Me and my Knizia
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Recommend
376 
 Thumb up
5.25
 tip
 Hide
Reiner Knizia is easily my favorite game designer. I’m simply amazed at his high quantity and quality of game output every single year. If a new game is coming out and it has the name Reiner Knizia on the box, you can bet that I’ll be taking a look at it. I’ve at least learned that much in the past 2+ years of gaming.

Knizia gets ripped on a lot for having slapped on themes in his games. I don’t see it. Sure, some of his games have slapped on themes (Spy, Atlanteon), but he also has very thematic games (Lord of the Rings, Modern Art, Through the Desert (yup)). All German games and designers are like this. Have you ever played a Leo Colovini game? What is Carolus Magnus about again? Bridges of Shangri-La? Why are the masters teaching their students the ways of the pencil sharpener and then blowing up bridges? Wolfgang Kramer? Why doesn’t the chief like colored Pueblos again? Martin Wallace? So it’s a good thing when our train companies drive all over the country to deliver goods next door? Alan Moon? So, you build your tall buildings and *then* you move them into the city? Anyway, I think you get my point. Yes, Knizia has some slapped on themes, but he’s no worse than any other designer. It’s just that he puts out a lot more games than anyone else so you notice it more.

This is simply a list of all of the Knizia games I’ve played and what I think of them. I was going to wait until I got a chance to play Taj Mahal and the new ones like Tower of Babel and Palazzo, but then I realized that if I ever waited to catch up, I’d never make the list. He just makes too many games. So, I’ll update it as I play things.

I’m going to sort this list by rank so that if I add anything down the road, the order won’t be some funky mish-mosh. (Note to self: Funky Mish-Mosh would be a good name for a band)

Feel free to comment. I’m sure there’ll be plenty of disagreement.
Your Tags: Add tags
Popular Tags: knizia [+] designers [+] interesting [+] 2-player [+] favorate-geeklists [+] KNIZ [+] [View All]
  • [+] Dice rolls
Prev «  1 , 2 , 3  Next »   | 
26. Board Game: Wildlife Safari [Average Rating:6.62 Overall Rank:960]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Play a card, take a coin. When all of the cards have been played to 1 of the colors, the round ends. The last card played of each color becomes the value of the coins in that color. OK, now you know all of the rules to Loco (Flinke Pinke, Thor, Quandry). I think the fact that there are a couple of unknown cards taken out of the game before dealing them all out is what makes this game so good. The ultimate game of hand management and bluffing with an unbelievably small rule set. How long are you willing to hold out before laying that yellow 0? Your opponent has a lot of yellow coins and the 1-4 have already been played. Does he have the 5 and is just waiting to see if you play the 0, or is the 5 out of the game and you can safely kill his coins? I really like this one with just 2 players.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
27. Board Game: Merchants of Amsterdam [Average Rating:6.75 Overall Rank:1021]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
I've only played this a couple of times and it's been awhile, so I don't know that I'll have much to say here. Merchants of Amsterdam is a fun game and I've enjoyed each of my playings. It's ugly, has an annoyingly loud timer, but it's fun. Not a top-tier Knizia, and probably not 2nd tier either, but probably in the 3rd tier. Then again, I don't really have the tiers set, so what do I know.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
28. Board Game: Money! [Average Rating:6.58 Overall Rank:1030]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
I was able to get a copy of this filler card game last week and got to try it out a couple of times this past weekend. I was really impressed. I played a 3 player game and a 4 player game and it worked great either way.

Money is a very typical Knizia filler game. Very simple rules with very simple concepts. The twist comes in the scoring. With Money, you swap cards out in order to make sets. Each type of currency has cards with values of 60,50,40,30,30,30,20,20,20. If you end up with a total of 200 or more in a currency, you score it's entire value. If you have less than 200, then you subtract 100 from the value and score that. Also, any set you have (20,20,20 or 30,30,30) scores a bonus 100 points. When I first read the rules I thought that the scoring was interesting, but seemed to just be wacky for the sake of being wacky. What it actually does is make your decisions tougher. In order to get cards that you need, you need to take cards from your hand and place them on the table, making them available to your opponents. You want to keep the higher numbered cards because you're trying to reach that 200 value barrier, but you also don't want to give up your lower numbered cards because you might be giving someone a triplet bonus of 100 points.

