Attribut Attribut 2 features new german words selected by Uwe Rosenberg. The game has been recieved well at the Essen fair so the whole Attribut thing keeps alive
 
 Thumb up
 tip
 Thumb up
John Guest
Hong-Kong
Hong Kong
New Territories
Avatar
I also really enjoy Attribute 1 English version. It's excellent to see a second version in German. But is Attribut 2 likely to be translated into English like the first? I really hope so
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 3, 2005 1:41 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Dear John,

It's great to see that you enjoy the game. At the moment there are no specific plans for a second English version.

Best regards
Marcel-André Casasola Merkle
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 3, 2005 10:09 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
13. Board Game: Attika [Average Rating:7.08 Overall Rank:250]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Attika came into my mind when I played a computer strategy game in summer 2003. I wanted the development of city building (building first the harbour to be able to build the ships) but also a very easy game system which fits to the demands of a one hour boardgame. I know it sounds like wanting the cake and eating it

When I playtested my first prototype of Attika i called it "Polis". Strange enough the theme had nothing to do with greece at all. It was more like building a Medieval town. The Attika harbour was the mill with 3 corn fields around, the town center was a farm with sheep, cows and horses.

Regarding the mechanics not all game elements had been already evolved. In fact some major parts were completely missing.

Everybody started out with about 30 buildings in one stack. At your turn you could draw a building and place it it face up before you or you could place a building before you on the map or you could draw a card.

Next one.

The goal: Putting down your 30 buildings.

Some people are complaining of not beeing able to track the buildings they have built. In this version there was not even a player board The follow ups were only marked on the buildings themselves.

Other things missing: Shrines, difference between black and white buildings, variable map and map tiles, amphoras, playing two cards as a joker and building a new settlement (you only had one and the settlements of players were not allowed to touch each other). You see, the game barely existed
7 
 Thumb up
 tip
 Thumb up
Angela Kincaid
United States
Colorado Springs
Colorado
Avatar
mb
Attika is a truly wondrous game. It has simple concepts with tough execution. It works exceedingly well for two players...hopefully someday soon I'll get to play with more. And I have board version!
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Nov 1, 2003 11:36 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lemme guess... The computer game is... Tropico 2?
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Nov 24, 2003 10:06 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Aleister Finchley
United Kingdom
Unspecified
Unspecified
Avatar
mbmbmbmbmb
I think it was one of the Sunflowers(.de) games
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Nov 24, 2003 10:46 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
In fact the game I played has been "Age of Empires II", but the computer games in this genre they are all the same (not really but sort of)
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Nov 24, 2003 12:01 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jen Kuipers
United States
Woodbridge
Virginia
Avatar
mbmbmbmb
Wonderful game! Truly streamlined play, which leaves time for strategy and fun.

We love it 2 player. Thank you so much!
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun Oct 16, 2005 3:58 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Nomadic Gamer
United States
Palatine
Illinois
mbmbmbmbmb
It's a great game and unique-not so much the mechanics-
as the overall flow...
You, sir, are a genius...
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Oct 25, 2006 5:21 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
14. Board Game: Attribute [Average Rating:6.48 Overall Rank:1087]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Back in 1997 after the gathering in Göttingen I decided to create a card game without any text or illustration on the cards. It should rely on the imagination of the players only.

Well, that didn't work out but I tried to stick with the idea to give the players more creative freedom than in many other games. So I thought up the correlation mechanism between nouns and adjectives. The problem was to decide what`s right what`s wrong. I even put a description of the words on the cards like: "red - a thing that has one or more red parts". In autumn 1997 I showed it to Adlung Spiele but I saw it wasn`t ready pretty soon.

So the game rotted some years in a shelf or somewhere else (might have been an old bag). It was in winter 2000 at a game workshop from Christwart Conrad where finally a scoring idea sneaked into my mind. It took one day of thinking and I couldn´t help waiting to try it out.

