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The Definitive DungeonCrawl GeekList
Robert Martin
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The Definitive DungeonCrawl GeekList is starting to get fairly definitive I think. Thanks for all of the additions so far. If you have others that have been missed, feel free to add them.

Note: This is not a list of fantasy or horror games. It's a list of DUNGEON games, so don't add a game unless it takes place in a dungeon!
Posted Tue Jul 26, 2005 3:49 pm
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1. Board Game: Dungeon [Average Rating:5.81 Overall Rank:2755]
Robert Martin
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For me this is the essential dungeon crawl game. It's probably also the simplest. That's why I like it. Explore the dungeon, kill the monsters, take the treasure, win the game. Good stuff.
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Marc Morley
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040708
I break this one out about once a year and it's always a good time.
Kenneth Bailey
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Drop One Treasure and go back to STart.
Greg Blickley
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Oh yeah, we still love to play this game. We usually play where, to be determined the overall 'winner', you have to win a game as each different character. Takes us a while, but we always have a ball playing it!
Edward Philippi
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My students will play this one All Day Long. For hours. Fill their little hands full of treasure cards. Leave the Dungeon, reshuffle the cards and go back in.
2. Board Game: Dungeonquest [Average Rating:6.73 Overall Rank:509]
Robert Martin
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This game is quite a step up from Dungeon. There are a ton of cards, chits, and even a few miniatures. I really like the game, except that you have to constantly consult the rulebook to learn what certain cards and tiles do. The dungeon in this game is ludicrously dangerous. The rulebook says that any character has about a 15% chance of escaping alive. Usually everyone ends up dead.
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This game's hilarious. The center of the board is, of course, the dragon's horde. However, the more time you spend **in** the dungeon, means the less time you'll have to get **out** of the dungeon. Usually **somebody** finds out he doesn't have enough time to get out, so makes a suicide run to the horde and sees how much $$$ he can get. Others will attempt to wake up the dragon just to p*ss off everyone else grabbing loot in the horde. (: At the end of the game, we usually give out two awards: One to the winner, and the other to the "Richest Corpse in the Dungeon". I've usually won the game with a lowly 80gp gem. (:
Bruce Glassco
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My enjoyment of games is usually based on how many decisions I get to make. In this game there's pretty much only one: when do I turn around? So I don't like it very much.
Simon Dunkley
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070809
I bought this game on release and have been playing it ever since, It gets its fair share of play, I like the fact there is a slim chance of escape as it adds real tension to the game.
Marco Signore
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The one and only dungeoncrawl I don't like. Maybe with some HEAVY changes to the rules... it would become another game.:p
Boss Key
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Solo player computerized version based on the game under the title:

"Desktop Dungeon"

at

http://www.geocities.com/bosskey2001/
Edited Sun Mar 15, 2009 9:44 am
3. Board Game: The Sorcerer's Cave [Average Rating:6.28 Overall Rank:1883]
Robert Martin
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This is the dungeon game you get if you want the dungeon to take up your entire living room. It's sort of like Dungeonquest, except that the dungeon has multiple levels (hence the need for tons of space). Oh, and you have a decent chance of surviving in this game.

See also Mystic Wood, which is a follow-up to this game that takes place in a forest.
http://www.boardgamegeek.com/viewitem.php3?gameid=1152
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Michael Evans
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Ok, it's seriously grungy nit-picking time for me here again.

This game is very much in the DungeonCrawl *style* with its underground venue, rooms, monsters, multiple levels and such.

But it's a Cave!

As Robartin himself said:

Quote:
It's a list of DUNGEON games, so don't add a game unless it takes place in a dungeon!


So the question now is, just how strictly do we apply the definition and/or normal usage of the term Dungeon here?

As a past player of AD&D and various other RPG board and computer games, I realize that an underground cave adventure is about as close to being a dungeon as you can get and, technically speaking, not be a dungeon.

So, seeing as this meant to be "The Definitive DungeonCrawl Geeklist", should we include Caves under the blanket definition of Dungeons or not?

