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The Gamers' Civil War Brigade Series (CWBS)
Steven Mitchell
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Recommend
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The Civil War Brigade Series is the first in The Gamers' series of... ummm.,. series.

The series emphasizes the command and control problems of the American Civil War. Orders are issued by the army commander to subordinate corps and/or division commanders. One then hopes that the orders will be received, accepted, and implemented in a timely fashion, and all will go as planned. But rarely is one so lucky! It may take hours before a command implements the orders, or he may not implement them at all. Worst of all, an impatient commander may decide to go 'loose cannon' and set his command haywire.

The system also implements gradual casualty effects. Over the course of the battle units continually become less and less effective, leading to an eventual sudden breakdown in the line. If one gives his units enough rest, however, they may be able to recover stragglers, ready for battle again.

All in all, a great system which truly captures the feel, frustration, and atmosphere of being an American Civil War army commander.
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Posted Wed Jul 27, 2005 3:55 am
1. Board Game: In Their Quiet Fields II [Average Rating:7.09 Overall Rank:1459]
Steven Mitchell
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Antietam/Sharpsburg
17 September 1862
5 scenarios

First game in the series, with a number of versions/printings.
Steve B.
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0506070809
Excellent game. After playing this a few years ago, I can still draw a map of the battlefield on a dare. Very meaty. I had a tough time because Burnside activated for some reason and came storming across the bridge. At the time, only had Hood's Division to act as the "fire brigade." Overall, very tense, thank god for corps attack stoppage. :shake:
Mike Pranno
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05060708
Why has the orginal version not been added to the database?
2. Board Game: Thunder at the Crossroads [Average Rating:7.70 Overall Rank:996]
Steven Mitchell
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Gettysburg
1-3 July 1863
11 scenarios

Includes hypothetical 4th Day and Jackson Lives scenarios.

See also This Hallowed Ground for regimental-scale coverage: http://www.boardgamegeek.com/game/12134
3. Board Game: August Fury [Average Rating:6.15 Unranked]
Steven Mitchell
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2nd Manassas/Bull Run
29-30 August 1862
6 scenarios

This game was incorporated into the Three Battles of Manassas release below.
4. Board Game: Barren Victory [Average Rating:7.81 Overall Rank:1727]
Steven Mitchell
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Chickamauga
19-20 September 1863
6 scenarios

Considered by many to be the best entry into the series.

See also This Terrible Sound for regimental-scale coverage: http://www.boardgamegeek.com/game/12141
5. Board Game: Bloody Roads South [Average Rating:7.00 Overall Rank:2722]
Steven Mitchell
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Wilderness
5-7 May 1864
7 scenarios
6. Board Game: Perryville [Average Rating:7.07 Overall Rank:2325]
Steven Mitchell
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Perryville (Kentucky Campaign)
7-9 October 1862
4 scenarios

A good introductory entry in the series, with only one map and low density.
Rodney Schmisseur
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IMHO the CWB series truly shines when the player is "confronted" with historical leaders like McClellan, Pope, Bragg, Buell, McClernand, etc. Here they shine in all their "glory"...
7. Board Game: Embrace An Angry Wind [Average Rating:6.56 Overall Rank:2866]
Steven Mitchell
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Franklin
29-30 November 1864
4 scenarios

Covers both Franklin and Spring Hill. Another smaller-scale entry making good for beginners.
Kurt Over
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Notable for having a solitaire-playable scenario where the player is the Confederate commander and the victory condition is to lose *more* troops than Hood did historically in the head-on attack on the Union position at Franklin.

- Kurt
8. Board Game: No Better Place to Die [Average Rating:7.12 Overall Rank:1646]
Steven Mitchell
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Murfreesboro
30 December 1862 - 2 January 1863
5 scenarios
oystein eker
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0708
The best intro game. Low counter density
Tom DeFranco
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There are several great intro games to this system - Champion Hill, Perryville and the new 3BOM - but the short scenarios in this one are terrific. They allow the teaching player to introduce the beginner to the combat system without needing the command system and are, at the same time, tough, taut exercises in fire and close combat.
9. Board Game: April's Harvest: The Battle of Shiloh, April 6 & 7, 1862 [Average Rating:6.98 Overall Rank:2067]
Steven Mitchell
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Shiloh
6-7 April 1862
4 scenarios

See also A Fearful Slaughter for regimental-scale coverage: http://www.boardgamegeek.com/game/10679
Brian Morris
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0506070809
Pastel map takes a bit of getting use to.
10. Board Game: Champion Hill [Average Rating:7.02 Overall Rank:2174]
Steven Mitchell
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Champion Hill
16 May 1863
5 scenarios
11. Board Game: Gaines Mill [Average Rating:7.49 Overall Rank:2068]
Steven Mitchell
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Seven Days Battles, Vol. 1
26-27 June 1862
7 scenarios