Overall I would highly recommend Money as a great little filler game. Everyone I played with loved it. Like a lot of Knizia games, the real meat behind the game is hidden a bit. It may seem simple and shallow at first, but there's a lot more there than first meets the eye.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
29. Board Game: Ribbit [Average Rating:6.78 Overall Rank:1034]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
So here’s what I did. I brought up a list of all of Knizia’s games and went and took a look at all of them. I was looking for something that might be good that might not be a big mainstream (well, as mainstream as it gets around here) game that everyone has heard of. Schildkroetenrennen is what I found. It looked interesting and I ended up getting it for Christmas.

It really is a kid’s game, but like Honeybears I thought it looked like a good filler for adults. There are 5 turtles in a race, each of a different color. Before the race starts each player is dealt in secret a tile that shows what turtle is theirs. During the game you play cards to move the various turtles forward or backwards. Sometimes one space, sometimes two, and sometimes one space backwards. The cards correspond to the turtles, so you’ll end up moving the other players’ turtles during the game. There are also wild cards and cards that have you move whichever turtle is in last place. The cool thing about it is that when a turtle lands in an occupied space, it climbs on top of the other turtles. When a turtle is moved, it carries along with it all turtles that are on top of it. So, the bluffing part of the game is cool because at times it can be advantageous to move your own turtle backwards if it will put it on top of a stack of turtles.

Schildkroetenrennen is a fun little filler that plays in maybe 5-10. It’s very light, but it does offer interesting choices and the bluffing aspect makes it a lot of fun. If you’re looking for something different, this is a good choice.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
30. Board Game: Palazzo [Average Rating:6.57 Overall Rank:1062]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
So far I've only played Palazzo once. I'll be getting it in the mail today (along with Tower of Babel), so I'll update both of those games as I play them.

It seems like the biggest discussions around Palazzo involve how similar it is to Alhambra. I like Alhambra, but after one play of Palazzo I'd say that I like Palazzo a bit better. There are definite similarities (colors of currency, your 3 options on your turn are the same) but the two games feel completely different when you're playing them. Palazzo has an auction at its core which, to me, made the game much more interesting. It's not about hoping that the tile you need is still there when your turn comes around; now it's about how much you're willing to spend in order to get that tile.

The strict building rules and the bonuses for palazzos built with one material are simple things that make the auctions crucial. The 'one type of currency per puchase' rules make money tight in a Taj Mahal sort of way.

Palazzo is definitely in the light to middleweight category, but it's a lot of fun packed into a short 45 minute time period. So far I've only played once with 4 players. I'm hoping the 2 and 3 player games are just as good.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
31. Board Game: Priests of Ra [Average Rating:6.93 Overall Rank:1098]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Ten years after the release of the MegaHit Ra, Knizia releases two new takes on the game. Ra: The Dice Game and Priests of Ra.

Priests of Ra maintains the same basic mechanics of Ra, but changes up the scoring. Ra: The Dice Game takes the same basic scoring in Ra, but changes up the rest of the game.

In Priests of Ra the auctions and flow of play are exactly the same. On your turn you either draw a tile and add it to one of the tracks on the board, or you call Ra and start an auction. The other main part of Ra, the various tiles and how they score, is what has been changed. Another tweak is that a lot of the tiles are double sided, so when you draw a tile you can decide which side you want up on the board.

Is Priests of Ra just too samey and not worth the price of admission? Well, I'm guessing that depends on who you ask. To someone who doesn't like Ra, or even thinks it's just an ok game, Priests of Ra is not going to change their minds and it's probably not worth picking up. However, for Ra fans like me, Priests of Ra is an excellent sequel. The flow of the game, the auctions, the thought behind which sets to go for and when has all been maintained. It's just...different. And in this case, that's a good thing.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
32. Board Game: Friday the 13th [Average Rating:6.47 Overall Rank:1109]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
So far I’ve only played a couple of 3 player games, so I’m no expert here. Poison is a fun little filler game and one that I wish I was better at. Like any good filler, the rules are simple, but there’s a lot underneath the surface.

I liken Poison to a mix between Sticheln, Hearts, Coloretto, and 6 Nimmt, while being the simplest of them all to learn. As easy as 6 Nimmt anyway. I can tell that Poison will be highly replayable and will appeal to a lot of non-gamers.