Now, if you'll excuse me, I'm going to go enroll in Legal School.

thumbsup-thumbsdown-thumbsup-thumbsdown
Robert Martin
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Close enough to a dungeon for me. I was mainly trying to avoid having things that take place above ground or in a city added to the list. Think Zombies or Return of the Heroes or Mystic Wood for examples of stuff not to be added to this list. They are all essentially still dungeon crawlers, but the setting is entirely different than the games on this list.
4. Board Game: Dungeoneer: Tomb of the Lich Lord [Average Rating:6.30 Overall Rank:1029]
Robert Martin
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Dungeoneer, on the other hand, is a tiny little dungeon crawl game that fits in your pocket. Well, until you add dice and glass beads, which are pretty much required to play it. The game has great artwork, but almost every card has a bunch of tiny text on it which can get annoying when it's across the table from you.
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Larry Neal
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Been very enjoyable at work, in between the actual work. Fun little game, made more enjoyable by the various expansions, and time to play without having to stop in between moves, but fun nevertheless.
5. Board Game: HeroQuest [Average Rating:6.74 Overall Rank:517]
Robert Martin
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HeroQuest introduces a D&D-like GameMaster to preside over the scenarios. He places doors, furniture, and monster miniatures on the board as instructed by the scenario book as the hapless adventurers make their way across the board. Lots of neat toys in this game.
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Staffan Bengtsson
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My truly poor quality box of HeroQuest have been used beyond recognition. Not only is it german (I cannot speak german, my mother translated the game when I was a kid), all miniatures are either broken or painted with baaad painting skills. All expansions (excluding miniatures) are available online.
Jonas Mustonen
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Few days ago I looked through and cannibalized two different sets and two expansions that all had so many missing, beaten or ruined components that I ended up with enough figures, cards and other components for one complete set of Heroquest with nothing missing and some few extra components and everything in fine condition.:D

I remember playing this (Finnish translation of course) a lot as a kid, everyone seemed to play it too, but only few owned it, and sometimes other kids would do stupid things, like one boy who was so happy about finding second special artifact for his character that he took the cards home with him, and never returned them to me.

"Their mine, I have earned them...."
Greg Blickley
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I actually just dug out this game today, and was amazed to find I was only missing 1 goblin and 1 hero (the Elf). I can't wait to break this sucker out at our next game night, I have many fond memories of playing it.
Fábio Manzoni Vieira
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I have a Estrela's version of the game (from Brazil).
This is a very addictive game. The drawnbacks of this game (besides the high price):

Poor quality of the components (I think this only occurs on the Brazilian version from Estrela). Even the monsters/heroes are paper cards with a plastic base on it. :(

Many situations not present in the rulebook, causing some discussion on the play.

But I still love this game and recommends to everyone. :meeple:

6. Board Game: Mage Knight Dungeons [Average Rating:6.58 Overall Rank:955]
Robert Martin
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The dungeon crawl meets the miniatures genre. This one has collectible pieces that carry their stats around with them on their bases. Lots of nice monster and treasure miniatures are available for this.
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Jon Beckett Schreiber
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This is probably the best of the Wizkids Clix games out there. Especially if you take it a step further and have one person play the monsters and the rest take heros. Then it becomes quite enjoyable.

Shame about the collectable aspect though... :(
Gene Vogel
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I love MK:D. I also enjoy the collectibility of the game - it's fun opening a booster pack to see what you get. Plus, the game doesn't seem to suffer the same issues as most collectible games: More money = better pieces/cards.
Scott Everts
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06070809
I agree this is probably hands down the best clix game Wizkids ever did. Though I was seriously into MK 1.0 I eventually sold all my stuff except for the Dungeons monsters and heroes. The grid board made movement so much easier and the rules seemed well balanced. Plus it has tons of potential for player enhancements. Unfortunately it never seemed to catch on. Probably because it seemed more like a board game and didn't seem well marketed to the right gaming segment. This game probably would have benefited from a straight non-collectible release with nice box sets and expansions instead of boosters.
Mike Ellis
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070809
This justifies any mageknight collection. I am surprised this game isn't higher rated. It is fantastic, well balanced, fun and the repla is huge!
Anne Welborn
I agree about MageKnight Dungeons being the best of the bunch. I played this with my children and we used to have a great time. It's definitely more fun if you've got the dungeon furniture packs though.:)
I never had any luck with finding the traps pack unfortunately which was annoying. :(
7. Board Game: Warhammer Quest [Average Rating:7.39 Overall Rank:249]
Robert Martin
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Games Workshop recreates HeroQuest in the Warhammer universe. Is it better or worse?
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Grant Sharp
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One of my favorites. The ability to play without a GM and have a random dungeon are a big bonus. Lots of online support for it too, with new characters and tiles.
Michael
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I recently aquired this one. I love it. what can I say that hasn't been said before. the only drawback is that it's not supported by the company anymore so you have to hunt around for expansion packs and the like. It also goes for lots of cash, but some of your friendly Neighborhood Boardgame geeks may have one to part with for a song (like the one I found) look around! Especially good is adding the roleplay rules little by little to add more spice. I was a hardcore D&D guy, but the streamlined rules in WQ give you just as much flavor without the "cooking time" of D&D.
Jude
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I used to have this many years ago and have to admit that yes, it was one of GW's better games. Only me and a friend played it but we had days of fun including our own custom rules 'n stuff.