It was still a long way to get "Attribut" published but this is another story and I might tell it in future

I'm glad to be able to announce Attribut will be printed in an English version as Attribute. That's my first "native" English game as Bakerstreet is just available in an international version and strange enough "Verräter" and "Meuterer" never made the leap to America. I drew smoother graphics for the English version and put a description text on the back of the box as many people didn't get what Attribut is all about. Hanno who worked some years in America translated the Attributes. Now it's time to see if Attribut has a real chance against famous Apples to Apples. David against Goliath I suppose
1 
 Thumb up
 tip
 Thumb up
Peer Sylvester
Germany
Berlin
designer
Avatar
mbmbmbmbmb
Hi Marcel,
I just hope Attribute gets the attention that it deserved - Its far better then apples to apples anmd really fun to play with.
What is the comment you wrote on it? Its not on the german version...
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Nov 12, 2003 4:39 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Hi Peer,

here you can find the back of the box

http://kumquat.com/cgi-kumquat/funagain/back_large?UatCdINV;14485;525
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 21, 2003 6:31 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
15. Board Game: Bakerstreet [Average Rating:5.56 Overall Rank:5949]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
This one has been a vampire game first. I thought bluffing for two players was kind of a new idea.

Back in 1999 I considered to publish this one for myself. I even had subscribed at the Essen fair for a small booth but then the lack of time and money prevented me from doing something stupid. The game was not ready at this time and if you have the opportunity to let your game be published by Ravensburger you should not think twice.

I created the final version in 2001 featuring a nice little thing that didn´t make the Ravensburger box: There was a little story text printed on every evidence card. So the story and the backround of the murder was told a little bit further on every evidence you collected. After collecting all your seven cards you had a complete story of the investigation featuring a murderer, a motive and a weapon. The two different cards of a letter (let´s say "A" for example) had two variations of the story so you got another one each session.

We decided to drop this feature due to the international version and because most gamers wouldn´t look at this although *I* like those little bits.
1 
 Thumb up
 tip
 Thumb up
  • 0 comments
16. Board Game: Lift Off [Average Rating:5.13 Overall Rank:7192]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Why shouldn't fast paced action games be somewhat strategical?

I always thought about giving fast paced games a new twist to make them feel deeper. A game played in real time but with possibilities to interact in a stragecial way not only by beeing faster.
 
 Thumb up
 tip
 Thumb up
  • 0 comments
17. Board Game: Meuterer [Average Rating:7.07 Overall Rank:314]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
I like Mutiny and always wished to make a game out of the theme.
had a hard time to create the sequel of Verräter.

I thought pirates would have to be a big part of a mutiny game. But the game got too complicated so I had to get rid of my lovely corsairs. Well not completely. They was shifted into the variant which I really recommend to try.

And besides the "Piratennest" there is also a pirate in joke which was never noticed by anyone yet. Don't you think the "Affeninsel" looks somewhat familiar? If not I would recommend you to translate the name
2 
 Thumb up
 tip
 Thumb up
Penny
United States

Connecticut
Avatar
mbmbmbmbmb
I love Meuterer! It's true that great things come in little packages. I like the mechanics of it and art work is excellent as well. Great work Marcel!
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Aug 7, 2003 8:03 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Larry Tuxbury
United States
Green Island
New York
SHAZAM!
Avatar
mbmbmbmbmb
"Affeninsel" = Ape Island? I still don't see the pirate reference. Help!
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Dec 14, 2003 6:36 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Aleister Finchley
United Kingdom
Unspecified
Unspecified
Avatar
mbmbmbmbmb
Marcel likes computer games.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Dec 14, 2003 7:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ava Jarvis
United States
Bainbridge Island
Washington
Avatar
mbmbmbmbmb
Monkey Island.

http://www.worldofmi.com/

I played the 3-d one briefly. It's very cute.

http://www.worldofmi.com/images/categories/5/screen04.jpg
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Feb 25, 2006 4:07 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
18. Board Game: Verräter [Average Rating:6.80 Overall Rank:597]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
I always wanted to invent a game where two parties fight against each other and you may decide where you want to fight each round.

The other idea was to offer a whole card game on one letter sized sheet. The mechanism didn't function this way but transformed to the core mechanism of Verräter.
4 
 Thumb up
 tip
 Thumb up
  • 0 comments
19. Board Game: Elements [Average Rating:6.06 Overall Rank:4971]
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
There was this tiny workshop that I offered this weekend back in March in 1997: Game inventing. I started with Poker and ended up with Elements.

I was quite surprised to find a publisher only two month later at the gathering of game designers in Göttingen.
 