The artwork is magnificent and the card quality is top notch. People complain about the huge cauldrons, and yes, they do make the box much bigger than it needs to be, but it doesn’t really bother me. At least it’s all very nice high quality stuff and the game is a lot of fun.

I would really like it if someone would write up a strategy article on Poison similar to the one I’ve seen on Sticheln.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
33. Board Game: Rheinländer [Average Rating:6.63 Overall Rank:1177]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
I’ve been looking at Rheinlander for a couple of years now. A biggish Knizia game almost always goes over well with me. I read the rules and they looked good. For some reason I just never pulled the trigger on getting a copy. For one, it was out of print, but copies could usually be had online for a decent price.

Once Face2Face announced that they were reprinting Rheinlander, I decided that I’d pick it up once that came out. When I saw the new version I was sold. Nice artwork and the cover art is some of the best I’ve seen. Very regal.

So, we break it out and give it a go. For the first half of the game I was thinking, “Well, maybe the lowish ratings were right…it’s ok, but nothing great”. Then in the second half of the game I started to see things come together. I still wasn’t wowed, but it was enough to make me want to play again soon. Now, after a few games (all 3 player games) I can say that Rheinlander is a GREAT game. Yes, there is luck in the cards you get, but the Reinforcement rules are a clever way to lower the luck level while still retaining some randomness. There’s a lot of tension in knowing when and where to strike, which buildings to go after, when and where to play your bastions…the Jester card is such a simple little concept, but it really adds a lot of tension to the game. You just never know when the cards are going to be recycled and other players will start eeking their way into your duchies.

The way the river snakes around and has adjacent areas where you wouldn’t think there would be any can take a game or two to get used to. All in all, I’d highly recommend Rheinlander, but just know that it might take 2-3 games for it to really click. Not that it’s a difficult game, just that some of the strategies aren’t necessarily seen easily in your first game.

Oh, and best of all, it plays in 30-40 minutes. Rheinlander packs a whole lot of punch into a teeny-tiny space of time.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
34. Board Game: Ivanhoe [Average Rating:6.58 Overall Rank:1192]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
I've only played this once so far, so I don't have too much to say about it yet. I did really enjoy the game. I think it's the perfect game to play with standard card players if you want to give them a little taste of Knizia. Very good game, very accessible, and now it has been reprinted.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
35. Board Game: Sushizock im Gockelwok [Average Rating:6.50 Overall Rank:1255]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Sushizock im Gockelwok. It just rolls off the tongue, doesn't it? While this game is not available in the US (yet?), I was able to pick up a copy when TimeWellSpent got a few in. It's basically a sequel to Pickomino, the other dice-n-hefty-tile game from Knizia and Zoch.

Here's how it works...

There are 12 sushi tiles with 1-6 points on them, and 12 bad sushi bone tiles numbered -1 - -4. The tiles are shuffled and 2 lines are made...one for the sushi and one for the bones. There are 5 dice which show sushi, bones, red chopsticks, and blue chopsticks. On your turn you roll the dice and you must lock a minimum of 1 die. You can stop at any time, but you get a maximum of 3 rolls. After you stop you check your dice for your possible moves.

- Sushi: You count the number of sushi you rolled and take the sushi tile that number of spaces from the left of the sushi line.
- Bones: You count the number of bones you rolled and take the sushi tile that number of spaces from the left of the bones line.
- Chopsticks: These allow you to steal tiles from the other players. Blue chopsticks steal sushi, and red chopsticks steal bones. 3 chopsticks of a color allow you to steal the top tile from a player's stack. 4 or 5 chopsticks allow you to steal any of their tiles, but you don't get to look through them...you have to remember where the good ones are.

After you roll you decide which of these actions you want to take. So if you rolled a Sushi, Sushi, Bone, Bone, Red Chopstick...the chopstick is worthless since you need at least 3 to do anything. So, you could choose to take either the 2nd sushi tile (2 sushi dice), or the 2nd Bone tile.

Why, oh why, would you ever want to take a bone tile? Even more, why would you ever want to steal a bone tile from another player? Well, that's the Knizia twist. As you collect tiles you have separate stacks for your sushi and your bones. At the end of the game you compare the heights of your stacks. Any sushi tiles that are higher than the height of your bones stack get discarded and are worthless. So, you NEED bones in order to score anything even though they are worth negative points. So, the game is about getting high numbered sushi tiles and low negative bone tiles. It's also about stealing tiles even if you don't need them just to mess up the other player's stacks.