First of three volumes for the Seven Days Battles. Includes action north of the Chickahominy, including Mechanicsville, Gaines Mill, and Cold Harbor
12. Board Game: Seven Pines [Average Rating:7.61 Overall Rank:2024]
Steven Mitchell
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Seven Days Battles, Vol. 2
28-29 June 1862

Seven Pines
31 May - June 1 1862
5 scenarios

Second of three volumes for the Seven Days Battles. Covers the action due west of Richmond around Seven Pines and Savage Station. Also covers the Battle of Seven Pines a month earlier, before Lee's arrival.
oystein eker
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0708
Probably the best of the three volumes.

Need some counters and a map from volume one to play additional scenario.
13. Board Game: Malvern Hill [Average Rating:7.52 Unranked]
Steven Mitchell
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Seven Days Battles, Vol. 3
30 June - 1 July 1862
7 scenarios

The final volume for the Seven Days Battles. Includes Glendale and Malvern Hill.
Tom DeFranco
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Put together, the three games (Gaines Mill, Seven Pines and Malvern Hill) should be considered, IMHO, as one of the finest gaming experiences at the ACW brigade level. Unfortunately, a lot of folks don't have the room for the nine map masterpiece. Do yourselves a favor, and try to find a place that will accommodate such a affair (or play it at Homercon or Consimworld's MonsterCon). It's well worth the effort. Along with Thunder at the Crossroads, Barren Victory and Dave Powell's regimental games, this trilogy should be considered as THE finest ACW wargame, period.
14. Board Game: Three Battles of Manassas [Average Rating:8.00 Overall Rank:1009]
Steven Mitchell
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1st Manassas/Bull Run
21 July 1861
6 scenarios

2nd Manassas/Bull Run
29-30 August 1862
6 scenarios

3rd Manassas/Bull Run (hypothetical)
Mid-October 1863
4 scenarios

Incorporates August Fury (2nd Manassas). The 1st Manassas scenarios are particularly interesting for the near lack of any command system, especially for the Confederates.
1 comment [Hide]
Edited Thu May 29, 2008 6:21 pm
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Eric Brosius
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040506070809
Yes, 1st Manassas ("Clash of Volunteers") is ideal for teaching the system. You can give the new player the USA forces and he/she doesn't need to worry about the command rules for the first three turns.
15. Board Game: Strike Them a Blow [Average Rating:7.59 Unranked]
Steven Mitchell
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North Anna
23-25 May 1864
6 scenarios
1 comment [Hide]
Edited Sun Oct 21, 2007 2:55 am
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Keith Todd
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0708
This game is now available at MMP
13 comments [Hide]
Mark Mokszycki
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Game Designer
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Nice list- thanks for doing this! I'm interested in getting into this series. I just recently became a fan of the Gamers, after playing the TCS series game GD '41. The rules, components, and support offered by this company is excellent, from what I've seen so far. My previous wargaming experience has been mainly with GMT and older Avalon Hill stuff, but Gamers have really captured my attention.

What do you think is the best starting point for this particular series... Perryville, maybe?
Tom DeFranco
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To the poster who asked about the trilogy. Yes, I have. It was a great gaming experience.
Les Lauber
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I agree that NO BETTER PLACE TO DIE is an excellent starting point for getting into this series. I find it to be the best ACW simulation available on the market. I have used both NBPLD and PERRYVILLE to introduce individuals to this series, but I had to get PERRYVILLE from e-bay. And then was outbid on probably 6 copies before obtaining my copy.

Heh. The ones I lost out on were all used and went for more than $50. I got my copy for $12 and it was still shrink-wrapped. And that was back in the old days when $12 would still get you 18 gallons of gasoline.
Rodney Schmisseur
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I would vote for No Better Place To Die than Perryville as an intro point, although Champion Hill also merits consideration. The CWB series truly shines when the player is "confronted" with an historical leader like a Bragg or Buell. But watching them come face-to-face in Perryville may be too much of a good thing for someone just learning the command rules and chaffing at the bit to "go do something" game-wise. Add the inherent weakness of the exposed Union 1st Corps and you end up with an historical "why bother?". Perryville is one of those moments where what might have happened, given different leadership, far outshines what actually did happen.
Mieke Haveman
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I have always loved this series and played several of them years ago. Right now I have a couple of them on Ebay.
Due to an arm injury I cannot play them any longer and I have debated selling them for a long time. Finally decided that I would better like others to enjoy them then them sitting here on the shelf. But it was a difficult decicion. If I had more space I would keep them
:cry:
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