Shame I got rid of all my GW stuff years ago. Typical really as I've got a cool gaming group together and now if I stand a chance of getting any of the old classics (WHQ, Space Hulk and Necroumunda) I have to resort to ebay. And I don't really have the expendable cash to pay 100 odd quid for a game...
Marco Signore
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In my opinion the best dungeoncrawl ever. Way too good to be kept in production by GW.
Matt Harvey
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Philip Thomas wrote:
Worse. I sure hope so, anyway, cos if it is better those poor Heroquest players are in real trouble.

I did DM this once for a year or so. It is dire.


How did you last a year DMing this game? :)

This is by no means a RPG, it's an excellent DM-less dungeon crawl. The designers' attempts to make it an RPG were akin to attaching a jet engine to a unicycle. WHQ is simple fun and a boardgame; an RPG it is not.

As a boardgame, it is the finest DM-less dungeon crawl I have ever come across. Don't let the designers let you think it's anything other than it is!
8. Board Game: Wiz-War [Average Rating:7.03 Overall Rank:355]
Robert Martin
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Kill your fellow wizards and steal their treasures. Maybe some day the fabled new edition will actually be released. Nahhh.
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Alan Kaiser
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04050708
I think this one would be at the top of the list if there was a list of games that have taken forever to be released. Chessex has been saying they will be releasing this one in the next few months for what seems like YEARS!
Nicholas
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Wiz War is one of the best games ever - very underrated and very overdue on a new (high quality please!) release.
Nicholas
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For the record: Wiz War and Cosmic Encounter were credited by Magic's designer, Richard Garfield, as the two main sources that influenced the design of Magic.
The only dungeon crawl that we played more than Wiz-War was 1st edition AD&D. This is an absolutely awesome game, and I've been so hurt and puzzled by Chessex's inabilityunwillingnesscomplete incompetence long preparation to release this game. My goal is to never buy any Chessex products until this game is released, by them or others (due to released rights to the game).
Stephen McNeil
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I first played WizWar in 1999. I thought, hey, cool, great game, who sells this and where can I find it? So I went online. There's Chessex, promising a release for the game later that year.

Every quarter they pushed the stated release date on the webpage back a quarter. Sometimes they didn't get around to pushing back the date until after six months past the promised release. Then they took to advancing it by six months, then a year, every time the deadline rolled by. Never any news, never any reason. For the last year or so it's been "undergoing revisions".