 Thumb up
 tip
 Thumb up
Mark Campo
United Kingdom
Radcliffe
lancashire
Avatar
mbmbmbmb
uh oh seems like a game im trying to figure in my head to make currently surrounded by paper cut outs of my own earth wind fire cards :-D.... must be the 1st game ideaevery seems to get that or dueling wizards it seems! though i didn't think of ether... wish there was a review or more detail on this.
picture looks like colouretto though.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jun 16, 2005 9:42 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
Elements is a poker style game. Each round you try to win one or more of the 5 score cards in the middle. But you are limited to your 10 cards in hand so you have to choose wisely if the special combinations in your hand are strong enough to beat the others when you are combating for the highest score card or if it would be better to use them for the lower cards in which the others are not quite insterested in.
There is other stuff like first determining the colour (elemnt) strength and a few other tidbits.

Sadly the game is not available anymore.

Marcel-André
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Jun 17, 2005 6:57 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
14 comments [Hide]
Post Comment
RUSH May 21st 2011
England
York
North Yorkshire
Avatar
mbmbmbmbmb
Marcel, it may be short, but what a great list! It is so rare to see the designer's thoughts, as opposed to an interview. Thank you for putting this list on the Geek! Could you expand it a little? Tell us more about the design decisions, the play-testing, and how it goes from prototype to published edition. What is Adlung like as a publisher?

Thanks,
Jon.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat May 31, 2003 11:10 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Doug Orleans
United States
Somerville
Massachusetts
designer
mbmbmbmbmb
Excellent list! I hope you continue to add to it as you design new games.
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 3, 2004 5:27 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Juan Bascuñana
Spain
Barcelona
Catalonia
designer
Avatar
mbmbmbmbmb
Congratulations! a great list

Almost always I take Verrater or Meuterer for if there arises the occasion to play an game.
(But the truth is that I haven't had the opportunity to play very much with them ...)
"Sigh"
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jun 16, 2005 1:55 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Marcel-André Casasola Merkle
Germany
Munich
Bavaria
designer
Avatar
mb
¡Qué lástima, Juan! Pero es una alegría grande qué te gustan los juegos.

Marcel-André
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Jun 17, 2005 3:40 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Waiblinger
Germany
Frankfurt
mbmb
Lately I noticed, very sadly, that many Game Stores in Germany are selling out Adlung games, I came to the point actually worrying about the whole Company.
In a chat with the shopkeeper of my favorite gamestore, he told me that the package of those Games, esp. Meuterer and Verräter is a bit of a problem, they don't show up well enough and your games are to great, so to say, to be keept in those tiny packs. People who would really enjoy your games are more attracted by the big boxes (War of the Ring, ....) and they are willing (and even wanting) to pay much more then the 7Euros your games would cost.
Personaly I'm once again confused by the ways of mankind, I do love the games, the "form factor" and of course the pricetag. But what the guy said makes perfectly sense, one who wants to buy a small card game also wants to play a small game like speed (to stay in the great adlung family) or bohnanza, those would be massively overwhelmed by your designs.
All this leads to an awkward situation were you might be able to sell more games, and more important to get through to more people, when you sell your games big boxed for like 30Euro. I know this sounds strange and is far beside the point of your games (beeing small in size but large in gameplay) but it might be so that the peoples aren't ready for this. Again I for myself would deeply regret to see those small packs becoming big but it may be a good idea to release some big packs to get more attention.

Don't get me wrong I'm a big fan of the whole concept, but now I do fear that I might not be able to buy the games new some day, when their worn or even damaged. I hope I'm exaggerating things here, and everything is alright with Adlung, but seeing them vanish from the stores hurts.

Probably I don't tell you anything new but I would be interested to hear your point of view on this matter.
Adlung have made some big boxes afaik, Speed Art No.1, so some special edition of Meuterer and Verräter might be possible within the companies policy.
Btw. I do play Meuterer with ships from the well known CCG, maybe some miniatures would be nice to add.

It's great to see you in cooperation with FF, especially for me, living in Bremen.

I'm sorry if I reduce you in this post to Meuterer and Verräter which is in no way fair, but these games are real highlights.

P.S.:
Having done my homeworks too late (like while writing this, which is a bad idea) I have to reduce my concerns solely on this two games. As I can see that you just started your own publishing company which is a really great thing. I wish you all the best luck for it.

Is it legaly possible for you, as a publisher, to re-release games formerly published by other companies?
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Oct 19, 2006 3:35 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.