Pickomino is a fun game where you play to the middle of the table and occasionally steal a tile from another player. Sushizock (Sushimino?) I think has equal play to the middle of the table and other player's stacks. It's a much more aggressive game, but it's still very light-hearted. Overall, at this point, I'm not sure which I like better. I'm a Pickomino fan, and this is certainly right up there with it. I guess I'll have to play them back to back a few times to pick a winner. If you like dice games, and especially if you like Pickomino, this is certainly worth picking up.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
36. Board Game: Medici vs Strozzi [Average Rating:6.54 Overall Rank:1261]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
If you’ve been reading this list, then you know that I wasn’t smitten with Medici. After playing MvS one time, I didn’t like it either. I’ve now played MvS a few times and it’s starting to grow on me. It is a bit mathy, but once you get a feel for the bidding ranges it’s actually pretty fun. I feel like this is a tough one to get into at first because, even more than other auction games, it’s tough to get a feel for how much to bid…or more accurately, how much to charge your opponent.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
37. Board Game: Quo Vadis? [Average Rating:6.46 Overall Rank:1294]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Maybe I didn’t give Quo Vadis? Enough of a chance, but I traded it away after 1 play. I just didn’t see the appeal. I like negotiation games, but this one just fell flat with me and my group. I wanted to give it another chance but I ended up trading it for Dragonland which I love, so I’m happy. And that’s all anyone here really wants anyway, isn’t it? For me to be happy?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
38. Board Game: Beowulf: The Legend [Average Rating:6.44 Overall Rank:1292]
 
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Knizia’s recent games seem to get beat up a lot. I wonder why that is. Is it that the games just aren’t meeting people’s preconceived expectations, or is Reiner slipping a bit in his game design abilities? Knizia’s 3 biggish games of 2005 (Tower of Babel, Palazzo, and Beowulf) all seem to take a bit of a beating around here. I was hesitant to pick up any of them for that reason, but I’m glad I did get Tower of Babel and Palazzo anyway because they ended up being 2 of my favorite games of the year. So, what about Beowulf? The criticism that seemed to stand out to me the most was that of replayability. I could understand how a set linear track could get old after awhile and that this could be a game that could get boring pretty quick. Well, after going against the grain and liking Tower of Babel and Palazzo so much (not to mention Rheinlander, Dragonland, Spy…), I decided to pick up Beowulf. I’m glad I listen to myself sometimes.

Sure, there’s a set track that you will play on every game, but there is enough randomness in the cards and the risks, as well as choices in the selection and recovery areas, that every game will be different. Beowulf has been, by far, my most played game over the last 2 months and I haven’t tired of it one bit. I know there’s been a lot of discussion about the role of the Risks in the game and whether or not they introduce too much luck into a game of hand management. Probabilities and statistics have been posted, deep discussions involving some of BGGs greatest strategists have gone on in various forums, and I’m pretty sure NASA is looking into it as well. Personally, I love it. I’ve never once seen a game won or lost because of how well someone did in the Risks. Sure, sometimes someone will get lucky a few times in a row and it can be frustrating (in a fun way) to the other players, but usually the reason they’re risking multiple times in a row is because they are losing badly and it’s their only hope. I’d rather have that then for them to have no hope. So, I guess I don’t care what the numbers say…the risking is fun and it’s fits the game perfectly.

I guess that brings me to my next point. I feel that the Risks fit Beowulf perfectly, and that’s because Beowulf is a medium weight game at best. People looking for the next T&E or Amun-Re will be disappointed. That’s understandable. A Knizia game that comes in a big box and has a ton of pieces is bound to make people think it’s something that it’s not. Beowulf is a 30-45 minute game of hand and risk management that has a press your luck mechanism as one of its major features. It offers plenty of choices and is certainly not dominated by luck, but the luck is present and every so often the luck of the cards might frustrate you.

Before getting the game I had read that it was really just a 5 player game and that it wasn’t worth playing with any other number even though the box says 2-5 players. So far I’ve played it with 2, 3, and 4 players and I like it with all of those. Sure, it gets better and better as you add more players, but I still think it’s fun and worth playing with 2. It almost ends up being a filler with 2 players since games usually take about 25 minutes.