They've been sitting on this for a decade. I'll never buy a product from Chessex, even if they ever do manage to release WizWar. I'm not going to trust my money to any company so incompetent that it can't get a game out that its been continually promising for over ten years, and I'm not going to give my business to any company so irresponsible to its customers and so horrifically inconsiderate to a game designer. Tom Jolly has been waiting for a long time to see a new edition of what should have been one of his best sellers, he should have making well-deserved money from this game for ten years, but Chessex just sits on it, can't get the game out, and refuses to sell the rights to a competent company that could actually produce something.
9. Board Game: Dungeonquest - Catacombs [Average Rating:6.57 Unranked] [Average Rating:6.57 Unranked]
Robert Martin
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A dungeon for a dungeon! This expansion for DungeonQuest allows you to go one level deeper.
10. Board Game: Dungeonquest - Heroes [Average Rating:6.97 Unranked] [Average Rating:6.97 Unranked]
Robert Martin
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More characters for DungeonQuest. Some of them can actually survive the game unlike the original characters...
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Staffan Bengtsson
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The new swedish edition (from 2002) actually contains both the new and the old characters, nearly unchanged (except for a few statistics). I must say that this was a bad decision since the old characters are really boring compared with the new.
Andrew Adey
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0506070809
I have this and have painted the figures. It`s a worthy addition to an already fun game.
kropholler
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I love the Dungeonquest game. However, I found that the Heroes in the expansion need a little tweeking at least. The Chaos Wizard should win every time with his ability to walk through walls. Anyway, still a fun game.
11. Board Game: The New Dungeon [Average Rating:6.04 Overall Rank:2611]
Robert Martin
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A slight reworking of Dungeon with better rules, a bigger board, and miniatures instead of pawns.
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Jude
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God I remember this. I think my little bro had it. It was ok as far as I remember. Probably a bit shallow these days but nostalgia tells me it was fun.
12. Board Game: The Classic Dungeon [Average Rating:5.88 Overall Rank:2973]
Robert Martin
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A reworking of The New Dungeon, which has no differences except for better artwork.
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13. Board Game: The Sorcerer's Cave Extension [Average Rating:6.51 Unranked] [Average Rating:6.51 Unranked]
Robert Martin
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This is an expansion for Sorcerer's Cave. If filling up your living room wasn't enough, now you can fill your entire house with dungeon tiles.
Joey Jo-Jo Jr. Shabadoo
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0708
LOL, back in the day when "Extension Kit" served as a suitable name for an expansion.
14. Board Game: The New Dungeon Miniatures and Game Supplement [Average Rating:6.11 Unranked]
Robert Martin
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Adds four new characters and a few new spells to The New Dungeon or The Classic Dungeon. Oh, and includes metal miniatures for all of the original and new characters. A nice package.
15. Board Game: Monster Maker [Average Rating:5.92 Unranked]
Matt Boehland
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040506
Move through the corridors fighting monsters to get to the treasure, and then traverse back out of the dungeon.
16. Board Game: Monster Maker : Dungeon Wars [Average Rating:0.00 Unranked]
Matt Boehland
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040506
This time, instead of cards, the dungeon is made of of tiles, giving it more of a boardgame feel than a cardgame feel (though it stil uses cards). There was a Dungeon Wars 2, but no need to clog up the list with too many similar stuff.
Robert Martin
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Sure go ahead. Remember, it's the Definitive Dungeoncrawl GeekList. Add away!
17. Board Game: Cave Troll [Average Rating:6.46 Overall Rank:766]
Alan Kaiser
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04050708
This is one of the more recent dungeon crawl games. Another Tom Jolly creation. I haven't played it but it looks to be a fairly good dungeon crawl AND a decent strategy game which isn't always the case in this catagory.
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Christine Biancheria
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040607
This is a fun little game, but it doesn't really have the feel of a dungeon crawl so much to me.
()
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The original theme of this game was an archaelogy site, so no wonder it doesn't have a dungeoncrawl feel!
kropholler
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This is a fun little game. I've seen it in 3d with mini's and such, beautiful set up.
Gary Bradley
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It doesn't feel like a dungeon crawler because it isn't. This is an area superiority game with a Dungeon theme tacked on. You win by having your forces occupy the higher-scoring areas of the board. Nice game, anyway, I recommend it.
18. Board Game: Dungeon Dice [Average Rating:5.70 Overall Rank:3847]
A different style game than most on the list (fun for the family), but it definitely takes place in a dungeon.
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Edited Wed Nov 7, 2007 1:15 pm
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19. Board Game: Drakon - 2nd Edition [Average Rating:6.13 Overall Rank:1386]
Robert Martin
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Drakon is a newer addition which to me seems to borrow from German games. Each tile is marked with a simple icon, which tells you what happens when you move your adventurer into it.
Staffan Bengtsson
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A very watered down version of Dungeonquest. A bit to simple for my taste.
Erik Tyrrell
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I found drakon to give the players far deeper gameplay experience than dungeonquest. Drakon makes the players plot and scheme to pick on the winner. In Drakon every turn is a question of helping yourself or screwing your neighbor.
Ben Newell
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Yeah, I gotta say I don't get the comparison with DungeonQuest at ALL. This is a much, MUCH better game, with the only similarity to DQ being that it's in a dungeon. And this one actually requires thinking.
()
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This game has as much similarity to DQ as tiddlywinks to Cosmic Encounters. DQ = Mindless mayhem. Drakon = semi-mathematical "beer and pretzels" tile game. Both are fun, but for different reasons.
Vaughn Sandor
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06070809
Is the 3rd edition an improvement over this one?
20. Board Game: Drakon Expansion 1 [Average Rating:6.69 Unranked] [Average Rating:6.69 Unranked]
Robert Martin
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And here is an expansion for Drakon which introduces of all things, the Drakon. Imagine that.
21. Board Game: DeathMaze [Average Rating:5.45 Overall Rank:4492]
One of the earliest dungeon games.
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Steve Burt
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Hey, I'd forgotten about this.
Used to have it. I wonder what became of my copy?
I recall years ago (late 70s!) writing a computerised version of this which was much easier to play than the rather fiddly board game.
22. Board Game: Dragon Strike [Average Rating:6.09 Overall Rank:2213]
Gary Webster
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This one has a castle (almost a dungeon), cave (again,...), a field and a city, with much nastier critters than Hero Quest, with a time limit driven by the approach of the Dragon! Actually a pretty entertaining game, but derivative. But, the list isn't definitive or terribly crawly without this'n.
23. Board Game: Dragon Quest Dungeon [Average Rating:7.00 Unranked]
Robert Martin
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In this game, two players set up dungeons on separated boards like those in Battleship. Then each player moves through his opponent's dungeon, battling nasties and collecting treasures. The Japanese influence on the monsters and components is very evident. A cool looking game.
Jason Eaton
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Wow! This game looks interesting. Anyone have an english rule book? The components look like they would be simple to reproduce.
Matt Razincka
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Wow! I love DragonQuest(the video game series)! I never knew their was a board game. Is this available in the US?
24. Board Game: Dragon Quest Dungeon II [Average Rating:7.00 Unranked]
Robert Martin
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A sequel to the game above.
25. Board Game: Dungeons & Dragons Computer Labyrinth Game [Average Rating:5.69 Overall Rank:4005]
Robert Martin
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An electronic dungeon game in which the computer generates the layout of the dungeon as players explore it. Nice miniatures.
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Crypt Keeper
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0405060708
My mom got me this game when I was a kid. The girl at the toy store refused to sell it to her because she'd heard that D&D was about Satan worship. Lol.:laugh: She finally got a manager to ring it up. I mean it's one thing to be a geek, but it's quite another to be stupid.
Travis
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0408
Just picked this up (complete!) at goodwill for 3 bucks. Hope I'm not 15 years too late to enjoy it!
David Chachere
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At first I thought, things sure have changed, I remember when the old "satanic D&D" uproar came and went, but I don't think anyone would be too surprised to see members of the U.S. Congress railing against satanic board games today. I'd be more surprised to see a rational debate on foreign policy.:arrrh:
My girlfriend's mom gave this to me way back when. I loved it, although her mom was vaguely distrustful of it.
I still have the game; the girlfriend is on the big pile of old girlfriends out in the backyard.
Jeff
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0809
Just for fun, I was browsing online the other day for on-line D&D stuff, just to see what was out there in the way of free or open-source playing aids, and I stumbled across one of the 'D&D is a tool of Satan!' websites. I hope beyond hope it was a remnant of old days - but, somehow, I don't remember too many websites back in the late 70's/early 80's when all the uproar was going on, so I'll reluctantly have to admit that - yes, some people are still stupid.

(And, no, I'm not going to link said website. Mostly because I'd hate to give them free hits on their site, but also becasue I didn't actually make a note of what the address was... :p )
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Dungeon - Any strong, close prison or cell, usually underground, as in a medieval castle.