Overall, I’d say you should look into Beowulf if you’re a fan of Knizia games and you don’t mind a little bit of luck. It offers big game fun in a short time frame and adds a few twists you wouldn’t expect.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
39. Board Game: Loot [Average Rating:6.32 Overall Rank:1312]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
I’d been looking into getting Pirat or Loot for a long time. When I saw that WalMart was selling it for $4.94 it was a no-brainer.

Loot is a lot of fun. It’s sort of a trick taking game, but it doesn’t feel like one. The theme works well and it makes it very easy to teach. You really feel like you’re attacking ships with your pirates. A top notch filler.

6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
40. Board Game: Municipium [Average Rating:6.79 Overall Rank:1410]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Municipium is a game I was really looking forward to. I didn't know too much about it, but Knizia's medium weight games are generally my favorite games. Blue Moon City, Ra, Beowulf, Palazzo...Booyah. Does Municipium live up to that pedigree? Maybe. I'm not 100% sure yet. It's certainly close, and with more plays it might make it up there. The rules are very simple, the game plays quickly, and I feel like the game produces a lot of tension.

So, I guess I'll have to come back here and update this once I've played it more. Definitely a very good game...we'll see if it's great.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
41. Board Game: Beowulf: The Movie Board Game [Average Rating:6.41 Overall Rank:1555]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
I've played the earlier version of this game here on BGG a few times, and I don't think I've ever played Kingdoms. It was a fun game, but a bit dry. The artwork and components of Kingdoms never made me want to run out and buy it. It was a fun game, but it just never made it to 'buy' status for me. When this version was announced I decided it was time to get the game. The beautiful artwork, added powers on the tiles, and general FFG big box treatment made it more appealing to me. So I'm shallow.

I'm sure I would have enjoyed owning Kingdoms if I'd bought it, but I just didn't think it would get any table time with the blah production. It's much easier to pull out a beautiful game than a blah one. Since picking up this new version we've played it several times and it has become a favorite with my lunch time group. I like the 3 boards and the added powers. The added 3D figures are cool and make it easy to glance at the board and see what's going on. Overall I'm glad this game got an update, and I'm glad I picked it up. 2 Knizia Beowulf games, both put out by Fantasy Flight is a bit confusing, but whatever.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
42. Board Game: Cheeky Monkey [Average Rating:6.64 Overall Rank:1573]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Oh, so cheeky!

Cheeky Monkey is an ultra-light filler game that has been a big hit around here. It's a push your luck chip taking game where you're trying to collect sets of animals to score big points.

There are 8 tiles placed out on the table, each one showing an animal and a certain color. The tiles are numbered 3-10. There are chips (nice poker style chips) in a bag. Each chip shows one of the animals that is shown on the tiles, in the same amounts as the numbers on the tiles. For example, the tile with the 3 on it is the elephants. This means 2 things....there are 3 elephant chips (ew) in the bag, and at the end of the game whoever has the most elephants gets 3 bonus points. Each animal is like this, with the 10 being the monkeys. (So there are 10 monkeys in the bag and the player with the majority of monkeys at the end of the game gets 10 bonus points).

On your turn you draw a chip from the bag. You can keep drawing, one at a time, as long as you want to, but if you ever draw an animal matching one you've already drawn this turn then you bust and all of your drawn chips go back in the bag. If you decide to stop before you bust, then you take all of the chips that you drew and put them in a stack in any order you want. This is your scoring stack and each chip is worth 1 point (plus the majority bonuses).

2 twists: If you ever draw a chip that matches the top chip of another player's stack (or multiple players), then you can steal those chips and add them to your chips (not your scoring stack yet).

The other twist is the monkeys. You see, they're a bit cheeky. If you draw a monkey you have 2 choices. You can either treat it like a normal animal, or you can swap it with the top chip of another player's scoring stack. The risk is that if you now bust, you just gave that player a valuable monkey. The payoff is that now if you draw a monkey you can steal that monkey back and you just doubled your monkeyage.

So, it's a light game, but it's fun. It's been one of my most played fillers, and everyone has really liked it. It's a bit pricey for the type of game it is, but the components are nice and the game is fun. It's been worth it for me.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
43. Board Game: Excape [Average Rating:6.31 Overall Rank:1727]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
I love Can’t Stop. I love Knizia. I should love this game. Well, maybe I do. I’ve only played once and I really liked it. It’s quite different from Can’t Stop, but still has a similar feel. I still like Can’t Stop better, but this is one I’d like to pick up sometime.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
44. Board Game: Too Many Cooks [Average Rating:6.36 Overall Rank:1808]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Well, I don't have much to say about this one at this point. I've played it maybe twice and both of those games were 2 player games. It seems like a nice trick taking game, but nothing too special. A fan of trick taking games would probably really like it, but for me it's just ok.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
45. Board Game: Times Square [Average Rating:6.33 Overall Rank:1857]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Well, this is an odd one. When it was first announced I figured it was one that I'd just pass on. The theme is wonky (yup, wonky) and it just seemed like an ultra-light game that wouldn't interest me. After reading a few comments (especially Octavian's review) I decided to pick it up. It seems that when I take a risk on a Knizia game I usually end up pretty happy and Times Square is no exception.

Times Square is basically a tug-o-war game with several different pieces. You play cards to affect the movement of the various figures and each one has some special rules associated with it. The object is to get either Saucy Sue or Champagne Charlie into your nightclub.

Saucy Sue has 2 bodyguards and she must always be positioned between the two of them. For me, this is what makes the game. There are always things you want to do, but those darned bodyguards are always getting in the way. Saucy Sue cards can either be played to move her one space, or you can play a pair in order to move her and both of her bodyguards one space.

The bodyguards also have cards of their own, and they come in three types. The 1's just allow you to move 1 bodyguard one space. The 1+1's allow you to either move both bodyguards one space or move one bodyguard 2 spaces. The ><'s allow you to warp the bodyguards back to the spaces directly adjacent to Sue, no matter where they were on the board.

Dancin' Deb has cards numbered 1-5 and are simply used to move her that number of spaces. The trick is that if she is located between Sue and your nightclub, then you can use her cards to move Sue or her bodyguards instead. Very nice indeed. There are also a couple of Deb cards with a manhole cover on them and they can be used to move her (or Sue or the bodyguards if used as wilds) back to the center space on the board.

Handsome Hal has cards numbered 1-3 and they are simply used to move him that number of spaces. The cool thing with Hal is that instead of playing cards on your turn, you can warp either Sue or a bodyguard to Hal's space on the board. This is very very nice, but you must always remember that Sue must be positioned between her guards, so you can't just get a quick and easy victory this way.

And then there's Champagne Charlie. He moves along the outside edge of the board and he is the only figure that is not directly affected by cards. At the end of your turn, you move Charlie toward your nightclub one space for every figure currently located in your nightclub. You also move him one space toward you if Sue and both of her bodyguards are on your side of the board.

Sounds wacky, but it all flows very nicely and makes for a great little light 2 player game. While I was playing it I kept thinking that it felt VERY Knizia-y™. There's a lot going on, but it all makes sense and fits together perfectly. There are all these figures with widely varying powers, but none of them are too powerful and they are all useful all the time. You always want to do much more than you are allowed to and the tug-of-war feeling is a lot of fun.

Overall, if you're a Knizia fan and you're looking for a great little 2 player game, I would highly recommend Times Square.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
46. Board Game: Dragonland [Average Rating:6.36 Overall Rank:1970]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Here’s one that really surprised me. I had looked into it a little on BGG and it seemed like it might be a fun introductory game, so I traded for it. After my first game I was hooked. This is NOT a Knizia heavy gamers game, but in my opinion it is one of his best lightweight games. As with a lot of Knizia games, the rules are fairly simple and standard, but the scoring is what sets it apart. Knizia takes the most basic of concepts (roll the dice, move your pawn, pick up items) and tweaks and balances it until it’s a thing of beauty. The dice are non-standard and you can move the number you rolled *or less*, the board is laid out in such a way that the placements of the volcanoes and the paths that reach them are perfectly balanced, and the rules for what you can pick up on your turn make the choices you have non-trivial. Each player has pawns in 3 colors and those pawns can only pick up gems in their own color. They can all pick up diamonds (wild) and eggs, and when you pick up an egg you can also pick up the token that is on that volcano (usually). The tokens give you special powers for one turn like taking the rivers instead of the normal paths, moving extra spaces or activating a dragon. There are dragons on the board that allow you to fly around and reach far away spaces quickly. You can also summon a dragon away from another player leaving him stranded where he thought he’d be able to fly from. Like I said, the scoring is very Kniziay also…each gem and egg collected is worth one point, but each set (red, blue, green, egg) is worth 10 points. This makes getting to certain gems crucial and creates a lot of tension and interaction between players. This is a great game and if you’re looking for a light to light-middleweight game for 2-4 players, I would highly recommend Dragonland.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
47. Board Game: Risk Express [Average Rating:6.28 Overall Rank:2068]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
Risk Express is part of Hasbro's Express line. From the few I've played Risk Express is by far the best one in the series. For some reason Hasbro USA has not picked it up, and it's only available overseas. A shame.

I like dice games, and in particular I like Knizia dice games. Risk Express is my favorite of all of his dice games (although the upcoming Ra Dice Game might make a run at that title).

In Risk Express you are rolling dice to try to conquer territories. Other players can invade your territories and try to take them over, unless you have secured them by conquering an entire continent. Conquering territories is done by rolling all 8 dice and then picking a territory (tile) to conquer. Each tile has 1 or more 'Battle Lines' that you must conquer. Each Battle Line must be conquered on a separate roll, so unless a territory only has a single Battle Line it'll take a few rolls to take it over. For example, one territory might have 3 Battle Lines. One of them shows a horse and a cannon, one of them shows 2 Generals, and one shows 8 soldiers. When you roll your dice you pick which one of those Battle Lines you want to conquer (assuming you rolled something that could conquer a line...a line must be completed all at once). So, you conquer a line and then reroll the remaining dice to try to conquer the others. If you ever roll the dice and can't conquer a Battle Line, then you take one of the rolled dice and set it aside and then reroll the remaining dice. You keep going like this until you either conquer the territory or run out of enough dice that you would need to conquer it. If you are trying to conquer a territory that someone else already has, then there is an additional Battle Line of a single General that you need to conquer.

Risk Express is a simple game to teach and play and plays in about 20 minutes. There are choices to be made both in which territories to attack as well as which dice to keep. There is plenty of interaction and lots of fun and laughing (and taunting) as you attack the other players. It's a bit pricey to import, but if you like dice games I would highly recommend it. It's definitely top-tier in its category.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
48. Board Game: Relationship Tightrope [Average Rating:6.20 Overall Rank:2161]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
I waited a long time hoping to get a copy of the original version, Drahkeisickhtiloopz, but I finally broke down and got Relationship Tightrope. The theme is stupid, the artwork is lame, and at times it makes me want to vomit. That said, once I start playing the game I completely forget about all that because it’s a pretty good little filler. It’s not gonna knock your socks off or anything, but if you’re looking for a fun little filler that involves hand management and timing, then Relationship Tightrope is about as good as it gets.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
49. Board Game: Tutankhamen [Average Rating:6.15 Overall Rank:2173]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
A quick 10-15 minute filler game with no cards, no luck, and plays anywhere from 2-6 players. Sounds good to me. I was hesitant to pick this up at first because of the mixed reactions to it, but with the new(ish) Out of the Box version coming out I thought it would be worth the risk at less than $10.

So far I’ve only played it with 2 players really, but I love it that way. It’s a light game and it plays very quickly, but it can be a sort of a brain burner if you let it. Because there is no luck and everything is out in the open, you could sit there forever and contemplate everything. Fortunately that never seems to happen.

While this is nothing like Loco, I think if you liked that game you’d love this one. They both take extremely basic concepts and turn them into a fun little game. I look forward to playing this with more players.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
50. Board Game: Scarab Lords [Average Rating:6.10 Overall Rank:2199] [Average Rating:6.10 Unranked]
Kane Klenko
United States
Ridgeway
Wisconsin
flag msg tools
designer
mbmbmb
I love me some Blue Moon. Did Scarab Lords live up to the “it’s like Blue Moon” hype? No, not really. It’s a decent game, but I wasn’t thrilled with it. I felt like the cards were so restrictive in where and when they could be played that I didn’t have many real choices. I know that Blue Moon can maybe seem that way to a new player though, so I’m willing to give Scarab Lords another shot. Maybe there’s more depth there than I first saw. I wouldn’t be surprised. Besides, if I say anything bad about it Joe might hurt me. Or worse, crap in my weaving hut.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Prev «  1 , 2 , 3  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Prev «  1 , 2 , 3  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.